WOW I put off making this video for years. Thanks to every one that joined me on twitch when I streamed it! If you want to hang out in the future, consider giving my twitch a follow! www.twitch.tv/jarek4gamingdragon
I hope (unlike SOME "fans" here) that you don't blame any of the poor Design or awkward writing on Ken Levine. None of this was Ken's fault, he does NOT look back on Infinite fondly, most of it was executive meddling. Ken never wanted Infinite to be connected to Rapture in anyway, 2k forced that to expand the lore of it's IP needlessly. A lot of the exaggerated plot leaps was by Drew, the writer of Far Cry 5. Yes, that Far Cry 5 that cause all of the plotholes in the Far Cry universe Bioshock 2 fans also forget Bioshock 2 devs, 2k Marin, had a MASSIVE part developing this retail build of Infinite, since Ken Levine was too stressed (he is used to TINY indie teams, not massive studios 2k force under his belt). The Bioshock 2 developers are talented and put their heart and soul into making and finishing Infinite. All and all. It's depressing how things turned out, everything in the trailers is what Ken envisioned, and it's all scrapped to meet a deadline. To not repeat this mistake again, Ken shut down his huge studio to work in a small team, like a indie developer again, in to make Judas, a game with ZERO lore connections to the Bioshock franchise. And this time? it will go back to it's system shock roots, unlike infinite.... Judas, "Fix what you broke"
@tittiezvagena9569 his Judas interview was depressing how much he kept dodging questions about Infinite, you felt the disappointment, sorrow, and guilt in his voice as if he made a mistake making infinite, it's utterly maddening because so much of us really loved and appreciated infinite despite its flaws. I just wish he loves his own work like we do, its like seeing that smart kid in class get an A-, only for him to go "I'm not good enough, my parents were right that I'm worthless" just because it's A-. It just feels depressing.
@wickdaline8668 give them a break infinite took 2 years, bioshock 2 took 3 years, and bio 1 had 5 years and they did great for what they manage in two years tops, infinite was impressive for a two year development timeframe
A little bit about the Lutece Twins. It was explained on several tears and recordings on why they keep helping the Booker and Liz. (Basically, they discovered Tears. They created the machines that created tears and caused the events of Anna's kidnapping. The messed up and seemingly trying fix the problem they unintentionally caused with Comstock.)
@@KillerOrca the coin is meant to resemble how many times Booker DeWitt has entered the Comstock timeline to stop him. It’s always heads which means he’s always failed.
That was only on the PC, and only added after buyers complained about the weapon carry limit. And they didn't bother porting that fix to the XBox 360 version of the game, sadly.
@@matteodelapaz1698Apparently, Duke Nukem Forever was originally meant to be a PC only game. But when DNF had been in development for so long that it was realised that the game could never sell enough copies to break even, if it was only sold for the PC, then it was decided to also port the game to the consoles of the day. And then someone on the development team (probably George Broussard) decided that a first person shooter game that allowed the player to carry all of the weapon couldn't work on a console, due tothe limits of a joypad. This is despite the fact that the company's earlier game (the superb Duke Nukem 3D) had been ported to three consoles of DN3D's day (the Nintendo 64, the Playstayion 1, and the Sega Saturn), and all three console versions allowed Duke to carry all of the weapons, and using a joypad to select a new weapon worked fine. Plus, by this time in DNF's development, console first person shooters had developed new ways to choose from multiple weapons, such as a weapon wheel, or multiple presses of one direction of the D-Pad. Duke Nukem Forever's weapon carrying limits was just one of the poor decisions that resulted in DNF being so monumentally disappointing, despite it being written by many of the people who worked on the superb Duke Nukem 3D.
Maybe an expanded inventory would be good, but always carrying around all weapons at the same time was a flaw in Bioshock 1 and 2 imo. It gave you choice paralysis and reduced weapons based combat strategy to 'just empty whatever you have into them, all your ammo slots are at capacity anyway'.
Those 2 at the end are the Lutece Brothers, they are the same person but from diffetrent universes, they both created a device to travel between worlds (the one they use to kidnap ana) and the floating divices below Columbia to make it fly, now they´r bringing you there to kill Comstock bc he betraidsthem in one point, this is all explaind in game on the audio logs and the machines with lore you find arround.
They explain the origins of them. They never really explain to what extent their powers work. They have the powers of plot mostly. They can do exposition dumps and have inconsistencies in how they interact with the world.
@@MultiKbarry they are part of them process to make the plot work, they are not a Marvel superhero that is saved thanks to superplot, they are a part of the events, if they were not there, the Game woldn't happend, idk what you mean when you say that "them having the power of the plot", they are literaly the plot, like ryan on BioShock 1, like dutch in red dead, like gman on half life.
@@jerouset1321 The thing is their powers allow them to teleport in infinite amounts of Booker. They can also appear anywhere in the multiverse at any time. Nothing stops them from plopping a bomb under Comstock bed. They don’t even have to follow rules that similar characters follow to have things make sense. Also Ryan and Dutch didn’t have reality altering powers they were just normal people.
@@MultiKbarry Yeah, there you are rigth, even tho these aparences dosen´t mean anithing, in any case, the oens that are key to the story are easly explainable with the fact that they knew whats going to happen, in a general bases, in every universe, you do almost the same with small changes in every one of them, that is explaind in game too with that scene at the begining where the loutece brothers make you toss a coin and then they mark it on the board, those marks represnts that you where ther multimple times doing the same thing and they even bet on what you going to get to see if somthing changes.
@@jerouset1321 The end result they supposedly want doesn’t require multiple Bookers to make it there. Every coin flip represents a failed attempt. Showing they don’t know everything. Hell early game they seem way more fallible. By the shanty town game you can tell they cut corners so they turned them into exposition/quest marker bots. They should’ve tried a full on Booker kill team of like 12. Nothing says they can’t. Worst case scenario they all die and Comstock is either a vegetable or dead.
tl:dr - the 'twins' literally are the same person, just different versions of themselves from different timelines. there is info for it in the game buts its not very well explained. but basically; Rosalind, the female version, is the reason colombia is able to be suspended in the sky. she was approached by Comstock to build colombia, in return he would continue funding all of her research. the fields she developed for Colombia involved some quantum entanglement nonsense, which just so happened to be the first spark of alternate reality stuff, because this is how she met the other twin Robert. She was able to send morse code messages to him and they decided that they should build a machine so they could properly meet each other face to face. as for motives, since getting comstock an hier in Elizabeth and then noticing she has the ability to open alternate timeline portals without the machine, the twins decided to double check and see if these powers would cause any issues, so they use their own machine and lo and behold they see the destruction of new york. not wanting that and finally seeing who comstock really is, they devise a plan to just get Elizabeth back to her original universe. thus the plot of the game where they convince booker to go and find her all the popping in and out sponteniety stuff was a result of comstock finding out about their betrayal, so he sent Fink to mess with their alternate reality machine. the machine gets destroyed while the twins are in the rooms so now they're just in a reality flux and have become timelords or something
I just beat this game again recently. I thoroughly enjoy all the bioshock games including infinite. I commend Levine for not going the easy route and making another game set in rapture despite 2k trying to force him to. That resulted in Bioshock 2 and infinite both existing. Levine made a very different sequel with more of a focus on action and character driven storytelling. In 2024 the game holds up incredibly well. I personnally highly recommend it.
The sad thing is 2k still force Ken to write Rapture into the infinite story even when he deeply opposes it. People blame Ken for a lot of problems but the reality is Ken was actively trying to prevent those problems as 2k made things worse by merging his team with Bioshock 2's team and scrapping everything from the trailers as well as hiring the writer who also wrote Far Cry 5 to finish the rest of the story. Infinite could have been even greater games if it weren't such meddling executive interference. Ken is currently trying to fix that mistake with Judas, a game with zero connection to the lore of Bioshock but stays true to it's systemshock roots, unlike Infinite, as great as it was.
@@tittiezvagena9569 Yeah, I don't buy this excuse; I doubt Ken Levine was some kind of underdog savior. (Where have I seen this argument before?) This is what we call copium.
the greatest problem with the game and the reason so many hate it was the hype that surrounded it, like the greatest game ever made, bla, bla. The game's ambitions were a lot bigger than what we gamers got at the end of the day, which is understandable if you know about the production history of the game. I still think this is by far one of the greatest single player shooters of the last 15 years, despite its flaws. The setting and the beginning of the game as well as the world building and plot twists are outstanding, the art design and music as well, and the shooter mechanichs are solid and far better than in 1 or 2. Since linear, story-driven shooters have become so few and far between, a must play for anyone who likes either shooters or narrative games. Despite its many shortcomings.
2k still forced Ken to write Rapture into infinite's story, the worst thing is that fans blame ken for that, and it's not even HIS fault, it's executive meddling. But at least it gives us the birth of Judas, which will stick to it's systemshock roots while not having forced lore connections with previous games.
@@dragonbornexpress5650 ah yes, scrapping everything in gameplay trailer surely isn't a corporate thing to do to make Last gen graphics look better. (Sarcasm) *cough* Ubisoft games *cough* Buddy, this isn't the first time companies do this and screw over the devs creations.
It's still a pretty mediocre game and my biggest gaming disappointment to this day .. going from immersive sim-lite great experiences in BS1 and BS2 to this watered down FPS game with boring strinct CoD linear levels is a gut punch
Personally, I played and platinum trophied all 3 Bioshock games and after going through that I can safely say that Bioshock 2 is my pick as my favorite and overall best of the 3. Infinite just felt like any cookie cutter FPS. Linear with bullet sponge enemies.
I think I loved Infinite purely because I felt the combat flowed better. Imagine an Infinite remake with Doom Eternal like gameplay (including being able to carry all weapons). Glorious.
I’ll never get the complaints about the lack of a weapon storage system. You’ll still end up using the same couple guns, regardless of if you have more options.
