Too bad I didn't find this channel about six months ago. I've been using Maya since 2014, but I can tell that I'm going to learn a lot from it & make my models/textures look even better.
Thank you for your comment, Larry. Once you learn more about Arnold, the more you'll like it. At least that's how I feel! Keep an eye out for more tutorials. And if you want pre-release content, sign up for my news letter at academicphoenixplus.com :)
Thank you Auggy! I'm so happy to hear that. :D If you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. www.academicphoenixplus.com/
Thank you so much, William. I truly hope it was helpful. I'm planning on making more, so keep an eye out! By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. www.academicphoenixplus.com/
this tutorial is really awesome and helpful for the learners.........can you please post a tutorial which have the content like "rusted metal or wall cracks using arnold displacement map".......
Hi Krishna, thank you for your comment! I don't have a displacement map tutorial, but I do have something similar. This is how you can add rust using occlusion. th-cam.com/video/yYW9XwEFJOU/w-d-xo.html You can replace occlusion with any b/w map. I hope this clarifies! I will definitely look into the rusted metal/wall cracks using displacement map. that sounds fun! Thank you for the suggestion.
Thank you Nigel. There's a few more, then I'll be showing how to create realistic materials using the shader techniques. Keep an eye out! By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. :) www.academicphoenixplus.com/
Honestly the best channel for maya, so helpful 🙏 For some reason I don’t have Arnold when I start maya unless I go in the content browser and drag and drop any of the 3d object into my project and then Arnold just pops up very confusing and weird any idea why?
Thank you Cesar. There's a few more, then I'll be showing how to create realistic materials using the shader techniques. Keep an eye out! By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. :) www.academicphoenixplus.com/
Thanks love the tutorial..... I have material request to learn.... How can i add bump noise to specific part of object and leave rest to some other material like plastic/metallic?
Thank you for your support, Abrar. That's a good question! You want to use aiMix shader. I have a tutorial that explains it here! th-cam.com/video/NyhTLL2hvyk/w-d-xo.html I hope that helps. :)
What if I want to put a name above this mix... Do I have to create another mix (one channel with the name with transparency and other channel with the first mix)?
This tutorial is very useful and clear... but I've notice a little problem with the aiMix Shader... the render is perfect but the viewport2.0 is not showing the textures on the model anymore. Is it a known bug?
The viewport is great, but it's only a preview. Once the shaders get complicated (or textures are too large), the viewport can't handle it. It's pretty normal. :)
Can you make a video on Zbrush vs Maya in character modelling. And if Maya is really necessary for character modelling or not? or if we can just do it on Zbursh?
Your videos are life savers! Any idea how i can create velvet or satin using aistandard? I used to do it using miamaterial x but that's now obsolete thanks to Arnold.
Thank you Aberder! I truly appreciate your comment and I'm so glad it was helpful. :) By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. www.academicphoenixplus.com/
excuse me,do you know how to combine several smudge maps to one objet,and we connect the channel r to emission to create smudge effect, is that correct ?
Hello, Can you tell me how to connect more then two materials, like in other render engine has node called blend materials which allow us to blend many materials
Hi Sesuraj, there are several ways to mix more than two materials, but it depends what type of effect you are going for. aiMix is my favorite, but there are also other options. :)
@@AcademicPhoenixPlus thank you for your time, can you a tutorial on adding rust dust and other details with separate shaders putting together in blend material (mix shaders), bcz I am new to Arnold, thank you
I was wondering if you could tell me how I can make a Net using Maya's 2D texture cloth, where I can make just the Gap Color Transparent (clear). Do you have an idea on how I can achieve this? I'm trying to make a Basket with it where you see the wires and gaps in between. Cheers!
Cool! Try this: Make sure the color is white. Go to Transparency and attach the Cloth texture. U and V Color is white, U width and V Width are about .090. See if that is what you are looking for. Good luck!
Hi Dharamveer, You are trying to make the object glow but without the light? Or very little light? I would suggest using Arnold aiStandardSurface and using Emmisive. Crank up the weight, and your object will appear like it's glowing. Like this! th-cam.com/video/1MyoBjwIV64/w-d-xo.html Does that help?
