SM64DS any% TAS in

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  • เผยแพร่เมื่อ 19 มิ.ย. 2024
  • This TAS is brought to you by all these cool people that you should subscribe to:
    ‪@Sharkey91‬
    ‪@Really_Tall‬
    ‪@Migu6‬
    ‪@bobbybobsm64ds‬
    ‪@Keiki-cv2im‬
    This TAS is the result of multiple years of on-and-off work, due to the sheer complexity of Quantum Tunneling (the glitch that lets you clip through floors). All the people in the title put a ton of effort into this TAS, and I wouldn't say that I am the biggest contributor. So I would really like to thank all of these people, Sharkey91, Really_Tall, Migu, bobbybob and Rupa for letting me upload this TAS here !
    If you want to see a detailled explanation, you can check out our TASvideos submission: tasvideos.org/9126S
    My main contribution to this TAS was writing a bruteforcer to help find good solutions to the different Quantum Tunnels that we perform in this TAS. To give you an idea of how precise this glitch is, we need to hit a spot in the collision that is about 1/1000th the size of Mario (1/64th of a unit), while moving at 50 units per frame (at least).
    So I decided that I would write a discrete optimization solver to find ways to reach these spots at fast speeds. The way it works is that it finds a basic solution at first, then slightly modifies it and checks if the final position is closer to the goal. The optimizer finds better and better solutions, and eventually one that works ! I did a ton of small optimizations as well, for example, it finds a solution that is close to improving the best run, it tries to tweak just the ending and sees if it can find a better solution.
    This was really fun to make, and I used it in three of the clips you see in this TAS. I will probably use it again to help save a B press in THI, so that might come soon ;)
    Love you all ! Thanks for tuning by !
    ❤️
  • เกม

ความคิดเห็น • 219

  • @HugoSev_
    @HugoSev_ 8 วันที่ผ่านมา +554

    I love how the original 64 and 64DS are both extremely broken but in completely different ways

  • @RHVGamer
    @RHVGamer 8 วันที่ผ่านมา +464

    Funny how they completely remade Super Mario 64 with very different... everything, and yet the game is still just as broken.

    • @MaybeImSkittleMaybeImNot
      @MaybeImSkittleMaybeImNot 8 วันที่ผ่านมา +39

      Its impossible for 64 to not be what feels like one of the most broken video games ever

    • @fazaazafg
      @fazaazafg 7 วันที่ผ่านมา +24

      Both games are broken in completely different ways and I like that

    • @UltraAryan10
      @UltraAryan10 6 วันที่ผ่านมา +37

      SM64 devs made going out of bounds kill instantly while SM64DS devs removed that and now here are the results 💀

    • @kobwmoose
      @kobwmoose 6 วันที่ผ่านมา +8

      Very faithful remake!

    • @JPMario
      @JPMario 6 วันที่ผ่านมา +9

      It honestly feels like DS is more broken then 64

  • @softestcat
    @softestcat 8 วันที่ผ่านมา +326

    This is the definition of "walls are just a suggestion"

  • @TheSilver_Kitsune
    @TheSilver_Kitsune 8 วันที่ผ่านมา +258

    I love how the ending cutscene and credits is longer than it takes to get there.

    • @dreamerofthorns
      @dreamerofthorns 3 วันที่ผ่านมา +1

      You could say this in any 0% run. Doesn't even have to be mario 64 ds.

  • @Zachruff
    @Zachruff 8 วันที่ผ่านมา +193

    Find it interesting how doors can be entered from behind and they make the painting sound when doing it

    • @Gaming32i
      @Gaming32i 3 วันที่ผ่านมา +31

      Paintings and doors actually both use the same kind of warp, except if you're going through a door, the door transition plays instead of the painting one.

  • @typhoonthunder
    @typhoonthunder 8 วันที่ผ่านมา +276

    After I saw that Mario was unlocked and there was about 100 seconds left of the TAS, I knew I was in for some truly brain melting movement. Wonderful job!

    • @Clonuigi
      @Clonuigi 8 วันที่ผ่านมา +1

      Can Luigi do BLJs too?