Booker DeWitt vs Songbird vs Vox Populi vs Founders. That could’ve been the last level, a boss battle in the midst of chaos. It’s like what’s left of Columbia’s sanity finally embracing madness. But we got what we got. Oh well…
This video really sums up what I thought about this game: Good combat, great presentation, wasted potential on the story and setting and that TERRIBLE limitation of 2 weapons. Basically it dissapointed me after the two previous games and how much it was shilled in the media. Great video and analizys Jarek!
I'll die on this hill, "Hallelujah" > "I chose Rapture." I still get chills every time I see the ascension scene. For all the complaints about the other BioShocks, I had the most trouble with Infinite when it came out, it and several other Unreal Engine games at that time had some very weird bug where sound would slowly get distorted and my frame rate would tank and I never could find a solution to it. Infinite and X-Com were the worst offenders, I had to brute force my way through both of them, about 20 minutes at a time, in order to finish them when they were brand new. Mind you, not every game on that version of the Unreal Engine did this to me, I could play Borderlands 2 and the Arkham games just fine. 13:04 - ...What? What do you mean? They invented the way to go to other realities, Comstock tried to kill them and they ended up being able to go to all the different realities at will. They are basically stuck that way and are observing stuff, like all the coinflips in the beginning.
yeah, always thought the gameplay pales quite a lot in comparison to the story, world and pretty much everything else... after seeing the e3 presentation, thats why. xbox 360 and ps3 support certainly didnt help
Man... I didn't remember how much I enjoyed the game until I heard those lone piano notes again... Teared up a little. I still listen to the soundtrack to this day. Especially the barbershop quartet of that beach boys songs. Fun gameplay, pretty world design, I love time travel stuff. I also teared up when we lost the bird...
The main issue is Bioshock Infinite's gameplay was just so bland. It was a Call of Duty-esque corridor-and-cover-based shooter and mothing about it stood out. At least the original Bioshock had atmosphere.
I contend that Bioshock Infinite would be looked upon better if it wasn't a Bioshock game. As it is, it can't get away from the comparisons. I suspect that it started off as an original game and may have been forced by TakeTwo into becoming a Bioshock game. The references to the other Bioshock games are so sparse that you could easily edit them out and the story would still be almost completely intact. Only the DLCs solidify the connection and those are terrible because they undo whatever was accomplished in the base game (Daisy Fitzroy being good all along, Elizabeth not learning anything from what she experienced, probably other things I don't remember) I agree that the story is told in a kind of slapdash manner, but as a fan of 1980s anime OVAs (where slap dash stories were king) I can forgive it for that. I see the core and I like it. I really like Elizabeth and wanted to save her from Columbia. Booker was a pretty terrible person and the ending is his penance. Comstock was the terrible person turned holier-than-thou born again taken to the extreme. Daisy Fitzroy and the revolutionaries are shown to be just as vengeful and destructive as most revolutionaries in history. There was a lot of good ideas there. But they could have been conveyed better.
I seriously love this game. There is absolutely nothing like it to compare it to especially today. I beat it again recently and all I can think is where the hell is this creativity today? Everything about the game feels so fresh contrasted to modern singleplayer games.
@@toddhoward1133yeah man, where the hell are the games where the story stops making sense after 5 hours and ruins the whole franchise? No crativity today.
All I remember is the finger reveal at the end which was honestly at the time one of the most shocking twists I’d ever experienced, and that the game was a far cry from all the gameplay demos they used to showcase the game.
It’s kinda the same situation as halo 5 and doom 3. In isolation, it’s a generally good game, but compared to what the other games in the series are, it feels off and out of place
It's not that it's a bad game not by a long shot, it just doesn't feel much like bioshock. The dlc felt more like bioshock than infinite's main game. I would have more connections to bioshock 1 and 2 . Since they are working on a new bioshock, there has to be a guy and a lighthouse because the ending of infinite said there is always a guy and always a lighthouse
I forgot how mad i was about Songbird and now I'm mad all over again. The dlc shouldve let you control Songbird or one of the robots rather than some weird Metal Gear Elizabeth thing
I'll forever be amazed at the shift of reception this game got, I vividly remember all the critical acclaim when it first came out, people hailing as one of those games that proves the medium can be "art", and now... people pretty much point out how deeply flawed the story and even gameplay is Visuals might be the only thing that holds up today
Games back then (and maybe even now) were praised just for acknowledging mature themes, regardless of whether they explored them in an intelligent way. Kind of like how Fahrenheit was praised for its cinematic ambition, but you look at it now and see a nonsensical fanfic seemingly written by an edgy 15-year-old who kept switching the TV between Silence of the Lambs and The Matrix.
@@matman000000 Oh god yeah, a lot of David Cage's work got that treatment (rightfully so), while my teenage brain did used to think Bioshock Infinite was "revolutionary" at the time, Heavy Rain even when it first came out my reaction was "So, this is just Se7en lite with a non sensical twist?" Spec Ops The Line and the first Bioshock are some of the few games from that era I revisit and still feel it's storytelling holds up remarkably well
It wasnt as much of a shift as it simply was the tourists moving on. Back at release you outright couldnt state any criticism of the game without an angry mob immediately descending.
pretty easy to summerize this game. was it a good game? yes was it a good bioshock game? no it is one of my favorite games but i do agree that it doesn't have the og bioshock feel, but the game doesn't deserve the hate.
I commend Levine for not going to easy route and making another game set in rapture like 2k wanted to force him into. He had a different vision for this game. Both games have their own appeal.
@@toddhoward1133 indeed + the world was pretty cool. But in terms of story and freedom yeah it wasn't bioshock. But solid game tho. For me easy 8/10 just cause of the funfactor of gameplay + enemies
It’s not that it’s a bad game, it’s just a bad *Bioshock* game. Nobody in the game is related at all to the other two bioshock games except for 1 particular version of Elizabeth that was in Rapture but you wouldn’t know that unless you had the dlc. To be entirely honest this game could’ve came out as a separate franchise and I’m fairly certain it wouldn’t have been nearly as decisive as it turned out to be
I am bummed about it not having the weapon wheel from the other games. Then how linear it is near the end. It starts off having a few side quests and fun exploration But most games do that so I can't hold that against it. I didn't like the Songbird fight at all. I have beat it 4 or 5 times
Bioshock infinite is a great game. It was not as great as promised and was over hyped. But its fucking great. Just recently replayed it and had a blast. I do prefer og bioshock but thats only cus i enjoy the survival horror vibe.
Infinite was my first Bioshock game and first look into the immersive sim like genre of games. It was unlike anything I played personally at the time. I loved the game, having done multiple playthroughs on the Xbox 360. When I eventually decided to play the Bioshock games, having not played one or two, in 2018? I think. I came to understand why Bioshock 1 was declared a masterpiece over the years, despite my personal issues near the end of the game but the game itself I found great. 2 was the one I was, dont want to say afraid, but wasn't sure on since I didn't really hear much of. 2 however actually was more fun than one, loved the gameplay and I think its gameplay is the best of the three. Its also my personal favourite. Infinite I was dying to play since it was the only one I was familiar with, while also forgetting a lot over the years. I wanted to treat it like the others, exploring every where, paying attention to the story, trying to find weird or interesting ideas or even builds to try. Having replayed it then I came to the conclusion at the end it was my least favourite Bioshock game and not a good immersive sim. I didn't like the ending, the story made no sense even within its own rules, the gameplay was no where near as good as 2, I didn't like the lack of options in gameplay compared to one and two. Something was wrong, or missing and went to look into its development, which lead me to find its old gameplay. This was what I wanted when I didn't even realise it at the time. The games development was hell and it was ambitious as hell. If possible it would've been best if they waited for the next gen of consoles but whats done is done. I remember seeing an old demo of Elizabeth using a tear to make a cloud and Booker using Shock Jockey in combo with it. The game needed more was to approach situations and how to handle combat. The idea of combo vigors was great and wish the game actually revolved around this instead. I didn't even know about them until I went to 100% the game. I still adore the game and can enjoy replaying it if I turn my brain off at times, but its potential was massive and seeing what it could've been or what was missing before hurts replays. Its a great game, but compared to one and two and other I-sims, not as good.
My comment was used in the video and not in the “idiot section”. That’s a win in my opinion. Continue the good work, man. That was an interesting analysis
I just want to take a moment to step back and acknowledge user-gq2sp9ex7g for putting up a great comment that was good enough to featured in the latest episode of "Jarek the Gaming Dragon." This represents minutes of hard work and as all of us in the comment industry know, comments of this magnitude don't just happen. It takes a lot of time and a lot of passion and a lot of love. And folks that is what's really important tonight. Remember the love. Respect the love. Let's give a round of applause everyone. From the bottom of our hearts, thank you user-gq2sp9ex7g
I truly dont understand the hate for Bioshock Infinite. I get its not one of the greatest games ever made, but its a solidly fun fps with dynamic and intense combat, an engaging and intersting storyline as well being set in an incredible location. Especially compared to the modern, half baked garabage we get consistently a decade after this games release, this game is a diamond in the rough.
I used to love all the BioShock games equally, but after revisiting them a couple years back, my opinions have vastly changed. BioShock has the best story, BioShock 2 has the best gameplay, Infintie has really neither. Columbia just never felt as haunting or as interesting as that of Rapture nor the ideals that helped shape it and lead to it's ruin.
Good timing because I just beat 1, 2 and just finished infinite 2 nights ago. I thought it was absolutely fantastic. I genuinely just had so much fun playing in the sandbox that all 3 provided. I think 2 had the weakest story but no where near bad in any way. I wish 2 and Infinite had a new game plus but it is what it is. I may not be a hard to please person but all 3 were A+ for me.
If they had focused on expanding the depth of the conflict between the Founders and the Vox Populi instead of all of dimension hopping shenanigans this game would have been phenomenally better.