Thank you for the suggestion! Milk is surprising hard to create since it's so translucent. Have you tried the Arnold preset? It has a milk shader. I'll add it to my list. :) By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. :) www.academicphoenixplus.com/
I'm glad it was helpful. Keep an eye out for more! By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter! www.academicphoenixplus.com/
Thanks for a great lesson. I have just one question - what kind of black magic should I practise to get me own "Isolate selection" button. There isn't any in my render view window of Maya 2018. It looks like this: cloud.mail.ru/public/NA8c/UJxsBm5Zw
Hi Rogue, thank you for your comment! You are rendering through the regular Render Window. Go under 'Arnold' menu at the top right, and you should see an Arnold render view. That's where you will find the Isolate Selection. Check out 0:43 in my video. I show you how to do it. I hope this helps!
OH, dang! After having worked with 3D max (pure evil) and Cinema 4D (fancy, but not so popular) I was forced to settle with Maya and still can't get used to Autodesk habit of shovelling functions of one menu all over the place. Thanks for lighting a torch in my dark cave. =)
Can't argue with that. Still I always have a feeling that all this "make you stronger stuff" in regards of autodesk producs - it's like sitting on a chair with glued pins and trying to squeeze comfort out of it. As I explore Maya I continuosly stumble upon these strange design abominations like the 2+ windows. I mean, you can't just switch on backface culling, no - you have to flip normals for it to work. And these two functions are in different ends of the menu ribbon. All in all it's not as atrocious as 3D max, but for me Cinema 4D was the pinnacle of usability. Heck, the MASH part of Maya is brilliant, so why all ther strange stuff. It's as if there is a particular guy in autodesk, whose sole purpose is to make us, users, stronger. He twist in his seat everyday with a mad smile and imagins even stranger things in the interface. I mean, if Maya becomes clear and easy the poor bastard will lose his job. =)))
I've been trying to do lighting in my college's projects in Arnold instead of mentalray and was surprised how good the results were ! Knowing how to use arnold shaders is a really helpful addition to that
Hi i know this isn't completely related but i'm struggling and figured you might know, i'm trying to export my model which uses MixShader materials throughout with an FBX file and i keep getting an error saying the plug in can't support MixShader files? Can you not export Mix Shader files with FBX then, was hoping you would have some insight thanks
That's a good question. Mix Shaders are old run by Arnold renderer, and probably just maya. However, other softwares have their own mix shaders, so you would have to learn their method of creating something similar. FBX can support direct texture files, but I haven't seen complicated nodes/shaders being transferred to other software. Where are you trying to transfer your textures?
@@Yiannio222 Try this tutorial that I found. It shows you how to blend materials. Not exactly the same as Maya, but close. I hope this helps! th-cam.com/video/1unewtjnSkQ/w-d-xo.html
Thank you very much ! Could you help me show me how to put Specular into Vray in Maya...? I used Vray 3.1 and Maya 2014... I hear Vray 3.6 in Maya 2018 has Specular....but I not sure... My English not good, i am so sorry...
@@AcademicPhoenixPlus can u please make a video on making all the maps in photoshop. Specularity map,bump map, normal map, displacement map etc. All kinds of maps in one video.
Thank you for your feedback! I'm glad you find these helpful. I'm going to continue working on this series, so keep an eye out for more! By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter! www.academicphoenixplus.com/
alSurface no longer works with Arnold 5. There is currently no plans to create a version that will work either since the new shaders brought in nearly all of alSurface's functionality.
Arnold's Mix shader is awesome once you know how to use it. :) By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter! www.academicphoenixplus.com/
You are very welcome, Akash. I hope it was helpful! By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. www.academicphoenixplus.com/
Thank you! Keep an eye out for more. :) By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter! www.academicphoenixplus.com/
Thank you for your comment, Nai. I truly appreciate it! By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. www.academicphoenixplus.com/
Can't get enough watching... Your channel is a gem mine
Thank you! :D
Really excellent tutorial! Thank you. Coming from Mental Ray and learning Arnold so this was really helpful. Arnold is soooo much better.
Trust me, Fran Power, I know how you feel. Now that I use Arnold, Mental Ray feels so clunky! Arnold is very powerful. :)
the best tutorials , long live Academic Phoenix Plus , wish you all the best
You are too sweet Ummet. Thank you for your support!!
Your tutorials are awesome! You're a natural teacher :) so easy to understand
Thank you so much caramel coffee! That really means a lot (and love your name!)
