The fact a lot of the damaging spells can't go face now...
No more Bungee Plumber/Berry Blast miracles
Also Final Mission 😢
I have like 4 of them in my Z-Mech Budget Aggro deck.
R.I.P Clock synergy, you will be missed.
They also changed conga's gourmet tribe to barrel
*ITS GONNA IMPACT THE META SEVERELY!!*
The biggest travesty is that cuckoo will no longer be a clock...
enjoy clock synergy while it lasts folks
The frankentuar having splash damage is the one that makes me doubt about the chances of some of this changes to actually be made
Yea, I thought splash damage is a plant exclusive ability.
I guess it's because Frankentuar attacks with lightning? And it would get a sort of chain damage effect
@@zanzavar1968 it is a plant only ability at the moment, it would be weird for a zombie, would it damage every plant in adjacent lanes including team ups?
@@paulomatute4114 I forgot about team ups, I don't really know how splash damage would work against 2 plants in the same lane. Maybe it only hits the one in front? It would still look a bit weird imo
I think it makes sense considering Corn Dog on the plants side having hunt
2:54 R.I.P teleport zombot.
If these changes do become real, then that's gonna deal a serious blow to certain puzzle party challenges if they aren't adjusted to fit the changes better. By the way, why was this re-uploaded?
Yeah, there already ruined puzzles in game and also these changes will affect some plant and zombie missons
I mean, I believe most of these cards aren’t in them, so it should be fine
that's why it was 4 years ago, they don't want to put effort into this game lol
Here's the most relevant ones:
7:03
7:12
9:08
20:10
26:40
Yeah, Nightcap needed to be nerfed. That extra space will completely take him out of the meta
My opinion about each class (or summary, or whatever)
- Beastly class is now focus on gargantuar effect, pet synergy, and removal become more powerful, due to Beastly and Hearty are among arguably the worst classes, prepare to see those synergies.
- Brainy class zombie's health increased while the others got reduced strength, Mustache synergy is reworked, more conjuration play, more transformation reworked, and more gargantuar trickery, now they are harder to remove aside from hard removal.
- Crazy class zombies' health is changed, reworked aggro, has more tribe synergy, gargantuar are now more chaotic, and remove tribe synergy (The Clock tribe ending has been removed, Clock synergy has been declared extinct), in a nutshell, the face attack is less approached aside Conga Zombie and Foot Soldier.
- Hearty class zombies become healthier, removal is more powerful, cost reduced, and more synergy, this class is arguably the worst class for zombies alongside Beastly, so it is obvious.
- Sneaky class pirate zombies are adjusted, some graveyard zombies got their status increased or decreased, garantuars become more sneaky, too.
- Guardian class becomes less powerful and more tempo, making them a slightly weaker approach, especially from Crazy class (Imagine that Crazy zombie saves 2 brains while you are playing Tricarrotop, and then middle-fingered you with Bungee Plumber)
- Kabloom class, like Crazy class and Brainy class, has reworked aggro and a chance to see more transformation, the cause is the same as Crazy class with more severed aggro.
- Mega-Grow class fruit synergy is more powerful, while other synergy got reworked (Due to the massive mix-breeding, Banana synergy has been declared extinct), or leaned toward tempo, so far, this class is reworked like Beastly class and Guardian class combined.
- Smarty class is now smarter, their health and strength also increased, or decreased. The smarter part is basically to make all graveyards easier to counter aside from Grave Mistake and harder to counter plants.
- Solar class has focused on more strength, while severing their total health, except for Cob Cannon, which is reduce strength for hard removal, while healing deck still be a problem.
My opinion about miscellaneous change (or summary, or whatever)
- Some superpowers got reworked to be less random, it is the best to Kabloom, Crazy, Smarty, and Sneaky.
- Many gargantuars got slightly reworked, likely to respond to how weak gargantuars are in practice.
- Conjure cards become more powerful, especially Fruit and Zombie, but aim for zombies.
- The ability to transform either plants or zombies after the turn ended gives more profit, especially turn-started plants like Sunflower or Primal Sunflower, which give you more sun.
- Plant's blocking meter is crying for help.
