What If EVERY TYPE had a Status Condition?

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  • เผยแพร่เมื่อ 26 พ.ย. 2023
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    Pokémon is one of many RPGs to have status conditions. Whether burn, confusion, infatuation, or any of the others, status effects are a staple of Pokémon's battle system. Most of the time we associate these statuses with specific typings, like Paralyze and Electric. I then thought, what if EVERY type had its own status? In this video, I go through every type in Pokémon and assign them signature status effects!
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ความคิดเห็น • 3K

  • @brucepotter8817
    @brucepotter8817 6 หลายเดือนก่อน +3578

    So, normal poison actually does 1/8 each turn, that is why in some scenarios it is better to use normal poison rather than badly or toxic poison because it takes 3 turns for badly to do the same amount of total damage as normal then it does more

    • @shepskydad
      @shepskydad  6 หลายเดือนก่อน +741

      lol shoutout to me for using Gen 1 Poison mechanics 😂😭

    • @joseaugustosoriano5094
      @joseaugustosoriano5094 6 หลายเดือนก่อน +233

      No, It takes 2 turns for badly poison/toxic to do the same dmg as poison, but the total dmg only in three turns, but by the fourth turn toxic already does I think double or more than poison... The difference between poison and toxic is that one u can manage around, while the other if u let it for much time you are done for

    • @nicholsethanen
      @nicholsethanen 6 หลายเดือนก่อน +127

      @@joseaugustosoriano5094 How is that different then them saying "it takes 3 turns for badly to do the same amount of total damage"

    • @joseaugustosoriano5094
      @joseaugustosoriano5094 6 หลายเดือนก่อน +59

      @@nicholsethanen so, I might say I have a problem and my eyes completely jumped over "total" and I'm not even kidding... I REALLY didn't see that it already have total there lol. But the rest of what I say stands still

    • @King-3985
      @King-3985 6 หลายเดือนก่อน +7

      @@shepskydad I'd rather call it concussed

  • @silverkeltoi
    @silverkeltoi 4 หลายเดือนก่อน +674

    "Petrified would be too strong"
    Frozen quietly leaves the room hoping not to be noticed

    • @TheXAllosaurus
      @TheXAllosaurus 3 หลายเดือนก่อน +43

      I mean, frozen is not permanent, you'll eventually thaw out, petrified however, IS permanent, so you're gonna stuck forever

    • @ryandennison8754
      @ryandennison8754 2 หลายเดือนก่อน +29

      Honestly though, it should be noted that technically there is no limit to how long frozen can last, so long as you don’t have Flare Blitz or don’t get hit by a fire move or Scald. In a way, that does make it a pretty terrifyingly powerful status condition.

    • @Saltyoven
      @Saltyoven 2 หลายเดือนก่อน +11

      That was Gen 1 only. Frozen and by extension Ice moves in general were pretty busted. Did you know Blizzard used to have a 30% chance to freeze?

    • @deltarainrum1020
      @deltarainrum1020 2 หลายเดือนก่อน +8

      @@ryandennison8754 I'm not even joking I had a round once where I had 1 mon in a doubles match frozen for 11 TURNS that my opponent felt so bad for me that they forfeited the game

    • @orgixvi3
      @orgixvi3 13 วันที่ผ่านมา

      Yeah, but Ice needs the help to not immediately get bodied by half of every usable pokemon.

  • @gaminggranny1541
    @gaminggranny1541 6 หลายเดือนก่อน +3957

    For Rock, I'd go with "Broken" - since when you get hit with a rock your bones would get broken. it causes your physical Attack and Defense stats to get dropped by 25% each.

    • @comedyman2817
      @comedyman2817 6 หลายเดือนก่อน +475

      This condition will instantly kill flying type pokemon

    • @cal7772
      @cal7772 6 หลายเดือนก่อน +231

      Should be called vulnerable

    • @isaacsimpson8098
      @isaacsimpson8098 6 หลายเดือนก่อน +123

      It could also just work as a much better version of paralysis that just halfs your speed without the losing your turn bs. Since you're not gonna be able to move as fast with broken bones.

    • @Peelioka
      @Peelioka 6 หลายเดือนก่อน +67

      Broken is a great name, but make it remove the pokemon's ability.

    • @robertm5110
      @robertm5110 6 หลายเดือนก่อน +17

      @@Peeliokayes I agree

  • @rafaelsalles8308
    @rafaelsalles8308 5 หลายเดือนก่อน +600

    Interesting list. On the Ghost type, i particularly think that Cursed should be the type signature status. It's already in the game and resonate well with type.

    • @fg009letyrds8
      @fg009letyrds8 4 หลายเดือนก่อน +26

      A great way to make it different from other DoT status effects is that Cursed should also take damage even when switched out. 😂

    • @boianko
      @boianko 4 หลายเดือนก่อน +44

      ​@@fg009letyrds8Curse does 1/4 HP per turn. If you leave it on while switched out you might as well rename it to "Heart Attack" and have it instantly KO.

    • @saphirestorm7952
      @saphirestorm7952 3 หลายเดือนก่อน +13

      Honestly I kinda prefer fear from gen 1 in the Lavender Town Tower, that was associated with ghosts and your Pokémon couldn't do anything due to fear, so perhaps a status where there's no stat drops or health loss but there's a 50%-75% chance your Pokémon won't do anything

    • @JamUsagi
      @JamUsagi 2 หลายเดือนก่อน +9

      Spooked also seems hecka broken. Since it could activate before a Pokémon makes its move, it’s basically a chance to flinch except it also removes boosts, cancels active move effects and potentially (and likely, since you can spam it) switches to a Pokémon with a bad matchup.
      Could singlehandedly make Ghost the most broken type in the game.

    • @MapleLunii
      @MapleLunii 2 หลายเดือนก่อน +2

      Yeah I thought they were gonna go with haunted/cursed

  • @onboro7707
    @onboro7707 4 หลายเดือนก่อน +354

    I think Piercing/Bleeding for Steel could be changed to something like "Rusting". It fits the "E for Everyone" nature of Pokemon and can still reasonably do the same thing as Bleeding/Poison, taking damage every turn as the Pokemon begins to rust.

    • @fg009letyrds8
      @fg009letyrds8 4 หลายเดือนก่อน +20

      Great idea. Rusting should also reduce Defense stat like how Burn reduces Attack stat.

    • @Xeno_Solarus
      @Xeno_Solarus 4 หลายเดือนก่อน +3

      But... Skin doesn't rust.

    • @onboro7707
      @onboro7707 4 หลายเดือนก่อน +47

      @@Xeno_Solarus And rocks don't catch on fire, or get poisoned. I think for Pokemon, with all the shenanigans going on, a Rusting effect isn't too out of the ordinary.

    • @bringbackstpatties2967
      @bringbackstpatties2967 4 หลายเดือนก่อน +23

      ​@@Xeno_SolarusThe pokedex literally says Magcargos ambient heat is like 30k Celsius or something, Haunter kills stuff by licking it, Gardevoir can summon black holes etc, Pokemon isn't really known for being true to logic.

    • @Eyewarp
      @Eyewarp 4 หลายเดือนก่อน +2

      @@onboro7707 coal and sulfur would like a word

  • @nickbaghead250
    @nickbaghead250 6 หลายเดือนก่อน +982

    I always assumed sleep was the normal type status, due to it being connected to a bunch of normal type Pokemon like Snorlax, Slacking, and jigglypuff. As well as moves like Sleep talk and Yawn. The sleep status icon even shares the same gray color as the normal type. Although the null effect is pretty cool.

    • @elzaslavski
      @elzaslavski 5 หลายเดือนก่อน +129

      And also because everyone sleeps, so is basically something regular(normal)

    •  5 หลายเดือนก่อน +13

      Did you mean 'Yawn'?

    • @lunayoshi
      @lunayoshi 5 หลายเดือนก่อน +76

      Plus, Normal = boring, and boring things put you to sleep, so it makes sense.

