If you think Tekken 8 King has Damage, Check out Tekken 6 King then..

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024

ความคิดเห็น • 50

  • @Shibu_PL
    @Shibu_PL ปีที่แล้ว +29

    CH ffn2 had two different throw extensions, 1+2 which could be broken by pressing 1+2 and a more damaging jumping power bomb. I don't really remember the exact input but it was either u,d1+2 or u,d3+4. Best thing about that jumping power bomb was the fact that you could only break it by pressing 3+4 (and most people didn't know that so it was easy 60+ damage lol).

    • @aryanburnwal2371
      @aryanburnwal2371 ปีที่แล้ว +6

      Ch ffn2 to 1+2 u,d 3+4 powerbomb does 69 damage noice

    • @mwkan772
      @mwkan772  ปีที่แล้ว +2

      I see
      thanks for the info dude

    • @shvy100
      @shvy100 5 หลายเดือนก่อน +2

      I miss the jaguar power bomb

    • @shvy100
      @shvy100 2 หลายเดือนก่อน +1

      plus ffn2 on ch was a launcher (unless the opponent holds f to get out of the stun)

  • @Lord_Dranek
    @Lord_Dranek ปีที่แล้ว +75

    T6 King was the hardest King to play, in terms of execution. I'm glad this King was waaay easier in TTT2, but still nothing compared to T7 King which is the easiest he's ever been.

    • @blonkski_2525
      @blonkski_2525 ปีที่แล้ว +2

      do you have any insights on how king was in t6? I only have access to DR currently and i think its interesting how his strength in these games was ludicrous but difficult damage, compared to T7 where he is easy but lacking combo routes

    • @Lord_Dranek
      @Lord_Dranek ปีที่แล้ว +12

      @@blonkski_2525 Yes I do, I'm an old school player since T3. T6 movement was literally dogshit. You instantly feel how slow and sluggish movement is when you come straight from T7. T6 King was very fickle to play, especially if you wanted max damage or even higher than average damage combos. Hitting the ISW ender wasn't easy in T6 (it is easy if you didn't use long/hard combos).
      T6 King combos were quiet restricted in combo routes, and often were limited to only 1 or 2 combo routes (unlike T7). This T6 combo, u/f+4, f+2,2, 1, b+2,1+2, B! ISW was considered his "easy" ISW combo. But many people found it to hard to hit the ISW consistently. If you were to change the 1 for a 2, b+2,1+2, B! ISW then this changes the combo to hard/very hard or impossible for others.
      In T6 there was way better oki. For instance you could purposefully drop your combo or spike your opponent for resets. It was very common to go for the resets and floats in T6, looking at you Dragunov and Bob.

    • @Warsheep2k6
      @Warsheep2k6 ปีที่แล้ว +2

      He also was more fun in t6 to be fair you had more usable moves

    • @Mironderrr
      @Mironderrr 4 หลายเดือนก่อน

      And now there’s T8 King…

    • @shvy100
      @shvy100 2 หลายเดือนก่อน

      ​@Lord_Dranek tbf, my modern TV isn't as responsive as my old TV was, now it feels sluggish, but used to feel responsive and I also think it's bc I'm so used to 60 fos or higher nowadays

  • @Leadblast
    @Leadblast ปีที่แล้ว +13

    T6 King was quite the oddball between all the "modern King" versions (starting with T5). He had very good damage imho but that damage was quite hard to achieve. He also had the final iteration of his old WS+2 which was a single long range uppercut similar to his FC,df+2 but wasn't a launcher, until T6 made it a launcher on CH while at the same time making it safe on block. Oh and T6 King had one of the best item moves ever which was his wrestling trunks (in any color) giving him his Octopus Hold from T2 as a single command grab replacing his normal db+1+2 Figure 4 Leglock. The Octopus Hold was not only way cooler but also a completely unbreakable 40 damage front throw, so it was exceptionally good.
    I liked his TTT2 version much more even tho airthrows are all severely nerfed in TTT2 (to account for Tag Assault increasing combo damage massively as well as making running airthrows much easier to connect) and I still regard TTT2 King as his best version ever, combo wise and otherwise as well. TTT2 did much to streamline his combo options from T6 after uf+1+2 and FC,df+2, and made df+4,3,4 work consistently as a wall combo (in T7 it also works but the damage from the last hit was heavily nerfed for no reason). He lost the old WS+2, now replaced by the homing WS+2,2 horizontal chops, but gained a new high crush high launcher in d+1+2, which imho made him more flexible.

