Lars feels like he wasn't properly tested. His uf3 was more busted than people think. It left him in a crouching evasive position making it awkward to punish for some characters. I believe that Dragunov's df2 would whiff entirely. Bruce df2 also whiffs but he does have a hopkick which should work all the time. But it actually doesn't. It will whiff like 1 out of 5 times for no reason even if Lars lands right next to him.
Two funny things to add: d/b+2,1 had near infinite tracking on the second hit, and b1 had ludicrous range for no reason lol. Like it could punish Heihachi's ff+2.
Lars main here. Lars' biggest weakness in Tk7 is mainly two things (aside from poor low options): lack of good tracking and no mid pressure in DEN. His poor tracking can be summed up to the fact he is arguably the most evasive character in the game. So many moves have crush properties its insane to think what he would be like if he could also track both sides. He lost CH df2 in favor of df2,1 which is a high crush normal hit launcher. The amount of times I've started the round doing a near 50% combo simply bc the opponent starts with a jab and it gets crushed and promptly carried to wall is ridiculous. uf3 is still incredibly evasive much like DVJ u4. uf4 has amazing range and is safe at -9. He still has the best backdash in the game. FC 1+2 is still very good especially paired with his old df2 being moved to FC instantly creates a scary mixup when Lars is crouching, because he can also use ws2,d to safely mid poke and create distance and promptly whiff punish. He has plenty of safe mid pokes as well as crazy long range whiff punishes for good damage. Pair that with his backdash and you have a very strong character on paper. His lack of mid pressure in DEN makes DEN almost useless to use outside of a combo unless you're cancelling it to use it as an approach tool, basically making the stance animation itself used for pressure. DEN 2 while coming out at i17 has a very obvious tell and is easily blocked. DEN 3 is too slow to ever land as it can easily be stepped, the only time this will ever land is during properly timed oki, or very rarely as a whiff punish after ws2,d. DEN 1+2 was changed and is now a high, i12 and good range but unsafe at -10, albeit a normal hit launcher. He still has fb2,1, launches at -14, and can be input out of a forward dash. He still has one of the strongest staple wall combos. He is still incredibly evasive. He just lost an easy CH input and is easier to step. Still a very strong character for people willing to learn his setups. Not even to mention his buffs in TK8.
Now he has devastating DEN 3, which is: Heat engager (but without launch on heat dash) +5 on block with SEN mixup Has incredible range Tracks both sides Has low crushing properties
if you think about it lars in this game doesn't have crazy mixups or crazy stance no lows but he still top tire and that cuz of his movement lars have the best backdash in the game and the best male sidestep compare these two with his disgusting combos give you a good character 1 side step into arc blast can kill you
Lars has so many potential in tekken 6, his moveset are fine but the low moves aren't good.. But in tekken 7.. Knee trash talk about lars being trash then that's that
Lars was a beast in t6 and tag 2, I think it’s only right that he got nerfed in t7. Most Lars mains I know of always complain about their character being bad nowadays lmao
I miss T6 Lars, just so much fun to play as a character, his design (the 1P outfit) and combos were amazing, T8 version is also good but nowhere close to being T6 levels of good. I miss wreaking havoc on Xbox Live in X360. His combos without rage hurt really hard like Orbital, Arc Blast and ch df2 in particular, in rage he was more scary.
The loss of standing df2 really hurt Lars. The other BS like the evasive df1, uf3 etc and tracking on 12 and db21 don't really matter. However I don't think db21 2nd hit tracking both sides is a problem IMO.
He didn't need it. It was not his identity as a character. That is Kaz identity. Counter hit df2. His whole game can be based behind ch df2. So why have 2 characters with the exact same meta........ Doesnt make sense....that is why they took it from him. He never even needed it.....
@@mistahkalean6777why do both heichahi and kazuya have hellsweep and electric no point ? Many characters share moves and properties, df2 was not pure homing it just tracked to his weak side not all side steps. It’s just now he has no safe counter hit launches besides ff1+2 which is very slow and linear and b4 which does minimal damage and is also slow and gets beat by a lot of stuff
Bro thats a terrible argument. Loads of characters share similar moves. Also Kaz identity isn't even his df2. His df2 isn't that great of a move with it being unsafe on block. @@mistahkalean6777
A fall from grace, from God to being looked down by a God To those who don't get it: LARS was considered S tier which is below BOB tier in T6 and in Tekken 7 the God of Tekken(Knee) considered him as part of Bottom 5 and trash
Bandai namco need to bring back the move df2 of lars because he need that so i hope in Tekken 8 they must bring back that because lars need that move for be alt least strong character normal like A+tier yeah man alt least for me that it
It doesn't look like he changed that much from 6, to Tag 2, to 7, but he's been mediocre the entirety of Tekken 7. Insane wall carry, but not much else.
