I was just thinking, the more realistic the games are the less people are buying it since not everyone is rich, so does that mean that with time they will have less players which means they have to stop upgrading physics and visuals?
I'm FAR from a computer expert, but from what I understand, isn't Unreal 5 supposed to allow for these types of crazy graphics while also magically requiring LESS resources to render?
Can you imagine what Unreal 5.2 will do for the horror genre?? Snow, little splintered wooden sheds, spatter effects like rain and trickling blood, etc.
Good presentation is what really matters in horror. Fancy graphics will only be a mild distraction if the horror sucks. Silent Hill 2 & 3 and Fatal Frame 2 are still some of the scariest games, and they came out in the 2000s.
I think regarding AI and GTA future integration, the interesting part is not whether the AI will be able to create a GTA game but rather the use of advanced language models to create individual NPCs that have character depth, are unique, you can interact with them, they will remember you, they will have jobs routines etc.
I feel they'd need to put a lot of restrictions on them or risk having a lot of seriously controversial stuff in their games without their intent. We've seen how dark AI can get. Which, granted, is because of what people fed them on the other side. But AI in videogames as... well, interactive AI, is gonna be risky if they're supposed to be persistent and learn and stuff.
I was really surprised that all the silly stuff people are building in Zelda wasn't on here. I've been seeing a ton of insane builds! You could probably do a whole video on that alone
Lol, I watched that first Hinox you fight on the bridge get defeated by a trio of penis rockets with exploding balls just a few minutes ago. I keep seeing all the crazy stuff and it’s amazing.
A note on Hunt Showdown, the game ISN'T about hunting other players, it's a Showdown between Hunters over a bounty/prey/target. Sure, you can engage with the opposing team if you run in to them, but hunting them isn't the objective. It's kinda like Gambit in Destiny 2, PvE - PvP hybrid
This is a good perspective to add to the conversation. I sometimes like playing a solo stealth build who uses sound to play it like Theif and avoid combat. It’s a legitimately fun play style. That would keep your MMR pretty low, sure, but your immersion frickin SKYROCKETS, when hunters pass you within 10 meters and don’t hear you, and you hear the footsteps fadeaway… then escape unharmed. SO fun. Makes me feel like Bayou Sam Fischer. lol
@The Rotten💯 From what I've heard it is 110% a sound-design focused game. Apparently it uses 3D audio better than any other game (atleast when it 1st came out), & being able to tell exactly where a sound came from is a huge pillar of the gameplay loop
I also think the mechanic of losing your character if you get killed deters people from doing pvp. I had a short stint with friends, and I'd avoid any signs of players for fear I'd run into hunt showdown sweat champion that's played for 100,000 hours versus my 10-15 hours. I think more people would've engaged heavily in hunting other players if their progress on their favorite character wasn't threatened. I didn't like hunt showdown personally. Cool concept, though.
@therotten6152earphones quality have gone up, they can go toe to toe with the immersion of headphones btw. Just gotta buy the right one. Been using hyperx earbuds tws myself.
@Dictator of the Cheese! Someone mentioned this, but I'm sure u don't really lose your character forever since some of them are bought with real money. It's more like u lose everything u have, but u get better perks and gears the 2nd time around and more so (on the same character, I assume)
I'll say the same thing here that I said on Twitter about Gollum: Nintendo, and more specifically Shigeru Miyamoto have always had a "It'll be done when it's done" approach to game development and Miyamoto is still regarded as one of the best game devs after 40 years. Just because games *can* be fixed after launch, doesn't mean they should be released in such a state that they need fixing.
Not everyone has been as lucky as Shigeru Miyamoto though. They can not tell their boss that they will release the game when it finished. Their boss will inform them instead they will release the game when they demand or the one getting released on their schedule would be the developer as well. Video Games are a business after all so sometimes games are released in incomplete state because people that have no interest in games beyond how much money they can make them. Force them out the door before they are truly ready cause they want their money’s worth from the game sales not the player’s enjoyment
What about all of the Nintendo games that come out with almost no features and then update later with a patch. For example: all of the Mario sports games
@@Maxon214 many games are released like that these days. If we didn't keep sucking it up and buy them anyway maybe it would change. Worse in many ways is the incredible amount of crunch that is expected by publishers to the detriment of their own staff. Then if staff complain or unionize they get canned, which robs the company of the talent to make the next game or fix whatever broken mess they have just released. That said watch any Tim Cain video (highly recommended) and you'll see that scheduled release dates are nothing new.
I've come to appreciate gameranx as one of the very few channels (maybe only, but, people correct me if there's other good channels) for video game news and reviews that I respect. Honest commentary, plus Falcon and Jake are both likeable and relatable commentators.