Overall, they are now focused on zombie's buff, but the change is temporary, the subject itself may be changed.
no way beastly/hearty is worst class. The acess of frenzy cards is easy in those classes. Beastly are not worse, it just expensive.
I'd say worst class is brainy. not that much synergy other than science (bonus attack) and transform, conjure (luck-based), and mustache (card dependant).
21:31 Ah yes, I sure love having my 1 cost fruit trick cards have 2 strength and 1 health
21:42, 17:53
What they were thinking about?
Imagine 20/20 monsters from grass knuckles with time to shine.
Also random ahh buff to every garg
All of these changes are from 2020/2021 and revealed In 2024(Just Like the Pinned Comment) so this is just rework base on the winrates of the card.
There needs to be 10 guys on the field for 20/20. That's not happening on turn 6 and these might be bricky. But I do agree it might be too strong. Also potted doesn't change much, still need like 3 grows to even be as useful as the other 5 drops.
Some of these don’t really feel legitimate due to being outright broken
Why would they buff Bounty Hunter? And Wrath being 100% useless compared to cakesplosion and theyre both in the same class? Lmao?
It’s likely this is all going off win rates. Even then, some of these are weird as heck.
@@Dwayne_LaFontantThat would explain why Gargs and other big Zombie minions got buffed so much. Shamrocket, Doom-Shroom, and the like pretty much guaranteed they would have low win rates.
14:30 R.I.P Instead
I would say it's a buff for OTK yeti, now it can be better used as a stall card.
@@julioalvarado7548Probably, but they removed the funny from the card description
@@notabot9857 could be good, I imagine being used by chompzilla, he has hardly any control tools and wallknight, as a control tool, also the de buff becomes a 3-3 when you produced six sun at least so ramp or rings decks could benefit a lot.
Alot of these change look so weird , made me even wonder if it aint fake ...
Some of them clearly are, like the Deep Sea Gargantuar's bio says "When any Zombie enter any lane, that Zombie get 1/1" I'm sure the real thing wouldn't have THAT bad grammar.
It's confirmed to be real, Fry and TryHard already knew about this long ago. Some if these changes were already leaked some years ago, but it is not confirmed they will actually make it since the employee in charge of making the changes left
@@7h2ubfn9h35the images aren't real tiny garg made them but the leaks ARE real
In your summary, the new Zombot's Wrath costs 2. In your edited image of the card at 9:30, it still costs 3. Also in the edited image for the Mini-Ninja at 13:47, you can not see what it will be a 2/1.
On the plant side, Tough Beets gets only a +1/+1 buff; Banana Peel will cost 2 and Whipvine will only be a 6/5.
12:17 ah yes, yet another zombie king buff
Some make no sense, why would you change the ability of bounty hunter? I don’t think they will change abilities since it harder and they don’t really care that much. Just changing stats seems something they might do.
@@wannabeheroisagoodcard it’s not S tier right now, but yeah it’s pretty good
Pov: you run budget pirates and solar flare agro "And I took that personally"
Um excuse me? Zombot wrath is no literally just cakesplosion but with a requirement???
Cakespolosion is an imp trick and can be deadly if there is a Toxic Waste Imp on the field.
So, it's lil more different
Someone in comments says that this guy don't mention in this video that zombot wrath gonna to cost 2
@@tencocostamkiedysmowi5243This is true, it now will cost 2
2:48 I mean it won't be exciting anymore if you get the zombot with moon rising
uhhh why?
if you get a gravestone out of BMR i think it stil activates it's ability that it has "on revealed" , same with how leap works
@@alechandro89 they mean because it only destroys plants here and next door now
@@alechandro89It's ability doesn't clear every lane anymore which is the fun point of leap decks making your opponents play all the cards and just wipe them all with zombot
I like the changing bananas to fruits, it still leaves banana synergy but extends it to fruit synergy
Wizard Garg is about to go crazy, mf is gonna abracadabra someone into a fucking gargantuar 😂
Even if these never get added I am glad that some one actually decided to do them
3:22 Duckstache beeing a 6/5 on turn 3 is fucking insane. WHAT WERE THEY THINKING MAN?!