Just perfect and not overwhelming for getting started! Love from India
Glad you liked it! Thank you for watching :)
Too bad I didn't find this channel about six months ago. I've been using Maya since 2014, but I can tell that I'm going to learn a lot from it & make my models/textures look even better.
You are going to love Arnold's rendering and shaders! They are very powerful and FAST!
Thank you this was super helpful to something i didnt know as a 3d artist and some of the slight change made in the shader system. Thank you.
Thank you for your comment, Larry. Once you learn more about Arnold, the more you'll like it. At least that's how I feel!
Keep an eye out for more tutorials. And if you want pre-release content, sign up for my news letter at academicphoenixplus.com :)
I've been having trouble with using aiRange and this video helped me a ton. Big thanks, you're awesome.
Thank you Auggy! I'm so happy to hear that. :D
If you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. www.academicphoenixplus.com/
Fantastic tutorial, i would love to see more!
Thank you so much, William. I truly hope it was helpful. I'm planning on making more, so keep an eye out!
By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. www.academicphoenixplus.com/
OMG you're just great, greetings from mexico. I've learned so much from your videos.
So glad to hear that! Thank you! :)
We need more advance tutorials on arnold shader. Thank you very much. Ma’am for this.
Yesa I want 1 million content on this channel😍
Your voice is so nice to listen to.
That's very kind of you to say, Concept! :)
this tutorial is really awesome and helpful for the learners.........can you please post a tutorial which have the content like "rusted metal or wall cracks using arnold displacement map".......
Hi Krishna, thank you for your comment! I don't have a displacement map tutorial, but I do have something similar. This is how you can add rust using occlusion. th-cam.com/video/yYW9XwEFJOU/w-d-xo.html You can replace occlusion with any b/w map. I hope this clarifies! I will definitely look into the rusted metal/wall cracks using displacement map. that sounds fun! Thank you for the suggestion.
your tutotrials are perfect
Thank you Nigel. There's a few more, then I'll be showing how to create realistic materials using the shader techniques. Keep an eye out!
By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. :) www.academicphoenixplus.com/
Academic Phoenix Plus thanks !!! Because I'm trying to improve in arnold and your tutorials are easy to follow and learn alot. Keep it up!!!
Honestly the best channel for maya, so helpful 🙏
For some reason I don’t have Arnold when I start maya unless I go in the content browser and drag and drop any of the 3d object into my project and then Arnold just pops up very confusing and weird any idea why?
Great video series about Arnold. Many thanks!
Thank you Cesar. There's a few more, then I'll be showing how to create realistic materials using the shader techniques. Keep an eye out!
By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. :) www.academicphoenixplus.com/
Thanks love the tutorial.....
I have material request to learn....
How can i add bump noise to specific part of object and leave rest to some other material like plastic/metallic?
Thank you for your support, Abrar. That's a good question! You want to use aiMix shader. I have a tutorial that explains it here! th-cam.com/video/NyhTLL2hvyk/w-d-xo.html
I hope that helps. :)
What if I want to put a name above this mix... Do I have to create another mix (one channel with the name with transparency and other channel with the first mix)?
i love your tutorials! congratz :D
Thank you for your awesome support, Fernando! Comments like yours makes me want to keep creating videos. :)
This tutorial is very useful and clear... but I've notice a little problem with the aiMix Shader... the render is perfect but the viewport2.0 is not showing the textures on the model anymore. Is it a known bug?
The viewport is great, but it's only a preview. Once the shaders get complicated (or textures are too large), the viewport can't handle it. It's pretty normal. :)
So clear and concise. Thanks so much.
Short but very helpful! Thank u very much!
Short and sweet! :) You are very welcome, Jazztag. Thank you for watching!
Can you make a video on Zbrush vs Maya in character modelling. And if Maya is really necessary for character modelling or not? or if we can just do it on Zbursh?
any tips on creating height/ bump difference between the two materials?
Really good tutorial, it's just the stuff I need to know to make my chameleon character change colour. Thx.
That's a fantastic idea! If you want to make your chameleon disappear, try this tutorial! :) th-cam.com/video/oaHJi3IOs5g/w-d-xo.html
Your videos are life savers! Any idea how i can create velvet or satin using aistandard? I used to do it using miamaterial x but that's now obsolete thanks to Arnold.
Just epic! thank you so much!