@@jorgeporras9262 AJS cringeworthy skits?... No way! - Well, actually, I don't find them "cringe", because I know (as you should) that they're intentional. I think it's entertaining and like that they just keep doing it the same way as ever. XD - I also think that AJ has become a bit more sympathetic and agreeable than in the past, because he seriously has been more crass in the past. - As for YongYea, you just need to put him on 1.25 or 1.50 times speed, because he speaks slowly and articulated enough to still get everything at that speed. - You just need to speed it up, as it were, to get through the video more quickly, while still getting the gist of it. - Again, YongYea has well-made videos, but you can get through them sooner if you set the speed higher and still understand everything. 😏 And Alanah Pearce... Wahmen ☕
True, but I was hoping to see Middle-Earth through HIS perspectives. That was something I found narratively intriguing. Then I played some of the game.
Played a bit of Hunt Showdown back on release and I can resonate with those stats lol. Most of the time you are too scared to go fight any people because the enemies are terrifying and the sound design is incredible.
The hair sim is similar to something that Code Miko did for her avatar/character, but it's a lot better and more granular. The haircutting physics are also just such a cool feature of the UE5 hair system. I'd just want to know how intensive that level of simulation is on your system if it's being rendered in real time. I'm hoping it's actually realistic to see this in a game and not need a $10k PC to run it over 7fps. I mean, that's an exaggeration but you know what I mean.
you could generate "animations" with the tech and intergrate it as part of animation sets that can be plugged into the engine and game animations. with a bit of on the fly blend, boom, you got a Huge amounts of computing power saved on the user end. Of course, it's a LOT more complicated than that, but you know what I mean ^^
@@themustachioedman not helping, honestly at this rate you will see mass conversion of pc players towards consoles as they honestly have been quite competitive with pricing. Like honestly, with the insane gpu prices.. they have nailed there's. Period. First time in life I would say, it's actually cheaper, much cheaper to just game on the new gen consoles than on pc with similar specs.. Really hope this situation turns away. 4000usd ain't really good either for a gaming hobby pc, workstations(servers, high end artists, researchrs,etc); eh that would be still fine but not really for hobby peeps. So basically locking out a huge proportion of player base out with a huge wealth cap.
man, the unreal engine advancements are crazy! I know it's just "hair" but hair is something gamers have just accepted as being meh or bad. The burning Forrest looks so real! Even the after part looks insane.
I worry that AI will render certain jobs as obsolete. Writing and jobs relative to the brainstorming process could be affected, of course we would still need humans to polish out the results but I could see companies using it as an excuse to fire people to save more money.
Don't worry, people will vote out shitty AI generated games. For the good ones, you will still need AI handlers. Jobs don't die, they change. People usually die and can't bother changing.
@Rikyy ... oversimplification. The idea that jobs don't die just change has some problems. See there were always jobs that the machinery that replaced them was unable to do. Well ai will be able to do everything. And in fact if the ai is advanced enough human developed games will look very shitty next to ai made games.
The thing with hunt showdown is some rounds you will play objective and just not see anyone. You could spawn right near a boss and have the opportunity to extract in less than the first 10 min.
I have to agree with you regarding self-sufficient independent studios. After all, the only true incentive for a console maker to buy a studio is for that studio to make exclusives for their console.
I’d say that focusing on hair isn’t all that weird. Comp sci undergrad here. I sat in on a presentation by a grad student working on graphics, and the amount of math and processing power needed for semi-transparent material (e.g. hair, smoke, etc…) was insane. It’s pretty exciting to see the advancements though. Thanks for sharing on it!
Daedalic actually made a typo in that apology in the first sentence, they got the name of their game wrong and more than that, they got the name of one of the most famous franchises in the world wrong
On number 5, while I'm not personally interested I can see the appeal in a sort of evolution of the toys to life concept. I mean, when I display a Disney Infinity figure, no one is going to know it's stats, skills, or what clothes and weapons I typically use with that character, but I still have a collectable and still have a modifiable digital version of them. I'm not saying we should move forward with NFT'S because they aren't a good business model but I would like to see toys to life have some new development.
I can get behind that. NFT is neither reliable or beneficial in any way. But I ALMOST went into the Toys to Life trend, because I just like decorating my suroundings with lil characters :3
That hair thing is actualyl groundbreaking as an animator hairs usually has to be controlled in object groups or as one group and deform it This is actually processing over 200,000 Objects with extremely high poly shapes in realtime the reason space games suck to make is having zero gravity hair is nearly impossible now it is
Regarding Hint Showdown, does anyone remember FO 76’s player stats from the early days? Practically no one killed another player, to the point where it was newsworthy when someone did, and now there is a dedicated pacifist mode to avoid PvP at all.
@@diegoelopez Ya unfortunately it takes a lot of resources to do this with different hair and clothing meshes. Hopefully this new technology fixes some of these problems and doesn't complicate it further.
@@diegoelopez As the other person said, collision and such things take a lot of processing-power. Those details were always too small to really bother with when they had the whole rest of the games to get to work properly. - But what does bother me is when they didn't care to prevent more "static" objects, even clothing that didn't move, to merge into other things. It was probably easier to do and it would've made things look so much better. I mean, that's basically how I design things in games that allow for object-placement, making sure that things don't merge and look weird. - But anyway...
