Yes, DLSS 3 works on 20 and 30 series GPUs. But what does that even mean?

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  • เผยแพร่เมื่อ 30 ส.ค. 2023
  • Does DLSS 3 work on RTX 20 and 30 series GPU? Yes, but actually no. How about DLSS 3.5? Yes, but also no. Unfortunately Nvidia's numbering scheme for DLSS is being confused with its feature set. DLSS contains three distinct technologies. Super Resolution, Frame Generation, and Ray Reconstruction, and it is easy to confuse each one with its version number. Hopefully this video can clarify things.
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ความคิดเห็น • 580

  • @cizzymac
    @cizzymac 8 หลายเดือนก่อน +542

    The naming confusion isn't a bug. It's a feature. They want as many people to buy 4000 series cards as possible to "avoid confusion".

    • @nickllama5296
      @nickllama5296 8 หลายเดือนก่อน +32

      This man here absolutely gets it.

    • @CeezGeez
      @CeezGeez 8 หลายเดือนก่อน +6

      was about to comment this very thing. right on the head!
      edit: and NVIDIA had no choice but to enable RR for older GPUs because they knew if not someone would reverse engineer it

    • @Dell-ol6hb
      @Dell-ol6hb 8 หลายเดือนก่อน +1

      True, but anybody buying a 40 series card for frame generation is an idiot and it seems like it’s not a big enough feature for people to actually want to buy the cards

    • @korinogaro
      @korinogaro 8 หลายเดือนก่อน

      I don't think so. People are just getting more and more retarded. We have multiple examples where many services are bundled as one under one name and people don't complain that naming is unclear. It is only youtubers fault to instill in viewers this false perception of what DLSS is. That it is one function and not a bundle of functions. Like none of NVidia materials suggest that DLSS3 runs only on 40 series. All their materials speak about FG that works only on 40 series.

    • @ronaldhunt7617
      @ronaldhunt7617 8 หลายเดือนก่อน +4

      Of course, they want people to buy their new stuff, every company does. But you do not want to punish existing customers at the same time Daniel hit it on the head. The new hardware was meant to support this feature, but older hardware was not. To make it work on older cards might mean not taking advantage of hardware designed partially around frame generation.

  • @poorNOOB
    @poorNOOB 8 หลายเดือนก่อน +404

    Nvidia should have named them separately.
    DLSS = Deep Learning Super Sampling
    DLAA = Deep Learning Anti-Aliasing
    DLFG = Deep Learning Frame Generation
    DLRR = Deep Learning Ray Reconstruction
    Edit: Just for the context, In my point of view, having more names( and acronyms) for specific functionalities is better than having people confused about DLSS, its assigned version number and its problem with features parity and compatibility between gpu generations, what is/are supported with what hardware generations and what not. Because right now, many people outside of tech scene, actually think that DLSS3 means Frame generation, which is not the case.
    Correction: super resolution to super sampling

    • @TheShitpostExperience
      @TheShitpostExperience 8 หลายเดือนก่อน +15

      Most of the Nvidia card owners are not tech savvy users, they would go to buy a card and have no idea what to actually ask, they wouldn't know if they need a card with DLRR, DLAA, or maybe if a box only says DLSS, they wouldn't buy it because there's no DLFG on it, and so on.
      They need to brand it in easy to remember names, and DLSS3 was the choice (it wasn't a bad choice if you aim for casual gamers), the problem is that important information falls through the cracks, and then everybody suffers from it.

    • @lohn2559
      @lohn2559 8 หลายเดือนก่อน +1

      Yeah people would love more acronyms you’re right

    • @henrik5299
      @henrik5299 8 หลายเดือนก่อน +7

      *DLSS = Deep learning Super Sampling

    • @HaveltheThot
      @HaveltheThot 8 หลายเดือนก่อน +6

      In the very least separate DLFG and dlss so it's more clear what features are locked to 40 series and not

    • @poorNOOB
      @poorNOOB 8 หลายเดือนก่อน +5

      @@lohn2559 I think having more acronyms would’ve been better than having people confused about Frame generation and thought that it is what Nvidia touted as “DLSS3”, when it actually is not. At the very least, those acronyms can be easily associated, compatibility wise, with GPU generations, what is compatible with what and what not.

  • @hazmifly
    @hazmifly 8 หลายเดือนก่อน +12

    People still confusing about DLSS... this is simple way to know the version.
    DLSS 1 - Original Super Resolution.. debut on 20 series GPU. (DLSS)
    DLSS 2 - Upgrade version of Super Resolution ... debut on 30 series GPU. (DLSS)
    DLSS 3 - Introduction of Frame Generation.. debut & works only on 40 Series GPU (DLSS +FG).. Super Resolution works on All RTX GPU. (DLSS)
    DLSS 3.5 - Introduction of Ray Reconstruction.. works on All RTX GPU (DLSS +RR) Frame Generation still lock only on 40 Series GPU. (DLSS +FG+RR)

    • @Zamalshkay
      @Zamalshkay 2 หลายเดือนก่อน

      thank u this make sense, so basically u get better version of new stuff but if u want to fully utilize and jump up fps up 40-50 u need new hardware which makes sense, u need better engine for better performance but old engine could still benifit from it but obviously not as much as new ones Great

  • @_The_Sage_
    @_The_Sage_ 8 หลายเดือนก่อน +14

    Another way of looking at it, is the underlying model architectures. DL Super Resolution is the main upscaling & denoising model, while the Frame Generation is an attachment that interpolates additional frames and feeds it back into the denoiser. In 3.5 DL Ray Reconstruction, the denoisers are being updated to better infer ray traced outputs, hence this is a true update to the main upscaler-denoiser itself, hence it can run on all RTX GPUs.

  • @jagzd
    @jagzd 8 หลายเดือนก่อน +156

    Nvidia should just call frame generation something like DLFF (Fast Frames) and not have it tangled with DLSS.

    • @moldyshishkabob
      @moldyshishkabob 8 หลายเดือนก่อน +18

      100%
      If they want to keep the same branding for the suite of features, the "DL" prefix should be plenty.
      DLSS, DLFF, DLRR...

