Don't forget about juggle 50/50s with the easiest reset in the game (possibly in Tekken's history) in [d/b+2] against opponents who did not tech to avoid a taunt attempt; the opponent either got launched again for staying on the ground (with not option for bound) or they would stand up and have to take the taunt immediately.
It's frame advantage. Basically, when the elbow hit you, Bryan would be at +2 frames, and you at -2. So, if afterwards you both did a move of same speed (eg, both do a jab that is 10 frames), Bryan would beat you everytime. And if you did a jab, and Bryan his magic 4 (which is 12), you would trade. Having frame advantage is always good, but there are specific breakpoints that matter more than others (based on matchup, positioning, player tendencies, etc.) For instance, being at -2 is not too terrible, since you can try to force your way in with a quick move or a high/low crush, you can sidestep, backdash, parry, or even powercrush (since they take 8 frames to activate). On the flip side, being at -8 (like Bryan after his df2 was blocked in T6) means that you must respect your opponent, at least a bit. You don't have time to sidestep, backdash or lowparry duckjabs, and unless you are brokenass jin or geese, might not be able to parry. Pressing an attack will probably get you CounterHit and killed. However, it all depends. If you're at -8, your opponent might try to force their mixup, or throw a slow powermid. If you get a read, you might want to attempt to steal back your momentum. Nothing wrong with some calculated mashing, to put some doubt in your opponent's approach. Besides, as the saying goes "you're only minus if you're a bitch"
This version of Bryan was sick
indeed
Taunt also tracked a lot so if the opponent tried to side roll, you could do Taunt shenanigans (including TJU if you had the execution).
yes..
I just realized we need a snowy stage in tekken 8
all snow stages look bad. they gotta be clever this time.
dlc4 will bring us winter stage
Knee was my inspiration to play Bryan
he's inspiration of every bryan out there
Same here
Don't forget about juggle 50/50s with the easiest reset in the game (possibly in Tekken's history) in [d/b+2] against opponents who did not tech to avoid a taunt attempt; the opponent either got launched again for staying on the ground (with not option for bound) or they would stand up and have to take the taunt immediately.
I see
thanks for the info bro^^
God I miss when these characters weren't dumbed down yet.
Naaaah that damage is OUTRAGEOUS 💀
You can actually get a free jet upper when you get a counter hit in f4 (if he doesn't tech roll)
Speaking of Tekken 6, I would like to see Baek in Tekken 8, he was my second favorite fighter in that game.
If Bryan stays as strong as he was in the cnt then knee will surely play him in Tournament again, can't wait to see it
same
WELL, ABOUT THAT
T7 bryan but with T6/TTT2 bound would very easily be the best version of the character
I always assumed Knee's handle was because he used Bryan...
I do think I saw him use Devil Jin sometimes but DJ was more Qudans' thing.
should get that hatchet back to -14
No
Wasn’t 3+4 also in T5?
Like it had same effect,though looked like regular 3
hey just want to say I'm a new player in tekken. Perhaps, can someone explain what does he mean by +2 on hit and -8 on block?
It's frame advantage. Basically, when the elbow hit you, Bryan would be at +2 frames, and you at -2. So, if afterwards you both did a move of same speed (eg, both do a jab that is 10 frames), Bryan would beat you everytime. And if you did a jab, and Bryan his magic 4 (which is 12), you would trade.
Having frame advantage is always good, but there are specific breakpoints that matter more than others (based on matchup, positioning, player tendencies, etc.)
For instance, being at -2 is not too terrible, since you can try to force your way in with a quick move or a high/low crush, you can sidestep, backdash, parry, or even powercrush (since they take 8 frames to activate).
On the flip side, being at -8 (like Bryan after his df2 was blocked in T6) means that you must respect your opponent, at least a bit. You don't have time to sidestep, backdash or lowparry duckjabs, and unless you are brokenass jin or geese, might not be able to parry. Pressing an attack will probably get you CounterHit and killed.
However, it all depends. If you're at -8, your opponent might try to force their mixup, or throw a slow powermid. If you get a read, you might want to attempt to steal back your momentum. Nothing wrong with some calculated mashing, to put some doubt in your opponent's approach.
Besides, as the saying goes "you're only minus if you're a bitch"
@@Dr.Happy11 I really appreciate it. Thanks for the information!
@@Einsteiniumz10 (I thought I replied to you earlier, but maybe I messed up 😬)
Anytime señor, glad to be of assistance!
watching tk6 makes me flinch, because of the bound lol.
haha I see
Amazing bryan death combo .
Tekken Urien
what is the notation for carry string wall?
Wait if df1,2 jailed. How minus was df1,2 on block?
-5 or -6
@@BorisBr1tva pretty good ngl
I think -4
which screen recorder do you use for recording????
nvidia geforece experience
@@mwkan772 and video editing software??
You think we really gonna have Tekken 6 portage on current gen ?
i don't think so
Tk6 is legendary
by every new tekken they will nerf his movement to bottom tier
That was the easiest looking tod ive seen
No wonder why hehe 😅