Once again, thank you Falcon sir for giving me another episode of my favorite series. The only thing I don't like about this series is having to wait another month for the next one
Unreal Engine 5 is just phenomenal. One of the other channels I watch at time which is an engineering channel (The B1M) talked about how Epic Games contacted Moshe Safdie, the creator of Habitat 67 for the 1967 Montreal World's Fair, which had to be made smaller and shorter due to financial constraints. Epic used Unreal Engine 5 to finally model Habitat 67 to let him see in 3-D what the full finished project would have looked like.... 56 years after it was originally built. I would say what his reaction was, but it was censored. :P But the smile and tears said it all. They gave an 84-year old man a chance to see his greatest design come to life, and all because of UE5.
Awesome and scary at the same time they got so far that they can code the movement of various materials as ex hair depending on thickness, length and if it’s moist, wet or air is playing with the hair. 😊
If they are learning from data that is poured into the internet or managed by current greedy aholes ruling our lil earth.... we're in for a BAAAAAD time.
You never bow down. If it was up to you 2 I guess we're all fucked. And at least one of you is a "man". Guess I'll have to "girl boss up"🙄 and resist and fight the AI in your places. Like it would actually show you 2 randoms mercy anyway! Unless you're kissing its ass ALL OVER the internet and not just here....so just...why?
While not technically a weird story, but Ratchet & Clank coming to PC for the very first time, that's pretty cool by all accounts! Can't wait for all the crazy mods the game will get after launch!
Why do people keep saying "I can't wait for the mods"??... As if games don't deserve to exist in their own original right. Such shite mentality, and I'm a PC-gamer.
I have an interest in Ubisoft’s smart collectibles. Not for the NFTs, couldn’t care less about those. The thing I’m interested in is a customizable Assassins Creed figurine.
Same. These NFTs aren't being developed by ubisoft but by a third party company and really don't have anything to do with the games. Smart collectibles looks cool though and I think that's why it's not getting any negative feedbacks.
Those particular figurines aren't physically customizable in any way, though. All you can change is the digital stuff that comes with it. That is why Falcon correctly calls it stupid. What you refer to is called an "action figure".
So no stories of lunatic gamers in May going too far in the real world? Honestly, kinda surprising. Usually this list has one or two such entries. Oh well, Summer is basically here. There's always next month.
Hunt: Showdown is like a hardcore pvpve extraction game where the hunt is about finding the boss and then getting the token and extracting while other players are also hunting the same boss or bosses
Hearing Falcon say AI is good thing reminds me of when he said R6S mousetrap is unfair for people who use M&K cuz that’s “how it’s supposed to be played”. The ramblings of a madman
That AC nft figure, already exists it called Amiboos. Nitendo has been doing it for years. You buy the figure and you can use it to unlock items in multiple games.
I'm gonna be honest, I don't see these evolution in graphics as a good thing anymore because the devs look at them and go "hey, let's use this in our game and make it the selling point" and then we get the same game we've been playing for years, bad performance, enormous donwload size, but hey, pretty hair 😀
I agree. Devs used to need to be creative to work around the graphical and size limitations of the time. Now the insane push to constantly increase those limits over the years is instead being used as a crutch to prop up barely working games.
Oh my god Falcon I just realised what the hair graphics can be used for....... no more hair rendering through clothing or weapons!!!!! This has been my pet hate for ages but this could solve it... games now a days still have this and it breaks the emersion so much.
Agree with the the AI statement but i believe it falls short with issue; ie monopolization. So many of the games i love are small dev creations / indie. Cant remember the last time I played AAA (to my recollection). I would love these devs to have those AI tools though at a reasonable price that allows them to excel
The problem with ai is people also use it nefariously,for example voice changing and art and as AI get better and better more and more nefarious uses will be found
When it comes to CEOs making any kind of pro-labor statements, I take the stance “I’ll believe it, when I see it.” But if in 5-10 years Take 2 is using AI to replace many artistic jobs we’ll know it was all BS. CEOs aren’t our friends. At the end of the day their most important metrics are revenue and profits.
And that is usually when Humans are shoved to last metric.... even though the most successful endeavours have been the ones that had solid moral and social priorities.
I hate even the idea of NFTs, but honestly the Assassins Creed NFT statue block thingy does just about the same thing as BotW's amiibo statues and I don't remember hearing much backlash to that. And those amiibos aren't very big either, only a few inches tall.
I'm supprised the story about AI generating a character and quest in real time as the player interacting with them. It's basically what people dream of in sci-fi for video games to be.
well here is the thing, such things would need a LOT of testing to be sure it doesn't break the main narrative a game is selling. It could work for a game like Shadows Of Doubt, and other SANDBOX type experiences. But even then... without a control to ensure a good experience, you would run into real WEIRD/JANKY stuff or just BLAND repeating things...
I think it'll be less impressive than we're hoping. Think about what radiant quests and procedural content have been like. Very hit or miss. Most of the time, the content ends up being bland and boring. It can be useful, but it takes a lot of work to make that procedural content interesting. The same will be true for AI, at least for a good while, content that is hyped up but which turns out to feel like filler, which is what it is.
