I'm confident that I included every method of dealing with hordes, if there are any that I left out, they could probably just be slight iterations of the ones I've already mentioned. Do you know of any that I might have left out?
Tanks/ armored vehicles with main cannons. (Mods, obviously) and grenades/rockets (using Brita’s). The former for blasting through large groups and demoing buildings full of zombies, the latter for more tactical (and less destructive to loot on the zombies)… well, if you stick to frags, at least. Though the incendiary’s can be helpful if you’re in winter, especially with the cryogenic mod. Also there’s the “sacrificial” method: spawn in NPCs, then make a lot of noise next to them and then run and hide.
@@Swatold don’t have it on hand, but there’s a Tiger Tank mod, a Sherman Tank mod, I think an Abrams mod, and a Chinese APC that has an auto cannon on it (WZ something)
There is the gravity method where you use a building or construction and an isolated platform to lure the horde to repeatedly fall until they die. Not fast or efficient but somewhat fun to watch and no effort except the setup.
My thought process is similar... "Maaaan, there's a horde of like 20 z's. If I go back to deal with them, I'm gonna miss my 11am burpees AND Life and Living."😂
Unironically i accidently used the "Car Cheese" or "Car-Fu" method, when I found out that Walter White's Bus can literally drive faster when accelerating backwards. And then it hit me.
For the thinning the herd method. Stand up instead of sneaking. You will more consistently aggro zombies at their max range and reduce your chances of accidentally pulling too many.
I don't understand why they dislike the fire method more than the car method, it feels like more of a trade off and punishment using fire, losing loot from zombies and destroying building and forests, vs damaging your cars trunk or maybe losing a car. maybe they get their opinion from multiplayer where the fire ruins it for others, which i understand, but if it's singleplayer you're weighing the cost of fire.
Fire feels for some as a cheap method of getting rid of zeds without putting yourself into any tangible danger from the Horde itself, unless you somehow get them to start following youz then you gotta kite a huge ass of shambling fireballs until they die and become ashes, or risk losing the horde and it spreads all over a city or patch of forest, burning it all in the process. Most "Cheap" Methods are usually done by Specific PZ YT'ers who play challenge runs and you clearly see them using the exploits the same way most would when faced with what challenge they were doing (Super Sprinters, Max pop w/ minimal loot, Cryo winter...) And the choice between two equally bothersome ways to solve the current problem, one which is safer and just demands you to goddamn have patienxe, the other demanding patience AND the capacity to not F up to not die. Fire to me is useful if you just want to wipe a horde, and if using a Noisy bait to cluster it somewhere isolated and safe to burn, all the better. Though my runs are more gun centric and specific kinds of gun chars (No shotties, the Dakka must not stop, Sniper...) For specific challenges, so fire exploitation is rare unless i ak alpowing myself use of Incendiary nades
I love the premise of a post zombie apocalypse where the sparse few are just so desensitized and accustomed to the presence of the infected that they just waddle through the hordes at a slightly above-average pace and never even get scratched, entirely unbothered, just to grab something from their car and then go right on back through to get home
from a first person perspective, this would be incredibly difficult or even impossible, as unlike with a top-down view you can't properly see and plan where to go to not walk into a dead-end within the horde
@ibraheem I think if you lived for long enough, you'd kinda get a 6th sense for where zombies are. Your hearing, agility and instincts would get much much better (fighting for your life is the best training possible) and your peripheral vision would improve a lot. It's kinda like how military guys can spot foot mobiles 300 metres away out of the corner of their eyes or just kinda know someone's in that bush. Imagine being in combat every day for 8-12 hours.
I really like playing with respawn turned off. So many times I'll be in a building I've cleared out and been in a hundred times now, just finishing up looting or deconstructing, listening to a cassette tape in game, guard down. Then I come across the one door I missed while clearing out the building and didn't realize. Chomp lol.
@@Dubmentia I like to play with responding turned off just for realism sake, to account for additional increase in zombie population at certain points in the real world. If it were to happen, I set the population multiplier to one day one and then by the end of the first month, the full apocalypse is in swing with a 2.5x multiplier. I Have a full sandbox set up that I have labeled “an even more realistic Kentucky” that is based on a bunch of research I did about Kentucky during the 1990s that I felt the most accurately was mimicked in sandbox settings. Lmk if you want it
I wish we could make them walkers by day and sprinters at night. I tried messing with the zombie activation and setting it to night but it didn't really seem to do anything zombies behaved normal during the day they were not actually "inactive "
Random zombies is the way to go. Lost interest with fast shamblers because you never really need to run away lol. I just set them to only active during the day so I can safely loot during the night but night is also set to pitch black.
There is one threat greater than even that... Boredom. Because boredom leads to seeking out greater and greater challenges, which in combination with confidence end badly.
One can always make the fence non-thumpable again in a solo game. For example, i made doors hp as follows: 500hit points initial jp plus 500 for each carpentry level. With carpentry 10 you end up with a door with 5500 hit points. Quite strong but the Zs can still break it, it just takes more time.same for walls. As long as the friendly devs keep the game files un encrypted, we can tailor their game to our liking. Plus the mods of course.
“Run and gun” FROM the car is my favorite and most efficient way of handling the hordes. When they get too close, you just drive off a little, reload, and go back for more carnage.
@@BluD yeah you lose your ability to maneuver the car properly while you reload. You have to drive off into a corner with no zed unless you’ve cleared enough of a wave to have time to reload.
@@MinecraftAedda this game punish roughly minimal mistakes, so taking the most safest option its actually rewarding and the smartest choice. On the opposite, using the riskiest method is stupid and unnecessary, unless you are bored.
@@MinecraftAeddalove how the two smooth brains that replied totally missed your joke as they were so quick to be defensive 😂 “I’m not a noob, I’m intelligently assessing risk and.. and.. and.. I paid for the game so I can do what I…. Oooh! You’re joking about throwing the Molotov at your friend not the zombies… err.. this is awkward” 🤣
I love the fire method, not because its the bussy pitch method, but because i enjoy watching stuff burn. Probably doesnt make my character happy, but revisiting a path of destruction i made through the city using zombies as mobile gasoline makes me happy.
