Tekken 6 Paul is one of the WORST Characters Ever !!

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  • เผยแพร่เมื่อ 29 ก.ย. 2024

ความคิดเห็น • 176

  • @davidparry5310
    @davidparry5310 2 ปีที่แล้ว +83

    The title has to be clickbait, surely?

    • @mwkan772
      @mwkan772  2 ปีที่แล้ว +32

      Hard demo man
      no ws13 F punish
      no 15 frame ws launch punish
      ws2 which is 16 frames gives inconsistent combos
      no qcb4
      no db2
      ss1 and bf1 doesn't give death fist
      all lows are either launch punishable or - 13
      combos are inconsistent
      f1+2 is +1..
      ss3 just guarantees a dick jab on ch

    • @mwkan772
      @mwkan772  2 ปีที่แล้ว +24

      and I said one of the worst.. not the WORST

    • @mwkan772
      @mwkan772  2 ปีที่แล้ว +16

      and yes df2 didn't high crush

    • @davidparry5310
      @davidparry5310 2 ปีที่แล้ว +24

      @@mwkan772 You do know that those things are only bad compared with later iterations of the character, not compared to the cast of T6? It wasn't uncommon, for example, for characters to not have anything more substantial than a WS+4 for block-punishing anything safer than -15 from crouch.

    • @LordHakier
      @LordHakier 2 ปีที่แล้ว +9

      @@mwkan772 hehe its obvious that You didnt play old tekken games . Back in the day no one knew about frames, punishing and all that stuff. Most people played for fun without knowledge and it was fine. Paul was my main back then but du You think my friends knew that qcf3 is -20 ? Some knew that You can do a Big launch but no one cared overall. It was just happy playing with friends. Best times ! Aldo T5 was a better game and we played it more than T6 😉

  • @jizzhunt
    @jizzhunt 2 ปีที่แล้ว +26

    "Demoman is hard." Bruh, you haven't tried executing the move in Tekken 4 where it was a true just frame and could even be pulled off from his d+1.

  • @holden6104
    @holden6104 2 ปีที่แล้ว +3

    Everything is harder before Tekken 7.

  • @p.d3450
    @p.d3450 2 ปีที่แล้ว +2

    How many QCF+1 possible in tekken 6?

  • @highoctanesynx7950
    @highoctanesynx7950 2 ปีที่แล้ว

    The last game when death fist was BBBBBUUUURRRRRRRRAAAA instead of UUUUGGGHHAAAAA

  • @fancyhermit7
    @fancyhermit7 2 ปีที่แล้ว

    Love the Tekken 6 content, keep it up and uncover more secrets pls

  • @avoidthevo1d
    @avoidthevo1d 2 ปีที่แล้ว +71

    Wow, so there was time when Paul wasn't just a cheap BS character? What a miracle

    • @pinkguycomments69
      @pinkguycomments69 2 ปีที่แล้ว +16

      There was a time where he was a character with actual emotion and drive instead of being haha dumbass fights bear

    • @1Diddums
      @1Diddums 2 ปีที่แล้ว

      T7 is the only time Paul has not been tragic.

    • @KNRingabel
      @KNRingabel 2 ปีที่แล้ว +1

      His Deathfist in rage could do half health. He was mostly made for just deathfist for most rounds.

    • @cri4921
      @cri4921 2 ปีที่แล้ว +1

      Tekken tag 1 *ahem*

    • @DTownNash
      @DTownNash 2 ปีที่แล้ว

      Tag 1

  • @FuryLima
    @FuryLima 2 ปีที่แล้ว +58

    Thank god, Paul was balanced, hard and rewarding to play

    • @rexhasta
      @rexhasta 2 ปีที่แล้ว +17

      Now he’s broken, easy and unsatisfying lmao

    • @davidparry5310
      @davidparry5310 2 ปีที่แล้ว +14

      Paul actually wasn't weak at all in T6. He had a solid counterhit game, great keepout, excellent punishment, disgusting wall pressure and outrageous combo damage (a single CH QCB+1 could lead to the depletion of over 50% of an opponent's health without floor breaks or a wall). He did have the traditional Paul weakness in closing distance, and, in contrast to T7, was fairly vulnerable to lateral movement, as not only was the tracking on many of his non-homing moves somewhat lacking, but he also had only one homing move, the rather slow b+2. His poking was average - not bad but decidedly outclassed by that of pretty much all of the game's top tiers. Overall, though, he was a very strong character and I would struggle to place him below A tier.
      The stuff referenced here is, for the most part, only bad compared to T7 Paul. Some of it isn't even to do with weaknesses of the character, at least not insurmountable ones, but rather is to do with what makes Paul a more technical character in T6 (Demolition Man still requiring at least one just-frame input, and the execution barrier associated with his combos). All in all, it doesn't come close to making the case that T6 Paul is one of the worst characters ever - that has to be hyperbolic clickbait on the part of who uploaded this.

