When Digital Foundry released their review for PS5 Pro, I have wrote a comment similar to yours. PS5 Pro is nothing else but a PS5 PSSR Edition, meaning it uses similar number of CUs for rendering (only 30% performance uplift), while the rest of CUs (around 20) are used for PSSR
@@Thuner67776 They are you clown learn how AI ml works it will keep getting better as it is used in more games. Also games with issues are because of lazy devs using old sdk.
"Cause PSSR still new, games need patch from dev, bla bla bla." Then why you buy it now and not wait for PS6 when probably PSSR already better implemented within the game? Sony fanboys really amaze me sometimes with the way their thinking
You're right. It should have looked better on release, but because it's trained on AI, I actually do think it will get better over time. There is no excuse for releasing it in it's current state, tho. Release an unfinished product/tech, and fix it later. It's the way the industry has been for YEARS now
Reminds me of another group that are fans of certain PC hardware. They are always going on about how in the future their features will be as good as the competitors was 2 years ago.
Upscalers should always be optional imho... I don't like the idea that a Playstation enables pssr by default and I have to live with visual artefacts etc.
These consoles seem to be solely based on upscaling. Can they do much more then low 1440p if they don't have any? Would be interesting to see what they are capable of without upscaling. What do they get native 1080p and up
It never was optional with this console generation, almost every game except for low performance impact indies is running either dynamic resolution scaling or FSR both in quality and performance mode. Because that's how this console can get to 4k using a GPU that in the PC space would be considered a solidly 1080p card.
@@stevenbrasier2728they would be overkill for native 1080p. We know basically what hardware goes into a ps5 pro and can figure out equivalent amd or nvidia hardware. The ps5 pro has roughly an Rx 6800 which is comfortably a native 1440p gpu. U clearly don’t know what ur talking about on this topic, just do a little bit of research before commenting
@Will-zi6fn i said it would be interesting to see what they can do without uoscaling. I have a 6700xt system. Some games I can do native most I have to do upcaling for 1440p, I haven't tried at 1080p though. So your comment isn't based off of knowledge but just attack? Sure maybe they would be overkill as you are leading up to believe but we don't automatically know that because of what they would be based on
@@phantoslayer9332 This is misinformation on your part. Machine learning-based upscaling techniques like DLSS (Deep Learning Super Sampling) and XeSS (Xe Super Sampling) learn to enhance lower-resolution images by training on large datasets of paired low-resolution and high-resolution images or frames. The datasets used to train machine learning upscalers like DLSS or XeSS are almost always generated or curated by the tech companies themselves, not by the user base. Companies use high-quality rendering tools to create paired datasets. User-generated data is inconsistent and noisy, making it unsuitable for creating a high-quality paired dataset. Using self-controlled data ensures standardisation and efficency.
Im quite excited for Sony to enter the upscaling world for games. They make Sony TVs that already have frame generation, upscaling and black frame insertion on their mid/high tier TVs. I hope they will lend that technology to playstation going forward
TBF, Sony has the best upscaling on TV, so people expected good thing from them, turns out TV upscaling experience doesn't translate to realtime upscaling.
It’s the 3rd party devs they haven’t got a clue how to implement it properly. Which is understandable as its brand new sony needs to send engineers to help these devs out because it’s not a good look. Obviously it’s not the PSSR has all Sony first party games it looks fantastic not that far behind DLSS
Man, we have a PiS party in Poland and they are all good with it because their voting groups have no idea as they don't learn any foreign languages. It's a populist party that calls itself "right-wing", but they have nationalists, socialists and all losers, zero-charisma folks and Moscow spies to top of it all. In reality, they are authoritarian socialists with poor economic and development understanding and a traitor's hideout.
Can't believe im here this early just wanted to take the chance and say i've been a follower since 7k and your are my fav content creator, no bs just straight up information and a hit of humor time to time love owen thank you for all the education you gave us
Crazy, I was told by a “reliable” pc leaker that this was similar to a 4070 and had the best performance for its price. Man that was an incredibly stupid statement.
@ Even when years ago it was basically confirmed to be 10-15% because realistically that’s the capability with the lagging evolution of AMD hardware that wasn’t on the CPU side.
@@Rachit0904 Yeah in there but putting that on a R5 3600 power level that’s then underclock is asking for a shitshow, on top of that making developers used a inferior upscaling system for what will end up being a 5-8% percent of the entire system population. It’s insane
I remember buying the PS5 in 2020 and seeing 4K 120hz on the box. I have yet to encounter a single game which allows me to actually play in 120hz at a 4k resolution. It's strange how Sony hasn't been sued yet.
@@syncmonismIt doesnt matter that they are using earlier versions of pssr. The fact is that ps5 pro owners have to WAIT for what they were promised, even after buying the console. If they have to wait for the features, then what is the point of buying a ps5 pro when the ps6 is already getting close?
The biggest issue with pssr in my opinion is it's frame time cost. Digital Foundrys testing found that its 30-40 percent more demanding that fsr or taau from the same base resolution. The pro being 40 percent faster than the base lets it use pssr for better image quality in some games while keeping the same frame rate. DLAA is typically 5 percent slower or faster than TAA with the same base resolution. Sometimes it's more demanding, sometimes less demanding. So PSSR has less of q performance increase than XeSS on a non Intel card. I'm glad Sony put time and money into moving this direction as TAA just cant hold up in modern games. Filter based temporal image reconstruction doesnt work with modern detail and poly counts. And an AI solution is much better than sticking with the dates folter based system.
@@DragonOfTheMortalKombat it's hit and miss. Nothing to be excited about now. Def not a reason to buy the Pro. But it shows and effort and continued support of moving away from temporal image reconstruction and towards AI Super Sampling. I can get behind that. TAA can't cut it with modern poly counts and detail level.
@@Boss_Fight_Index_muki no lmao, quality mode doesn't look the same and in some games runs a lot worse than 60FPS. What are you ? Sony marketing bot lol
@@DragonOfTheMortalKombat why does stating something in reality make someone biased? iirc, both original modes are selectable right there in options. and where did i say 60 fps in all games?
Koralsky seems to be saying quite a lot for being under NDA. For example they said they can't talk about "how many iterations are available" but have themselves at least counted 3 versions for us. They also ended up mentioning "improvements" by saying the newer versions give better results compared to TSR and FSR. They are also talking about UE 5.5, which literally got released just now, and we are years away from seeing games made using 5.5 feature set. We also see that FF7R, Star Wars Jedi Survivor, Hogwarts Legacy are UE4 titles while Silent Hill 2 is a UE5 title, but FF7R looks pretty good and SH2 doesn't. Hogwarts Legacy also looks fine. This too doesn't add up.
UE4 was semi- idiot proof. UE5 takes the training wheels off and requires devs to actually know more and put more effort into optimization. This is why SH2 looks like ass. It also means that Jedi and Hogwarts don't really look any better than something like Outer Worlds. I.e. looking last gen.
@@Lurch-Bot I would say SH2 and Jedi Survivor and even Alan Wake 2 suffer from the same shimmering, which would be a PSSR specific thing. The three games mentioned above use UE5, UE4 and Custom Northlight engine. You might be right about UE4 vs UE5 ease of use, but what we are seeing here is probably a PSSR weakness with some content, an older model of it, or some misconfiguration by three independent developers. The leaker suggests it's tied to UE version, which seems suspicious as SH2 is a UE5 game.
PSSR might get better but who the f thought it would be good to release such patches to consumers? They thought that people would not notice the shimmer fest?
No one has came right out the gates with a great upscaler. It is a new upscaler. It is going to take time, especially in combination with RT and noise. So far PSSR has looked pretty good in non RT games vs FSR.
Who said that? All I've seen so far is PC gamers flooded to these PS5 Pro videos making claims. PC gamers familiar with PC hardware. When I was on PS4/PS4 Pro/PS5, I had no idea what a 3090 or a Ti or a souper, or a XT or XTX... or any of that. Now that I'm a PC gamer, I got to say, most people on PS5 Pro media seem to be PC Gamers. Why are they so angry at a console refresh is what I'm wondering.
@@Mcnooblet Don't know what you read, but none of the PC gamer comments I've seen sounded like they are angry at anything. I think people are just memeing on the fact that many console players are clueless and believe their system is superior to a PC in performance/visuals, which it is not.
Yeah FSR 4 is separate from PSSR. That is why Sony said they went their own way for upscaling from AMD. Also shows how AI upscaling is pointless. FSR Algorithm is better than AI clearly from the video's shown. PSSR barely beats FSR 1 lmao.
they could be related since Sony are using AMD hardware but you'd expect AMD's implementation to be better since they have way more experience with this
All new games are beta copies. In the 90s beta games were free. Now you pay for a broken beta game, and wait 4 years for them to finish polishing the game. When they finally finish patching the game no one cares. Tekken 7!
lets talk about the fact that DigitalFoundry spotted Jedi Survivor scaling even from below 720p! and they are saying that the pro is like a rx 6800... hilarious! 🤣
The GPU in the Pro is pretty much identical to the RX 6800. Not sure why it's necessary to act so arrogant over a console you probably think is beneath you. Jedi Survivor is just horribly optimized and it's performance has been covered on this channel before.
