All of this leaked balance update is created in 2020/2021 but its revealed in 2024. I must say that it is not guaranteed that everything in this video will be update into game in the future. So don't put too much hope in it
How it could be that these leaks was 4-3 years ago? Dont you think that situation with pvz bfn would happen? They had a ready plant character and yet not released, mb if they see an activity and potential in pvz heroes they could continue it but its more like hoping for something good
I dont say hoping for something good is not bad, just this situation is closer to dream than real thing And still i hope for something better I really miss that pvz heroes vibe and maybe they could well this time
Yea, I thought splash damage is a plant exclusive ability. I guess it's because Frankentuar attacks with lightning? And it would get a sort of chain damage effect
@@zanzavar1968 it is a plant only ability at the moment, it would be weird for a zombie, would it damage every plant in adjacent lanes including team ups?
@@paulomatute4114 I forgot about team ups, I don't really know how splash damage would work against 2 plants in the same lane. Maybe it only hits the one in front? It would still look a bit weird imo
If these changes do become real, then that's gonna deal a serious blow to certain puzzle party challenges if they aren't adjusted to fit the changes better. By the way, why was this re-uploaded?
@@Dwayne_LaFontantThat would explain why Gargs and other big Zombie minions got buffed so much. Shamrocket, Doom-Shroom, and the like pretty much guaranteed they would have low win rates.
There needs to be 10 guys on the field for 20/20. That's not happening on turn 6 and these might be bricky. But I do agree it might be too strong. Also potted doesn't change much, still need like 3 grows to even be as useful as the other 5 drops.
My opinion about each class (or summary, or whatever) - Beastly class is now focus on gargantuar effect, pet synergy, and removal become more powerful, due to Beastly and Hearty are among arguably the worst classes, prepare to see those synergies. - Brainy class zombie's health increased while the others got reduced strength, Mustache synergy is reworked, more conjuration play, more transformation reworked, and more gargantuar trickery, now they are harder to remove aside from hard removal. - Crazy class zombies' health is changed, reworked aggro, has more tribe synergy, gargantuar are now more chaotic, and remove tribe synergy (The Clock tribe ending has been removed, Clock synergy has been declared extinct), in a nutshell, the face attack is less approached aside Conga Zombie and Foot Soldier. - Hearty class zombies become healthier, removal is more powerful, cost reduced, and more synergy, this class is arguably the worst class for zombies alongside Beastly, so it is obvious. - Sneaky class pirate zombies are adjusted, some graveyard zombies got their status increased or decreased, garantuars become more sneaky, too. - Guardian class becomes less powerful and more tempo, making them a slightly weaker approach, especially from Crazy class (Imagine that Crazy zombie saves 2 brains while you are playing Tricarrotop, and then middle-fingered you with Bungee Plumber) - Kabloom class, like Crazy class and Brainy class, has reworked aggro and a chance to see more transformation, the cause is the same as Crazy class with more severed aggro. - Mega-Grow class fruit synergy is more powerful, while other synergy got reworked (Due to the massive mix-breeding, Banana synergy has been declared extinct), or leaned toward tempo, so far, this class is reworked like Beastly class and Guardian class combined. - Smarty class is now smarter, their health and strength also increased, or decreased. The smarter part is basically to make all graveyards easier to counter aside from Grave Mistake and harder to counter plants. - Solar class has focused on more strength, while severing their total health, except for Cob Cannon, which is reduce strength for hard removal, while healing deck still be a problem. My opinion about miscellaneous change (or summary, or whatever) - Some superpowers got reworked to be less random, it is the best to Kabloom, Crazy, Smarty, and Sneaky. - Many gargantuars got slightly reworked, likely to respond to how weak gargantuars are in practice. - Conjure cards become more powerful, especially Fruit and Zombie, but aim for zombies. - The ability to transform either plants or zombies after the turn ended gives more profit, especially turn-started plants like Sunflower or Primal Sunflower, which give you more sun. - Plant's blocking meter is crying for help. Overall, they are now focused on zombie's buff, but the change is temporary, the subject itself may be changed.
no way beastly/hearty is worst class. The acess of frenzy cards is easy in those classes. Beastly are not worse, it just expensive. I'd say worst class is brainy. not that much synergy other than science (bonus attack) and transform, conjure (luck-based), and mustache (card dependant).
In your summary, the new Zombot's Wrath costs 2. In your edited image of the card at 9:30, it still costs 3. Also in the edited image for the Mini-Ninja at 13:47, you can not see what it will be a 2/1. On the plant side, Tough Beets gets only a +1/+1 buff; Banana Peel will cost 2 and Whipvine will only be a 6/5.
Some make no sense, why would you change the ability of bounty hunter? I don’t think they will change abilities since it harder and they don’t really care that much. Just changing stats seems something they might do.
