Plasticity is amazing! (Testing out modeling with Plasticity)

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  • เผยแพร่เมื่อ 12 ก.ย. 2024
  • In this video I show how quickly a complex shape can be made in Plasticity. This will be key for upcoming animation projects.
    Software used: Plasticity
    ...duh! :)
    Concept art by: annemariewells...

ความคิดเห็น • 45

  • @durvids474
    @durvids474 ปีที่แล้ว +6

    It's funny how we've come full circle. Back in the day before the maya and xsi days, nurbs modelling was all the rage and this is the kind of workflows that were used but the tools were too basic and primitive so it was a pain in the ass but the preferred method for doing anything kinda organic or flowing. The polygon modeling tools were even worse so they were avoided. Then came Rhino and other tools that made working with Nurbs and other parametric curves easier/more powerful, but by then polygon modeling tools had improved so much and the subd method of working had taken off, so nurbs surface modeling became something used in the cad and product/architectural model world. Interesting to see it come back into the entertainment arena with tools like plasticity!

    • @ReboundAnimation
      @ReboundAnimation  ปีที่แล้ว

      I think also that Nurbs programs were just expensive. (At least they were for me.)
      Polygons work great for characters, animals, plants, etc., and even for a few types of hard surfaces, but I don't think they can compete with the simplicity.

    • @ReboundAnimation
      @ReboundAnimation  ปีที่แล้ว

      Well, they are not as good if you need to deform them, such as part of a character, as they don't make all-quad meshes. That said, if deformation is not needed, then they may work just fine. Also, I'm looking into ways to get them to be sculpted or deformed even without being all-quads.

    • @ReboundAnimation
      @ReboundAnimation  ปีที่แล้ว

      @audio technika Yeah, it's limited if you need all-quads. One option though may be to start with CAD and then bake to a simpler mesh.

  • @markkusq3po
    @markkusq3po ปีที่แล้ว +1

    I would say, theer couldn't be enough tutorials for plasticity, thanks for this one ;-)

    • @ReboundAnimation
      @ReboundAnimation  ปีที่แล้ว

      Glad you liked it. Do you prefer simple or advanced tutorials, or both?

  • @slothsarecool
    @slothsarecool ปีที่แล้ว +3

    I’ve been playing with it as well, seems muchhhh better than Blender for hard surface

    • @ReboundAnimation
      @ReboundAnimation  ปีที่แล้ว +1

      It's really pretty cool. Polygon modeling does have it's up sides even for hard surface, but the speed of Nurbs modeling is so much faster.

    • @Strelokos666
      @Strelokos666 5 หลายเดือนก่อน

      Its not the Blender's problem, but poly modeling in general.

  • @lightcer5339
    @lightcer5339 ปีที่แล้ว +2

    To take this a step further, you don’t really need to layout your initial curves over your drawing. You can also convert your black and white drawing into vector art, export out image out as an SVG file, and the file will import in as curves in blender.

    • @ReboundAnimation
      @ReboundAnimation  ปีที่แล้ว

      Can Plasticity currently import SVGs, though?

    • @lightcer5339
      @lightcer5339 ปีที่แล้ว +1

      Oh your right. I was under the impression this was a Blender addon. My apologies maybe it is possible 🤔 most programs do have the ability to import alembic files that also contain curve data. So if it doesn’t have an SVG importer, you could take your SVG over to blender and export out your curves as alembic and see if it imports that way.

    • @markkusq3po
      @markkusq3po ปีที่แล้ว +1

      ​@@ReboundAnimation Hi, yesterday I've asked the developer Nick Kallen and he said "
      SVG import will come at some point, but I'm not sure when."

    • @ReboundAnimation
      @ReboundAnimation  ปีที่แล้ว

      @@markkusq3po Awesome! Thanks for letting me know.

  • @shokk1967
    @shokk1967 ปีที่แล้ว +5

    Would love to see new plasticity videos.

    • @ReboundAnimation
      @ReboundAnimation  ปีที่แล้ว

      More are on the way :)
      In the mean time, you may want to check out our video on how to make a decal in Plasticity: th-cam.com/video/lC91RKZIla4/w-d-xo.html

    • @shokk1967
      @shokk1967 ปีที่แล้ว +1

      @@ReboundAnimation thanks, I've already watched it thx 😁

    • @ReboundAnimation
      @ReboundAnimation  ปีที่แล้ว

      @@shokk1967 Got another Plasticity video coming tomorrow but let us know if there is a type of Plasticity video/tutorial you'd like to see.