@@Jack-pc9sp It's not at all identical to an RX 6800, in Elden Ring testing (which is a really good testbed because it runs like shit on console and PC alike) with graphics settings matched it's 15-20% weaker, aka. an RX 6800 equipped but otherwise hardware matched PC can almost run stable 60 fps, while the PS5 Pro still struggles to keep that but at least it now can stay within VRR range. And sure that's one game but we're only seeing a rough 20-30% uplift in most games that were GPU limited on the PS5. Which means that it's roughly equal to a 6750 XT, the 6800 would be another similar jump from there when looking at practical performance.
imagine buying a "premium" console and play at native 600p and 800p with lower ray tracing quality than low settings on PC, and also the "magical" upscaler is broken, (reminds me of the PS5's SSD, same bs marketing) But playstation fanboys will defend this
Sony did their faithful customers wrong by overpricing and selling them the idea of prestige. And, their customers drank the coolaid because they simply didnt know any better. It's like I'm watching PC gamers' nightmare all over again with Sony and its customers. As a PC owner myself, I have to be honest and simply say that Nvidia's and AMD's GPU's are crap today because the focus is no longer on the engine but making sure the twin turbos do all the work but still charge as if it is a collector's item V12 car. PC gamers allowed that to happen and now we are all stuck in this overpriced nightmare for crappy products that just sell the idea of grandeur. I mean the 4090 can barely do 60 fps 4K on high demanding titles at native resolution. So, without its twin turbos (DLSS & FG), it fails. And now, we are seeing this all over again with Sony and the PS5 Pro and its loyal die hard customers. Is the PS5 Pro great feat in console technology? Yes as no one denies that at all but is it worth $699 base? Nope and let alone $900. But, no matter what, it is still selling and Sony will hit its end of year sales goals and hopefully make a dent in its half a billion loss disaster by investing in the wrong gaming companies. I'll wait till next year then the PS5 Pro will be cheaper and all updated even with all the PSSR updates to make the PS5 Pro then worth buying assuming the price is fair. I never buy today's tech because it's never worth it. I always buy a year or two later and one generation behind when the tech is all updated to work properly and priced properly. Unless your tech pays the bills, no need to get on the band wagon of false grandeur by always getting the latest tech. And, never be a fan of any companies, always be ready to constructively criticize them to always get the best products, and remind them without customers they do not exist. PC gamers learned a valuable lesson in the PC world and Sony loyal customers are about to as well. We all got played people. Best be smarter in 2025.
Then how would you market the PS5 Pro then? They're obviously not going to market all the flaws in the system just like Intel AMD and Nvidia sugarcoating all their new CPU/GPU products presentations every year. I didn't get a Pro because I already have a PS5 and there's nothing wrong with it and I currently don't want "More" out of the PS5 experience. As for Pro it's just as advertised, and it has flaws and certainly not targeting people like me, so I'd just move on.
@barebarekun161 Your question is easy to answer as Sony for many years already had the proper marketing strategy: "Innovative and affordable". They lost that and because of that, their loyal customers are getting played. It's happened in the PC world and I never thought I'd see it ever in the console world, but, it has happened. The last console I own is the PS2 as the most innovative of them all in my thoughts.
4090 is years old, software doesn't slow down for hardware. Hardware catches up. Too many think software should stay at a stand still until they personally decide to upgrade their hardware. It isn't even realistic. I own a 4090 and the problem with "4k" is you are talking about native 4k, when often times the majority doesn't even refer to 4k as native 4k, but upscaled 4k. 4k native max settings with RT is what you are talking about, and 60fps for that is actually an impressive feat, especially for hardware years old now for the latest titles.
@@barebarekun161 It sure gets a lot of attention from people not even interested in it though, that part is weird. I think most just need hardware powerful enough to load up their social media so they can complain about things they weren't even interested in, or were going to buy themselves. It's part of this sheep like culture of trying to dictate what everyone elses actions are, based on something they don't personally like.
@@Mcnooblet Great points you bring in and I hear what you say. I always bring the point of how the 1080 Ti was built compared to today's GPU cards. Whether Nvidia made a mistake or built the GOAT, we will never know. I still own the 1080 Ti and use it daily along with my other high desktop/midtier laptop. To me, the 1080 Ti was all horsepower which today still is a beloved card that can still keep up especially after Nvidia's upscaling updates. But of course with time, all tech fall behind. After that, I believe all other GPUs from Nvidia no longer were well built. I truly believe if the PC community simply said these cards suck and we're not buying any, we would either have better GPUs that would have taken longer to make which is fine or simply better pricings for new techs every year it seems now. We all got played in the PC world but everyone is entitled to do whatever they want with their money. I always wait and then acquire what I want at 30% to 50% off brand new at the proper time and to me personally, I feel better with my investment then because I always want the best bang for the buck.
Did we even need a PS5 Pro with barely better performance? Sony gives gamers a product most don't want, at a price they don't want, and it's worse than the regular version. *slow clap*
Considering the way they marketed the Pro, I'd say no but hey let's just assume the second that PS5 Pro came out they suddenly stopped selling regular PS5, that's like their console for most audiences lol. Those "We" would better be of sticking to their so called "far superior" PC and living shouting their superiority complex every time they opened their wallet for GPU upgrade each year.
@@barebarekun161 It doesn't even have to be one or the other. I have a 4090 PC. I upgraded from a PS5 because the 60fps modes looked terrible. I absolutely am going to buy a PS5 Pro when I get on the road soon. My PC is great for unemployment, but I'm not lugging it around as it is heavy as heck. I think too many are focused on these couple RT games, where the hardware still isn't good for RT. 36 CUs to 60 CUs isn't "barely better performance" for raster, but it also depends on how that extra compute is being utilized. I wouldn't utilize it for RT, but some developers are choosing to, and that's what linear minds are focusing on. 2-3x better RT performance on PS5 Pro sounds good in marketing until you realize the PS5 was so awful at RT, that it needs much much more than 2-3x to broadly implement.
@@McnoobletI mean, if you have the money (and you have the money, you bought a 4090), and you need something for the road, then just buy a decent gaming laptop. For 800$ you can easily find a good deal for a laptop with 4060, and for 1000$ you'd upgrade for a 4070. You'll get a high refresh screen (144hz minimum) without needing to plug your laptop to a TV. You can use it for more than gaming AND you can use it without plugging it into the wall for a few hours. You'd also have DLSS which is way better and mature than PSSR. You could plug the laptop to your tv and reuse your PS5 controller to play like PS5. And many other advantages i'm not citing. Imo there is literally no reason to go for the PS5 Pro over a decent laptop, unless you have an unconditional love for Sony.
Let me break it down for ya, I’ve played 90% of all pro enhanced games and they all have faster frames graphics look crisp with higher details , light flickering happens mostly on performance mode but what annoyed me was that they all have slight washed out faded look that we didn’t see on the og ps5.
I fear AMD will have to put out a early/bad version of FSR4. They can't make the same mistake like with FSR 3 where they announce it and then say nothing for like a year again. Putting FSR out early will def result in bad press but the data from all the ppl trying it out any prolly using it could give the needed help to make FSR4 better. If AMD can't pull out some magic out of thier hat, they will most likel, have a even harder time until they hopefully can catch up a bit again to Nvidia.
Even if PSSR is fixed the performance gain it's disappointing, just by looking at games like Blackmyth or Silent Hill 2, a few frames for nothing. Plus, if the SDK thing is completely true I think a lot of people will be disappointed because I've seen a lot of comment here on TH-cam, X and many other websites that PSSR can be updated on console level affecting all games that uses PSSR
Unreal Engine 5 has been a bane to all gaming. Unless you have massive overhead to mitigate problems, like the 4080 or 4090, you are going to eat shit in any UE5 title
These days Quality Control no longer exists. Everything new has issues. And clearly 9-12 months is like early development, and to save time, let’s people spent over £700 to test our beta product. Or I woo say even alpha at this point. So they are promised Great Visuals, but they meant after few years beginning from 7th of November. Welcome in the group beta testers. Lest test it together! Nevertheless, “I believe UE5 games will look better”… thankfully Alan Wake 2 isn’t a UE5.. wait the second 🙈
Jedi Survivors fault looks more related to ray tracing / denoising issues rather than the upscaling itself, it is visible in the pc footage as well (to a lesser degree probably due to higher ray counts)
Kind reminds me of how Cyberpunk 2077's FIRST Path tracing looked when added into the game, before they fixed it and added ray reconstruction! (Not that ps5 pro is using path tracing in games) just reminds me how it looked, it too had that weird noisy sizzling look for some reason.
Silent Hill hasn't received a pro patch. It's still on patch 1.05, and Star Wars has had issues since its debut. Dragon Age: Veilguard, God of War, and a few others are great examples of PSSR. People need to go back and look at DLSS on Metro Exodus when it first released... the same with BFV. DLSS was bad, but now it's amazing.
DLSS1 was a completely different technology that didn't work out. DLSS2 launched in March 2020 and has been pretty good since then. For me 2.5.1 was a huge milestone since they finally removed the awful sharpening filter that caused artifacts.
@remowind1578 look up to? This isn't a kid looking up to their father. These are two different technologies. It hasn't even been a month. And just because some devs suck at implementing it doesn't mean it's bad. Also, there are recent games that came out where DLSS still had issues due to poor developer implementation.
You can recommend whatever up scaler you want. I got a 12gb card and I still have to turn off every alphabet soup mode before my games feel right. I'll be buying my next card on real fpd (frames per dollar) and nothing else.
You obviously do not have dlss and are not informed in its quality. FSR looks mildly better than just dropping resolution. Dlss looks better than native a lot of the time and even performance upscaling and barely noticeable. Literally guarantee in a blind test with people that aren't enthusiast gamers.. most would not notice the difference in native and performance dlss. But fsr is stupid obvious.
@@christophermullins7163 Internet experts. Most their tech xp comes from a compressed YT streamed video. Unfortunately those are often the ones who think they know it all, while having 0 xp themselves to experience, and know for sure. It's pretty normal at this point, and the reason no one takes social media comments seriously.
@@christophermullins7163 DLSS never looks better than native, but it is far better than fsr. DLAA looks better than native, but dlss has artifacts that are not present in native.
PSSR and to some extent XESS don't play well with the RT denoising pass. The "boiling" visual artefact can be lessen by upping the quality of upsampling or by upping the quality of RT (more samples per pixel) to reduce noice.
