It would of been a cool detail if Skavenblight appeared "Kavzar" to all non skaven factions until you actually discovered their presence within. Black Crag changes names if you capture it as the dwarfs so it's not without precedent.
@@Maharaja_of_Punjab Kavzar and Tylos are both the same area of skavenblight, just with different names depending on the source or culture. It has several other names as well. If im not mistaken Kavzar is the dwarf name for it and Tylos would be the empire one
You need a mod for it to automatically change afaik. When you occupy it as Dwarfs it still has the old name. The main city building chain just has the proper city name on it.
Is not a rat entitled to the profit of his own slave-things? "No!" says the seer-thing from Pestilence! "It belongs to the Horned Rat!" "No!" says the engineer-tail from Skryre! "It belongs in my workshop-lab!" "No!" says the mutant-tamer from Moulder! "It belongs in my mouth-stomach!" But I build-made something different-secret. I made... Rat-pture. Meanwhile: Noctilis: "...I told you idiots not to leave unanimated corpses lying around, or we'd get rats. Now look. LOOK. Where's my golf club."
Foolish dead-thing, the best science-sorcery of Skryre and Moulder course through my veins! Fire! Electricity! BEEEES! And look-see, my sequel is a Rat Ogre with a warp grinder on his hand.
When your name is literally craventail and a crazy white dwarfy boi with a big fxxkoff axe is knocking at your door. With said fxxkoff axe. Vigorously.
Further, non-exhaustive list of Skaven Undercities that didn't quite work out for mysterious-inexplicable reasons: -Rapture -Columbia -Los Angeles Vault -The Zone of Alienation -Island Iffish -Solomon Base -Death Star -Other Death Star -NERV HQ -Laputa -Rokkenjima -Atlantis -Ry'leh
if 3 humans, 1 dwarf and 1 skinny elf can ruin most of the skavens operations by sheer quile and somewhat luck then anyone should be able to exterminate the skavens with no problems at all.
What if Skaven could build fake cities in ruins? For example, something like a guaranteed ambush for the enemy army, that will also debuff them, or just a bomb trap, that will severely damage units or even kill the weak ones.
It'd be fun if Skaven would be changed to be able to *only* build undercities, with the top city actually being ruined and settleable by other factions, without necessarily discovering the Skaven undercity. Also having armies in underway-mode should keep them hidden, with just a chance to spot them. Would be unbalanced? Yes. Do I care? No. Sometimes you gotta throw balance out of the window. Especially if it's a fantasy setting and the game is mostly played in singleplayer or co-op. There's literally no competitive "grand campaign" tournament, so why care?
Well not exactly. I would rather not run around hunting skaven and them randomly burning my settlements because they are invisible. If it's so unbalanced that literally every campaign turns into "skaven pain" then I won't be playing that game, lol.
Obviously it'd need modifiers that increase Skaven detection etc. Also other typical Skaven characteristics could be added, like a lot of infighting and keeping it much harder for Skaven to keep a coherent and united empire. Also beating Undercities shouldn't be done via "remove Undercity" button, or by burning down the city on top, but maybe through a new type of battlemap. Thing is, Skaven are ridiculously overpowered and they are literally too numerous to be defeated. The only thing holding them back is extreme internal competition. And that should be the thing that should keep them from running over the world. Skaven *should* be a pain in the a'' when they pop up. But here another layer could be implemented, like, say, growth. Skaven populace grows at significant speeds, if a population gets too big, they begin to kill each other or weaker clans get exiled. So, instead of Skaven corruption, have Skaven cities throw out relatively weak armies of clanrats, slaves and few numbers of specialized units, when pop reaches critical mass. This could be turned into a dice-game for the Skaven as well, with there not being a guarantee that the "surplus" Skaven go up to the surface, but start an immediate battle for the control over the undercity, with a general "loyalty" modifier, of the faction holding the city making an uprising more or less likely. Therefor 'punishing' Skaven factions that are expanding 'too fast' by not being able to stay in control, causing a lot more infighting within the Skaven and thus protecting the other factions to be overrun way too soon. This could turn growth for the Skaven into a boon and a curse at the same time. They'd be able to build up fast, but if they cannot keep control their faction would collapse, for another Skaven faction to arise and suffer the same fate again.
