"How many bullets can you take??" When low on health, enemies run to the nearest med station to fully restore themselves. You can prevent this by either finishing them off before they heal up, or by hacking the med stations so that they poison any splicer who attempts to use them.
Here's a tip when using the research camera. Before taking the photograph, either blast them will electrobolt or fire or any type of plasmid and then immediately take the photo. You'll be rewarded with a higher score gain because it's an action shot
Just another tip, I'm not sure Krysttl has realized that you can keep researching them for more bonuses. The camera will tell you when you've maxed out research.
this is the first game to have a true narative, the whole game is presented in theatrical way and the voice acting is the best ever in a game, it changed gameing and rised the bar forever. it would have made a great movie but so far no one has even mentioned doing it. i always enjoy seeing people playing it for the first time.
@@Krysttl That's another reason you should hack the medical stations unless you're starving for medkits. After you hack them if an enemy tries to use them it will actually damage them instead which usually kills them.
When Andrew Ryan is talking about "the market" he's speaking of it in this weird way people that believe in Lassei-faire economics do. They talk about economics by referring to it broadly as "the market" as though it's an organic thing that shouldn't ever be intervened upon because it will always fix itself. "The market will correct itself". I remember when I got to this area the first time in 2007. I used my plasmids to make two Big Daddies fight each other. One died and the other was super low health so I just capped him. Two little sisters for nearly no resources.
It's basically religion for atheists, putting faith in the markets instead of a divine being. But especially in a place like Rapture you know it's going to be much worse, because you know it's pretty selfish interests that direct the system, since it was founded specifically for that purpose.
That was a great video, the cats made me really sad too, I didn't remeber that and I didn't know you could reaserch the little sisters, I learned something new. You're doing great, keep going and thank you so much for sharing.
Little sisters draw the Adam from corpses, regurgitate 20-30x more than they ingest because of the slug implant. They add more Adam to the circulating supply to keep up with demand and addiction
Bioshock is a great choice for first let's play (on youtube). A Hint: you could use Telekinesis more - throwing stuff will do very big damage (can also throw corpses at enemies) and will save you ammo. Throw explosive containers at them, throw their own grenades and projectiles, throw chairs etc.
52:45 At the beginning of the game, in the part where they didn't let you go back (just before your first encounter with Little Sister and Big Daddy) there is a diary that belongs to Dianne and in the diary the attack on New Year's happens which caused Dianne to go with Steiman, but there is a detail in that diary and it is that if you pay attention to when the attack happens you can subtly hear "Long live Atlas! Death to Ryan!"
Love the Houdini splicers - not because they're fun enemies - they're annoying a heck - but because researching them enough gives you my fav plasmid in the game. Security Bullseye.
35:38 It wasn't until about my 3rd playthrough that I noticed a crawlspace here above on the right side. It doesn't show up on the map. You can use a crate to get onto the U-invent station and then jump onto the ledge to get to the crawlspace.
Its not an accident that And Ryan is an anagram for Ayn Rand, the creator of Objectivism, a real life extreme libertarian/neolibral ideology pushing rugged individualism, rationalism, and pure unrestrained capitalism -- or that Ayn Rand's book is titled "Atlas Shrugged."
Keep up the good work, would you kindly! I don't know if you noticed it but one of the tonics you equipped allows you to search again containers by pressing R. If you don't want what you find or find nothing, you can reroll the loot, but it doesnt allow you to loot twice. Also, nice to see you using the camera! Maxing out your research on enemies (this also includes bots, cameras and turrets btw) can grant you some really good bonuses in the long run. You can also zoom in with the camera (default Z I think) to get better pictures from further away. This button also allows you to aim down sights with some other guns but is not as usefull as it is on the camera. Let's just pretend the cat was a plushie...
Basically, God created the Garden of Eden for Adam and Eve so they could live in bliss forever but a serpent convinced Eve to eat from the one tree they weren't allowed to touch (the tree of knowledge). Eve convinced Adam to eat from it, God got mad and kicked them out of Eden forever. That's the gist of it. Enjoying the playthrough by the way.
So this is kind of a personal pet peeve of mine and you may not have done this purposefully but I'm so happy you specifically said a serpent and not the devil or Satan. Because the serpent is never explicitly said to be either it's just a common day theological assumption.
Hey @Krysttl, I just wanted to say that if you continue this playthrough and play the follow-up games too, to make sure to play all the DLC's. Not only is Minerva's Den (Bioshock 2 DLC) regarded as one of the best DLCs of any game, Burial at Sea Episode 1, but especially Episode 2 tie the whole franchise together. Burial at sea Episode 2 is my favorite DLC ever!