Edit: Buffed sizzle counters, sizzle is gonna be broken🔥
Edit2: They arguably buffed the living shit out of turqoise skull, making him an ACTUAL SERIOUS threat now. You cant tell me that a 4 cost 4/4 that grows by +2/+0 every turn and STEALS 2 SUN isnt broken
Edit3: NOOOOOOOOO THEY "REMOVED" MONKEY SMUGGLERS SECRET ANIMATION (the one that plays when the plant hero has only 1 section of block meter, he tries to steal 2 but cant, but since he now ONLY steals 1, that means it cant happen anymore ;--; )
4:35 they have completly remade the card! :o
A lot of these make more sense when you remember that these updates were created in 2020. Like viking getting a buff, which was probably underused at the time.
20:01 leaping to cornucopia?
Welp, zombies are going to be almost unstoppable if these changes come out.
Bro 5 cost potential zombot that has bullseye and a 5-5 bullseye on the field💀
BRO NURSE GARG TOO OP NOW
19:47
Nah wth
Now you have to actually try and kill seedlings
That zombot change is gonna be really weird. For one, no more Bad Moon Rising or leap miracle comebacks, but now it can actually be super devastating to just run the card itself
If zombot appear from BMR, it can stay at revealed state, similar to the case of Binary Stars or Rodeo Gargantuar or other Gravestone zombies
9:29 wrath is garbo now. It's a 3 cost plumber, and a cake that only sometimes does 4 damage
Zombie side is being ridiculously good from past to present
Plants side was objectively better before. High level tourneys had plants at like a 70% winrate
Yo did this get reposted or something. I swear I viewed it about an 1h ago. There's finally an update that made sense to balance most plants and zombies, just only a few that made it more broken. Still I still want an update that introduces new cards, heroes or gamemodes
They just fixed some mistakes pointed out by commenters like Black Eyed Pea still being a 2/3 and Imp Commander being a 5/5
5:01 haha 1hp plant conjuredd become 0hp. literally cursed card that just waste of sun (surely that was not gonna be true)
If they were to add this, the card should add that health of the summoned plant can not be decreased below 1.
I think the effects take place when played, and if the plant has 1 hp, they die right after being placed
@@ducky4596 no point to hide stat of card in ur own hand. Its that change happens plant conjured by this zomby must have -1/-1 in hand (like u know zombie that by draw/conjure card increase stats of zombies and u can even see how much whey stats have) even we have plant that increase her stats by do something (iirc by planting certain plant)
@@NoAimRibi I was thinking of something like when a 1/1 plant lands on total eclipse, and its kinda a cool concept, like, this could just occupy slot in your deck, while also costing sun, so the enemy would like to waste some sun to get slot for other cards yk
26:36 ah yes, the best change, added a space
The Garg ones are INSANE. They got MASSIVE buffs.
ngl i thought the zombot rework was trash until i saw that its a gravestone. you can damage the plant hero for 9 damage, and they can't do anything about it
@@Mr_bean_is_santa_claus it doesn't ruin leap at all, it still does the ability when revealed so it's only a slight nerf to leap. And getting Zombot from BMR was stupid and uncompetitive, deserved change
Thank you for this. It was entertaining.
4:36 The QUARTERLY BONUS??? 😭 Isn't the point of being a pot that it draws cards??? (Pot of gold being presumably based off pot of greed from Yu-Gi-Oh)
tbh i think changing a lot of the "draw a card" to "conjure a ___" is like such a painful nerf, like a lot of those cards didnt see a lot of play and now i think they will see even less
I'd much rather use gardening gloves to get another card from my deck than pull a grape responsibility or something
Why must they do that to berry blast 😢
When should this patch come out?
Before the end of the year or in 1 / 2 months?
9:28 if Cakesplosion costs 3 now, why would i ever use this piece of Garbage? That Doesn't make any Sense!
Yeah what on earth is that lmao. Some of these changes feel like dead giveaways that these arent real
@@KS083
Rapaz, das 300-500 pessoas que ainda jogam esse jogo, vc achou que n tinha nenhum Brasileiro?
I’m just worried about the overlap with Cakesplosion and Wrath now. Wrath is just a worse Cakesplosion. Maybe their thought process was to synergize it with gargologist, but then it would effectively be a bungee plumber.