Thank you Aberder! I truly appreciate your comment and I'm so glad it was helpful. :)
By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. www.academicphoenixplus.com/
Excellent tutorials
excuse me,do you know how to combine several smudge maps to one objet,and we connect the channel r to emission to create smudge effect, is that correct ?
믹스쉐이더 튜토리얼이면 믹스쉐이더에 집중되어야할텐데 ainoise랑 애니메이션거는걸 보여주면 어떡해요 mix mode에서 add로 하면 뭐가 다른지 좀 설명듣고싶었는데! 빡취넴 에미넴
Hello, Can you tell me how to connect more then two materials, like in other render engine has node called blend materials which allow us to blend many materials
Hi Sesuraj, there are several ways to mix more than two materials, but it depends what type of effect you are going for. aiMix is my favorite, but there are also other options. :)
@@AcademicPhoenixPlus thank you for your time, can you a tutorial on adding rust dust and other details with separate shaders putting together in blend material (mix shaders), bcz I am new to Arnold, thank you
I was wondering if you could tell me how I can make a Net using Maya's 2D texture cloth, where I can make just the Gap Color Transparent (clear). Do you have an idea on how I can achieve this? I'm trying to make a Basket with it where you see the wires and gaps in between.
Cheers!
Cool! Try this: Make sure the color is white. Go to Transparency and attach the Cloth texture. U and V Color is white, U width and V Width are about .090. See if that is what you are looking for. Good luck!
I m. Try to make gloom effect but mesh light does not give me that effect i want object to be glow.. Can you tell me the process
Hi Dharamveer, You are trying to make the object glow but without the light? Or very little light? I would suggest using Arnold aiStandardSurface and using Emmisive. Crank up the weight, and your object will appear like it's glowing. Like this! th-cam.com/video/1MyoBjwIV64/w-d-xo.html Does that help?
Nice Tutorial... I am facing a problem in making milk shader in arnold..can u plz make one tutorial regarding how to create milk shader in arnold.
Thank you for the suggestion! Milk is surprising hard to create since it's so translucent. Have you tried the Arnold preset? It has a milk shader.
I'll add it to my list. :)
By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. :) www.academicphoenixplus.com/
Thank you will try the Preset
HOW TO SEE/edit KEYS OF THESE aiRange Shader/NODE IN GRAPH EDITOR TO EDIT TIMING ETC.
Thank you so much this was so helpful.
Glad it was helpful, Rohan! 😀
very useful tutorial, great, thanks a lot
I'm glad it was helpful. Keep an eye out for more!
By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter! www.academicphoenixplus.com/
aiMixShader can blend 2 materials. What if we want to add more materials in one object?
You can keep adding more and more mixes if you like. I have something similar here: th-cam.com/video/NyhTLL2hvyk/w-d-xo.html
hey could u pls tell me how to set a light's in Arnold render
I have a whole series on this subject, Abi. I hope this helps! th-cam.com/video/odcfxF-OpsY/w-d-xo.html
Thanks for a great lesson. I have just one question - what kind of black magic should I practise to get me own "Isolate selection" button. There isn't any in my render view window of Maya 2018. It looks like this: cloud.mail.ru/public/NA8c/UJxsBm5Zw
Hi Rogue, thank you for your comment!
You are rendering through the regular Render Window. Go under 'Arnold' menu at the top right, and you should see an Arnold render view. That's where you will find the Isolate Selection. Check out 0:43 in my video. I show you how to do it. I hope this helps!
OH, dang! After having worked with 3D max (pure evil) and Cinema 4D (fancy, but not so popular) I was forced to settle with Maya and still can't get used to Autodesk habit of shovelling functions of one menu all over the place. Thanks for lighting a torch in my dark cave. =)
It's really strange that there are now 2+ windows to get a render. It takes a bit of practice, but it'll make you stronger. ;)
Can't argue with that. Still I always have a feeling that all this "make you stronger stuff" in regards of autodesk producs - it's like sitting on a chair with glued pins and trying to squeeze comfort out of it. As I explore Maya I continuosly stumble upon these strange design abominations like the 2+ windows. I mean, you can't just switch on backface culling, no - you have to flip normals for it to work. And these two functions are in different ends of the menu ribbon. All in all it's not as atrocious as 3D max, but for me Cinema 4D was the pinnacle of usability. Heck, the MASH part of Maya is brilliant, so why all ther strange stuff. It's as if there is a particular guy in autodesk, whose sole purpose is to make us, users, stronger. He twist in his seat everyday with a mad smile and imagins even stranger things in the interface. I mean, if Maya becomes clear and easy the poor bastard will lose his job. =)))
thank you this was so helpful !
