Project Warlock II - All Weapons

แชร์
ฝัง
  • เผยแพร่เมื่อ 14 ธ.ค. 2024

ความคิดเห็น • 46

  • @spartan8ter
    @spartan8ter 4 วันที่ผ่านมา +94

    *loads rifle rounds into repeater rifle*
    *ejects shotgun shells*
    lmao

    • @Roblox_Guy_
      @Roblox_Guy_ 4 วันที่ผ่านมา +2

      It's having an identity crisis.

    • @darknessml6145
      @darknessml6145 4 วันที่ผ่านมา +2

      Also firing bottle necked, sharp tip bullets. Stored in a lever action.
      I suppose it could make sense because they are bottom fed into a internal box mag? Its weird

    • @spartan8ter
      @spartan8ter 3 วันที่ผ่านมา +3

      @@darknessml6145 Oh yeah lol, that's a recipe for disaster. Common oversight I guess

    • @tinyprince
      @tinyprince 2 วันที่ผ่านมา

      ​@@darknessml6145The Winchester Model 1895 was designed to do exactly that, though without the weird bottom feed.

  • @Seth_Plessur
    @Seth_Plessur 4 วันที่ผ่านมา +38

    I love it when indie devs made modern games with major retro elements.

  • @Mecks089
    @Mecks089 4 วันที่ผ่านมา +27

    6:13
    Literally a Flak Cannon.
    Damn I miss Unreal.

    • @tabhaqiyoriansyah8442
      @tabhaqiyoriansyah8442 4 วันที่ผ่านมา +1

      But that gun look like from serious sam series?

    • @Pete-jn2dh
      @Pete-jn2dh 4 วันที่ผ่านมา +2

      same bro RIP Epic games

    • @Pete-jn2dh
      @Pete-jn2dh 4 วันที่ผ่านมา +2

      @@tabhaqiyoriansyah8442 the look and function are quite similar to Unreal Gold

    • @sebastienbourgeois1324
      @sebastienbourgeois1324 4 วันที่ผ่านมา

      @@Pete-jn2dh euh epic games still exists

    • @Pete-jn2dh
      @Pete-jn2dh 4 วันที่ผ่านมา

      @ kinda I guess

  • @AngelTejada-vn2fu
    @AngelTejada-vn2fu 4 วันที่ผ่านมา +8

    Cool weapons

  • @lucidnonsense294
    @lucidnonsense294 4 วันที่ผ่านมา +6

    miss the flame weapons and energy wespons from the first game

    • @MRVAST-op7sg
      @MRVAST-op7sg 5 ชั่วโมงที่ผ่านมา

      Hopefully they’ll bring those back, this isn’t full game yet

  • @patrik9328
    @patrik9328 4 วันที่ผ่านมา +3

    Nice sprite graphics

  • @LordoftheDice
    @LordoftheDice 2 วันที่ผ่านมา

    3:55 Neat seeing a crank-operated Gatling gun in a game. However, cutting a window in the drum mag so you can see the rounds and having it still be obviously full when the gun is empty seems a bit... odd. Also, I hope there's glass or clear plastic keeping those rounds in place, because they'd just come flying out otherwise. Wonder if one could make it looks more 'glossy' to make it more evident if that's the case.

  • @Emolt76
    @Emolt76 4 วันที่ผ่านมา +2

    1:25 That rifle is firing rifle rounds.... But ejecting Shotgun Shells??? Umm im not the only one seeing that am i?