I like to prepare a roof with a tent or a second story building with a bed so that I have a safe escape down the backside of it and a place to sleep and to store ammunition and food. I then place a car with running motor and active radio in front of it, at a distance that still allows me to shoot zombies at it. Honk the car or pull a horde to it by other means and climb up, wait a bit or make some more noise. When you got a horde there, cull them with the shotgun and any other guns. It attracts more zombies and the old ones won’t leave due to the car‘s radio noises. You can cull thousands of them like that
You can make a trail of 24 watches, dropped a screen apart from each other, each with an alarm set one hour apart from the last, to constantly pull migrating z's from other nearby cells, to your car/radio kill zone and always have a steady supply of targets. All day, everyday, it'll grab, cluster, and slowly move groups to your kill zone. Get 24 more watches to repeat for each cardinal direction.
@@APackOfHungryGhosts I was told you could use watches to lure zombies into campfires. Is that true? Next time im in Muldraugh, I might just try that. Have a line of watches leading to an open area and a campfire. Hope the fire doesn't spread and destroy everything.
Yea, luring without fire is easier in my experience too considering you might burn buildings you don't want burnt or the fire can spread almost indefinitely if you're not careful.
I like fire just because I want to burn things without repercussions. Unfortunately whenever I use fire in games like these it's usually two things that get me. A. Fire. B. Fire that I started.
Another problem with using fire is that it destroys everything the zeds might be carrying. That one had a shotgun? Not anymore! Now imagine how neat it would be to have ammunition actually popping off when they catch on fire. Start a campfire, throw a box of shotgun shells in and run like hell!
if ammunition catch a fire, it actually dont shoot, it explode but barely shoots bullet, here i got the video of just heating it th-cam.com/video/0JoGwa7mU6s/w-d-xo.html but results with campfire would be even worse. luckily theres a pipe bomb in project zomboid which u can use instead
Something you missed on the fence fighting method is that you can also just stand back facing the fence while also hugging the fence so as soon as the zombies vault you can kill them Also you can't get hit by lungers
Another fence method that’s a lot safer than the standard is to kite them up and down the fence hugging it with your character some will fall over the fence when you shove or hit them causing the hoard to string along instead of ball up
Used to play with high pop in Louisville, but the lag is frustrating. And found out you just end up cheesing the hordes as a way to clean up faster. Medium/Low pop + random sprinters was a surprisingly much harder challenge. Everything is quiet and calm, but when the zeds come its so sudden
there is another way to do the car cheese. you get 2 cars a good condition one and a garbage one. take the tires off the garbage car then hook it to the front of the good car and do circles in reverse
@@kissanruokaa - There is a bit of a bug where if you strip the flail car of all of its components it will slide across the ground like it is on ice. It might just be the wheels, brakes, and suspension, but I've only tried with a fully stripped car. If it doesn't work right away, quit and reload. I just did it yesterday after I loaded in.
Imo (1800+ hour veteran), 'Thinning the Herd' and 'Fence Cheese' are my most common tactics, with 'Normal Method' lagging behind slightly. I never really got used to using fire, you rarely ever get to take advantage of chain fences for horde clearing, doors are only useful for a small group (as you said), leading zombies away is temporary and eventually dangerous if you keep using the same luring spot, and cars are too precious and fragile to be using as beyblades. I agree with your sentiment--hordes *are* a chore; they are, however, still a serious threat.
I discovered fence fighting all on my own. It just made common sense. However I'm not very good at it. Anything more than five over the fence and they knock the weapon out of my hand. Which is why I always end up carrying four weapons. Because if you're going to take on 50 zombies it usually takes 20 swings per weapon. And they will break just to kill five zombies
I've also tried gathering all the hordes or getting a car and driving away and leading them to opposite ends of the map. But every time I come back to town there is magically a thousand zombies in places that there shouldn't be anymore. After a few days they always seem to wander back to the original locations
i remember watching a Zombie awareness Video a couple years ago that SPECIFICLY warned against setting zombies on fire, because the one thing worse than a zombie, is a burning zombie who cares little about burning and keeps following you into your very flameable house.
With the fence tactic it's also useful that zeds tend to climb over them or windows if you and zeds are going tight next to the fences/windows so some of them will eventually climb over them and the herd in front of you is gonna be thinner
I use the car method a lot (I personally call it "The Spin Wash Maneuver"), after you learn the hotwire technique (unless you start as a Thief), always carry a filled Gas Can with you, when you find a big horde, look for a beat up car with so-so engine, preferably a truck, then just pour your gas on it and go nuts, you don't even have to risk your personal vehicle.
Something I learned the hard way with the reverse donut method is I'd you have a lot of horsepower, or a top heavy car, you run the risk of tipping yourself over and rendering the car completely undrivable.
I don't know people know this, but the Molotov Mayhem is useful for Apocalypse Mode if you have more Molotovs early on. Plus Apocalypse Mode states combat is best avoided.
I loved your video, even as an expert PZ player. Ive been playing since 2014 have hosted a few servers and have nearly 4K hours in the game with a lot it spent in Sprinter servers. I feel you left out one of my favorite methods of horde management, which is the "Woo-Woo" Method. This is where you take a vehicle with a siren and park it somewhere close to the horde, activate the siren and run away then wait. You can use this to lure a horde away from a house you want, or clump them together to easily take care of with firearms or use the "Thinning the herd" method with melee. Im not married yet but I liked and subbed anyway so my future wife does not leave me and take my kids away.
A better way to apply the car cheese method is when u tow a car and use the car bring towed to hit the zombies. Its effective if ur towing a sports car its gonna go start going crazy and will hit zombies if u reach a certain speed and just turn at the right time to hit more zombies
I back up slowly with a short fence beside me. The zombies pile up and then jump over the fence to get to you which slows them down. You can handle any size horde. It's even better if you're on the second floor, so they jump over and have to path back to you. I can kill hundreds this way
The first playthrough that I managed to live for long, almost making it to winter, I had the feeling that there was this awesome world to explore, loot, and build stuff... and thousands of zombies that were just in the way.
Oh also something I've been using since foreverrrrrr in this game are Kill Houses. You just find a random 2 story house, build fences inside of it, a scaffolding around it if your carpentry is high enough, then I just kite zombies through the house and run in circles around it while they trip over the fencing inside, fall through windows, get stuck pathing, etc, etc. You can also use massive traffic jams in this way.