    • @mwkan772
      @mwkan772  2 ปีที่แล้ว +9

      @@davidparry5310 how come he had solid keep out with no qcb4 and df2 didn't high crushed...
      I haven't played Tekken 6 before.. but if i compare this Paul to the modern version this Paul seems one of the worst..

    • @FuryLima
      @FuryLima 2 ปีที่แล้ว +7

      I mean every characters in T6 deals alot of dmg because of the bound mechanics, tail spin mechanics only allows for better wall carry, but Paul was just fair and balanced, even tho the character always had to deal tons of dmg, Im fine with that as long as it's T6 balanced

    • @davidparry5310
      @davidparry5310 2 ปีที่แล้ว +6

      @@mwkan772 'how come he had solid keep out with no qcb4 and df2 didn't high crushed...'
      He didn't have QCB+4, true, but he did have QCB+1, which knocked down on normal hit into a guaranteed QCF+3 and, as I mentioned, could lead to preposterous damage on counterhit. While his d/f+2 might not have had the high evasion that it does in T7, it did have great range (in fact, I think T6 was where Paul's d/f+2 first gained the impressive range that it has in T7).
      I don't think anyone could reasonably disagree that Paul in T6 was not as outrageously strong as his T7 counterpart. On the other hand, if you compare T6 Paul to any iteration of the character from T3 to T5:DR (with the possible exception of T4 Paul, though even there, the strength of Paul in that game has to be viewed, at least in significant part, within the context of the game and, in particular, the lack of backdashing in T4, which made it impossible for at least the majority of the cast to neutralise his Demolition Man/Deathfist 50/50 through movement), T6 Paul outclasses these older incarnations of the character by several country miles. Whereas T6 Paul could deplete more than half of an opponent's health from a single CH QCB+1 without a wall or floor breaks, and the damage he can get from his other launchers wasn't lacking either, Paul from T3 to DR had pitiful juggle damage, and lacklustre damage output outside of combos, aside from his 50/50s, which (notwithstanding T4) could easily be neutralised by backdashing in the absence of walls nearby. Paul's keepout and whiff punishment in these older games were nothing to write home about either (another contrast with the character from T6 onwards). Moreover, T5 and DR Paul had atrocious wall carry in games where juggling the opponent to the wall for big damage was paramount.
      Thus, not only do I think it's beyond absurd to describe T6 Paul as one of the weakest ever Tekken characters, I think it's a royal stretch (to put it very mildly) to describe Paul in T6 as the worst iteration of Paul that there's ever been.

  • @Unstable_Arsenal
    @Unstable_Arsenal 2 ปีที่แล้ว +15

    Demon man in PSP is inconsistent regardless if you input it perfectly with just frame, the last string barely even register it and never blue spark.

    • @Someone_Somewhere7
      @Someone_Somewhere7 ปีที่แล้ว +3

      I managed to make it blue spark a number of times, but I'm still grasping the timing bc I never used Paul before.

  • @teehansimpson5837
    @teehansimpson5837 2 ปีที่แล้ว +7

    Tekken 6 Paul wasn't bad. You're just used to tekken 7 I think

    • @mwkan772
      @mwkan772  2 ปีที่แล้ว

      I see 😊

    • @boredomkiller99
      @boredomkiller99 4 หลายเดือนก่อน

      Paul was factually low tier in Tekken 6. Characters were generally weaker in 6 but still a lot of the roster had some stupid crap. Paul was higher execution but all he really had was death fist/demo man mix and good standing punish

  • @LeiChaobruh
    @LeiChaobruh 2 ปีที่แล้ว +23

    I quite like the -13 lows, the b1+2 not wallsplatting, and the lack of db2

  • @smol9832
    @smol9832 ปีที่แล้ว +1

    Nag tekken 6 paul is straight and strong. Has alot of punishers as well

  • @RibbonPL
    @RibbonPL 2 ปีที่แล้ว +3

    Demo man hard to do? You're kidding right? Demo man was hard in T4. After that it was easier in T5 and even easier in T6.

