So glad to know the date... Finally! Thank you so much for giving the update on this. Can't wait to see Pille's work. Looks totally amazing! Looking forward to your next videos also. Thank you Brad!
You're welcome Space. I'm happy to get some news out and will be happier to get some tutorials going. It's a complicated bit of software but the results are worth it.
Also, rewatched this and didn't catch if you included an option to generate more/less traders and pick locations, eg random (middle of nowhere) and near/in towns? Looking forward to your tutorial video going over the settings and possibilities.
I only showed the basic menu and that's what the first tutorial will be about next week. The following tutorials will get more advanced as time goes on but currently the developer hasn't included an option to specify trader quantities and locations that I've seen so far. The Expert menu is pretty vast though. Plus he'll continue developing the software, adding new features over time. This is just a first-release/beta (or whatever) version.
@@TallmanBradGameplay a trader every 500 meters, but not in a cube formation... quite a map that would be. i can only imagine. a map that is 100% city and 65535x65535, that would be amazing as well. i can only imagine.
Yeah, that's kinda cool I guess. I do really like how you can preview the POIs like that. Neat, but basically just another map gene-- YO YOU GOT FRIGGIN' BRIDGES IN THERE!?? Seriously, this looks amazing top to bottom. Can't wait!
Was wondering would I be able to use teragon to make a map just one big giant City? Like I make a 6K map one big city not multiple cities on the map but just one big one the whole map
Can't you just do that with vanilla? Use magedaddy's bigger cities mod and turn off hills, mountains, cracks, rivers, craters, any form of terrain feature. Really Teragon is about making beautiful maps with hills and mountains. Not a giant carpark haha. I'll look into it though and see what can be done. You're not the only one that wants this.
@@TallmanBradGameplay I don't know about megadaddys mod but I do have a mod that makes bigger but even with them out there still plenty of even with mountains and all that turned off . To clarify what I'm looking for is the entire map with no gaps between the cities like no greenery or space is just one big giant car park as you put it
There'll be a CP tutorial as soon as it's working with Teragon. There's a slight issue a few of us are trying to work out. Need a little more time. However Pille has said he will work on mod support for a future update.
@@WhyYouDoThisToMe adding pois will work but there isn't support for CP tiles and the settlement features like Fabbersville or Asia town. It's early days for working that out and it will happen eventually.
It'll be in the description of the first tutorial video. There'll also be a link to a Discord page where you'll be able to read about updates and report bugs etc.
It looks totally awesome!!!
Great job and can't wait to test it out.
Wub Wub!
thanks for the heads up. looking forward to your tutorials
You're very welcome. Not long to go.
Ohhh, that´s gonna be nice. Can´t wait for a teragon DF map. I really hope that works.
It will soon. But currently Mod support is still in development.
DF is not complete without Sorcery.
try it™
cant wait!
So glad to know the date... Finally! Thank you so much for giving the update on this. Can't wait to see Pille's work. Looks totally amazing! Looking forward to your next videos also. Thank you Brad!
You're welcome Space. I'm happy to get some news out and will be happier to get some tutorials going. It's a complicated bit of software but the results are worth it.
Wahaha is looking forward to your arrival
Let's go 💪🏼
I don't even want to play the game, I just can't wait to start making maps x)
Haha! I'm the same. Mapmaking is the best part.
That was very enjoyable
Thanks McTaco
I know we got the date, today , but time ?? About to clock out of work and looking forward to spending all weekend in a new map generated world !
It's out now. Check my videos for a getting started guide
Also, rewatched this and didn't catch if you included an option to generate more/less traders and pick locations, eg random (middle of nowhere) and near/in towns?
Looking forward to your tutorial video going over the settings and possibilities.
I only showed the basic menu and that's what the first tutorial will be about next week. The following tutorials will get more advanced as time goes on but currently the developer hasn't included an option to specify trader quantities and locations that I've seen so far. The Expert menu is pretty vast though. Plus he'll continue developing the software, adding new features over time. This is just a first-release/beta (or whatever) version.
@@TallmanBradGameplay a trader every 500 meters, but not in a cube formation... quite a map that would be.
i can only imagine.
a map that is 100% city and 65535x65535, that would be amazing as well.
i can only imagine.
@@WhyYouDoThisToMe a massive city will be fun for some people I'm sure.
Yeah, that's kinda cool I guess. I do really like how you can preview the POIs like that. Neat, but basically just another map gene-- YO YOU GOT FRIGGIN' BRIDGES IN THERE!??
Seriously, this looks amazing top to bottom. Can't wait!
nice
Was wondering would I be able to use teragon to make a map just one big giant City? Like I make a 6K map one big city not multiple cities on the map but just one big one the whole map
Can't you just do that with vanilla? Use magedaddy's bigger cities mod and turn off hills, mountains, cracks, rivers, craters, any form of terrain feature. Really Teragon is about making beautiful maps with hills and mountains. Not a giant carpark haha. I'll look into it though and see what can be done. You're not the only one that wants this.
@@TallmanBradGameplay I don't know about megadaddys mod but I do have a mod that makes bigger but even with them out there still plenty of even with mountains and all that turned off . To clarify what I'm looking for is the entire map with no gaps between the cities like no greenery or space is just one big giant car park as you put it
@@redskull53 I see what you're saying. I'll have a look at what can be done when I next get on.
January 13th has come and gone... Any updates for those of us chomping at the bit? PLEASE!!!!
Have a look at my TH-cam channel? The launch video is there with a getting started guide and the download link.
will there be a tutorial on how to make the compopack work with teragon
if you make custom POIs and can get Teragon to put them in, then Compopack will be no different than that process.
There'll be a CP tutorial as soon as it's working with Teragon. There's a slight issue a few of us are trying to work out. Need a little more time. However Pille has said he will work on mod support for a future update.
@@WhyYouDoThisToMe adding pois will work but there isn't support for CP tiles and the settlement features like Fabbersville or Asia town. It's early days for working that out and it will happen eventually.
Where downoload ?
www.mediafire.com/file/9nnpzxphfr9fx0j/Teragon.zip/file
So how do you download this? What is the download link?
The next video has the link.
So, seven days to release...
That's right. Last minute adjustments and discord channels are being setup right now.
heh, 7d2Teragon
😁 The time will fly over.
@@TallmanBradGameplayLooks well worth the wait!
where will the download be available from?
It'll be in the description of the first tutorial video. There'll also be a link to a Discord page where you'll be able to read about updates and report bugs etc.
who'd have thought that I'd get 2 christmas', back to back