    • @marcosluismartinmorales5523
      @marcosluismartinmorales5523 5 หลายเดือนก่อน +21

      Yeah but if you're thinking of INDUCING sleep it's more common to think you need psychic powers for that, as in hypnosis or even rest, or delivering a certain substance, as in sleep powder or spore

    • @justjay4586
      @justjay4586 5 หลายเดือนก่อน +8

      ​@@marcosluismartinmorales5523I always thought of it more as a Bug or Grass status because of spore, but I think Normal still works because "inducing sleep" could also just be knocking them unconscious. I think many moves represent this with some being: Headbutt, Head Charge, Barrage, Bind, Dizzy Punch, Double Hit, Flail, Constrict Guillotine, Hyper Voice, Mega Kick/Punch, Pound, Slam, Stomp, and of course Sing. Then, you have other sleep-related moves like Yawn, Snore, Sleep Talk, Slack Off, and now Smelling Salts.
      I also think Psychic makes enough sense with Hypnosis, Rest, and even Dream Eater, but Psychic has always seemed more like the type for confusion. Both Psychic and Grass/Bug types induce sleep, but I've always associated confusion with Psychic types, and therfore sleep with the Bugs and Grass . Using similar logic, Grass and Bug types can also induce paralysis, but I associate that with Electric types. Many Bugs and Grass types can cause confusion, paralysis, and sleep, but due to confusion and paralysis being "taken up", I naturally thought of them as the sleep guys. However, seeing how many Normal moves that not only relate to sleep, but also could very well induce sleep or wake, I'm beginning to rethink that Normal types do seem to make a lot of sense.

  • @mandragorius9637
    @mandragorius9637 4 หลายเดือนก่อน +46

    I'd argue dark has its perfect status condition
    Taunt
    It fits perfectly for the 'sneaky' and 'evil' type to Gaud the opponent into a blind rage

  • @paulcaridi4964
    @paulcaridi4964 5 หลายเดือนก่อน +158

    I actually love this. For grass, maybe like "pollen" or "allergies" where the Pokémon are like sick and their evasiveness dips 25%, basically making moves more accurate.

    • @thirteenfury
      @thirteenfury 4 หลายเดือนก่อน +15

      I think "Allergic" would be great. However, I'd make it so that the chance of a secondary effect from an opponent's move is higher. Like you already have a weakened immune system, so you're more likely to suffer from status conditions and debuffs. So kinda like your Evasion, but for secondary effects only.

    • @Qyubij
      @Qyubij 4 หลายเดือนก่อน

      this would be way too underwhelming

    • @paulcaridi4964
      @paulcaridi4964 4 หลายเดือนก่อน +3

      @@Qyubij I don't know, I think a hydro pump or fire blast going from 80 percent accuracy to 85 or 90 would be pretty cool.

    • @Qyubij
      @Qyubij 4 หลายเดือนก่อน

      @paulcaridi4964 also, the water type already reduced evasion. I don't feel like another one to do that is needed

    • @paulcaridi4964
      @paulcaridi4964 4 หลายเดือนก่อน +1

      @@Qyubij is that in a newer generation? Because I've never heard that. But I also don't know anything past the fifth generation.

  • @AxtonTheObstagoon
    @AxtonTheObstagoon 6 หลายเดือนก่อน +333

    i can see Petrified being more like a Rock-Type's variation of Frozen, but instead of Fire moves instantly removing it, it'd be Fighting moves

    • @therranolleo468
      @therranolleo468 6 หลายเดือนก่อน +21

      I'd say any physical move breaks it, but make it more likely to happen than Frozen, if Ice beam has a 10% chance, then lets say rock blast has 20%

    • @AFKei
      @AFKei 6 หลายเดือนก่อน +6

      @@therranolleo468 I was thinking more under the "Contact" umbrella, but that might be too broad.

    • @angluzhenchs9997
      @angluzhenchs9997 5 หลายเดือนก่อน

      I think it should be unable to be removed via switching but last for up to 8 turns. If not it is set up fodder

    • @chasingcheetahs5017
      @chasingcheetahs5017 4 หลายเดือนก่อน +7

      One option could be to make so that it is like frozen, but the next move that hits has 33% extra power. The effect is cleared if the next move hits or if the user doesn't attack, so you can't setup or permastun.
      The ideal usage would be to stun an opponent with petrification (a hypothetical move that has a 100% chance of inflicting the status but has like an 85% accuracy at most) and then use Rock Wrecker or Head Smash for a 200 power attack that can ohko certain pokemon.

    • @Dawg347
      @Dawg347 หลายเดือนก่อน

      Should ghost types be unable to be petrified then?

  • @hessenic6862
    @hessenic6862 6 หลายเดือนก่อน +573

    Minor correction; burn no longer halves Attack. From Gen 8 onwards, it halves the Base Power of physical moves. This change makes the status ailment more detrimental to have because the damage dealt by Foul Play and hurting oneself in Confusion is no longer reduced.

    • @shepskydad
      @shepskydad  6 หลายเดือนก่อน +103

      I didn't know about those minor details! Thanks for the info!

    • @Hugo-MTX96
      @Hugo-MTX96 6 หลายเดือนก่อน +5

      sooo what's the difference? don't both essentially do same in terms of halving the damage from the physical side? maybe im missing something here but seems like a pointless change.

    • @DekuLord
      @DekuLord 6 หลายเดือนก่อน +66

      @@Hugo-MTX96 as hessenic said in his comment, it affects niche interactions like Confusion, which isn't a move, and the damage done by Foul Play, which is calculated based on the opposing pokemon's attack.

    • @tobiasgund8048
      @tobiasgund8048 6 หลายเดือนก่อน +29

      I'm pretty sure Body Press is affected too

    • @tobiasgund8048
      @tobiasgund8048 6 หลายเดือนก่อน +5

      ​@@DekuLordBody Press is quite common

  • @thirteenfury
    @thirteenfury 4 หลายเดือนก่อน +68

    For Water types, Flooded is great but I also thought of Thirsty. Rather than soaking the target in water, the user absorbs moisture to weaken it. Being thirsty (or dehydrated) causes you to use up energy resources much faster than if you felt normal. Therefore, Thirsty causes all recovery items and recovery moves to heal half the HP/PP they usually do. Another option is make Thirsty like Spite and Pressure: every time you use a recovery item or move, it depletes two items/PP from your resources.

    • @djublonskopf
      @djublonskopf 4 หลายเดือนก่อน +6

      "SOAKED" would be a perfect water-type status, and it would work just like the move "Soak"...changes the afflicted Pokemon's typing to the Water type.

    • @davidmitchell621
      @davidmitchell621 2 หลายเดือนก่อน +1

      That would nerf a lot of water type moves because they would now be not very effective since water resists water@@djublonskopf

  • @trollscout6451
    @trollscout6451 5 หลายเดือนก่อน +102

    For rock, I was thinking you could do Concussed, since getting hit hard with a rock would probably give you a concussion. Basing the effects off of the symptoms of an actual concussion is easy, but there’s so many things it could do that you’d just have to pick some. A few idea I had were: chance to hit yourself each turn, reflecting the confusion, lowered accuracy, reflecting the loss of coordination, a higher chance to be put to sleep by sleep-causing moves, reflecting the constant fatigue, or disallow you from using your last used move for the duration of the debuff, reflecting the sometimes severe memory loss of a concussion. You could go with any of these, or a combination, but this makes the most sense to me

    • @tentiapoe
      @tentiapoe 5 หลายเดือนก่อน +5

      I love the last one, I've also been hoping that one day we'd get slot based move restrictions!

    • @DrPotatoSkins
      @DrPotatoSkins 4 หลายเดือนก่อน +4

      That sounds really cool for Rock's status condition, but the name "Concussed" makes me think more of Fighting types. Concussions are much more frequently caused by punching someone than a rock hitting them.

    • @theultra5482
      @theultra5482 4 หลายเดือนก่อน +1

      @@tentiapoeoooo Like a Status Condition that lowers move PP?