    • @mwkan772
      @mwkan772  2 ปีที่แล้ว +1

      yes bro.. the just frame version is a legit just frame and the normal version also has less frames of leniency 😊hope you understand

    • @RibbonPL
      @RibbonPL 2 ปีที่แล้ว

      @@mwkan772 Just frame version is not legit just frame. You will know when you fire up Tekken 4. There's legit just frame.

    • @mwkan772
      @mwkan772  2 ปีที่แล้ว +1

      no bro it's very hard to do still.. I get it almost every time in 7 but in tekken 6 I get it about 3/10

    • @mwkan772
      @mwkan772  2 ปีที่แล้ว +2

      but thanks for correcting me.. I thought it was a legit just frame 😊

  • @gillateen1515
    @gillateen1515 2 ปีที่แล้ว +5

    Consecutive qcf1 are the most hardest things to do in the entire game...unless you're facing marduk for some reason his hit box just screams qcf1 🤣

    • @mwkan772
      @mwkan772  2 ปีที่แล้ว

      hehe

    • @Wizard_Lizard_
      @Wizard_Lizard_ 2 ปีที่แล้ว +3

      *Hurt box
      Hit box = The Attack
      Hurt box = The character

  • @r_p_g_tk
    @r_p_g_tk 2 ปีที่แล้ว +7

    The only significantly good thing paul had in tekken 6 was his high af combo damage but he wasn't buttom tier in T6 , he still had an above average standing punishment tho he lacked at the ws punishment area and godly awful tracking and a big note is that tekken 6 didn't feature homing attacks . some considerred him lower mid tier according to korean and japanese tier lists at the time tho I dissagree , I thing he is pretty solid despite the high risk that he is in T6, his reward balances it out and rewards more of a turtle based playstyle for him , he was execution demanding in those 3 following titles , tekken 5 DR , 6 and tag 2 , the best version of him from those 3 titles imo was tekken tag 2 with the great ch game and great punishment . paul's main weaknesses were lack of tracking , weak and linear approach , below average ws punishment untill i16 (even though he had a hopkick), heavily bad whiff recovery and average ch game at best and the true paul syndrome which is a lack of a i13 mid poke which was so important in a game where movement was weaker than it was in the previous title (tekken 5 DR) and the title which came after it (Tekken Tag 2), ab environment which favored poking based characters and there were characters who did what he does significantly better than him like Bryan for example, who had the best ch game in Tekken 6 by a longshot , had the best keepout ever and had an i13 mid poke string which jailed (df2,1) even though it was kinda bad ob at -4 for the entire string and --6 for df2 alone . He also had better lows and significantly better mids but different from paul he had worse standing punishment till i14 and significantly worse whiff punishment and ws block punishment .

    • @davidparry5310
      @davidparry5310 2 ปีที่แล้ว

      T5:DR Paul was trash. T6 Paul and TTT2 Paul were both much stronger. T5:DR Paul had pitiful juggle damage and non-existent wall carry, and his whiff punishment and keepout were nothing to write home about either. T6 Paul and TTT2 Paul, by contrast, were damage monsters, and had excellent whiff punishment and great keepout (in TTT2, Paul's already strong keepout was buffed further thanks to the introduction of QCB+4, which also, due to the move being a relatively fast homing move, significantly remedied his traditional weakness to lateral movement). Paul's counterhit game was still very strong in T6, and definitely above average, notwithstanding b+2 being slowed from i16 to i22 (it's worth pointing out that this move became a proper counterhit launcher in T6, whereas in DR, it led to a breakable stun on CH), and his counterhit game got buffed further in TTT2 thanks (again) to the introduction of QCB+4 and d/b+2 (a safe i16 mid) being made into a counterhit launcher.
      Also, T6 Paul's crouching block punishment was not below average. In T6, if a character could launch-punish moves that were -15 on block from crouching, then they typically didn't get anything more substantial than a WS+4 for block-punishing moves safer than -15 from crouching.
      There was nothing exceptionally bad about his whiff recovery either, at least if you're talking about his keepout moves, which is where whiff recovery really matters.
      (On a factual note, T6 did feature homing moves - it was the game that introduced them, in fact.)

