Few caveats: I don't care for / build battleships as I just don't have them in my lore. But if I were to say anything, it'd be a flying fortress basically, heavy armour, large artillery weaponry and self sufficient. I tried to cover the core classes, you will get sub classes like Assault frigate, blockade runners, escort carriers etc. But it would take forever to do them all so apologies for that. I understand naval terms are different, this is purely for my fleet and sci-fi lore purposes. Again, it's my opinion and you're welcome to disagree respectfully. I will be doing a follow up series soon, which is why I made this compilation :)
I've always seen battleships in a Sci-Fi setting as either genuine made weapons of war used to punch into enemy defenses. or massive, terrifying wonder weapons more meant to instill fear and demoralization into the enemies. it really all depends on what world someone is building weather a battleship would fit. the small, hit-and-run pirates probably WONT have a skyscraper-sized warship.
You know what would be cool. If he did a full series on making each class of ships for a imaginary faction of sorts. And once there all made he could test them out all together like a fleet vs fleet type of thing.
I remember when the Warship Guides first came out; I was always excited to watch the newest one. These and the Live Build videos were always my favorite here and I’m glad to a reappearance of these videos again*^
also like how are you gonna crew them? get 10 more people online exclusively to fly fighters? also it's space so like you can use a relatively large light destroyer to accomplish the same task as like 10 fighters while still being extremely manueverable and requiring at most like 4 people to man one if yo uwant repair crews, a carrier would need that plus the fighter pilots and the hangar crew. fighters are useful in modern earth combat because ships and land vehicles jsut cant movel ike that, but this is SPACE, manueverability has nothing to do with size anymore because there isnt any environmental resistance like air or water, so you can just fly a chungoid of an artillery ship around like a damn mosquito if you have enough thrust
1:35 autocannons are actually better at anti fighter thanks to much increased damage per hit, the extra bullets down range of gatling is cancelled out by their really weak damage.
Yeah, basically there's no reason to use gatling guns on fighters. Their actual viable use is on point defense custom ball turrets. I would also say that fighters aren't really that viable in PVP in general, except that people _expect_ their opponents to not use them because of that assumption and end up skimping out on point defense and that in turn makes fighters, especially small grid gunbricks toting lots of autocannons, VERY effective.
Ship classifications based on navel terms increased functionality: Gunboat = Patrol ship, Frigate = A ship that is not self-supporting in the battle space Destroyer = A ship designed to destroy gunboats, but often considered to have the same offensive capacity of a Cruiser but less armour Cruiser = A balanced self-supporting ship with capable armour and armament, the smallest capital ship. There are a variety of variations such as Light, Attack, Heavy, or Battle Cruisers Dreadnought = Capital Ship, and core to fleets, very heavy weapons, and Armour Carrier = Uses fighters to project force. If there are missile ships in use in a game, fighters are nearly pointless because the missile claims the projection of force. Hope this helps with properly identifying navel unit sizes. It is not the size it is the relative function in a fleet that denotes which class a ship has.
I would add Corvettes, the smallest ocean-going ship (as opposed to a boat or fighter). I'm not certain what that means in SE context, maybe smallest ship with repair parts? A toilet? Also, Dreadnaughts are just min-maxed battleships. If your battleship has mostly one kind of big gun and thick armour (as it should) it's a dreadnought. Pre-dreadnoughts were just big ships that looked a lot like sailing ships and just had a lot of guns. Dreadnoughts have comprehensive armour and reduce the cross-sectionap area to hit, as well as having all big guns for fighting other battleships and much higher power engines.
@@TlalocTemporal Yep I would add Corvette too. Dreadnought are not really Battlecruisers. The definition of cruiser class ships is long range long and fills a specific role for colonial powers to enable them to deliver military power around the world from strategic bases. A dreadnought is a much more support intensive ship much like an aircraft carrier is today. It needs fleet support ships to operate in the field. So that is why it is not a cruiser of any type.
There is only one relevant type of combat ship and that is the one with railguns many layers of heavy armor and gravity drive that barely fits into the pcu limit.
