A fix is not a fix if it doesn't work. But fixing fixes is nothing I have never seen, so... unfortunately the solution from this video does not work when building the game. Please check out this video: th-cam.com/video/2S6q9ykTmy0/w-d-xo.html
FYI, this won't work in any build scenario, so only if you're planning on the level editor being for development purposes. AssetDatabase is an editor only extension. If you want it to work in build you'll have to set up some kind of static ID system yourself.
Uff yeah, your are absolutely right, thanks for pointing this out. Couldn't find any information about this on the docs, but I see the problem with the package namespace. To be fair, I was a bit skeptical about this but I did not think about possible unavailability during game build (: Well looks like time for the "IMPROVED2" thumbnail badge :D
A fix is not a fix if it doesn't work. But fixing fixes is nothing I have never seen, so... unfortunately the solution from this video does not work when building the game. Please check out this video: th-cam.com/video/2S6q9ykTmy0/w-d-xo.html
Nice
FYI, this won't work in any build scenario, so only if you're planning on the level editor being for development purposes. AssetDatabase is an editor only extension. If you want it to work in build you'll have to set up some kind of static ID system yourself.
Uff yeah, your are absolutely right, thanks for pointing this out. Couldn't find any information about this on the docs, but I see the problem with the package namespace.
To be fair, I was a bit skeptical about this but I did not think about possible unavailability during game build (:
Well looks like time for the "IMPROVED2" thumbnail badge :D