@@notabot9857 could be good, I imagine being used by chompzilla, he has hardly any control tools and wallknight, as a control tool, also the de buff becomes a 3-3 when you produced six sun at least so ramp or rings decks could benefit a lot.
Some of them clearly are, like the Deep Sea Gargantuar's bio says "When any Zombie enter any lane, that Zombie get 1/1" I'm sure the real thing wouldn't have THAT bad grammar.
It's confirmed to be real, Fry and TryHard already knew about this long ago. Some if these changes were already leaked some years ago, but it is not confirmed they will actually make it since the employee in charge of making the changes left
3:22 Duckstache beeing a 6/5 on turn 3 is fucking insane. WHAT WERE THEY THINKING MAN?! Edit: Buffed sizzle counters, sizzle is gonna be broken🔥 Edit2: They arguably buffed the living shit out of turqoise skull, making him an ACTUAL SERIOUS threat now. You cant tell me that a 4 cost 4/4 that grows by +2/+0 every turn and STEALS 2 SUN isnt broken Edit3: NOOOOOOOOO THEY "REMOVED" MONKEY SMUGGLERS SECRET ANIMATION (the one that plays when the plant hero has only 1 section of block meter, he tries to steal 2 but cant, but since he now ONLY steals 1, that means it cant happen anymore ;--; )
A lot of these make more sense when you remember that these updates were created in 2020. Like viking getting a buff, which was probably underused at the time.
4:36 The QUARTERLY BONUS??? 😭 Isn't the point of being a pot that it draws cards??? (Pot of gold being presumably based off pot of greed from Yu-Gi-Oh)
@@alechandro89It's ability doesn't clear every lane anymore which is the fun point of leap decks making your opponents play all the cards and just wipe them all with zombot
ngl i thought the zombot rework was trash until i saw that its a gravestone. you can damage the plant hero for 9 damage, and they can't do anything about it
@@Mr_bean_is_santa_claus it doesn't ruin leap at all, it still does the ability when revealed so it's only a slight nerf to leap. And getting Zombot from BMR was stupid and uncompetitive, deserved change
Yo did this get reposted or something. I swear I viewed it about an 1h ago. There's finally an update that made sense to balance most plants and zombies, just only a few that made it more broken. Still I still want an update that introduces new cards, heroes or gamemodes
That zombot change is gonna be really weird. For one, no more Bad Moon Rising or leap miracle comebacks, but now it can actually be super devastating to just run the card itself
@@ducky4596 no point to hide stat of card in ur own hand. Its that change happens plant conjured by this zomby must have -1/-1 in hand (like u know zombie that by draw/conjure card increase stats of zombies and u can even see how much whey stats have) even we have plant that increase her stats by do something (iirc by planting certain plant)
@@NoAimRibi I was thinking of something like when a 1/1 plant lands on total eclipse, and its kinda a cool concept, like, this could just occupy slot in your deck, while also costing sun, so the enemy would like to waste some sun to get slot for other cards yk
Alot of these seem like strange changes. No way they think disco dance floor, headhunter and flamenco zombie are too strong. I guess they dont like these kinds of strategies but it’s really not effective with how the block metre works and how strong superpowers are
I’m just worried about the overlap with Cakesplosion and Wrath now. Wrath is just a worse Cakesplosion. Maybe their thought process was to synergize it with gargologist, but then it would effectively be a bungee plumber.
9:36 so... Zombot's wraith is just a worse cakesplosion in every way? Like, buffed cake is a 3-cost card that deals 4 damage to a plant. And Zombot went from 3-cost 3 damage to anything (6 damage with 5 zombies) to 3-cost 2 damage only to plants (4 damage only to plants with 4 zombies). Like, I can understand the logic behind other changes even if this logic is weird, but this... what in the actual fuck? What was the thought-process behind this one?
tbh i think changing a lot of the "draw a card" to "conjure a ___" is like such a painful nerf, like a lot of those cards didnt see a lot of play and now i think they will see even less
All this combined with shamrocket nerf, i think garg decks are usable now. Although sham rocket nerf was small, it may be enough to stop it being auto-include in every deck so you'll see it less
@@Meiyu1 no it wouldn't be a turn 1 seedling, because the +2 sun pays for the superpower, leaving you with one sun left... that will then disappear by the next turn. it literally is a 'do 2 damage, gain 1 sun for this turn.'