@@HarryS77 You're definitely right. The tech is nowhere near ready for consistent high level immersive experience. I just figured it was crazy we had the tech showed off at all because it's a "gaming in the future" stories staple where people can naturally interact with the world and get content delivered to them based on what they do.
@@anonymousinfinido2540 yea, I looked up how much it cost to produce the game. To my surprise the article told me not only how much it cost, but that the German government wants another one.
I would love it, if you made a video about times when NPCs' living/working place was a platformer nightmare/puzzle/maze. For example, in Mysteries of the Sith I came across living quarters (with people in them) that have no doors to outside world, only a window with a ledge over a deep chasm between two buildings. Even when you have the Force, it's hard to reach this room. Now imagine having to live there. O_O I guess you could name such video 10 Times Game Developers Didn't Consult An Architect.
GameRanx is genuinely the only gaming channel that doesn't make me feel down after watching the videos. The optimism, the passion, the upbeat nature are so intoxicating.
That burning forest demo is a metaphor for what's about to happen to our PCs when we try to run these Unreal Engine 5 games.
😂🤣👍
🤣🤣🤣
I was just thinking, the more realistic the games are the less people are buying it since not everyone is rich, so does that mean that with time they will have less players which means they have to stop upgrading physics and visuals?
I'm FAR from a computer expert, but from what I understand, isn't Unreal 5 supposed to allow for these types of crazy graphics while also magically requiring LESS resources to render?
@@TheMonkeyShowOnline idk, it could use less resources, but u still need high end components to use it
Can you imagine what Unreal 5.2 will do for the horror genre?? Snow, little splintered wooden sheds, spatter effects like rain and trickling blood, etc.
Good presentation is what really matters in horror. Fancy graphics will only be a mild distraction if the horror sucks. Silent Hill 2 & 3 and Fatal Frame 2 are still some of the scariest games, and they came out in the 2000s.
But 60 fps on console will still be impossible
@@casuallyfilthy consoles are for children so who cares?
@@MegamanXfan21xxdon't forget silent hill4 is the scariest of silent hill games, reason why we got pt
@@casuallyfilthy A lot of games have a performance mode, which prioritizes framerate with a minor downgrade to graphics.
I think regarding AI and GTA future integration, the interesting part is not whether the AI will be able to create a GTA game but rather the use of advanced language models to create individual NPCs that have character depth, are unique, you can interact with them, they will remember you, they will have jobs routines etc.
I'm just imagining the Jejunum scene in MGS2.
I feel they'd need to put a lot of restrictions on them or risk having a lot of seriously controversial stuff in their games without their intent. We've seen how dark AI can get. Which, granted, is because of what people fed them on the other side. But AI in videogames as... well, interactive AI, is gonna be risky if they're supposed to be persistent and learn and stuff.
I was really surprised that all the silly stuff people are building in Zelda wasn't on here. I've been seeing a ton of insane builds! You could probably do a whole video on that alone
Lol, I watched that first Hinox you fight on the bridge get defeated by a trio of penis rockets with exploding balls just a few minutes ago. I keep seeing all the crazy stuff and it’s amazing.
A note on Hunt Showdown, the game ISN'T about hunting other players, it's a Showdown between Hunters over a bounty/prey/target. Sure, you can engage with the opposing team if you run in to them, but hunting them isn't the objective. It's kinda like Gambit in Destiny 2, PvE - PvP hybrid
This is a good perspective to add to the conversation. I sometimes like playing a solo stealth build who uses sound to play it like Theif and avoid combat. It’s a legitimately fun play style. That would keep your MMR pretty low, sure, but your immersion frickin SKYROCKETS, when hunters pass you within 10 meters and don’t hear you, and you hear the footsteps fadeaway… then escape unharmed.
SO fun. Makes me feel like Bayou Sam Fischer. lol
@The Rotten💯 From what I've heard it is 110% a sound-design focused game. Apparently it uses 3D audio better than any other game (atleast when it 1st came out), & being able to tell exactly where a sound came from is a huge pillar of the gameplay loop
I also think the mechanic of losing your character if you get killed deters people from doing pvp. I had a short stint with friends, and I'd avoid any signs of players for fear I'd run into hunt showdown sweat champion that's played for 100,000 hours versus my 10-15 hours. I think more people would've engaged heavily in hunting other players if their progress on their favorite character wasn't threatened. I didn't like hunt showdown personally. Cool concept, though.
@therotten6152earphones quality have gone up, they can go toe to toe with the immersion of headphones btw. Just gotta buy the right one. Been using hyperx earbuds tws myself.
@Dictator of the Cheese! Someone mentioned this, but I'm sure u don't really lose your character forever since some of them are bought with real money. It's more like u lose everything u have, but u get better perks and gears the 2nd time around and more so (on the same character, I assume)
I'll say the same thing here that I said on Twitter about Gollum: Nintendo, and more specifically Shigeru Miyamoto have always had a "It'll be done when it's done" approach to game development and Miyamoto is still regarded as one of the best game devs after 40 years. Just because games *can* be fixed after launch, doesn't mean they should be released in such a state that they need fixing.