The Luttece as I could see by mostly re-playing the game are the same person from a different dimension and a different version of Columbia, like something out of the Spiderverse, but I agree thier purpose of the game is left unexplained. And I totally forgot to unlock the other ending, but well maybe when I replay it the 13th or 20th time, I might get to have that ending. The beauty of Bioshock Infinite is pretty much how chaotic the time and alternate dimmension travel would it be for a single person, in a way this game got me obsessed with alternate really before MCU did with the Avengers films. Hey, which 1912 version of the popular songs hidden in the game are your favorites? Mine are the carrousel version of "Girls just wanna have fun" and "The 1912 cover of "Everybody wants to rule the world".
Nice piece, have to ask, what did you use for you character animator? Do you use an iPhone or did you use a other face recognition software for a webcam?
One of my favorite games! The opening with arriving in Columbia is great, the gameplay was fun and the verticality of the shooting parts was great for its time! For 2013 i don't think there are many games like it! I much prefer it to Bioshock 2 just because they tried something different than the first bioshock! So about the story, its one of the first games i think, to do the infinite universes theory thing and do it if not good at least competently! Really enjoyed seeing the infinite lighthouses in the ending! The quantum physics jokes from the Luteces were always funny and i didn't mind the ending mainly because it was kinda leading to it for the last 3rd of the game if i remember correctly. The civil war part if i remember correctly was much more fleshed out but it got cut for the game to not end in development hell, so thats why it feels incomplete. So i totally disagree about the story being kinda garbage part! For 2013 i don't think many games come close to Bioshock Infinite as a whole, it was clearly a circus of value! Also Anna was a great character and companion which was a first for me at least! Always love the conversation about Infinite! Thanks for the video!
Just for some additional context on American Krogan. He’s the guy who made the Fallout 4 mod that removes everyone who isn’t white. Yeah he is that type of dude.
bioshock 2 is better imho, traps in that game felt way more intuitive since splicers were running through narrow corridors. also drill dashing a splicer into a wall felt way more satisfying that the skyhook, I kept forgetting I had glory kills and the ram vigor came too little too late for me to care about using it
Im just sad we didn't get the version that was hinted at in the trailer, with the huge airship setpiece battle. The other ones were great, but I specifically remember that one. I think its the FEELING, more than anything. I liked what the trailer hinted at, at the city falling apart on its own with your arrival, rather then these multiple tear-jumps that...make it so you didnt REALLY win? Like your making other options? That part never really sat right with me.
If you want something more akin to the original Bioshock games check out Nightdive's remake of System Shock. It holds your hand a lot less being that it's based on a 1994 game, but all the elements that made Bioshock great are still there (piecing together the story through audio tapes, non-linear levels with frequent backtracking, having an ally guide you by radio as the villain taunts you, etc.) During development Irrational was actually going to tie the franchises together as existing in the same universe but ended up cutting that idea for whatever reason.
I'll give three high praises for the game. 1. The game play loop, fun factor, combat, and powers are all excellent imho. You really can do some fun stuff if you invest some time into it, and for its time i honestly think it's one of the most fun FPS I've played in a long time and plus the AI companion ISN'T useless for bloody once. 2. It's a decade old now. Yes, it released in 2013 and yes it's not even a PS4 or Xbox One title and It still plays and looks great for its time and dare I say it rivals some of the current-gen titles. Hell, I can even go further and say the game aged better than the first two games (except the story of course.) 3. The SFM "Animations" of Elizabeth....Yep. That's it. I stopped giving a single F about the story because it's already convoluted to begin with, even though the story always has been the franchise's main strength. But thankfully, it's one of the few story-driven games where the game play actually turned out to be so much fun that it carried the entire game for me. I'd say i call it the Bioshock Lite or Diet Bioshock, and my only mistake was playing this game first before trying the OGs but man, it's still one hell of a roller coaster-like video game that I legitimately enjoyed.
Infinites reception upon launch honestly reminded me a bit of halo 5s. Folks were expectin something it wasn't and were salty for years afterwards lmao. I thought it was serviceable enough and a neat challenge on the harder difs. Thanks for the cool vid :)
I wouldn't say so. Halo 5 got a REALLY bad reception right away. Deservedly so for the single player. Multiplayer was fantastic though and people really do like it even today.
infinite had SO MUCH potential. its not a bad game but its clear many decision where made to try and streamline the game for a more casual audience... such a pitty.
Really? Because im a casual gamer and i like bioshock 1 and i hate system shock games. I like bioshock 2. I hate bioshock infinite. To me the first 2 are more for casual gamers. Infinite actually confused me because it had a lot of added stuff that i found useless and always ignored it. It had a lame sandbox
So is nobody going to talk about how half misleading the trailers were? They showed some of the cool plasmids and enemies just to be cut entirely. At least all of the trailers were cool
Yeah, they said they wanted to keep it in but the hardware at the time wasn’t powerful enough at the time. I feel this game would’ve been a lot better if they waited longer so they can do what they wanted
That untill burial at the sea changes EVERYTHING, also, the secret ending shows that they never really got rid of the timelines, they just changed them, it also explained why Daisy became that bad out of nowhere, funny enough a lot of people at the time hated what they did with the Vox populi at the game, they almost fix it in burial at the sea, same with the time lines confusions.
Infinite to me represents the worst trends of the seventh generation of FPS games. They took all the wrong lessons from Half-Life and Halo and compacted them into a boring, safe experience with two-weapon limit and obvious arenas which deprive any dramatic tension and the story itself isn't even good. Linear, narrative based FPS games in general were just asleep between let's say 2007 with Crysis and 2014 with Wolfenstein The New Order which I think the genre as it is today owes everything to TNO.
Comparing Crysis to the New order? Crysis have superior advance AI and physics no other game even mastered. TNO felt like an indie title in comparison, (but at least it's better then TNC)
Your opinion on Bioshock Infinite is pretty much exactly the same as mine: the art style is amazing, the gameplay is mostly enjoyable, with some frustrating parts (also, the weapon carrying limit is straight-up nonsensical), and the story is way too convoluted for its own good.
The Lutece twins are the same person from different realities. Comstock messed up the lady versions machine, so it then allowed her to hop everywhere. It's all shown in the vox recordings and notes in the environment.
It was my first bioshock so duh I’m biased I saw the commercial as a kid and was hooked then got it years after it came out on Xbox and I just loved the worlds vibe and the gilded age glamor along with the the awesome turn of the century weapons
I think Bioshock Infinite is good. Just good. Not great, not a masterpiece, just good. Gameplay wise, I think it has all of the necessary elements of a good action-focused FPS, but it doesn't put them together in the most coherent way, while Bioshock 1 and 2 did an amazing job putting together its survival horror gameplay. As for the story, it sucks ass. I feel like a lot of its defenders fall in the camp of "the story is super complex, so that means its good" when complexity doesn't make a good story, depth does. I liked the dynamic between Booker and Elizabeth, but even then I don't think it's as good as the dynamic between Eleanor and Subject Delta from Bioshock 2.
I've always loved the entirety of the bioshock series. In my opinion, the 2nd game was always my least favorite. Not bad, just my least favorite personally.
The battle inclusion with Elizabeth is fantastic, she's not targeted and throws supplies to you whenever she finds stuff. It makes her feel like she's still part of the game instead of cowering in the corner like most passengers would. I honestly was hoping to see that in Tears of the Kingdom before it came out but was left unfulfilled. At least this game is fun enough to replay.
I played through Infinite halfway and the only good part I really remember was the escape sequence with the giant bird thing chasing you while you ride the rails. That was good gaming
I had originally played Bioshock Infinite months after it's release when I only had a playstation 3. I had already beaten both Bioshock 1 & 2 so I was very excited for this, the game was fun/challenging for sure though the story itself made me scratch my head only to realize it's THAT story narrative. Truth be told I never beaten the game... until years later when it went for free on the Epic store so I said screw let's revisit this game years later, and I beat the game which in turn I had a complete blast ( after replaying the previous two titles) it's not a bad game by any means nor is it a good more like in the middle for me. Overall I give it a solid 8/10 would def play it again after I watch this video!
I remember when I was 7 I really enjoyed the game due to the sky hooks, brutal set pieces and innovative mechanics now I find it a slog to play through especially that ghost boss
The Lutceses were scientists who were scattered across time and space. they are, and are not, the same person. They're basically their to observe and guide, and perhaps judge, Booker
I fucking love this game and I don’t care about it’s downsides. Love the combat. Love the art and storytelling. Love songbird. Love the voice acting. It’s not a perfect game but it’s a fucking experience.
Confused da shit outta me when dey were sayin dat back in da day! N i believed dat for a minute n played it again years later but was like nah whatta fuuuuf its average at best guuuys?!!!!!!!!9
Honestly, this feels like the most measured take. My frustration with Bioshock Infinite isn’t so much with the game being mediocre, but the bizarre way people think it’s some ingenious masterpiece.
I hate to be cliche and fall into one of the categories you began with but I absolutely LOVE infinite it blew my mind and has one of the greatest stories ever in a video game in my opinion. Yea sure it has some issues but to me they're all minor and don't take away from the game at large.
The game is a good game but a bad Bioshock game. Bioshock is about Objectivism and Rapture. If Kevin Levine made an entirely new franchise about Christian fundamentalism and Columbia it would have been better. It being a Bioshock game held it back.
@@petermj1098 I would honestly say that's a bit too specific of a description. To me that would be like saying Half-Life is only about the Black Mesa facility and the consequences of opening pandora's box. With that logic Half-Life 2 is a bad Half-Life game. Bioshock is to me about a dystopian society and the effects of political extremism (there are more specific terms you could use instead of political but I'm pretty tired and don't want to be more specific right now). But with that criteria I'd say bioshock infinite hit the nail right on the head. It was just looking at the same concept but in a different city looking at a different political extreme.