    • @jannclaudebinoya
      @jannclaudebinoya 8 หลายเดือนก่อน +13

      @@moldyshishkabob DILF

    • @Tosslehoffe
      @Tosslehoffe 8 หลายเดือนก่อน +6

      @@moldyshishkabob Considering they've already been willing to drop the SS and use the DL with DLAA, I think this would be acceptable. But it should be DLFG. Deep Learning Frame Generation. "Fast Frames" sounds kinda stupid when it's standing alongside a bunch of other DL algorithms that have pretty technical names.
      Only real problem with this is that it'll break the single "DLSS on/off" into like 5 separate toggles but w/e

    • @moldyshishkabob
      @moldyshishkabob 8 หลายเดือนก่อน +1

      @@Tosslehoffe That's very fair, I think DLFG sounds good.

    • @mosamaster
      @mosamaster 8 หลายเดือนก่อน +21

      DLFF = DL Fake Frames

  • @Andrew-rk7sb
    @Andrew-rk7sb 8 หลายเดือนก่อน

    I have always appreated your videos since day one! you THE MAN

  • @devencherry8976
    @devencherry8976 8 หลายเดือนก่อน +1

    Love the videos, keep it up. This video wasn't particularly interesting to me since I already understood the differences between each dlss version. I think this video could be very useful to anyone confused by it though.

  • @VincentSilverhand
    @VincentSilverhand 8 หลายเดือนก่อน +36

    Just wanna say I recently came across your channel, and I think you make the videos interesting and the way you convey everything Is very easy to understand great work!

    • @user-qu7ug7ir5u
      @user-qu7ug7ir5u 8 หลายเดือนก่อน +3

      I believe he's a teacher, so that makes sense 😅

    • @VincentSilverhand
      @VincentSilverhand 8 หลายเดือนก่อน

      @@user-qu7ug7ir5u This is true, but I've had some teachers that did not explain things well. But yes him being a Teacher definitely helps haha

    • @DELTA9XTC
      @DELTA9XTC 8 หลายเดือนก่อน

      @@user-qu7ug7ir5u hes a math teacher yes :D

    • @Rowy_
      @Rowy_ 8 หลายเดือนก่อน

      ok

    • @djixi98
      @djixi98 8 หลายเดือนก่อน

      @@user-qu7ug7ir5uyup, a maths teacher, i think he works in a elementary school but i'm not sure

  • @thechurchofsupersampling
    @thechurchofsupersampling 8 หลายเดือนก่อน +6

    The really complicated part apparently is frame gen is NOT dlss, they are two features that can be used separately or together, or not at all

  • @leotide1990
    @leotide1990 8 หลายเดือนก่อน +104

    It’s rarely a good look to rebrand after the fact, I get it, but Nvidia would do well to consider renaming their feature set, or at least decouple all non-upscaling features from the DLSS title

    • @Tosslehoffe
      @Tosslehoffe 8 หลายเดือนก่อน +6

      They already decoupled DLAA from DLSS in terms of branding. I see no reason why we couldn't get a DLSS, DLAA, DLFG, and DLRR toggle.

    • @Javier64691
      @Javier64691 8 หลายเดือนก่อน

      Even if it’s not a good long, it’s still worth it in the long run to not muddy things up. Unless it’s required to used DLSS, Frame generation needs its own name.

    • @JasonChen927
      @JasonChen927 8 หลายเดือนก่อน +1

      ​@@Tosslehoffe I actually think this is a good and much clearer way.

    • @sd_q3st3r
      @sd_q3st3r 8 หลายเดือนก่อน

      Could've easily just said DLSS-R that's available to all, and thats settled. Instead they drew a grey line between 3 and .5. It is deliberate marketing.

    • @zodwraith5745
      @zodwraith5745 8 หลายเดือนก่อน

      But why rebrand it if it fools people into thinking they _need_ 40 series to continue to get updated features? They aren't concerned with supporting old cards nearly as much as selling new ones.

  • @_KOANS
    @_KOANS 8 หลายเดือนก่อน

    Thank you for the explanation. Been a fan of the channel since about February right after making my first build in January. I opted for a 3070 and Ryzen 7 5800X and built around that, coming up to about 1.2k. Just for the 40 series to come out a few months later. Overall still satisfied with the build. Just wish I did a bit more research first.

    • @maxcornejo20
      @maxcornejo20 6 หลายเดือนก่อน

      I have the same build. Just game at 1080p or 1440p with dlss.

    • @_KOANS
      @_KOANS 5 หลายเดือนก่อน

      @@maxcornejo20 dude I ended up selling my 3070 for 250. Bought a 4070 for 550. Paid 300 for dlss3 and 4 more gb vram lol

  • @antipathy17
    @antipathy17 8 หลายเดือนก่อน

    Subbed for the high quality work you do.

  • @TheSwayzeTrain
    @TheSwayzeTrain 8 หลายเดือนก่อน +9

    This isn't a mistake that they want fixed. They are intentionally making the naming convention confusing in the hopes consumers will be misled into making a purchase, thinking that card will do more than it can.
    E.g. that a 30 series card will have frame gen via DLSS 3.5.

    • @focusmicro
      @focusmicro 8 หลายเดือนก่อน

      ..but its not confusing lol

    • @TheTaxxor
      @TheTaxxor หลายเดือนก่อน

      If it was intentionally misleading, wouldn't it make more sense leading people into buying a 40 series card because they think they need one to use anything above DLSS 2.x?

  • @ex0stasis72
    @ex0stasis72 7 หลายเดือนก่อน

    Ooohhh! Thats clears up some of the confusion I had when some mod authors were talking about their mod being DLSS 3 working on all RTX cards.

  • @ShaneH5150
    @ShaneH5150 8 หลายเดือนก่อน

    appreciate the info, it did clear things up for me :)

  • @john_doe_33
    @john_doe_33 8 หลายเดือนก่อน +6

    I don't see what is confusing. Frame generation is only for 40 series graphics cards, everything else is for every RTX series. Thats all.