    • @tentiapoe
      @tentiapoe 4 หลายเดือนก่อน +1

      @@theultra5482 I think spite already does that well enough, I more meant something that makes it so you can't use the move in the first slot. But I thought about that and disable does something similar already. So how about a field condition that makes one random move unavailable per turn? Reverse metronome XD

    • @fannecfox3791
      @fannecfox3791 4 หลายเดือนก่อน +2

      Love this idea! Expanding on it-- I think a super good effect to play with is an inversion of Serene Grace: The affected pokemon will be less likely to activate chance-based secondary effects of their moves. In the hypothetical world where there are all these new status' being applied on hit, seems like it'd be really useful~!

  • @yutuberocks22
    @yutuberocks22 6 หลายเดือนก่อน +501

    Interestingly, a good number of these status conditions are already a thing in Pokemon Mystery Dungeon, like Blindness, Petrified or Terrified (which works for your Spooked). Might be good to check out for inspiration for new status effects.

    • @PainfullyOrdinaryMagician
      @PainfullyOrdinaryMagician 6 หลายเดือนก่อน +28

      Glad to see that I was not the only one who was gonna mention this.

    • @ReinaTheRedFoxx
      @ReinaTheRedFoxx 5 หลายเดือนก่อน +16

      Rooted was also basically already around in gen 1 with moves like wrap and bind

    • @owensiglin3036
      @owensiglin3036 5 หลายเดือนก่อน +4

      Even the normal status condition of “null” is kind of a thing in super mystery dungeon too, with the emera “Type Bulldozer” negating all type interactions for your attacks lol

  • @shaunj1128
    @shaunj1128 6 หลายเดือนก่อน +334

    I thought “Curse” was the unique status for ghost. Dealing 1/4 of the target’s hp at the end of every turn, which also can stack with other damaging statuses like poison or burn. Although I would find the Spooked status condition interesting to use I would like to see more moves have the chance to inflict curse personally.

    • @jplveiga
      @jplveiga 5 หลายเดือนก่อน +38

      true, and asleep is definitely the normal type associated status condition.. and as much as I liked the concept of null, it just sounds too much like a terrain effect, rather than a status. plain terrain would be nice to apply that null status concept

    • @icedragon7347
      @icedragon7347 5 หลายเดือนก่อน +3

      ​@@jplveigamost of sleep moves are grass and psychic, and the first sleep themed pokemon was psychic type

    • @SylvainJoseGautier-
      @SylvainJoseGautier- 5 หลายเดือนก่อน +6

      ​@icedragon7347 While that is true, when I think of sleep (when referring to the status effect), I think of Snorlax, yawn, or sleep talk

    • @laytonjr6601
      @laytonjr6601 5 หลายเดือนก่อน +7

      ​@@icedragon7347jiglypuff's sing is normal type

    • @narutardkyuubi
      @narutardkyuubi 5 หลายเดือนก่อน +6

      I was thinking of Cursed reducing the effectiveness of healing. When Cursed, all heal moves and items will restore only half as much HP. So Recover will only restore 1/4, Leftovers 1/32, etc.
      Would also make Nuzlocke challenges tense

  • @TheLivingOdyssey
    @TheLivingOdyssey 5 หลายเดือนก่อน +103

    I really love these ideas!
    Some changes I would make would be changing “Spooked” to “Haunt” which would reduce all stats by 1 stage and would last 3 turns or until the user/victim were KO’d/swapped out.
    I think having grass be the disruption type for switching is cool but forced switches aren’t just disruptive, they *feel* uninteractive.
    I don’t feel that steel should have damage over time since that isn’t usually how the type acts in Pokémon, it’s usually way more defensive. I think Pierce is definitely the name to stick with and instead of a DoT it instead acts as a psuedo critical hit by ignoring all stat changes made by the opponent (just without the damage boost if a crit)

  • @Aerostar181
    @Aerostar181 5 หลายเดือนก่อน +33

    I might have an idea for Petrified. Keep the immobilization, but it reduces the damage the afflicted takes from attacks as rocks can take some hits. However, the afflicted also takes double damage from critical hits as rocks can break from the one good strike which would also break them out of the state.

  • @radioactivechimp
    @radioactivechimp 6 หลายเดือนก่อน +553

    There’s actually a ghost type status effect in Pokémon Shuffle called Spookify. The only effect is multiplying the damage they take from ghost moves by 50% for three turns.

    • @shepskydad
      @shepskydad  6 หลายเดือนก่อน +155

      Damn. Spookify is WAY cooler than Spooked 😔

    • @AverageEggmonEnthusiast
      @AverageEggmonEnthusiast 6 หลายเดือนก่อน +16

      I wonder if that’s based on the Trick or Treat attack 🤔 (adds the ghost type in the main games). In Pokémon masters it also makes the opponent more weak to ghost. But theoretically any type can have a weakness or resistance increased through the “rebuff”
      Status system in that game.

    • @Jet-plane
      @Jet-plane 6 หลายเดือนก่อน +11

      @@shepskydadalso isnt cursed ( from the curse move ) a status effect?

    • @SummerTokyoNeko
      @SummerTokyoNeko 6 หลายเดือนก่อน +1

      ​@@Jet-planedont think so since it could stack with other status conditions

    • @A.R_69
      @A.R_69 6 หลายเดือนก่อน +1

      ​@@shepskydadbut spooked is more fun to say

  • @jakeryker3751
    @jakeryker3751 6 หลายเดือนก่อน +188

    For the infest status we could still have infestation as a move, it just changes to a status setter like willow wisp or confuse ray

    • @lunalgaleo1991
      @lunalgaleo1991 6 หลายเดือนก่อน +32

      Or it could be like Scald, where Infestation damages AND has a chance to inflict Infest.

    • @jakeryker3751
      @jakeryker3751 6 หลายเดือนก่อน +7

      @@lunalgaleo1991 very true

    • @idosomethingiguess3680
      @idosomethingiguess3680 5 หลายเดือนก่อน +5

      @@lunalgaleo1991 Nuzzle has a guaranteed para chance tho

    • @lunalgaleo1991
      @lunalgaleo1991 5 หลายเดือนก่อน +2

      @@idosomethingiguess3680 Oh, it does? That's on me, sorry.

  • @maxcuppens
    @maxcuppens 4 หลายเดือนก่อน +15

    a shedinja with i move that nullifies would be absolutly BROKEN

    • @gergelyapro1946
      @gergelyapro1946 2 หลายเดือนก่อน

      It would still be easy to kill due to its low health. It'd only be immune to direct damage, but not to weather (Hail and Sandstorm), statuses (Poisoned and Burned) or abilities (Rough Skin and Aftermath)

    • @maxcuppens
      @maxcuppens 2 หลายเดือนก่อน

      @@gergelyapro1946 true sadly but he will wipe teams without that

  • @peng1luver259
    @peng1luver259 5 หลายเดือนก่อน +8

    11:29 Null would break Shedinja with the Wonder guard

  • @dorkenspache8353
    @dorkenspache8353 6 หลายเดือนก่อน +431

    I feel like Frostbite and Drowsy would've been good to mention since they technically were status conditions associated with different types, but different versions of existing ones

    • @LazarSoljaga
      @LazarSoljaga 6 หลายเดือนก่อน +23

      Drousy sounds great for Normal Type attacks

    • @AverageEggmonEnthusiast
      @AverageEggmonEnthusiast 6 หลายเดือนก่อน +82

      I honestly like Frostbite a lot more than frozen. Not only is it nice to have a special counterpart to burn, but freeze was always too RNG heavy to be fun (both for the inflictor and the victim) because you can’t rely on it landing or staying/thawing.

    • @cristhianmontoya6648
      @cristhianmontoya6648 6 หลายเดือนก่อน

      What does drowsy do

    • @Failed_Vestige_of_Exandria
      @Failed_Vestige_of_Exandria 6 หลายเดือนก่อน +7

      @@cristhianmontoya6648 it causes there to be a chance that a Pokémon doesn't act at all during its turn in Legends: Arceus.

