This is literally a GOD SEND. I hope you get everything you want in life. Whenever you have time though id love to learn how you made the things you didn't cover in this video though.
Hi. how can you make a character with a body and a camera on his head. To keep your head spinning with the camera. So that you can switch modes from the first and third person
Couldn't you use Godot's built in Lerp() function to interpolate the height during that 3-7 second window instead of making your own function? I assumed it would work with the Vector3
Whatever game you are going to make is gonna be so smooth, I can't wait.
Fantastic video, took me a bit to get my head around what your doing but its makes perfect sense. 👍
This is literally a GOD SEND. I hope you get everything you want in life. Whenever you have time though id love to learn how you made the things you didn't cover in this video though.
great contribution to the community bro thanks
This is really amazing
He's back again 😁😁😁😁
Hi. how can you make a character with a body and a camera on his head. To keep your head spinning with the camera. So that you can switch modes from the first and third person
🔥🔥🔥
Couldn't you use Godot's built in Lerp() function to interpolate the height during that 3-7 second window instead of making your own function? I assumed it would work with the Vector3
Yes you are right. But, with separate function, i can reuse that function without repeating the code. It avoid code redundancy and easier to read.
Yay!
Could you do a tutorial on animations?
🙌
Hello, can you help me develop the project?
can I ask what node type you are using for the adjustable mesh height? Is it a CSGbox or a MeshInstance?
It simply uses a box, and moves the vertical offset
@@retzerR Ah, okay! Thank you for the reply.
Can u do a unity tutorial pls