So what I’m understanding from these changes are that The Smash might become the most broken hero as gargantuar and pet synergy will become more dominant, Beastly has more ways to reliably heal now other than nibble, cat lady just became a wall nut with pet synergy now, flag zombie is way stronger now, most of the removal cards from both beastly and hearty are way better like knockout, alien ooze and even freaking piano, most of the boosting cards from both sides are way better like lunch box with pet synergy and leftovers in general costing one less, lost colosseum is essentially GG (imagine playing a cat lady with a lost colosseum on turn 3, just how many cards other than hammer can reliably remove this s***?), Undying Pharaoh has armored now making it harder to remove without tricks, and freaking zomboss is a gravestone now so that is literally a straight up buff as it takes care of the plants from the current turn rather than the last turn so gravestone removal is a must for the plant side but the ENTIRE GUARDIAN SIDE GOT NERFED!!! This game was dead for a long while so I doubt PopCap or EA gives a s*** about it but imagine the smash just spreading chaos around the Mets if these changes ever DO come along, just who was making these changes, were they drunk out of their minds or smth? Also, it’s weird that they buffed Bonus Track buckethead but not buckethead itself Also, imagine regifting zombie conjuring a 1 health card for the plant side, that thing is instantly dead I don’t know how fun I I’d be if seen in a real game
Zombies got a lot of major nerfs too. Pirate decks got gutted and they were the most consistent zombie deck. Nerfing rocket science and fruitcake was huge, now zombies struggle with big removal. Plants are still good
I don’t know if someone else commented already but… Whats the point of reworked Zombots’s Wrath(3 cost, 2 damage or 4 to a plant)when reworked Cake exists(3 cost, 4 damage to a plant)
All and all good changes except for a few, wish I could tell Popcap but since you asked; Imp Commander: They just killed TeleImp Flameface: Makes Blockbuster Worse Zomblob: It needed a buff why? Fruitcake: Can't kill any of Rose's late game but briar now Knockout: I run so I'm happy but why did it need a buff? Rocket Science: No, its fine, shamrocket needed a nerf, again something that can't kill Darkmatter the turn after its played now and it didn't get nerfed Transfig: They killed an entire deck Laser Cattail and Bean Counter: I'm sorry but those are nerfs? Trick or Treater and Gentleman: Four health zombies with passive effects are really hard to kill for plants and Trick or Treater is going to minimum 5 heath with its treats if played on later terns Ensign Uproot: Why did this need a nerf? Beta is already worse then Citron Also Brainy and Sneaky are around even better while guardian is nerfed meaning its just going to be late game Rose spam. Fruitcake or Rocket can't out Darkmatter turn nine, heal wasn't touched and cob cannon while weaker doesn't die to fruitcake now. I like most of these changes to weaker cards and strategies but nerfing black eyed pea and guardian as a hole while buffing brainy as a hole means its just going to turn into Darkmatter, Brainina or bust. Blob and ramp are better, Meachasaur is better, Valk/Trickster is better now that Viking can remove all block by being played, the brainy gargs are better, science is better, conjure is better, trickbolt is much better and all at the sole cost of Rocket Science costing 1 more. Rose and Citron stocks about to go through the roof if these get put in place.
I didn’t have a huge collection when I quit this game a couple years back. But now my card pool is making it impossible to come back since I don’t have the conventional answers that other players have for these buffed cards. The zombie control game got significantly worse for plants too
6:45 and 9:33 (Cakesplosion and zombot's wrath) why would anyone use zombot's wrath when it cost the same as buffed cakesplosion, while only doing 4 dmg when there are 4 or more zombies, and they are in same class. Devs do be high
ik some people say:"playing plant is easier than zombie" and sh1t like that,but actually is really hard to be a plant when you start playing and dont have too much op options like the zombies alr have
All of this leaked balance update is created in 2020/2021 but its revealed in 2024.
I must say that it is not guaranteed that everything in this video will be update into game in the future. So don't put too much hope in it
Hope so, cause these changes sucks ngl
How it could be that these leaks was 4-3 years ago?
Dont you think that situation with pvz bfn would happen? They had a ready plant character and yet not released, mb if they see an activity and potential in pvz heroes they could continue it but its more like hoping for something good
I dont say hoping for something good is not bad, just this situation is closer to dream than real thing
And still i hope for something better
I really miss that pvz heroes vibe and maybe they could well this time
Where's puff shroom?
@@dgdo875these changes are good wdym
The fact a lot of the damaging spells can't go face now...
No more Bungee Plumber/Berry Blast miracles
Also Final Mission 😢
I have like 4 of them in my Z-Mech Budget Aggro deck.
That's really shit I hope this doesn't happen
@@KraylebStudios I mean... It makes the game a tad more fair
@@pelusouwu I mean it does slow it down a bit I guess but it also means there's a lot less options
"the turn you play zombot dry you lose " mfs after this update:
Blockbuster, gravebuster and grave flick jumpscare
@@Siristhisyourcar*solar flare on turn 9* … 💀
@@Andretti2Toneblockbuster from reincarnation
@@Andretti2Tone
Imitater + Grapes of Wrath : lol
Rip Tp zombot
R.I.P Clock synergy, you will be missed.
They also changed conga's gourmet tribe to barrel
*ITS GONNA IMPACT THE META SEVERELY!!*
the game is now unplayable, 0/10
@@someguyidkimrunningoutofus794Fr
clock package is dead rn
My favorite architype is now gone 😭
They nerfed CycleCap to Cycle Cap 😔
lol
now its Cycle-Crap
The biggest travesty is that cuckoo will no longer be a clock...
enjoy clock synergy while it lasts folks
2:54 R.I.P teleport zombot.