@@VulpesChama They could use the new like, survival type battles for the Undercities, like you have to push an army down into it, pressing forward against hordes of enemies, until you reach like the centre of it, and have to either defeat something, or like, protect some type of sapper unit that'd set bombs on it or something. Then again, I don't actually know the reception of the Survival battle type yet, since I haven't played it myself at the moment, but it's a nice idea
I do agree skavern cities should be undercity only, would be really awesome and make them feel far more like skavern. Having to ''share'' land with every other race. You would need a very different set of victory objectives. And some after battle options so when you win a battle at a town you sack and establish undercity.
Thinking about how in AOS the skaven tried tunneling into an enemy city and accidentally tunneled to the bottom of an ocean, flooding skavenblight and draining an ocean because a few rats didn't do the maths for engineering the right way
and then a few others accidentally burrowed into Nagash's black pyramid in AOS, causing the Necroquake and ironically saving the mortal realms from his control. and lore implies the chaos gods 'guided' that, so it was like Khorne, Nurgle, and Tzeentch looked at those Skaven like "hey, check it out, they're gonna do something stupid. GHR, you seein this? your dudes are gonna fuck Nagash again."
The Skaven have just as much stealth as I do, in video games Also Me, Wears the Brightest fucken colours and make myself as a beacon, You got to be Kairos "fucken" fate weaver to miss me (he's blind to the present)
Undercities are only useful around mid-game, because the corruption will be spread around so much that it won't be immediately clear if a settlement is actually ruins, so against an actually intelligent player you can do some trickery. They might prepare a big army only to find a place uninhabited, but won't want to instantly take it cause you might be hiding next door or right by it.
0:10 that reminds me of that old documentary about lemmings migrating en masse, and committing suicide by jumping into the sea...anybody else remembers it? 🤔
I mean, not to be a bore, but doesn't Altdorf have a river going through it? Why waste all those rockets when you can just literally flush out the rats?
Imho it is a missed opportunity, that Skaven can not live exclusively underground, if necessary, like just find all their above ground settlements and armies and suddenly the million of skaven living in undercities just disappear and don't matter... like that is not really lore accurate.
*PAIN*
R-RAT
the mole people of Vegas know this pain after a light drizzle.
Skaven have an under-city in a deep-fryer.
Kazak fried chicken (Skaven)
It would of been a cool detail if Skavenblight appeared "Kavzar" to all non skaven factions until you actually discovered their presence within.
Black Crag changes names if you capture it as the dwarfs so it's not without precedent.
I thought it's old name was Tlyos?
@@Maharaja_of_Punjab Kavzar and Tylos are both the same area of skavenblight, just with different names depending on the source or culture. It has several other names as well. If im not mistaken Kavzar is the dwarf name for it and Tylos would be the empire one
You need a mod for it to automatically change afaik.
When you occupy it as Dwarfs it still has the old name. The main city building chain just has the proper city name on it.
Is not a rat entitled to the profit of his own slave-things?
"No!" says the seer-thing from Pestilence! "It belongs to the Horned Rat!"
"No!" says the engineer-tail from Skryre! "It belongs in my workshop-lab!"
"No!" says the mutant-tamer from Moulder! "It belongs in my mouth-stomach!"
But I build-made something different-secret.
I made...
Rat-pture.
Meanwhile:
Noctilis: "...I told you idiots not to leave unanimated corpses lying around, or we'd get rats. Now look. LOOK. Where's my golf club."
Foolish dead-thing, the best science-sorcery of Skryre and Moulder course through my veins!
Fire! Electricity! BEEEES! And look-see, my sequel is a Rat Ogre with a warp grinder on his hand.
I love it!
Hahaha, that Bioshock reference is awesome XD great job
I fucking love Skaven swearing. How they repeat cuss words-words and such.
“Out of the frying ruins and into the warpfire” Tretchs last words before being moved into Warhammer 3s campaign
would be funny if they buffed the shit out of him lol.
When your name is literally craventail and a crazy white dwarfy boi with a big fxxkoff axe is knocking at your door.
With said fxxkoff axe.
Vigorously.
"fuck-fuck" never gets old.
Skaven: Life is cheap but existence is pain
Got an event for khorne where they dumped hundreds of barrels of blood down the sewer drains
Further, non-exhaustive list of Skaven Undercities that didn't quite work out for mysterious-inexplicable reasons:
-Rapture
-Columbia
-Los Angeles Vault
-The Zone of Alienation
-Island Iffish
-Solomon Base
-Death Star
-Other Death Star
-NERV HQ
-Laputa
-Rokkenjima
-Atlantis
-Ry'leh
-Halo Ring
-Black Stone Fortress
-The Event Horizon
-The Darkest Dungeon
-Citadel
-Lesser Ark
-Barad-dûr
-Pathos-II
City 17 colony, now complete with crab rats
-Russia
-Ohio
-Detroit
-Zone 51
-North Korea
-the zone from the stalker series
-cadia (CADIA STANDS)
-the krusty krab
-tarkov distrect from eft.
if 3 humans, 1 dwarf and 1 skinny elf can ruin most of the skavens operations by sheer quile and somewhat luck then anyone should be able to exterminate the skavens with no problems at all.