  • @AlyxSharkBite-2000
    @AlyxSharkBite-2000 8 หลายเดือนก่อน

    Thank you this made this all make so much more sense!

  • @garethsmith6611
    @garethsmith6611 3 หลายเดือนก่อน

    The video is excellently ilustrated. Loving your content daniel you can cleary see how your a teacher because you explain so much in so much detail thats easy to understand. thanks :) keep up the great content

  • @leandroveltri276
    @leandroveltri276 8 หลายเดือนก่อน

    An excellent explanation, Mr Owen

  • @Julzaa
    @Julzaa 8 หลายเดือนก่อน

    Thanks, was looking exactly for this

  • @jarex93
    @jarex93 8 หลายเดือนก่อน

    This was helpful. Thank you.

  • @TheDarksideFNothing
    @TheDarksideFNothing 8 หลายเดือนก่อน +3

    I think with DLSS 2 the name/brand DLSS got so much recognition they decided to just roll with it. So now we have DLSS 3.5 which is a package containing several technologies, one of which is only available on RTX4000 and future cards.
    Kinda like with AMD how HyperRX is a group of several technologies.

    • @moonasha
      @moonasha 5 หลายเดือนก่อน +1

      this is definitely the case

  • @rodp1984
    @rodp1984 8 หลายเดือนก่อน

    Solid video. Cleared up a ton.

  • @AtaurRaziq
    @AtaurRaziq 8 หลายเดือนก่อน +1

    Thanks for the clarity. I was wondering if this DLSS update just upgrades all supported games with Ray construction or does that only support new games announced. Would be very cool if this retroactively upgraded all DLSS with ray reconstruction

    • @andersjjensen
      @andersjjensen 8 หลายเดือนก่อน

      Ray reconstruction requires developer integration. Just like frame generation.

  • @tsuki_tsukiyama
    @tsuki_tsukiyama 8 หลายเดือนก่อน +3

    How much performance difference is there between DLSS2 and DLSS 3 on 20 and 30 series? Anyway to test that? It'll be hard to tell imo because I guess we don't know if it's just general perfornance improvements or newer DLSS updates. I'm not a super technical guy so would appreciate if someone could help me explain this better.

  • @bumibackyard6964
    @bumibackyard6964 8 หลายเดือนก่อน +1

    Is it possible to use FSR 3 frame gen with DLSS 3.5 without the NVIDIA specific frame gen? For example running 20 series cards FSR3 + DLSS 3.5( The super sampling and ray reconstruction ) any info on that?

  • @sebastianchantre3152
    @sebastianchantre3152 8 หลายเดือนก่อน +2

    Currently getting around 50-70 fps on almost maxed out settings on my RTX 3080 rig running at 1440p. How much of a boost can I expect without the frame generation tech?

  • @mattk6827
    @mattk6827 8 หลายเดือนก่อน +5

    The older nvidia 20/30 series won't be locked out of frame gen entirely, they're supposed to work with amd's fsr3 version. It won't be the same as frame gen native to dlss3 but will at least be an alternative for the cards lacking the hardware for baked in frame gen.

    • @rigorm42
      @rigorm42 8 หลายเดือนก่อน +5

      It really proves that nvidia was only locked out 20/30 series out of frame generation, because otherwise theese cards will be just fine with additional speed boost for free, and play all games with nice speed (even with 20 series will be useable with new titles ray tracing in HD) - so the players will not buy the 40 series. But i am courious what will happen after fsr3. I hope after that this they have no reason to lock this feature anymore and make available for all cards. (reminds me when they finally made raytracing avaliable for non RTX cards too)

  • @MacVerick
    @MacVerick 8 หลายเดือนก่อน

    Do you think nvidia will unlock FG for the other rtx cards when AMD releases their FG for all gpus?

  • @grospoulpe951
    @grospoulpe951 8 หลายเดือนก่อน

    Well, thank you for the video, I hope it helps some viewer.
    In my case, I make that reasoning: all RTX GPU supports DLSS 3.5 - only RTX 4000 and up support all it features; below that, it's everything besides FG (DLSS 3.0 was confusing though).
    Again, it's like Android/iOS: your smartphone may be compatible with the latest version, but not with all its features...

  • @panzerofthelake4460
    @panzerofthelake4460 8 หลายเดือนก่อน

    is Ray reconstruction going to be a separate DLL? Because in the presentation when they showed the diagrams with how the pipeline works, they had SR AND RR in the same "neural network" but FG had a desperate Network somehow.

  • @scotter
    @scotter 8 หลายเดือนก่อน

    Thank you! Much more clear!

  • @HWJ40
    @HWJ40 8 หลายเดือนก่อน

    Thank you, I wanted to upgrade my old gpu to an rtx series one and now I know what everything means

  • @mkatakm
    @mkatakm 8 หลายเดือนก่อน +1

    Actually there's no confusion here. Everything is clear.

  • @EarlOfCockwood
    @EarlOfCockwood 8 หลายเดือนก่อน

    Are you certain the DLSS 3.x files actually improve the super resolution compared to 2.0? I cant find any info on that

  • @Mikediszel
    @Mikediszel 8 หลายเดือนก่อน

    Thank God you explained it I was lost

  • @nutnnut9347
    @nutnnut9347 8 หลายเดือนก่อน +20

    That official slide is really really terrible and hard to read for end user, (but to be fair, it was made to showcase what each DLSS version does, not which one is available to each card)
    If one were to be made for people checking which features is supported on their card, this is how it should be.
    Version - 40 series - 30 series - 20 series
    DLSS2 - yes - yes - yes
    DLSS3 - yes with FG - yes - yes
    DLSS3.5 - yes with FG and RR - yes with RR - yes with RR

    • @Sounds_magical
      @Sounds_magical 8 หลายเดือนก่อน +1

      The best one!

