Thumbnail 10/10! And I had some cake myself just seconds ago! Soooo, FATE~ 0:00 The cake isn't a lie! It's delicious 0:27 Hi Andrew! | *< please subscribe >* 0:38 "We Are Not Alone" | What a shirt! 0:52 *Vertical Slice* = a taste of all your game's ingredients~ 1:20 More cake! | Apt metaphor indeed 1:59 QN) What *ISN'T* a vertical slice? 2:29 QN) Why make a vertical slice? 2:48 Personal reasons; publishers & funding 3:15 Demo for Kickstarter! | way cool~ 3:41 Plus? Material for marketing!!! 4:00 Feeds back to game's presence 4:23 QN) Don't need funding? Still great for gathering feedback 5:00 You love your product; but do the audience!? 5:45 DON'T develop your game in level-order! 6:08 Start with the midpoint~ 6:22 Level 1 = Tutorial... 6:40 Vertical slice example 6:51 ** | Demo release notice! 7:08 But find ways to explain the mechanics~ 7:30 Early feedback > Fine-tune | NOT drastic changes 7:47 QN) When isn't a demo suitable? *< Comment below >* 8:12 QN) What are wishlists? 8:33 *Add "We Are Not Alone" to your wishlist* | You know ya WANA~ 8:59 10,000 = sweet spot 9:20 Got an opinion on vertical slices? | *< Comment below >* 9:30 Got a project, demo or vertical slice | *< Share in the comments OR on Twitter >* 9:46 CAT!!! All that cake talk really made me... mmm, what's the word- buttered me up! I can't relate as much with the devlog, but that said, I learnt a couple of neat things! So bravo ol' chap!! As for the opinion on vertical slices. I think what you're doing with starting at the mid-point is genius! (So long as you make it very clear that it is what/where the players are at now. Thereby not misleading them) A lot of devs do the tutorial and then cut off when something cool is bout to happen XD However, I remember feeling particularly betrayed that a game did a sneaky "tutorial > midpoint" jump which gave off such false expectations... :' ( Topnotch work, keep with the content, and good day~
Very great video!! I like it a lot!! Good job!! Also I didn't know about vertical slices and how to use them, thanks for sharing it with us!! I appreciate it :D
Thumbnail 10/10! And I had some cake myself just seconds ago! Soooo, FATE~
0:00 The cake isn't a lie! It's delicious
0:27 Hi Andrew! | *< please subscribe >*
0:38 "We Are Not Alone" | What a shirt!
0:52 *Vertical Slice* = a taste of all your game's ingredients~
1:20 More cake! | Apt metaphor indeed
1:59 QN) What *ISN'T* a vertical slice?
2:29 QN) Why make a vertical slice?
2:48 Personal reasons; publishers & funding
3:15 Demo for Kickstarter! | way cool~
3:41 Plus? Material for marketing!!!
4:00 Feeds back to game's presence
4:23 QN) Don't need funding? Still great for gathering feedback
5:00 You love your product; but do the audience!?
5:45 DON'T develop your game in level-order!
6:08 Start with the midpoint~
6:22 Level 1 = Tutorial...
6:40 Vertical slice example
6:51 ** | Demo release notice!
7:08 But find ways to explain the mechanics~
7:30 Early feedback > Fine-tune | NOT drastic changes
7:47 QN) When isn't a demo suitable? *< Comment below >*
8:12 QN) What are wishlists?
8:33 *Add "We Are Not Alone" to your wishlist* | You know ya WANA~
8:59 10,000 = sweet spot
9:20 Got an opinion on vertical slices? | *< Comment below >*
9:30 Got a project, demo or vertical slice | *< Share in the comments OR on Twitter >*
9:46 CAT!!!
All that cake talk really made me... mmm, what's the word- buttered me up!
I can't relate as much with the devlog, but that said, I learnt a couple of neat things! So bravo ol' chap!!
As for the opinion on vertical slices. I think what you're doing with starting at the mid-point is genius!
(So long as you make it very clear that it is what/where the players are at now. Thereby not misleading them)
A lot of devs do the tutorial and then cut off when something cool is bout to happen XD
However, I remember feeling particularly betrayed that a game did a sneaky "tutorial > midpoint" jump which gave off such false expectations... :' (
Topnotch work, keep with the content, and good day~
Thanks for the rundown as always! Glad you were still able to learn some stuff even if it isn't really in your avenue :)
Very great video!! I like it a lot!! Good job!!
Also I didn't know about vertical slices and how to use them, thanks for sharing it with us!! I appreciate it :D
Glad I was able to teach you something new, thanks for watching!
@@stasisboothgames You're more than welcome!!
Oh, I thought that a vertical slice is something like a document with everything about your game. But actually it's like a prototype but a bit better.
Yep, a more polished prototype and very beneficial in some cases :) thanks for watching!
Keep it up man so underrated🙏🏽
Still have many topics up my sleeve, so I'll be going for awhile!
Thanks for watching and subscribing :)
Yeah but what if you can't bake
I should do a video on what cooking skills indie devs need then :P
Hey man, as usual great content :)
Hey, thank you so much! Glad you liked it :)