One tree
One crazy priest
One engineer
One tree and
One fire junkie
@@Jester4460 Now, you can replace 'fire junkie' with necromancer
@@lacijuhos7613nah, "goth dommy mommy gf", considering how she flirts with poor Saltzpyre
You achieved to make giant purrulent rats seem funny and cute...... congratulation
What if Skaven could build fake cities in ruins? For example, something like a guaranteed ambush for the enemy army, that will also debuff them, or just a bomb trap, that will severely damage units or even kill the weak ones.
holy shit go post that on the forums and on reddit thats a great idea
It'd be fun if Skaven would be changed to be able to *only* build undercities, with the top city actually being ruined and settleable by other factions, without necessarily discovering the Skaven undercity. Also having armies in underway-mode should keep them hidden, with just a chance to spot them.
Would be unbalanced? Yes. Do I care? No. Sometimes you gotta throw balance out of the window. Especially if it's a fantasy setting and the game is mostly played in singleplayer or co-op. There's literally no competitive "grand campaign" tournament, so why care?
THIS.
Well not exactly. I would rather not run around hunting skaven and them randomly burning my settlements because they are invisible.
If it's so unbalanced that literally every campaign turns into "skaven pain" then I won't be playing that game, lol.
Obviously it'd need modifiers that increase Skaven detection etc.
Also other typical Skaven characteristics could be added, like a lot of infighting and keeping it much harder for Skaven to keep a coherent and united empire. Also beating Undercities shouldn't be done via "remove Undercity" button, or by burning down the city on top, but maybe through a new type of battlemap.
Thing is, Skaven are ridiculously overpowered and they are literally too numerous to be defeated. The only thing holding them back is extreme internal competition. And that should be the thing that should keep them from running over the world.
Skaven *should* be a pain in the a'' when they pop up.
But here another layer could be implemented, like, say, growth. Skaven populace grows at significant speeds, if a population gets too big, they begin to kill each other or weaker clans get exiled.
So, instead of Skaven corruption, have Skaven cities throw out relatively weak armies of clanrats, slaves and few numbers of specialized units, when pop reaches critical mass. This could be turned into a dice-game for the Skaven as well, with there not being a guarantee that the "surplus" Skaven go up to the surface, but start an immediate battle for the control over the undercity, with a general "loyalty" modifier, of the faction holding the city making an uprising more or less likely.
Therefor 'punishing' Skaven factions that are expanding 'too fast' by not being able to stay in control, causing a lot more infighting within the Skaven and thus protecting the other factions to be overrun way too soon.
This could turn growth for the Skaven into a boon and a curse at the same time. They'd be able to build up fast, but if they cannot keep control their faction would collapse, for another Skaven faction to arise and suffer the same fate again.
@@VulpesChama They could use the new like, survival type battles for the Undercities, like you have to push an army down into it, pressing forward against hordes of enemies, until you reach like the centre of it, and have to either defeat something, or like, protect some type of sapper unit that'd set bombs on it or something.
Then again, I don't actually know the reception of the Survival battle type yet, since I haven't played it myself at the moment, but it's a nice idea
I do agree skavern cities should be undercity only, would be really awesome and make them feel far more like skavern. Having to ''share'' land with every other race. You would need a very different set of victory objectives. And some after battle options so when you win a battle at a town you sack and establish undercity.
7:38 I need that "take on me" remix in my life pls XD
Opening: Welcome to the city of Rat-lantis!
Thinking about how in AOS the skaven tried tunneling into an enemy city and accidentally tunneled to the bottom of an ocean, flooding skavenblight and draining an ocean because a few rats didn't do the maths for engineering the right way
and then a few others accidentally burrowed into Nagash's black pyramid in AOS, causing the Necroquake and ironically saving the mortal realms from his control.
and lore implies the chaos gods 'guided' that, so it was like Khorne, Nurgle, and Tzeentch looked at those Skaven like "hey, check it out, they're gonna do something stupid. GHR, you seein this? your dudes are gonna fuck Nagash again."