The frankentuar having splash damage is the one that makes me doubt about the chances of some of this changes to actually be made
Yea, I thought splash damage is a plant exclusive ability.
I guess it's because Frankentuar attacks with lightning? And it would get a sort of chain damage effect
@@zanzavar1968 it is a plant only ability at the moment, it would be weird for a zombie, would it damage every plant in adjacent lanes including team ups?
@@paulomatute4114 I forgot about team ups, I don't really know how splash damage would work against 2 plants in the same lane. Maybe it only hits the one in front? It would still look a bit weird imo
@@zanzavar1968Yeah. And if it hit both plants, will be so OP.
I think it makes sense considering Corn Dog on the plants side having hunt
If these changes do become real, then that's gonna deal a serious blow to certain puzzle party challenges if they aren't adjusted to fit the changes better. By the way, why was this re-uploaded?
Its gonna do a serious blow to burn decks
Yeah, there already ruined puzzles in game and also these changes will affect some plant and zombie missons
fk it
I mean, I believe most of these cards aren’t in them, so it should be fine
that's why it was 4 years ago, they don't want to put effort into this game lol
Feel like being a plant is so difficult now
Bro😭
21:22 they made Half-Banana a trick lol
Nahhhhhh
BRO 💀💀
@@Sapphire-qo2ij yo
Wrong card
lol
12:17 ah yes, yet another zombie king buff
Here's the most relevant ones:
7:03
7:12
9:08
20:10
26:40
Night 🧢cap🧢
Some its name or type changed
You forgot about massive solarflare nerf
Yeah, Nightcap needed to be nerfed. That extra space will completely take him out of the meta
No more clock synergy 😔
Some of these don’t really feel legitimate due to being outright broken
Why would they buff Bounty Hunter? And Wrath being 100% useless compared to cakesplosion and theyre both in the same class? Lmao?
It’s likely this is all going off win rates. Even then, some of these are weird as heck.
@@Dwayne_LaFontantThat would explain why Gargs and other big Zombie minions got buffed so much. Shamrocket, Doom-Shroom, and the like pretty much guaranteed they would have low win rates.
I don't see anything broken
21:31 Ah yes, I sure love having my 1 cost fruit trick cards have 2 strength and 1 health
21:42, 17:53
What they were thinking about?
Imagine 20/20 monsters from grass knuckles with time to shine.
Also random ahh buff to every garg
All of these changes are from 2020/2021 and revealed In 2024(Just Like the Pinned Comment) so this is just rework base on the winrates of the card.
There needs to be 10 guys on the field for 20/20. That's not happening on turn 6 and these might be bricky. But I do agree it might be too strong. Also potted doesn't change much, still need like 3 grows to even be as useful as the other 5 drops.
Atleast gargantuars are more scary now
My opinion about each class (or summary, or whatever)
- Beastly class is now focus on gargantuar effect, pet synergy, and removal become more powerful, due to Beastly and Hearty are among arguably the worst classes, prepare to see those synergies.
- Brainy class zombie's health increased while the others got reduced strength, Mustache synergy is reworked, more conjuration play, more transformation reworked, and more gargantuar trickery, now they are harder to remove aside from hard removal.
- Crazy class zombies' health is changed, reworked aggro, has more tribe synergy, gargantuar are now more chaotic, and remove tribe synergy (The Clock tribe ending has been removed, Clock synergy has been declared extinct), in a nutshell, the face attack is less approached aside Conga Zombie and Foot Soldier.
- Hearty class zombies become healthier, removal is more powerful, cost reduced, and more synergy, this class is arguably the worst class for zombies alongside Beastly, so it is obvious.
- Sneaky class pirate zombies are adjusted, some graveyard zombies got their status increased or decreased, garantuars become more sneaky, too.
- Guardian class becomes less powerful and more tempo, making them a slightly weaker approach, especially from Crazy class (Imagine that Crazy zombie saves 2 brains while you are playing Tricarrotop, and then middle-fingered you with Bungee Plumber)
- Kabloom class, like Crazy class and Brainy class, has reworked aggro and a chance to see more transformation, the cause is the same as Crazy class with more severed aggro.
- Mega-Grow class fruit synergy is more powerful, while other synergy got reworked (Due to the massive mix-breeding, Banana synergy has been declared extinct), or leaned toward tempo, so far, this class is reworked like Beastly class and Guardian class combined.
- Smarty class is now smarter, their health and strength also increased, or decreased. The smarter part is basically to make all graveyards easier to counter aside from Grave Mistake and harder to counter plants.
- Solar class has focused on more strength, while severing their total health, except for Cob Cannon, which is reduce strength for hard removal, while healing deck still be a problem.