    • @kishimotodashoppee8632
      @kishimotodashoppee8632 8 หลายเดือนก่อน

      It literally states, "frame generation 40 series gpus". If that is confusing you're just really dumb

    • @rnpro2032
      @rnpro2032 8 หลายเดือนก่อน

      It is wrong If DLSS3=FG then how it is applicable to 20, 30 series???

    • @philippmayenburg7282
      @philippmayenburg7282 8 หลายเดือนก่อน

      Ok but how are you going to explain that people without rtx 4000 cards will be running DLSS 2 and DLSS 3.5 but not DLSS 3

  • @AlexHusTech
    @AlexHusTech 8 หลายเดือนก่อน +13

    *Yeah I was confused at first, I thought 3 meant frame generation at first. I wonder if there is any performance uplift for 20 series cards from DLSR 2 to 3 & 3.5 (No RT), would love to see some side by side comparisons.*

    • @halcyonacoustic7366
      @halcyonacoustic7366 8 หลายเดือนก่อน +2

      I would guess from 2 to 3 is major image quality improvements and 3 to 3.5 is minor ones.

    • @wolfstorm5394
      @wolfstorm5394 8 หลายเดือนก่อน +1

      ​​@@halcyonacoustic7366nah, not really, the biggest difference was moving from 1.0 to v2, the difference between 2 and 3 is minor, but I'm sure there's more going on behind the scenes with the AI but on the surface they look pretty similar in terms of visual quality and performance, the biggest thing for DLSS 3 is that it has the frame gen feature which is clearly Nvidia's poster child for DLSS 3, explains why they've managed to confuse a lot of people getting them to think DLSS 3 on a whole only works with the RTX 40 series... meanwhile DLSS 3.5 only just adds a better de-noiser for Ray tracing

    • @MaxIronsThird
      @MaxIronsThird 8 หลายเดือนก่อน +2

      @@halcyonacoustic7366nope, DLSS2 is Super Sampling, aka image upscaler, DLSS3 is Frame Interpolation, nothing to do with image quality.
      Stop thinking 3 is an evolution of 2.
      3 is the lastest v2 + FrameGen
      3.5 is the lastest v2 + latest v3 + RR
      From my experience 2.5.4(Death Stranding Director's Cut version which fixed ghosting/trail) is actually even better(the SS part) than the 3.1.1(Spider-Man Resmater, it re-introduced the ghosting for some reason) version i tried, i don't know about later versions, i swapped the DLL versions from the original DS(2.3), DS Director's Cut(2.5) and Spider-Man(3.1), and the 2.5 version was the best.
      DLSS doesn't update 1 -> 2 -> 3 -> 3.5, it's more like 1 -> 1.1 -> 1.2 -> 1.2.1 -> 2 -> 2.1 -> 2.1.1 -> 2.1.2 -> 2.2 -> 2.3 -> 3 -> 3.1 -> 3.5, it's incremental until they rebrand when adding a new tech.
      In my naming example, the jump from DLSS DLL v2.3 to DLSS DLL v3, has nothing to do with Super Sampling, it's just adding FrameGen, the same with the jump from v3.1 to v3.5, they just added Ray Reconstruction, the section of the software that does Frame Gen and Super Sampling is the same as the version prior to it, the jumps that aren't incremental are about adding new tech, the incremental jumps are the ones making it look/run better.

    • @jimmy8x541
      @jimmy8x541 7 หลายเดือนก่อน

      DLSS 3 does mean frame gen. the only people who say it doesn't are pedantic freaks like you and daniel. nvidia themselves still refer to dlss super resolution as dlss 2.

  • @shApYT
    @shApYT 8 หลายเดือนก่อน +3

    Why is every company doing the USB version thing?

  • @sewercell
    @sewercell 8 หลายเดือนก่อน

    Daniel makes a good demonstration

  • @user-dz3ph7dl4m
    @user-dz3ph7dl4m 8 หลายเดือนก่อน

    Great explanation

  • @yaharogaming
    @yaharogaming 8 หลายเดือนก่อน

    I was thinking about this,
    Thankyou for making this. This is really a marketing moves by nvidia, now ppl knows

  • @nicolas375robb
    @nicolas375robb 8 หลายเดือนก่อน +1

    So to get this straight
    Even If I have an Nvidia 2060, I should always download the latest DLSS and replace it in my game files to get better performance?
    So the new DLSS 3.5.0 would be better than DLSS 2.5.1 even for my 2060?

  • @glenwaldrop8166
    @glenwaldrop8166 8 หลายเดือนก่อน +7

    It is possible that the Frame Generation has issues on the previous versions, could be it's simply on the wrong side of the chip to route it efficiently, lag related issues... dunno.
    Regardless Nvidia should release the software lock they have on it and let us fiddle with it. *I don't care* if it looks worse, I just want to play with it. It doesn't harm Nvidia if it looks worse on unsupported hardware, it's not supported, just unlock it, same as when they unlocked DXR on Pascal and Turing lite.
    The reason they won't do that is entirely about selling the 4000 series. That's all. If performance was bad enough on the old hardware then allowing Frame Generation would only help sell the newer cards.

  • @jonafoto
    @jonafoto 8 หลายเดือนก่อน +1

    I'm glad I'm not the only person confused by that graph! lol

  • @nimbulan2020
    @nimbulan2020 8 หลายเดือนก่อน

    I talked about the naming confusion a lot when frame generation was first announced. I couldn't believe how many people were arguing with me that it was completely clear.
    Also driving the point home...the file you're looking at is the frame generation DLL (that's what the G at the end means,) not the DLSS upscaling DLL.

    • @MaxIronsThird
      @MaxIronsThird 8 หลายเดือนก่อน

      it's the same DLL.
      edit: wait, it isn't, does he have a game installed that has FrameGen but not DLSS?
      Games doesn't usually have 2 DLSS DLL versions, they're all packaged into one.

    • @nimbulan2020
      @nimbulan2020 8 หลายเดือนก่อน

      @@MaxIronsThird DLSS is nvngx_dlss.dll, frame generation is nvngx_dlssg.dll. Every game that supports DLSS uspcaling will have the first DLL, and every game that supports frame gen will have the second. I'm not surprised that Daniel got them confused when there's just a single letter difference in the names.