One day, long from now, I need to see this in SE2 when there are more weapons added and they add multiplayer. It'll look so much more visually satisfying. Until then, this is peak classifications
All of this is based on a mostly imaginary version of how SE gameplay actually works. I have no problem with that in itself; I also build fantasy-first, PvP meta never, but surely you shouldn't use such an authoritative tone? Here's how I approach classification of space combatants (not saying anyone else is wrong, this is just what I'm using), in roughly ascending order of size: -Attack Drones: Very small, always-unmanned, expendable craft that are meant to swarm the enemy at short range. They're basically missiles that shoot instead of ram and may even be printed in combat. I am not yet sure of the practicality of this concept and may throw it out altogether. -Fighters: Small combat craft for small jobs. A fighter or two might be stationed at a small base or parasite-docked to an otherwise weak ship for protection. They also serve as scouts. However, they are not meant to be deployed en masse in major battles. -Torpedo Boats and Gunships: Small ships (though not necessarily in small grid) armed with guided missiles, railguns, assault cannons, or artillery to attack large ships and (especially) stations from a range where they can dodge return fire. -Frigates: Warships equipped for long missions but otherwise limited in capability and built to be cheap. They are mainly intended to "show the flag" and enforce the law in deep space but still have enough firepower to be useful in fleet battles. -Destroyers: Warships around the size of frigates (though potentially heavier) that throw out self-sufficiency and accept higher cost in favor of more firepower and toughness. These are "ships of the line" in the sense that they are primarily designed to fight fleet battles. -Cruisers: Capital ships that do a bit of everything. A cruiser can operate independently for a long time, carry some small support craft, and trade blows in intense battles. The variety of equipment required makes them necessarily big, but their size makes them hard to kill and provides plenty of surface area to invest into mounting weaponry. -Missile Cruisers: Like cruisers, but with an emphasis on printing and throwing powerful missile strikes at long range which makes them even larger. These are expensive to operate and reduce the potential to salvage enemy wreckage, so they serve best for the destruction of expensive, well-protected enemy assets like large warships. -Battleships: Wildly overgrown destroyers using a lot of size to carry a lot of guns, armor, and thrust. May have the utility capabilities of a cruiser, but these are secondary to the firepower. Likely to carry railgun turrets. Questionable in terms of cost-effectiveness.
I agree with most everything here, except Destroyers and Frigates. Frigates are basically defined as "ships of the line", prioritising fleet movement and coordinated attacks. They're basically small fast battleships (battleship being directly pulled from "ship of the line of battle"). Destroyers are basically specialised frigates, with the original torpedo boat destroyers being small frigates specialised for destroying small torpedo boats (go figure). In that spirit, I would say any specialised frigate is a destroyer, especially if it prioritises fighters or missiles (although SE weaponss don't have the range to really capitalise on this). Post-WWII destroyers have been getting larger, but I argue that's because combat is increasingly missile based, and if we still made cruisers they'd be getting bigger too. Specifically for the U.S., a Destroyer might sound easier to approve that a cruiser where congress is concerned, despite many of their destroyers basically being attack/artillery cruisers at this point.
@@TlalocTemporal I do know the history of frigates and destroyers but chose to ignore it. I'm not trying to closely mimic historical usage of naval terms. I don't put much stock in doing so; considering how much the meanings of those terms have historically changed with changes in technology and doctrine, why should I be restrained from shifting them a little, too? So, I call ships specifically for destroying _destroyers_ and call ships with a less aggressive role the less aggressive-sounding name of _frigate_ .
I have 6 main classifications of shoot-y ships. Fighter. These are your small gatling gun ships Bombers. These will be small ships made to target large grid Corvettes. Small ships gone large with a few small grid turrets. Typically used as escort ships for large grid. Destroyer. The smallest classification of Large Grid. Geared towards fighting small grid or from close range Cruisers. This is your typical large grid artillery turret gunship. Carrier. Carries the fighters and bombers. I do have some other minor classifications, such a Large Grid gunship that has a maximum of 1 artilery turret and2 gatling turrets. They ususally lool like a mix of Helicoptors and tanks.