Not everyone has been as lucky as Shigeru Miyamoto though. They can not tell their boss that they will release the game when it finished. Their boss will inform them instead they will release the game when they demand or the one getting released on their schedule would be the developer as well.
Video Games are a business after all so sometimes games are released in incomplete state because people that have no interest in games beyond how much money they can make them. Force them out the door before they are truly ready cause they want their money’s worth from the game sales not the player’s enjoyment
What about all of the Nintendo games that come out with almost no features and then update later with a patch. For example: all of the Mario sports games
Yeah this is definitely a Miyamoto thing and not Nintendo, look at the state of Pokémon lol
Nintendo literally always release broken games, stop jerking them off
@@Maxon214 many games are released like that these days. If we didn't keep sucking it up and buy them anyway maybe it would change. Worse in many ways is the incredible amount of crunch that is expected by publishers to the detriment of their own staff. Then if staff complain or unionize they get canned, which robs the company of the talent to make the next game or fix whatever broken mess they have just released. That said watch any Tim Cain video (highly recommended) and you'll see that scheduled release dates are nothing new.
I've come to appreciate gameranx as one of the very few channels (maybe only, but, people correct me if there's other good channels) for video game news and reviews that I respect. Honest commentary, plus Falcon and Jake are both likeable and relatable commentators.
I think Yongyea is the only other channel honestly
SkillUp is also reliable for well articulated critical reviews.
@@jorgeporras9262 AJS cringeworthy skits?... No way! - Well, actually, I don't find them "cringe", because I know (as you should) that they're intentional. I think it's entertaining and like that they just keep doing it the same way as ever. XD - I also think that AJ has become a bit more sympathetic and agreeable than in the past, because he seriously has been more crass in the past. - As for YongYea, you just need to put him on 1.25 or 1.50 times speed, because he speaks slowly and articulated enough to still get everything at that speed. - You just need to speed it up, as it were, to get through the video more quickly, while still getting the gist of it. - Again, YongYea has well-made videos, but you can get through them sooner if you set the speed higher and still understand everything. 😏
And Alanah Pearce... Wahmen ☕
very true
@@michaelmonstar4276Angry joe? He fell off
that "oh look another month has passed" hit harder than it should have
I knew Gollum would be a very underwhelming experience and I really don't know what people were expecting. I mean you're Gollum...
True, but I was hoping to see Middle-Earth through HIS perspectives. That was something I found narratively intriguing. Then I played some of the game.
Next up, a Star Wars game from Jar Jar's perspective.
@@swandive46 Plenty of Jedi games as it is.
It was a case of ‘our expectations were low but holy shit’ I think
@@ArcaneSorceror you missed the point
Played a bit of Hunt Showdown back on release and I can resonate with those stats lol. Most of the time you are too scared to go fight any people because the enemies are terrifying and the sound design is incredible.
The hair sim is similar to something that Code Miko did for her avatar/character, but it's a lot better and more granular. The haircutting physics are also just such a cool feature of the UE5 hair system. I'd just want to know how intensive that level of simulation is on your system if it's being rendered in real time. I'm hoping it's actually realistic to see this in a game and not need a $10k PC to run it over 7fps. I mean, that's an exaggeration but you know what I mean.
Better get ready to spend more on your pc rig. Lol.
you could generate "animations" with the tech and intergrate it as part of animation sets that can be plugged into the engine and game animations. with a bit of on the fly blend, boom, you got a Huge amounts of computing power saved on the user end.
Of course, it's a LOT more complicated than that, but you know what I mean ^^
You could probably do it for $4,000 lol
@@themustachioedman not helping, honestly at this rate you will see mass conversion of pc players towards consoles as they honestly have been quite competitive with pricing. Like honestly, with the insane gpu prices.. they have nailed there's. Period. First time in life I would say, it's actually cheaper, much cheaper to just game on the new gen consoles than on pc with similar specs.. Really hope this situation turns away. 4000usd ain't really good either for a gaming hobby pc, workstations(servers, high end artists, researchrs,etc); eh that would be still fine but not really for hobby peeps. So basically locking out a huge proportion of player base out with a huge wealth cap.
@@ForestRaptor but that requires thinking and work, lol.
You made me nervous there, guys. Thought you wouldn’t upload weird stories this month…
O no what would we do
@@dougr8646perish obviously
@@dougr8646 I was about cry a little bit ngl
How could they not? This is an easy video to make, we are always getting up to weird shit every month
Would just end up being an entry in next mont's weird gaming stories.
man, the unreal engine advancements are crazy! I know it's just "hair" but hair is something gamers have just accepted as being meh or bad. The burning Forrest looks so real! Even the after part looks insane.
My understanding is it's an Nvidia paper, not unreal.
The fire looks pixelated, though... I've seen better.
@@michaelmonstar4276 really? where.?