My opinion about miscellaneous change (or summary, or whatever)
- Some superpowers got reworked to be less random, it is the best to Kabloom, Crazy, Smarty, and Sneaky.
- Many gargantuars got slightly reworked, likely to respond to how weak gargantuars are in practice.
- Conjure cards become more powerful, especially Fruit and Zombie, but aim for zombies.
- The ability to transform either plants or zombies after the turn ended gives more profit, especially turn-started plants like Sunflower or Primal Sunflower, which give you more sun.
- Plant's blocking meter is crying for help.
Overall, they are now focused on zombie's buff, but the change is temporary, the subject itself may be changed.
this is a summary, not an opinion lol
:) thanks ❤❤❤
no way beastly/hearty is worst class. The acess of frenzy cards is easy in those classes. Beastly are not worse, it just expensive.
I'd say worst class is brainy. not that much synergy other than science (bonus attack) and transform, conjure (luck-based), and mustache (card dependant).
In your summary, the new Zombot's Wrath costs 2. In your edited image of the card at 9:30, it still costs 3. Also in the edited image for the Mini-Ninja at 13:47, you can not see what it will be a 2/1.
On the plant side, Tough Beets gets only a +1/+1 buff; Banana Peel will cost 2 and Whipvine will only be a 6/5.
Some make no sense, why would you change the ability of bounty hunter? I don’t think they will change abilities since it harder and they don’t really care that much. Just changing stats seems something they might do.
the ability its now better
@@Elsocram89*OP. bounty is already S tier
@@wannabeheroisagoodcard it’s not S tier right now, but yeah it’s pretty good
@@FallingPenguin yeah. Not op. Just S tier in my concept
With this and deep sea garg you can make hunt decks
26:38 nice change
No way you believe this
Love how All Star is now near-impossible to defeat when he was already stacked before
14:30 R.I.P Instead
I would say it's a buff for OTK yeti, now it can be better used as a stall card.
@@julioalvarado7548Probably, but they removed the funny from the card description
They killed the fcking meme😂
What about water balloons?
@@notabot9857 could be good, I imagine being used by chompzilla, he has hardly any control tools and wallknight, as a control tool, also the de buff becomes a 3-3 when you produced six sun at least so ramp or rings decks could benefit a lot.
Pov: you run budget pirates and solar flare agro "And I took that personally"
Or burn
Alot of these change look so weird , made me even wonder if it aint fake ...
Some of them clearly are, like the Deep Sea Gargantuar's bio says "When any Zombie enter any lane, that Zombie get 1/1" I'm sure the real thing wouldn't have THAT bad grammar.
It's confirmed to be real, Fry and TryHard already knew about this long ago. Some if these changes were already leaked some years ago, but it is not confirmed they will actually make it since the employee in charge of making the changes left
If this is real im gonna suicide becouse zombie are too op
@@7h2ubfn9h35the images aren't real tiny garg made them but the leaks ARE real
Perhaps. I'd go on and check pvzh subreddit
I like the changing bananas to fruits, it still leaves banana synergy but extends it to fruit synergy
Um excuse me? Zombot wrath is no literally just cakesplosion but with a requirement???
Cakespolosion is an imp trick and can be deadly if there is a Toxic Waste Imp on the field.
So, it's lil more different
Wait you're right...
I saw that too. They shouldn't change zombot wrath
Someone in comments says that this guy don't mention in this video that zombot wrath gonna to cost 2
@@tencocostamkiedysmowi5243This is true, it now will cost 2
3:22 Duckstache beeing a 6/5 on turn 3 is fucking insane. WHAT WERE THEY THINKING MAN?!
Edit: Buffed sizzle counters, sizzle is gonna be broken🔥
Edit2: They arguably buffed the living shit out of turqoise skull, making him an ACTUAL SERIOUS threat now. You cant tell me that a 4 cost 4/4 that grows by +2/+0 every turn and STEALS 2 SUN isnt broken
Edit3: NOOOOOOOOO THEY "REMOVED" MONKEY SMUGGLERS SECRET ANIMATION (the one that plays when the plant hero has only 1 section of block meter, he tries to steal 2 but cant, but since he now ONLY steals 1, that means it cant happen anymore ;--; )
monkey pirate can still do it with overshoot i think
Wrong card
Thank you for this. It was entertaining.
A lot of these make more sense when you remember that these updates were created in 2020. Like viking getting a buff, which was probably underused at the time.
4:36 The QUARTERLY BONUS??? 😭 Isn't the point of being a pot that it draws cards??? (Pot of gold being presumably based off pot of greed from Yu-Gi-Oh)
I think PopCap employees are trying to tell us something
2:48 I mean it won't be exciting anymore if you get the zombot with moon rising
uhhh why?
if you get a gravestone out of BMR i think it stil activates it's ability that it has "on revealed" , same with how leap works
@@alechandro89 they mean because it only destroys plants here and next door now
@@alechandro89It's ability doesn't clear every lane anymore which is the fun point of leap decks making your opponents play all the cards and just wipe them all with zombot
a bmr should never summon zombots imo it's just dumb to lose that way
"When Revealed" is treated the same as "When Played" when summoned.