  • @PurpleSunTAS
    @PurpleSunTAS 8 วันที่ผ่านมา +218

    Quantum tunnelling being precise by a 64th of a unit has to be a reference to Super Mario 64 DS. Nice TAS!

  • @RipVanFish09
    @RipVanFish09 5 วันที่ผ่านมา +49

    I love how in both sm64 games, it’s a 1-key run. You need the key to unlock the upstairs in sm64, and the key to unlock Mario in sm64ds

  • @Luigifan4ever11
    @Luigifan4ever11 7 วันที่ผ่านมา +61

    WHO UP SIDEWAYS LONGJUMPING?!

  • @DD-land
    @DD-land 8 วันที่ผ่านมา +89

    Quantum Tunneling is a great name

    • @adealtas
      @adealtas  8 วันที่ผ่านมา +48

      Totally not stolen from SM64's version of quantum tunneling

    • @dreamerofthorns
      @dreamerofthorns 3 วันที่ผ่านมา +9

      ​@@adealtasahoulda called it quantum tunneling ds, then 😂

  • @anonimo_104
    @anonimo_104 8 วันที่ผ่านมา +65

    7:31 peach :the power of the stars restored the castle
    Mario and yoshi: (Speaking in a low voice) How can we tell her?

    • @jakeb6043
      @jakeb6043 2 วันที่ผ่านมา +1

      Lmao

    • @megamatthew75
      @megamatthew75 19 ชั่วโมงที่ผ่านมา

      She did NOT need those stars in the first place, Mario just running errands for her 😭👏

  • @charmandergamer1287
    @charmandergamer1287 8 วันที่ผ่านมา +91

    Peach: Thank you all.
    Luigi:
    Wario:

  • @Leekodot15
    @Leekodot15 3 วันที่ผ่านมา +9

    Now we need Terminal Montage to make a new version of Speedrunner Mario, not touched by the speed demon but rather, blessed with incredible athletic skills and the ability to phase through doors and walls at a whim

  • @joaquinfernandezaracil1703
    @joaquinfernandezaracil1703 6 วันที่ผ่านมา +19

    I love how over half of the video is just the ending scene and the credits

  • @SinNombre-_-
    @SinNombre-_- 8 วันที่ผ่านมา +53

    So this is the power of the A press! Wonderful...
    I'm glad the doors don't need to be open for you to get warped upstairs x)

    • @Grane1234
      @Grane1234 8 วันที่ผ่านมา +11

      Yeah, I mean all those dives and kicks have gotta account for something

  • @maxence2594
    @maxence2594 3 วันที่ผ่านมา +7

    The gameplay starts at 2:07 and ends at 5:50
    That's 70% cutscenes

  • @CTLEB2008
    @CTLEB2008 6 วันที่ผ่านมา +14

    This is the game's 20th anniversary!

  • @danielrolesu5000
    @danielrolesu5000 3 วันที่ผ่านมา +8

    I remember in 2017 when the new any% run came out, I was blown away by how much the movement changed from the previous TASes. It didnt look like it could get better. Today we have this TAS and forget the quantum tunneling, the BitS movement is batshit insane now.

  • @Keitoded
    @Keitoded 8 วันที่ผ่านมา +49

    Move over Backwards long jump, we got Sideways long jump in these parts! Great video!
    Also when you unlocked Mario I love you just straight up long jumped through the door instead of opening it, great flex
    Last note, it's funny that the text box from entering levels like Bob-Omb Battlefield, Whomp's Fortress, and Cool Cool Mountain pop up glitchily in the credits from never entering them due to it being the "first time", that's interesting in Whomp's and Cool Cool especially since you can probably do this even in a no glitches run due to it not being required I believe.

    • @snicholas2895
      @snicholas2895 7 วันที่ผ่านมา

      Potential viable for RTA if this will ever make this such a jump for kaizo?

  • @MaybeImSkittleMaybeImNot
    @MaybeImSkittleMaybeImNot 8 วันที่ผ่านมา +21

    The fact that the run and credits are about the same length is actually crazy!

