The 3-Goon Method: Never Make Stat-Blocks Again! Fast NPCs.

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  • เผยแพร่เมื่อ 2 ต.ค. 2024

ความคิดเห็น • 124

  • @HuevoBendito
    @HuevoBendito 3 ปีที่แล้ว +78

    Elegant, fast. Spares me having to make a bunch of new sheets on Foundry. Thanks!

  • @Jakepearl13
    @Jakepearl13 3 หลายเดือนก่อน +7

    Coming back to this 3 years later is a trip 💀

  • @Henbot
    @Henbot ปีที่แล้ว +11

    That very clever usage of a background sort of trait for the lawman

  • @carloscaro9121
    @carloscaro9121 3 ปีที่แล้ว +48

    I actually did something very similar. I had a table of five ranks for both combat and non-combat, and my NPC's stat-block might look like this:
    Booster Ganger
    Combat 2, Skill 2
    HP/SP: 20/7/5
    Good at: Petty crime stuff
    Weapon: 3d6 Heavy Pistol / Melee Weapon
    Skill: 11 / 7
    Name
    Rating: Fighting, Skills
    HP, SP Body, SP Head
    Good At: This is what determines whether they use the higher or lower value when making a skill check
    Weapons: Duh
    Skill: When the guy tries something which the concept says he should be good at, use the higher value. When he does something he shouldn't be too good at, use the other.
    Also, because Combat and Skill ratings are different, you can have a monster combatant who is inept out of a fight, or a highly skilled techie who has no business in combat.

    • @marceloflausinofilho5324
      @marceloflausinofilho5324 2 ปีที่แล้ว

      thats pretty cool, does the combat skill rank do something in this system? also do you have some other stat blocks like this?

    • @jamesblack2187
      @jamesblack2187 ปีที่แล้ว

      I know I'm asking a year after this comment was made, but how do you use the Combat 2 and Skill 2 when it comes to the Skill: numbers?

    • @colby1398
      @colby1398 ปีที่แล้ว +1

      @@jamesblack2187 Not the OP, but I'd assume that since he said he made a table of 5 ranks for combat and non-combat, the Combat X and Skill X are just how he sorts them on the table. So if you quickly needed a mook with just ok combat and skills, you'd go over 2 and down 2 on the table and end up with the stat block he listed above, renamed/reskinned as needed.

  • @TDawgBR
    @TDawgBR 6 หลายเดือนก่อน +4

    New CP:R GM here who just ran Red Chrome Cargo for his newbie players as well. I hand crafted a couple of NPCs that I added in some player character "bookends" (my rockerboy player had an open mic gig at a bar in Heywood, there was an opportunity for a bar fight, and I needed some low level booster gangers. And I added in Fox as Hornet's recruitment coordinator, so I needed stat blocks for her in case my players got too bold/stupid.
    Having this method certainly makes some of that much easier. Thanks choom.

  • @aerialdarkguy
    @aerialdarkguy 3 ปีที่แล้ว +10

    Nice, ya I used a similar method when I ran shadowrun often called the rule of 3, or rule of 4 where i just rolled their dicepool based on their difficulty. I actually kept the weapon damage values as is as the NPCs may be unskilled but if they hit they should hit hard. This can let me have weak group of mooks with light pistols and knives weak but weak group of mooks with assault rifles and shotguns should even give edgerunners pause.

    • @JonJonTheWise
      @JonJonTheWise  3 ปีที่แล้ว +1

      That's a great system!👍

  • @charlessmith5465
    @charlessmith5465 3 ปีที่แล้ว +7

    4:40 the description reminds me of the guy in Fifth Element who stands in front of Bruce Willis's door with a big hat with a picture of an empty hallway on top 🤣 he takes his gun and throws it in a bin with several others.

  • @skyoxford
    @skyoxford 3 ปีที่แล้ว +13

    Just discovered your channel and love it! I'm running my first Cyberpunk game for a group of six friends and I'm definitely going to use this, and your Tally Method in our game. You're a life saver!