I did a stream recently where I went to a new town (So not a single zombie had been killed yet) And I went to loot some stores. There was a car in the parking lot that I checked out and it triggered the alarm! there must have actually been at least a HUNDRED and MORE and I took em ALL on like a boss! Such an immense adrenaline rush, every move counts.
I mean, yeah, that's probably what would happen IRL if the zombie apocalypse happened. Survivors have the brains, so they can fairly easily find ways of dealing with/avoiding them altogether so that they're more of an inconvenience. You'd hear someone banging at your boarded up window, go up to it and go: "Oh shit, it's Bob again, better move to a different safehouse", load up your car and dip. Don't subscribe to the idea of total annihilation of military forces either -- sure, chain of command is fucked and some detachments might turn into raiders after going through the trauma of putting out their recently deceased friends, but others will just start new communities and sooner or later cooperate with other stragglers to expand their safezones, exterminating zombies altogether sooner or later.
This is why we love playing multiplayer (especially with ATRO and other mods). Modded zombies? Yeah they can be a threat. But PvPvE events can get crazy.
i've been doing the cheese method without even knowing it! The biggest risk is loosing a wheel i noticed, as long as you loose only one you can still spin, but not drive off, if you loose both you are stuck.
Honorable _honorable_ mention: a subtactic of fence killing Zomboids is conga lining a horde along a long fence line. A lot of the pathfinding will fall over the fence, giving you a lot more breathing room in your conga line and giving you the ability to switch between conga lining or fence killing.
To add to these techniques - the fence method sooner or later will be useless simply because these fences will be destructable by the zombies. The door method also will be changing since they aim to add close and open animation to the doors so these two certainly will be left behind. I usually using all of these techniques to thinning the herd or burn em all or just knocking out them from tall buildings. Making bridge (defy the physics) on a roof top then make a simple square for zombies to step in gives you good an option to push them from the top. This is an optional method because you need maps where there are taller buildings like rivencreek for example. I using a 3 square entry and exit and making a 3-4 one square bridge where the fight happens. Make sure nobody on your backside.
A tactic I discovered antilunging zombie is staying with your back to the fence with you near the fence. When they jump they phase through you as they fall on their face, this allows I to keep hitting more before they can do their jedi force push at you. And if they do they do it Away from you as their animation keeps them stuck with the back to you. By the time enough of them have fallen over for u to need to bail and switch spots you can take out about 10-15 zeds with a crafted spear, fitness 5 and strength zero character, freshly born. A 10fit 10str 10spears can do this almost forever. Switch to a window so they cannot break it like the low fence and you can clear half WP like this.
Here's a fun fact I remembered by seeing the molotov part. Fire is inconsistent when it comes to spread. Either it's a mere fire that spreads 2 tiles away from the area the fire started at... Or, the worse type, is the infinite fire that spreads endlessly, over any tile. IIRC you can make the infinite fire happen by putting metal items in a microwave and turning it on. Other infinite fire happens in the CDDA challenge... So careful how you maneuver around the map when the infinite fire happens, or else you might spread it from Muldraugh all the way to LV!
Moaning salvation but you do it in the car, honking like a BMW driver being mad at a slow driver on left lane, and setting your cruise control to 5mph. No risk of zombie catching you while you collect the horde and you can chill inside an A/C running car, eat your daily grilled cheese and bleach sandwich while listening to rap for christs on your premium radio technologies.
I played for the first time the other day and went through all of these one by one without ever watching a youtube video on it. Lol, i was wondering if i was doi g it right or not. Apparently, i figured it all out on my own, and this video just confirms it. Thanks!
Find huge pasture/open field/open parking lot, install as many fireplaces as you can and want. Lure the dead on the field, make them burn, use auto walk feature with x5 time speed- watch them die.
Meanwhile me with 200+ hours of gameplay who is always visiting Louisville, only to sneak past, run away from, and never go near hordes: Edit: this is my first time hearing of chain fence method, which is Good at least up until build 42, comes out, which allows hordes to bend and destroy chain fences walking-dead style
I use the door method often, though a little differently: I swing and open the door just as the weapon is about to hit. It'll hit one zombie and typically there isn't enough time in the incredibly short duration the door is open for to allow any zombies inside when against a small amount. Bigger amounts - one or two get in, but rather that than the entire horde. Proper execution and circumstances lets you hit a zombie on the other side without any getting through.
I burned 3/4 of rosewood population and tbh I regret it - it robbed me of valuable weapon skills in exchange for safe and quick method of despising of them. And I'm still fucking terrified of them.
They could make something to counter the fire method, like getting sick from the smell, even gettin stuned because of puke from the smell. I get that survivals get used to the dirty smell of the zombies, but i dont think they smell burnt putrefact meat everyday.
Playing with sprinters has forced me to actually invest in strategy with such a threat, forcing me to keep my ego in check and to be more thoughtful about my actions. It's also allowed me to appreciate any progress that I make - something seemingly as small as getting a house boarded up and a safe night's sleep becomes a huge accomplishment.
i love this game. i never tried runners or lungers. nor do i want to. it already gives me a heart attack when one spots me and walks behind me. but i feel hordes need more interactions to be more fun. Maybe stumble on dead bodies, do different attacks, do like a wall instead of a line. be a bit more random in how they approach you. it feels too predictable. i get the point is to avoid them as much as possible. but if the strategy is lore one by one or send them all to the woods is just too much work. we need fat exploding zombies or something like that. would not say smart zombies cuz that would give me nightmares xD but more deep combat
If you hold the alt key youll prioritize aiming at lunging/fallen zomboids. You get a madive accuracy and damage boost this way - nearly garunteeing instant one bullet kills with even pistols. If you combine this with multiple zomboids vaulting and a shotgun and you can garuntee each shell kills four zomboids.
thats why i have customizable z in the mod list, 1% of the zombies will be sprinters. chances will be that out of 20 you will get 2-3 sprinters which can ruin your day if you arent caucious. love that mod
I do car fighting. It makes small groups, 20-30 zombies more easy to deal with. It is easy if you are using modded big busses or smth. It is too easy. Just park your par or find a car. Then walk around, this will make zombies get in line so it will be easier to take them out. Cons are if you are using big vehicle you can't see the other side so you need to open the outline.