  • @MrWonderstuff
    @MrWonderstuff 8 หลายเดือนก่อน +1

    Move the RTX labels outside the table on the left and fill in the rest with ticks and crosses.

  • @iwillnoteatzebugs
    @iwillnoteatzebugs 8 หลายเดือนก่อน +1

    the problem is the mix togheter FG with DLSS 3 . there is no separate implentation . dlss3 woould perfectly work on 3000 series and below

  • @michaelthompson9798
    @michaelthompson9798 8 หลายเดือนก่อน +2

    Hi Daniel ☺👋. Firstly, love your content 🥳✊. Secondly, I agree and feel your RTX Feature table is exactly how I thought Nvidia should’ve done it as for the average Joe, Nvidia chart explanation confuses all but the more tech pc enthusiast user😇👍. Job well done …. Now we have to Nvidia, to once again, admit they goofed and change their RTX Feature table for yours 😅😂🤣😅😂🤣

  • @b34k97
    @b34k97 8 หลายเดือนก่อน

    DLSS is a versioned "package" with features. New features come with each new version, and it's the individual features that have hardware dependencies, not the package version overall.

  • @marceloviana2383
    @marceloviana2383 8 หลายเดือนก่อน +4

    FSR runs on "any" cards, been Nvidia, Intel or AMD, runs on apple silicon and even runs on "any" consoles. Tell me why developers should expend resources and time do work on DLSS tech?

  • @hgahsiea
    @hgahsiea 8 หลายเดือนก่อน

    I like watching David float around the screen.

  • @Hliouxas
    @Hliouxas 8 หลายเดือนก่อน +1

    What i want to know is this ... Will fluid motion be a separate technology that can be used separately from fsr 3 ? Like combined with dlss 3.5 and reflex? Or will it be an intertwined feature with fsr3?

    • @H4GRlD
      @H4GRlD 8 หลายเดือนก่อน +1

      Interesting question, I would suspect a yes.
      Maybe you can enable it with DLSS 3 frame gen as well 😂
      I guess this is probably a task for the game developers at this point to enable settings in their menu which actually makes sense for the users, or based on how they develop their rendering pipeline.
      But this also raises the question of how you actually enable it on older titles.

    • @Wobbothe3rd
      @Wobbothe3rd 8 หลายเดือนก่อน

      No definitely not. These technologies conflict with each other for the swap chain.

  • @MindsMouth
    @MindsMouth 8 หลายเดือนก่อน

    Can you do a video on this with starfield and Ryzen 5 7800 / rtx6650 8gb so we can see if it will run better with cheaper setup

  • @Adrian-is6qn
    @Adrian-is6qn 8 หลายเดือนก่อน +3

    I don't get what's difficult to understand here. Frame Generation is 40xx series only everything else is available on all 20/30/40 cards.

  • @kittenburger_prime
    @kittenburger_prime 8 หลายเดือนก่อน +1

    Just because the dll doesn't crash on a 20 or 30 card doesn't mean that all of the functionality is implemented or that the new code-paths are actually being used. It's a black box. Heck, maybe the .dll detects the old card and sends the work off to some common system dll that came with the driver. Am I missing information that truly shows that the rendered frames are going through updated algorithms?

  • @doubleshot9448
    @doubleshot9448 7 หลายเดือนก่อน

    Kinda crazy you had to even make this video but I guess not everyone is a builder/ into computers that is a gamer. 🤷‍♂️🤷‍♂️. Glad ya made it for people that were confused, lol.

  • @asidexe4837
    @asidexe4837 8 หลายเดือนก่อน +1

    I have rtx 2080ti and i7 7700k. Raytracing and cyberpunk hates 4 cores cpu.
    On 1440p, Raytracing on and high settings.
    I get around 40fps average.
    I would like to see how fluid frame motions/fsr3 will perform on the rtx2080ti. Will I finally able to play cyberpunk raytacing on 60fps

  • @theblowupdollsmusic
    @theblowupdollsmusic 2 หลายเดือนก่อน

    Thank you so much for clarifying this. In theory can DLSS generate more frames for the Leman, because running your game at a lower internal resolution gets you more frames out of it once it's scaled up?

  • @blasiansauce3125
    @blasiansauce3125 8 หลายเดือนก่อน +1

    The problem is people confusing DLSS feature set version with specific features. The slide from Nvidia is fine, it describes both the features included in each DLSS version, and which cards can use those features. This is purely user error

  • @TheTeflon490
    @TheTeflon490 8 หลายเดือนก่อน

    Think of it like this: DLSS is a software, that evolves regardless (sort of) of HW. DLSSv1, DLSSv2, DLSSv3, DLSSv3.5.... in DLSSv3 Frame Generation was added, which can only be exploited with proper HW, in this case 4000 series, but it is still an iteration of the previous DLSS version only newer, doing the same things (improved) + the new features. In DLSSv3.5 Ray Reconstruction was added, which can again be exploited by HW that supports it, this time all RTX GPUs. Thats it.

  • @d.p.5874
    @d.p.5874 8 หลายเดือนก่อน

    That's clear now. Thx.
    Just a word on super resolution: we can say that there are spatial super resolution AND temporal super resolution. Therefore DLSS is not wrong. With DLSS 3 you've got spatial and temporal super resolution knowing that temporal one is only accessible to RTX 40xx.

  • @kdc420421
    @kdc420421 8 หลายเดือนก่อน +1

    You forgot about DLAA (unless I missed it). It works in the same tech as the super resolution but is used differently. In my opinion DLAA is the unsung hero of these features

    • @normanblack4005
      @normanblack4005 8 หลายเดือนก่อน +1

      DLAA is really just DLSS where the render frame size is the same as the display frame size. DLSS has always worked that way, it was just not recommended to be used outside the recommended source scale rez factors (1.5, 1.72, 2.0). AA is always a part of basic DLSS dataflow, scaling enabled or not.