    • @dorkenspache8353
      @dorkenspache8353 6 หลายเดือนก่อน +9

      @@cristhianmontoya6648 Drowsy works similar to Paralysis only that it takes more damage from attacks. Basically loweing its defensive stats (both) instead of speed

  • @aarondavidson907
    @aarondavidson907 6 หลายเดือนก่อน +140

    For rock's petrified, you could make them unable to move for a set number of turns but have it increase their defense. That way, it's a status condition that allows you to set up or forces your opponent to switch out, but doesn't allow you to just get a free kill

    • @Chronowizpal
      @Chronowizpal 5 หลายเดือนก่อน +6

      And call it Pinned condition

    • @TKG785
      @TKG785 5 หลายเดือนก่อน +2

      Ooh, that sounds fun to play around with.

  • @theotheory7586
    @theotheory7586 5 หลายเดือนก่อน +14

    For rock, “Unbalanced” could be a status that prevents the opponent from using its item and perhaps unable to raise stats as it would be crippled from being hit by a rock

  • @arthurpprado
    @arthurpprado 5 หลายเดือนก่อน +6

    For grass, I would go with something like "allergy", in reference to urtication from nettles or respiratory allergies from pollen.
    It would come in two forms, "Itching" and "Sneezing". Both would last up to three turns.
    Itching has a 50% chance of triggering on the affected Pokémon, causing them to waste a turn scratching themselves and lowering their defense by one stage, due to bruises from scrathing.
    Sneezing does something similar, with a 50% chance of wasting a turn on a huge sneeze, which breaks their composure and lowers their special defense by one stage

  • @Aihana_Etsu
    @Aihana_Etsu 6 หลายเดือนก่อน +131

    I think an interesting way to make 'Bleeding' distinct from the two types of Poisons would be for it to deal a higher amount of damage (3/16ths), but only when the affected Pokémon performs a move rather than at the end of each turn.

    • @Nitosa
      @Nitosa 6 หลายเดือนก่อน +25

      I think chipped, would be a more friendlier term for the status, since it does imply the wounds but it doesn't outright say something with blood like open wounds/bleeding.

    • @viiranen
      @viiranen 6 หลายเดือนก่อน +10

      im guessing you mean when performs an attacking move? but yeah, that makes it also more unique and interesting move that way, that way you could still have the pokemon be on the field doing things(possibly) and in double battles still supporting the other mon. i think having it deal damage self while also performing physical attacks would be a neat detail, but that might be too small of a detail

    • @marzipancutter8144
      @marzipancutter8144 6 หลายเดือนก่อน +2

      @@viiranen Isn't that the same as adding recoil? or is it because it's constant damage vs. a fraction?

    • @Ihavemorestuff
      @Ihavemorestuff 5 หลายเดือนก่อน +1

      Maybe it increases each time the affected Pokemon takes damage from a move,

  • @FroststormFrenzy
    @FroststormFrenzy 6 หลายเดือนก่อน +10

    10:30 Frozen be like: *Completely immobilizes the inflicted pokemon, and doesn't have a turn limit*

  • @seeker4924
    @seeker4924 5 หลายเดือนก่อน +10

    These status conditions are so interesting and well thought out. I would absolutely LOVE to see a rom made featuring these status conditions. That'd be either the easiest or the hardest game depending on what you have access to early game, and how you plan out your party

  • @un1xify
    @un1xify 5 หลายเดือนก่อน +1

    You answered a personal question I always had but was too lazy to do the research, I’m now a big fan of your channel.

  • @narutardkyuubi
    @narutardkyuubi 5 หลายเดือนก่อน +384

    Very neat ideas!! It’s fun to theorize about potential interactions.
    For Rock, I was thinking of ‘Calcified’, and in a manner similar to Perish Song. Calcified comes in 3 stages, if the third stage is reached, the Pokemon is instantly KOd. However, each stage increases the target’s defense, thus making for rather crazy plays

    • @the_beans_man1524
      @the_beans_man1524 5 หลายเดือนก่อน +10

      This is awesome
      I like this

    • @timelesspizza9892
      @timelesspizza9892 5 หลายเดือนก่อน +26

      That sounds interesting. Like a double-edged-sword thing, it can be very powerful, but also very risky.

    • @hookah6579
      @hookah6579 5 หลายเดือนก่อน +12

      Yep. I like this. Giving the Pokemon a boost but at a cost of now it's on a timer to win. Now we know why Brock is the first gym leader, cause he's going easy on you. I did like another post's idea about broken too, so maybe calcify does get the buff of instantly KOing flying types.

    • @lost.name636brother9
      @lost.name636brother9 5 หลายเดือนก่อน +3

      Wouldn’t that be better for ground types since you could have it as a status effect of quicksand lowering the speed stand by 25%, but make it unable to use physical moves due to not being able to reach.

    • @_G.C
      @_G.C 5 หลายเดือนก่อน

      I just think it'd be completely unimposing in casual playthroughs, because it'd be a free opportunity to just use a full heal right at the end every time

  • @IsMgb45
    @IsMgb45 6 หลายเดือนก่อน +10

    6:47 - If you know their pokedex descript, you DO get spooked

  • @emeraldpokedude6999
    @emeraldpokedude6999 5 หลายเดือนก่อน +4

    10:25 erm, frozen and sleep do that

  • @protonjones54
    @protonjones54 4 หลายเดือนก่อน +4

    5:16 why this dragonite so angy

  • @volcanicz6739
    @volcanicz6739 6 หลายเดือนก่อน +49

    One thing you forgot is that confusion damage bases off the users attack stats, that's why things moves like swagger have a risk reward system where they might hit you for twice the damage, or hit themselves twice the damage instead

    • @JonnySpec
      @JonnySpec 6 หลายเดือนก่อน +2

      Flatter, on the other hand...
      I wonder how much of an impact it would have if confusion damage could use special attack and special defense when that would deal more damage.
      It would certainly make Flatter better.

  • @quaintdacraftyyt7038
    @quaintdacraftyyt7038 6 หลายเดือนก่อน +74

    The Petrify status was a thing in the Pokemon Mystery Dungeon games and worked pretty much exactly like you put it. It would prevent the one with the status from moving or attacking until they got hit. In those games, it was inflicted by an item, but in the main series, this would force you to have to switch as otherwise the opponent would just get free setup turns

  • @MaliRovin
    @MaliRovin 5 หลายเดือนก่อน +3

    Also when frozen, fighting type moves become super effective on the victim 1:52

  • @PlayerRange7
    @PlayerRange7 16 วันที่ผ่านมา +1

    In mystery dungeon, smoke screen blinds you, but you can still hit

  • @SvjatoslavPodoplelov
    @SvjatoslavPodoplelov 6 หลายเดือนก่อน +164

    There are some neat ideas, but these statuses will make strong types like Water and Fairy even stronger and more unbalanced

    • @shepskydad
      @shepskydad  6 หลายเดือนก่อน +60

      Yeah… I can admit that Infatuation would be HORRIBLE 😅

    • @kyleellis1825
      @kyleellis1825 6 หลายเดือนก่อน +18

      @@shepskydad Wouldn't making infatuation/attract a Fairy status effect, just mean fairy pokemon can't get attracted? You don't need to add more instances of the move, since it's already basically a Fairy move by learn pool.
      Steel/Poison pokemon don't really use attract anyway. So I don't think this one actually makes Fairy much stronger compared to some of the other status effects.

    • @Nitosa
      @Nitosa 6 หลายเดือนก่อน +2

      ​@@kyleellis1825that is closer to type effect immunity, like fire not getting burned or grass being immune to powder moves.
      But the video treats these statuses like a secondary effect to moves which would overtune the type... Again.
      Like imagine moon blast having a 20% to infatuate you, it would be ridiculous.

    • @shadowraith10
      @shadowraith10 6 หลายเดือนก่อน +3

      I'd say on stronger types, making the chance to apply these statuses FAR less... Like 5% or 10% on MOST moves.

  • @grunkleg.3110
    @grunkleg.3110 6 หลายเดือนก่อน +54

    Slight correction for burn: it doesn't cut the Attack stat in half, but rather it halves the power of all physical moves. Might not seem that big a distinction, but this interaction is why Foul Play deals the same damage regardless of it the target is burned or not, as well as a few other niche interactions

    • @night703
      @night703 6 หลายเดือนก่อน +1

      Thank you for this. It's why I always burn before anything else. Even before rocks.