honestly I've used the fire method before after luring a particularly massive horde to a relatively safe area with a cop car... my friends wanted to loot a military base for guns and there was no alternatives since my friend added like 100+ mods to the game and one of them increased the amount of zombies that could appear so it was a 2000+ size horde, none of the methods would help us get into that base without atleast an out of game week worth of zombie slaying so I burnt them all to a crisp
You dont need to kill every zombie. I often lure hordes away or try to take them down in like 4 phases with like 10 each time... Its just all about how to play around them. Also big hordes take a very long time. I sometimes take like 3-4 days to kill a group/horde/building with loads of zombies.... if you dont take to mutch risk and play it smart and carefull you can clear everything and then numbers dont matter anymore
As someone with 2000 hours in this game, carefully choosing mods and configs to make the ultimate better PZ experience, using most of those methods just felt wrong. I made my game way harder by adding multiple mods and even purposefully breaking or patching every single method presented, including the ones that werent, and trust me, just straight up fighting the zombies and getting up to 15k kills in a single life is way more fun than it seems
The greatest threat in a zombie apocalypse is boredom. It makes you complacent. Makes you sloppy. Also, be careful abou the fence method. The next build allows hoards to tear down fences
First time i launched up PZ i set up a world and spawned in a house found a pan in the kitchen and as soon as i stepped outside there was a herd of around 100 or more zomboids, Lets just say i didn't handle the situation very well as in screaming and ducking in and out of houses till i got myself stuck in a corner and died.
The good thing about the molotov method is that it allows you to get a lot of weapon exp since last hitting a zomboid gives more experience than what you would get from a normal attack, the problem is that if you receive a hit 1 time you're done. I do this specially when I'm playing with spears since you can lvl it quickly without wasting to many resources while you keep a somemewhat safe distance.
Honestly, I've used the fire method, and found it to be the single most deadly method (for myself, that is) of any of the others. I don't think it's cheesy at all, I think it's super ballsy. One wrong step, and you catch on fire, and risk losing absolutely everything. My buddy and I play with the zombie count turned WAY up, and we sometimes use this method to clear a little space to begin setting up a basecamp. Many of the other methods require a somewhat safe area to back into.
I'm confident that I included every method of dealing with hordes, if there are any that I left out, they could probably just be slight iterations of the ones I've already mentioned. Do you know of any that I might have left out?
We have a similar username.
Tanks/ armored vehicles with main cannons. (Mods, obviously) and grenades/rockets (using Brita’s). The former for blasting through large groups and demoing buildings full of zombies, the latter for more tactical (and less destructive to loot on the zombies)… well, if you stick to frags, at least.
Though the incendiary’s can be helpful if you’re in winter, especially with the cryogenic mod.
Also there’s the “sacrificial” method: spawn in NPCs, then make a lot of noise next to them and then run and hide.
@@Crowbars357 Pass link for mod
@@Swatold don’t have it on hand, but there’s a Tiger Tank mod, a Sherman Tank mod, I think an Abrams mod, and a Chinese APC that has an auto cannon on it (WZ something)
There is the gravity method where you use a building or construction and an isolated platform to lure the horde to repeatedly fall until they die. Not fast or efficient but somewhat fun to watch and no effort except the setup.
Me : sees a horde in between me and my objective and looks at watch
"Man this going to ruin my sleep schedule if I dont kill them all before 9"
My thought process is similar...
"Maaaan, there's a horde of like 20 z's. If I go back to deal with them, I'm gonna miss my 11am burpees AND Life and Living."😂
Before 9 inches?
@@이이-n4z8y do you not know what quotation marks are?
saaame but if i don't finish the horde before Life and Living im gay
Dinner at 6PM, burpees at 9, in bed at 10, no exceptions.
Unironically i accidently used the "Car Cheese" or "Car-Fu" method, when I found out that Walter White's Bus can literally drive faster when accelerating backwards.
And then it hit me.
well, no, it hit a lot of zombies
@@rafasilva1265 it certainly did lmao.
Literally a Big Rigs: Over the Road Racing reference
@@Fernybun Angry Video Game Nerd mod moment.
(the cartridges with the games that really suck ass.)
I'm sorry, are you okay?
For the thinning the herd method. Stand up instead of sneaking. You will more consistently aggro zombies at their max range and reduce your chances of accidentally pulling too many.
HOLY SHIT RETANARU
can confirm this strategy is much more effective when standing up.
Retanaru is everywhere and always drops some knowledge on random pz videos, I love it
thanks dude
But sneak levels
I have a hunch that he dislikes the use of fire, I don't know, just a hunch
Yeah, I kinda noticed that too
Based
I don't understand why they dislike the fire method more than the car method, it feels like more of a trade off and punishment using fire, losing loot from zombies and destroying building and forests, vs damaging your cars trunk or maybe losing a car. maybe they get their opinion from multiplayer where the fire ruins it for others, which i understand, but if it's singleplayer you're weighing the cost of fire.
Fire feels for some as a cheap method of getting rid of zeds without putting yourself into any tangible danger from the Horde itself, unless you somehow get them to start following youz then you gotta kite a huge ass of shambling fireballs until they die and become ashes, or risk losing the horde and it spreads all over a city or patch of forest, burning it all in the process.
Most "Cheap" Methods are usually done by Specific PZ YT'ers who play challenge runs and you clearly see them using the exploits the same way most would when faced with what challenge they were doing (Super Sprinters, Max pop w/ minimal loot, Cryo winter...) And the choice between two equally bothersome ways to solve the current problem, one which is safer and just demands you to goddamn have patienxe, the other demanding patience AND the capacity to not F up to not die.
Fire to me is useful if you just want to wipe a horde, and if using a Noisy bait to cluster it somewhere isolated and safe to burn, all the better. Though my runs are more gun centric and specific kinds of gun chars (No shotties, the Dakka must not stop, Sniper...) For specific challenges, so fire exploitation is rare unless i ak alpowing myself use of Incendiary nades
I mean, some of us utilize all available means to kill zombies.
Also, it's a video game for fuck sakes.