    • @JonJonTheWise
      @JonJonTheWise  3 ปีที่แล้ว +3

      Thanks for the support! Happy gaming

  • @leventecsik2996
    @leventecsik2996 3 ปีที่แล้ว +8

    Thank you! It is a bit reminded me to the old Lord of the Rings Roleplaying Book with the cannonball enemy system. Thank you for the idea! :) This could also be used in any social encounter, if the GM improves it a bit like "John" the Rockerboy is an Easy Combat character, but an Elite Social character, or a netrunner is an Elite Tech character, but an Easy combatant, if "fighting" is on. :) - really great system

  • @robinfox4440
    @robinfox4440 ปีที่แล้ว

    Great overview, makes writing up mook sheets (if you decide to go that detailed) way easier, and easier to come up with quick combats and conflicts on the fly. The game has so much crunch, it's nice to have quick ways to give your players something to deal with.

  • @AdventureThroughLife
    @AdventureThroughLife ปีที่แล้ว +5

    Just recently ran my first Cyberpunk Red game as GM and this is almost exactly how I came up with the stats for all my goons. I gave them a simple difficulty check plus a d10 on anything they had to defend against. If it was a specialist such as netrunner goon then he'd be weak in combat checks but strong in netrunning related checks.

  • @moof1315
    @moof1315 2 ปีที่แล้ว +8

    Thank you for all these videos, saved your playlist to my library. Looking forward to listening to your podcast episode with Seth Skorkowsky. He's my favorite rpg youtuber. Just diving into running some CP Red for friends and your videos and those from Tales From Trantor are invaluable.

    • @JonJonTheWise
      @JonJonTheWise  2 ปีที่แล้ว +3

      I love that guy! Thanks for the support

  • @williamherman778
    @williamherman778 3 ปีที่แล้ว +7

    I've been thinking about doing this for a good week, awesome breakdown. I'm going to have to do 4 tiers though so that I can just use a fast and dirty sheet for quick reference in session.

    • @JonJonTheWise
      @JonJonTheWise  3 ปีที่แล้ว +3

      That's great!👍 The intention of this technique is to make my gameplay easier. So if you have a similar one then I say go for it dude

  • @derrekingledue3138
    @derrekingledue3138 8 หลายเดือนก่อน +1

    Do you find yourself using this still since the Danger Gal Dossier has a npc template/guidelines? Id love a retrospective or an evaluation of their system

    • @JonJonTheWise
      @JonJonTheWise  8 หลายเดือนก่อน +1

      I always use my goon system

  • @ferdinomartinez
    @ferdinomartinez 3 ปีที่แล้ว +8

    Thank you so much for this, really way easier to prep for enemies on the fly!

    • @JonJonTheWise
      @JonJonTheWise  3 ปีที่แล้ว +1

      No problem! Happy Gaming 🙏 thanks for watching

    • @sladjanrankic4162
      @sladjanrankic4162 2 ปีที่แล้ว

      Jon Jon, thanks a bunch. I have been Gming Warhammer Fantasy Role play and Warhammer 40k, based on new rules from Cubicle 7 for year and a half. Jumping to CP Red is quite a change and your videos have made it considerably easier to prep sessions 0 and 1. Thanks.

  • @josh4590
    @josh4590 3 ปีที่แล้ว +4

    Im going to use this , great theory thanks JonJon!

  • @devonsmith9519
    @devonsmith9519 ปีที่แล้ว +1

    By far and large, not an original concept, but I do like the spin and adjustment for Cyberpunk Red, and doing a quick numbers run vs poor rolls, high rolls, your numbers check out.
    Well done, sir. I will be stealing this.

    • @devonsmith9519
      @devonsmith9519 ปีที่แล้ว

      I will ask you about FBC - Full Body Conversations. Have you covered that topic at all? Or any plans to?
      Cyberpunk 2020 hit on it with their Chromebooks. Cyberware Red doesn't lend itself to FBC's in its current state outside of special NPC's.

    • @JonJonTheWise
      @JonJonTheWise  ปีที่แล้ว

      It’s not something I’ve explored personally but it looks interesting . I’m sure I’ll get to it eventually but I would like to give it a spin first

  • @STheRadi
    @STheRadi 2 ปีที่แล้ว +3

    Great method! This'll help a lot and I appreciate that you lowered the enemy health overall since combat felt a bit too long using the book ones. That kinda brings up a question, how many of these enemies do you usually put against the players?