@@petermj1098 I don't really agree with that sentiment, I think it's too narrow of an assessment of what Bioshock is about. To me that would be like saying Half-Life 1 is only about the black mesa facility and about the consequences of opening Pandora's box. Whereas Half-Life 2 has very little to do with the black mesa facility and has more to do with the strength of humanity. So with that logic Half-Life 2 is a bad Half-Life game. Bioshock 1 to me is about taking a political ideology to it's extreme in a city at the bottom of the ocean and seeing how it all played out alongside a fascinating story about the protagonist, Atlas/Fontaine, Andrew Ryan, and Tennenbaum. To me Bioshock Infinite did something extremely similar because it took a political ideology (that is very much the opposite to Rapture's) to it's extreme and put it in the sky. It had a truly fascinating but complicated and hard to follow story on a first time playthrough. And I believe it's a situation where the devs took a gamble with a huge story twist that would be very confusing to people and while I know the twist was handled better in Bioshock 1 the moment it all clicked for me was like no other because it all just came together. So in my opinion it's a great Bioshock game and I understand people liking the first more absolutely but both are wonderful games made about an awesome concept.
I enjoyed Infinite at the time but it just didn’t grab me like Bioshock 1 or 2… I remember I went to replay Infinite a few years back and played maybe an hour or two max & just didn’t enjoy it maybe because I knew the story .. but I could always go back to Bioshock 1 or 2 multiple times .. I just think they tried to be too “clever” with Infinite ..
I respect the devs for not creating yet another carbon copy of the first two games. Bioshock Infinite is different and I appreciate that. At the same time, the story can be somewhat difficult to follow and the gameplay can be annoying at moments. Overall it was a very enjoyable game, it’s definitely not bad.
I never got that drift. What I did see was the game’s take on cultist trying to relive the remanence of racial and classicism superiority that otherwise goes against American ideals.
I was very disappointed with the game engine Physics. In Bioshock 1 and 2 the environment have a lot more interaction with the player. Chair flying around, bottle exploding everywhere, etc. You can feel that you have power when you are fighting. Here in infinite everything is static. As a guy that love playing around with the game physics in video game, I was so disappointed haha. And god damn the gameplay is such a downgrade from Bioshock 2.
I just got done replaying Infinite a week ago and I would say it still holds up. The world building, music, characters and extra details are still top rate and beat out a lot of modern titles. I didnt find the story to be all that confusing (at least through the tear jumps) up until the end where the meta narrative takes over but however you feel about the ending, you cant say it wasnt interesting or didnt have guts. The problem with the story is that it makes a big ask for the audience to just accept its concept/conceits and not think about it at all. Other minor issues with the story is that they really dont explain the combined memories/ death between tears effect thing at all and really glance over the fact that tears and the ability to create them existed before Elizabeth and that the inciting incident that created the story/infinite doorways thing was entirely due to a singular Comstock using a tear to kidnap baby Elizabeth from the Booker that didnt accept the baptism. Despite how much a weapon wheel wouldve made the game better, Infinite has my favorite combat of all the Bioshock games (definitely have to play on Hard or 1999 mode but thats always been a Bioshock thing) and some of my favorite combat set pieces out of any FPS's. Escaping Monument Island, taking down the security Zeppelin, storming the police fortress, the Command Deck fight and using songbird are all some of the most chaotic and intense battles Ive played before. Especially when they add the specials in which always made me go "oh sh*t" and have to rapidly change my strategy to take them out. Also the way Infinite handles explosions (like the sound the sentries make when you take them out) and bombardments adds so much to the game and Ive never seen another game make those as visceral as Infinite does. Dont get me wrong, I dont think Infinite is perfect by any means but its definitely one of the better shooters from that console generation. That being said I completely understand why other people arent as hot on the game as I am especially with how much the game was scaled down compared to its initial reveal (other than those who talk like its the worst thing ever.) In my opinion, Infinite is the game most deserving of a remake especially with the tech we have now. Give Levine the chance to make the Infinite he wanted to make
I played this on PS4 and the movement system to me felt like navigating a CAD program. The story was interesting enough but I couldn't get past the movement, so I stopped halfway through. I'd consider trying it again on a PC, if it's better.
While I also was disappointed by the two-weapon limit, and would’ve preferred a full arsenal, I felt like they might have went with the limited approach to try and emphasize the heightened mobility offered by the Sky-Hook. Not dissimilar to a game like Halo, you can bounce around the whole of an arena seeking out the exact weapons you want to find (assuming they’re available). Granted, games like the Doom reboots have shown that heightened mobility AND a full arsenal pair beautifully, so… I was also disappointed by the weapon upgrades and how they were just generic percentage boosts to stats rather than custom-built parts that altered both the look AND stats/function of your weapons in 1 and 2. It might have been satisfying to upgrade your Carbine into the Burstgun with several distinct upgrades that you find through exploration, for example, and have those upgrades push similar weapons (like the Pistol and Carbine) into more niche roles. I believe the Gear system came from their original concept of Maelstroms. These were supposed to be randomly-generated perks, essentially, and some of them had the possibility of giving you a permanent negative effect in addition to a permanent helpful effect (kind of like Traits in Fallout). This was eventually split into the Infusions and Gear systems, with Infusions getting the permanent upgrade element and Gear getting the randomly-generated aspect - each Gear box contains a random item for one of your four slots, but there aren’t that many total Hats/Vests/Pants/Boots to begin with, so it isn’t always obvious if you don’t do a ton of runs back-to-back. Songbird was also my biggest disappointment, though, and I still remember how shocked I felt when I realized they were done using him in the story my very first playthrough! There were so many things they said they wanted to do in this game (like in an old Game Informer article) that just never came to be or were so drastically altered from their original ideas…
I'm generally Apathetic towards Bioshock infinite the gameplay is serviceable but a lot of the changes they made were more to appease to a FPS audience than a Shock series Audience, I don't know if that was 2K's decision or Irrational thinking that they burned their Shock fans so they were better trying to cash in on the FPS fans instead. Like one small thing I noticed when playing through it was that Weapon upgrades no longer have visual changes to your weapons which was a really nice touch in 1&2, But than they also made it so you can only carry a limited amount of weapons at once because apparently people were asking for realism in their Bioshock games? Like I get Immersive sims have Immersive in the title but even in those you can carry as many weapons you have space for in your inventory. Thing that makes me really dislike the game however is that story, all throughout the game they keep giving you choice to make and acting like it will effect the outcome of the game, I think I even have an old Gaming magazine where the devs even said that "all your choice matter and have drastic consequences" than you find out none of your choices mattered whatsoever and have little to no effect on the actual game or story. Bioshock Infinite is the fallout 4 of the Shock series, good shooter, horrible Shock game.
I'm disappointed that it seems like no one's made an expanded weapon inventory mod for Infinite that let's you just keep all the weapons that you pick up and use them as you see fit, a la Bioshock 1 & 2. It'd make the weapon upgrade system work so much better. The game would probably need some rebalancing I'd imagine, but I'd still really like to play it like that.
Only problem I have is that they really didn't finish the graphics in the game. They have some textures clearly meant to use tessellation that simply do not. Take the cobblestones in the streets for example. Thet have baked shading on the diffuse texture with definition on the actual joints between them, but barely any normal maps that work at a flat angle. I get it, consoles were the main focus but still. Its a bit bothersome because I feel like the visuals are simply lacking a key feature that would have completed them.
WOW I put off making this video for years. Thanks to every one that joined me on twitch when I streamed it! If you want to hang out in the future, consider giving my twitch a follow! www.twitch.tv/jarek4gamingdragon
I hope (unlike SOME "fans" here) that you don't blame any of the poor Design or awkward writing on Ken Levine.
None of this was Ken's fault, he does NOT look back on Infinite fondly, most of it was executive meddling. Ken never wanted Infinite to be connected to Rapture in anyway, 2k forced that to expand the lore of it's IP needlessly. A lot of the exaggerated plot leaps was by Drew, the writer of Far Cry 5.
Yes, that Far Cry 5 that cause all of the plotholes in the Far Cry universe
Bioshock 2 fans also forget Bioshock 2 devs, 2k Marin, had a MASSIVE part developing this retail build of Infinite, since Ken Levine was too stressed (he is used to TINY indie teams, not massive studios 2k force under his belt). The Bioshock 2 developers are talented and put their heart and soul into making and finishing Infinite.
All and all. It's depressing how things turned out, everything in the trailers is what Ken envisioned, and it's all scrapped to meet a deadline. To not repeat this mistake again, Ken shut down his huge studio to work in a small team, like a indie developer again, in to make Judas, a game with ZERO lore connections to the Bioshock franchise.
And this time? it will go back to it's system shock roots, unlike infinite.... Judas, "Fix what you broke"
@tittiezvagena9569 his Judas interview was depressing how much he kept dodging questions about Infinite, you felt the disappointment, sorrow, and guilt in his voice as if he made a mistake making infinite, it's utterly maddening because so much of us really loved and appreciated infinite despite its flaws.
I just wish he loves his own work like we do, its like seeing that smart kid in class get an A-, only for him to go "I'm not good enough, my parents were right that I'm worthless" just because it's A-. It just feels depressing.
Even I've sowered on Infinite over time.
@wickdaline8668 give them a break infinite took 2 years, bioshock 2 took 3 years, and bio 1 had 5 years and they did great for what they manage in two years tops, infinite was impressive for a two year development timeframe
@asscheeks3212 I still think the story gets convoluted by act 3. Which is when I check out of the story.
A little bit about the Lutece Twins. It was explained on several tears and recordings on why they keep helping the Booker and Liz. (Basically, they discovered Tears. They created the machines that created tears and caused the events of Anna's kidnapping. The messed up and seemingly trying fix the problem they unintentionally caused with Comstock.)
see here
never knew you were a fan of jarek, munancho
Just to add to this, I actually thought they were the same person just from different timelines? They are the same person not two separate siblings?
@@joeyscrewdriver336 They are, yes. They're sibling in the coin semblance, which is why we see them using coins so much. Heads, tails. Male, female.
@@KillerOrca the coin is meant to resemble how many times Booker DeWitt has entered the Comstock timeline to stop him. It’s always heads which means he’s always failed.
The fact that Duke nukem forever had an option for and expanded weapon inventory is hilarious that games like infinite don't.
That was only on the PC, and only added after buyers complained about the weapon carry limit. And they didn't bother porting that fix to the XBox 360 version of the game, sadly.