I love the premise of a post zombie apocalypse where the sparse few are just so desensitized and accustomed to the presence of the infected that they just waddle through the hordes at a slightly above-average pace and never even get scratched, entirely unbothered, just to grab something from their car and then go right on back through to get home
from a first person perspective, this would be incredibly difficult or even impossible, as unlike with a top-down view you can't properly see and plan where to go to not walk into a dead-end within the horde
@ibraheem I think if you lived for long enough, you'd kinda get a 6th sense for where zombies are. Your hearing, agility and instincts would get much much better (fighting for your life is the best training possible) and your peripheral vision would improve a lot. It's kinda like how military guys can spot foot mobiles 300 metres away out of the corner of their eyes or just kinda know someone's in that bush. Imagine being in combat every day for 8-12 hours.
@@buckplug2423 There is a difference between having better senses and having a bird's eye view
@@ibraheemshuaib8954 well... you could always just turn your head XD, don't forget you still gotta do a lil 360 to look at the horde now and then.
@@11jjxd You misunderstand, I mean you can't see zombies behind other zombies in 1st person
Biggest threat to the player in zomboid is willingly making choices you normally wouldnt because you get comfortable.
I really like playing with respawn turned off. So many times I'll be in a building I've cleared out and been in a hundred times now, just finishing up looting or deconstructing, listening to a cassette tape in game, guard down. Then I come across the one door I missed while clearing out the building and didn't realize. Chomp lol.
@@Dubmentia I like to play with responding turned off just for realism sake, to account for additional increase in zombie population at certain points in the real world. If it were to happen, I set the population multiplier to one day one and then by the end of the first month, the full apocalypse is in swing with a 2.5x multiplier. I Have a full sandbox set up that I have labeled “an even more realistic Kentucky” that is based on a bunch of research I did about Kentucky during the 1990s that I felt the most accurately was mimicked in sandbox settings. Lmk if you want it
I want it
@@josephmoreno1627
Absolutely, that sounds awesome
@@josephmoreno1627 please share this!!
turn on random zombies and 5% sprinters, you'll never think any horde is safe
Bruh, 2 sprintrs are all you need to ruin your run, so this cursed setting must be turned off forever
@@Шестик-ю1ц i smell skill issue.
I wish we could make them walkers by day and sprinters at night.
I tried messing with the zombie activation and setting it to night but it didn't really seem to do anything zombies behaved normal during the day they were not actually "inactive "
There is a mod for that, pairs well with random zombies mod, day is dangerous but night is borderline suicide, keeps the gameplay spicy
Random zombies is the way to go. Lost interest with fast shamblers because you never really need to run away lol. I just set them to only active during the day so I can safely loot during the night but night is also set to pitch black.
Biggest threat in Project Zomboid are bathroom parties.
you mean orgies
You know, every time I encounter one of these, I always look for the cocaine but I never find squat!
@@epicproportionsmediaproduc6697have you tried forcing the zombie open?
I don't know what the problem is? Dont people ever double interact with doors? It shows you the inside without letting them out
There is one threat greater than even that...
Boredom.
Because boredom leads to seeking out greater and greater challenges, which in combination with confidence end badly.
I clicked like and subscribed, so if my wife ever takes the kids and leaves me, I'm holding you personally legally liable.
@SordidusFellatio
Damn lmao
Not even "if", just when
Unfortunantly, for legal reasons, that was a joke
Replying to save the children I guess
I just subscribed so hopefully only my wife leaves
I wouldn't be surprised if that actually happened in America 😂
Chain fence method going out the window with build 42. Well not 100% because they said it will take a while for a horde to take out a fence.
Yup saw that, posting a short about it tomorrow!
One can always make the fence non-thumpable again in a solo game. For example, i made doors hp as follows: 500hit points initial jp plus 500 for each carpentry level. With carpentry 10 you end up with a door with 5500 hit points. Quite strong but the Zs can still break it, it just takes more time.same for walls.
As long as the friendly devs keep the game files un encrypted, we can tailor their game to our liking. Plus the mods of course.
You still have windows. But yeah
@@whoknows8223 destroy the windows and replace othem with a solid wall segment.
“Run and gun” FROM the car is my favorite and most efficient way of handling the hordes. When they get too close, you just drive off a little, reload, and go back for more carnage.
Hits reload with the foot on the pedal and dies to a tree
@@BluD yeah you lose your ability to maneuver the car properly while you reload. You have to drive off into a corner with no zed unless you’ve cleared enough of a wave to have time to reload.
What method would you call it?
@@SmolFemboyShark The “Drive-By” method.
Did that till I got bit once with the window rolled down
When your noob friend alerts the military zombie horde for the seventh time in a row:
Me: *sighs *pulls out emergency molotov "here we go again"
Noobs be like that though, no need to throw molotovs at them bro!!
@@MinecraftAedda this game punish roughly minimal mistakes, so taking the most safest option its actually rewarding and the smartest choice. On the opposite, using the riskiest method is stupid and unnecessary, unless you are bored.
@@MinecraftAedda
I mean, I paid for the game and I'm gonna play it whatever and however the fuck I want.
@@MinecraftAeddalove how the two smooth brains that replied totally missed your joke as they were so quick to be defensive 😂
“I’m not a noob, I’m intelligently assessing risk and.. and.. and.. I paid for the game so I can do what I…. Oooh! You’re joking about throwing the Molotov at your friend not the zombies… err.. this is awkward” 🤣
@kzrlgo like the vid said the 🐱 method 😂
I love the fire method, not because its the bussy pitch method, but because i enjoy watching stuff burn. Probably doesnt make my character happy, but revisiting a path of destruction i made through the city using zombies as mobile gasoline makes me happy.
I like to prepare a roof with a tent or a second story building with a bed so that I have a safe escape down the backside of it and a place to sleep and to store ammunition and food. I then place a car with running motor and active radio in front of it, at a distance that still allows me to shoot zombies at it. Honk the car or pull a horde to it by other means and climb up, wait a bit or make some more noise. When you got a horde there, cull them with the shotgun and any other guns. It attracts more zombies and the old ones won’t leave due to the car‘s radio noises. You can cull thousands of them like that
You can make a trail of 24 watches, dropped a screen apart from each other, each with an alarm set one hour apart from the last, to constantly pull migrating z's from other nearby cells, to your car/radio kill zone and always have a steady supply of targets. All day, everyday, it'll grab, cluster, and slowly move groups to your kill zone. Get 24 more watches to repeat for each cardinal direction.