    • @shokk1967
      @shokk1967 ปีที่แล้ว +1

      @@ReboundAnimation the turorials were you make something, a Sci fi part, etc

    • @ReboundAnimation
      @ReboundAnimation  ปีที่แล้ว

      @@shokk1967 We just dropped this one: th-cam.com/video/YyTa1apZ5XM/w-d-xo.html

  • @DragPlix
    @DragPlix ปีที่แล้ว +1

    It's a great addon!

  • @Starfieldman
    @Starfieldman ปีที่แล้ว +2

    Will appreciate it mate.

    • @ReboundAnimation
      @ReboundAnimation  ปีที่แล้ว

      We now have a modeling playlist, with a number of Plasticity videos: th-cam.com/play/PLGCNPbliawcSXn4vbXCjltOw6kqvH-I3k.html
      This will be updated as we add videos.

  • @LeoD.J
    @LeoD.J ปีที่แล้ว +2

    The gun you're referencing doesn't seem to have space for a buffer tube. Which is fine since it's a sci fi gun, but if you want it to resemble a real firearm or if it functions the same way, you should look into the anatomy of guns and include the vital parts.
    In this case, it just needs to look like it can fit a buffer tube inside it (the buffer tube starts from the chamber and extends towards the stock sometimes going inside the stock. It allows the bolt to reciprocate which ejects the bullet casings and when it goes forward it chambers a new round.) To "make space", I would either move the magazine farthur forward or move the buttstock farthur back. Other than that, the gun looks good

    • @ReboundAnimation
      @ReboundAnimation  ปีที่แล้ว

      Yeah this will definitely be a sc-fi weapon, but thanks for the tips!

  • @shokk1967
    @shokk1967 7 หลายเดือนก่อน +1

    I'd love to see you add a ribbed type surface to the pistol grip 😊

  • @fabriziopacifici7531
    @fabriziopacifici7531 ปีที่แล้ว +2

    oh yes! More tuts please.

    • @ReboundAnimation
      @ReboundAnimation  ปีที่แล้ว

      Say no more! :) th-cam.com/video/YyTa1apZ5XM/w-d-xo.html

    • @ReboundAnimation
      @ReboundAnimation  ปีที่แล้ว

      Also, we now have a modeling playlist that focuses on Plasticity: th-cam.com/play/PLGCNPbliawcSXn4vbXCjltOw6kqvH-I3k.html

  • @travisyee7278
    @travisyee7278 ปีที่แล้ว +1

    @1:20 I believe you can alt+click to select entire groups of edges?

  • @vectordexter5393
    @vectordexter5393 10 หลายเดือนก่อน +1

    Hi, i have recently started learning plasticity, and i cant just see through object to trace my reference images in plasticity?

    • @ReboundAnimation
      @ReboundAnimation  8 หลายเดือนก่อน

      I think that is toggled in the upper right-hand corner. (Or Alt-Z)

  • @stradicfanatic
    @stradicfanatic 4 หลายเดือนก่อน

    Maybe I’m missing something, and I mean no disrespect, but how is this different than creating a curve in Max, extruding it vertically, and chamfering the edge?

  • @ABMultimediaDesigner
    @ABMultimediaDesigner ปีที่แล้ว +1

    As a Blender user, it looks amazing, would you argue and say this would be good for like car modelling?

    • @ReboundAnimation
      @ReboundAnimation  ปีที่แล้ว

      100%

    • @ReboundAnimation
      @ReboundAnimation  ปีที่แล้ว

      I hope to make some scf-fi aircraft with it.

    • @ABMultimediaDesigner
      @ABMultimediaDesigner ปีที่แล้ว +2

      @@ReboundAnimation it would be good for ya to show that off, if I design a car better in Plasticity instead of Blender, that be good

  • @sqwert654
    @sqwert654 ปีที่แล้ว +1

    question is though is it useful for making game assets without a lot of retopo

    • @ReboundAnimation
      @ReboundAnimation  ปีที่แล้ว

      Good question.
      It's great if you are okay with triangles or n-gons.
      If you need an all quad model, you likely can convert it with this plugin (if you use Blender) or another good remesher: th-cam.com/video/-JX00Fzy034/w-d-xo.html

    • @sqwert654
      @sqwert654 ปีที่แล้ว

      @@ReboundAnimation imported a mesh created into Zbrush , not the best result , Zbremesher had a fit using ngon export. Triangulated version I grouped by normals, still not the best.

    • @ReboundAnimation
      @ReboundAnimation  ปีที่แล้ว

      @@sqwert654 yeah, I found that the remesher I use works best on hard edges, as small fillets tends to confuse it.
      I'm planning on releasing a tutorial on this sometime this week.

    • @ReboundAnimation
      @ReboundAnimation  ปีที่แล้ว

      As promised: th-cam.com/video/2be97_htiP4/w-d-xo.html