@@ConkerTS shocking as well considering the 7th generation was console focused
@@matteodelapaz1698Apparently, Duke Nukem Forever was originally meant to be a PC only game. But when DNF had been in development for so long that it was realised that the game could never sell enough copies to break even, if it was only sold for the PC, then it was decided to also port the game to the consoles of the day. And then someone on the development team (probably George Broussard) decided that a first person shooter game that allowed the player to carry all of the weapon couldn't work on a console, due tothe limits of a joypad. This is despite the fact that the company's earlier game (the superb Duke Nukem 3D) had been ported to three consoles of DN3D's day (the Nintendo 64, the Playstayion 1, and the Sega Saturn), and all three console versions allowed Duke to carry all of the weapons, and using a joypad to select a new weapon worked fine.
Plus, by this time in DNF's development, console first person shooters had developed new ways to choose from multiple weapons, such as a weapon wheel, or multiple presses of one direction of the D-Pad.
Duke Nukem Forever's weapon carrying limits was just one of the poor decisions that resulted in DNF being so monumentally disappointing, despite it being written by many of the people who worked on the superb Duke Nukem 3D.
Maybe an expanded inventory would be good, but always carrying around all weapons at the same time was a flaw in Bioshock 1 and 2 imo. It gave you choice paralysis and reduced weapons based combat strategy to 'just empty whatever you have into them, all your ammo slots are at capacity anyway'.
My opinion on infinite is "i had fun" and also "elizabeth has some nice fanart"
Great username and great comment
@@ThommyofThenn thank you
Gamers during that Time and some to this day are simping over Elizabeth Comstock
@@emmanuelperez8094 and your point? She's really sexy!
same
Those 2 at the end are the Lutece Brothers, they are the same person but from diffetrent universes, they both created a device to travel between worlds (the one they use to kidnap ana) and the floating divices below Columbia to make it fly, now they´r bringing you there to kill Comstock bc he betraidsthem in one point, this is all explaind in game on the audio logs and the machines with lore you find arround.
They explain the origins of them. They never really explain to what extent their powers work. They have the powers of plot mostly. They can do exposition dumps and have inconsistencies in how they interact with the world.
@@MultiKbarry they are part of them process to make the plot work, they are not a Marvel superhero that is saved thanks to superplot, they are a part of the events, if they were not there, the Game woldn't happend, idk what you mean when you say that "them having the power of the plot", they are literaly the plot, like ryan on BioShock 1, like dutch in red dead, like gman on half life.
@@jerouset1321 The thing is their powers allow them to teleport in infinite amounts of Booker. They can also appear anywhere in the multiverse at any time. Nothing stops them from plopping a bomb under Comstock bed. They don’t even have to follow rules that similar characters follow to have things make sense. Also Ryan and Dutch didn’t have reality altering powers they were just normal people.
@@MultiKbarry Yeah, there you are rigth, even tho these aparences dosen´t mean anithing, in any case, the oens that are key to the story are easly explainable with the fact that they knew whats going to happen, in a general bases, in every universe, you do almost the same with small changes in every one of them, that is explaind in game too with that scene at the begining where the loutece brothers make you toss a coin and then they mark it on the board, those marks represnts that you where ther multimple times doing the same thing and they even bet on what you going to get to see if somthing changes.
@@jerouset1321 The end result they supposedly want doesn’t require multiple Bookers to make it there. Every coin flip represents a failed attempt. Showing they don’t know everything. Hell early game they seem way more fallible. By the shanty town game you can tell they cut corners so they turned them into exposition/quest marker bots.
They should’ve tried a full on Booker kill team of like 12. Nothing says they can’t. Worst case scenario they all die and Comstock is either a vegetable or dead.
The Lutece Twins are a nod to the book “Rosencrantz and Guildenstern Are Dead” by Tom Stoppard.
tl:dr - the 'twins' literally are the same person, just different versions of themselves from different timelines.
there is info for it in the game buts its not very well explained. but basically; Rosalind, the female version, is the reason colombia is able to be suspended in the sky. she was approached by Comstock to build colombia, in return he would continue funding all of her research. the fields she developed for Colombia involved some quantum entanglement nonsense, which just so happened to be the first spark of alternate reality stuff, because this is how she met the other twin Robert. She was able to send morse code messages to him and they decided that they should build a machine so they could properly meet each other face to face.
as for motives, since getting comstock an hier in Elizabeth and then noticing she has the ability to open alternate timeline portals without the machine, the twins decided to double check and see if these powers would cause any issues, so they use their own machine and lo and behold they see the destruction of new york. not wanting that and finally seeing who comstock really is, they devise a plan to just get Elizabeth back to her original universe. thus the plot of the game where they convince booker to go and find her
all the popping in and out sponteniety stuff was a result of comstock finding out about their betrayal, so he sent Fink to mess with their alternate reality machine. the machine gets destroyed while the twins are in the rooms so now they're just in a reality flux and have become timelords or something
I just beat this game again recently. I thoroughly enjoy all the bioshock games including infinite. I commend Levine for not going the easy route and making another game set in rapture despite 2k trying to force him to. That resulted in Bioshock 2 and infinite both existing. Levine made a very different sequel with more of a focus on action and character driven storytelling. In 2024 the game holds up incredibly well. I personnally highly recommend it.
The sad thing is 2k still force Ken to write Rapture into the infinite story even when he deeply opposes it. People blame Ken for a lot of problems but the reality is Ken was actively trying to prevent those problems as 2k made things worse by merging his team with Bioshock 2's team and scrapping everything from the trailers as well as hiring the writer who also wrote Far Cry 5 to finish the rest of the story. Infinite could have been even greater games if it weren't such meddling executive interference.
Ken is currently trying to fix that mistake with Judas, a game with zero connection to the lore of Bioshock but stays true to it's systemshock roots, unlike Infinite, as great as it was.
@@tittiezvagena9569 Yeah, I don't buy this excuse; I doubt Ken Levine was some kind of underdog savior. (Where have I seen this argument before?) This is what we call copium.
@@dragonbornexpress5650 ubisoft: "yeah such things like scrapping things from gameplay trailers are just myths, pure cope"
Okay buddy.
Looking forward to more info on Judas. Hopefully whatever he's cooking up now is cool and fun to play.
Nah
I'm a fourth type of person: it's aight
the greatest problem with the game and the reason so many hate it was the hype that surrounded it, like the greatest game ever made, bla, bla. The game's ambitions were a lot bigger than what we gamers got at the end of the day, which is understandable if you know about the production history of the game. I still think this is by far one of the greatest single player shooters of the last 15 years, despite its flaws. The setting and the beginning of the game as well as the world building and plot twists are outstanding, the art design and music as well, and the shooter mechanichs are solid and far better than in 1 or 2. Since linear, story-driven shooters have become so few and far between, a must play for anyone who likes either shooters or narrative games. Despite its many shortcomings.
2k still forced Ken to write Rapture into infinite's story, the worst thing is that fans blame ken for that, and it's not even HIS fault, it's executive meddling. But at least it gives us the birth of Judas, which will stick to it's systemshock roots while not having forced lore connections with previous games.
Maybe thats why l loved it. I was in highschool and was entirely ignorant to the hype cycle
@@tittiezvagena9569 Pretty sure this is what we call lying.
@@dragonbornexpress5650 ah yes, scrapping everything in gameplay trailer surely isn't a corporate thing to do to make Last gen graphics look better. (Sarcasm) *cough* Ubisoft games *cough*
Buddy, this isn't the first time companies do this and screw over the devs creations.
It's still a pretty mediocre game and my biggest gaming disappointment to this day .. going from immersive sim-lite great experiences in BS1 and BS2 to this watered down FPS game with boring strinct CoD linear levels is a gut punch
Personally, I played and platinum trophied all 3 Bioshock games and after going through that I can safely say that Bioshock 2 is my pick as my favorite and overall best of the 3. Infinite just felt like any cookie cutter FPS. Linear with bullet sponge enemies.
I think I loved Infinite purely because I felt the combat flowed better. Imagine an Infinite remake with Doom Eternal like gameplay (including being able to carry all weapons). Glorious.
I’ll never get the complaints about the lack of a weapon storage system. You’ll still end up using the same couple guns, regardless of if you have more options.
The shooting is literally the only good thing in the game
Booker DeWitt vs Songbird vs Vox Populi vs Founders.
That could’ve been the last level, a boss battle in the midst of chaos. It’s like what’s left of Columbia’s sanity finally embracing madness.
But we got what we got. Oh well…
This video really sums up what I thought about this game: Good combat, great presentation, wasted potential on the story and setting and that TERRIBLE limitation of 2 weapons. Basically it dissapointed me after the two previous games and how much it was shilled in the media.
Great video and analizys Jarek!
I'll die on this hill, "Hallelujah" > "I chose Rapture." I still get chills every time I see the ascension scene. For all the complaints about the other BioShocks, I had the most trouble with Infinite when it came out, it and several other Unreal Engine games at that time had some very weird bug where sound would slowly get distorted and my frame rate would tank and I never could find a solution to it. Infinite and X-Com were the worst offenders, I had to brute force my way through both of them, about 20 minutes at a time, in order to finish them when they were brand new. Mind you, not every game on that version of the Unreal Engine did this to me, I could play Borderlands 2 and the Arkham games just fine.
13:04 - ...What? What do you mean? They invented the way to go to other realities, Comstock tried to kill them and they ended up being able to go to all the different realities at will. They are basically stuck that way and are observing stuff, like all the coinflips in the beginning.
It’s a fun game but I would have liked to play the version they showed before it was released
yeah, always thought the gameplay pales quite a lot in comparison to the story, world and pretty much everything else... after seeing the e3 presentation, thats why. xbox 360 and ps3 support certainly didnt help
Man... I didn't remember how much I enjoyed the game until I heard those lone piano notes again... Teared up a little.
I still listen to the soundtrack to this day. Especially the barbershop quartet of that beach boys songs. Fun gameplay, pretty world design, I love time travel stuff. I also teared up when we lost the bird...