20:01 leaping to cornucopia?
26:36 ah yes, the best change, added a space
We waited for the guys, this moment has really come
4:35 they have completly remade the card! :o
9:29 wrath is garbo now. It's a 3 cost plumber, and a cake that only sometimes does 4 damage
It's actually 2 cost but still worse than plumber
If there any google docs documenting alk the changes?
Even if these never get added I am glad that some one actually decided to do them
The Garg ones are INSANE. They got MASSIVE buffs.
Nothing compared to flag swarm buffs
ngl i thought the zombot rework was trash until i saw that its a gravestone. you can damage the plant hero for 9 damage, and they can't do anything about it
@@lein6572 it ruins leap and makes bad moon rising less fun
@@Mr_bean_is_santa_claus i guess it has a deflect on some zombie decks
@@Mr_bean_is_santa_claus it doesn't ruin leap at all, it still does the ability when revealed so it's only a slight nerf to leap. And getting Zombot from BMR was stupid and uncompetitive, deserved change
Welp, zombies are going to be almost unstoppable if these changes come out.
Imagine conjuring 1 cost 0/0 puff-shroom
There is no one cost puff shroom
@@gaso20 not until this update
@@gaso20 4:55 Regifting Zombie
Yo did this get reposted or something. I swear I viewed it about an 1h ago. There's finally an update that made sense to balance most plants and zombies, just only a few that made it more broken. Still I still want an update that introduces new cards, heroes or gamemodes
They just fixed some mistakes pointed out by commenters like Black Eyed Pea still being a 2/3 and Imp Commander being a 5/5
"Buff even more the zombies" - The possible next update
R.I.P plant hero mains 😢
They buff weak zombies, which there are plenty off
That zombot change is gonna be really weird. For one, no more Bad Moon Rising or leap miracle comebacks, but now it can actually be super devastating to just run the card itself
If zombot appear from BMR, it can stay at revealed state, similar to the case of Binary Stars or Rodeo Gargantuar or other Gravestone zombies
5:01 haha 1hp plant conjuredd become 0hp. literally cursed card that just waste of sun (surely that was not gonna be true)
If they were to add this, the card should add that health of the summoned plant can not be decreased below 1.
That's why you always play x38 Onion Rings
I think the effects take place when played, and if the plant has 1 hp, they die right after being placed
@@ducky4596 no point to hide stat of card in ur own hand. Its that change happens plant conjured by this zomby must have -1/-1 in hand (like u know zombie that by draw/conjure card increase stats of zombies and u can even see how much whey stats have) even we have plant that increase her stats by do something (iirc by planting certain plant)
@@NoAimRibi I was thinking of something like when a 1/1 plant lands on total eclipse, and its kinda a cool concept, like, this could just occupy slot in your deck, while also costing sun, so the enemy would like to waste some sun to get slot for other cards yk
Wizard Garg is about to go crazy, mf is gonna abracadabra someone into a fucking gargantuar 😂
Isn't Zombot's Wrath just a worse cakesplosion now?
Yes
zombots wrath can hit heroes
@@nateeeey With the new change, it can no longer hit face.
it synergizes with gargologist ig? but yeah it's just worse
It now costs 2, but he didn't edit it well
Zombie side is being ridiculously good from past to present
Plants side was objectively better before. High level tourneys had plants at like a 70% winrate
@@spand9043yeah but for people who are starting the game is not that easy
19:47
Nah wth
Now you have to actually try and kill seedlings
Alot of these seem like strange changes. No way they think disco dance floor, headhunter and flamenco zombie are too strong. I guess they dont like these kinds of strategies but it’s really not effective with how the block metre works and how strong superpowers are
La pista de Baile disco si que es buena, los demas... Bueno, Meh
@@agustintorres8882headhunter evolution in a dancing deck is just too strong , sad it got nerfed
Chinese players use this aggro dancing impfinity deck so that's probably what affected their win rates
Bro 5 cost potential zombot that has bullseye and a 5-5 bullseye on the field💀
I’m just worried about the overlap with Cakesplosion and Wrath now. Wrath is just a worse Cakesplosion. Maybe their thought process was to synergize it with gargologist, but then it would effectively be a bungee plumber.
Nah man 21:46 and 17:57 is some straight up unbalance change
9:36 so... Zombot's wraith is just a worse cakesplosion in every way? Like, buffed cake is a 3-cost card that deals 4 damage to a plant. And Zombot went from 3-cost 3 damage to anything (6 damage with 5 zombies) to 3-cost 2 damage only to plants (4 damage only to plants with 4 zombies). Like, I can understand the logic behind other changes even if this logic is weird, but this... what in the actual fuck? What was the thought-process behind this one?