Hair is the hardest thing to do in games, gotta say gaming is about to become what we all been waiting on. Hopefully we get plenty of games
Next I hope they do liquid physics, especially liquid in cups and glasses when drinking. 🙂
I love that gamers have been sticks in the mud about raytracing for years, but hair physics? Whoa, gimme!
I worry that AI will render certain jobs as obsolete. Writing and jobs relative to the brainstorming process could be affected, of course we would still need humans to polish out the results but I could see companies using it as an excuse to fire people to save more money.
Exactly
... until ai is advanced enough. Than it can do everything by itself
Don't worry, people will vote out shitty AI generated games.
For the good ones, you will still need AI handlers.
Jobs don't die, they change. People usually die and can't bother changing.
@Rikyy ... oversimplification. The idea that jobs don't die just change has some problems. See there were always jobs that the machinery that replaced them was unable to do. Well ai will be able to do everything.
And in fact if the ai is advanced enough human developed games will look very shitty next to ai made games.
@@RikyyThePootisSlayer sounds like as someone who really cares about people
We have to have to make a drinking game out of every time Falcon says "I don't know" 😆
The thing with hunt showdown is some rounds you will play objective and just not see anyone. You could spawn right near a boss and have the opportunity to extract in less than the first 10 min.
Strauss Zelnick doing something based is indeed one of the weirdest gaming stories in recent memory....
I have to agree with you regarding self-sufficient independent studios. After all, the only true incentive for a console maker to buy a studio is for that studio to make exclusives for their console.
I’d say that focusing on hair isn’t all that weird. Comp sci undergrad here. I sat in on a presentation by a grad student working on graphics, and the amount of math and processing power needed for semi-transparent material (e.g. hair, smoke, etc…) was insane. It’s pretty exciting to see the advancements though. Thanks for sharing on it!
Daedalic actually made a typo in that apology in the first sentence, they got the name of their game wrong and more than that, they got the name of one of the most famous franchises in the world wrong
"The Lord of Ring: Gollum TM"
@@DavidCowie2022 huge LOTR fans they are
On number 5, while I'm not personally interested I can see the appeal in a sort of evolution of the toys to life concept. I mean, when I display a Disney Infinity figure, no one is going to know it's stats, skills, or what clothes and weapons I typically use with that character, but I still have a collectable and still have a modifiable digital version of them. I'm not saying we should move forward with NFT'S because they aren't a good business model but I would like to see toys to life have some new development.
I can get behind that. NFT is neither reliable or beneficial in any way. But I ALMOST went into the Toys to Life trend, because I just like decorating my suroundings with lil characters :3
14:30 "The Lord of Ring: Gollum" They are so sorry they couldn't even bother to proofread this.
That hair thing is actualyl groundbreaking as an animator hairs usually has to be controlled in object groups or as one group and deform it This is actually processing over 200,000 Objects with extremely high poly shapes in realtime the reason space games suck to make is having zero gravity hair is nearly impossible now it is
Regarding Hint Showdown, does anyone remember FO 76’s player stats from the early days? Practically no one killed another player, to the point where it was newsworthy when someone did, and now there is a dedicated pacifist mode to avoid PvP at all.
I've studied game development and let me tell you, hair is one of the hardest things to animate. This blows my mind
Welcome to the Future!
Realistic hair is something I've been waiting for all my life. Some of those hair bugs/glitches in games just pull you out of the immersion.
At least it can be funny when it happens :3
3 mile hair stuck to the doorway type of fun :P
When your hair just clips into your clothes. The devs couldn't have modified the bottom of a character's hair to sit on top of certain clothes?
@@diegoelopez Ya unfortunately it takes a lot of resources to do this with different hair and clothing meshes. Hopefully this new technology fixes some of these problems and doesn't complicate it further.
@@diegoelopez As the other person said, collision and such things take a lot of processing-power. Those details were always too small to really bother with when they had the whole rest of the games to get to work properly. - But what does bother me is when they didn't care to prevent more "static" objects, even clothing that didn't move, to merge into other things. It was probably easier to do and it would've made things look so much better. I mean, that's basically how I design things in games that allow for object-placement, making sure that things don't merge and look weird. - But anyway...
Once again, thank you Falcon sir for giving me another episode of my favorite series. The only thing I don't like about this series is having to wait another month for the next one
Rockstar games is currently using the hair physics in gta6 water physics
Why is that funny
Best series you guys do.
I'm not gonna lie but the Harry Potter elf scar the F out of me even though it was subtle😂😂 I don't know why
Falcon love from India dude❤❤❤
Unreal Engine 5 is just phenomenal. One of the other channels I watch at time which is an engineering channel (The B1M) talked about how Epic Games contacted Moshe Safdie, the creator of Habitat 67 for the 1967 Montreal World's Fair, which had to be made smaller and shorter due to financial constraints. Epic used Unreal Engine 5 to finally model Habitat 67 to let him see in 3-D what the full finished project would have looked like.... 56 years after it was originally built.
I would say what his reaction was, but it was censored. :P But the smile and tears said it all. They gave an 84-year old man a chance to see his greatest design come to life, and all because of UE5.