The main issue is Bioshock Infinite's gameplay was just so bland. It was a Call of Duty-esque corridor-and-cover-based shooter and mothing about it stood out.
At least the original Bioshock had atmosphere.
Dude, Infinite is the furthest damn thing from a Call of Duty clone.
I contend that Bioshock Infinite would be looked upon better if it wasn't a Bioshock game. As it is, it can't get away from the comparisons.
I suspect that it started off as an original game and may have been forced by TakeTwo into becoming a Bioshock game. The references to the other Bioshock games are so sparse that you could easily edit them out and the story would still be almost completely intact. Only the DLCs solidify the connection and those are terrible because they undo whatever was accomplished in the base game (Daisy Fitzroy being good all along, Elizabeth not learning anything from what she experienced, probably other things I don't remember)
I agree that the story is told in a kind of slapdash manner, but as a fan of 1980s anime OVAs (where slap dash stories were king) I can forgive it for that. I see the core and I like it. I really like Elizabeth and wanted to save her from Columbia. Booker was a pretty terrible person and the ending is his penance. Comstock was the terrible person turned holier-than-thou born again taken to the extreme. Daisy Fitzroy and the revolutionaries are shown to be just as vengeful and destructive as most revolutionaries in history. There was a lot of good ideas there. But they could have been conveyed better.
I seriously love this game. There is absolutely nothing like it to compare it to especially today. I beat it again recently and all I can think is where the hell is this creativity today? Everything about the game feels so fresh contrasted to modern singleplayer games.
@@toddhoward1133yeah man, where the hell are the games where the story stops making sense after 5 hours and ruins the whole franchise? No crativity today.
Infinite wasn't as good as 1 and 2, but it's not bad or even as bad as people make it out to be. Also, Elizabeth really IS the best part of it!
LOL infinite was INFINANTLY better than 1 and 2.
@@RobertZ1973😭😭😭
All I remember is the finger reveal at the end which was honestly at the time one of the most shocking twists I’d ever experienced, and that the game was a far cry from all the gameplay demos they used to showcase the game.
It’s kinda the same situation as halo 5 and doom 3. In isolation, it’s a generally good game, but compared to what the other games in the series are, it feels off and out of place
EEH, halo 5's campaign is just bad halo or not. It's at least an amazing multiplayer halo game. Doom 3 is great in all contexts.
I did not turn around straightaway. First, I stepped to the side, so I missed that "Siren-Head" jumpscare.
TH-cam comments never cease to amaze me.
yeah true
Indeed.
It's not that it's a bad game not by a long shot, it just doesn't feel much like bioshock. The dlc felt more like bioshock than infinite's main game. I would have more connections to bioshock 1 and 2 . Since they are working on a new bioshock, there has to be a guy and a lighthouse because the ending of infinite said there is always a guy and always a lighthouse
I liked everything,but the ending was confusing. Mainly because it showed something akin to a multiverse.
I wouldn’t say it’s confusing. It’s just contradictory to everything previously set up.
It was confusing but it also kept you guessing and asking yourself wtf is going on. This game was beyond good. It was a masterpiece.
@@dbzbruh3674 lmao no dude. Its not confusing in a good way. Its confusing because it just makes zero sense. Stop the copium
I forgot how mad i was about Songbird and now I'm mad all over again. The dlc shouldve let you control Songbird or one of the robots rather than some weird Metal Gear Elizabeth thing
Bioshock Infinite "is a kid wearing their parents clothes badly"
15:18 kinda reminds me of what happened with strafe- jumping. What started out as an exploit just became a common mechanic.
The intro to this game gives me chills every time. Just launching into the sky and seeing the view. So good.
I'll forever be amazed at the shift of reception this game got, I vividly remember all the critical acclaim when it first came out, people hailing as one of those games that proves the medium can be "art", and now... people pretty much point out how deeply flawed the story and even gameplay is
Visuals might be the only thing that holds up today
Games back then (and maybe even now) were praised just for acknowledging mature themes, regardless of whether they explored them in an intelligent way. Kind of like how Fahrenheit was praised for its cinematic ambition, but you look at it now and see a nonsensical fanfic seemingly written by an edgy 15-year-old who kept switching the TV between Silence of the Lambs and The Matrix.
@@matman000000 Oh god yeah, a lot of David Cage's work got that treatment (rightfully so), while my teenage brain did used to think Bioshock Infinite was "revolutionary" at the time, Heavy Rain even when it first came out my reaction was "So, this is just Se7en lite with a non sensical twist?"
Spec Ops The Line and the first Bioshock are some of the few games from that era I revisit and still feel it's storytelling holds up remarkably well
@@mattc7420 Cope... what exactly? Did you even actually read my comment?
@@mattc7420 Bro, the hell are you talking about?
It wasnt as much of a shift as it simply was the tourists moving on.
Back at release you outright couldnt state any criticism of the game without an angry mob immediately descending.
pretty easy to summerize this game.
was it a good game? yes
was it a good bioshock game? no
it is one of my favorite games but i do agree that it doesn't have the og bioshock feel, but the game doesn't deserve the hate.
I commend Levine for not going to easy route and making another game set in rapture like 2k wanted to force him into. He had a different vision for this game. Both games have their own appeal.
@@toddhoward1133 indeed + the world was pretty cool. But in terms of story and freedom yeah it wasn't bioshock. But solid game tho. For me easy 8/10 just cause of the funfactor of gameplay + enemies
@toddhoward1133 2k still forced him to connect it to rapture anyway, he never wanted that, thus the birth of Judas.
It’s not that it’s a bad game, it’s just a bad *Bioshock* game. Nobody in the game is related at all to the other two bioshock games except for 1 particular version of Elizabeth that was in Rapture but you wouldn’t know that unless you had the dlc. To be entirely honest this game could’ve came out as a separate franchise and I’m fairly certain it wouldn’t have been nearly as decisive as it turned out to be
I am bummed about it not having the weapon wheel from the other games. Then how linear it is near the end. It starts off having a few side quests and fun exploration
But most games do that so I can't hold that against it. I didn't like the Songbird fight at all. I have beat it 4 or 5 times
This IS my favourite Bioshock game out of all of them…
But bioshock 1 was favourite location
Deranged opinion
Bioshock infinite is a great game. It was not as great as promised and was over hyped. But its fucking great. Just recently replayed it and had a blast. I do prefer og bioshock but thats only cus i enjoy the survival horror vibe.
Bioshock Infinite is pretty much the 2010s equivalent of TLOU 2-disappointing sequel overhyped by journalists and the media.
Infinite was my first Bioshock game and first look into the immersive sim like genre of games. It was unlike anything I played personally at the time. I loved the game, having done multiple playthroughs on the Xbox 360.
When I eventually decided to play the Bioshock games, having not played one or two, in 2018? I think. I came to understand why Bioshock 1 was declared a masterpiece over the years, despite my personal issues near the end of the game but the game itself I found great. 2 was the one I was, dont want to say afraid, but wasn't sure on since I didn't really hear much of. 2 however actually was more fun than one, loved the gameplay and I think its gameplay is the best of the three. Its also my personal favourite.
Infinite I was dying to play since it was the only one I was familiar with, while also forgetting a lot over the years. I wanted to treat it like the others, exploring every where, paying attention to the story, trying to find weird or interesting ideas or even builds to try. Having replayed it then I came to the conclusion at the end it was my least favourite Bioshock game and not a good immersive sim.
I didn't like the ending, the story made no sense even within its own rules, the gameplay was no where near as good as 2, I didn't like the lack of options in gameplay compared to one and two.
Something was wrong, or missing and went to look into its development, which lead me to find its old gameplay. This was what I wanted when I didn't even realise it at the time.
The games development was hell and it was ambitious as hell. If possible it would've been best if they waited for the next gen of consoles but whats done is done.
I remember seeing an old demo of Elizabeth using a tear to make a cloud and Booker using Shock Jockey in combo with it. The game needed more was to approach situations and how to handle combat. The idea of combo vigors was great and wish the game actually revolved around this instead. I didn't even know about them until I went to 100% the game.
I still adore the game and can enjoy replaying it if I turn my brain off at times, but its potential was massive and seeing what it could've been or what was missing before hurts replays. Its a great game, but compared to one and two and other I-sims, not as good.
My comment was used in the video and not in the “idiot section”. That’s a win in my opinion.
Continue the good work, man. That was an interesting analysis
I just want to take a moment to step back and acknowledge user-gq2sp9ex7g for putting up a great comment that was good enough to featured in the latest episode of "Jarek the Gaming Dragon." This represents minutes of hard work and as all of us in the comment industry know, comments of this magnitude don't just happen. It takes a lot of time and a lot of passion and a lot of love. And folks that is what's really important tonight. Remember the love. Respect the love. Let's give a round of applause everyone. From the bottom of our hearts, thank you user-gq2sp9ex7g
I truly dont understand the hate for Bioshock Infinite. I get its not one of the greatest games ever made, but its a solidly fun fps with dynamic and intense combat, an engaging and intersting storyline as well being set in an incredible location.
Especially compared to the modern, half baked garabage we get consistently a decade after this games release, this game is a diamond in the rough.
I used to love all the BioShock games equally, but after revisiting them a couple years back, my opinions have vastly changed. BioShock has the best story, BioShock 2 has the best gameplay, Infintie has really neither. Columbia just never felt as haunting or as interesting as that of Rapture nor the ideals that helped shape it and lead to it's ruin.
Good timing because I just beat 1, 2 and just finished infinite 2 nights ago. I thought it was absolutely fantastic. I genuinely just had so much fun playing in the sandbox that all 3 provided. I think 2 had the weakest story but no where near bad in any way. I wish 2 and Infinite had a new game plus but it is what it is. I may not be a hard to please person but all 3 were A+ for me.
0:40 what kind of dog is this
If they had focused on expanding the depth of the conflict between the Founders and the Vox Populi instead of all of dimension hopping shenanigans this game would have been phenomenally better.