@@APackOfHungryGhosts nice idea! I’ll try when I play version 42
@@APackOfHungryGhosts I was told you could use watches to lure zombies into campfires. Is that true? Next time im in Muldraugh, I might just try that. Have a line of watches leading to an open area and a campfire. Hope the fire doesn't spread and destroy everything.
Your deep hatred for fire, tis funny asf to meee
Me: yeah, using fire is kinda cheesy..
next method: my fav is Luring away zombies and running away
Me: now wait a dam second here 🤣
It’s cause it’s still hard to do unlike the fire method
@@cringecringe4342 luring zombies without fire is actually easier lol.
Yea, luring without fire is easier in my experience too considering you might burn buildings you don't want burnt or the fire can spread almost indefinitely if you're not careful.
I like fire just because I want to burn things without repercussions.
Unfortunately whenever I use fire in games like these it's usually two things that get me.
A. Fire.
B. Fire that I started.
Another reason the Molotov Mayhem method is the ABSOLUTE WORST:
Kills with fire do NOT add to your personal kill count.
As they should, fire kills them, not you.
You're playing without mods?
There's a mod for that on the workshop.
Не имеет значения когда они стоят между мной и заправкой
@@mulstromsulin7671 I love you
Another problem with using fire is that it destroys everything the zeds might be carrying. That one had a shotgun? Not anymore!
Now imagine how neat it would be to have ammunition actually popping off when they catch on fire. Start a campfire, throw a box of shotgun shells in and run like hell!
Imagine taking a video game seriously.
@@stabakoderimagine being a joyless human being
if ammunition catch a fire, it actually dont shoot, it explode but barely shoots bullet, here i got the video of just heating it th-cam.com/video/0JoGwa7mU6s/w-d-xo.html but results with campfire would be even worse. luckily theres a pipe bomb in project zomboid which u can use instead
@@rule34artist33- He's not joyless. He just can can only get joy through feeding his narcissism by ruining other people's good time.
Even just Dropping a couple bullets for essentially a timed firecracker would be tight!
Something you missed on the fence fighting method is that you can also just stand back facing the fence while also hugging the fence so as soon as the zombies vault you can kill them
Also you can't get hit by lungers
Another fence method that’s a lot safer than the standard is to kite them up and down the fence hugging it with your character some will fall over the fence when you shove or hit them causing the hoard to string along instead of ball up
Used to play with high pop in Louisville, but the lag is frustrating. And found out you just end up cheesing the hordes as a way to clean up faster. Medium/Low pop + random sprinters was a surprisingly much harder challenge. Everything is quiet and calm, but when the zeds come its so sudden
What numbers is considered medium and small population?
there is another way to do the car cheese.
you get 2 cars a good condition one and a garbage one.
take the tires off the garbage car then hook it to the front of the good car and do circles in reverse
The car-flail! I love doing that. I discovered it on accident when hauling a small car with a 100% truck. Absolutely devastated the horde.
complex setup might make it very situational or less desirable but im sure it's fun
hahaha what the fuck xD Gotta try this, thanks for the tip xD
@@kissanruokaa - There is a bit of a bug where if you strip the flail car of all of its components it will slide across the ground like it is on ice. It might just be the wheels, brakes, and suspension, but I've only tried with a fully stripped car.
If it doesn't work right away, quit and reload. I just did it yesterday after I loaded in.
Imo (1800+ hour veteran), 'Thinning the Herd' and 'Fence Cheese' are my most common tactics, with 'Normal Method' lagging behind slightly. I never really got used to using fire, you rarely ever get to take advantage of chain fences for horde clearing, doors are only useful for a small group (as you said), leading zombies away is temporary and eventually dangerous if you keep using the same luring spot, and cars are too precious and fragile to be using as beyblades.
I agree with your sentiment--hordes *are* a chore; they are, however, still a serious threat.
Glad to hear your voice has cleared up lately, great video as always
Once you started talking about your opinion on arsonists, I agreed and had a good chuckle. You earned a sub with that one, mate 👍
Really dig your humor and editing style.. Nice work man.
glad ur throat got better❤
You sound way more distinguished and I love it .
W swayed👑
The car cheese method looks epic.
Fire method is the best, most efficient method for the big hordes.
Bro, its 2:40 am, I got work today, I didn't sleep last night, and I dont even own project zomboid. Why am I here?
ADHD?
I discovered fence fighting all on my own. It just made common sense. However I'm not very good at it. Anything more than five over the fence and they knock the weapon out of my hand. Which is why I always end up carrying four weapons. Because if you're going to take on 50 zombies it usually takes 20 swings per weapon. And they will break just to kill five zombies
I've also tried gathering all the hordes or getting a car and driving away and leading them to opposite ends of the map. But every time I come back to town there is magically a thousand zombies in places that there shouldn't be anymore. After a few days they always seem to wander back to the original locations
now tell us where you hid all the sledgehammers
i remember watching a Zombie awareness Video a couple years ago that SPECIFICLY warned against setting zombies on fire, because the one thing worse than a zombie, is a burning zombie who cares little about burning and keeps following you into your very flameable house.
Dude this is so helpful. I never understood the fence technique. I’m gonna use that
With the fence tactic it's also useful that zeds tend to climb over them or windows if you and zeds are going tight next to the fences/windows so some of them will eventually climb over them and the herd in front of you is gonna be thinner
I use the car method a lot (I personally call it "The Spin Wash Maneuver"), after you learn the hotwire technique (unless you start as a Thief), always carry a filled Gas Can with you, when you find a big horde, look for a beat up car with so-so engine, preferably a truck, then just pour your gas on it and go nuts, you don't even have to risk your personal vehicle.
Something I learned the hard way with the reverse donut method is I'd you have a lot of horsepower, or a top heavy car, you run the risk of tipping yourself over and rendering the car completely undrivable.
I don't know people know this, but the Molotov Mayhem is useful for Apocalypse Mode if you have more Molotovs early on. Plus Apocalypse Mode states combat is best avoided.
My eyes are opened, if you get good at the game the game becomes easier. Thank you so much for the info!