  • @SonVo-kc4oj
    @SonVo-kc4oj 4 วันที่ผ่านมา +4

    6:13 Cartier make me remember some weapon from Warframe

    • @gergoagocs6912
      @gergoagocs6912 3 วันที่ผ่านมา +2

      Flak Cannon skin for Drakgoon and Kuva Drakgoon

  • @lialpie
    @lialpie วันที่ผ่านมา

    I know for a FACT the pump action shotgun's pump animation is an homage to doom

  • @MRVAST-op7sg
    @MRVAST-op7sg 4 วันที่ผ่านมา

    Can’t wait for the full game

  • @princesspupcake1269
    @princesspupcake1269 2 วันที่ผ่านมา

    Neato guns -- I do kinda wish the 2d sprite for the magazines/ejected shells actually popped out while the reload animation is playing, and not AFTER it finishes. Anyhow, I THINK these devs really like shot-guns, just a hunch.

  • @AngelofDeath57935
    @AngelofDeath57935 4 วันที่ผ่านมา +2

    Ballista?! 8:28

  • @ErrorBiscuit-d3x
    @ErrorBiscuit-d3x 4 วันที่ผ่านมา +3

    Honestly, not a big fan of the weapon designs, especially compared to the first game. The models are somehow both more detailed AND less detailed than the first game.

  • @CturiX.IREALLY
    @CturiX.IREALLY 4 วันที่ผ่านมา

    cool audio but idk if it sits with the artstyle

  • @Lavabird827
    @Lavabird827 4 วันที่ผ่านมา

    can you do all the guns of BRM5

  • @Ivegotsomewater81
    @Ivegotsomewater81 4 วันที่ผ่านมา +2

    GZDoom?

  • @mechmaster-so4hr
    @mechmaster-so4hr 3 วันที่ผ่านมา

    0:26 is that a motherfucking Marathon magnum reference?

  • @Cremosinho-v8g
    @Cremosinho-v8g 4 วันที่ผ่านมา

    Só armas fodas

  • @Roblox_Guy_
    @Roblox_Guy_ 4 วันที่ผ่านมา +2

    Yet again, a new indie game falls for the same weapon sound pack... The DB uses that same reload noise that's in countless games (It's in Forgive Me Father or whatever it was called) and the Rifle uses this fire sound that I've heard EVEREWHERE. The Heavy Rifle fire sound is familiar, I've heard it somewhere. The Grenade Launcher uses another stock sound, you know the deal.
    Why can't they just... Find another stock sound pack???

    • @the_annihilator5810
      @the_annihilator5810 4 วันที่ผ่านมา

      Shits fuckin expensive.
      Depending on what you want and what you're going for it can be £200 for a single gun lol

  • @RedSemen420
    @RedSemen420 4 วันที่ผ่านมา +3

    these are some cool weapon designs, but the animations are very meh
    tks for the showcase.

    • @zelpyzelp
      @zelpyzelp 4 วันที่ผ่านมา +9

      To be fair, it's a sprite-based game made by (iirc) a single guy

    • @RedSemen420
      @RedSemen420 4 วันที่ผ่านมา

      @@zelpyzelp thats not a excuse, sprite games can look way better than this, and ''its just one guy'' is not a justification for his limitations - he should know what he was getting in to.

    • @whyhellothere9822
      @whyhellothere9822 4 วันที่ผ่านมา +6

      ​@RedSemen420 and expect everything to be super good?
      Its made by a single guy so of course there will spots where there will be cracks in there
      Its not like one man game devs are suddenly maxxed out jack of all trades people

    • @fenrirsrage4609
      @fenrirsrage4609 4 วันที่ผ่านมา

      @@RedSemen420 I swear people like you are all the same.
      It's always "that's not an excuse" this or "not a justification" that. When developing games can be hard work especially depending on the skill level, knowledge, and experience of a dev. Which can be even more daunting when its all being done by one person. Its not like every dev has their own particular set of skills and limits.
      Having limitations is always important, because it always beats being overambitious or overworking one's self.

    • @spartan8ter
      @spartan8ter 4 วันที่ผ่านมา

      @@RedSemen420 yeezus calm down dude. This isn't a multi-person team. It's literally just one guy. Not some large crew backed by a large parent company. Making these anims are a daunting and large task especially with these many weapons. Cut the guy some slack.