It's mainly the loss of standing df2 and other character's receiving huge buffs to their neutral moves. Lars only really got buffs to his stance moves.
yo im a t5 player. can u tell me how its possible to do "DF2 EWGF" i tried so many times i couldnt do it. i watched t5 death combos and i see a kazuya do "wr2 df2 E E (jab) f df31 f df2" and i just cant do df2 E 😂
He didn’t have anything like kazuya besides df2 no electric pressure nothing like that, he has a strong neutral unlike kazuya with good pokes and good evasive launchers like uf4 and uf3 not a great oki game unlike kazuya and the 50,50 was never as dangerous as kazuyas because he has no safe launcher as fast as a electric
With Lars, I learned that being minus can be a good thing if your follow up has evasive properties built into it.
T7 lars can beat out df1 after blocking running 2 from dragunov with fuckin lightning screw 💀
Yeah that's not a good thing. That is cheap flowcharting seen in yellow-blue ranks in tekken 7 today.
@@edgelord121 it's a form of baiting and knowledge check in my opinion. And shows that frame data is not the only thing at play in an exchange.
@@edgelord121 workin above emperor too brother, many people just cheesed them up there with characters like Kuni or Lili.
Lars got that newcomer buff in t6😂
true
Fr lol, just like Bob
Lars was so fun in Tekken 6. Back then, doing f1,2 silent entry 1, bound to dynamic entry 1,2. My go to move for Lars.
yeah he was fun
Lars was so cool that He made me properly learn how to do combos and actually play Tekken. I miss his bound combos so much
I remember that in the modified PS3 arcades with Tekken 6 they always chose Lars and Bob
Times when Lars didn't really need his stance for combos
true lol
I have no problem for combos, the problem is the good launchers only in his stances
Lars feels like he wasn't properly tested. His uf3 was more busted than people think. It left him in a crouching evasive position making it awkward to punish for some characters. I believe that Dragunov's df2 would whiff entirely. Bruce df2 also whiffs but he does have a hopkick which should work all the time. But it actually doesn't. It will whiff like 1 out of 5 times for no reason even if Lars lands right next to him.
Paul's df2 and df4 would just phase through him
Two funny things to add: d/b+2,1 had near infinite tracking on the second hit, and b1 had ludicrous range for no reason lol. Like it could punish Heihachi's ff+2.
I see
I loved playing with Lars in T6! He was so fun!
Lars main here.
Lars' biggest weakness in Tk7 is mainly two things (aside from poor low options): lack of good tracking and no mid pressure in DEN. His poor tracking can be summed up to the fact he is arguably the most evasive character in the game. So many moves have crush properties its insane to think what he would be like if he could also track both sides. He lost CH df2 in favor of df2,1 which is a high crush normal hit launcher. The amount of times I've started the round doing a near 50% combo simply bc the opponent starts with a jab and it gets crushed and promptly carried to wall is ridiculous. uf3 is still incredibly evasive much like DVJ u4. uf4 has amazing range and is safe at -9. He still has the best backdash in the game. FC 1+2 is still very good especially paired with his old df2 being moved to FC instantly creates a scary mixup when Lars is crouching, because he can also use ws2,d to safely mid poke and create distance and promptly whiff punish. He has plenty of safe mid pokes as well as crazy long range whiff punishes for good damage. Pair that with his backdash and you have a very strong character on paper.
His lack of mid pressure in DEN makes DEN almost useless to use outside of a combo unless you're cancelling it to use it as an approach tool, basically making the stance animation itself used for pressure. DEN 2 while coming out at i17 has a very obvious tell and is easily blocked. DEN 3 is too slow to ever land as it can easily be stepped, the only time this will ever land is during properly timed oki, or very rarely as a whiff punish after ws2,d. DEN 1+2 was changed and is now a high, i12 and good range but unsafe at -10, albeit a normal hit launcher.
He still has fb2,1, launches at -14, and can be input out of a forward dash. He still has one of the strongest staple wall combos. He is still incredibly evasive. He just lost an easy CH input and is easier to step. Still a very strong character for people willing to learn his setups. Not even to mention his buffs in TK8.
I see
thanks for the info bro
You can cancel DEN with db d or df and do whatever mid you want. Also you mainly use DEN for oki since DEN 2 hits grounded and CH launches.
@@CosmicVoid420 I'm aware you can cancel DEN, I mentioned it above
Now he has devastating DEN 3, which is:
Heat engager (but without launch on heat dash)
+5 on block with SEN mixup
Has incredible range
Tracks both sides
Has low crushing properties
@@Mironderrr den 3 is a bit overtuned now, the +5 change was unnecessary and part of a flawed design philosophy imo
if you think about it lars in this game doesn't have crazy mixups or crazy stance no lows but he still top tire and that cuz of his movement lars have the best backdash in the game and the best male sidestep compare these two with his disgusting combos give you a good character 1 side step into arc blast can kill you
I see
lars was so broken in this game when tag 2 came out he basically superman 😑
true
Lars has so many potential in tekken 6, his moveset are fine but the low moves aren't good.. But in tekken 7.. Knee trash talk about lars being trash then that's that
true
-Then, everything changed when the Bob players attacked.
I almost forgot that Lars has king’s iWR 2+4.