    • @andersjjensen
      @andersjjensen 8 หลายเดือนก่อน

      @@normanblack4005 Exactly. DLAA is just TAA with hardware acceleration.

  • @DDD-xx4mg
    @DDD-xx4mg 8 หลายเดือนก่อน

    It would less confusing if they just made frame generation it’s own separate thing and the ray reconstruction should have been called either DLSS 2.5 or 3

  • @RAaaa777
    @RAaaa777 8 หลายเดือนก่อน

    Daniel do you have early access to starfield? are you going to test it with older/newer hardware in the upcoming day/s?

    • @danielowentech
      @danielowentech  8 หลายเดือนก่อน +1

      I don't have a review copy, but I did buy the premium bundle that gets the early access. Yes, im planning on testing it on a variety of hardware.

  • @wizpig64
    @wizpig64 8 หลายเดือนก่อน +1

    will i be able to run ray reconstruction without upscaling? i suppose i could upscale to 4k and then go back down to 1440p and it would look better without performing much worse

    • @Wobbothe3rd
      @Wobbothe3rd 8 หลายเดือนก่อน +1

      Yes, nvidia explicitly said so. FSR is also getting its own DLAA equivalent called NAA (Native Anti Aliasing) as well.

  • @hengineer
    @hengineer 7 หลายเดือนก่อน

    I downloaded the dlss mod for starfield and ive got significant performance improvements, especially since the nvidia driver update. And im on a laptop with a 2070 max-q. I cant wait for an official dlss update from bethesda for the game, should work better.

  • @DeltaV64
    @DeltaV64 8 หลายเดือนก่อน +62

    There is nothing that is specific to "AI" cores that you can't run on compute pipelines. This applies to all of DLSS. Nvidia is playing with people but AMD is still the one getting blamed for everything...

    • @mikehatten5738
      @mikehatten5738 8 หลายเดือนก่อน +10

      Exactly maybe the actual architecture of the chip makes it less efficient vs the 4000 series but it’s definitely not impossible…that said who would upgrade to a 1600$ card if their 3090ti could do the same and get 60+ fps on the newest games? That’s why they’re freaking out over AMDs announcement who can do it without AI cores 😂😂😂
      Nvidia=🤡💩🤡

    • @pliat
      @pliat 8 หลายเดือนก่อน +18

      Yeah and you can run ray tracing on software. The point is that it would not be fast enough to have a benefit.

    • @h1tzzYT
      @h1tzzYT 8 หลายเดือนก่อน +15

      Dedicated hardware will always run better, more efficient and will end with better results than running on all purpose hardware. AMD is doing the latter simply because they have no choice, - That is the difference.

    • @yumri4
      @yumri4 8 หลายเดือนก่อน +1

      Yeah but it does free up CUDA cores to do whatever while the Tensor cores take it to do the last steps before it leaves the GPU to go to the video out chip. AMD has the entire process on GPU cores as they don't have 2 types of incompatible cores on their GPUs.

    • @lazyraccoon1526
      @lazyraccoon1526 8 หลายเดือนก่อน +5

      Obviously there is nothing specific to graphics either which means you should go ahead and run everything on your CPU right?

  • @nonenothing4412
    @nonenothing4412 8 หลายเดือนก่อน

    Actually Jensen's kid is named DLSS as well

  • @Ryan-tn4gk
    @Ryan-tn4gk 8 หลายเดือนก่อน +2

    I don't understand why didn't name it dlss 2.5. Still a little confusing but it's better to say all rtx gpus support dlss 2 and 2.5, and 4000 only supports dlss 3. That would have made it so much more clear.

  • @michahojwa8132
    @michahojwa8132 8 หลายเดือนก่อน +15

    Fun Fact - FSR3 should work on RX580 and 1060. The RX590 is listed but that probably means in 1080p, 900p, say 1080p with 83% res scale. You would need to turn off upscalling - just the FG. This info is on AMD FSR3 page. You know where this is going - 600p on handheld should be ok for FSR3 - wouldn't look that great but on the smaller screen it doesn't matter that much.

    • @unclexbox85
      @unclexbox85 8 หลายเดือนก่อน +4

      >Fun Fact - FSR3 should work on RX580 and 1060.
      FSR3 works only as in upscaling on these, FSR FG only works staring from RDNA1 and Turing

    • @michahojwa8132
      @michahojwa8132 8 หลายเดือนก่อน

      @@unclexbox85 It's other way around, on rx580 upscaling+fg will work too slow, use just fg and it'll work.

    • @2intheampm512
      @2intheampm512 8 หลายเดือนก่อน

      ​@@michahojwa8132The other commenter has it correct. Polaris isn't good enough at async compute (which is what AMDs frame gen relies on) performance. You'd likely end up with a performance regression due to the increased latency for each frame

    • @michahojwa8132
      @michahojwa8132 8 หลายเดือนก่อน

      @@2intheampm512 AMD says FG works with rx590. Most of difference from rx580 can be overclocked. So that's, why im sure it can work. Also, rx580 is comparable to ps4pro. Maybe the old guy gets the update

  • @Sausager
    @Sausager 8 หลายเดือนก่อน +1

    i reccomend doing a 6950xt vs 7800xt when it comes out

  • @Sarawi2001
    @Sarawi2001 8 หลายเดือนก่อน

    Will th Ray Reconstruction benefit the normal ingame reflections without using raytracing???
    Because when you use dlss the normal reflections become noisy

  • @PyromancerRift
    @PyromancerRift 8 หลายเดือนก่อน +57

    Frame generation can work on 20 and 30 series cards. But not as well because of some acceleration features. This is why nvidia is so toxic. They want to privide only the best, not give the option. Frame gen could add 50% less frames but work on older hardware and be fully functionnal on 40 series. But no, you have to pay to get the full feature.
    PC means options, nvidia chose the MAC treatment.

    • @PITERPENN
      @PITERPENN 8 หลายเดือนก่อน +5

      with slower cards, such as 20 or 30 series there will be a lot more of graphical glitches because of slow rendering of those generated frames and if consumers will see that mess - it will hurt technology, and sells of 40 gen, so, nvidia obviously removed it from previous gen cards.