    • @r_p_g_tk
      @r_p_g_tk 2 ปีที่แล้ว

      @@davidparry5310 in tekken 5 dr he had average wall carry , pretty decent combo damage but had really good ch game with an i16 b2

    • @davidparry5310
      @davidparry5310 2 ปีที่แล้ว

      @@r_p_g_tk He really didn't have decent combo damage and his wall carry was almost non-existent. I'd invite you to watch T5:DR gameplay footage featuring tournament-level Paul players. You'll see that they really struggle to deal damage with the character and take the opponent to the wall. Also, as I pointed out, b+2 in DR was not a proper CH launcher - you could break the stun.

    • @davidparry5310
      @davidparry5310 2 ปีที่แล้ว

      @@r_p_g_tk Point of self-correction: you did get guaranteed follow-ups from Paul's b+2 in DR, but not a full combo, to my knowledge. I think the most you could do without a wall was 60 damage (from b+2 into just-frame Demolition Man).

    • @r_p_g_tk
      @r_p_g_tk 2 ปีที่แล้ว

      @@davidparry5310 t6 paul was only 3 times stronger than t5dr paul but tag 2 paul was only 1.5 times stronger than t6 paul cuz the only thing that was buffed from t6 to tag 2 was ws punishment

  • @oreowithurea5018
    @oreowithurea5018 2 ปีที่แล้ว +6

    It makes sense for qcb 3 to be -20 as it's a very long range high crushing low at least in my opinion but it should've given something on ch

    • @rigobertoitachijohnson
      @rigobertoitachijohnson 2 ปีที่แล้ว +3

      It's trash it doesn't even launch and it's -20

    • @davidparry5310
      @davidparry5310 2 ปีที่แล้ว

      It does give something on counterhit, a second QCF+3.

    • @09Drdray
      @09Drdray 2 ปีที่แล้ว +4

      @@rigobertoitachijohnson Dragunov db3 isn't a launcher and its -26 lol

    • @davidparry5310
      @davidparry5310 2 ปีที่แล้ว

      @@rigobertoitachijohnson You do know that unseeable CH low launchers were rarer in T6 than in T7?

    • @oreowithurea5018
      @oreowithurea5018 2 ปีที่แล้ว +2

      @@rigobertoitachijohnson it hits from half the stage, high crushes, is fast, gives enormous damage on counter hit. Snake edges launch but remember they are seeable and djin Hs is his key move

  • @Mr440c
    @Mr440c 2 ปีที่แล้ว +3

    Hard and inconsistent combos might be the second name of the game. That is for the whole cast but top tiers.

  • @oliviertourail4639
    @oliviertourail4639 2 ปีที่แล้ว +2

    In my opinion, whatever happens, as long as Paul still has the Phoenix Smasher(⬇️↘️➡️🔼) dealing massive damage(1 third or half of the life bar) and destroying your soul when you eat that punch, he is still OP....🤣

  • @basuka93
    @basuka93 2 ปีที่แล้ว +2

    Kinda like his lows here besides qcf3 being launch punishable.

  • @freedolphin3077
    @freedolphin3077 2 ปีที่แล้ว

    Who you f fooling? You set him on low kick in practice mode, oh my goodness, GET REAL.
    Don't let me see you on the street, I'll give you the part you forgot to mention.

  • @sebhoward6674
    @sebhoward6674 2 ปีที่แล้ว

    Paul's db+2 animation looks gay🤣🤣🤣 looks better in t7! His demolition man was even harder in t4 and 5

  • @deliciouspotato2623
    @deliciouspotato2623 2 ปีที่แล้ว +3

    Demoman is literally just frame on each button

  • @osamamanan2723
    @osamamanan2723 ปีที่แล้ว +1

    Paul still had a lot of damage. Even with inconsistent combos you could easily get 75 damage.

