Cinematic Lighting in Unreal 5 (Tutorial)

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  • เผยแพร่เมื่อ 16 ก.ย. 2024
  • Have a look at how to do some cinematic fog and lighting in Unreal to achieve a very Spielberg look all in Unreal 5.
    Tutorial and Other Downloads: f40.gumroad.com/
    Join Unreal Animation Discord server: / discord

ความคิดเห็น • 31

  • @peterallely5417
    @peterallely5417 2 ปีที่แล้ว +27

    Bro hit ctrl + 1 and save a view bookmark for your main angle and hit 1 to snap back to that view whenever you need to get back there. Changed my life. You can map as many as you like (ctrl + 2, 3, 4 etc)

    • @3d_Something
      @3d_Something  2 ปีที่แล้ว +2

      Yes I know the bookmarks, I just had a cine camera sitting in my main shot that I can switch to instead

    • @davidvaldovinos9586
      @davidvaldovinos9586 2 ปีที่แล้ว +1

      literally saved me so much time. DIDNT KNOW! thank you kind sir!

    • @dark11demon11
      @dark11demon11 2 ปีที่แล้ว

      wow I didn't know

  • @matthewforgrave1533
    @matthewforgrave1533 ปีที่แล้ว +2

    This scene looks incredibly good, amazing work.

  • @miguelmateoarce9588
    @miguelmateoarce9588 9 หลายเดือนก่อน +1

    this is what i needed, great video, great information!

  • @kashancadstudio4614
    @kashancadstudio4614 10 หลายเดือนก่อน +1

    amazing work.

  • @harikrishnan_g
    @harikrishnan_g 8 หลายเดือนก่อน +1

    Nice video dude.. well explained

  • @famesaro65
    @famesaro65 2 ปีที่แล้ว +2

    nice video thank you for sharing

  • @user-xc1pn5rk3m
    @user-xc1pn5rk3m ปีที่แล้ว +1

    very cool, thanks. amazing

  • @seboat
    @seboat ปีที่แล้ว +2

    Nice!

  • @ChalJawan
    @ChalJawan ปีที่แล้ว +1

    Very helpful, thanks.

  • @3dchick
    @3dchick 2 ปีที่แล้ว +1

    Awesome, thank you!!!

  • @Chetan_Hansraj
    @Chetan_Hansraj 2 ปีที่แล้ว +1

    Super thanks

  • @Cloroqx
    @Cloroqx ปีที่แล้ว +1

    It'd be better to set the blue temperature from the Directional Light. Doing it in the PostProcess generates an 8bit LUT that is applied to your entire scene, and it breaks HDR.

    • @3d_Something
      @3d_Something  ปีที่แล้ว

      Or ideally you export a EXR sequence without the tonemapper or post process and grade it in something like resolve. Although I was aiming for more of the standard user who would be creating content for TH-cam so not as big a deal

  • @牛头人战士-q4h
    @牛头人战士-q4h ปีที่แล้ว +1

    讲得很不错哦

  • @liyuubds6098
    @liyuubds6098 2 ปีที่แล้ว

    Love your content! btw when are you planning to get these assets on marketplace?

  • @TheChrisNong
    @TheChrisNong ปีที่แล้ว

    Hi! Do I need to build lighting before rendering a cinematic? thanks

    • @3d_Something
      @3d_Something  ปีที่แล้ว +1

      In this example i did not build any lighting because Lumen is realtime.

  • @whynotstudiogames2490
    @whynotstudiogames2490 ปีที่แล้ว

    Hey bro! I've got your HQSky from gumroad and the shader is broken :( a lot of params and textures dont match or are missing. Can you help me? Maybe I'm not importing it correctly or something...
    Thanks a lot!

    • @3d_Something
      @3d_Something  ปีที่แล้ว

      Hmm, let me check it out and see if it needs updating

    • @3d_Something
      @3d_Something  ปีที่แล้ว

      Make sure you migrate the entire HQ sky Folder, you might also need to enable the volumetrics plugin.

  • @Clemyfourtwenty
    @Clemyfourtwenty 2 ปีที่แล้ว

    where do I watch these movies? omg

  • @Recuper8
    @Recuper8 2 ปีที่แล้ว

    If you don't mind, what is the income earnings potential for "the unreal's marketplace"? I really want to learn UE5, so I'm looking for incentives to make me take the plunge. Thanks for your videos (I'm subscribed)!

    • @3d_Something
      @3d_Something  2 ปีที่แล้ว

      No idea, don’t have anything on the marketplace, this pack will be a bit of a test.

    • @Recuper8
      @Recuper8 2 ปีที่แล้ว

      @@3d_Something thanks for the reply. Good luck!

  • @dpredie
    @dpredie 2 ปีที่แล้ว +1

    First!

  • @SuperlativeCG
    @SuperlativeCG 2 ปีที่แล้ว +1

    That's the way I like it.