Maybe that we're talking about 2 games out of over 50 looking bad. Don't you think that kinda screws with the PS5 pro is a scam narrative? @@ricardocesteves4138
@@massterwushu9699 🤣 that makes sense, but it seems like it's not the pro itself that's at fault, it's more of a bad implementation, cause when it's done right it's pretty solid :), I thought dragon age, and dragons dogma (that miraculously run at 60 now) looked much better even tho Oliver didn't like it, but he prob knows more than me 🤣
its the denoisers from the RTX ambient occlasions you can turn them off on pc, they need to update it to take it off for the pssr. simple update should fix it, but probably is there for stability. this is why ray recontruction became important unfortunately everyone is kind of behind nvidia. tbh they should just stick to traditional FSR
Probably not the denoisers, they have probably screwed up the implementation by having it render at something like half rez but haven't told the game if rendering at 50% don't half the rez of the GI. This used to happen alot when dlss and fsr first existed it ended up making reflections render at 1/4 Res instead of half.
I mean it can be turned off and ran like a normal ps5 right?? Surely Sony wouldn't have forced everyone to only new stuff without an option to turn things off right?? A 700 plus dollar console should have all these options so I'm more than sure the options are there.
@DragonOfTheMortalKombat man. W such an expensive console, I was hoping for options. Oh well. I cant say my phat ps5 has really let me down yet so I'll keep on truckin.
And here's the kicker for those who own a Pro they have been complaining about Sony and Game Devs not given the option to use the standard PS5 version after patches or something. If that's the case and I had a Pro I would be sending it back for a full refund, because why spend £700 on a console if I'm having to wish I could play the standard version of games like a PS5 Base does What Sony have done is release PSSR beta and the testers just paid £700 to enter the test
Well they hardly consumer friendly at moment the uk 🇬🇧 suing them for scalping prices on customers and taking away movies and shows and even games and not get me started on Xbox with their constant crashes and bad launches and lots issues with saving a game you think in 2024 they would have game saves sorted etc I’m switching to pc fed up with the consoles and paying subscription etc for online
PSSR still very new, my bet is AI most likely is learning and we seen this before so games are going to need to be patched by dev, but once more for me this proves native visuals are better and given cost of PS5 PRO for extra cost you should not need to upscale to get good visual and 60fps
In the age of AI based hardware for games, AI denoisers should become a standard. Ray Reconstruction proves that it increases the quality of the picture and even runs faster than standard denoisers.
I watched it on my 4K monitor and the difference is still relatively minor. Go watch the original videos! The difference is pretty huge, actually. TH-cam compression filters out all the artifacts and even the flickering here, it's crazy.
I think this is simply games not build with it in mind. Or so I hope. Hopefully games build from the ground up to keep PSSR in mind can do better. This just seems tacked on.
As a 4090 owner and a Sony game lover I think I’ll just stick with the regular ps5 at this point and wait for Sony games to come to pc. Luckily us pc owners are getting more and more Sony content now. I do hope this tech gets better for console users.
One thing I want to know about is why does PSSR have input labels that only XeSS uses? That would almost imply that it was based on XeSS in some way. That would also explain why it's better than FSR when implemented correctly.
Id bet this is why some of the sony games dont use pssr. Also thats really bad if pssr cant be updated, if the game sdk version isnt up to date, thats a huge setback.
tbf, it's a "nature of the beast" issue with any Ai upscalers. All upscalers must goes thru years of post-data refinement. The implementation has to start at sometime.
@@Boss_Fight_Index_muki People are dumb. I think that's all this shows on the numerous posts of comparing a new upscaler with a years optimized upscaler. Their linear minds can't think beyond a simple binary 1= good, 0= not good. It's either a 1 or 0, no other variables will enter their minds.
Not a single car was good on launch either. Doesn't mean if you buy a car now that can't go above 10 mph and breaks down after 50 milles. you can just be like oh well.
Very interesting. I guess game studios use it despite the image degradation in order to take advantage of the AI capabilities for better framerates. I applaud the decision if so. The console audience for single player games is trending older, and therefore is more aware of what makes a game feel fluid and snappy.
Im happy with pretty much any upscaling because I'm so blind to details that it took me about a minute and a half of staring at the comparison still DLSS avd native images of the car in front of the wall to notice the difference in how the lines on the wall appear and then about another 30s to notice the difference in the colour and pattern in the gold area running across the top of the wall. These technologies are designed for the visually unobservant like me I guess. Im happy with more frames and a blind to subtle (and not so subtle, apparently) graphical artifacts.... 😅
@kenshinhimura6280 blind to detail my friend, but smooth motion is another story... at least up to a point. I'm also old and have bad gamer reflexes. So, basically, I'm happy with anything over about 50 fps because I ain't playing competitive FPS games anyway. I'm more of the DIablo, Skyrim, Witcher, Civilization kind of player, with some Horizon, and other similar games that are forgiving of my old man (51) reflexes... I'm easy to keep happy, I just finally upgraded from a 5700xt that I've had since 2019 to a 7900GRE, and that was mostly for the benefit of my teenager who plays way more on the computer than me (and to finally match up better to the 5800x3d that I bought about a year ago because I thought my 3600X was failing).
I am looking forward to seeing how it improves, Digital Foundry and some other dudes on YT also commented on this. PSSR is in stage one (PSSR 1.0) it will improve question is how much…
PISSSER isn’t exactly breaking new ground-it’s essentially a repackaged take on AMD’s FSR technology. Sony tried to sprinkle some AMD A.I. machine-learning magic into the PS5 Pro, but let’s just say it didn’t quite stick the landing. And honestly, can you blame AMD? They’re not about to hand over their shiny new A.I. tech on a silver platter for free. Nice try, Sony, but it looks like AMD’s keeping the best toys for themselves!
You need dev / editor will and pass the long console patch process to get an update not a version "swapper" app like on pc. That’s why multiple update for pssr new version will be the exception more than the rule for most games
Somehow almost everyone forgets that it took several years for DLSS to get as good as it is. As an ex-owner of 2080ti I remember how much of a joke it was in the beginning, not worth using at all.
Yes but that means PSSR will only be really good when PS6 arives, except its implemented by competend Developers like in FF7-2, Demon souls, stellar blade, callisto protocol etc.
Speculating about potential SDK kits, patches from the developer, or what the PSSR version is, and the developer may be using misses the forest for the trees. The story should be about Sony releasing an unfinished product whose chief selling point is broken. I've yet to see a single person hold Sony to task, or rest this buck at Sony's feet. It's Remedy's fault, it's EA's fault, it's Silent Hill's fault, its the PSSR version, it's AMD'S fault, it's everything and everyone but Sony who is at fault, but when you boot up your PS5, it's Sony's logo you see. Do you think if Nvidia botched the 50 series launch, we'd be blaming game developers?
A developer came out and said PSSR works much better in more recent versions and these patches are using the initial PSSR tech. Supposedly the newer version produces much higher image quality. I’m not concerned long term. Tons of beautiful games on the Pro currently.
Sounds like bullshit cope. Why would an upscaler released in 2024 have any different implementation on an older version of UE? XeSS, DLSS, and FSR don't have this property, and they actually were developed alongside the transition from UE4 to UE5. Doesn't make any sense. Alan Wake 2 had similar issues, and that isn't UE at all. It's likely just bad developer decisions with respect to specific aspects of implementation like AO, RTGI, reflections etc. But this convenient excuse makes no sense.
Have you seen the sh*tty implementation of FSR3 on CP2077 vs other FSR3 implementation? It dev that needed to make sure the upscaler works properly. sure you can drop in new version but you need dev to do QC or it will be shit. most of the game that have shitty PSSR are Nvidia sponsored "surprised"?
Even as an early adopter of the ps5 pro.. I’m not sure why pssr is a thing versus utilizing AMD FSR 3.0. Just another thing for devs to sort out in a never ending list of things they already struggle with.
i hope udna comes sooner since its using correctly made gpu to do this kind of work for ai scalling that use TMU's instead than using ROPS....while every ray has its owned engines to processing it while not get tied up by sharing with entire chip like rdna3 did but it will cost 500w to do it due to increase engines and more TMU's are now be utilize by scaling
From what i have gathered if the internal res of game is typically around 1200p or higher with going down to 1080p at the lowest for a frame or 2 pssr can look sharper and resolve more detail and better in motion then fsr2. But it game were it can drop to 720p and lower it will typically look worst then fsr2.
I really hope no one buys this junk. The PS5 Pro should have been $500, but Sony clearly saw sales even at a $700 USD price tag. PlayStation fans need to teach Sony that they're wrong, that players won't submit to blind consumerism and just consume product and get excited for next product, and players will stop this trend in ridiculous pricing in its tracks.
Frame interpolation is a strange beast. I can't get my head around the fact that Samsung TV's from 2005/2006 achieved it to near perfection but in 2024 both Nvidia and AMD can't fix the screen artifacts. I had an old Samsung plasma that cost me £600 in 2014 that had frame interpolation/smooth motion. Fantastic for films but hit and miss with gaming. On occasion a game would work perfectly, feel like 60fps with minimal artifacting and this was handled by the cheap TV and not a ridiculously over priced GPU or console. Just a thought.
NOOOOOOOO How im going to play my exclusive ™️ Lego Horizon ™️ (also available for Nintendo switch) on my 700$ console (stand sold separately) NOW??!!??
I feel like ray tracing was either an inside job to force better hardware to be sold as graphics start to plateau, OR just an overly ambitious mistake that was implemented way before it was ready. Either way, it's a disaster for the console market.
It was Implemented 1st by Nvidia on 20 series cards for PC i do not think it was ever intended for consoles AMD basically slapped it in there just to say here you go it has "ray Tracing" even tough the hardware cannot handle it and those resources are better used for other things. Ray tracing is the future but it will be quite a few more years before it can replace standard techniques... think its main advantage is actually for developers to not have to bake lights etc not just consumers looking at pretty lights/reflections/shadows.
*BAFFLING QA process...* Sony's PSSR is actually quite amazing. Or it will be as it improves and is used APPROPRIATELY. What's baffling is that games that cost TENS OF MILLIONS of dollars to make get crappy upscaling pushed out to them. It's not like they HAD to do it in this case. So what's the actual Quality Assurance protocol that allows for things like this to happen? How much fault is on the Game Dev or Publisher? How much is it Sony's fault?