As for a pirate ship. I'd want something mid size, with lots of jump drives & dedicated power systems, for hit & run tactics, & while the main damage would B done by detachable fighters & maybe a troop lander, also detachable, the mothership would B armed & armored enough to hit a corvette 1v1, maybe even having a prow built for ramming attacks.
I feel like it is fun to therorise about strategy and ship classe but in my experiences when you actioluy need ships to batle you get a minemal frontal aria gravety drive ship whit as meny rails as poseble and as much auto reper. I know that you added a disclamer in the coments but maby ad a disclamer att the start of the video fore next time. But i love the video😊
I'd prob'ly want a fighter with lots of engines on the back & sides, so I could swing in quick & do a lot of side strafing, high up/down thrust would prob'ly B needed as well.
Autocannons have second highest DPS in the game after artillery, but they lack range. If you are using them on a fighter, you should also have long range weaponry - assault cannons, railguns or PMWs. Missile launchers have low range, no penetration and very low projectile speed. They are realy only effective against rovers. Gattlings are not to be used on fighters as they are simply worse then autocannons
Few caveats:
I don't care for / build battleships as I just don't have them in my lore. But if I were to say anything, it'd be a flying fortress basically, heavy armour, large artillery weaponry and self sufficient. I tried to cover the core classes, you will get sub classes like Assault frigate, blockade runners, escort carriers etc. But it would take forever to do them all so apologies for that.
I understand naval terms are different, this is purely for my fleet and sci-fi lore purposes.
Again, it's my opinion and you're welcome to disagree respectfully.
I will be doing a follow up series soon, which is why I made this compilation :)
I've always seen battleships in a Sci-Fi setting as either genuine made weapons of war used to punch into enemy defenses.
or massive, terrifying wonder weapons more meant to instill fear and demoralization into the enemies.
it really all depends on what world someone is building weather a battleship would fit.
the small, hit-and-run pirates probably WONT have a skyscraper-sized warship.
You know what would be cool. If he did a full series on making each class of ships for a imaginary faction of sorts. And once there all made he could test them out all together like a fleet vs fleet type of thing.
That sounds good
Hell yeah, however that would take some time-
Good idea ;)
I remember when the Warship Guides first came out; I was always excited to watch the newest one. These and the Live Build videos were always my favorite here and I’m glad to a reappearance of these videos again*^
I'm working on a follow up to this series :) that's why I made the compilation
I love how your ships look like as if they are stuff you'd find in the default SE. Big fan of blocky angular shapes myself
I'm in the "expanse school" of space fight. Fighters in space make no sense at all. But they're still fun to buzz around in!
also like how are you gonna crew them? get 10 more people online exclusively to fly fighters? also it's space so like you can use a relatively large light destroyer to accomplish the same task as like 10 fighters while still being extremely manueverable and requiring at most like 4 people to man one if yo uwant repair crews, a carrier would need that plus the fighter pilots and the hangar crew. fighters are useful in modern earth combat because ships and land vehicles jsut cant movel ike that, but this is SPACE, manueverability has nothing to do with size anymore because there isnt any environmental resistance like air or water, so you can just fly a chungoid of an artillery ship around like a damn mosquito if you have enough thrust
1:35 autocannons are actually better at anti fighter thanks to much increased damage per hit, the extra bullets down range of gatling is cancelled out by their really weak damage.
And autocannons are insane against armour as well, they’ll easily take heavy armour if there’s enough of them
9:40
Yeah, basically there's no reason to use gatling guns on fighters. Their actual viable use is on point defense custom ball turrets.
I would also say that fighters aren't really that viable in PVP in general, except that people _expect_ their opponents to not use them because of that assumption and end up skimping out on point defense and that in turn makes fighters, especially small grid gunbricks toting lots of autocannons, VERY effective.
Ship classifications based on navel terms increased functionality:
Gunboat = Patrol ship,
Frigate = A ship that is not self-supporting in the battle space
Destroyer = A ship designed to destroy gunboats, but often considered to have the same offensive capacity of a Cruiser but less armour
Cruiser = A balanced self-supporting ship with capable armour and armament, the smallest capital ship. There are a variety of variations such as Light, Attack, Heavy, or Battle Cruisers
Dreadnought = Capital Ship, and core to fleets, very heavy weapons, and Armour
Carrier = Uses fighters to project force. If there are missile ships in use in a game, fighters are nearly pointless because the missile claims the projection of force.