The lutece twins actually arnt twins, they are the same person just from different universes
The Luttece as I could see by mostly re-playing the game are the same person from a different dimension and a different version of Columbia, like something out of the Spiderverse, but I agree thier purpose of the game is left unexplained. And I totally forgot to unlock the other ending, but well maybe when I replay it the 13th or 20th time, I might get to have that ending. The beauty of Bioshock Infinite is pretty much how chaotic the time and alternate dimmension travel would it be for a single person, in a way this game got me obsessed with alternate really before MCU did with the Avengers films. Hey, which 1912 version of the popular songs hidden in the game are your favorites? Mine are the carrousel version of "Girls just wanna have fun" and "The 1912 cover of "Everybody wants to rule the world".
This was my
First bishock game so for sure I have my nostalgia googles on, I loved this game and I consider it the best of the 3 my opinion
It was my first too but nah
Definitely nostalgia gogles
Nice piece, have to ask, what did you use for you character animator? Do you use an iPhone or did you use a other face recognition software for a webcam?
While streaming, vseeface with leapmotion.
For the videos, just straight up vrchat with vive trackers for full body tracking.
@@Jarekthegamingdragon thx man, looks great
One of my favorite games! The opening with arriving in Columbia is great, the gameplay was fun and the verticality of the shooting parts was great for its time! For 2013 i don't think there are many games like it! I much prefer it to Bioshock 2 just because they tried something different than the first bioshock!
So about the story, its one of the first games i think, to do the infinite universes theory thing and do it if not good at least competently! Really enjoyed seeing the infinite lighthouses in the ending! The quantum physics jokes from the Luteces were always funny and i didn't mind the ending mainly because it was kinda leading to it for the last 3rd of the game if i remember correctly. The civil war part if i remember correctly was much more fleshed out but it got cut for the game to not end in development hell, so thats why it feels incomplete. So i totally disagree about the story being kinda garbage part!
For 2013 i don't think many games come close to Bioshock Infinite as a whole, it was clearly a circus of value! Also Anna was a great character and companion which was a first for me at least!
Always love the conversation about Infinite! Thanks for the video!
Just for some additional context on American Krogan. He’s the guy who made the Fallout 4 mod that removes everyone who isn’t white. Yeah he is that type of dude.
There are no whites in fallout 4 though because Americans aren't white.
bioshock 2 is better imho, traps in that game felt way more intuitive since splicers were running through narrow corridors.
also drill dashing a splicer into a wall felt way more satisfying that the skyhook, I kept forgetting I had glory kills and the ram vigor came too little too late for me to care about using it
Im just sad we didn't get the version that was hinted at in the trailer, with the huge airship setpiece battle. The other ones were great, but I specifically remember that one.
I think its the FEELING, more than anything. I liked what the trailer hinted at, at the city falling apart on its own with your arrival, rather then these multiple tear-jumps that...make it so you didnt REALLY win? Like your making other options? That part never really sat right with me.
EXACTLY how I felt when I first played it a decade ago
If you want something more akin to the original Bioshock games check out Nightdive's remake of System Shock. It holds your hand a lot less being that it's based on a 1994 game, but all the elements that made Bioshock great are still there (piecing together the story through audio tapes, non-linear levels with frequent backtracking, having an ally guide you by radio as the villain taunts you, etc.) During development Irrational was actually going to tie the franchises together as existing in the same universe but ended up cutting that idea for whatever reason.
I'll give three high praises for the game.
1. The game play loop, fun factor, combat, and powers are all excellent imho. You really can do some fun stuff if you invest some time into it, and for its time i honestly think it's one of the most fun FPS I've played in a long time and plus the AI companion ISN'T useless for bloody once.
2. It's a decade old now. Yes, it released in 2013 and yes it's not even a PS4 or Xbox One title and It still plays and looks great for its time and dare I say it rivals some of the current-gen titles. Hell, I can even go further and say the game aged better than the first two games (except the story of course.)
3. The SFM "Animations" of Elizabeth....Yep.
That's it. I stopped giving a single F about the story because it's already convoluted to begin with, even though the story always has been the franchise's main strength. But thankfully, it's one of the few story-driven games where the game play actually turned out to be so much fun that it carried the entire game for me.
I'd say i call it the Bioshock Lite or Diet Bioshock, and my only mistake was playing this game first before trying the OGs but man, it's still one hell of a roller coaster-like video game that I legitimately enjoyed.
Whats the name of the song thats playing in the backround?
Infinites reception upon launch honestly reminded me a bit of halo 5s. Folks were expectin something it wasn't and were salty for years afterwards lmao. I thought it was serviceable enough and a neat challenge on the harder difs. Thanks for the cool vid :)
I wouldn't say so. Halo 5 got a REALLY bad reception right away. Deservedly so for the single player. Multiplayer was fantastic though and people really do like it even today.
infinite had SO MUCH potential. its not a bad game but its clear many decision where made to try and streamline the game for a more casual audience... such a pitty.
Really? Because im a casual gamer and i like bioshock 1 and i hate system shock games. I like bioshock 2. I hate bioshock infinite. To me the first 2 are more for casual gamers. Infinite actually confused me because it had a lot of added stuff that i found useless and always ignored it. It had a lame sandbox
So is nobody going to talk about how half misleading the trailers were? They showed some of the cool plasmids and enemies just to be cut entirely. At least all of the trailers were cool
Yeah, they said they wanted to keep it in but the hardware at the time wasn’t powerful enough at the time. I feel this game would’ve been a lot better if they waited longer so they can do what they wanted
@@Mingodough It's also because Ken Levine was forced to work with 2K Marin's team and make major compromises on both gameplay and story.
That untill burial at the sea changes EVERYTHING, also, the secret ending shows that they never really got rid of the timelines, they just changed them, it also explained why Daisy became that bad out of nowhere, funny enough a lot of people at the time hated what they did with the Vox populi at the game, they almost fix it in burial at the sea, same with the time lines confusions.
Infinite to me represents the worst trends of the seventh generation of FPS games. They took all the wrong lessons from Half-Life and Halo and compacted them into a boring, safe experience with two-weapon limit and obvious arenas which deprive any dramatic tension and the story itself isn't even good. Linear, narrative based FPS games in general were just asleep between let's say 2007 with Crysis and 2014 with Wolfenstein The New Order which I think the genre as it is today owes everything to TNO.
Comparing Crysis to the New order? Crysis have superior advance AI and physics no other game even mastered. TNO felt like an indie title in comparison, (but at least it's better then TNC)
First playthrough i loved but then it eventually grew sour on me and and later playthroughs i just wasnt feeling it anymore.
Your opinion on Bioshock Infinite is pretty much exactly the same as mine: the art style is amazing, the gameplay is mostly enjoyable, with some frustrating parts (also, the weapon carrying limit is straight-up nonsensical), and the story is way too convoluted for its own good.
The Lutece twins are the same person from different realities. Comstock messed up the lady versions machine, so it then allowed her to hop everywhere.
It's all shown in the vox recordings and notes in the environment.
Wasn’t the best but it did give us Elizabeth
Do you mean "Elizabeth" or "Rule 34 Elizabeth"?
I hate her
@@psychodrummer1567rule 34 Elizabeth
It was my first bioshock so duh I’m biased I saw the commercial as a kid and was hooked then got it years after it came out on Xbox and I just loved the worlds vibe and the gilded age glamor along with the the awesome turn of the century weapons
I think Bioshock Infinite is good. Just good. Not great, not a masterpiece, just good.
Gameplay wise, I think it has all of the necessary elements of a good action-focused FPS, but it doesn't put them together in the most coherent way, while Bioshock 1 and 2 did an amazing job putting together its survival horror gameplay.
As for the story, it sucks ass. I feel like a lot of its defenders fall in the camp of "the story is super complex, so that means its good" when complexity doesn't make a good story, depth does. I liked the dynamic between Booker and Elizabeth, but even then I don't think it's as good as the dynamic between Eleanor and Subject Delta from Bioshock 2.
I've always loved the entirety of the bioshock series. In my opinion, the 2nd game was always my least favorite. Not bad, just my least favorite personally.
Great video. You included the Songbird part in the non-spoiler section so I'm just hoping it's not a big plot point of the game haha
Man that jump scare got me so freaking bad back in the day.
The battle inclusion with Elizabeth is fantastic, she's not targeted and throws supplies to you whenever she finds stuff. It makes her feel like she's still part of the game instead of cowering in the corner like most passengers would. I honestly was hoping to see that in Tears of the Kingdom before it came out but was left unfulfilled. At least this game is fun enough to replay.
Had a fun time especially the DLC conclusion that was pretty difficult to realize how Elizabeth's story was going to end.
As a Chicano was not offended by the use of race in the story.
I played through Infinite halfway and the only good part I really remember was the escape sequence with the giant bird thing chasing you while you ride the rails. That was good gaming
I had originally played Bioshock Infinite months after it's release when I only had a playstation 3. I had already beaten both Bioshock 1 & 2 so I was very excited for this, the game was fun/challenging for sure though the story itself made me scratch my head only to realize it's THAT story narrative. Truth be told I never beaten the game... until years later when it went for free on the Epic store so I said screw let's revisit this game years later, and I beat the game which in turn I had a complete blast ( after replaying the previous two titles) it's not a bad game by any means nor is it a good more like in the middle for me. Overall I give it a solid 8/10 would def play it again after I watch this video!
I remember when I was 7 I really enjoyed the game due to the sky hooks, brutal set pieces and innovative mechanics now I find it a slog to play through especially that ghost boss
I remember playing this game at a low resolution with a GTS 250! Ahh, those were the days.
The Lutceses were scientists who were scattered across time and space. they are, and are not, the same person. They're basically their to observe and guide, and perhaps judge, Booker
I fucking love this game and I don’t care about it’s downsides. Love the combat. Love the art and storytelling. Love songbird. Love the voice acting. It’s not a perfect game but it’s a fucking experience.