A lot of people forgot that the first version of Nvidia DLSS was really bad. I remember a comparison test with DLSS 1.0 where they were comparing a native 1440p image upscaled to 4K with DLSS and a native 1440p image just displayed normally on a 4K screen scaled up by the display. The DLSS image was quite blurry and looked a lot worse than the image without DLSS. Ai upscalers need a lot of data and training to improve and the reason DLSS is so good now is that Nvidia put so much time into it. Its not easy to compete with DLSS because it has many years headstart in training its AI model and improving it. PSSR will improve over time as well and we hope that Sony has some kind of collaboration with AMD, otherwise its really likely that FSR 4 will start off weak as well.
Another thing all those games have in common is that, unlike Sony first party games, they are all upscaling from resolutions lower than 1080p. PSSR issued might still be present in other games, but somewhat masked by the higher internal resolution.
Just my honest opinion, but I feel people put way too much weight behind upscaling when making their buying decision. Personally, I switched from Nvidia to a 7800xt for £480, very good price/performance with 16GB VRAM, I have never had to use upscaling at 1440p high settings. My top priorities are buying in the correct performance class and VRAM. There's an argument if you game at higher resolutions, or care about ray tracing, but lets face it, higher resolutions and ray tracing are irrelevant if you run out of VRAM or you have concerns this will be an issue further down the line. Apart from that, I view upscaling as a handy tool that may be helpful in a few years as the card ages to squeeze extra performance out of it, by which point I couldn't really care less if there's slight differences in quality because I'll most likely be upgrading in the not so distant future. It is a great feature, but it wouldn't sway my decision to buy one GPU over another for a feature I'm likely not going to use for a few years, especially if the other card has more VRAM.
I'm not surprised. This is PSSR 1.0 there is no way they would come out and be killing it just like that. It needs time and that's why I always wait when a new product comes out and see the results.
My question would be, if you want to play with a console, shouldn't you be running games with a large TV, are these image quality things an issue with a large TV too, or just if you are pixel peeping with some small monitor?
It needs more work and better integration. With any new device especially consoles, early adopters are like beta testers. Personally I haven’t noticed any shimmering or issues with any game especially Alan wake 2. I haven’t tried silent hill 2 or Jedi survivor so I’ve had a great experience in the games that I have played.
so after watching whole video, what I get is this: The Silent Hill devs are using some old SDK (which is strange as thats not old game...) and used old version of PSSR - than saw the disgusting results and were like - "OK, good to go"
"PS5 Pro using AI upscaling instead of real power is such a letdown. Backgrounds look worse than the regular PS5 in some games. Feels like they’re cutting corners and relying on marketing buzz. Just give us actual hardware upgrades, not tricks!"
Let’s all just hope it’s Sony’s fault and not AMD’s. Gosh, I wish Intel hadn’t failed this bad and had their GPU game running, they made top notch upscalers (close to DLSS) pretty good hardware and their drivers are fixed.
the problem with AI upscaling is they need to train it on every game. So thats why it looks great on premier FF title but not so good on other titles. It will be updated over time.
@@jordanturner7821 AnandTech has an article on DLSS2 explaining how NVIDIA dropped the per game training model. I've been following this stuff since 2018.
@@jordanturner7821 One Network For All Games - The original DLSS required training the AI network for each new game. DLSS 2.0 trains using non-game-specific content, delivering a generalized network that works across games. This means faster game integrations, and ultimately more DLSS games. -NVIDIA
Given that NVIDIA has identified itself mainly as a software company and AMD is even unable to compete with NVIDIA in next-generation high-end hardware, why would you want AMD to compete with NVIDIA in AI-based software? It's very impossible that FSR4 can be close to the current DLSS.
this is the same type of noise that ray tracing has in some games that ray reconstruction normally fixed silent hill 2 is the best example with hardware rt you get a similar type of noise in the game as pssr produces but even at native and the only thing that really cleans up and denoises it is ray reconstruction
Hogwarts Legacy has similar looking problems like Jedi survivor. I have played Hogwarts legacy on the ps5 slim for around 39 hours with no problems. Now with my pro I spotted those flickering and shimmering effects pretty early. It’s much worse in cutscenes when the camera switches to each character: Everytime the textures in the background are chancing every two second or so. It’s very bad. But seems like nobody is taking about Hogwarts legacy. I didn’t found one single video on YT addressing those issues.
Yes the games that have this issue with PSSR also has it in the base console too but not to such an extreme. It seem PSSR is not resolving the issue. Zoom in on the base PS5 version in high resolution and you can see the shimmering too. Not all games are doing this and PSSR makes a lot of games look better but unstable images can still look bad with PSSR. I've seen DLSS do the same things on some games with unstable images. One game I noticed in particular on PC is Robocop. The RT is very unstable in that game and shimmers on the road when walking in the city and DLSS still looks bad. TSR however seems to somewhat make it look more stable. Of course though, DLSS right now is better than PSSR but it still has it's issues with some games.
There is potential but without proper implementation it will fall flat as FG did at first. Even Intel has offered better upscaling solutions in a fraction of the time.
On a side note, I installed Ghost Recon Wildlands on the Pro and the screen glitches and flickers heavily. Not sure what the cause is and honestly I didn't investigate or mess with system settings, I just uninstalled immediately.
When will they make hardware that's good enough for native resolution and one that actually looks crystal clear like old games did with native higher res+ msaa/ ssaa?
I love how Sony Ponies where hyping up the PS5 Pro like it was even better than an RTX 4090 but in reality it's even worse than a base PS5 in a lot of cases lmao😂
So basically people are paying $700 to train PSSR so it eventually works correctly on the PS6
No they aren’t training the model at all. Smh. You are just running the pretrained model on your ps5 pro.
When Digital Foundry released their review for PS5 Pro, I have wrote a comment similar to yours.
PS5 Pro is nothing else but a PS5 PSSR Edition, meaning it uses similar number of CUs for rendering (only 30% performance uplift), while the rest of CUs (around 20) are used for PSSR
@@bogdanursache501 Yeah lmao, Sony loves half assed remasters so much that they remastered PS5 lol
@@bogdanursache501Rather it's murdered by CPU. On pc 6800xt is over double of 6700 perf. Elden hasn't got pisser and it's still below 6800
@@Thuner67776 They are you clown learn how AI ml works it will keep getting better as it is used in more games. Also games with issues are because of lazy devs using old sdk.
"Cause PSSR still new, games need patch from dev, bla bla bla." Then why you buy it now and not wait for PS6 when probably PSSR already better implemented within the game? Sony fanboys really amaze me sometimes with the way their thinking
You're right. It should have looked better on release, but because it's trained on AI, I actually do think it will get better over time. There is no excuse for releasing it in it's current state, tho. Release an unfinished product/tech, and fix it later. It's the way the industry has been for YEARS now
Reminds me of another group that are fans of certain PC hardware. They are always going on about how in the future their features will be as good as the competitors was 2 years ago.
True, just like we should wait for AMD 9000 instead of 8000 since FSR4 is gonna be better implemented on AMD 9000 GPUs.
These people enable this "Ship first and fix later" mentality that ruined gaming.
tbf, the majority of ps players dont even care about image quality... they see Cloud and go "woop woop money goes poof" with anything "new".
Upscalers should always be optional imho... I don't like the idea that a Playstation enables pssr by default and I have to live with visual artefacts etc.
These consoles seem to be solely based on upscaling. Can they do much more then low 1440p if they don't have any? Would be interesting to see what they are capable of without upscaling. What do they get native 1080p and up
It never was optional with this console generation, almost every game except for low performance impact indies is running either dynamic resolution scaling or FSR both in quality and performance mode. Because that's how this console can get to 4k using a GPU that in the PC space would be considered a solidly 1080p card.
The console experience in a nuttshell
@@stevenbrasier2728they would be overkill for native 1080p. We know basically what hardware goes into a ps5 pro and can figure out equivalent amd or nvidia hardware. The ps5 pro has roughly an Rx 6800 which is comfortably a native 1440p gpu. U clearly don’t know what ur talking about on this topic, just do a little bit of research before commenting
@Will-zi6fn i said it would be interesting to see what they can do without uoscaling. I have a 6700xt system. Some games I can do native most I have to do upcaling for 1440p, I haven't tried at 1080p though. So your comment isn't based off of knowledge but just attack? Sure maybe they would be overkill as you are leading up to believe but we don't automatically know that because of what they would be based on
700 dollars to test out pssr for Sony before ps6 releases.
You are not testing anything. This comment shows that you didn't understand the concept of machine learning.
800 euros, even more.
beta testers for PS6
@@Jonatan606you literally are testing it by using it, finding edge cases.
@@phantoslayer9332 This is misinformation on your part.
Machine learning-based upscaling techniques like DLSS (Deep Learning Super Sampling) and XeSS (Xe Super Sampling) learn to enhance lower-resolution images by training on large datasets of paired low-resolution and high-resolution images or frames. The datasets used to train machine learning upscalers like DLSS or XeSS are almost always generated or curated by the tech companies themselves, not by the user base. Companies use high-quality rendering tools to create paired datasets. User-generated data is inconsistent and noisy, making it unsuitable for creating a high-quality paired dataset. Using self-controlled data ensures standardisation and efficency.
Who would have guessed that years of good algorithms would beat some hastily trained AI
Im quite excited for Sony to enter the upscaling world for games. They make Sony TVs that already have frame generation, upscaling and black frame insertion on their mid/high tier TVs. I hope they will lend that technology to playstation going forward
TBF, Sony has the best upscaling on TV, so people expected good thing from them, turns out TV upscaling experience doesn't translate to realtime upscaling.
This is more like practicing for the PS6. Charging money for it in its current state is crazy though.