  • @warionino2982
    @warionino2982 6 วันที่ผ่านมา +13

    There's notably more cutscene time (8:16~) than the actual gameplay (0:08 + 3:44) lol. Well done

  • @nanopi
    @nanopi 4 วันที่ผ่านมา +9

    8:30 Look at all these nice places we've never been to.
    "Hello! The Lakitu bros. here, with a news update."

  • @sqidzalta
    @sqidzalta 8 วันที่ผ่านมา +18

    Never thought in my lifetime I would see a sub 6 lmao. Congratulations to everyone involved!

  • @sergioabrb
    @sergioabrb 3 วันที่ผ่านมา +4

    It's funny how in the cutsene at 8:39 the camera points at the tower that is supposed to be in whomp's fortress but instead the boss is still there and the tower is missing while the camera points at the sky and nothing else

  • @Superdavo0001
    @Superdavo0001 7 วันที่ผ่านมา +14

    Congrats guys, this game and its geometry are officially broken. Insane TAS! Some of those clips caught me off guard :D

  • @blackcat_064
    @blackcat_064 17 ชั่วโมงที่ผ่านมา +3

    I love how the text that appears the first time you enter Bob-omb Battlefield appears during the credits

  • @Bentheman24
    @Bentheman24 8 วันที่ผ่านมา +55

    Mom: Dinner will be ready in 5:42.56
    Sharkey91, Really_Tall, Migu, bobbybob, Adeal and Rupa:

  • @Corescos
    @Corescos 6 วันที่ผ่านมา +7

    “What the hell is a hitbox?”

  • @dreamerofthorns
    @dreamerofthorns 3 วันที่ผ่านมา +3

    Wait- that's just..
    Nono, th-
    I-
    Oh, and it's over.
    _holy shit_

  • @noname_nolife_
    @noname_nolife_ 8 วันที่ผ่านมา +5

    This is very interesting, as the procedure is completely different from the TAS I've seen in the past.

  • @alotario
    @alotario 4 วันที่ผ่านมา +4

    i struggle to unlock luigi in this game sometimes and yall out here with this

    • @pmnt_
      @pmnt_ 3 วันที่ผ่านมา +2

      they also struggle to unlock Luigi...

  • @yawg691
    @yawg691 8 วันที่ผ่านมา +4

    This is phenomenal! Really fancy TAS I love the tippy movement and the BitS movement!

  • @WhimsyHeath
    @WhimsyHeath 4 วันที่ผ่านมา +3

    This was fascinating! I would really love to see a commentated explanation of some of how this works. The sideways chargeup longjumps are pretty curious, but so are the wallclips and the incredibly smooth movement with Mario at the end, the yoshi death on gaining the key, and what the touch screen is doing. This is a great run visually, byt I also want to know what's going on underneath the surface.

    • @bobbybobsm64ds
      @bobbybobsm64ds 3 วันที่ผ่านมา +2

      The link to tasvideos in the description has pretty thorough explanations of lots of stuff and has some links to other videos

  • @awesomelink2347
    @awesomelink2347 วันที่ผ่านมา +1

    You KNOW it's a good run when the credits are longer than the actual gameplay.

  • @KingMorgan6
    @KingMorgan6 7 วันที่ผ่านมา +2

    Great TAS!

  • @Outside998
    @Outside998 3 วันที่ผ่านมา +2

    I have brain rot. I expected a fart with reverb after "Dear Mario".

  • @despg
    @despg 3 วันที่ผ่านมา +2

    I'm waiting for Bismuth to make a video about this.

  • @ReshibanGaming
    @ReshibanGaming 6 วันที่ผ่านมา +2

    That's amazing dude

  • @FitterSpace
    @FitterSpace 8 วันที่ผ่านมา +2

    Incredible!

  • @LEGO_496
    @LEGO_496 20 ชั่วโมงที่ผ่านมา

    this is mind blowing

  • @yaboijuanito1460
    @yaboijuanito1460 5 ชั่วโมงที่ผ่านมา

    This was impressive👏👏👏

  • @MaglikNSS
    @MaglikNSS 4 วันที่ผ่านมา

    Thank you so much for helping nathaniel bandy. Without you doing that, I probably would have never found your amazing TASes.