  • @AndromedasCartoon
    @AndromedasCartoon 3 ชั่วโมงที่ผ่านมา +1

    Petrified, playing on the concept of being unable to move, could also force the inflicted to use struggle (since struggle is normally only accessible if you can't move from running out of pp) until it wears off (lasting 3-5 turns or until the inflicted mon faints).

  • @PupdudePwns
    @PupdudePwns 5 หลายเดือนก่อน +3

    10:54
    Could be called "Buried" instead. Buried in rubble, can't move until the enemy breaks you out by hitting you.

  • @megadudetp
    @megadudetp 5 หลายเดือนก่อน +105

    Love this concept, your ideas were great! For water I think "drenched" is a good name too

    • @robbie5181
      @robbie5181 5 หลายเดือนก่อน +13

      Drenched is a much better name

    • @HypnosisBear
      @HypnosisBear 5 หลายเดือนก่อน +4

      Yeah your suggestion is cooler! 👏👏 I like it.

  • @teethpastaa
    @teethpastaa 6 หลายเดือนก่อน +31

    For bleeding, you should make it so it only procs whenever the pokemon afflicted with it attacks, going under the idea that you’re further opening the wound. Maybe make it so it does a bit more damage to balance it out.

  • @guardianeifie
    @guardianeifie 14 วันที่ผ่านมา +1

    The way to do Flooded would be "all moves the Flooded Pokemon uses get -1 Priority". It can cause some really wonky things to happen this way and also still make sense in terms of "a flooded Regieleki using Extreme Speed is still faster than Lapras using Avalanche".

  •  5 หลายเดือนก่อน

    I just discovered your channel and I love your video ideas! This one was very great and creative. Keep up the good work.

  • @4rtistPeter
    @4rtistPeter 6 หลายเดือนก่อน +44

    For the ghost type I had other idea in mind, the effect of "Haunted".
    This status effect is similar to taunt, as the user can only use status moves, and if those rise your stats, the opponent gets those buffs intead. If the pokemon does not have status moves, it will act as if it was confused.
    This only lasts for 2 turns tho, as for example, using more than 2 times dragon dance, swords dance, calm mind would be too much.

    • @aonirnolaloth
      @aonirnolaloth 6 หลายเดือนก่อน +9

      maybe disabling a random move for one turn every turn, meaning only 3 moves will be available to select, but they change every turn

    • @dnd_jamaica5542
      @dnd_jamaica5542 6 หลายเดือนก่อน +1

      @@aonirnolaloth The Disabling idea is PRETTY cool

  • @PlainMegamech
    @PlainMegamech 6 หลายเดือนก่อน +74

    One thing with non volatile status effects is that they’re stackable with each other and on top of other non-volatile status effects. Blind might be objectively better to have than confusion, but i imagine It’d be like hell to have both of them at the same time; and maybe some more (infatuation etc) You’d never be able to move, esp if you’re trapped by a move.

    • @isaacsimpson8098
      @isaacsimpson8098 6 หลายเดือนก่อน +11

      Imagine Infuatiation + blind + confusion + paralysis. Maybe throw in some accuracy drops or evasion boosts too.

    • @123495734
      @123495734 6 หลายเดือนก่อน

      Since they would all be tied to a type and type statuses can only affect one pockét monster at a time it would work, only confusion, blindness etc..

    • @123495734
      @123495734 6 หลายเดือนก่อน

      Just like how poison heal gliscor is immune to status, except he would also bw immune to confusion and infatuation since they'd be type specific

    • @camtheman399
      @camtheman399 6 หลายเดือนก่อน +1

      ​@123495734 Bro what are you even talking about... Why would type statuses only be able to affect one pokemon at a time? You can burn or poison multiple pokemon. IIRC, the only exception to that is sleep clause or freeze clause on Showdown only letting you status one mon, but those aren't even official rules anyway.
      And why would gliscor be immune to confusion and infatuation? Those statuses can be applied in addition to poison.

    • @123495734
      @123495734 6 หลายเดือนก่อน

      @@camtheman399 hypothetically if these statuses in the video would be implemented they would be tied to a type, confusion would be psychic and infatuation would be fairy like in the video.

  • @SnoozeCruisin
    @SnoozeCruisin 3 หลายเดือนก่อน +1

    These kinds of status conditions remind me of the game “Cassette Beasts”, in which the type of effect a move causes is largely based on the type of the move and the type of the defending Beast. For example, if a Fire-type move hits a Plant-type opponent in that game, rather than dealing double damage, it will usually be guaranteed to inflict a Burned status effect. However, if a Plant-type move hits a Fire-type opponent, rather than doing half damage, it will instead buff the opponent by creating smoke, which increases the opponent’s evasion to 1.5x its normal value.
    Battles are usually 2v2s as well, so there’s a lot of neat interactions in that game that make it a viable option to attack your teammate with a damaging move to buff them with a helpful status effect. For example, if a Water-type move hits a Plant-type Beast, the Plant-type Beast will receive the Healing Leaf status effect, which heals them for 10% of their HP each turn. If a Water-type move hits an Electric-type Beast, the Electric-type Beast will receive the Multitarget buff, which turns their single-target moves into moves that target all opponents. I think it’s a really fun way to approach type matchups and status effects and it opens the door for some interesting strategies!

  • @stephenshaw3565
    @stephenshaw3565 14 วันที่ผ่านมา +1

    "Null" sounds cool, until you face a shadinja with safety goggles that has been made null, causing it to be nearly unkillable

  • @videakias3000
    @videakias3000 6 หลายเดือนก่อน +13

    5:07 dragon is one of those good "neutral" types.
    in fact in gen 5 it was so good offensively that gamefreak had to nerf it by introducing fairies.

  • @Animefireblade13
    @Animefireblade13 5 หลายเดือนก่อน +5

    8:07 honestly, I think “soaked” sounds like a better word than “flooded”. When I hear flooded, I think of an area effect, like the ground or a building, not an opponent.

  • @partymantis3421
    @partymantis3421 29 วันที่ผ่านมา

    fun vid idea man!
    Worth mentioning is your rooted status is technically a thing in the games with the move "ingrain"
    a self healing move that stops the USER from swiching, but it would be cool to see moves that do it to the opponent

  • @_van_guildo
    @_van_guildo 4 หลายเดือนก่อน +1

    As for Bug type, we could add a status related to itching or tingling, since most bug bites and stings cause that
    For the effect, it could still lower the Sp. Atk by 50%, since if you think about it, special moves would need a bit more of concentration, and the itch/tingling would bother the concentration. Works even better thinking about that the Psychic type is the most related to focus and attention, and Bug beats Psychic, so they'd be theorically the most affected by it... it makes sense to me!

  • @Insaniquangrybirds
    @Insaniquangrybirds 6 หลายเดือนก่อน +118

    Well, that’s a spark of inspiration! I am in the process of learning game design, and am now in a game development team. I’d be more than honored to have statuses of the elements in my game! Thanks for making this video. I’m thrilled to see what I can do for the future!

    • @shepskydad
      @shepskydad  6 หลายเดือนก่อน +12

      That’s awesome! Take whatever ideas you like and run with them! Best of luck 😁

    • @dnd_jamaica5542
      @dnd_jamaica5542 6 หลายเดือนก่อน

      Likewise, these are great to consider for a Table Top RPG etc.

    • @karilizard36
      @karilizard36 6 หลายเดือนก่อน

      Interesting...