Not really worth mentioning because it didn’t get its wallsplat properties until Tag 2.
Lars was a beast in t6 and tag 2, I think it’s only right that he got nerfed in t7. Most Lars mains I know of always complain about their character being bad nowadays lmao
yeah lol
best wall carries belong to bruce nina and bryan that time
I miss T6 Lars, just so much fun to play as a character, his design (the 1P outfit) and combos were amazing, T8 version is also good but nowhere close to being T6 levels of good. I miss wreaking havoc on Xbox Live in X360. His combos without rage hurt really hard like Orbital, Arc Blast and ch df2 in particular, in rage he was more scary.
Knee: You play Larsz?
Please don't stop. Don't chenji character. You must not chenji character. Larsz iszu good.
xD
Lars was wild in this game lol
fun fact: lars is present in naruto storm 2
The loss of standing df2 really hurt Lars. The other BS like the evasive df1, uf3 etc and tracking on 12 and db21 don't really matter.
However I don't think db21 2nd hit tracking both sides is a problem IMO.
He didn't need it. It was not his identity as a character.
That is Kaz identity. Counter hit df2. His whole game can be based behind ch df2.
So why have 2 characters with the exact same meta........
Doesnt make sense....that is why they took it from him. He never even needed it.....
@@mistahkalean6777why do both heichahi and kazuya have hellsweep and electric no point ? Many characters share moves and properties, df2 was not pure homing it just tracked to his weak side not all side steps. It’s just now he has no safe counter hit launches besides ff1+2 which is very slow and linear and b4 which does minimal damage and is also slow and gets beat by a lot of stuff
@@mistahkalean6777Lmao, that's a terrible reason to get rid of a move. A lot characters share plenty of moves.
Bro thats a terrible argument. Loads of characters share similar moves.
Also Kaz identity isn't even his df2. His df2 isn't that great of a move with it being unsafe on block. @@mistahkalean6777
@@pranavjain8774 because it is part of their character identity. They are full blooded Mishima. Easy. Next question.
can you make a tekken 6.0 video? I've seen more and more people emulate it
No dude
it requires a specific hardware
tekken 6.0 runs fine in my 10 year old PC, the encrypted iso from myrient and RPCS3
A fall from grace, from God to being looked down by a God
To those who don't get it:
LARS was considered S tier which is below BOB tier in T6 and in Tekken 7 the God of Tekken(Knee) considered him as part of Bottom 5 and trash
:(
Ah, Lars at his peak. What’s funny and hilarious you have all these online warriors claiming Lars is so much better in Tekken 7 than in 6.
The most fun characters in tekken 6 for me are Steve and Jack 6.
steve was a lot of fun
Bound system is so much fun for all characters! Combos looked way better than screw.
Can you make T6 lars combo tutorial? Thanks
Edit : or can you show the notation for this wall carry 2:00 and 3:20 . Thanks
Bandai namco need to bring back the move df2 of lars because he need that so i hope in Tekken 8 they must bring back that because lars need that move for be alt least strong character normal like A+tier yeah man alt least for me that it
Hermoso 👍❤
Have you tried him yet in Tekken 8?
he can make 2d tekken :)
This is what Lars players want when they say “buff Lars”
He’s not weak in T7. They just want free wins.
It doesn't look like he changed that much from 6, to Tag 2, to 7, but he's been mediocre the entirety of Tekken 7. Insane wall carry, but not much else.
true
It's mainly the loss of standing df2 and other character's receiving huge buffs to their neutral moves.
Lars only really got buffs to his stance moves.
Please please don't test range and grounded attacks on big characters. These videos are good but this is third video where I'm mentioning this.
I just do combos on bigs
@@mwkan772 No bro, you were testing jab range in this video on Marduk I guess.
yo im a t5 player. can u tell me how its possible to do
"DF2 EWGF"
i tried so many times i couldnt do it.
i watched t5 death combos and i see a kazuya do "wr2 df2 E E (jab) f df31 f df2" and i just cant do df2 E 😂
it's hard bro
you need a lot of practice
try doing it on keyboard
i play on ps2
is it about speed?
i mean Electric's are too easy to do but with the abolishing fist the enemy dont fly high
no wonder i truly hate lars
is this pc or ps3?
pc...using ps3 emulator
@@mwkan772 thank you so much! i have been looking for so long to play tekken 6 with the ps3 graphics not the psp one.
The urban legend where Lars was allegedly broken. Then you play him and realize he was still trash lol
Hot take: but Lars was essentially easier Kazuya with df2
He didn’t have anything like kazuya besides df2 no electric pressure nothing like that, he has a strong neutral unlike kazuya with good pokes and good evasive launchers like uf4 and uf3 not a great oki game unlike kazuya and the 50,50 was never as dangerous as kazuyas because he has no safe launcher as fast as a electric
Definitely a real hot take lmao
@@netherspecter8870 it was a shot haha. Lars was easier and had higher damager output
Easy to talk lars is good in this game bla bla bla and you dont fight against Alisa, bob, howroang and lili i whant to see you try doing this in Rank