RIP bananas we Will miss You for ever.....
And now the fruits are overpower 💀
16:00 MIGHT ASWELL PLAY SUPER BRAINZ 😭
Alot of these seem like strange changes. No way they think disco dance floor, headhunter and flamenco zombie are too strong. I guess they dont like these kinds of strategies but it’s really not effective with how the block metre works and how strong superpowers are
La pista de Baile disco si que es buena, los demas... Bueno, Meh
@@agustintorres8882headhunter evolution in a dancing deck is just too strong , sad it got nerfed
Chinese players use this aggro dancing impfinity deck so that's probably what affected their win rates
Oh boy Ancient Vimpire synergy Is gonna be BONKERS
26:57 SUNBURN NOOOOOOOOOO!?!!!!!
It should be +3 or +4 sun tbh, +2 is trash, it's literally the old power but only for 1 turn now
@@Meiyu1 no it wouldn't be a turn 1 seedling, because the +2 sun pays for the superpower, leaving you with one sun left... that will then disappear by the next turn. it literally is a 'do 2 damage, gain 1 sun for this turn.'
5:00 so what if they get like weenie beanie? Is it just dead?
11:41 Thats a nerf 💀. They nerfed terrify. Proof that its s tier
So what I’m understanding from these changes are that The Smash might become the most broken hero as gargantuar and pet synergy will become more dominant, Beastly has more ways to reliably heal now other than nibble, cat lady just became a wall nut with pet synergy now, flag zombie is way stronger now, most of the removal cards from both beastly and hearty are way better like knockout, alien ooze and even freaking piano, most of the boosting cards from both sides are way better like lunch box with pet synergy and leftovers in general costing one less, lost colosseum is essentially GG (imagine playing a cat lady with a lost colosseum on turn 3, just how many cards other than hammer can reliably remove this s***?), Undying Pharaoh has armored now making it harder to remove without tricks, and freaking zomboss is a gravestone now so that is literally a straight up buff as it takes care of the plants from the current turn rather than the last turn so gravestone removal is a must for the plant side but the ENTIRE GUARDIAN SIDE GOT NERFED!!!
This game was dead for a long while so I doubt PopCap or EA gives a s*** about it but imagine the smash just spreading chaos around the Mets if these changes ever DO come along, just who was making these changes, were they drunk out of their minds or smth?
Also, it’s weird that they buffed Bonus Track buckethead but not buckethead itself
Also, imagine regifting zombie conjuring a 1 health card for the plant side, that thing is instantly dead I don’t know how fun I I’d be if seen in a real game
I didn’t have a huge collection when I quit this game a couple years back. But now my card pool is making it impossible to come back since I don’t have the conventional answers that other players have for these buffed cards. The zombie control game got significantly worse for plants too
With these changes you don't have to come back into the game.
The removal buffs will make pvz heros way less fun for plants
@@Mr_bean_is_santa_clausthe plant hero abilities got nerfed to the ground especially solar flares ability
Just crack the game and get all cards for free, it's a dead game anyways
Nah man 21:46 and 17:57 is some straight up unbalance change
Finally balance change
I so glad they update the game!
My favorite change is at 26:44 now Bonk Choy can't do an instant 6 damage to the hero with a 1 sun cost card.
@@sigma2638 you are right I was remembering the zombie missions where it was all ground level. It is still annoying
nice that they finally nerfed tricarrotops and Berry Blast, that was highly necessary but I think they overbuffed tough beets
King of the Grill seems worse but a lot of others seem really good. Idk how to feel
17:15 what the hell
If there any google docs documenting alk the changes?
20:12 I didn't see any changes
@@pesk2489it's a w name change, I always complained about hunter making no sense because IT IS A VELOCIRADISH WHY IS IT HUNTING ITSELF?
20:15 what's the difference???
The most necesary and needed balance changue in the game:
It went from "hunter" to "packmate"
@@GCalebBpackmate is a better name, hunter didn't make much sense. Its hunting other veloci radishes???
Lets see if there are any plant players after this update
Just heal players and rose mostly. Maybe a few citrons and smart players idk.