  • @antoniolopes1754
    @antoniolopes1754 6 หลายเดือนก่อน +60

    I loved these effects, if this had been added earlier it would have added complexity and variety to the games, gameplay and competition
    but for the rock I think it would be something like stealth rock, a damage calculated by the effectiveness of the rock type on the pokemon, something like ''fragments'', it would be annoying for certain pokemons and for others it would be very lethal

    • @draggle444
      @draggle444 6 หลายเดือนก่อน +1

      For Rock type you get the effect : Stoned. (Joking )

  • @seteven41
    @seteven41 5 หลายเดือนก่อน

    Hey this was better than I expected :D

  • @-elrean
    @-elrean 5 หลายเดือนก่อน +1

    An idea for the Fighting type status is something like "CHALLENGED", which forces the enemy into using attacking moves while also preventing them from switching out because only cowards back down from a challenge. I think this appeals more to a sense of honor and ego rather than magically forcing the enemy into doing something, which fits the Fighting type well.
    The second Steel type status condition could be called "WOUNDED" to sound a bit less gruesome than "BLEEDING", or it could be removed and instead "PIERCING" could be the status that cuts 50% defense as you are literally piercing through the enemy's defense.

  • @frankunodostres473
    @frankunodostres473 6 หลายเดือนก่อน +41

    very cool ideas! null and the ground and fyling status conditions are the most interesting to me.
    every ghost move having a 10% chance of roaring you away seems absolutely broken though^^

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 5 หลายเดือนก่อน +5

      Spooked wouldn't be TOO bad if it was an exclusively end of turn effect
      Like, a pokemon is Spooked, but doesn't switch out until the end of turn, when things like poison damage apply

    • @luemece
      @luemece 5 หลายเดือนก่อน +2

      Well they'll have a chance to spooke you, and spook might have its own chance to force a switch on attacking, that way it would be interesting

  • @egg1899
    @egg1899 6 หลายเดือนก่อน +11

    Rock type status condition: Entrapped. The opposing pokemon is stuck between large rocks, an entrapped pokemon cannot switch even with pivot moves and cannot use priority moves. Flying and levitating pokemon additionally become grounded.
    The entrapped condition is cured rapidly, only after 1-2 turns, or upon using a fighting type move, using their immense strength to free themselves instantly.

    • @puertoprincesaplanespots3984
      @puertoprincesaplanespots3984 6 หลายเดือนก่อน

      Or could work the same way as being frozen. The difference is, pokemon struggling inside the rock causes it to "erode away". The pokemon is freed from entrapment if it was hit by a water move. Same way being "thawed out" quickly from a fire move. Also if the pokemon managed to free itself from entrapment this text appears.
      "The rocks surrounding (pokemon name) eroded away".

  • @TommyTindall
    @TommyTindall 4 หลายเดือนก่อน +2

    I think a good one for Rock would be "Buried". You become immune to most moves except things like Dig and Dive, which do double damage. Also the only move you can use for three turns is Struggle as you fight to free yourself, so you hurt yourself to make up for being immune to other moves.

  • @undercoverweeb
    @undercoverweeb 5 หลายเดือนก่อน +1

    "you probably associate burn with fire"
    Hell nah, we in this house associate it with toxapex and scald

  • @thekirbyguy4576
    @thekirbyguy4576 6 หลายเดือนก่อน +25

    It would've been cool if you mentioned the Obscured status effect when talking about Blindness. While it only exists in Legends Arceus, it's effectively the same as what you described

  • @JoaoOliveira-ph8mk
    @JoaoOliveira-ph8mk 6 หลายเดือนก่อน +26

    For Rock, the best status would be "stunned" since most rock moves are basically stones being hurled at you or an attack using blunt force (head smash, rollout). Stunned would be similar to sleep but it could be healed by switching out.
    I think "landed" is also a good option for Rock-Type moves (basically smack down). Since a lot of Pokémon with rock type moves have ground coverage. It could force some Rock Resistant Pokemon (Skarmory, Rotom-Wash) to land and take a hit

    • @epicbaconugget704
      @epicbaconugget704 6 หลายเดือนก่อน

      We already have flinch

    • @Nitosa
      @Nitosa 6 หลายเดือนก่อน +1

      ​@@epicbaconugget704Flinch is an instinctive and immediate physical reaction. It is a natural reflex in which the body involuntarily retracts, tenses muscles and prepares for a possible impact or injury.
      So just like being shocked at a gruesome scene it's really *really* monetary only lasting a couple seconds at most.
      While stunned is more long lasting, like being hit in the head by a rock will make you loose conscious at worst or disorient you practically making you lose control over the situation.

    • @epicbaconugget704
      @epicbaconugget704 6 หลายเดือนก่อน

      @@Nitosa stunned is so similar

    • @CatGamerstudios
      @CatGamerstudios หลายเดือนก่อน

      Stunned was the status from my card game I made in 5th grade for earth element.

  • @user-pc6ci2bk5h
    @user-pc6ci2bk5h 3 หลายเดือนก่อน +2

    for rock, you could go with a crystalized status condition that makes the opponent always move last

    • @TheXAllosaurus
      @TheXAllosaurus 3 หลายเดือนก่อน

      That will overlap with "flooded", think of different effect, would ya?

    • @user-pc6ci2bk5h
      @user-pc6ci2bk5h 3 หลายเดือนก่อน

      He made other statuses that were based off of existing statuses. I had this in mind when I posted this. maybe get off of my *ss, would ya?@@TheXAllosaurus

  • @Psychic_Jaylen
    @Psychic_Jaylen 20 ชั่วโมงที่ผ่านมา

    The Null status would be something I would purposely inflict on myself every time i fight a dark type

  • @mr.d8654
    @mr.d8654 6 หลายเดือนก่อน +26

    For Rock I would say something like a permanent Salt Cure effect would be the most logical. Though if it is too generic what about treating it as an "entry hazard status condition" where if a Pokemon is inflicted with let's say "Stoned" it will always receive damage upon entering the field as if it would land on Stealth Rocks.

    • @AegisGaming99
      @AegisGaming99 6 หลายเดือนก่อน +2

      no way would pokemon call an effect "stoned"

    • @123495734
      @123495734 6 หลายเดือนก่อน +1

      What about the opponent gets a piece of cheese?

    • @Nitosa
      @Nitosa 6 หลายเดือนก่อน +1

      Stunned could work since getting hit in the head by a rock would probably give you head trauma.

  • @ivanhernandezmedina9286
    @ivanhernandezmedina9286 5 หลายเดือนก่อน +64

    I actually thought about "fear" status condition but being the counterpart of burn by halving special attack instead of attack. It would be a way to counter special attackers as they don't suffer as much with just a burn like physical attacker do

    • @akianmitra5742
      @akianmitra5742 5 หลายเดือนก่อน +9

      Doesn't frostbite do the same thing?

    • @randomcoloradan2878
      @randomcoloradan2878 4 หลายเดือนก่อน

      Frostbite is exclusive to Legends Arceus@@akianmitra5742

    • @fg009letyrds8
      @fg009letyrds8 4 หลายเดือนก่อน

      ​​@@akianmitra5742yes, so it should probably be Special Defense instead as it can allude to being Mentally vulnerable when you're under Fear.

    • @unluckyomens370
      @unluckyomens370 4 หลายเดือนก่อน +2

      @@akianmitra5742 Isnt frostbite only in legends arceus?

  • @tofupenguin8827
    @tofupenguin8827 4 หลายเดือนก่อน +2

    I think I'd swap the crit changes for Shaken/Flustered. If you're shaken, you're off balance and it's easier to get in and land a devastating blow. While you're flustered, you're off your game and can't quite hit the same way you usually would. They also fit the type identities of ground and flying a little bit more that way. Ground is much more aligned with hitting hard in bursts of power, while flying definitely has a lot more support and utility.

  • @Eyewarp
    @Eyewarp 4 หลายเดือนก่อน +1

    The idea of a bug-type status ailment makes me think of parasites, and now I'm imagining a bug-type equivalent of Future Sight that makes larvae burst out of the target Alien-style.
    …welp, I'm not sleeping tonight.

  • @gonderage
    @gonderage 5 หลายเดือนก่อน +56

    A portion of what you mentioned is probably something implemented in Casette Beasts with its pretty cool type interactions that temporarily change other players' types.

    • @Captain_MelonLord
      @Captain_MelonLord 5 หลายเดือนก่อน +5

      Almost all of them are indeed in Cassette Beasts

    • @sinteleon
      @sinteleon 4 หลายเดือนก่อน

      technically there already is soak, but yes.

