when looking up the coh3/coh2 stats its good to see the player numbers on coh 3 catching up on coh 2, finally. (top 200 players) this game is getting its stride.
@@adikonas1978 when a bunch of new commanders come out you tend to fool around more than when the meta is settled. its only natural. though, he did miss a couple of fundamentals.
They don't get any of the benefits other infantry get from it. They also get increased upkeep and population so they have less power density than a 5 squad with 2 lmgs. VSL is pretty bad if you are going pgrens imo.
Due to the way flamethrowers work in general, spacing matters a lot for the flammpanzer's damage but if something is remotely bunched up it'll die very quickly. it remains a very good vehicle into rangers due to having 2MGs buffed by BG plus flamethrower.
I thought the Funkpanzerwagen was able to generate munitions (at vet 1 -2 -3) !!? I watched the replay in it's entirety and felt like that Haxses* Funkpanzerwagen ability wasn't working...
Yeah Stuarts suck, they're an expensive waste of fuel as we saw in this game. Crusaders are decent but you need three to four of them to make them effective. I think Olvadi would have been better off with Crusaders or Grants in this match, Matildas are just too slow when facing highly mobile DAK players.
Interesting to see people's opinions on stuarts. I know a number of quite high elo players that love them, so maybe it's personal preference. The answer is probably because grants got a huge buff last patch and are just really strong right now so it makes sense to try to rush them asap.
@@Haxses. Yeah any fuel spent in T2 has to be carefully considered, feels like the real Brit power spike is when you get T3 up and get Grants or Crusaders out. My issue with Stuarts is they need a big investment - not only in terms needing to get a couple out to justify the requisition cost but you then need Light Vehicle Training to make them actually hit stuff. Otherwise the gunner goes into full Stevie Wonder mode.
I am just wondering when relic will balance rangers. They are easily the strongest unit in this game they dont die they vet very quickly the usual 3 of them can roam everywhere in the map deleting everything they set their eyes on
They're strong but you can rest easy knowing you won't see tanks anytime soon and allows you to double down on anti infantry without too much worry. you also have to factor in the reinforce cost and time making them very slow to get back in action. Model losses are a huge cost.
@@mr_ako662 then you'll know that axis have the best supression tools in the game. That's all you need to counter rangers. Yes, they're a good unit, but what about Guastatori? You can't even counter them with supression as they have free smoke. I would argue they are stronger in many situations
Shouts out to Helios, i used to duo with him around when the game came out. He's a nice guy, along with Olvadi! Thanks for the cast Tightrope
when looking up the coh3/coh2 stats its good to see the player numbers on coh 3 catching up on coh 2, finally. (top 200 players) this game is getting its stride.
That caused me to go have a look. Automatch players in the last 24 hours is higher in COH3 now (COH2 still higher for full week and month)
Yeah I've been keeping an eye with the hope of seeing that happen. Need more of it though.
@@SvalbardSleeperDistrict small steps. We'll get there eventually 😃
Greatest tiger ever :p
some nice rank 2000 plays, lol.
@@tyhy1 the blue one played like shit whole game
@@adikonas1978 blue kept them in the game while teal was hovering 30 pop army.
@@adikonas1978 when a bunch of new commanders come out you tend to fool around more than when the meta is settled. its only natural. though, he did miss a couple of fundamentals.
Maybe a bit of overconfidence :p.
Still weird seeing triple PG builds without vet squad leaders
Yeah, especially when you get the with the extra weapon from scavenging
@@tightropegaming It's easy to destroy the scalvage before it gets used
They don't get any of the benefits other infantry get from it. They also get increased upkeep and population so they have less power density than a 5 squad with 2 lmgs. VSL is pretty bad if you are going pgrens imo.
The DAK vehicles auto-repairing while capping points is just peak CoH3. What on earth were Relic thinking?!
Really is. I hate the auto repair and repair while moving.
John didn't go for tanks at all. Not sure why he did that; you can't just rely on bazookas and win.
@@dudeguybro yeah very risky strategy. I get that the Hellcat is ass in the current meta but you really need it in the late game.
29:10 - Immaculate AT gun synergy. 😱✨
Why it takes so long for a flame tank to kill one single model of rangers ?
Due to the way flamethrowers work in general, spacing matters a lot for the flammpanzer's damage but if something is remotely bunched up it'll die very quickly. it remains a very good vehicle into rangers due to having 2MGs buffed by BG plus flamethrower.
health buff from vet + inf sup upgrade + rangers base per model hp is high
I thought the Funkpanzerwagen was able to generate munitions (at vet 1 -2 -3) !!?
I watched the replay in it's entirety and felt like that Haxses* Funkpanzerwagen ability wasn't working...
It doesn't show in your munitions over time income. It arrives in a lump every minute. Also this replay mod is weird with how it shows income.
@@tightropegaming Ooh ok, thx for the quick answer Tighrope !
Have a nice week.
Glad axis won that they fought so much harder its ridiculous how crap the marders are vs vehicles and the rangers noob rape
tiger throw
Why don't most brit players ever make crusaders and Stuart's?
cos stuarts are hot garbage unfortunately and to add insult to injury you're paying to tech into them.
Yeah Stuarts suck, they're an expensive waste of fuel as we saw in this game. Crusaders are decent but you need three to four of them to make them effective. I think Olvadi would have been better off with Crusaders or Grants in this match, Matildas are just too slow when facing highly mobile DAK players.
Interesting to see people's opinions on stuarts. I know a number of quite high elo players that love them, so maybe it's personal preference. The answer is probably because grants got a huge buff last patch and are just really strong right now so it makes sense to try to rush them asap.
@@Haxses. Yeah any fuel spent in T2 has to be carefully considered, feels like the real Brit power spike is when you get T3 up and get Grants or Crusaders out. My issue with Stuarts is they need a big investment - not only in terms needing to get a couple out to justify the requisition cost but you then need Light Vehicle Training to make them actually hit stuff. Otherwise the gunner goes into full Stevie Wonder mode.
I am just wondering when relic will balance rangers. They are easily the strongest unit in this game they dont die they vet very quickly the usual 3 of them can roam everywhere in the map deleting everything they set their eyes on
lol. Did you watch the game?
@@LordOfSevenLemons I am playing it
They're strong but you can rest easy knowing you won't see tanks anytime soon and allows you to double down on anti infantry without too much worry.
you also have to factor in the reinforce cost and time making them very slow to get back in action.
Model losses are a huge cost.
They are broken yes. USF in general is a bit weak at the moment though, so the unit is a crutch.
@@mr_ako662 then you'll know that axis have the best supression tools in the game. That's all you need to counter rangers. Yes, they're a good unit, but what about Guastatori? You can't even counter them with supression as they have free smoke. I would argue they are stronger in many situations
This map is not suited for coh3, very claustrophobic, with no chance to flank, semois is perfect for coh3
There is tons of space for flanking here, and there was tons of flanking in this match.