  • @fieldmarshalblyat4402
    @fieldmarshalblyat4402 28 วันที่ผ่านมา

    gotta be the one of the braindead characters in game bro had some of the bad frames but goddamn those damage are stupidly overpowered

  • @Chrismario880
    @Chrismario880 2 ปีที่แล้ว

    At 2:00 you press ,,ST 3,, and then you can connect only ,,db 1,, 🤣🤣🤣🤣🤣! Holy shit that is embarrassing!
    Next time attempt Roger Jr. & he was a Godlike character in T6 comparing with Paul! 😊👍🏾

    • @mwkan772
      @mwkan772  2 ปีที่แล้ว

      ok bro ❤️

  • @wiktorsobczak1845
    @wiktorsobczak1845 2 ปีที่แล้ว +2

    So if charatcter is hard or different than in T7 that means that it's WORST Characters Ever? I'm done with this channel.

    • @kilink9599
      @kilink9599 2 ปีที่แล้ว

      Yeah, this guy turned out to be such a clown

    • @mwkan772
      @mwkan772  2 ปีที่แล้ว +5

      Hard demo man
      no ws13 F punish
      no 15 frame ws launch punish
      ws2 which is 16 frames gives inconsistent combos
      no qcb4
      no db2
      ss1 and bf1 doesn't give death fist
      all lows are either launch punishable or - 13
      combos are inconsistent
      f1+2 is +1..
      ss3 just guarantees a dick jab on ch

    • @mwkan772
      @mwkan772  2 ปีที่แล้ว +6

      whom do you guys are calling a clown??
      there's a big difference between weak and difficult

    • @coolunusual
      @coolunusual 2 ปีที่แล้ว

      I'll take the opinion of someone that has actually hit omega that's from a country who's talent pool rivals that of Korea with years of knowledge and consistently practices and has excellent execution over you randos that don't understand the importance of key moves and, frame advantage and consistency. Also just because he said one of the worst doesn't not mean the worst. One of

    • @Kurosaki-san089
      @Kurosaki-san089 2 ปีที่แล้ว +1

      @@mwkan772 there is a Huge difference between being a braindead Character and a balanced Character

  • @youeggs7128
    @youeggs7128 2 ปีที่แล้ว +2

    His ss1 was insane on ch
    ps : that b2 ch combo was kinda funny not optimised at all you can get qcf1 , b12 demoman finish on all characters CONSISTENTLY (ocfthis may change depending on the angle)

    • @1Diddums
      @1Diddums 2 ปีที่แล้ว

      My egg tryna say 70 damage isn't optimised for a 100% consistent T6 combo.

    • @youeggs7128
      @youeggs7128 2 ปีที่แล้ว

      @@1Diddumsum .... ok ..?

  • @JunKazamaFan
    @JunKazamaFan 2 ปีที่แล้ว +1

    (reads title)
    TTT1 Prototype Jack has entered the chat.

  • @DTownNash
    @DTownNash 2 ปีที่แล้ว

    Paul was only useful for scenario campaign tbh.

  • @mrvnmmb9425
    @mrvnmmb9425 2 ปีที่แล้ว

    He's not i think you're wrong his deathfist is big damage.

  • @thedemoman1813
    @thedemoman1813 2 ปีที่แล้ว +3

    Love these throwback videos

    • @mwkan772
      @mwkan772  2 ปีที่แล้ว

      I see 😊

  • @SolidSonicTH
    @SolidSonicTH ปีที่แล้ว

    He needs be like this now. The character is 100% high risk, high reward but the way he plays in 7 is just "free d/f+2 into half your health bar" and backsway nonsense. Too much damage for such a safe character.

  • @chukslarry007
    @chukslarry007 2 ปีที่แล้ว +1

    Don't see anything wrong with this paul

  • @parvusprinceps628
    @parvusprinceps628 2 ปีที่แล้ว +1

    All t6 stages were incredible, except jin's stage realy suxs.

  • @oracletv7857
    @oracletv7857 ปีที่แล้ว

    Bedchoo peeche handle karke 2 ghoose aadhar card se photu change 😎

  • @Josiah_Straker
    @Josiah_Straker 5 หลายเดือนก่อน

    He was worst because the guy was to strong

  • @Ssniper-hd3re
    @Ssniper-hd3re ปีที่แล้ว

    No character is harder than Yushimitsu

  • @Pioneero
    @Pioneero 2 ปีที่แล้ว

    So Paul not being a braindead truck-hitting damaging character and having an actual (almost) just-frame Demoman and not a 2-million-frame leeway window means he was the worst character ever in T6? T7's system has done a lot of damage when evaluating characters IMO.