@@meejmuas8686without it, the ps5 pro is so weak it wont be able to run new games well
Who would've guessed that PSSR is over 4 years old
I mean if they be calling it PSSR as their upscaling name, ill not be surprised if it was piss poor performing. 😂
PISSR is real
It’s the 3rd party devs they haven’t got a clue how to implement it properly. Which is understandable as its brand new sony needs to send engineers to help these devs out because it’s not a good look. Obviously it’s not the PSSR has all Sony first party games it looks fantastic not that far behind DLSS
800 smackaroos down the toilet
Man, we have a PiS party in Poland and they are all good with it because their voting groups have no idea as they don't learn any foreign languages.
It's a populist party that calls itself "right-wing", but they have nationalists, socialists and all losers, zero-charisma folks and Moscow spies to top of it all.
In reality, they are authoritarian socialists with poor economic and development understanding and a traitor's hideout.
The way we got PSSR and XESS, it's definitely on purpose. Xbox gonna have XXXSR I guarantee it 😭
Can't believe im here this early just wanted to take the chance and say i've been a follower since 7k and your are my fav content creator, no bs just straight up information and a hit of humor time to time love owen thank you for all the education you gave us
Crazy, I was told by a “reliable” pc leaker that this was similar to a 4070 and had the best performance for its price. Man that was an incredibly stupid statement.
@ Even when years ago it was basically confirmed to be 10-15% because realistically that’s the capability with the lagging evolution of AMD hardware that wasn’t on the CPU side.
they say the same about the new intel cards, seems 4070 is the benchmark.
Yeah it’s more like an RX 6800.
It’s cheaper than an equivalent PC of course, but it’s not magic.
@@Rachit0904 Yeah in there but putting that on a R5 3600 power level that’s then underclock is asking for a shitshow, on top of that making developers used a inferior upscaling system for what will end up being a 5-8% percent of the entire system population. It’s insane
@@Rachit0904 it's actually weaker than the 6800, more like a 6750XT in raster, but more like a 7800XT in RT heavy games.
I remember buying the PS5 in 2020 and seeing 4K 120hz on the box. I have yet to encounter a single game which allows me to actually play in 120hz at a 4k resolution. It's strange how Sony hasn't been sued yet.
PSSR looks worse than base version which probably used FSR2, bruh
Joke of a console. Took them years to make a DLSS equivalent and it’s crap.
You didn't watch the whole video obviously
@@gorillagroddgaming You obviously didn't watch the whole video
@@syncmonismIt doesnt matter that they are using earlier versions of pssr. The fact is that ps5 pro owners have to WAIT for what they were promised, even after buying the console. If they have to wait for the features, then what is the point of buying a ps5 pro when the ps6 is already getting close?
@@Yes917what about the people who bought 20 series gpus cause dlss was ass back then
Just the way ai upscaling works
It's PISSER
PISSER, ENHANCE!!
@@GeminionRay 😆
The biggest issue with pssr in my opinion is it's frame time cost. Digital Foundrys testing found that its 30-40 percent more demanding that fsr or taau from the same base resolution. The pro being 40 percent faster than the base lets it use pssr for better image quality in some games while keeping the same frame rate. DLAA is typically 5 percent slower or faster than TAA with the same base resolution. Sometimes it's more demanding, sometimes less demanding.
So PSSR has less of q performance increase than XeSS on a non Intel card. I'm glad Sony put time and money into moving this direction as TAA just cant hold up in modern games. Filter based temporal image reconstruction doesnt work with modern detail and poly counts. And an AI solution is much better than sticking with the dates folter based system.
Yeah 2ms is a very heavy cost. 60 fps is 16.6ms. Adding 2ms to that is 18.67ms. That's 53.5 fps. Huge loss in performance.
So it's more demanding and looks bad at the same time. Great job sony.
@@DragonOfTheMortalKombat it's hit and miss. Nothing to be excited about now. Def not a reason to buy the Pro. But it shows and effort and continued support of moving away from temporal image reconstruction and towards AI Super Sampling. I can get behind that. TAA can't cut it with modern poly counts and detail level.
They just should left PS5 settings as an option for all PS5 Pro games
iirc, they did, players can still select the default performance or quality modes, just the quality mode looks the same but at 60fps on the pro.
@@Boss_Fight_Index_muki no lmao, quality mode doesn't look the same and in some games runs a lot worse than 60FPS. What are you ? Sony marketing bot lol
@@DragonOfTheMortalKombat he is delusional fanboy.
wouldnt that defeat the point of the ps5 pro
@@DragonOfTheMortalKombat why does stating something in reality make someone biased? iirc, both original modes are selectable right there in options. and where did i say 60 fps in all games?
In other words, Console gamers can't win & nothing has changed.
I see this as a win for me because I was able to grab a base version for 300€. This is the only good thing about the pro release
@@sleepenjoyer-on2dr LMFAO agreed.
Koralsky seems to be saying quite a lot for being under NDA. For example they said they can't talk about "how many iterations are available" but have themselves at least counted 3 versions for us. They also ended up mentioning "improvements" by saying the newer versions give better results compared to TSR and FSR. They are also talking about UE 5.5, which literally got released just now, and we are years away from seeing games made using 5.5 feature set.
We also see that FF7R, Star Wars Jedi Survivor, Hogwarts Legacy are UE4 titles while Silent Hill 2 is a UE5 title, but FF7R looks pretty good and SH2 doesn't. Hogwarts Legacy also looks fine. This too doesn't add up.
UE4 was semi- idiot proof. UE5 takes the training wheels off and requires devs to actually know more and put more effort into optimization. This is why SH2 looks like ass. It also means that Jedi and Hogwarts don't really look any better than something like Outer Worlds. I.e. looking last gen.
@@Lurch-Bot I would say SH2 and Jedi Survivor and even Alan Wake 2 suffer from the same shimmering, which would be a PSSR specific thing. The three games mentioned above use UE5, UE4 and Custom Northlight engine.
You might be right about UE4 vs UE5 ease of use, but what we are seeing here is probably a PSSR weakness with some content, an older model of it, or some misconfiguration by three independent developers.
The leaker suggests it's tied to UE version, which seems suspicious as SH2 is a UE5 game.
3:50 lol they removed Ambient occlusion in the PRO version :) notice how the grass is missing the shading beneath it. Cool update
PSSR might get better but who the f thought it would be good to release such patches to consumers? They thought that people would not notice the shimmer fest?
If they already sold you the console they already got the money fanbois will wait for all the fixes and praise how good it is either way.
No one has came right out the gates with a great upscaler. It is a new upscaler. It is going to take time, especially in combination with RT and noise. So far PSSR has looked pretty good in non RT games vs FSR.
@@Mcnooblet but it doesnt justify destroying games;) they all knew how it looks. They should leave it for internal tests.
Right? How the hell does this get released??
It looks like FSR1 Performance mode, buy Mfrs will swear they $800 console beats a 4090
Doesn't even beat 3070 in RT and rtx 5000 is around the corner. Sony you are drunk go home
Who said that? All I've seen so far is PC gamers flooded to these PS5 Pro videos making claims. PC gamers familiar with PC hardware. When I was on PS4/PS4 Pro/PS5, I had no idea what a 3090 or a Ti or a souper, or a XT or XTX... or any of that. Now that I'm a PC gamer, I got to say, most people on PS5 Pro media seem to be PC Gamers. Why are they so angry at a console refresh is what I'm wondering.
@@Mcnooblet Don't know what you read, but none of the PC gamer comments I've seen sounded like they are angry at anything. I think people are just memeing on the fact that many console players are clueless and believe their system is superior to a PC in performance/visuals, which it is not.
@@gameison4813 computer scientist here (looks at spiderman 2, that uses half the tops) yeah it does LOL
A Sony developed AI upscaler being terrible means absolutely nothing for an AMD developed FSR 4.
Wouldn't Sony have more people using their a.i than AMD?
Yeah FSR 4 is separate from PSSR. That is why Sony said they went their own way for upscaling from AMD. Also shows how AI upscaling is pointless. FSR Algorithm is better than AI clearly from the video's shown. PSSR barely beats FSR 1 lmao.
Hmm dlss is excellent and is a ai upscaler@@SemperValor
they could be related since Sony are using AMD hardware but you'd expect AMD's implementation to be better since they have way more experience with this
@@SemperValor AI upscaling is not pointless.... Hence them using it for FSR 4....
This is probably the first time consoles are beta testing features for pc
All new games are beta copies. In the 90s beta games were free. Now you pay for a broken beta game, and wait 4 years for them to finish polishing the game. When they finally finish patching the game no one cares. Tekken 7!
lets talk about the fact that DigitalFoundry spotted Jedi Survivor scaling even from below 720p! and they are saying that the pro is like a rx 6800... hilarious! 🤣
Consoles can do more with lesser hardware
@@BlackJesus8463With less ram not really with less hardware in general. Everything is just scaling down native resolution and draw distance.
@@BlackJesus8463 thats not how it works really
The GPU in the Pro is pretty much identical to the RX 6800. Not sure why it's necessary to act so arrogant over a console you probably think is beneath you. Jedi Survivor is just horribly optimized and it's performance has been covered on this channel before.
@@Jack-pc9sp It's not at all identical to an RX 6800, in Elden Ring testing (which is a really good testbed because it runs like shit on console and PC alike) with graphics settings matched it's 15-20% weaker, aka. an RX 6800 equipped but otherwise hardware matched PC can almost run stable 60 fps, while the PS5 Pro still struggles to keep that but at least it now can stay within VRR range. And sure that's one game but we're only seeing a rough 20-30% uplift in most games that were GPU limited on the PS5. Which means that it's roughly equal to a 6750 XT, the 6800 would be another similar jump from there when looking at practical performance.
imagine buying a "premium" console and play at native 600p and 800p with lower ray tracing quality than low settings on PC, and also the "magical" upscaler is broken, (reminds me of the PS5's SSD, same bs marketing)
But playstation fanboys will defend this
They already are in this comment section.
Seriously, they hyped the ssd so much, now this PISSER, pathetic people.
