Thank you so much! I appreciate it buddy! It's the reason why It took me 12hrs for this finish product. (Record 1by1 footages of each weapon/stratagem changes) + (Massive Editing Templates)
Thank you for providing gameplay of each peace of equipment and stratagems, when discussing them. Many content creators just open up the patch notes and read it through... Best coverage of the patch I've seen so far.
Thank you so much buddy! This alone is the reason why it took me late to upload approximately 12hrs in total. I've Spent like 6hrs making a footage of each changes plus the editing process. This comment relieved me! Thanks! 🙏🏻
Not mentioned, but with the changes to Stagger on large enemies, the Pummeler was effectively one of the few weapons that took a nerf. Continues to be a sad life for SMG enjoyers. At least the overall buffs massively overshadow the letdown that is the new warbond.
Love the patch, but the two accidental breaks are a pain. Superior Packing ship module no longer works, and the Spear not targeting Fabricators. Hope they get fixes soon
the spear not locking fabricators hurts a lot but dude it’s so good now against normal enemies 🔥 even locks onto gunships in like a second it’s awesome
This is what they should be in the first place. I don’t believe some petty bugs’ bio armour can stop our hard freedom weaponry. Now people can play around new load outs.
I know it’s still fairly bad in most people’s eyes, it was in mine as well. But I tried the purifier out, it kinda feels like the eruptor, although not as op. Overall feels much better.
I agree, I wouldn't have touch purifier with a stick before, but now, it's what I've mostly played. It works well with both factions as well : you get splash damage for bugs, precision shots for bots, stagger for both... it's pretty fun. Bushwacker, I don't see a reason for its existence until it is given a medium AP. It's not punchy as it should, and it doesn't compensate with fun factor, it's blend. I played a lot of Crossbow, I really wanted it to go from "I realy like it but up till level 7" to a no brainer for level 9, but thing is : I sensed no real difference, apart for the utility aspect. The Rocket turret was bad imho before, on different aspects, which have all been fixed, so it's now in my rotation. Hmg turret : perfect. Gatling barrage, nice, but buggy atm on the time remaining. The melee armor passive ? maybe bugged/applied to host only I don't know, but I noticed inconsistances and mostly no difference. My biggest disappointment, as I like to use melee a lot.
@@shilombaba Thank you for this in-depth explanation! Personally I like the swashbucker when you turn it into 1-shot. It 1 shots brood commanders, Hive guards and 2 shots stalkers.
Will this Update bring back the fun in the Game? I like Stratagem Buffs!
Fun never left the game you potato :)
😂 hey shilom! Most of the players didn't having fun anymore so I meant from their experience 😅
I love that not only do you go over the patch notes but also show gameplay of said weapon
Thank you so much! I appreciate it buddy! It's the reason why It took me 12hrs for this finish product. (Record 1by1 footages of each weapon/stratagem changes) + (Massive Editing Templates)
Thank you for providing gameplay of each peace of equipment and stratagems, when discussing them. Many content creators just open up the patch notes and read it through... Best coverage of the patch I've seen so far.
Thank you so much buddy! This alone is the reason why it took me late to upload approximately 12hrs in total.
I've Spent like 6hrs making a footage of each changes plus the editing process. This comment relieved me! Thanks! 🙏🏻
Explosive crossbow now is a beast, i love it.
I agree man! Ex-Crossbow was a real weapon now especially it can close bug holes and fabricators now...
Was always a beast 😂
Not mentioned, but with the changes to Stagger on large enemies, the Pummeler was effectively one of the few weapons that took a nerf. Continues to be a sad life for SMG enjoyers. At least the overall buffs massively overshadow the letdown that is the new warbond.
I agree! it's a bit off for SMG Users but yeah I just like the Pummeler with it's Stagger effect... nonetheless I really like the New Update
I heard the tenderizer is now the best AR in the game and the worst AR is the Lib Pen cause it got forgotten with all the AR buffs this patch.
I agree! tenderizer is now a beast! it feels much more powerful now...
Love the patch, but the two accidental breaks are a pain. Superior Packing ship module no longer works, and the Spear not targeting Fabricators. Hope they get fixes soon
the spear not locking fabricators hurts a lot but dude it’s so good now against normal enemies 🔥 even locks onto gunships in like a second it’s awesome
I didn't test out the spear now, I will test it out asap and make a video on it... Thanks Jalon!
Thank you for this man! I'm gonna test out this spear after I cover the Viper Commandos... Thanks!
And the new armor passive not working either, it's a minus if you use it since makes heavy weapons move even slower instead of faster
Already awarding the seal of approval and barely had 12 hours since release to check it out. Pretty bold, and a bit dubious.
Thanks! I was editing this for like 4hours because of the 1 by 1 footage of each weapons and stratagems... I appreciate your Feedback 💯
All these buffs are good, but they just couldn't help themselves by nerfing the pummeler and stealth nerfing the recoilless reload time.
What is the reload time now?
@@cerrocerro1713 8 seconds normal reload and 6 seconds with reload cancel
Miss your content bro
This is what they should be in the first place. I don’t believe some petty bugs’ bio armour can stop our hard freedom weaponry. Now people can play around new load outs.
I agree! but everything is a journey, I think they learn from their mistakes which is a good turn tables now...
Well made
Thank you buddy! I was editing this video for like 4-5hrs to make it clean and sleek overall... Thank you!
I know it’s still fairly bad in most people’s eyes, it was in mine as well. But I tried the purifier out, it kinda feels like the eruptor, although not as op. Overall feels much better.
It feels much better now, because of the Direct Hit Damage... Unlike before the Explosive Damage is the one we counted for.
I agree, I wouldn't have touch purifier with a stick before, but now, it's what I've mostly played. It works well with both factions as well : you get splash damage for bugs, precision shots for bots, stagger for both... it's pretty fun.
Bushwacker, I don't see a reason for its existence until it is given a medium AP. It's not punchy as it should, and it doesn't compensate with fun factor, it's blend.
I played a lot of Crossbow, I really wanted it to go from "I realy like it but up till level 7" to a no brainer for level 9, but thing is : I sensed no real difference, apart for the utility aspect.
The Rocket turret was bad imho before, on different aspects, which have all been fixed, so it's now in my rotation.
Hmg turret : perfect. Gatling barrage, nice, but buggy atm on the time remaining.
The melee armor passive ? maybe bugged/applied to host only I don't know, but I noticed inconsistances and mostly no difference. My biggest disappointment, as I like to use melee a lot.
@@shilombaba Thank you for this in-depth explanation!
Personally I like the swashbucker when you turn it into 1-shot. It 1 shots brood commanders, Hive guards and 2 shots stalkers.
I found that I actually liked the tenderizer
I liked the tenderizer too! It feels much more powerful now because of it's 95 dmg... You can just mow down small and unarmored medium enemies
AMR SCOPE YAAAAAASSSSS
The scope is much cleaner now and accurate... deym they nailed this patch
Easy game is even easier? Zzz 😴
I see a competitive helldiver.. Nice man!