Hope this helps with properly identifying navel unit sizes. It is not the size it is the relative function in a fleet that denotes which class a ship has.
I would add Corvettes, the smallest ocean-going ship (as opposed to a boat or fighter). I'm not certain what that means in SE context, maybe smallest ship with repair parts? A toilet?
Also, Dreadnaughts are just min-maxed battleships. If your battleship has mostly one kind of big gun and thick armour (as it should) it's a dreadnought. Pre-dreadnoughts were just big ships that looked a lot like sailing ships and just had a lot of guns. Dreadnoughts have comprehensive armour and reduce the cross-sectionap area to hit, as well as having all big guns for fighting other battleships and much higher power engines.
@@TlalocTemporal Yep I would add Corvette too.
Dreadnought are not really Battlecruisers. The definition of cruiser class ships is long range long and fills a specific role for colonial powers to enable them to deliver military power around the world from strategic bases.
A dreadnought is a much more support intensive ship much like an aircraft carrier is today. It needs fleet support ships to operate in the field. So that is why it is not a cruiser of any type.
I am not saying this is my fault. But I definitely commented about this classification. Thanks for the video!
There is only one relevant type of combat ship and that is the one with railguns many layers of heavy armor and gravity drive that barely fits into the pcu limit.
One day, long from now, I need to see this in SE2 when there are more weapons added and they add multiplayer. It'll look so much more visually satisfying. Until then, this is peak classifications
Thank you :D Looking forward to it!
oh hey a compilation
gotta love that
Could you make chapters for this video so it’s easy to get to one section?
Also, you’ve forgotten about Battleships.
I've mentioned in the description, I don't make battleships
Chapters added!
Your videos are so good!!
All of this is based on a mostly imaginary version of how SE gameplay actually works. I have no problem with that in itself; I also build fantasy-first, PvP meta never, but surely you shouldn't use such an authoritative tone?
Here's how I approach classification of space combatants (not saying anyone else is wrong, this is just what I'm using), in roughly ascending order of size:
-Attack Drones: Very small, always-unmanned, expendable craft that are meant to swarm the enemy at short range. They're basically missiles that shoot instead of ram and may even be printed in combat. I am not yet sure of the practicality of this concept and may throw it out altogether.
-Fighters: Small combat craft for small jobs. A fighter or two might be stationed at a small base or parasite-docked to an otherwise weak ship for protection. They also serve as scouts. However, they are not meant to be deployed en masse in major battles.
-Torpedo Boats and Gunships: Small ships (though not necessarily in small grid) armed with guided missiles, railguns, assault cannons, or artillery to attack large ships and (especially) stations from a range where they can dodge return fire.
-Frigates: Warships equipped for long missions but otherwise limited in capability and built to be cheap. They are mainly intended to "show the flag" and enforce the law in deep space but still have enough firepower to be useful in fleet battles.
-Destroyers: Warships around the size of frigates (though potentially heavier) that throw out self-sufficiency and accept higher cost in favor of more firepower and toughness. These are "ships of the line" in the sense that they are primarily designed to fight fleet battles.
-Cruisers: Capital ships that do a bit of everything. A cruiser can operate independently for a long time, carry some small support craft, and trade blows in intense battles. The variety of equipment required makes them necessarily big, but their size makes them hard to kill and provides plenty of surface area to invest into mounting weaponry.
-Missile Cruisers: Like cruisers, but with an emphasis on printing and throwing powerful missile strikes at long range which makes them even larger. These are expensive to operate and reduce the potential to salvage enemy wreckage, so they serve best for the destruction of expensive, well-protected enemy assets like large warships.
-Battleships: Wildly overgrown destroyers using a lot of size to carry a lot of guns, armor, and thrust. May have the utility capabilities of a cruiser, but these are secondary to the firepower. Likely to carry railgun turrets. Questionable in terms of cost-effectiveness.