  • @xDuuo.
    @xDuuo. 2 ปีที่แล้ว

    Still prefer T6 or baby mode 7

  • @teehansimpson5837
    @teehansimpson5837 4 หลายเดือนก่อน

    Take me back to T6 Paul

  • @perfectlap9379
    @perfectlap9379 2 ปีที่แล้ว

    DB2 IS an oki tool. It;s what he catches back rollers with. When did u start playing tekken?

  • @CB66941
    @CB66941 2 ปีที่แล้ว +1

    iirc Paul's combo game was still really good
    df2, 3 2, b1 2, demoman gave 70 damage
    For comparison in Tekken 6 most characters got about 65-68 dmg max from a normal df2
    DeathFist in T7 is an easy ender but for T6, Paul really needed to work hard to end with a deathfist with good dmg, one example being ending with qcf1, then deathfist

    • @mwkan772
      @mwkan772  2 ปีที่แล้ว +1

      I see

    • @davidparry5310
      @davidparry5310 2 ปีที่แล้ว

      'iirc Paul's combo game was still really good
      df2, 3 2, b1 2, demoman gave 70 damage'
      That's just the easy combo. You can actually go for d/f+2, d/f+4, d/b+2, b+1,2 (B!), dash, Demolition Man for 77-78 damage if you have the execution.

    • @r_p_g_tk
      @r_p_g_tk 2 ปีที่แล้ว +2

      Bryan , steve , paul , bruce and hei had the highest combo damage in that game

  • @user-yq3bv9rf9b
    @user-yq3bv9rf9b 2 ปีที่แล้ว

    Title is an overstatement. Probably try more of the trash tiers in game before making a statement because he feels mid tier to me.

  • @KING_kid6
    @KING_kid6 2 ปีที่แล้ว

    Most of this statement is true. Paul is considered low tier indeed in t6. But one correction for 12 frame punish, it does wallsplat with his shoulder d+1+2. So back then in t6 paul has 2 12 frame punish option. B1,2 for more damage and close range big plus frame advantage, and d+1+2 for knd / wallsplat. Which honestly for me his new b1,2 in t7 has good range, but lacking the pressure of the t6 version

  • @RRNandoo
    @RRNandoo 2 ปีที่แล้ว

    And he fought bryan in the intro, i though he would at least be on bryan's level

  • @Mr440c
    @Mr440c 2 ปีที่แล้ว

    I think Tag 1 is his worst actually. T6 Paul actually has utility.

  • @Violate1k
    @Violate1k 2 ปีที่แล้ว

    Hi I really like your videos, one thing I’d suggest is making the text stay longer on the screen. It’s cumbersome to have to pause over and over.

    • @mwkan772
      @mwkan772  2 ปีที่แล้ว

      ok bro... thanks alot for the suggestion

  • @harpaldeol7491
    @harpaldeol7491 2 ปีที่แล้ว

    no pain no gain

  • @souldrifterbeats
    @souldrifterbeats 2 ปีที่แล้ว

    He was more balanced in this game still a great character with great punishment…

  • @shawnjenkins5908
    @shawnjenkins5908 2 ปีที่แล้ว +1

    Paul was fun because he was a bit difficult to play as, now he’s brain dead 🤣🤦🏾‍♂️

    • @franklestk3038
      @franklestk3038 2 ปีที่แล้ว +1

      His braindead playstyle brings you to mighty ruler at best he is a scrubkiller and if you get beaten by gimmicks you are nothing but a scrub

    • @oreowithurea5018
      @oreowithurea5018 2 ปีที่แล้ว

      @@franklestk3038 This guy calling people scrub for dying after a 75% health combo

    • @franklestk3038
      @franklestk3038 2 ปีที่แล้ว

      @@oreowithurea5018 Dying? Hwoarang has basic combos that go over 100 with wall no one says shit.
      If you are that bad and not even work on how to duck his highs or punish paul you simple do not deserve to judge him because. Unlike other chars he has no fast +Frame moves, like Whorerang.

  • @FenixPajarito
    @FenixPajarito 2 ปีที่แล้ว

    I'm a KOF player, what does qcf1 mean? I don't understand anything :/

    • @mwkan772
      @mwkan772  2 ปีที่แล้ว +3

      ⬇️↘️➡️ 🟦

  • @HoDoBoDo
    @HoDoBoDo 2 ปีที่แล้ว

    Idk he looks pretty good to me. Let me check the T6 tier list.
    Edit: He was actually Mid-tier in this game.