  • @emiliavalentino7226
    @emiliavalentino7226 4 วันที่ผ่านมา

    This is amazing

  • @the_lava_wielder6996
    @the_lava_wielder6996 8 วันที่ผ่านมา +3

    Love SM64DS tases

  • @GuanlongX
    @GuanlongX 4 วันที่ผ่านมา +1

    Huge w for the sm64ds community
    Very nice job

  • @Bretaigne
    @Bretaigne 7 วันที่ผ่านมา +2

    Amazing

  • @Mewtwo557
    @Mewtwo557 8 วันที่ผ่านมา +2

    Truly historical.

  • @Quadratix
    @Quadratix 8 วันที่ผ่านมา +1

    incredible

  • @user-hr4hq2jk1p
    @user-hr4hq2jk1p 3 วันที่ผ่านมา

    amazing

  • @qantn
    @qantn 3 วันที่ผ่านมา

    めっちゃ苦労して辿り着いたクッパ戦をこんなにも早く😂

  • @farbencut
    @farbencut 8 วันที่ผ่านมา +9

    The touch screen is used a lot for movement, I assume for higher precision in all directions (instead of the limited 8 ones), but I’m curious: For tech/glitches, was the D-Pad used at all (even if in combination with the touch screen or if it was just touched without a real reason)?
    Also, congrats on making/finishing this INSANE TAS, to all of you!

    • @bobbybobsm64ds
      @bobbybobsm64ds 8 วันที่ผ่านมา +9

      The only time we would conceivably want to use d-pad is if for some reason we had to move and control the camera buttons at the same time, but as far as I remember this run doesn't use d-pad at all

    • @Migu6
      @Migu6 7 วันที่ผ่านมา +4

      As Bobby said there are times when you need to control the camera buttons and move at the same time, but this is mostly to load objects at certain times so not used in this tas.

    • @innertuber4049
      @innertuber4049 7 วันที่ผ่านมา

      I thought I heard the camera changing at the very beginning with Yoshi

    • @Migu6
      @Migu6 7 วันที่ผ่านมา +2

      That used L, not the touchscreen buttons.

  • @donpietro2137
    @donpietro2137 8 วันที่ผ่านมา +1

    insane!!

  • @trentthen642
    @trentthen642 5 วันที่ผ่านมา +1

    What a TAS!

  • @sagacious03
    @sagacious03 3 วันที่ผ่านมา +1

    I wonder if we'll be able to get a commentated version of this TAS in the near future, lol?
    Neat run & analysis video! Thanks for uploading!

  • @tamertamertamer4874
    @tamertamertamer4874 8 วันที่ผ่านมา +1

    Dayum big ggs!

  • @layneross4394
    @layneross4394 5 วันที่ผ่านมา +1

    What a run

  • @crumpet575
    @crumpet575 8 วันที่ผ่านมา +4

    -ngl the best thing about this tas is that there is no longer any trace of alaktorn left in it lol-
    but in all seriousness, amazing work! been waiting for the 0 star improvement tas to come out for a good while now

  • @clos_official
    @clos_official 9 วันที่ผ่านมา +2

    Pog

  • @ryanfagen8248
    @ryanfagen8248 2 วันที่ผ่านมา +1

    Both official versions of Super Mario 64 finally finished with 0 Stars and 1 Key. Congrats!

  • @maadneet
    @maadneet 7 วันที่ผ่านมา +2

    Now we know that both games can be completed with no stars and a single key.

  • @alienduckrl
    @alienduckrl วันที่ผ่านมา

    The TAS go throught the wall like when he wants

  • @LunaticJ
    @LunaticJ 8 ชั่วโมงที่ผ่านมา +1

    Super Mario 64 DS: Quantumania

  • @grape21231
    @grape21231 3 วันที่ผ่านมา

    I really like the way mario clips to a floor when jumping up to it in this game

  • @snicholas2895
    @snicholas2895 7 วันที่ผ่านมา +1

    Sadge. No FBLJ. But for a better time. Approved 👏✨

  • @samushunter242
    @samushunter242 4 วันที่ผ่านมา

    How interesting
    In this version, all doors are level enterences

  • @RealTal.
    @RealTal. 8 วันที่ผ่านมา +2

    Next we need 120 star yoshi superplay!