The SSD is kinda goated tho.
wait until they put 8K 120fps on the Box of the PS6
Vegetarey you’re an ironic hypocrite
Sony did their faithful customers wrong by overpricing and selling them the idea of prestige. And, their customers drank the coolaid because they simply didnt know any better. It's like I'm watching PC gamers' nightmare all over again with Sony and its customers. As a PC owner myself, I have to be honest and simply say that Nvidia's and AMD's GPU's are crap today because the focus is no longer on the engine but making sure the twin turbos do all the work but still charge as if it is a collector's item V12 car. PC gamers allowed that to happen and now we are all stuck in this overpriced nightmare for crappy products that just sell the idea of grandeur. I mean the 4090 can barely do 60 fps 4K on high demanding titles at native resolution. So, without its twin turbos (DLSS & FG), it fails. And now, we are seeing this all over again with Sony and the PS5 Pro and its loyal die hard customers.
Is the PS5 Pro great feat in console technology? Yes as no one denies that at all but is it worth $699 base? Nope and let alone $900. But, no matter what, it is still selling and Sony will hit its end of year sales goals and hopefully make a dent in its half a billion loss disaster by investing in the wrong gaming companies.
I'll wait till next year then the PS5 Pro will be cheaper and all updated even with all the PSSR updates to make the PS5 Pro then worth buying assuming the price is fair. I never buy today's tech because it's never worth it. I always buy a year or two later and one generation behind when the tech is all updated to work properly and priced properly. Unless your tech pays the bills, no need to get on the band wagon of false grandeur by always getting the latest tech. And, never be a fan of any companies, always be ready to constructively criticize them to always get the best products, and remind them without customers they do not exist. PC gamers learned a valuable lesson in the PC world and Sony loyal customers are about to as well. We all got played people. Best be smarter in 2025.
Then how would you market the PS5 Pro then?
They're obviously not going to market all the flaws in the system just like Intel AMD and Nvidia sugarcoating all their new CPU/GPU products presentations every year.
I didn't get a Pro because I already have a PS5 and there's nothing wrong with it and I currently don't want "More" out of the PS5 experience.
As for Pro it's just as advertised, and it has flaws and certainly not targeting people like me, so I'd just move on.
@barebarekun161 Your question is easy to answer as Sony for many years already had the proper marketing strategy: "Innovative and affordable".
They lost that and because of that, their loyal customers are getting played. It's happened in the PC world and I never thought I'd see it ever in the console world, but, it has happened. The last console I own is the PS2 as the most innovative of them all in my thoughts.
4090 is years old, software doesn't slow down for hardware. Hardware catches up. Too many think software should stay at a stand still until they personally decide to upgrade their hardware. It isn't even realistic. I own a 4090 and the problem with "4k" is you are talking about native 4k, when often times the majority doesn't even refer to 4k as native 4k, but upscaled 4k. 4k native max settings with RT is what you are talking about, and 60fps for that is actually an impressive feat, especially for hardware years old now for the latest titles.
@@barebarekun161 It sure gets a lot of attention from people not even interested in it though, that part is weird. I think most just need hardware powerful enough to load up their social media so they can complain about things they weren't even interested in, or were going to buy themselves. It's part of this sheep like culture of trying to dictate what everyone elses actions are, based on something they don't personally like.
@@Mcnooblet Great points you bring in and I hear what you say. I always bring the point of how the 1080 Ti was built compared to today's GPU cards. Whether Nvidia made a mistake or built the GOAT, we will never know. I still own the 1080 Ti and use it daily along with my other high desktop/midtier laptop. To me, the 1080 Ti was all horsepower which today still is a beloved card that can still keep up especially after Nvidia's upscaling updates. But of course with time, all tech fall behind. After that, I believe all other GPUs from Nvidia no longer were well built. I truly believe if the PC community simply said these cards suck and we're not buying any, we would either have better GPUs that would have taken longer to make which is fine or simply better pricings for new techs every year it seems now.
We all got played in the PC world but everyone is entitled to do whatever they want with their money. I always wait and then acquire what I want at 30% to 50% off brand new at the proper time and to me personally, I feel better with my investment then because I always want the best bang for the buck.
Did we even need a PS5 Pro with barely better performance?
Sony gives gamers a product most don't want, at a price they don't want, and it's worse than the regular version. *slow clap*
Considering the way they marketed the Pro, I'd say no but hey let's just assume the second that PS5 Pro came out they suddenly stopped selling regular PS5, that's like their console for most audiences lol.
Those "We" would better be of sticking to their so called "far superior" PC and living shouting their superiority complex every time they opened their wallet for GPU upgrade each year.
@@barebarekun161 It doesn't even have to be one or the other. I have a 4090 PC. I upgraded from a PS5 because the 60fps modes looked terrible. I absolutely am going to buy a PS5 Pro when I get on the road soon. My PC is great for unemployment, but I'm not lugging it around as it is heavy as heck. I think too many are focused on these couple RT games, where the hardware still isn't good for RT. 36 CUs to 60 CUs isn't "barely better performance" for raster, but it also depends on how that extra compute is being utilized. I wouldn't utilize it for RT, but some developers are choosing to, and that's what linear minds are focusing on. 2-3x better RT performance on PS5 Pro sounds good in marketing until you realize the PS5 was so awful at RT, that it needs much much more than 2-3x to broadly implement.
@@McnoobletI mean, if you have the money (and you have the money, you bought a 4090), and you need something for the road, then just buy a decent gaming laptop. For 800$ you can easily find a good deal for a laptop with 4060, and for 1000$ you'd upgrade for a 4070. You'll get a high refresh screen (144hz minimum) without needing to plug your laptop to a TV. You can use it for more than gaming AND you can use it without plugging it into the wall for a few hours. You'd also have DLSS which is way better and mature than PSSR. You could plug the laptop to your tv and reuse your PS5 controller to play like PS5. And many other advantages i'm not citing.
Imo there is literally no reason to go for the PS5 Pro over a decent laptop, unless you have an unconditional love for Sony.
You know you're in for a rough time when the thumbnail has the same expression as my PFP.
Edit: I changed my pfp. =P
They generally made these new consoles (XBoxS X/S, PS5/Pro) like PCs with all the problems included.
Let me break it down for ya, I’ve played 90% of all pro enhanced games and they all have faster frames graphics look crisp with higher details , light flickering happens mostly on performance mode but what annoyed me was that they all have slight washed out faded look that we didn’t see on the og ps5.
I fear AMD will have to put out a early/bad version of FSR4. They can't make the same mistake like with FSR 3 where they announce it and then say nothing for like a year again. Putting FSR out early will def result in bad press but the data from all the ppl trying it out any prolly using it could give the needed help to make FSR4 better. If AMD can't pull out some magic out of thier hat, they will most likel, have a even harder time until they hopefully can catch up a bit again to Nvidia.
Even if PSSR is fixed the performance gain it's disappointing, just by looking at games like Blackmyth or Silent Hill 2, a few frames for nothing.
Plus, if the SDK thing is completely true I think a lot of people will be disappointed because I've seen a lot of comment here on TH-cam, X and many other websites that PSSR can be updated on console level affecting all games that uses PSSR
Unreal Engine 5 has been a bane to all gaming. Unless you have massive overhead to mitigate problems, like the 4080 or 4090, you are going to eat shit in any UE5 title
These days Quality Control no longer exists. Everything new has issues. And clearly 9-12 months is like early development, and to save time, let’s people spent over £700 to test our beta product. Or I woo say even alpha at this point. So they are promised Great Visuals, but they meant after few years beginning from 7th of November.
Welcome in the group beta testers. Lest test it together!
Nevertheless, “I believe UE5 games will look better”… thankfully Alan Wake 2 isn’t a UE5.. wait the second 🙈
The 9-12 months was for AMD’s team not PS5 Pro
@@joshlewis8860So it would means, that PSSR was even less in development?
Basing on all new patches I wouldn’t be surprised..
I love your videos so much, always so educational.
Jedi Survivors fault looks more related to ray tracing / denoising issues rather than the upscaling itself, it is visible in the pc footage as well (to a lesser degree probably due to higher ray counts)
Kind reminds me of how Cyberpunk 2077's FIRST Path tracing looked when added into the game, before they fixed it and added ray reconstruction! (Not that ps5 pro is using path tracing in games) just reminds me how it looked, it too had that weird noisy sizzling look for some reason.
Silent Hill hasn't received a pro patch. It's still on patch 1.05, and Star Wars has had issues since its debut. Dragon Age: Veilguard, God of War, and a few others are great examples of PSSR. People need to go back and look at DLSS on Metro Exodus when it first released... the same with BFV. DLSS was bad, but now it's amazing.
100%
Digital foundry has confirmed that silent hill has recieved a patch
DLSS1 was a completely different technology that didn't work out. DLSS2 launched in March 2020 and has been pretty good since then. For me 2.5.1 was a huge milestone since they finally removed the awful sharpening filter that caused artifacts.
Dlss was the first upscaling technique to release, they didn't have anyone to look up to. PSSR is a joke being released in 2024.
@remowind1578 look up to? This isn't a kid looking up to their father. These are two different technologies. It hasn't even been a month. And just because some devs suck at implementing it doesn't mean it's bad. Also, there are recent games that came out where DLSS still had issues due to poor developer implementation.
You can recommend whatever up scaler you want. I got a 12gb card and I still have to turn off every alphabet soup mode before my games feel right. I'll be buying my next card on real fpd (frames per dollar) and nothing else.
You obviously do not have dlss and are not informed in its quality. FSR looks mildly better than just dropping resolution. Dlss looks better than native a lot of the time and even performance upscaling and barely noticeable. Literally guarantee in a blind test with people that aren't enthusiast gamers.. most would not notice the difference in native and performance dlss. But fsr is stupid obvious.
@@christophermullins7163 Internet experts. Most their tech xp comes from a compressed YT streamed video. Unfortunately those are often the ones who think they know it all, while having 0 xp themselves to experience, and know for sure. It's pretty normal at this point, and the reason no one takes social media comments seriously.