    • @JonJonTheWise
      @JonJonTheWise  2 ปีที่แล้ว +4

      Usually same amount of people as the party and maybe a couple more at times

    • @STheRadi
      @STheRadi 2 ปีที่แล้ว +2

      @@JonJonTheWise Ah I see, so similar to the book's mooks. Thanks for the answer!

  • @last2nkow
    @last2nkow 3 ปีที่แล้ว +2

    super handy, ive been agonizing over my NPCs and this is a great baseline.
    i have a question, my players Combat Values are between 10 and 13, will these goon stats be appropriate for them?

    • @JonJonTheWise
      @JonJonTheWise  3 ปีที่แล้ว +2

      Yes your players will be perfect for this. Average goons are going to be a middle-of-the road combatants and that's what you want. Elite combatants will be scary

    • @last2nkow
      @last2nkow 3 ปีที่แล้ว

      @@JonJonTheWise awesome, thanks friend

  • @harringtonmartin
    @harringtonmartin 2 ปีที่แล้ว +2

    Great vid, JonJon. Variations of this technique are used everywhere, but I really like what you've done here and I think I'll use this design as well. Much appreciated.

  • @eaglecohort5259
    @eaglecohort5259 3 ปีที่แล้ว +3

    Hey buddy, congrats on 2k! Here before you blow up, this advice and content is fantastic!

    • @JonJonTheWise
      @JonJonTheWise  3 ปีที่แล้ว +1

      Thank you so much!🙏 Couldn't have done it without you

  • @itribbits633
    @itribbits633 3 ปีที่แล้ว +3

    Awesome video! It's really useful to get some tips on generating enemies, since CP has no "monster manual" to use as a reference.

  • @maxdaviid
    @maxdaviid 3 หลายเดือนก่อน

    been learning the GM side a tid bit more to GM for a few friends, I couldnt find "stats blocks" in the book but everywhere else I searched for it pointed me to this video, preem stuff, thanks

  • @shawns.3376
    @shawns.3376 3 ปีที่แล้ว +3

    This is perfect! I'm wanting to get a game going of this and this will help massively, thank you 😄

  • @NTLBagpuss
    @NTLBagpuss 2 ปีที่แล้ว +1

    Do you give them Autofire at the same level? Or restrict that to certain characters?

    • @JonJonTheWise
      @JonJonTheWise  2 ปีที่แล้ว +1

      Great question, I choose one or two enemies that have a high auto fire. If it’s a final boss battle, everyone’s got auto fire. I make changes depending on how I see fit. 👍

  • @bruhschwagg490
    @bruhschwagg490 11 หลายเดือนก่อน

    The only problem i have with the 3 goon method is the. Hp and equipment

  • @obeastness
    @obeastness ปีที่แล้ว +1

    I've always done something very similar to this ever since I started gming shadowrun about 8 years ago. One massive advantage of doing something digitally, I always like to make templates first for your goons, using a similar kind of tier system, however where my method differs is rather than having a linear system like this, my npcs are more like a chart, different archetypes each with their own tiers within them. I never minded taking the extra work to do this, especially because it was always a goal for me for combat encounters to feel totally different, even if I only changed a couple items, they enemy team composition would be varied, as would their strategy, this way I think my combats were all varied while being fairly efficient when it comes to prep.

  • @DeLdEl789
    @DeLdEl789 3 ปีที่แล้ว +2

    Just came over from your live stream earlier today at your suggestion and wow you are right this is a very good way to make npcs fast while keeping the game moving.

    • @JonJonTheWise
      @JonJonTheWise  3 ปีที่แล้ว

      Thanks for considering and supporting 🙏 happy gaming

  • @diedoktor
    @diedoktor ปีที่แล้ว

    Placide is your average goon? You run your games hard don't you.

  • @rangereric18
    @rangereric18 3 ปีที่แล้ว +1

    Do you allow critical hits for mooks vs pcs? I always forget to do this.

