Hey, thanks for a great run through of our game! It’s great to see some of the old metals get some action! Let me answer your questions. First in that mission we normally don’t count OOA rhyflers towards victory points. If you want to count them I would suggest doing a quick “recovery phase” and check the status of the OOA rhyflers. Then I would only count the ones who are only Gobsmacked towards VP. As for the Opportunity Fire during the charge we normally have the player who shot the charging rhyfler decide where to place him. One last bit, I know we don’t have a pronunciation guide so no worries, but we say “Cough-tier-ann”😊 Again, great battle report and let us know if you have any other questions!!
Absolutely love the video Greta job showing off all the mechanics and rules and making it very digestible I bought the box set not long after finishing I’m excited to play!
Hi guys, good walkthrough and camera work. I have a few comments. You were skipping one of the most interesting things about combat: the reaction. Every time a figure is shot at, the defending player chooses a reaction unless they are gobsmacked. It is typically dive for cover or return fire, but both make the target harder to hit. You move the diving figure AFTER the attack, and close misses have the attacker choosing where they dive. The practical result is that you don’t hit the enemy as much, but you keep them suppressed and in the dirt. It also makes firing at longer ranges more useful for suppressing fire. I noticed that you didn’t fire over base range It’s only -1 per range band, so it’s often helpful to have someone sitting back and suppressing while some troops are pushing forward. Also, each figure gets 2 actions per turn, but only 1 attack. I noticed you both took 2 attacks at certain points. I’m not sure about out of action models and scoring vps, but I would house rule no. Despite my criticisms, I appreciate your video on this great game.
Just what I need while I paint my Quar! I picked up a metal model for my Yawdryl (Squad leader) and he just looks a little bit old and withered! "seasoned" 🤘😝
Greetings Heath. The player definitely had that option. We literally forgot initially in our excitement to begin the game! It was our first. Thanks so much for watching and commenting. Cheers.
This was a great job playing through the game, nice and steady so we can follow the action and rules with you. I have been interested in this game since I saw it a few weeks ago. I am discovering skirmish games and re-discovering wargames in general now that I am retired. What are your thoughts on the card mechanic? I am on the fence, leaning toward liking the concept.
Thanks for watching Douglas! We make effort to create content that is accessible to new players, not confusing, so I appreciate the feedback. The card mechanic was a bit odd at first, as it is quite unique to us. With a few games, however, we really enjoy it. The fog of war element is wild -- you can be on your third action and risk an order that costs two. When your opponent reveals you have that fourth leaf, you are a champion commander. If you are stuck at three, you lose the action entirely. That makes for some good laughs and risk / reward. We're sold. Cheers!
Hey, thanks for a great run through of our game! It’s great to see some of the old metals get some action! Let me answer your questions.
First in that mission we normally don’t count OOA rhyflers towards victory points. If you want to count them I would suggest doing a quick “recovery phase” and check the status of the OOA rhyflers. Then I would only count the ones who are only Gobsmacked towards VP.
As for the Opportunity Fire during the charge we normally have the player who shot the charging rhyfler decide where to place him.
One last bit, I know we don’t have a pronunciation guide so no worries, but we say “Cough-tier-ann”😊
Again, great battle report and let us know if you have any other questions!!
Really nice and calm explanation, made me understand the rules really well. Also the respect between you two folks is endearing
Thank you for watching, and the kind comments Wozmir. We have been friends for years and cherish the rare occasions we can play and record. Game on!
Absolutely love the video Greta job showing off all the mechanics and rules and making it very digestible I bought the box set not long after finishing I’m excited to play!
So glad you were inspired to try this enjoyable game! Cheers and thank you.
Looks like a nice little game!
I just bought the box a few days ago but didn't open it, yet. Looks like I have to dig in as soon as possible! :)
I hope you enjoy it as much as we do. Thanks for watching!
Hi guys, good walkthrough and camera work. I have a few comments. You were skipping one of the most interesting things about combat: the reaction. Every time a figure is shot at, the defending player chooses a reaction unless they are gobsmacked. It is typically dive for cover or return fire, but both make the target harder to hit. You move the diving figure AFTER the attack, and close misses have the attacker choosing where they dive. The practical result is that you don’t hit the enemy as much, but you keep them suppressed and in the dirt. It also makes firing at longer ranges more useful for suppressing fire. I noticed that you didn’t fire over base range It’s only -1 per range band, so it’s often helpful to have someone sitting back and suppressing while some troops are pushing forward. Also, each figure gets 2 actions per turn, but only 1 attack. I noticed you both took 2 attacks at certain points. I’m not sure about out of action models and scoring vps, but I would house rule no.
Despite my criticisms, I appreciate your video on this great game.
Many thanks for the rules guidance Adam, and the kind encouragement. We look forward to playing again and diving more!
Love this game and the world sp much. So original.
Yes!!!! Great video...
Just what I need while I paint my Quar!
I picked up a metal model for my Yawdryl (Squad leader) and he just looks a little bit old and withered! "seasoned" 🤘😝
A good way to put it! Thanks PossumMedic, and we're glad we can provide some hobby entertainment. Enjoy.
Great gameplay vid, I have a question, do you have to keep track of ammo in the weapon and reload?
Ammo is unlimited in the game, and thank you for watching!
Thx for this job
you're totally welcome! We love this stuff.
Not sure if anyone still looks at these comments, but why didn't the leader on the first shot of the game get to choose to dive or snap fire?
Greetings Heath. The player definitely had that option. We literally forgot initially in our excitement to begin the game! It was our first. Thanks so much for watching and commenting. Cheers.
Ok thanks. I have only read the rules and am wanting to learn the game. So I thought I might be missing something.
This was a great job playing through the game, nice and steady so we can follow the action and rules with you. I have been interested in this game since I saw it a few weeks ago. I am discovering skirmish games and re-discovering wargames in general now that I am retired. What are your thoughts on the card mechanic? I am on the fence, leaning toward liking the concept.
Thanks for watching Douglas! We make effort to create content that is accessible to new players, not confusing, so I appreciate the feedback. The card mechanic was a bit odd at first, as it is quite unique to us. With a few games, however, we really enjoy it. The fog of war element is wild -- you can be on your third action and risk an order that costs two. When your opponent reveals you have that fourth leaf, you are a champion commander. If you are stuck at three, you lose the action entirely. That makes for some good laughs and risk / reward. We're sold. Cheers!
@18:55 Milwer Battle FTW!
Nice vid gents!
Is this game skirmish size or army size?
Greetings. This is the skirmish version, using a small to moderate amount of models per side. Thanks for watching and commenting!