    • @UltimateBallaPOM
      @UltimateBallaPOM ปีที่แล้ว +2

      Damn.
      You actually know your stuff, when you're not online fighting with everyone in the comments section 😂

  • @roku-casualenjoyer555
    @roku-casualenjoyer555 8 หลายเดือนก่อน +3

    The graphic/texture looks clean af

  • @davidparry5310
    @davidparry5310 ปีที่แล้ว +2

    1:38 Doing double Ali kicks into the 2 mid extension after d/f+2,1 guarantees a 1+4 unblockable, if I'm not mistaken. Based on my testing, the unblockable will clip a tech-rolling opponent just as they attain the crouched state, and the unblockable beats out all other wake-up options as well, with quick-rolling back being their only means of reducing the damage.

    • @mwkan772
      @mwkan772  ปีที่แล้ว

      I see
      thanks for the info dude

    • @munfurai8083
      @munfurai8083 หลายเดือนก่อน

      Actually, iirc, it was only if you did the single d3+4 2. Doing 2 Ali kicks would let them get out of it.

  • @GEORGIOSMGEORGIADIS4
    @GEORGIOSMGEORGIADIS4 ปีที่แล้ว +2

    These videos are so cool and informative man! Please keep them coming 😀😀

  • @XiaoGege
    @XiaoGege ปีที่แล้ว +15

    TBH, King is one of those characters that gets better and better in each Tekken game. Because there are some characters that are good in one Tekken game and then they become worse in the next game.
    I've always loved King since Tekken 3, but I never felt confident in playing him competitively until in Tekken 7, because Tekken 7 was when they improved his striking game. He borrowed moves from Armor King and has a proper running 3. Being too reliant on his throws made him feel like a close quarters character.

    • @mwkan772
      @mwkan772  ปีที่แล้ว +2

      so true
      he's even better in 8

    • @blonkski_2525
      @blonkski_2525 ปีที่แล้ว

      actually i'd say king was strongest in 5/DR and then again in 7. in t6 and ttt2 he was alright?(not sure about t6)/and pretty weak in ttt2 but not because of his fundamental tools, rather he did not perform well with the bound system. when they gave king the same tools ( + armor king f2,1), but with easier screw system, he was instantly a very strong character again

    • @XiaoGege
      @XiaoGege ปีที่แล้ว

      @@blonkski_2525 King got his WS+2,2 homing move in Tekken Tag 2 which was way better than his WS+2 in Tekken 6 that was only a 24 damage palm attack and only a counter hit launcher. His air throw and wall throw damage were his biggest nerfs in Tekken Tag 2 as to accommodate with the Tag Assault damage.

  • @RisingJericho
    @RisingJericho ปีที่แล้ว +3

    To give everyone perspective, "average, good" damage in Tekken 6/Tag 2 with one character is about 72-77. Going above that in open field with no Rage is pretty damn good.

    • @countdookie6987
      @countdookie6987 2 หลายเดือนก่อน

      The low average would be lower than 72. Iirc Armor King's average combo is between 67-73 without using his guaranteed unblockable as the ender. Lei and Lee also had lower damage in combos, only spiked up by walls, which is a totally different conversation. Baek and Hwoarang had pretty low dmg too, especially Baek that's why people always opt for a spike down for Oki or one guaranteed unscaled hit. The average is surprisingly similar to T7, but achieving over 70 damage in no wall no rage combos is way easier

  • @aryanburnwal2371
    @aryanburnwal2371 ปีที่แล้ว +4

    Df2,1 to df4,3 does work! It will whiff if you try it on small characters like leo here or xiaoyu but will work perfectly fine for medium to big sized characters

  • @nrostova5606
    @nrostova5606 ปีที่แล้ว +3

    I really think that t6 won't be uncrowned as the most broken in terms of damage. T6 rage is literally a free death combo for all characters