    • @JonJonTheWise
      @JonJonTheWise  3 ปีที่แล้ว +3

      Yes of course! Double 6s critical injury is an amazing turn of events. have to let it play out

  • @Spartan045G
    @Spartan045G 3 ปีที่แล้ว +2

    Super informative! This is going to help me out a ton! Please keep making CP-RED videos!

    • @JonJonTheWise
      @JonJonTheWise  3 ปีที่แล้ว

      Thanks for watching! Don't worry, I got plenty of ideas for videos and I'm having a blast doing them. No end in sight! Thanks for the support

  • @sadketchupg
    @sadketchupg 3 ปีที่แล้ว +1

    damn this video is fucking great!!! thumbs up AND a sub!

    • @JonJonTheWise
      @JonJonTheWise  3 ปีที่แล้ว +1

      Thank you!🙏 Welcome choomba.

    • @sadketchupg
      @sadketchupg 3 ปีที่แล้ว +1

      @@JonJonTheWise thanks for helpin a gonk like me run a game

  • @xXRockstarKillerXx
    @xXRockstarKillerXx 3 ปีที่แล้ว +2

    I was literally looking this up last night. You are the man

    • @JonJonTheWise
      @JonJonTheWise  3 ปีที่แล้ว +2

      I gotchu choom fam!🙏😁

  • @StabYourBrain
    @StabYourBrain 2 ปีที่แล้ว +6

    That's a smart way of doing it.
    I've took these three Mook Sheets and saved them seperately, so i can always just copy and edit them for more specific purposes (booster gangers, security, cops or whatever) as different faction probably use different equipment and such. Anyway, thanks alot for these! Very helpful!

  • @pedrov.5824
    @pedrov.5824 3 ปีที่แล้ว +1

    I read the book for cyberpunk 2020 before yesterday, but i still don't understand what determines the health
    Ps: i never played a tabletop RPG before, so your channel is helping me a lot.

    • @JonJonTheWise
      @JonJonTheWise  3 ปีที่แล้ว +2

      In cyberpunk 2020 everyone has the same health. It's on the character sheet. It's called a "damage tracker".

    • @pedrov.5824
      @pedrov.5824 3 ปีที่แล้ว +1

      @@JonJonTheWise thank you very much, i thought it was related to body type, and got confused.

  • @issacjr01
    @issacjr01 3 ปีที่แล้ว +1

    I think most gm's use something like this, but it's the mechanics of a fight that make it memorable.

  • @Smartem_
    @Smartem_ 10 หลายเดือนก่อน

    That is a great advice for when you need to make expendable NPCs on the fly, although after trying it I gotta say they are pretty unbalanced.
    I had 2 players infiltrate corporate warehouse, guarded by 5 average goons. Players were cautious at first but once they took down 2 of them stealthily in 2 hits, they decided they can take on the rest and collect their guns etc for money. So I rolled up 2 SUVs with 4 more average goons in each, so total it was 11 goons vs 2 lvl4 edgerunners and guess what, they wiped the floor with them and havent lost even a single HP, only scratched their Armor.
    While im gracious for the method, im gonna buff all 3 types in my games in the future.
    P.S. also goons having a combat number 11 at all skills is weird. Yes, for combat skills for a corporate guard it make sense but when they hece every perception social and tech skill 11 as well seems a bit broken

    • @Smartem_
      @Smartem_ 10 หลายเดือนก่อน

      But that said, JonJon, don’t take my opinion as invalidation of your experience, just sharing my experience, and I want to say I have watched like 30 of your videos including some actual plays and you are incredible, your content is what made me try RED and play huge role in my RED games.
      I am very thankful

  • @xwertg
    @xwertg 3 ปีที่แล้ว +2

    Perfect type of content.

  • @felix-antoinechalifoux6907
    @felix-antoinechalifoux6907 2 ปีที่แล้ว +1

    I noticed the enemies in the book generally have an Evasion lover than their attacking skill. So maybe by having those be the same you change the balance of melee weapons. Probably not too much but it should be considered

    • @JonJonTheWise
      @JonJonTheWise  2 ปีที่แล้ว +2

      I haven't had any issues with balancing but if you're worried about it, I would add a -2 modifier to your roll to compensate. You can add or remove modifiers on the fly depending on your discretion. That's why this method is so fast.