Awesome and scary at the same time they got so far that they can code the movement of various materials as ex hair depending on thickness, length and if it’s moist, wet or air is playing with the hair. 😊
The frequent 'To be fair' after the 'to be Frank' a few vids back had me like 😂😂😂😂😂😂😂😂
Now let's see how that works with different hair textures.
I'd love to see it 😅
Imagine VR barber simulator
I for one want to salute our new AI overlords and hope they treat us with more compassion than we have to all other life on Earth.
If they are learning from data that is poured into the internet or managed by current greedy aholes ruling our lil earth.... we're in for a BAAAAAD time.
They won't, because everything they know comes from us.
@@Kumagoro42probably your mother also.
I too salute our new AI overlords. And I hope they see this so ill be given preferable accommodations once we become enslaved to them.
You never bow down. If it was up to you 2 I guess we're all fucked. And at least one of you is a "man". Guess I'll have to "girl boss up"🙄 and resist and fight the AI in your places. Like it would actually show you 2 randoms mercy anyway! Unless you're kissing its ass ALL OVER the internet and not just here....so just...why?
Don't ever get arrested in Japan. The conviction rate is over 98%. The JP don't bother unless they are sure they can put someone away.
Love the videos I need a list of remakes you wish happen in 2024
Sounds like a crap video.
It’d be cool if the cube was made of screens and your changes to the NFT showed.
Graphics advancing meanwhile games arent nearly as fun as they use to
eye candy with no functionality.
Word👏
I've been having a great time this year
Still have plenty of fun with videogames, maybe it’s you that changed
We just getting older bro & it’s just not as exciting to us no more. Imma still game tho for the rest of my life
Pixar spent a ton of money on Brave just on hair. It took them like an entire year to simulate hair.
Hello, Falcon!!
Hello
14:33 Lord of the RING, not rings, lol.
It literally says “rings” though…
Hunt Showdown is not PvP based, it''s a mechanic added to what is primarily a bounty hunting game.
Can someone teach Falcon the word adaptation please? That is all. Thank you.
When you drop a video, i drop everything to watch it keep it up!
While not technically a weird story, but Ratchet & Clank coming to PC for the very first time, that's pretty cool by all accounts! Can't wait for all the crazy mods the game will get after launch!
I fear for what the furries are gonna do to Rivet
Why do people keep saying "I can't wait for the mods"??... As if games don't deserve to exist in their own original right. Such shite mentality, and I'm a PC-gamer.
Always love when a new 10 weird stories video drops
I have an interest in Ubisoft’s smart collectibles. Not for the NFTs, couldn’t care less about those. The thing I’m interested in is a customizable Assassins Creed figurine.
Same. These NFTs aren't being developed by ubisoft but by a third party company and really don't have anything to do with the games. Smart collectibles looks cool though and I think that's why it's not getting any negative feedbacks.
Those particular figurines aren't physically customizable in any way, though. All you can change is the digital stuff that comes with it. That is why Falcon correctly calls it stupid. What you refer to is called an "action figure".
@@--_--IMP--_-- wrong. You can customise the figurines. But Couldn't care less about NFTs.
@@--_--IMP--_-- oh, well if that’s the case then it is completely useless to me.
@@mohammadashikurrahman7530 yet you do because this is what it is
The thumbnail is definitely giving "There's Something About Mary" vibes.
It's not "adaption," it's adaptation. This channel makes this mistake consistently, and has for years.
I've noticed that. He pronounced subsequent - sub-SEE-quent once, lol
definitely my favourite gameranx series
You’d think Ubisoft would learn their lesson with NFT’s. So stupid.
So no stories of lunatic gamers in May going too far in the real world?
Honestly, kinda surprising. Usually this list has one or two such entries.
Oh well, Summer is basically here. There's always next month.
I totally agree
Hey Falcon, thanks for the updates!
ubisoft coming to the nft trend 2 years late is incredibly on brand
I am, and always plan to be, saying no to the NFT.
Hunt: Showdown is like a hardcore pvpve extraction game where the hunt is about finding the boss and then getting the token and extracting while other players are also hunting the same boss or bosses
Hearing Falcon say AI is good thing reminds me of when he said R6S mousetrap is unfair for people who use M&K cuz that’s “how it’s supposed to be played”. The ramblings of a madman
That AC nft figure, already exists it called Amiboos. Nitendo has been doing it for years. You buy the figure and you can use it to unlock items in multiple games.
I'm gonna be honest, I don't see these evolution in graphics as a good thing anymore because the devs look at them and go "hey, let's use this in our game and make it the selling point" and then we get the same game we've been playing for years, bad performance, enormous donwload size, but hey, pretty hair 😀
Agreed. I've always believed that gameplay is more important than graphics.
I agree. Devs used to need to be creative to work around the graphical and size limitations of the time. Now the insane push to constantly increase those limits over the years is instead being used as a crutch to prop up barely working games.
Oh my god Falcon I just realised what the hair graphics can be used for....... no more hair rendering through clothing or weapons!!!!! This has been my pet hate for ages but this could solve it... games now a days still have this and it breaks the emersion so much.