    • @WENEVERLEFT
      @WENEVERLEFT 8 หลายเดือนก่อน +29

      ​@@PITERPENN yeahright, 4060 is so fast compared to 3080 isn't it?

    • @Kuroganemk2
      @Kuroganemk2 8 หลายเดือนก่อน +3

      Well, it's bad business to bring out technology that can make old cards better. Like imagine if DLSS keeps on getting better and better and you'd be able to use your 3080 for games in 10 years and still get 60 fps at like 1440p lol

    • @kosmosyche
      @kosmosyche 8 หลายเดือนก่อน

      Where you get this info?

    • @Eleganttf2
      @Eleganttf2 8 หลายเดือนก่อน +1

      @@kosmosyche taking a simple time in your life to actually look at the diagram of Ada lovelace doesn't hurt your brain to show the difference between Ada lovelace and Ampere and previous gens

  • @davidstroh8824
    @davidstroh8824 8 หลายเดือนก่อน

    can you just implement dlss 3.5 in all games to update the versions like you could with all the other versions or do you have to do another step?

    • @gametime4316
      @gametime4316 8 หลายเดือนก่อน +3

      u can run DLSS 3.5 on any DLSS2 game ( i'm doing it right now)
      BUT that is not the full DLSS 3.5, its only the upscaler, tay reconstruction is not out yet and will need in-game implantation.

    • @davidstroh8824
      @davidstroh8824 8 หลายเดือนก่อน

      @@gametime4316 is the denoiser part of the ray reconstruction feature?

    • @gametime4316
      @gametime4316 8 หลายเดือนก่อน

      the new denoiser IS the "ray reconstruction" @@davidstroh8824

    • @Wobbothe3rd
      @Wobbothe3rd 8 หลายเดือนก่อน

      ​@@davidstroh8824the whole point of ray reconstruction is to upscale and denoise at the same time.

  • @Mr.Stalin116
    @Mr.Stalin116 8 หลายเดือนก่อน +1

    For me dlss 2 means upscaling. And it doesn’t matter which version. dlss 3 is frame gen. Dlss3.x running on rtx 2000 series is really a dlss2 version 3. It can get confusing for some ppl.

    • @Osprey850
      @Osprey850 8 หลายเดือนก่อน

      With all due respect, people who think of it like that are confusing themselves. Even if you run the latest version without frame generation or ray reconstruction enabled, you're still using DLSS 3.5, not v2. You're better off thinking of it in terms of features, as Daniel just showed, instead of in terms of version.

  • @usingmac1086
    @usingmac1086 8 หลายเดือนก่อน

    "I might blind you" proceeds to open chrome tab before finishing the sentence

  • @Mike_Alexx
    @Mike_Alexx 8 หลายเดือนก่อน +1

    It is an nvidia strategy to force those who have 2000 and 3000 series cards to buy the 4000 series and the next 5000 to benefit from frame generation. It's just that they didn't think that maybe they won't choose nvidia anymore, I think that amd with the next series will recover this difference on raytracing.

    • @malyman316
      @malyman316 8 หลายเดือนก่อน

      I have rtx 3060ti and i dont see myself bying anything new for next couple of years . This card will play everything at atleast 60 fps , and i never cared for ultra settings and super high resolution im fine with 1920x1080 .

    • @flowerybloom
      @flowerybloom 8 หลายเดือนก่อน

      @@malyman316 Getting 60+~ fps with maximum settings (with RT toggled off if included) on 1080p is a guarantee on RTX 3060TI... Provided the game is not poorly optimized, of course.

  • @Bllksem
    @Bllksem 8 หลายเดือนก่อน

    I think the reason for the version numbers is to try and tell people that the supersampling feature has also been improved with the new version, but there are also new features included with the update that you may or may not be able to use. Idk my interpretation is that there are supersampling versions 1, 2, 3 and 3.5, there are frame gen versions 3 and 3.5, and in 3.5 there is the new feature of ray reconstruction. Of course it would be better if they used different acronyms, like DLSS, DLSS 2, DLSS 3, DLSS 3.5, DLFG 3, DLFG 3.5, and DLRR, but once you show people a chart that's too big they don't even bother looking at it so we're stuck with what they've shown us. Also using 3.5 to denote a new major update is just braindead imo, it should be 4. Any number after the point should be reserved for minor patches released like for small things like bug fixing while the major releases and upgrades should get their own main number. Regardless, naming them separately would've been best, and then they just announce when they're releasing major version changes and what the benefits are with the version changes.

    • @meateaw
      @meateaw 7 หลายเดือนก่อน

      Want to know something stupid?
      Cyberpunk uses Ray Reconstruction (DLSS 3.5), but ships with DLSS 3.1 (AKA DLSS 3)
      So, in short, Cyberpunk uses DLSS 3.5 and DLSS 3 easy!

  • @perialis2970
    @perialis2970 8 หลายเดือนก่อน

    i think a better name for "Frame generation" is Frame Tweening Animators use this to make animations smoother at lower animation fps especially in stick figure animations or simple ones

  • @kevinjackson7539
    @kevinjackson7539 7 หลายเดือนก่อน +1

    I’m still confused can the mobile 4060 run dlss 3.5

  • @itsaUSBline
    @itsaUSBline 8 หลายเดือนก่อน +1

    Yeah it is kind of odd that they're basically using DLSS as a brand name for all related technologies.
    Also, if people find this stuff confusing, just wait until they hear about Intel CPUs.

  • @WanerRodrigues
    @WanerRodrigues 8 หลายเดือนก่อน

    Absolutely!!

  • @spartan3875
    @spartan3875 8 หลายเดือนก่อน

    Sorry wasnt dlss for “Deep Learning Super Sampling” not “Súper Resolution “ did they change it now?

  • @iamsurajsharma
    @iamsurajsharma 8 หลายเดือนก่อน

    Will it work on 1660 ti?

