Upon testing, you can still be parried even if you're intersecting the Rejuv hitbox. As good as this is in theory, the parry window is 0.75 seconds whereas the claim window you are aiming for is far less. Mid-High ELO players counter this consistently.
Ive been doing it based off audio ques but havent actually figured out the exact moment of it for a perfect one but its been working well so far. I just think even if you are the dedicated puncher having to look straight down is pretty bad you wanna be able to react to stuff but most of the time should be fine with callouts
Did you overwrite the auto-generated captions? I only saw it for two words for spelling corrections. Please either keep the accessibility feature or write full captions
Thanks for the response, I added subtitles. I was flabbergasted at how often I accidentally said Inhibitor instead of Rejuvenator and had to step in. Added custom ones back in.
While looking up for a timing, or doing a solo steal while our team has the advantage? I can try to find a timing while looking up, since looking down is ridiculous in a real game
@@pansongss I think one from the top dropping in and one from the side ports that are on the corners of the rejuve temple thing would be great. They usually have someone running defense for up top, but there are either two or four corner entrances that should have mirror lineups for a perfect steal, and they can't practically watch them all
The team agrees, your comment wasn't useful, only hurtful. Besides, I didn't know exactly when in the animation it officially becomes hittable before making this, or that it took 8.55 seconds. I'd say that's useful to me
@@pansongss the concept is fine its just most heroes dont wanna stand there(especially not with camera faced up) and if you wanna contest it comes down to CC and items like unstoppable
@@Kiba114The team is fully aware, but you never know what they might add or change. But maybe you want to know how to reliably do it as fast as possible, is having this knowledge so bad? The ability to be the fastest person every time if you want to be? It’s not even hard to remember, just let me in
@@pansongss Why do you keep saying "the team"? Anyway, I agree with them, this lineup isn't very useful. If it's being contested by another player, you want to be paying attention to them so you can potentially parry. If not, you don't need to worry about being fast anyway. I feel like it's more useful to intuitively time it rather than relying on some arbitrary pixel stuff when humans can't even reliably judge something like that in the heat of the moment. You're crippling your awareness for the sake of some misguided idea of being 'perfect'. What if a lash jumps in and ults you? Would be nice to be hiding behind one of the short walls in that case. I usually sit there and still am able to nearly perfectly time the melee around the corner, and this method lets me avoid some of the more typical ults. If I see someone jumping in, guess what? I saw them instead of obliviously letting them come in for free. They might parry you if all you're doing is timing the heavy melee.
@@godlyvex5543 You're completely right, but here's another scenario: Your crush says "Whoever hits the rejuvenator first gets a date with me!". You smirk. Pan songs has your back. Enjoy the date king 👑
This is exciting
thank you for your hard work millions of mid boss kills later you gave us this knowledge
Ah yes "square"
this feels like the schitzo posting of deadlock
Cuz no lineup tech against me shall prosper yeah 🗣🗣🗣
Upon testing, you can still be parried even if you're intersecting the Rejuv hitbox. As good as this is in theory, the parry window is 0.75 seconds whereas the claim window you are aiming for is far less. Mid-High ELO players counter this consistently.
3:14 Love the giggles
Ivy mains agree, stack on top of it
My goat working overtime to pump out perfect content. lets goo!!
If you're our community, we will die happy
Thanks man this is huge, saved me a lot of time not having to figure this out by my own.
You're standing there lining this shit up, and then a Paradox swaps your ass.
Ive been doing it based off audio ques but havent actually figured out the exact moment of it for a perfect one but its been working well so far. I just think even if you are the dedicated puncher having to look straight down is pretty bad you wanna be able to react to stuff but most of the time should be fine with callouts
have 1 teammate parry on top of it and another teammate take it with unstoppable or yamato ult
I should be eeping
Oh my god that's nuts. I gotta try that
great vid, ill remember this
Fnatic team manger here, delete this.
Did you overwrite the auto-generated captions? I only saw it for two words for spelling corrections. Please either keep the accessibility feature or write full captions
Thanks for the response, I added subtitles. I was flabbergasted at how often I accidentally said Inhibitor instead of Rejuvenator and had to step in. Added custom ones back in.
Cool, thank you for doing so! Good video and it's good to know about the punching difference, this concept is good for sinner's sacrifices too
nice video , but you can make a video when you trying to stole the rejuvenator while you are up ?
While looking up for a timing, or doing a solo steal while our team has the advantage? I can try to find a timing while looking up, since looking down is ridiculous in a real game
@@pansongss I think one from the top dropping in and one from the side ports that are on the corners of the rejuve temple thing would be great.
They usually have someone running defense for up top, but there are either two or four corner entrances that should have mirror lineups for a perfect steal, and they can't practically watch them all
@@deftcgGreat ideas
Good video is good
Just go off the music?
Average cs player
this isnt very useful
The team agrees, your comment wasn't useful, only hurtful. Besides, I didn't know exactly when in the animation it officially becomes hittable before making this, or that it took 8.55 seconds. I'd say that's useful to me
@@pansongss the concept is fine its just most heroes dont wanna stand there(especially not with camera faced up) and if you wanna contest it comes down to CC and items like unstoppable
@@Kiba114The team is fully aware, but you never know what they might add or change. But maybe you want to know how to reliably do it as fast as possible, is having this knowledge so bad? The ability to be the fastest person every time if you want to be? It’s not even hard to remember, just let me in
@@pansongss Why do you keep saying "the team"? Anyway, I agree with them, this lineup isn't very useful. If it's being contested by another player, you want to be paying attention to them so you can potentially parry. If not, you don't need to worry about being fast anyway. I feel like it's more useful to intuitively time it rather than relying on some arbitrary pixel stuff when humans can't even reliably judge something like that in the heat of the moment. You're crippling your awareness for the sake of some misguided idea of being 'perfect'. What if a lash jumps in and ults you? Would be nice to be hiding behind one of the short walls in that case. I usually sit there and still am able to nearly perfectly time the melee around the corner, and this method lets me avoid some of the more typical ults. If I see someone jumping in, guess what? I saw them instead of obliviously letting them come in for free. They might parry you if all you're doing is timing the heavy melee.
@@godlyvex5543 You're completely right, but here's another scenario: Your crush says "Whoever hits the rejuvenator first gets a date with me!". You smirk. Pan songs has your back. Enjoy the date king 👑