    • @wildman7220
      @wildman7220 2 ปีที่แล้ว

      Nah

    • @SHAWNISAQY
      @SHAWNISAQY 2 ปีที่แล้ว

      where is the tekken 6 tier list
      I wanna see

  • @wazzupper15
    @wazzupper15 2 ปีที่แล้ว +1

    I see no problem here

  • @codenameidk206
    @codenameidk206 2 ปีที่แล้ว

    No wonder in t7 he was buffed like a madman.

  • @TJCombo2
    @TJCombo2 2 ปีที่แล้ว

    Isnt d1+2 a i12 wallsplat move?

    • @mwkan772
      @mwkan772  2 ปีที่แล้ว +1

      yes but not guaranteed after ss3

    • @TJCombo2
      @TJCombo2 2 ปีที่แล้ว

      @@mwkan772 Thats true. Anyways I really like your channel, since i always enjoy someone covering older tekken games. 💪

  • @Mars-lc4oj
    @Mars-lc4oj 2 ปีที่แล้ว

    The strongest characters in tekken 6 for me are Steve, Bob, Marduk, Devil Jin, Bryan.
    Nice video keep up 💪🏽

    • @mwkan772
      @mwkan772  2 ปีที่แล้ว +1

      I see..
      Thanks bro 😊

    • @GrabbingKing
      @GrabbingKing 8 หลายเดือนก่อน

      Bro do you play tekken 6?

  • @perfectlap9379
    @perfectlap9379 2 ปีที่แล้ว

    "no wall splat on i12" barge???

  • @notdemon2257
    @notdemon2257 2 ปีที่แล้ว +1

    Nice

    • @mwkan772
      @mwkan772  2 ปีที่แล้ว +1

      thanks bro

  • @Wyrmixx
    @Wyrmixx 2 ปีที่แล้ว

    Alternate title: When Paul was a balanced character

  • @yacinebbk2764
    @yacinebbk2764 2 ปีที่แล้ว

    Now everyone want a tekken 6 remake haha

  • @foreveruseless1292
    @foreveruseless1292 2 ปีที่แล้ว

    Ah I remember how hard demo man was to pull off back in the day

    • @mwkan772
      @mwkan772  2 ปีที่แล้ว +1

      indeed

  • @ff4enjoyer
    @ff4enjoyer 2 ปีที่แล้ว

    When mwkan says "demoman is hard" it should be next to impossible.

  • @tekkenindian619
    @tekkenindian619 2 ปีที่แล้ว

    Demo man should be like before

  • @jensonashworth5569
    @jensonashworth5569 2 ปีที่แล้ว

    paul but balanced ;)

  • @ibrahimahmed4657
    @ibrahimahmed4657 2 ปีที่แล้ว +2

    I think they should bring back demo man being hard to do, i love these small things that make a character achieve max damage

  • @pauldm5222
    @pauldm5222 2 ปีที่แล้ว

    If you want a 12f punish wallsplat for Paul, you can do d1+2.

    • @mwkan772
      @mwkan772  2 ปีที่แล้ว

      ss3 was +11

    • @pauldm5222
      @pauldm5222 2 ปีที่แล้ว

      @@mwkan772 what I mean was on this part 1:49 since Paul's d1+2 is also 12f AFAIK.

    • @mwkan772
      @mwkan772  2 ปีที่แล้ว

      yes bro.. it is 12f but pales in comparison to his original 12f punish 😊

  • @adamusso_tk
    @adamusso_tk 2 ปีที่แล้ว

    as he should be

  • @crabytv8485
    @crabytv8485 2 ปีที่แล้ว

    Lol I just get 16 hit combo then I saw this video

  • @tekkenindian619
    @tekkenindian619 2 ปีที่แล้ว

    This was good tekken, in 7 everything is kind of shits

    • @mwkan772
      @mwkan772  2 ปีที่แล้ว +1

      it's his optimal wall carry tool... I think it's fine

    • @Wizard_Lizard_
      @Wizard_Lizard_ 2 ปีที่แล้ว

      Bold of you to say that considering T6 Bob is a thing...

    • @davidparry5310
      @davidparry5310 2 ปีที่แล้ว

      @@Wizard_Lizard_ T6 Bob wasn't all that for a top-tier character.