  • @gabdali
    @gabdali 6 หลายเดือนก่อน

    Does the RTX Ada series and A series, such as the 5000 Ada or A4500, have DL frame generation?

  • @Teapose
    @Teapose 8 หลายเดือนก่อน +1

    Excuse me, what isn't obvious about naming a featureset and describing its backwards compatibility with the number 3.5???

  • @wolfstorm5394
    @wolfstorm5394 8 หลายเดือนก่อน +2

    Been trying to explain this to some confused people as well, that DLSS 3 works with the older cards, it's just the frame gen feature that's restricted, turning off frame gen doesn't just send you back to DLSS 2

    • @jimmy8x541
      @jimmy8x541 7 หลายเดือนก่อน

      yeah actually it does mean EXACTLY THAT and daniel is dumb as fuck

  • @CaveWaverider
    @CaveWaverider 8 หลายเดือนก่อน

    @danielowentech Heads up, I believe you're actually showing a shot of the wrong .dll around 6:10 in the video.
    The nvngx_dlssg.dll you're showing is the DL frame generation .dll (NVIDIA DLSS-G), but you're talking about the regular DLSS .dll which is nvgnx_dlss.dll (without the g). But the point still stands, it's confusing, especially since if you examine the latter file at version 3.x, it will say "NVIDIA DLSSv3").
    The naming is indeed a confusing mess, and I agree that they should have just branded it DLSS, DLFG and DLRR.

  • @dyllwithtech
    @dyllwithtech 8 หลายเดือนก่อน

    Incredibly helpful explanation, thank you ! Nvidia obviously wants to keep people confused so they sell as much 4000 series cards as possible, they can't do it in another way because they're catastrophic 🤦‍♂ What a world we live in..

    • @focusmicro
      @focusmicro 8 หลายเดือนก่อน

      Seriously?? lol

    • @dyllwithtech
      @dyllwithtech 8 หลายเดือนก่อน

      @@focusmicro Wdym seriously

  • @DESOUL3003
    @DESOUL3003 หลายเดือนก่อน

    Thank you, appreciate it.

  • @mgk-metalgearkelly5054
    @mgk-metalgearkelly5054 8 หลายเดือนก่อน +1

    "DLSS 3 is not exclusive to rtx 40-series gpus!" is my new "Michael was never in witness protection!"

  • @Rebslager
    @Rebslager 8 หลายเดือนก่อน +3

    Nvidia and being customer friendly would also be shocking. The more people don't know the more power Nvidia have. The reason they didn't do it the way Daniel and most people would do it, is to keep the confusion going. They simply want people to fear to miss out. It is actually psykological manipulation they are trying to perform.

  • @dew_b_dew
    @dew_b_dew 2 หลายเดือนก่อน

    So if a game comes out and says it has dlss 3, does that mean it also has the Super Resolution to be supported by 30 and 20 gpus? Or is it only frame generation?

  • @danielc04
    @danielc04 7 หลายเดือนก่อน

    I still don't understand why frame gen isn't on all gpus if basically the same technique has been used in vr for years, even on standalone headsets

  • @RageDMonkey69FPS
    @RageDMonkey69FPS 8 หลายเดือนก่อน

    bro darkmode my man, jeezus

  • @zen_xenomorph
    @zen_xenomorph 8 หลายเดือนก่อน

    Does DLSS ray reconstruction work simply by using the DLSS 3.5 DLL file without any kind of game update from the dev? Because i used it with Portal RTX and can't see much difference... Although i haven't played that game in ages, so not exactly a great comparison, but i can still see some ray tracing noise and artefacts, although maybe not quite as much as before.

    • @UNKNOWN20506
      @UNKNOWN20506 8 หลายเดือนก่อน +1

      No Ray Reconstruction don't work without development, if you just replace the Dlss it upgrades the Super Resolution quality the upscale part only. And you may not have seen any changes in portal but other games like rdr2, Spiderman I can clearly see the difference in the image quality and stability.

    • @zen_xenomorph
      @zen_xenomorph 8 หลายเดือนก่อน

      @@UNKNOWN20506 That's a shame because the new ray reconstruction looks like it greatly reduces the most visible issues with ray tracing and i bet many devs wont bother to update their games.

    • @mrxcs
      @mrxcs 8 หลายเดือนก่อน

      ​@@zen_xenomorphMods maybe coming.

    • @UNKNOWN20506
      @UNKNOWN20506 8 หลายเดือนก่อน

      @@zen_xenomorph yeaa that's the point... But i think portal, cyberpunk like heavy raytracing will or maybe most nvidia sponsored games will update it

    • @Wobbothe3rd
      @Wobbothe3rd 8 หลายเดือนก่อน

      ​@@zen_xenomorphany developer working with path tracing would be stupid not to use or update to ray reconstruction.

  • @cybersphere
    @cybersphere 8 หลายเดือนก่อน

    Frame interpolation doesn't sound that computationally expensive. Did they deliberately withhold this feature to sell more 40 cards?

  • @Hentirion
    @Hentirion 8 หลายเดือนก่อน

    Please make the same video for FSR 3 with several coluns including : FSR3(upscale) + AMD Frame generation(in game)+ AMD motion fluid frame (FG driver level) + AMD antilag and Anti lag plus+ and Nvidia reflex, including Nvidias GTX10 ( mainly GTX1060 ) , RTX20 RTX 30 RTX 40 .

    • @Wobbothe3rd
      @Wobbothe3rd 8 หลายเดือนก่อน

      We don't know any of that yet.

  • @ipmimo
    @ipmimo 8 หลายเดือนก่อน

    its simple , DLSS version: x.x is supported by all rtx cards , DLSS version : x.x + Frame generation is only for rtx 40 series ( in this case x.x is ≥ 3 as frame gen was released with dlss 3 ),
    so DLSS no metter what version is supported in all rtx cards , but you need an rtx 40 series card for that + frame generation feature.
    note : we may see another features in the upcoming dlss versions but it may or may not be exclusive to some rtx serie of cards just like FG, so get used to it.