  • @tails230
    @tails230 วันที่ผ่านมา

    Mario has taught Yoshi well about Speedrunning Mario 64.

  • @danvideos3882
    @danvideos3882 4 วันที่ผ่านมา

    Yahoo!

  • @joaquinfernandezaracil1703
    @joaquinfernandezaracil1703 6 วันที่ผ่านมา +2

    4:36 I laughed so hard in than moment

  • @toastr1255
    @toastr1255 8 วันที่ผ่านมา +14

    3:05 What was that, a BLJ but sideways? SLJ?

    • @adealtas
      @adealtas  8 วันที่ผ่านมา +17

      SLJ is actually the term that we use to describe this trick lol

    • @Mr-L-758
      @Mr-L-758 8 วันที่ผ่านมา +1

      BLJ but cooler

  • @Rocket_Gunner7414
    @Rocket_Gunner7414 วันที่ผ่านมา

    cool

  • @OblivionWalkerVerified
    @OblivionWalkerVerified 4 วันที่ผ่านมา

    What the. What have I been missing out on…

    • @adealtas
      @adealtas  4 วันที่ผ่านมา

      Yeah, stuff got wild :D

    • @OblivionWalkerVerified
      @OblivionWalkerVerified 3 วันที่ผ่านมา

      @@adealtas got really wild. I am amazed

  • @AlbySilly
    @AlbySilly 16 ชั่วโมงที่ผ่านมา

    I like how the majority of the video are just cutscenes

  • @Shauqinu
    @Shauqinu วันที่ผ่านมา +1

    this is fucking insane

  • @lolnt6103
    @lolnt6103 4 วันที่ผ่านมา

    Nice pfp

  • @mikubrot
    @mikubrot 3 วันที่ผ่านมา +1

    2:22 my guy falls like a loony tunes character

    • @jakeb6043
      @jakeb6043 2 วันที่ผ่านมา

      goofy ahh Yoshi

  • @littlemacisunderrated412
    @littlemacisunderrated412 3 วันที่ผ่านมา

    Somehow, this game's tas is even crazier than the original

  • @spicyjuice0452
    @spicyjuice0452 7 วันที่ผ่านมา +4

    Bro wtf

  • @HoChiPro
    @HoChiPro วันที่ผ่านมา +2

    I was following perfectly fine until the upwarp to Bowser3

  • @iwersonsch5131
    @iwersonsch5131 7 วันที่ผ่านมา +5

    Only 64x as precise as a misalignment? Is the movement just more awkward to tas then or why is hitting a 1/64 unit spot so hard in tas?

    • @adealtas
      @adealtas  7 วันที่ผ่านมา +5

      Two things:
      One, the precision with the joystick on N64 is much greater.
      65536 (256^2) possible joystick values on N64 compared to like 2800 (60^2*pi/4) on DS. So hitting such a spot is more difficult than on N64
      Secondly, STROOP helps so much when aiming for precise positions, and we don't have such tools for SM64DS. We mainly use RAM watches with lua scripts to display those values.
      So, it's doable manually, bobby has gotten pretty good at it, but clipping quickly requires even more planning so it becomes hard and annoying to do. You end up manually trying tiny adjustments until something ends up working, so I automated the process.