@@christophermullins7163 DLSS never looks better than native, but it is far better than fsr. DLAA looks better than native, but dlss has artifacts that are not present in native.
@@christophermullins7163 I do have dlss and I don't care what my game looks like when it feels like shit. You obviously don't have standards.
DLSS quality looks just the same as native in most games. I use it all the time.
PSSR and to some extent XESS don't play well with the RT denoising pass. The "boiling" visual artefact can be lessen by upping the quality of upsampling or by upping the quality of RT (more samples per pixel) to reduce noice.
It's weird nobody is talking about FF7 and Stellar Blade, games with good PSSR implementation
Cause that doesn't drive rage clicks, and doesn't suit the narrative they try to push
What do you want them to say? "Hey, look, in these games the 800 euros machine does what's supposed to do!"?
Digital Foundry already covered those. We come here for the negativity and rage, not civil discourse
Maybe that we're talking about 2 games out of over 50 looking bad. Don't you think that kinda screws with the PS5 pro is a scam narrative? @@ricardocesteves4138
@@massterwushu9699 🤣 that makes sense, but it seems like it's not the pro itself that's at fault, it's more of a bad implementation, cause when it's done right it's pretty solid :), I thought dragon age, and dragons dogma (that miraculously run at 60 now) looked much better even tho Oliver didn't like it, but he prob knows more than me 🤣
its the denoisers from the RTX ambient occlasions you can turn them off on pc, they need to update it to take it off for the pssr. simple update should fix it, but probably is there for stability. this is why ray recontruction became important unfortunately everyone is kind of behind nvidia. tbh they should just stick to traditional FSR
Probably not the denoisers, they have probably screwed up the implementation by having it render at something like half rez but haven't told the game if rendering at 50% don't half the rez of the GI. This used to happen alot when dlss and fsr first existed it ended up making reflections render at 1/4 Res instead of half.
I mean it can be turned off and ran like a normal ps5 right?? Surely Sony wouldn't have forced everyone to only new stuff without an option to turn things off right?? A 700 plus dollar console should have all these options so I'm more than sure the options are there.
I think on Silent Hill 2 you can't deactivate PSSR
@MrKutKuGaruga96 oh nooo! I'll bet they'll fix it on up though. Fear not! I can't afford one so I'm gonna make due w ps5 phat
Lmao consoles and options are like 4 parallel universes apart.
@DragonOfTheMortalKombat man. W such an expensive console, I was hoping for options. Oh well. I cant say my phat ps5 has really let me down yet so I'll keep on truckin.
@DragonOfTheMortalKombat btw I love you screenname. It's all the dragon n of the symbol we grew up w. Rock n roll, man!
And here's the kicker for those who own a Pro they have been complaining about Sony and Game Devs not given the option to use the standard PS5 version after patches or something. If that's the case and I had a Pro I would be sending it back for a full refund, because why spend £700 on a console if I'm having to wish I could play the standard version of games like a PS5 Base does
What Sony have done is release PSSR beta and the testers just paid £700 to enter the test
Well they hardly consumer friendly at moment the uk 🇬🇧 suing them for scalping prices on customers and taking away movies and shows and even games and not get me started on Xbox with their constant crashes and bad launches and lots issues with saving a game you think in 2024 they would have game saves sorted etc I’m switching to pc fed up with the consoles and paying subscription etc for online
This is a Very good analysis of the problem.
PSSR still very new, my bet is AI most likely is learning and we seen this before so games are going to need to be patched by dev, but once more for me this proves native visuals are better and given cost of PS5 PRO for extra cost you should not need to upscale to get good visual and 60fps
In the age of AI based hardware for games, AI denoisers should become a standard. Ray Reconstruction proves that it increases the quality of the picture and even runs faster than standard denoisers.
I always saw PSSR as a prototype pf what FSR4 will achieve. I think AMD will surprise us next year (at least I hope so)
Honestly, I can’t see a difference.
…probably because I’m watching this video on my tiny phone screen. So don’t listen to me.
I watched it on my 4K monitor and the difference is still relatively minor. Go watch the original videos! The difference is pretty huge, actually. TH-cam compression filters out all the artifacts and even the flickering here, it's crazy.
I think this is simply games not build with it in mind. Or so I hope. Hopefully games build from the ground up to keep PSSR in mind can do better. This just seems tacked on.
As a 4090 owner and a Sony game lover I think I’ll just stick with the regular ps5 at this point and wait for Sony games to come to pc. Luckily us pc owners are getting more and more Sony content now. I do hope this tech gets better for console users.
One thing I want to know about is why does PSSR have input labels that only XeSS uses? That would almost imply that it was based on XeSS in some way. That would also explain why it's better than FSR when implemented correctly.
Id bet this is why some of the sony games dont use pssr. Also thats really bad if pssr cant be updated, if the game sdk version isnt up to date, thats a huge setback.
Can we use PSSR being garbage to give Nividia some props for DLSS
Its obvious you can't just "add AI" and it magically becomes good
tbf, it's a "nature of the beast" issue with any Ai upscalers. All upscalers must goes thru years of post-data refinement. The implementation has to start at sometime.
Its PSSR version 1. Lets not pretend that the first DLSS wasn’t dog shit.
@@Boss_Fight_Index_muki People are dumb. I think that's all this shows on the numerous posts of comparing a new upscaler with a years optimized upscaler. Their linear minds can't think beyond a simple binary 1= good, 0= not good. It's either a 1 or 0, no other variables will enter their minds.
I dont get the fuss not a single upscaling solution was good on launch who thought this would be any different
The people who spent $800 on the PS5 pro, maybe 😂
You know there’s some idiot out there that really thought Pissr was gonna be revolutionary.
Intel XeSS?
Xess was
Not a single car was good on launch either. Doesn't mean if you buy a car now that can't go above 10 mph and breaks down after 50 milles. you can just be like oh well.
Very interesting. I guess game studios use it despite the image degradation in order to take advantage of the AI capabilities for better framerates. I applaud the decision if so. The console audience for single player games is trending older, and therefore is more aware of what makes a game feel fluid and snappy.
9:12 Stellar Blade is also an UE4 game, and PSSR looks fantastic in it (just got my Pro today--haven't done much testing).
Im happy with pretty much any upscaling because I'm so blind to details that it took me about a minute and a half of staring at the comparison still DLSS avd native images of the car in front of the wall to notice the difference in how the lines on the wall appear and then about another 30s to notice the difference in the colour and pattern in the gold area running across the top of the wall. These technologies are designed for the visually unobservant like me I guess. Im happy with more frames and a blind to subtle (and not so subtle, apparently) graphical artifacts.... 😅
If you are so blind, how can you notice more or less frames then? 😂
@kenshinhimura6280 blind to detail my friend, but smooth motion is another story... at least up to a point. I'm also old and have bad gamer reflexes. So, basically, I'm happy with anything over about 50 fps because I ain't playing competitive FPS games anyway. I'm more of the DIablo, Skyrim, Witcher, Civilization kind of player, with some Horizon, and other similar games that are forgiving of my old man (51) reflexes... I'm easy to keep happy, I just finally upgraded from a 5700xt that I've had since 2019 to a 7900GRE, and that was mostly for the benefit of my teenager who plays way more on the computer than me (and to finally match up better to the 5800x3d that I bought about a year ago because I thought my 3600X was failing).
How DLSS can change textures compared to native at 07:02 ???
I am looking forward to seeing how it improves, Digital Foundry and some other dudes on YT also commented on this. PSSR is in stage one (PSSR 1.0) it will improve question is how much…
PISSSER isn’t exactly breaking new ground-it’s essentially a repackaged take on AMD’s FSR technology. Sony tried to sprinkle some AMD A.I. machine-learning magic into the PS5 Pro, but let’s just say it didn’t quite stick the landing. And honestly, can you blame AMD? They’re not about to hand over their shiny new A.I. tech on a silver platter for free. Nice try, Sony, but it looks like AMD’s keeping the best toys for themselves!
Right now PSSR is much better than FSR according to digitak foundry.
the ps5 pro caught up to dlss1.0
that was like 6 years ago. take care by.
Games aren't natively made with PSSR & PS5 pro in mind. We'll see with the new upcoming games how they'll perform.
You need dev / editor will and pass the long console patch process to get an update not a version "swapper" app like on pc. That’s why multiple update for pssr new version will be the exception more than the rule for most games
Somehow almost everyone forgets that it took several years for DLSS to get as good as it is. As an ex-owner of 2080ti I remember how much of a joke it was in the beginning, not worth using at all.
Yes but that means PSSR will only be really good when PS6 arives, except its implemented by competend Developers like in FF7-2, Demon souls, stellar blade, callisto protocol etc.
That’s probably cause they used a pre-release version, Last of Us Part I and Part II are using the latest PSSR version and looks much better.
Speculating about potential SDK kits, patches from the developer, or what the PSSR version is, and the developer may be using misses the forest for the trees.
The story should be about Sony releasing an unfinished product whose chief selling point is broken.
I've yet to see a single person hold Sony to task, or rest this buck at Sony's feet.
It's Remedy's fault, it's EA's fault, it's Silent Hill's fault, its the PSSR version, it's AMD'S fault, it's everything and everyone but Sony who is at fault, but when you boot up your PS5, it's Sony's logo you see.
Do you think if Nvidia botched the 50 series launch, we'd be blaming game developers?
A developer came out and said PSSR works much better in more recent versions and these patches are using the initial PSSR tech. Supposedly the newer version produces much higher image quality. I’m not concerned long term. Tons of beautiful games on the Pro currently.
Sounds like bullshit cope. Why would an upscaler released in 2024 have any different implementation on an older version of UE? XeSS, DLSS, and FSR don't have this property, and they actually were developed alongside the transition from UE4 to UE5. Doesn't make any sense. Alan Wake 2 had similar issues, and that isn't UE at all. It's likely just bad developer decisions with respect to specific aspects of implementation like AO, RTGI, reflections etc. But this convenient excuse makes no sense.