I think it's meant to cost 2
@@spand9043 I sure hope it is
@gone2heaven It cost 2
4:57 Wow! I can't wait to conjure a 5/0 Tough Beets thanks to Regifting Zombie!
5:49 How is that not legendary?
No
9:28 if Cakesplosion costs 3 now, why would i ever use this piece of Garbage? That Doesn't make any Sense!
and it's now a worse version of bungee that only deals 4 rarely
Yeah what on earth is that lmao. Some of these changes feel like dead giveaways that these arent real
MDS BR QUE JOGA ESSE JOGO
@@KS083
Rapaz, das 300-500 pessoas que ainda jogam esse jogo, vc achou que n tinha nenhum Brasileiro?
@@luizcassiano é tão raro eu ver, parece até relíquia
Why must they do that to berry blast 😢
Oh boy Ancient Vimpire synergy Is gonna be BONKERS
9:20 if this gets through to live game I’ll be super happy
Fr no more swashbuckler bs
Yaaay
17:15 what the hell
When should this patch come out?
Before the end of the year or in 1 / 2 months?
Unthawed Viking looks so over powered!
Instead
5:00 so what if they get like weenie beanie? Is it just dead?
11:41 Thats a nerf 💀. They nerfed terrify. Proof that its s tier
tbh i think changing a lot of the "draw a card" to "conjure a ___" is like such a painful nerf, like a lot of those cards didnt see a lot of play and now i think they will see even less
I'd much rather use gardening gloves to get another card from my deck than pull a grape responsibility or something
BRO NURSE GARG TOO OP NOW
Wait king grill now gives gargs?
All this combined with shamrocket nerf, i think garg decks are usable now. Although sham rocket nerf was small, it may be enough to stop it being auto-include in every deck so you'll see it less
doom shroom my time has come
wooow it’s wild how it’s a lot more difficult to just rush face with tricks now
What’s with the MASSIVE buff /nerfs to random cards mixed in with perfectly good ones?
(Also bobble head? 8:49 )
9:28 Can i speak to the bastard who did this??? Now it's a worse bungee plumber!
26:57 SUNBURN NOOOOOOOOOO!?!!!!!
Sunburn is most likely gonna be a useless superpower now
It should be +3 or +4 sun tbh, +2 is trash, it's literally the old power but only for 1 turn now
Turn 1 Seedling go brr
@@Meiyu1 no it wouldn't be a turn 1 seedling, because the +2 sun pays for the superpower, leaving you with one sun left... that will then disappear by the next turn. it literally is a 'do 2 damage, gain 1 sun for this turn.'
Finally balance change
I so glad they update the game!
20:12 I didn't see any changes
The Hunter in the name is changed to Packmate
@@RealCoffeeSpewwow what a great rework
@@pesk2489 it changes the meta for sure
I read pancake.....@@RealCoffeeSpew
@@pesk2489it's a w name change, I always complained about hunter making no sense because IT IS A VELOCIRADISH WHY IS IT HUNTING ITSELF?
So what I’m understanding from these changes are that The Smash might become the most broken hero as gargantuar and pet synergy will become more dominant, Beastly has more ways to reliably heal now other than nibble, cat lady just became a wall nut with pet synergy now, flag zombie is way stronger now, most of the removal cards from both beastly and hearty are way better like knockout, alien ooze and even freaking piano, most of the boosting cards from both sides are way better like lunch box with pet synergy and leftovers in general costing one less, lost colosseum is essentially GG (imagine playing a cat lady with a lost colosseum on turn 3, just how many cards other than hammer can reliably remove this s***?), Undying Pharaoh has armored now making it harder to remove without tricks, and freaking zomboss is a gravestone now so that is literally a straight up buff as it takes care of the plants from the current turn rather than the last turn so gravestone removal is a must for the plant side but the ENTIRE GUARDIAN SIDE GOT NERFED!!!
This game was dead for a long while so I doubt PopCap or EA gives a s*** about it but imagine the smash just spreading chaos around the Mets if these changes ever DO come along, just who was making these changes, were they drunk out of their minds or smth?
Also, it’s weird that they buffed Bonus Track buckethead but not buckethead itself
Also, imagine regifting zombie conjuring a 1 health card for the plant side, that thing is instantly dead I don’t know how fun I I’d be if seen in a real game
RIP bananas we Will miss You for ever.....
And now the fruits are overpower 💀
16:00 MIGHT ASWELL PLAY SUPER BRAINZ 😭
Love how nightcap is just a redesign
Wow Deep Sea Gargantuar & Laser Bean has an effect now?
And then Banana Synergy is gone now?
And clock too 😂
nice that they finally nerfed tricarrotops and Berry Blast, that was highly necessary but I think they overbuffed tough beets
I'm not sure how to feel about the zombot change but holy shit, gargs and pets are gonna be pretty strong
King of the Grill seems worse but a lot of others seem really good. Idk how to feel
Lets see if there are any plant players after this update
Just heal players and rose mostly. Maybe a few citrons and smart players idk.