    • @Migu6
      @Migu6 7 วันที่ผ่านมา +2

      I would argue the first tunnel is 64^3x as precise as a misalignment. Plus we want a specific velocity during the clip to be fast

  • @justmeandmythoughts9839
    @justmeandmythoughts9839 8 วันที่ผ่านมา +4

    Anyone know why the sound effect of entering a painting plays when first entering peach’s castle and when opening the 1 star door to get to Mario? I don’t remember that ever happening so idk if it’s just a glitch or what, or I’m remembering wrong

    • @Migu6
      @Migu6 7 วันที่ผ่านมา +6

      There are loading zones behind the doors (unlike SM64). I’m not sure if it’s known why they make the painting sound effect, but it’s probably by default. There are 2 types of loading zones in the game, paintings and entrances like the CCM cabin. For instance the igloo is also a painting. Since you weren’t supposed to access the oob loading zones, that distinction wasn’t set for them so they default to paintings.

    • @justmeandmythoughts9839
      @justmeandmythoughts9839 7 วันที่ผ่านมา

      @@Migu6 that makes a lot of sense, appreciate the insight

  • @drakematsen4978
    @drakematsen4978 วันที่ผ่านมา +1

    And here I though DS didn't have a BLJ. I also thought it had solid walls, but wrong on both counts I guess.

  • @Sugar3Glider
    @Sugar3Glider 3 วันที่ผ่านมา

    Wow, they uhh... They just showed us all of Yoshi's business while they slept...

  • @NorthWestWind
    @NorthWestWind 4 วันที่ผ่านมา

    5:41 Mario asserting dominance over Bowser

  • @Jduude
    @Jduude 8 วันที่ผ่านมา +2

    Speedrunning

  • @virgiebabie6903
    @virgiebabie6903 5 วันที่ผ่านมา +1

    Looks like getting upstairs without the key is way easier than it was a year or so ago. Does this mean the No Mario TAS will end up a lot faster too?

  • @renakunisaki
    @renakunisaki 3 วันที่ผ่านมา

    lmao the first-visit texts popping up during the ending. I guess you could do that glitchless for at least Snowman's Land?

  • @vichilltime
    @vichilltime 7 วันที่ผ่านมา

    He’s back 🗣️

  • @TenorSine
    @TenorSine 3 วันที่ผ่านมา

    So long straight Bowser :(

  • @twipplo
    @twipplo 8 วันที่ผ่านมา +6

    20 Years later and my favourite childhood games continue to get broken, there was the new ultra shortcuts on MKDS 2 months ago, and now we have this! God I love speedrunners!

  • @Warper74
    @Warper74 3 วันที่ผ่านมา

    I counted 28 glitches in this run

  • @jamv6572
    @jamv6572 4 วันที่ผ่านมา

    Finally. Sideways long jumping.

  • @nyancato2602
    @nyancato2602 วันที่ผ่านมา +1

    The places in the credits are from a DLC?

  • @PowerRedStar
    @PowerRedStar 8 วันที่ผ่านมา +1

    gg

  • @Xeoffee
    @Xeoffee 8 วันที่ผ่านมา +1

    The cutscenes are longer than the gameplay XD

  • @everettfields1468
    @everettfields1468 8 วันที่ผ่านมา +2

    42!!!!!!!!!!!!!!!11111

  • @mikethompson1653
    @mikethompson1653 5 วันที่ผ่านมา

    Still waiting for this game to get re-made on Switch... (With Waluigi)

  • @Estparti
    @Estparti 3 วันที่ผ่านมา

    Damn....
    That looks kinda easy ngl.

  • @nekogirlsr
    @nekogirlsr 5 วันที่ผ่านมา

    Have you thought of using machine-learning for future 64DS TASes like scattershot in SM64?

    • @bobbybobsm64ds
      @bobbybobsm64ds 5 วันที่ผ่านมา +1

      It probably could be useful in similar ways, however the sm64ds tas community is much smaller and newer than the original game so it's unlikely we'll do anything that advanced, at least for a few years probably. SM64 also has the advantage of being fully decompiled which makes all coding things such as machine learning overwhelmingly easier, and lets them do stuff that isn't really possible in this game unless we did significant amounts of decompilation ourselves

    • @adealtas
      @adealtas  5 วันที่ผ่านมา +2

      what bobby said + scattershot isn't a machine learning algorithm, but a very well tuned bruteforcer

  • @zan7zan7zan7zan77
    @zan7zan7zan7zan77 วันที่ผ่านมา

    うちはオビト