Zombies got a lot of major nerfs too. Pirate decks got gutted and they were the most consistent zombie deck. Nerfing rocket science and fruitcake was huge, now zombies struggle with big removal. Plants are still good
@@spand9043 that’s what I tried to tell people but tbf that is only one deck. And brainy is probably strongest and the buffed other classes too
idk about you but for me cat lady's HP is too iconic to change
Love how nightcap is just a redesign
4:57 Wow! I can't wait to conjure a 5/0 Tough Beets thanks to Regifting Zombie!
Wow Deep Sea Gargantuar & Laser Bean has an effect now?
And then Banana Synergy is gone now?
What’s with the MASSIVE buff /nerfs to random cards mixed in with perfectly good ones?
(Also bobble head? 8:49 )
4:53 I want to imagine regifting zombie giving you a 1/1 plant? How would it look like 🤔
wooow it’s wild how it’s a lot more difficult to just rush face with tricks now
Fake ahh update 💀
I hate that you put in some real leaks like podfather being 2/3 beside some bull like "Cross-Pollination"
(I get that it's fun to speculate, but trying to pass them as real leaks is low)
Why is the smarty class becoming an aggro class and the kabloom class becoming a control class? 😂
Wait king grill now gives gargs?
Chomp and solar flare doesn't stand a chance 😂
Octo zombie nurse gargantua and zombot 100 becoming even more annoying and destroying meta with this one 🗣🗣🗣🗣🗣🗣🔥🔥🔥🔥🔥
@@clutchbbq4599 but at the same time cant see what zombie until its open people troll zombot + gravestone but now it has gravestone so people can confuse with other zombie
@@stellar_sirius-gaming1 now it dies to grave buster and block buster, not much of a difference as it died to shamrocket, but it at least did something. This is still a giant nerf
It only destroying plants nearby completely nerfs and ruins leap decks, makes garg throwing garg worse, which is just an ok card already and also nerfs garg feast, which is already a bad card. This change makes zombot way worse
@@clutchbbq4599 people won't likely run guardian with these new balance patch
@@clutchbbq4599terrible take. Killing stuff here and next door is still the exact same effect 80% of the time, it doesn't kill any deck, you just want to put the leap station in lane 2 or 3 rather than 4 so it doesn't cover the amphibious lane when it leaps
Everyones happy until the devs forgot to also update the events, otherwise we wont get free packa and event cards anymore
All this combined with shamrocket nerf, i think garg decks are usable now. Although sham rocket nerf was small, it may be enough to stop it being auto-include in every deck so you'll see it less
Im hoping there will be no changes leave this master pice game alone😭😭
If I'm being honest, half of these changes makes no sense.
Seems balanced, nerf peashooter
Dayyum,,, i missed fruitblast hit3 and that PumelJanitor zombit 2hit for FATALiTY😂
Great no more con man swashbuckler combo
9:36 so... Zombot's wraith is just a worse cakesplosion in every way? Like, buffed cake is a 3-cost card that deals 4 damage to a plant. And Zombot went from 3-cost 3 damage to anything (6 damage with 5 zombies) to 3-cost 2 damage only to plants (4 damage only to plants with 4 zombies). Like, I can understand the logic behind other changes even if this logic is weird, but this... what in the actual fuck? What was the thought-process behind this one?
I'm not sure how to feel about the zombot change but holy shit, gargs and pets are gonna be pretty strong
Banana Peal went from viable to straight up good, it's conjuring one of the best tribes in the game now
Super-Phat Beets is just now weaker than Tough Beets, no reasons to use it anymore in decks with mega grow and guardian
Literal the Wizard gargantuar 💀
All of this leaked balance update is created in 2020/2021 but its revealed in 2024.
I must say that it is not guaranteed that everything in this video will be update into game in the future. So don't put too much hope in it
Hope so, cause these changes sucks ngl
How it could be that these leaks was 4-3 years ago?
Dont you think that situation with pvz bfn would happen? They had a ready plant character and yet not released, mb if they see an activity and potential in pvz heroes they could continue it but its more like hoping for something good
I dont say hoping for something good is not bad, just this situation is closer to dream than real thing
And still i hope for something better
I really miss that pvz heroes vibe and maybe they could well this time
Where's puff shroom?
@@dgdo875these changes are good wdym