  • @StreetFighterFan777
    @StreetFighterFan777 5 หลายเดือนก่อน +21

    This reminds me a lot of a recent game called Cassette Beasts - in that game, not only did most types have unique status effects, but said status effects were applied via type interactions rather than moves themselves. It’s a really unique and fun type system that adds a layer of strategy to things.

  • @Aether_Athea
    @Aether_Athea 2 หลายเดือนก่อน

    Love the Kirby cameo! Also great list, Null is my fave mostly because its application in times that either your Pokemon can’t hit for more than not very effective/you would be hit for supereffective!

  • @amadraccoon2479
    @amadraccoon2479 5 หลายเดือนก่อน +1

    Half of these would be cracked in a competitive scenario. Especially rooted.

  • @TheHammerGuy94
    @TheHammerGuy94 6 หลายเดือนก่อน +34

    Quick note: theres a reason why frozen is the rarest status condition
    Its the most broken status condition.
    Id say a "frostbite" condition could work instead of straight up frozen.
    An in between of burn and paralysis.
    All offensive stats are reduced by 25% (Attack, sp Attack, and speed)
    to make it work like Paralysis, but not as debilitating, there's a 25% chance the affected pokemon will move last (or -1 Priority)
    in Hail (or snow) there is a 25% chance that Frostbite will upgrade to Freeze (only triggers on hit).
    Frostbitten and frozen pokemon has a 50% chance to lose the status condition when hit with fire move.
    Now, since the stat condition allows the pokemon to move, this status affects Guts and Facade.
    Like poison and burn, it now has a "Self harm" item known as the Frost orb.

    • @jazzmusic9753
      @jazzmusic9753 6 หลายเดือนก่อน +13

      Frostbite already exists in Legends Arceus, it’s the special equivalent of a burn

    • @Nitosa
      @Nitosa 6 หลายเดือนก่อน +1

      I think something more interesting would be to make frostbite as common as burn but it only reduces Spa by 25% with the unique effect being that if you're already frostbitten the second frostbite would stack and change to freeze, making it a reactable risk you can play around which would make it more fair and different to the other statuses.

    • @TheHammerGuy94
      @TheHammerGuy94 5 หลายเดือนก่อน

      @@jazzmusic9753 interesting
      tho I was thinking about how this can work in a competitve-viable setting.
      like, as common as paralyze and burn
      but not as broken.
      Why I went with a burn and paralyze? if you ask any ER Doctor, cryo damage to living tissue is similar to burns.
      and if you are cold enough, some of your skin numbs and nerves begin to shut down.
      but like freezing, some motor neurons become less effective.
      so I went with an inbetween.

  • @pringelsthegamefreak
    @pringelsthegamefreak 6 หลายเดือนก่อน +55

    I was always curious to hear how a potential Water type status effect would work. Interesting. Side note, I'd love for more RPGs to have water magic like Final Fantasy does.

    • @estebanco6937
      @estebanco6937 5 หลายเดือนก่อน +7

      The game Hades has a water based status effect.
      it's called "Ruptured" and deals damage while an enemy's moving; Which is very effective since it is inflicted when you hit an enemy with a water effect, which pushes them away, making them have to move towards you to attack.
      It could work similarly in pokemon i think

  • @shatterfall_hunted8236
    @shatterfall_hunted8236 4 หลายเดือนก่อน +1

    For the rock type i would have "Brittle" since rocks are hard to break but they shatter if something is strong enough , if a pokemon has brittle on them priority moves dont go first anymore and the first attack on them that hits for more than 1/5 of the pokemons Max hp breaks brittle and does 50% more damage . This sort of concept would also encourage the type synergies since most pokemon types that counter one another also work great together like Fire+Grass or Electric + Water and since there are fighting type moves like Brick Break who thematicly fit this concept it would combo really well

  • @ediearcher7224
    @ediearcher7224 14 วันที่ผ่านมา

    Haven’t watched this yet, so I’m making my own for comparison:
    1. Bug - Phobia - 25% chance of opponent not doing anything. In wild battles there’s a 10%chance of the opponent fleeing
    2. Dark - Blindness - lowers Defence and Special Defence by one stage with a 25% chance of opponent missing. New ability called Night Vision makes Pokemon immune.
    3. Dragon - Fright - 25% chance of opponent not doing anything. Other Dragon types get their Attack stat raised by one stage
    4. Electric - Paralysis
    5. Fairy - Charmed - basically Cute Charm
    6. Fighting - Knockout - loses 1/16 HP every turn
    7. Fire - Burned
    8. Flying - Falling - loses 1/16 HP every turn and halves Speed
    9. Ghost - Spooked - 25% chance of opponent not doing anything and halves Special Defence
    10. Grass - Sleep
    11. Ground - Shaken/Quaked - Shaken lowers Speed by one stage, Quaked lowers Speed by two stages
    12. Ice - Frozen
    13. Normal - Bored - random chance of any of the other status effects activating
    14. Poison - Poisoned/Badly Poisoned
    15. Psychic - Confused
    16. Rock - Broken - loses 1/16 HP every turn
    17. Steel - Piercing - loses 1/4 HP every turn. Steel types are immune
    18. Water - Drowning - loses 1/4 HP every turn. Water types are immune. New item called Snorkel which makes Pokemon immune.

  • @thegreenmercenary
    @thegreenmercenary 6 หลายเดือนก่อน +10

    These are really good! I like how opposing types mirror each other's effects.
    For rock I'd go with "bruised," because that's what happens when you get hit by a rock. Speed and defense cut, healing moves only heal half as much as normal.

  • @jeremyolivares2021
    @jeremyolivares2021 6 หลายเดือนก่อน +6

    I feel like the blindness status condition is better suited towards ghost because of the whole mystery quality it would give them and can also be a fun way to prank someone, and the dark type can have a grudge status condition where the opposing Pokémon takes half the damage they deal

  • @joshuafoote5144
    @joshuafoote5144 5 หลายเดือนก่อน +2

    0:05 For me sleep was the first status ailment to come to mind.

  • @qbertsandy1367
    @qbertsandy1367 10 ชั่วโมงที่ผ่านมา

    I clicked on the video fully expecting water just be like
    “I inflict you with wet, you take more damage from electricity now”

  • @alephnull4044
    @alephnull4044 6 หลายเดือนก่อน +19

    Love these suggestions! Especially what you did with Normal type. Only things I might have changed are 'soaked' for Water status and maybe 'squashed' or 'stuck' for Rock status.

  • @youtubeuniversity3638
    @youtubeuniversity3638 5 หลายเดือนก่อน +5

    6:35 "Possessed" and "Haunted" also work.

    • @codyfang
      @codyfang 5 หลายเดือนก่อน +2

      Spooked is superior

    • @BIGTHANKSHEESH
      @BIGTHANKSHEESH 2 หลายเดือนก่อน

      In this explanation, "Spooked" works best

  • @AnAutoFreak
    @AnAutoFreak 5 หลายเดือนก่อน +1

    Idea for dragon: I was thinking "instincts", where it makes the one who has gotten the instincts, lowers their accuracy by 3 stages, but slightly increases attack by 1 stage

  • @lickilicky64
    @lickilicky64 5 หลายเดือนก่อน +1

    I personally associated the "sleep" status with the normal typing.
    1. It's the typing with the most moves that can put opponents to sleep (Lovely Kiss, Relic Song, Sing, Yawn, and technically Secret Power)
    2. A lot of pokemon associated with sleep/laziness are normal types (Snorlax, Komala, Slaking, Jigglypuff, etc)
    But the "Null" status is also interesting, tho I'd probably change it to where it nullfies the targets ability, which can either make or break a pokemon depending on how good/bad their ability is.