Zombies got a lot of major nerfs too. Pirate decks got gutted and they were the most consistent zombie deck. Nerfing rocket science and fruitcake was huge, now zombies struggle with big removal. Plants are still good
@@spand9043 that’s what I tried to tell people but tbf that is only one deck. And brainy is probably strongest and the buffed other classes too
I don’t know if someone else commented already but…
Whats the point of reworked Zombots’s Wrath(3 cost, 2 damage or 4 to a plant)when reworked Cake exists(3 cost, 4 damage to a plant)
@@Marcosflmaster zombot wrath actually cost 2, i forgot to edit that part 🫡
@@TinyGargantuar Still who is going to use wrath over bungee?
Dayyum,,, i missed fruitblast hit3 and that PumelJanitor zombit 2hit for FATALiTY😂
20:15 what's the difference???
It’s name went from Veloci-Radish Hunter to Veloci-Radish Packmate
The most necesary and needed balance changue in the game:
It went from "hunter" to "packmate"
@@GCalebBpackmate is a better name, hunter didn't make much sense. Its hunting other veloci radishes???
7:02 nothing changes lol
Gourmet > Barrel
@@TinyGargantuar k
All and all good changes except for a few, wish I could tell Popcap but since you asked;
Imp Commander: They just killed TeleImp
Flameface: Makes Blockbuster Worse
Zomblob: It needed a buff why?
Fruitcake: Can't kill any of Rose's late game but briar now
Knockout: I run so I'm happy but why did it need a buff?
Rocket Science: No, its fine, shamrocket needed a nerf, again something that can't kill Darkmatter the turn after its played now and it didn't get nerfed
Transfig: They killed an entire deck
Laser Cattail and Bean Counter: I'm sorry but those are nerfs?
Trick or Treater and Gentleman: Four health zombies with passive effects are really hard to kill for plants and Trick or Treater is going to minimum 5 heath with its treats if played on later terns
Ensign Uproot: Why did this need a nerf? Beta is already worse then Citron
Also Brainy and Sneaky are around even better while guardian is nerfed meaning its just going to be late game Rose spam. Fruitcake or Rocket can't out Darkmatter turn nine, heal wasn't touched and cob cannon while weaker doesn't die to fruitcake now.
I like most of these changes to weaker cards and strategies but nerfing black eyed pea and guardian as a hole while buffing brainy as a hole means its just going to turn into Darkmatter, Brainina or bust. Blob and ramp are better, Meachasaur is better, Valk/Trickster is better now that Viking can remove all block by being played, the brainy gargs are better, science is better, conjure is better, trickbolt is much better and all at the sole cost of Rocket Science costing 1 more. Rose and Citron stocks about to go through the roof if these get put in place.
I didn’t have a huge collection when I quit this game a couple years back. But now my card pool is making it impossible to come back since I don’t have the conventional answers that other players have for these buffed cards. The zombie control game got significantly worse for plants too
With these changes you don't have to come back into the game.
The removal buffs will make pvz heros way less fun for plants
And zombie players would have to wait soo long for a game
@@Mr_bean_is_santa_clausthe plant hero abilities got nerfed to the ground especially solar flares ability
Just crack the game and get all cards for free, it's a dead game anyways
6:45 and 9:33
(Cakesplosion and zombot's wrath)
why would anyone use zombot's wrath when it cost the same as buffed cakesplosion, while only doing 4 dmg when there are 4 or more zombies, and they are in same class.
Devs do be high
actually zombot wrath is now 2-cost, sry for my wrong edit
1:52 Omg😮
2:02 no comment 😮
Op
5:00 what happens if the plant team conjures a plant with 1 hp?
my prediction, only the strength is reduced by 1
I think it'll just die when you play it lol
Great no more con man swashbuckler combo
Why the name change on a few cards? Especially like headhunter
avoiding hunter name on the plants/zombies without hunt ability
hey man you know how painful to play plant vs zombie hero in phone i cant click to buy a card because there a return button blocking it
welp i have the same situation but I know how to turn it off
Really? How
@@Sorber_1 idk if your phone has system navigation or not but just simply turn the return button off
I cant. The task for the hero alway have a task for me to buy a card.
@@Sorber_1 bruh thats means you can't craft more cards...
4:53 I want to imagine regifting zombie giving you a 1/1 plant? How would it look like 🤔
Idk 😂
I like that they're removing some of the randomness.
So, does that mean they will finally fix "no match found" or will that just stay broken ?
ik some people say:"playing plant is easier than zombie" and sh1t like that,but actually is really hard to be a plant when you start playing and dont have too much op options like the zombies alr have
Everyones happy until the devs forgot to also update the events, otherwise we wont get free packa and event cards anymore