In all seriousness this does help a lot.
this channel is a gem
Love you
@@Swayed_Mediaby any chance are you British ?
@@gamingforever9121The voice is AI, but I suppose they might be
3:22
Weary = Tired
Wary = Cautious
Common mix up
I loved your video, even as an expert PZ player. Ive been playing since 2014 have hosted a few servers and have nearly 4K hours in the game with a lot it spent in Sprinter servers. I feel you left out one of my favorite methods of horde management, which is the "Woo-Woo" Method. This is where you take a vehicle with a siren and park it somewhere close to the horde, activate the siren and run away then wait. You can use this to lure a horde away from a house you want, or clump them together to easily take care of with firearms or use the "Thinning the herd" method with melee.
Im not married yet but I liked and subbed anyway so my future wife does not leave me and take my kids away.
8:36 whenever you say that the button lights up in rainbow
Absolutely an all-time great. Instant classic. Should be in everyone's top list
A better way to apply the car cheese method is when u tow a car and use the car bring towed to hit the zombies. Its effective if ur towing a sports car its gonna go start going crazy and will hit zombies if u reach a certain speed and just turn at the right time to hit more zombies
I back up slowly with a short fence beside me. The zombies pile up and then jump over the fence to get to you which slows them down. You can handle any size horde. It's even better if you're on the second floor, so they jump over and have to path back to you. I can kill hundreds this way
This commentary with that voice is PERFECT. Please more like this!
Pretty sure it's AI
bro in 1:50 that park ranger had a military bag so op
The first playthrough that I managed to live for long, almost making it to winter, I had the feeling that there was this awesome world to explore, loot, and build stuff... and thousands of zombies that were just in the way.
Who knew that donut drifting in reverse would be the most efficient and stylish method of dispatching hordes
As an arsonist I’m using the house fires by driving an ambulance into the house, then turning on the siren, good times.
Oh also something I've been using since foreverrrrrr in this game are Kill Houses. You just find a random 2 story house, build fences inside of it, a scaffolding around it if your carpentry is high enough, then I just kite zombies through the house and run in circles around it while they trip over the fencing inside, fall through windows, get stuck pathing, etc, etc. You can also use massive traffic jams in this way.
I did a stream recently where I went to a new town (So not a single zombie had been killed yet) And I went to loot some stores. There was a car in the parking lot that I checked out and it triggered the alarm! there must have actually been at least a HUNDRED and MORE and I took em ALL on like a boss! Such an immense adrenaline rush, every move counts.
I mean, yeah, that's probably what would happen IRL if the zombie apocalypse happened. Survivors have the brains, so they can fairly easily find ways of dealing with/avoiding them altogether so that they're more of an inconvenience. You'd hear someone banging at your boarded up window, go up to it and go: "Oh shit, it's Bob again, better move to a different safehouse", load up your car and dip. Don't subscribe to the idea of total annihilation of military forces either -- sure, chain of command is fucked and some detachments might turn into raiders after going through the trauma of putting out their recently deceased friends, but others will just start new communities and sooner or later cooperate with other stragglers to expand their safezones, exterminating zombies altogether sooner or later.
This is why we love playing multiplayer (especially with ATRO and other mods).
Modded zombies? Yeah they can be a threat. But PvPvE events can get crazy.
i've been doing the cheese method without even knowing it!
The biggest risk is loosing a wheel i noticed, as long as you loose only one you can still spin, but not drive off, if you loose both you are stuck.
Overconfidence is your true enemy in this game, some even would say it's a slow and insidious killer.
Honorable _honorable_ mention: a subtactic of fence killing Zomboids is conga lining a horde along a long fence line. A lot of the pathfinding will fall over the fence, giving you a lot more breathing room in your conga line and giving you the ability to switch between conga lining or fence killing.
By the wya, when you "beyblade" with the car, sunday driver works the best as it keeps the turn tight and reduces all that unwieldly tipping.
To add to these techniques - the fence method sooner or later will be useless simply because these fences will be destructable by the zombies. The door method also will be changing since they aim to add close and open animation to the doors so these two certainly will be left behind.
I usually using all of these techniques to thinning the herd or burn em all or just knocking out them from tall buildings. Making bridge (defy the physics) on a roof top then make a simple square for zombies to step in gives you good an option to push them from the top. This is an optional method because you need maps where there are taller buildings like rivencreek for example. I using a 3 square entry and exit and making a 3-4 one square bridge where the fight happens. Make sure nobody on your backside.
A tactic I discovered antilunging zombie is staying with your back to the fence with you near the fence. When they jump they phase through you as they fall on their face, this allows I to keep hitting more before they can do their jedi force push at you. And if they do they do it Away from you as their animation keeps them stuck with the back to you.
By the time enough of them have fallen over for u to need to bail and switch spots you can take out about 10-15 zeds with a crafted spear, fitness 5 and strength zero character, freshly born.
A 10fit 10str 10spears can do this almost forever.
Switch to a window so they cannot break it like the low fence and you can clear half WP like this.
Here's a fun fact I remembered by seeing the molotov part.
Fire is inconsistent when it comes to spread. Either it's a mere fire that spreads 2 tiles away from the area the fire started at... Or, the worse type, is the infinite fire that spreads endlessly, over any tile.
IIRC you can make the infinite fire happen by putting metal items in a microwave and turning it on. Other infinite fire happens in the CDDA challenge... So careful how you maneuver around the map when the infinite fire happens, or else you might spread it from Muldraugh all the way to LV!
Moaning salvation but you do it in the car, honking like a BMW driver being mad at a slow driver on left lane, and setting your cruise control to 5mph.
No risk of zombie catching you while you collect the horde and you can chill inside an A/C running car, eat your daily grilled cheese and bleach sandwich while listening to rap for christs on your premium radio technologies.
the only threat in this game is sprinters imo if you dont know what you are doing
I played for the first time the other day and went through all of these one by one without ever watching a youtube video on it. Lol, i was wondering if i was doi g it right or not. Apparently, i figured it all out on my own, and this video just confirms it. Thanks!
Ok not all of them but most of them. Definitely taught me some new stuff too
Find huge pasture/open field/open parking lot, install as many fireplaces as you can and want.
Lure the dead on the field, make them burn, use auto walk feature with x5 time speed- watch them die.