  • @goodhelmetjunior3399
    @goodhelmetjunior3399 6 หลายเดือนก่อน +4

    5:33 It's funny because Reckless is an already existing Ability

  • @voidFelinoid
    @voidFelinoid 6 หลายเดือนก่อน +9

    I think another fun idea is to make it where certain move types will cure statuses similar to fire attacks curing frozen. Ground moves could stabilize a pokemon to cure paralysis, fighting moves could break through petrified, fire could burn away rooted, water could wash away burns, and grass could dry up flooded, so on and so forth. It probably shouldn't work that way with every status and would require more balancing for fire type moves, but I think that it gives a nice layer of tactical depth to type coverage moves.

  • @achopes
    @achopes 5 หลายเดือนก่อน +1

    Awesome video, loved the theories on it.
    I'm not sure what gen changed it, but burn now halves the power of physical moves by 50% instead of halving the attack stat

  • @Thomas-bw8uo
    @Thomas-bw8uo 9 วันที่ผ่านมา

    cool idea and execution 👍

  • @pokedranzer2324
    @pokedranzer2324 5 หลายเดือนก่อน +7

    Dragon is an amazing offensive type since it hit almost everything for neutral damage. Especially with the strong high base power moves like outrage or draco meteor. Only looking at only effective damage rather than also looking at the types that resist the attacking type makes types like psychic and ghost being bad offensive types well.

  • @blackball2223
    @blackball2223 5 หลายเดือนก่อน +7

    I thought of one for Rock, that being called "Crumbling". Crumbling makes all of your attacks have a 1/3 chance of dealing recoil damage. Sort of like how weapons in some RPGs can break when they're at low durability. It only lasts 2-3 turns, and will stack recoil on any moves that already do recoil damage.

    • @joshikyou
      @joshikyou 5 หลายเดือนก่อน

      Hm, your metaphor seemed to compare better with PP, as in lowering that moves PP by alot instead of the normal one per move

  • @senesterium
    @senesterium 4 หลายเดือนก่อน +1

    In my fangame, Blindness is linked with the new Light type, and BTW Flash becomes a status inflicting move. While blind, your accuracy is reduced by 30% and it's unavoidable even with keen eye. The effect lasts differently depending on type and hour/setting. For a Light type in daylight it will last 2 turns, 1 with a sandstorm, for a Dark type at night or in a cave it would last five turns.
    I also added the Mania status linked to the new Eldritch type. Mania basically gives disobedience to the Pokemon, with a chance of missing and a chance of attacking itself.
    I also edited statuses from PLA : Frostbite (which does the same thing as your infestation) and Drowsy (which makes it likely to miss a turn) now are ingame and both has 10% chance to turn into Frozen and Sleep. Most moves having 10% chance to freeze now has 30% chance to Frostbite. Yawn gives 100% chance Drowsiness, not its own effect anymore.
    Notice that Frosbite and Drowsy (and Blind and Mania) are non-volatile statuses, meaning they don't go away with switching, and they stack with volatile statuses like Confusion...
    Or my new volatile status, Berzerk. It's not linked to a specific type, though it does fit Fighting ; Berzerk makes you gain 2 ATK per turn and forces you to attack, like taunt with no switching, and reaching the end of the third turn you get confused like Swagger. It is overpowered, but the only way to be able to inflict it is with a one-per-battle trainer ability that requires a lvl.-100 battle strategy skill (so it's only available if you always play ruthless, avoid switching and don't inflict statuses. It's more of a bonus skill than a status).

    • @saphirestorm7952
      @saphirestorm7952 3 หลายเดือนก่อน +1

      Berzerk actually reminds me of the gen 2 item Berserk Gene which raises your attack by two but confuses you

    • @senesterium
      @senesterium 3 หลายเดือนก่อน +1

      @@saphirestorm7952 it's not a coincidence! I wanted to find a purpose to this abandoned item, and ended up making it a status equivalent of Swagger.

  • @netheriteingot6044
    @netheriteingot6044 2 หลายเดือนก่อน +1

    My list:
    Normal: Dazed
    - The Pokémon will have it’s special attack stat cut half.
    - 25% chance to move last.
    - Goes away upon switch
    - Pokémon will Inner Focus or Intelligent Ability is immune.
    Fighting: Injured
    - 80% Speed and Attack (50% for Steel Types)
    - Goes away upon health is atleast 1/2 max HP
    - Wonder Guard Pokémon are immune.
    Flying: Suffocated
    - Suffocation Count start at 3 and decreases every turn, pokemon dies at 0
    - Count ends when status ends
    - 50% chance to go away every turn (25% when flooded)
    - Flying and Grass types are immune.
    Rock: Broken
    - 80% Attack and Defense (50% for Ice Types)
    - Goes away after 3 turns or at Full HP
    - Steel Types and Sturdy, Wonder Guard Pokémon are immune.
    Steel: Bleeding
    - User has a 50%/30%/15%/5% chance to lose 10%/15%/20%/30% max HP (Max 15% for Rock, Poison, Bug types)
    - Ghost, Grass and Steel Pokémon are immune.
    Fire: Same
    Water: Flooded
    - 50% chance to move last
    - 50% evasiveness
    - Reduces chance to thaw out Suffocation (Mentioned before)
    - Water, Electric and Grass Type are immune.
    - Electric type moves that targets a flooded Pokémon have 1.5x Power.
    Electric: Same + extra: Electrocuted
    - Loses 10% max HP every turn
    - Attacker becomes Electrocuted if hit by contact move
    - Electric-type moves that targets the user and used by the user both have 1.5x power
    - Electric, Ground and Ghost Pokémon are immune.
    (To be continued)

  • @connorfries8297
    @connorfries8297 6 หลายเดือนก่อน +4

    4:28
    I don’t think infatuation is better than paralysis or confusion. In fact, I think it’s moderately worse. The main reason I think this is because paralysis lingers upon switch out, where infatuation doesn’t. While it is true that confusion is also removed on switch out, infatuation is the only one that requires that your opponent stay in, meaning that it is difficult to have a support oriented Pokemon who uses infatuation rather than paralysis or confusion, as infatuation prevents the support Pokemon from switching out if they want to reap the benefits of the status.

  • @Spirit-pt1ib
    @Spirit-pt1ib 6 หลายเดือนก่อน +14

    I love the names you came up with for some of these statues!! Especially Shaken, Flustered, and Null. Those are my favorites. It would be pretty cool to see null in a competitive scene tho

  • @sam_bamalam
    @sam_bamalam 5 หลายเดือนก่อน +2

    What a fun idea! I think null would be superb for typeless, since it is a type (even if hidden now). Sleep feels so good for normal, but Mute would also be nifty for canceling sound based moves. So many possibilities to explore in this concept!!!

  • @user-cy9so7rw2f
    @user-cy9so7rw2f 3 หลายเดือนก่อน +1

    For the null effect, make it to your 4x weak to fighting attacks

  • @criticalwarrior2704
    @criticalwarrior2704 6 หลายเดือนก่อน +5

    I love the idea of Nulled, but one major problem with it is that if Shedinja ever got a hold of it, it might become broken. Then again, it is the Normal status, so maybe the moves that would inflict it just wouldn't work on it.

    • @Nitosa
      @Nitosa 6 หลายเดือนก่อน

      As long as don't make it synchronizable or a status move, it would be ok.

  • @MartyrPandaGaming
    @MartyrPandaGaming 6 หลายเดือนก่อน +3

    An alternative for Reckless would be to give an Physical boost, but it decreases accuracy of moves. It works similar to Swagger, something already associated with fighters. It's also fitting thematically, because the more reckless you are in a fight, the less accurate your punches and kicks will.

  • @ThePullumFamily
    @ThePullumFamily 7 วันที่ผ่านมา

    Custom Mechanic #1: Mid-Turns
    Mid-Turns are a type of turn that only applies in certain situations like burning alive or stuck in place with frostbite. And it's not on both sides.
    For example Fire's status effect is Burning, and when Mid-Turns are involved the person can get the status off quickly, like for example, a time event, like 10 seconds to press ABYXAAB to remove the flames on your body or Pressing ABBXYBB to break the Ice trapping you in place

  • @magnusnord8353
    @magnusnord8353 5 หลายเดือนก่อน

    Dude, I guessed the correct type would be last. Feeling proud of myself right now.
    Great video as well