  • @wagnerwolf84
    @wagnerwolf84 11 หลายเดือนก่อน

    Up forward+ 1+2,if both pressed on the same frame,gives you instant burning nuckle

  • @foreveruseless1292
    @foreveruseless1292 ปีที่แล้ว +2

    Lol seeing burning knuckle so slow is so weird after getting used to it's tekken 7 timing

  • @munfurai8083
    @munfurai8083 หลายเดือนก่อน

    Oh wow, you even went for the hard combo off of hopkick with 4 dash f1 f222. Hitting isw is typically hard off of that one. THe more common one (that for some reason no one ever used) was f3, f1 f222 isw. Combos with King were finnikcy depending on who the character was. Vs small characters like with ch d/f 2 1, you couldn't do d/f 3 4, just 2 ali kicks d3+4 4 2.
    On bulkier general characters, ch ws 2 let you do b 2 1+2 for bound combos iirc, or even allowed you to do f222 as the ender. Same with fc d/f2. One nice change about TTT2 for King was making b2 1+2 more doable and by adding a f1 to let him get that, made the combo more guranteed and consistent.
    For his wall enders, typically you just did d/f 1 2 with either moonsault (1+4) or read they weren't going to techroll and just did ground throw. Something more uncommon though was doing bound at the wall, was anyone trying to do isw up close. It was harder, especially with using f222 to do it but it could be done even consistently if you practiced it. One King player that played online on 360 was named Biwakoking and he did it all the time.
    Often what you'd see King players do for oki was either mixing up either moonsalt, ground throw, or d/f 4 3 for pickups. Often most Korean King players would do the standard fc d/f2 combo, but instead end it with either GS or d/f 1 with fc d/f 2, d/b2, 2 1, f22 GS. Some would finish the f22 with f221 into d/f 1 for oki setups.

  • @TheKingOfSmoke79
    @TheKingOfSmoke79 ปีที่แล้ว +2

    Can you talk about Tekken 6 raven please 🙏🏾? I feel raven had alot going for him in that game but really underrated

    • @mwkan772
      @mwkan772  ปีที่แล้ว

      first t5 raven then t6 ^^

  • @ArmorKingTV21
    @ArmorKingTV21 ปีที่แล้ว

    King in this game although wasn't the greatest frame wise, made up for it in combo damage! Although I will say his bound moves looked cool, they were never too practical.

  • @xicozan5626
    @xicozan5626 ปีที่แล้ว

    O man i was waiting for this ❤❤ and maybe king tekken 7 tgo run? Pls BTW I am reversed ruler so I would like and learn how you play king ?

    • @mwkan772
      @mwkan772  ปีที่แล้ว

      I will try^^

    • @xicozan5626
      @xicozan5626 ปีที่แล้ว

      @@mwkan772 thx bro

  • @manjoshua4440
    @manjoshua4440 ปีที่แล้ว +1

    nice video dude

    • @mwkan772
      @mwkan772  ปีที่แล้ว

      Glad you enjoyed it

  • @joeyappiah792
    @joeyappiah792 9 หลายเดือนก่อน

    Anyone know where and how I can download tekken 6 on my pc?

  • @gettsum3545
    @gettsum3545 ปีที่แล้ว +1

    I say king tekken 6 has more damage of course back then rage was OP. Tekken 8 is creative. I’m not going to lie I miss king f221 and f222 they should have kept it

  • @therealyoku
    @therealyoku ปีที่แล้ว +1

    well he did steal armor king's moves in tekken 7

    • @mwkan772
      @mwkan772  ปีที่แล้ว

      yes..

    • @ongedierte3606
      @ongedierte3606 ปีที่แล้ว

      d+3 and f+2,1

    • @shvy100
      @shvy100 7 หลายเดือนก่อน +2

      now in tekken 8 he has AK's shadow lariat and shadow step 4 slide after doing jaguar run then 4

  • @CarlosPerez-jv2fz
    @CarlosPerez-jv2fz ปีที่แล้ว +1

    The move that knocks down on CH and normal hit is not B1, B1 gives combo on CH

  • @shads123
    @shads123 ปีที่แล้ว

    Thank you for this bro🫡

    • @mwkan772
      @mwkan772  ปีที่แล้ว +1

      my pleasure ^^