Have you seen the sh*tty implementation of FSR3 on CP2077 vs other FSR3 implementation? It dev that needed to make sure the upscaler works properly. sure you can drop in new version but you need dev to do QC or it will be shit. most of the game that have shitty PSSR are Nvidia sponsored "surprised"?
Even as an early adopter of the ps5 pro.. I’m not sure why pssr is a thing versus utilizing AMD FSR 3.0. Just another thing for devs to sort out in a never ending list of things they already struggle with.
i hope udna comes sooner since its using correctly made gpu to do this kind of work for ai scalling that use TMU's instead than using ROPS....while every ray has its owned engines to processing it while not get tied up by sharing with entire chip like rdna3 did but it will cost 500w to do it due to increase engines and more TMU's are now be utilize by scaling
FSR ain't so bad now huh lol
After reading some comments, the phrase that sums it all up is: making a storm in a teacup.
really hoping they do something with fsr4 fast, I'm really tempted by a 50xx series for monster hunter wilds at this point ( coming from a 7900XT )
ah yes ps5 pro is evolving backwards now so the ps6 is doomed but ey
slap a label on brick and the brainwashed sony fans boys will worship it
From what i have gathered if the internal res of game is typically around 1200p or higher with going down to 1080p at the lowest for a frame or 2 pssr can look sharper and resolve more detail and better in motion then fsr2. But it game were it can drop to 720p and lower it will typically look worst then fsr2.
I really hope no one buys this junk. The PS5 Pro should have been $500, but Sony clearly saw sales even at a $700 USD price tag. PlayStation fans need to teach Sony that they're wrong, that players won't submit to blind consumerism and just consume product and get excited for next product, and players will stop this trend in ridiculous pricing in its tracks.
Frame interpolation is a strange beast.
I can't get my head around the fact that Samsung TV's from 2005/2006 achieved it to near perfection but in 2024 both Nvidia and AMD can't fix the screen artifacts.
I had an old Samsung plasma that cost me £600 in 2014 that had frame interpolation/smooth motion.
Fantastic for films but hit and miss with gaming.
On occasion a game would work perfectly, feel like 60fps with minimal artifacting and this was handled by the cheap TV and not a ridiculously over priced GPU or console.
Just a thought.
NOOOOOOOO How im going to play my exclusive ™️ Lego Horizon ™️ (also available for Nintendo switch) on my 700$ console (stand sold separately) NOW??!!??
😂
I feel like ray tracing was either an inside job to force better hardware to be sold as graphics start to plateau, OR just an overly ambitious mistake that was implemented way before it was ready. Either way, it's a disaster for the console market.
It was Implemented 1st by Nvidia on 20 series cards for PC i do not think it was ever intended for consoles AMD basically slapped it in there just to say here you go it has "ray Tracing" even tough the hardware cannot handle it and those resources are better used for other things. Ray tracing is the future but it will be quite a few more years before it can replace standard techniques... think its main advantage is actually for developers to not have to bake lights etc not just consumers looking at pretty lights/reflections/shadows.
*BAFFLING QA process...*
Sony's PSSR is actually quite amazing. Or it will be as it improves and is used APPROPRIATELY. What's baffling is that games that cost TENS OF MILLIONS of dollars to make get crappy upscaling pushed out to them. It's not like they HAD to do it in this case. So what's the actual Quality Assurance protocol that allows for things like this to happen? How much fault is on the Game Dev or Publisher? How much is it Sony's fault?
The issue is the meshes on textures. both games (had issues with their texture flickering and shimmering.)
A lot of people forgot that the first version of Nvidia DLSS was really bad. I remember a comparison test with DLSS 1.0 where they were comparing a native 1440p image upscaled to 4K with DLSS and a native 1440p image just displayed normally on a 4K screen scaled up by the display. The DLSS image was quite blurry and looked a lot worse than the image without DLSS.
Ai upscalers need a lot of data and training to improve and the reason DLSS is so good now is that Nvidia put so much time into it.
Its not easy to compete with DLSS because it has many years headstart in training its AI model and improving it.
PSSR will improve over time as well and we hope that Sony has some kind of collaboration with AMD, otherwise its really likely that FSR 4 will start off weak as well.
Another thing all those games have in common is that, unlike Sony first party games, they are all upscaling from resolutions lower than 1080p. PSSR issued might still be present in other games, but somewhat masked by the higher internal resolution.
Just my honest opinion, but I feel people put way too much weight behind upscaling when making their buying decision. Personally, I switched from Nvidia to a 7800xt for £480, very good price/performance with 16GB VRAM, I have never had to use upscaling at 1440p high settings. My top priorities are buying in the correct performance class and VRAM. There's an argument if you game at higher resolutions, or care about ray tracing, but lets face it, higher resolutions and ray tracing are irrelevant if you run out of VRAM or you have concerns this will be an issue further down the line. Apart from that, I view upscaling as a handy tool that may be helpful in a few years as the card ages to squeeze extra performance out of it, by which point I couldn't really care less if there's slight differences in quality because I'll most likely be upgrading in the not so distant future. It is a great feature, but it wouldn't sway my decision to buy one GPU over another for a feature I'm likely not going to use for a few years, especially if the other card has more VRAM.
I can't honestly imagine FSR 4 would be any better than DLSS 1, and that was unequivocally laughed at for looking worse than native.
I'm not surprised. This is PSSR 1.0 there is no way they would come out and be killing it just like that. It needs time and that's why I always wait when a new product comes out and see the results.
My question would be, if you want to play with a console, shouldn't you be running games with a large TV, are these image quality things an issue with a large TV too, or just if you are pixel peeping with some small monitor?
It needs more work and better integration. With any new device especially consoles, early adopters are like beta testers. Personally I haven’t noticed any shimmering or issues with any game especially Alan wake 2. I haven’t tried silent hill 2 or Jedi survivor so I’ve had a great experience in the games that I have played.
so after watching whole video, what I get is this: The Silent Hill devs are using some old SDK (which is strange as thats not old game...) and used old version of PSSR - than saw the disgusting results and were like - "OK, good to go"
Considering silent hill shipped with a very outdated version of dlss, i wouldn’t be surprised if the same was true for pssr
"PS5 Pro using AI upscaling instead of real power is such a letdown. Backgrounds look worse than the regular PS5 in some games. Feels like they’re cutting corners and relying on marketing buzz. Just give us actual hardware upgrades, not tricks!"
Let’s all just hope it’s Sony’s fault and not AMD’s. Gosh, I wish Intel hadn’t failed this bad and had their GPU game running, they made top notch upscalers (close to DLSS) pretty good hardware and their drivers are fixed.
the problem with AI upscaling is they need to train it on every game. So thats why it looks great on premier FF title but not so good on other titles. It will be updated over time.
Nah, they use a general model. DLSS1 used a per-game training model and it was not good.
@@Phil_529 not according to what ive read, and it would explain the results we see. not sure your source?
@@jordanturner7821 AnandTech has an article on DLSS2 explaining how NVIDIA dropped the per game training model. I've been following this stuff since 2018.
@@jordanturner7821 One Network For All Games - The original DLSS required training the AI network for each new game. DLSS 2.0 trains using non-game-specific content, delivering a generalized network that works across games. This means faster game integrations, and ultimately more DLSS games. -NVIDIA
@@jordanturner7821 NVIDIA is my source. They made it very clear when 2.0 was announced.
Given that NVIDIA has identified itself mainly as a software company and AMD is even unable to compete with NVIDIA in next-generation high-end hardware, why would you want AMD to compete with NVIDIA in AI-based software? It's very impossible that FSR4 can be close to the current DLSS.
not a fanboy, but intel had pretty good upscaling, destroying amd on this aspect and also being much faster at RT when using similar class cards.
this is the same type of noise that ray tracing has in some games that ray reconstruction normally fixed silent hill 2 is the best example with hardware rt you get a similar type of noise in the game as pssr produces but even at native and the only thing that really cleans up and denoises it is ray reconstruction
Hogwarts Legacy has similar looking problems like Jedi survivor. I have played Hogwarts legacy on the ps5 slim for around 39 hours with no problems. Now with my pro I spotted those flickering and shimmering effects pretty early. It’s much worse in cutscenes when the camera switches to each character: Everytime the textures in the background are chancing every two second or so. It’s very bad. But seems like nobody is taking about Hogwarts legacy. I didn’t found one single video on YT addressing those issues.
My Midrange Gaming Rig from 2021 is almost at the level of the PS5 Pro, seems to be the right decision even with the high prices back then lol
@@NineS5 Na a good chunk better, a RX 6800 and I bought a whole rig as the GPUs were way cheaper there than as standalone
Yes the games that have this issue with PSSR also has it in the base console too but not to such an extreme. It seem PSSR is not resolving the issue. Zoom in on the base PS5 version in high resolution and you can see the shimmering too. Not all games are doing this and PSSR makes a lot of games look better but unstable images can still look bad with PSSR. I've seen DLSS do the same things on some games with unstable images. One game I noticed in particular on PC is Robocop. The RT is very unstable in that game and shimmers on the road when walking in the city and DLSS still looks bad. TSR however seems to somewhat make it look more stable. Of course though, DLSS right now is better than PSSR but it still has it's issues with some games.
AI Upscaling has limitations is just how it is no matter the brand of upscaling.
There is potential but without proper implementation it will fall flat as FG did at first. Even Intel has offered better upscaling solutions in a fraction of the time.
On a side note, I installed Ghost Recon Wildlands on the Pro and the screen glitches and flickers heavily. Not sure what the cause is and honestly I didn't investigate or mess with system settings, I just uninstalled immediately.
When will they make hardware that's good enough for native resolution and one that actually looks crystal clear like old games did with native higher res+ msaa/ ssaa?
I love how Sony Ponies where hyping up the PS5 Pro like it was even better than an RTX 4090 but in reality it's even worse than a base PS5 in a lot of cases lmao😂