Meanwhile me with 200+ hours of gameplay who is always visiting Louisville, only to sneak past, run away from, and never go near hordes:
Edit: this is my first time hearing of chain fence method, which is Good at least up until build 42, comes out, which allows hordes to bend and destroy chain fences walking-dead style
I use the door method often, though a little differently: I swing and open the door just as the weapon is about to hit. It'll hit one zombie and typically there isn't enough time in the incredibly short duration the door is open for to allow any zombies inside when against a small amount. Bigger amounts - one or two get in, but rather that than the entire horde. Proper execution and circumstances lets you hit a zombie on the other side without any getting through.
I burned 3/4 of rosewood population and tbh I regret it - it robbed me of valuable weapon skills in exchange for safe and quick method of despising of them. And I'm still fucking terrified of them.
Only burn away from buildings and yell a lot to keep them from wondering off
They could make something to counter the fire method, like getting sick from the smell, even gettin stuned because of puke from the smell. I get that survivals get used to the dirty smell of the zombies, but i dont think they smell burnt putrefact meat everyday.
Okay but the real problem with big hordes is the disposal
Listen here sir, when I'm running a Fitness 1 character I will damn well use the Molotov Mayhem strategy all day every day until the end of time.
Currently playing with the CDDA zombies mod, and oh man.. sneaking is absolutely essential to avoid the horde
My favorite style on fencing is actually fighting in narrow 2-fence corridors. You can feet-massage entire hords single feeted.
Playing with sprinters has forced me to actually invest in strategy with such a threat, forcing me to keep my ego in check and to be more thoughtful about my actions.
It's also allowed me to appreciate any progress that I make - something seemingly as small as getting a house boarded up and a safe night's sleep becomes a huge accomplishment.
i love this game. i never tried runners or lungers. nor do i want to. it already gives me a heart attack when one spots me and walks behind me. but i feel hordes need more interactions to be more fun. Maybe stumble on dead bodies, do different attacks, do like a wall instead of a line. be a bit more random in how they approach you. it feels too predictable. i get the point is to avoid them as much as possible. but if the strategy is lore one by one or send them all to the woods is just too much work. we need fat exploding zombies or something like that. would not say smart zombies cuz that would give me nightmares xD but more deep combat
If you hold the alt key youll prioritize aiming at lunging/fallen zomboids. You get a madive accuracy and damage boost this way - nearly garunteeing instant one bullet kills with even pistols. If you combine this with multiple zomboids vaulting and a shotgun and you can garuntee each shell kills four zomboids.
thats why i have customizable z in the mod list, 1% of the zombies will be sprinters. chances will be that out of 20 you will get 2-3 sprinters which can ruin your day if you arent caucious. love that mod
I do car fighting. It makes small groups, 20-30 zombies more easy to deal with. It is easy if you are using modded big busses or smth. It is too easy. Just park your par or find a car. Then walk around, this will make zombies get in line so it will be easier to take them out. Cons are if you are using big vehicle you can't see the other side so you need to open the outline.
honestly I've used the fire method before after luring a particularly massive horde to a relatively safe area with a cop car... my friends wanted to loot a military base for guns and there was no alternatives since my friend added like 100+ mods to the game and one of them increased the amount of zombies that could appear so it was a 2000+ size horde, none of the methods would help us get into that base without atleast an out of game week worth of zombie slaying so I burnt them all to a crisp
How to get on top of the van?
You can't
It's a visual trick.
I think it's a mod.
@@Swayed_Media thank you
And my favorite strategy is moaming salvation
My wife already left me.
Wtf ahahahaahahaaahaahah
Meanwhile I’m out here with no respawn high or very high pop and am killing anything I can manage, in louisville I mean
0:36 what mod are you using to be able to sit at the top of a van?
Me yelling at all the zombies in the mall with a flare gun in one hand and a fire extinguisher in the other
You dont need to kill every zombie. I often lure hordes away or try to take them down in like 4 phases with like 10 each time... Its just all about how to play around them. Also big hordes take a very long time. I sometimes take like 3-4 days to kill a group/horde/building with loads of zombies.... if you dont take to mutch risk and play it smart and carefull you can clear everything and then numbers dont matter anymore
I feel personally attacked by "Molotov Mayhem"!
As someone with 2000 hours in this game, carefully choosing mods and configs to make the ultimate better PZ experience, using most of those methods just felt wrong.
I made my game way harder by adding multiple mods and even purposefully breaking or patching every single method presented, including the ones that werent, and trust me, just straight up fighting the zombies and getting up to 15k kills in a single life is way more fun than it seems
The greatest threat in a zombie apocalypse is boredom.
It makes you complacent. Makes you sloppy.
Also, be careful abou the fence method. The next build allows hoards to tear down fences
dope video, i love all of these, however im going to miss your sore throat voice so much 🥲
Gone but not forgotten
First time i launched up PZ i set up a world and spawned in a house found a pan in the kitchen and as soon as i stepped outside there was a herd of around 100 or more zomboids, Lets just say i didn't handle the situation very well as in screaming and ducking in and out of houses till i got myself stuck in a corner and died.
The good thing about the molotov method is that it allows you to get a lot of weapon exp since last hitting a zomboid gives more experience than what you would get from a normal attack, the problem is that if you receive a hit 1 time you're done.
I do this specially when I'm playing with spears since you can lvl it quickly without wasting to many resources while you keep a somemewhat safe distance.
This guy had so much fun making this video, he plays project zomboid while he smokes😂😂😂
Honestly, I've used the fire method, and found it to be the single most deadly method (for myself, that is) of any of the others. I don't think it's cheesy at all, I think it's super ballsy. One wrong step, and you catch on fire, and risk losing absolutely everything.
My buddy and I play with the zombie count turned WAY up, and we sometimes use this method to clear a little space to begin setting up a basecamp. Many of the other methods require a somewhat safe area to back into.
The moaning salvation will be nerfed in the next patch, zombies will be able to break high fences
3:20 "One thing you should be weary about". Wary, not weary.
This isnt Dayz where you can just jump on a vehicle and be safe. Thats why PZ is amazing
Despite there being a guy on the PZ cover on top of a vehicle.
Hopefully they'll implement being on top of cars though.
Thank you! I love using the Molotov Mayhem method