  • @Karrde25
    @Karrde25 10 หลายเดือนก่อน +1

    This is fantastic, man.

  • @Maldin22
    @Maldin22 ปีที่แล้ว +1

    SUCH a timesaver love this idea!

    • @JonJonTheWise
      @JonJonTheWise  ปีที่แล้ว +1

      rtalsoriangames.com/wp-content/uploads/2023/03/RTG-CPR-DLC-ListenUpJonJon.pdf
      Head over here for an updated version of the rules

  • @blakenelson4158
    @blakenelson4158 2 ปีที่แล้ว

    yes i liked a video from a year ago.

  • @ScuddotWobbrel
    @ScuddotWobbrel 3 ปีที่แล้ว +1

    Great video as always! Thanks for your suggestions. I'll definitely be implementing this!

    • @JonJonTheWise
      @JonJonTheWise  3 ปีที่แล้ว +1

      Thank you! 🙏 Glad to help

  • @cliffcoats3543
    @cliffcoats3543 3 ปีที่แล้ว +1

    Fantastic idea.
    I have implemented this system into my Cyberpunk Red game.

    • @JonJonTheWise
      @JonJonTheWise  3 ปีที่แล้ว +1

      Happy gaming and thank you for watching!

  • @SethWTFF
    @SethWTFF ปีที่แล้ว

    Hey JonJon! New to running Cyberpunk and I freakin' love the 3-Goon Method for streamlining games. My question is when do you consider adding Cyberware to goons? Do you have a method for that?

    • @JonJonTheWise
      @JonJonTheWise  ปีที่แล้ว +1

      Head over here for updated rules that include all that choom:
      rtalsoriangames.com/wp-content/uploads/2023/03/RTG-CPR-DLC-ListenUpJonJon.pdf

    • @SethWTFF
      @SethWTFF ปีที่แล้ว

      @@JonJonTheWise HOLY CRAP! This is so cool hahahaha thank you much choombatta!

  • @teabreath4703
    @teabreath4703 7 หลายเดือนก่อน

    Yo, loving these vids man, Mega helpful for getting me ready to GM my first oneshot sesh. How do you get stats for enemies tho? Like stuff beyond goons and humans. Where are stats or profiles for like drones, animals, mutants, androids, potential bosses like Adam Smasher etc? Is there a DnD style monster manual? I want the boss of my one shot to be a protype militech combay drone that can hijack players cyberware to turn a player agaisnt the party briefly and they have to figure out how to deal with that.

    • @JonJonTheWise
      @JonJonTheWise  7 หลายเดือนก่อน +1

      There’s a new supplement that just came out called “danger gals dossier” also there are some free dlcs at their website that have NPC stat blocks too. Thank you for the support!

    • @teabreath4703
      @teabreath4703 7 หลายเดือนก่อน

      @@JonJonTheWise thanks man

  • @DaveBrunoAnimation
    @DaveBrunoAnimation 3 ปีที่แล้ว +1

    Using this for sure, thanks again for the awesome advice!

  • @FatalKitsune
    @FatalKitsune ปีที่แล้ว

    Great advice and not just for Cyberpunk. I use this sort of method when I play Savage Worlds or D&D as well.

  • @cheemsburbger5326
    @cheemsburbger5326 ปีที่แล้ว

    Another thing to think about is how tactical enemies will be during firefights. I’d imagine elite enemies will be more likely to coordinate fire on the biggest battlefield threats while treating medtechs and the like with high priority (I.e. they see a medtech administer a speedheal to a hurt player and decide medtech has to go first).
    On the topic of scaring players with npcs that have similar/same stats as them, another good thing to note is to give them the same, if not a larger budget. The enemy on their level skill-wise becomes something to haunt their dreams if they can afford subdermal armor, implanted melee and/or ranged weapons and a pop up shield (this should be saved for a boss-level encounter or planned npc as opposed to a regular elite though imo)

  • @ASummersetproduction
    @ASummersetproduction 3 ปีที่แล้ว +1

    This is so great thanks!