I wouldn't call Infinite bad. It's just incredibly overrated.
Its bad
Not that bad
And you meant underrated
Confused da shit outta me when dey were sayin dat back in da day! N i believed dat for a minute n played it again years later but was like nah whatta fuuuuf its average at best guuuys?!!!!!!!!9
Honestly, this feels like the most measured take. My frustration with Bioshock Infinite isn’t so much with the game being mediocre, but the bizarre way people think it’s some ingenious masterpiece.
I think people are too harsh. Infinite is an incredible game. I would love to see all of the content that was cut.
The internet gonna internet.
I hate to be cliche and fall into one of the categories you began with but I absolutely LOVE infinite it blew my mind and has one of the greatest stories ever in a video game in my opinion. Yea sure it has some issues but to me they're all minor and don't take away from the game at large.
The game is a good game but a bad Bioshock game. Bioshock is about Objectivism and Rapture.
If Kevin Levine made an entirely new franchise about Christian fundamentalism and Columbia it would have been better. It being a Bioshock game held it back.
@@petermj1098 I would honestly say that's a bit too specific of a description. To me that would be like saying Half-Life is only about the Black Mesa facility and the consequences of opening pandora's box. With that logic Half-Life 2 is a bad Half-Life game. Bioshock is to me about a dystopian society and the effects of political extremism (there are more specific terms you could use instead of political but I'm pretty tired and don't want to be more specific right now). But with that criteria I'd say bioshock infinite hit the nail right on the head. It was just looking at the same concept but in a different city looking at a different political extreme.
@@petermj1098 I don't really agree with that sentiment, I think it's too narrow of an assessment of what Bioshock is about. To me that would be like saying Half-Life 1 is only about the black mesa facility and about the consequences of opening Pandora's box. Whereas Half-Life 2 has very little to do with the black mesa facility and has more to do with the strength of humanity. So with that logic Half-Life 2 is a bad Half-Life game. Bioshock 1 to me is about taking a political ideology to it's extreme in a city at the bottom of the ocean and seeing how it all played out alongside a fascinating story about the protagonist, Atlas/Fontaine, Andrew Ryan, and Tennenbaum. To me Bioshock Infinite did something extremely similar because it took a political ideology (that is very much the opposite to Rapture's) to it's extreme and put it in the sky. It had a truly fascinating but complicated and hard to follow story on a first time playthrough. And I believe it's a situation where the devs took a gamble with a huge story twist that would be very confusing to people and while I know the twist was handled better in Bioshock 1 the moment it all clicked for me was like no other because it all just came together. So in my opinion it's a great Bioshock game and I understand people liking the first more absolutely but both are wonderful games made about an awesome concept.
I enjoyed Infinite at the time but it just didn’t grab me like Bioshock 1 or 2…
I remember I went to replay Infinite a few years back and played maybe an hour or two max & just didn’t enjoy it maybe because I knew the story .. but I could always go back to Bioshock 1 or 2 multiple times ..
I just think they tried to be too “clever” with Infinite ..
I respect the devs for not creating yet another carbon copy of the first two games. Bioshock Infinite is different and I appreciate that. At the same time, the story can be somewhat difficult to follow and the gameplay can be annoying at moments. Overall it was a very enjoyable game, it’s definitely not bad.
I watched your Timesplitters 2 vid a couple of weeks back. Loved it. Saw your channel....
Where you been all my life, bruh?
Wtf is an anti-american ?! What the connection between it and bioshock infinite (i like this game btw)
Anti-American is a political buzz word made up by American nationalist to call any action the deem against their country.
I never got that drift. What I did see was the game’s take on cultist trying to relive the remanence of racial and classicism superiority that otherwise goes against American ideals.
For those kind of people, anything short of fellating George Washington's ghost while giving a bald eagle a reach-around is sacrilege
Interesting! I've been having a blast. Will definitely play 1 & 2 next.
I was very disappointed with the game engine Physics. In Bioshock 1 and 2 the environment have a lot more interaction with the player. Chair flying around, bottle exploding everywhere, etc. You can feel that you have power when you are fighting. Here in infinite everything is static. As a guy that love playing around with the game physics in video game, I was so disappointed haha. And god damn the gameplay is such a downgrade from Bioshock 2.
7:04 pretty sure he tells her this like 10 minutes earlier and she doesn't react to it for some reason
I really like the style you switched to of using a dragon VR guy.
I just got done replaying Infinite a week ago and I would say it still holds up. The world building, music, characters and extra details are still top rate and beat out a lot of modern titles.
I didnt find the story to be all that confusing (at least through the tear jumps) up until the end where the meta narrative takes over but however you feel about the ending, you cant say it wasnt interesting or didnt have guts. The problem with the story is that it makes a big ask for the audience to just accept its concept/conceits and not think about it at all. Other minor issues with the story is that they really dont explain the combined memories/ death between tears effect thing at all and really glance over the fact that tears and the ability to create them existed before Elizabeth and that the inciting incident that created the story/infinite doorways thing was entirely due to a singular Comstock using a tear to kidnap baby Elizabeth from the Booker that didnt accept the baptism.
Despite how much a weapon wheel wouldve made the game better, Infinite has my favorite combat of all the Bioshock games (definitely have to play on Hard or 1999 mode but thats always been a Bioshock thing) and some of my favorite combat set pieces out of any FPS's. Escaping Monument Island, taking down the security Zeppelin, storming the police fortress, the Command Deck fight and using songbird are all some of the most chaotic and intense battles Ive played before. Especially when they add the specials in which always made me go "oh sh*t" and have to rapidly change my strategy to take them out. Also the way Infinite handles explosions (like the sound the sentries make when you take them out) and bombardments adds so much to the game and Ive never seen another game make those as visceral as Infinite does.
Dont get me wrong, I dont think Infinite is perfect by any means but its definitely one of the better shooters from that console generation. That being said I completely understand why other people arent as hot on the game as I am especially with how much the game was scaled down compared to its initial reveal (other than those who talk like its the worst thing ever.) In my opinion, Infinite is the game most deserving of a remake especially with the tech we have now. Give Levine the chance to make the Infinite he wanted to make
On Steam. I keep getting blurry textures. Obviously an optimisation issue as I can run similar game Atomic Heart high and my PC is distinctly average.
I played this on PS4 and the movement system to me felt like navigating a CAD program. The story was interesting enough but I couldn't get past the movement, so I stopped halfway through. I'd consider trying it again on a PC, if it's better.
I loved infinite
I thought that Bioshock Infinite was an alright game. The story got a little confusing towards the end.
Do not think the ending is bad. After everything Booker has done, it makes sense that the ending is as it is.
While I also was disappointed by the two-weapon limit, and would’ve preferred a full arsenal, I felt like they might have went with the limited approach to try and emphasize the heightened mobility offered by the Sky-Hook. Not dissimilar to a game like Halo, you can bounce around the whole of an arena seeking out the exact weapons you want to find (assuming they’re available). Granted, games like the Doom reboots have shown that heightened mobility AND a full arsenal pair beautifully, so…
I was also disappointed by the weapon upgrades and how they were just generic percentage boosts to stats rather than custom-built parts that altered both the look AND stats/function of your weapons in 1 and 2. It might have been satisfying to upgrade your Carbine into the Burstgun with several distinct upgrades that you find through exploration, for example, and have those upgrades push similar weapons (like the Pistol and Carbine) into more niche roles.
I believe the Gear system came from their original concept of Maelstroms. These were supposed to be randomly-generated perks, essentially, and some of them had the possibility of giving you a permanent negative effect in addition to a permanent helpful effect (kind of like Traits in Fallout). This was eventually split into the Infusions and Gear systems, with Infusions getting the permanent upgrade element and Gear getting the randomly-generated aspect - each Gear box contains a random item for one of your four slots, but there aren’t that many total Hats/Vests/Pants/Boots to begin with, so it isn’t always obvious if you don’t do a ton of runs back-to-back.
Songbird was also my biggest disappointment, though, and I still remember how shocked I felt when I realized they were done using him in the story my very first playthrough! There were so many things they said they wanted to do in this game (like in an old Game Informer article) that just never came to be or were so drastically altered from their original ideas…
I'm generally Apathetic towards Bioshock infinite the gameplay is serviceable but a lot of the changes they made were more to appease to a FPS audience than a Shock series Audience, I don't know if that was 2K's decision or Irrational thinking that they burned their Shock fans so they were better trying to cash in on the FPS fans instead.
Like one small thing I noticed when playing through it was that Weapon upgrades no longer have visual changes to your weapons which was a really nice touch in 1&2, But than they also made it so you can only carry a limited amount of weapons at once because apparently people were asking for realism in their Bioshock games? Like I get Immersive sims have Immersive in the title but even in those you can carry as many weapons you have space for in your inventory.
Thing that makes me really dislike the game however is that story, all throughout the game they keep giving you choice to make and acting like it will effect the outcome of the game, I think I even have an old Gaming magazine where the devs even said that "all your choice matter and have drastic consequences" than you find out none of your choices mattered whatsoever and have little to no effect on the actual game or story.
Bioshock Infinite is the fallout 4 of the Shock series, good shooter, horrible Shock game.
I'm disappointed that it seems like no one's made an expanded weapon inventory mod for Infinite that let's you just keep all the weapons that you pick up and use them as you see fit, a la Bioshock 1 & 2. It'd make the weapon upgrade system work so much better. The game would probably need some rebalancing I'd imagine, but I'd still really like to play it like that.
Is burial at sea next?
Only problem I have is that they really didn't finish the graphics in the game. They have some textures clearly meant to use tessellation that simply do not. Take the cobblestones in the streets for example. Thet have baked shading on the diffuse texture with definition on the actual joints between them, but barely any normal maps that work at a flat angle. I get it, consoles were the main focus but still. Its a bit bothersome because I feel like the visuals are simply lacking a key feature that would have completed them.
Maybe it's System Shock 2 and Deus Ex sticking more vividly in my mind, but I'm leaning closer to the "killed my cat" category.