Agree with the the AI statement but i believe it falls short with issue; ie monopolization. So many of the games i love are small dev creations / indie. Cant remember the last time I played AAA (to my recollection). I would love these devs to have those AI tools though at a reasonable price that allows them to excel
What are they going to do with AI? I struggle to see how it's a tool that can assist development.
The problem with ai is people also use it nefariously,for example voice changing and art and as AI get better and better more and more nefarious uses will be found
When it comes to CEOs making any kind of pro-labor statements, I take the stance “I’ll believe it, when I see it.” But if in 5-10 years Take 2 is using AI to replace many artistic jobs we’ll know it was all BS. CEOs aren’t our friends. At the end of the day their most important metrics are revenue and profits.
And that is usually when Humans are shoved to last metric.... even though the most successful endeavours have been the ones that had solid moral and social priorities.
I wonder how much of the video game industry Gameranx is carrying on their back
AI is definitely NOT a good thing..much like crypto currency, blockchain or the meta verse, It's bad news
Fact.
You guys should do a set up tour. Or like your game room tour. I'm curious what conditions you guys work under lol
Cringe
@@RainyTurtloid. lol you're one of those guys that says cringe in person. Little cave dweller. Cringe.
I miss the days when games looked and felt different because they were all using different engines
That fire demo looks AMAZING!!! 😮
I liked that transition to the end of the video. Criticize Gollum for not feeling complete, and then suddenly, "It's also the end of the video." lol
Crazy to think digital barber will be a real job in the future
I hate even the idea of NFTs, but honestly the Assassins Creed NFT statue block thingy does just about the same thing as BotW's amiibo statues and I don't remember hearing much backlash to that. And those amiibos aren't very big either, only a few inches tall.
Ah it's my favorite of all TH-cam videos of the Month!!
I'm supprised the story about AI generating a character and quest in real time as the player interacting with them. It's basically what people dream of in sci-fi for video games to be.
well here is the thing, such things would need a LOT of testing to be sure it doesn't break the main narrative a game is selling. It could work for a game like Shadows Of Doubt, and other SANDBOX type experiences. But even then... without a control to ensure a good experience, you would run into real WEIRD/JANKY stuff or just BLAND repeating things...
I think it'll be less impressive than we're hoping. Think about what radiant quests and procedural content have been like. Very hit or miss. Most of the time, the content ends up being bland and boring. It can be useful, but it takes a lot of work to make that procedural content interesting. The same will be true for AI, at least for a good while, content that is hyped up but which turns out to feel like filler, which is what it is.
@@HarryS77 You're definitely right. The tech is nowhere near ready for consistent high level immersive experience. I just figured it was crazy we had the tech showed off at all because it's a "gaming in the future" stories staple where people can naturally interact with the world and get content delivered to them based on what they do.
I wish you guys had some sort of way to give us some straight up gameplay and also give your impression of the latest games releasing
The thumbnail SERIOUSLY remind me of There's Something About Mary...
Just a quick correction, the CEO said that “artificial intelligence is an oxymoron AS IS machine learning” not “it’s machine learning
Germany apparently loved Gollum. They commissioned them to make another LOTR game.
Really 😂
@@anonymousinfinido2540 yea, I looked up how much it cost to produce the game. To my surprise the article told me not only how much it cost, but that the German government wants another one.
Please make your screens dark mode I watch these vids at night and white is too bright. Thank you
I would love it, if you made a video about times when NPCs' living/working place was a platformer nightmare/puzzle/maze. For example, in Mysteries of the Sith I came across living quarters (with people in them) that have no doors to outside world, only a window with a ledge over a deep chasm between two buildings. Even when you have the Force, it's hard to reach this room. Now imagine having to live there. O_O
I guess you could name such video 10 Times Game Developers Didn't Consult An Architect.
GameRanx is genuinely the only gaming channel that doesn't make me feel down after watching the videos. The optimism, the passion, the upbeat nature are so intoxicating.
For Hunt Showdown I always thought it was a co-op hunt the monster game. Didn't even know there was a PVP element.
Seeing Wayne from letterkenny in this has made my day
Gollum was a bad idea right from the very beginning, I definitely called it. No idea why anyone was surprised or got their hopes up.
I live for these monthly vids!!! Always look forward to them 😁
So glad you put a Letter Kenny clip for "to be fair". My wife and I always do that when someone says it.
Hi love the vids
Hi
I love you GameRanx
Always happy to see new videos uploaded
Sheeeeeet. Did Doom have a story !??? I was just livin my best life man lmfao
I'm just glad they used a Letterkenny clip when he said "to be fair." To be faaaaaiiiir
It will truly be one helluva magic trick if Gollum is eventually fixed enough to not be considered straight-up garbage anymore.
One thing is for sure - Gollum is the most meme game of this year.
I just love this channel
Yooo falcon favorite gameranx narrator
I love the weird gaming stories ❤❤
They gunna put that hair animation style on t**ties 😂😂