  • @stevethepirate2875
    @stevethepirate2875 2 ปีที่แล้ว

    I can so see Walmart selling body armor and cyberware in the future.

  • @ezekyle1abaddon
    @ezekyle1abaddon ปีที่แล้ว +1

    How do you handle Cyberware for goons?

    • @JonJonTheWise
      @JonJonTheWise  ปีที่แล้ว +1

      rtalsoriangames.com/wp-content/uploads/2023/03/RTG-CPR-DLC-ListenUpJonJon.pdf
      Head over here choom

  • @CamzNoixion-oh4hf
    @CamzNoixion-oh4hf ปีที่แล้ว

    Yo! Thanks for all your hard work Jonjon. Seen your net tab in the rulebook haha! 3goon method has really streamlined my games but held onto the depth of NPC without flipping through pages and breaking immersion. Big love

    • @JonJonTheWise
      @JonJonTheWise  ปีที่แล้ว

      Thank you so much for the support and I’m so happy to be able to help Choom. Head over here for updated rules for the three goon method. rtalsoriangames.com/wp-content/uploads/2023/03/RTG-CPR-DLC-ListenUpJonJon.pdf

  • @NTLBagpuss
    @NTLBagpuss 2 ปีที่แล้ว

    Do you think the Combat Numbers work equally well for non-combat skills, I know you mention it but not every NPC is necessarily going to be good at combat but could be experts in other fields. I guess you could use them as guides for non-combat skills as well, but say up them a level for stuff you expect them to be good at, and down one for stuff they shouldn't necessarily know about.

    • @JonJonTheWise
      @JonJonTheWise  2 ปีที่แล้ว +1

      I do exactly as you stated. Works perfect!

  • @flaviozancarli5273
    @flaviozancarli5273 ปีที่แล้ว

    could you remake these after 2 years? i've used them a lot and i must say one thing.... 2d6 weapons are futile....

    • @JonJonTheWise
      @JonJonTheWise  ปีที่แล้ว +1

      I recently worked on fleshing these goons out more so stay tuned. Also remember that 2d6 weapons are meant to be low powered. But they could be troublesome in large numbers.

    • @StreamingDragons
      @StreamingDragons ปีที่แล้ว

      @@JonJonTheWise indeed! It's just.... To a new DM on cpred i would point out that with armor 11 2d6 are just numbers unless you plan a scene to make the players stand out as badasses

    • @JonJonTheWise
      @JonJonTheWise  ปีที่แล้ว

      @@StreamingDragons You are correct, sp11 and 2d6 are laughable together. But remember that two 6's means 12 damage, and a critical injury. Something that is statistically a low chance of happening and that's what makes it special! Imagine a gonk with a small weapon doing a critical injury

    • @lordzaboem
      @lordzaboem ปีที่แล้ว

      2D6 is fine with me as I'm usually running games for new players who don't yet know how to optimize. These are good weapons to give to henchmen who are supposed to soak up bullets and mitigate what weapons the PCs get from looting the bodies. It has its place in the narrative if not strictly in game balance.
      Also, I'm playtesting a tweak of the armor ablation rules which gives low power weapons some validity, so this isn't really a problem I run into currently.

  • @SatoriHaddad
    @SatoriHaddad 3 ปีที่แล้ว

    Thank you. That certainly helps a lot. I didn't know about combat numbers. Cyberpunk red looks great. I'll be stuck with the cp2020 for a while but, other than the HP value, I think everything else will work perfectly, right? Hopefully I'll be able to pick up a physical copy of CP red rulebook and switch to it eventually.

    • @JonJonTheWise
      @JonJonTheWise  3 ปีที่แล้ว

      Yes combat numbers will work with cp2020 as well. Thanks for watching 🙏 happy gaming

  • @paulpaule3698
    @paulpaule3698 3 ปีที่แล้ว

    One thing that I do, especially for easy goons, is that for skills they would not be proficient in (like concentration), I divide their base modifier by 2. So they would use a 1d10+8 for shooting, but only a 1d10+4 for, say resisting a sleep grenade, or having a conversation.
    It gives a bit of flavor to the goon and is also really useful if he has to interact with players outside combat .