I agree with most everything here, except Destroyers and Frigates.
Frigates are basically defined as "ships of the line", prioritising fleet movement and coordinated attacks. They're basically small fast battleships (battleship being directly pulled from "ship of the line of battle").
Destroyers are basically specialised frigates, with the original torpedo boat destroyers being small frigates specialised for destroying small torpedo boats (go figure). In that spirit, I would say any specialised frigate is a destroyer, especially if it prioritises fighters or missiles (although SE weaponss don't have the range to really capitalise on this). Post-WWII destroyers have been getting larger, but I argue that's because combat is increasingly missile based, and if we still made cruisers they'd be getting bigger too. Specifically for the U.S., a Destroyer might sound easier to approve that a cruiser where congress is concerned, despite many of their destroyers basically being attack/artillery cruisers at this point.
@@TlalocTemporal I do know the history of frigates and destroyers but chose to ignore it. I'm not trying to closely mimic historical usage of naval terms. I don't put much stock in doing so; considering how much the meanings of those terms have historically changed with changes in technology and doctrine, why should I be restrained from shifting them a little, too? So, I call ships specifically for destroying _destroyers_ and call ships with a less aggressive role the less aggressive-sounding name of _frigate_ .
I always love these vids
I have 6 main classifications of shoot-y ships.
Fighter. These are your small gatling gun ships
Bombers. These will be small ships made to target large grid
Corvettes. Small ships gone large with a few small grid turrets. Typically used as escort ships for large grid.
Destroyer. The smallest classification of Large Grid. Geared towards fighting small grid or from close range
Cruisers. This is your typical large grid artillery turret gunship.
Carrier. Carries the fighters and bombers.
I do have some other minor classifications, such a Large Grid gunship that has a maximum of 1 artilery turret and2 gatling turrets. They ususally lool like a mix of Helicoptors and tanks.
As for a pirate ship. I'd want something mid size, with lots of jump drives & dedicated power systems, for hit & run tactics, & while the main damage would B done by detachable fighters & maybe a troop lander, also detachable, the mothership would B armed & armored enough to hit a corvette 1v1, maybe even having a prow built for ramming attacks.
I feel like it is fun to therorise about strategy and ship classe but in my experiences when you actioluy need ships to batle you get a minemal frontal aria gravety drive ship whit as meny rails as poseble and as much auto reper.
I know that you added a disclamer in the coments but maby ad a disclamer att the start of the video fore next time. But i love the video😊
a pvp server ran by u where u can choose which faction to fight for would be cool
I'd prob'ly want a fighter with lots of engines on the back & sides, so I could swing in quick & do a lot of side strafing, high up/down thrust would prob'ly B needed as well.
Autocannons have second highest DPS in the game after artillery, but they lack range. If you are using them on a fighter, you should also have long range weaponry - assault cannons, railguns or PMWs. Missile launchers have low range, no penetration and very low projectile speed. They are realy only effective against rovers. Gattlings are not to be used on fighters as they are simply worse then autocannons
Battleships when
I don't do battleships
@@LunarKolony why don't you? You go up to battlecruisers why not any higher
@@elijahpostell6553because I’ve never built one
@@LunarKolonyok do you plan building one i know you got a busy schedule but I'd like to see one for your faction
@@LunarKolony Could you at least do a warship guide video for them? Just outlining your definition for them.
Man... I wish I had a group of people to play with to actually have proper fleet battles. I'm stuck with my ai controlled ships fighting other ai.
Hey Lunar, this video really needed an introduction of sorts. Just jumping in straight at fighters was a bit jarring.
Lunar jumpscare
nice
moinosaurus
Lesgo!
timestamps
Added ;)
@LunarKolony thank you
Ship of the line... antiquated tactic.
I didn't see a clear line between gunships and gun boats so I was confused and thought they were the same type of ship
Don't mean to be rude but this is about the worst ship class guide. Nearly all of it was wrong in role and function
What did he do wrong, you can't say he's wrong but fail to address what is wrong?
How can my own lore be wrong