I imagine the ghr just takes a page from tzeentch and says “all according to the plan-scheme”
The Skaven have just as much stealth as I do, in video games
Also Me, Wears the Brightest fucken colours and make myself as a beacon, You got to be Kairos "fucken" fate weaver to miss me
(he's blind to the present)
Undercities are only useful around mid-game, because the corruption will be spread around so much that it won't be immediately clear if a settlement is actually ruins, so against an actually intelligent player you can do some trickery. They might prepare a big army only to find a place uninhabited, but won't want to instantly take it cause you might be hiding next door or right by it.
2:52 Hellstorm!
I like how the beastmen have a hidden encampment but not the skaven
Skaven all ready have everything else
@@raynightshade8317 just take away ambush attack from them (because that’s BS and makes no sense) and give them hidden encampment
@@commanderkei9537 I would be fine with that
Skaven time and time again prove to be the dumbest and most humiliating things to live
Wait a minute - how can the empire get rid of skaven undercities if they don’t even acknowledge that they exist?
"vermin cleaning"
They know they just don't tell the public people
0:10 that reminds me of that old documentary about lemmings migrating en masse, and committing suicide by jumping into the sea...anybody else remembers it? 🤔
The fake one?
@@lucasbeck1391 yeah, exactly
"Fuck my life-life" needs to be an official thing lmao
Can we see a Skaven undercity as the Great Maw?
I mean, not to be a bore, but doesn't Altdorf have a river going through it? Why waste all those rockets when you can just literally flush out the rats?
Skaven impossible to make undercities:
Orgimmar- Ragefire chasm
Naxwamas
Icecrown
I get the feeling the Skaven undercities aren't exactly the best place to live in.
The Skaven are is a race of always Chaotic Evil, was always Chaotic Evil and not being lead by someone who was lawful evil.
Being Skaven is painful.
Everyone is gangsta until death master snitch ambushes you with 3 armies
Love how Shit-shit and FUCK-FUCK are canonically something Skaven would say.
Yay! More ravin' Skaven parties!
Syren!Ogres my lord! Ogres my lord! Masterpiece
I will never show remorse to Skaven however. No matter what game, I can't be rid of the bastards with every faction I play.
The scream audio clip at 3:00 is freaking hilarious
Good real estate is hard to find in Skavendom
holy fucking shit-shit... i love those skaven vid!
Right off the bat the first one had me not able to breath laughing 😂
The smartest and Most Dangerous Race in warhammer everyone!
According to the logic of Minecraft u can swim through the waterfalls ( 6:00 )
The Ogre clip is relatable as hell
Skaven will forever be my favorite warhammer faction, even in the 40K version
1:33 cant stop roaring-laughing
Welcome to rapture yes-yes!
They are very difficult to NOT find.
Each update breaks the game more. It hurts.
Oh shit a new compilation video! It has been a long time indeed.
It would actually be really cool if the highest level undercities required fighting actual battles to remove them w
One of the best your 8 minutes collage))
The Ogre part had be DYING
Such a peaceful swim swim yes?
Man things wont notice tice !
Man! This is freaking gold. Love it.🤣🤣
7:05 GOLD
Yeah, the skaven undercity system needs a bit of work. Any ideas?
3:40 here is grom grimdol
4:09 🤣💀
HELLSTORM!
Holy shit-shit! This a perfect-awesome video. Yes-yes!
Thanks for the video
This cannot be…I feel…sorry for them?🤔
This good this great great Skaven warlord like like this man-thing ❤
Make war hammer 3 warp stone again!
Nice Professor Layton music.
Skaven are adorable
Tarriff do you think we will get another beastmen dlc
An underwater cave would work
This ASMR is putting me to sleep
Tf2 Medic for skaven huh?
Todbringer vs Skaven DLC WHEN?
Imho it is a missed opportunity, that Skaven can not live exclusively underground, if necessary, like just find all their above ground settlements and armies and suddenly the million of skaven living in undercities just disappear and don't matter... like that is not really lore accurate.
What is the song called in the first sketch, the underwater one? 🤘
It's a remix of SM64's Dire-Dire Docks.
aren't these warhammer 2 videos though? Well at least half of them I mean :D
Work of art yes yes
Sounds like the modders need to do the developers' job for them, as usual.
Didnt you already upgloade this befor???
Finally found the source video !!! or in translation "glug glug glug blub"
03:48 - AHHHHHH! You really missed the opportunity here to play the "Here' s Johnny"-voiceline.
No!! NO!!!! This is not Right!!
Right
it ain't easy being cheesy
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Time to die die