You are very welcome, Love! :)
This is very helpful !
Don't you love it? Arnold is very powerful once you learn how to use the nodes!
I've been trying to do lighting in my college's projects in Arnold instead of mentalray and was surprised how good the results were !
Knowing how to use arnold shaders is a really helpful addition to that
I agree, Niranjan! It's pretty amazing how nice the results ends up being. :)
very good tutorial!
Thank you very much, Drawtist. I’m glad it was helpful!
Hi i know this isn't completely related but i'm struggling and figured you might know, i'm trying to export my model which uses MixShader materials throughout with an FBX file and i keep getting an error saying the plug in can't support MixShader files? Can you not export Mix Shader files with FBX then, was hoping you would have some insight thanks
That's a good question. Mix Shaders are old run by Arnold renderer, and probably just maya. However, other softwares have their own mix shaders, so you would have to learn their method of creating something similar. FBX can support direct texture files, but I haven't seen complicated nodes/shaders being transferred to other software. Where are you trying to transfer your textures?
@@AcademicPhoenixPlus Thanks for the quick reply! Just into Unreal, i'm trying to learn how to export models from maya to game engines.
@@Yiannio222 Try this tutorial that I found. It shows you how to blend materials. Not exactly the same as Maya, but close. I hope this helps! th-cam.com/video/1unewtjnSkQ/w-d-xo.html
@@AcademicPhoenixPlus I'll check it out thanks !
SO HELPFUL THANK YOU SO MUCH
You are very welcome Lulu! Arnold is very powerful when you learn how to use it. :)
How to use image as alpha
I have a tutorial on just that, Akshay! Here you go. Hope it helps! :) th-cam.com/video/6bUoH_QCy7U/w-d-xo.html
Thank you very much ! Could you help me show me how to put Specular into Vray in Maya...? I used Vray 3.1 and Maya 2014... I hear Vray 3.6 in Maya 2018 has Specular....but I not sure... My English not good, i am so sorry...
Oh, i has solved problemt with my teacher...
Looks like you figured it out! :)
U doing a great job.
Thank you for watching and for your comment!
@@AcademicPhoenixPlus can u please make a video on making all the maps in photoshop. Specularity map,bump map, normal map, displacement map etc. All kinds of maps in one video.
please, continue with AI shaders tutorials, it's helping me a lot
Thank you for your feedback! I'm glad you find these helpful. I'm going to continue working on this series, so keep an eye out for more!
By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter! www.academicphoenixplus.com/
Hello I am using alshader for arnold 5 but alsurface looked red Matte , any help ?
alSurface no longer works with Arnold 5. There is currently no plans to create a version that will work either since the new shaders brought in nearly all of alSurface's functionality.
You'll have to convert the aiSurface to aiStandardSurface. (sometimes arnold provides a button that will flip it for you). I hope that helps!
so helpful ! so you can make video about nodeshader explanting .
Once you understand the mix shader, it's so easy to create some fun stuff! :D
Academic Phoenix Plus oh yep i got mix shader 👍🏿👍🏿
great tutorial, best explained. +rep
Thank you!! I'm happy you found it useful. :)
Thank you
You are very welcome, Nadir! I hope it's helpful. :)
Thank you Sooooo much ;-)
Great video;-)))
You are very welcome, Chris. There is so much you can do with Arnold's shaders. I hope it was helpful!
Thanks for tutorial it help me
Arnold's Mix shader is awesome once you know how to use it. :)
By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter! www.academicphoenixplus.com/
I did
real helpful
I'm glad you think so Rahm. Thank you!
thanks for make tutorial
thank you so much
You are very welcome, Akash. I hope it was helpful!
By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. www.academicphoenixplus.com/
thanks alot
Thank you TEFO!
cool!
Thank you! Keep an eye out for more. :)
By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter! www.academicphoenixplus.com/
Great tutorial keep going more beauty lady
Thank you for your comment, Nai. I truly appreciate it!
By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. www.academicphoenixplus.com/
Hearts:}
❤️ ❤️
you're so cool girl, i like you) how you doing))