    • @JonJonTheWise
      @JonJonTheWise  3 ปีที่แล้ว +1

      Ya that's great! I usually just add negative modifiers if I feel like they're using a skill they're probably not proficient in.

  • @dgrageriot
    @dgrageriot 3 ปีที่แล้ว

    Easy breakdown and explanation. May have to apply this to other session coming soon(tm) 🔥🔥

  • @anotherurbanite7906
    @anotherurbanite7906 ปีที่แล้ว

    Thanks for sharing this, makes life so much easier for me as a first time Red GM.

    • @JonJonTheWise
      @JonJonTheWise  ปีที่แล้ว

      No problem choom. Google “listen up to jonjonthewise” and download the pdf from R Talsorians website. The latest rules for the 3 goon method are there!

  • @Malchiwick
    @Malchiwick 3 ปีที่แล้ว

    This is one of your best videos!

  • @CaptainPerfect
    @CaptainPerfect 2 ปีที่แล้ว

    I don't know if you read comments from older videos but what should I assign to move stat to these? What's the average. Or body that, should they choke someone etc?

    • @JonJonTheWise
      @JonJonTheWise  2 ปีที่แล้ว

      Luckily I’m not big enough (yet 😂) to be overwhelmed by comments. So I’m happy to answer any of them.
      I would say:
      Move - 6, 7, 8
      Body 6, 7, 9
      Hope that helps

    • @CaptainPerfect
      @CaptainPerfect 2 ปีที่แล้ว

      @@JonJonTheWise Awesome, thanks for the quick answer. I find these preset goon stats very helpful, I don't know why should I spend hours making intricate npcs, most of the work that players would not ever see or know about.
      I can use these and modify them as need be.
      Game after game I learn new stuff about the Red system. Its so cool and intricate. Eagerly waiting for new expansions and such like Black Chrome.
      Never stop being cool and Punk Jon.

    • @JonJonTheWise
      @JonJonTheWise  2 ปีที่แล้ว +1

      Thank you so much for the support and kind words. I’m happy to help with any advice I can offer. I agree with you. I’ve used the 3 goon method in my games and it has led to many hours of great gaming. I’m glad it’s helping you out too

  • @Seth9809
    @Seth9809 ปีที่แล้ว

    Great visuals!

  • @R-Tech_Gaming
    @R-Tech_Gaming 2 ปีที่แล้ว

    This is going to help me so much. Thank you Double Jon!

    • @JonJonTheWise
      @JonJonTheWise  2 ปีที่แล้ว +1

      glad to be of help! thank you

  • @Storykilladude
    @Storykilladude 3 ปีที่แล้ว

    Good stuff :)

  • @LordRavenscore
    @LordRavenscore 3 ปีที่แล้ว

    Good stuff

  • @simonsonlyfan8600
    @simonsonlyfan8600 หลายเดือนก่อน +1

    The slang did not age well

    • @bot4hire202
      @bot4hire202 หลายเดือนก่อน

      Idk bro… try explaining “no cap, no kizzy” to someone not from the U.S lol. We got our own awful slang.

  • @zhangbill1194
    @zhangbill1194 2 ปีที่แล้ว

    is there an way to handle enemy net runners with this method?

    • @JonJonTheWise
      @JonJonTheWise  2 ปีที่แล้ว

      Yes totally. 1d10+(1 to 10) depending on how prolific the enemy netrunner is . The number you add at the end is their rank in Interface

    • @zhangbill1194
      @zhangbill1194 2 ปีที่แล้ว

      @@JonJonTheWise alright, thanks a bunch

  • @doubledoublenopickle
    @doubledoublenopickle 2 ปีที่แล้ว

    How do you handle death saves for these goons?

    • @JonJonTheWise
      @JonJonTheWise  2 ปีที่แล้ว +2

      I don't roll death saves for goons. I roll them for important bosses and other important NPCs

    • @doubledoublenopickle
      @doubledoublenopickle 2 ปีที่แล้ว

      @@JonJonTheWise great. thank you for the reply!