1:13:10 i guess, they never thought about electrolysis? Getting oxygen on the bottom of the ocean is quite easy IRL, if you have means to generate electricity. Getting rid of CO2 is a bit harder, though. But not impossible by any means.
lol, using lots of high power ammo on the big daddies isn't really a waste, like what are you saving it for? the bigger zaddies? you can only save so much, and proper ammo management is about knowing when to save it, AND when to use it now firing all those anti-personal pistol rounds ya built into armored security bots, that actually was pretty wasteful, but also done in panic mode, so efficiency isn't exactly the expectation there
2:30 That crypt annoys me so much in the remastered version. It's supposed to be closed, and you have to figure out how to open it, but for some reason they left it open in the remastered version. ☹ (It's supposed to be a throwback to a very old classic game puzzle.)
@@abdulazizmari9021 Yes. The door is closed and only one of the torches are lit. You light the other torch to open the door. It's kind of arbitrary and weird, but it goes way back to some old adventure game, I've forgotten which. They kept it in Bioshock: Infinite though.
To be fair I can see why they changed it. How would you know to light it otherwise unless you used a guide, someone told you, or you played the specific game in question and connected the reference? I grew up in the era of adventure games and some of them were borderline obtuse in regards to puzzle solutions. Like stuff you wouldn't ever know unless you bought a strategy guide/magazine or knew someone that had one. I remember in The Neverhood near the end of the game there's a puzzle that's madatory to complete the game and all it is is a giant grid with made up symbols on it. Like well over 50 of them in total. With like at least 10 different symbols in terms of variety. And you have to copy this grid symbol for symbol onto another grid in another room that is nowhere near it. You literally just had to write down every symbol describing it with a word you assign to it that comments on what it looks like. Not of the obtuse category obviously but just a point that designwise some of those adventure games were beyond being able to relate to in their design.
@@jackcoleman1784 Well, I figured it out, and I hadn't even played the old game it came from. But I think they should have kept it, it was a nice nod to gaming history, and it's not like it's an important stage in the game, just a side room with some stuff, no big deal if you can't open it. Bioshock is full of little nooks and crannies that people miss. (I'm not even sure it was intentional to leave it open. They might have forgotten to reset it in the code before shipping.)
@@demopem True that. I wasn't really saying I thought they should have changed it just that I realize why they did. There are a lot of people like me that are surface level completionists. Meaning if I know there's something to do in a game and I can do it then I want to do it. So I can understand someone being irritated because they could see something with loot but never managed to figure out how to get into it reasonably.
This game punishes you for not using your brain. if you do not use all your possibilities you have (plasmids, hacking, research cam, environment) and play it as dumb FPS, it become harder and harder. Especially at higher difficulties.
This is the way I play Bioshock. Can something move of it's own accord? Snap that shit! That ceiling fan? Snap it. Wouldn't want to risk losing out on a possible ceiling fan tonic.
Romulus was good, coming from an H.R. Giger / Aliens fan. It was faithful to the Giger art design, showed a xenomorph in a metamorphic state which I don't think was ever shown the way it was, and the characters weren't bad. It gave a lot of nods to the franchise itself, but they made Rook (the actor from Alien 1 who played Ash) overtly evil whereas Ash played both sides and was a more complex and nuanced character until he snapped and tried to kill Ripley the way that he did. I'll buy Romulus when it arrives on Blu Ray, for sure. Hopefully it revives the movie franchise.
Great Bioshock uploads, btw. Recently started following here and on Twitch, and I hope you check out Bioshock 2 and Bioshock Infinite if you haven't already. They're both worthy sequels.
Thank you for watching! Sorry it took so long but EPISODE 5 is out NOW! th-cam.com/video/Zt2Tlj1JAbc/w-d-xo.html
Poor Atlas, RIP his family. Stand up guy
not all is what its seems to be.
He is the opposite of a stand up guy.
@@theonewhoknows2 shhhh. no spoliers
"How many bullets can you take??"
When low on health, enemies run to the nearest med station to fully restore themselves. You can prevent this by either finishing them off before they heal up, or by hacking the med stations so that they poison any splicer who attempts to use them.
Here's a tip when using the research camera. Before taking the photograph, either blast them will electrobolt or fire or any type of plasmid and then immediately take the photo. You'll be rewarded with a higher score gain because it's an action shot
Preferably the electro bolt because it also holds them in place so you can get a perfect shot.
Just another tip, I'm not sure Krysttl has realized that you can keep researching them for more bonuses. The camera will tell you when you've maxed out research.
This game atmosphere is just so phenomenal, truly a work of art
30:50 The most impressive hack that ever was or ever will be 🤣
this is the first game to have a true narative, the whole game is presented in theatrical way and the voice acting is the best ever in a game, it changed gameing and rised the bar forever.
it would have made a great movie but so far no one has even mentioned doing it.
i always enjoy seeing people playing it for the first time.
Bioshock, where the rounds are personal 😂
Omg the splicers kept healing back up at the medical station and you got so confused that they took so many bullets XD
Omg thats why
@@Krysttl That's another reason you should hack the medical stations unless you're starving for medkits. After you hack them if an enemy tries to use them it will actually damage them instead which usually kills them.
When Andrew Ryan is talking about "the market" he's speaking of it in this weird way people that believe in Lassei-faire economics do. They talk about economics by referring to it broadly as "the market" as though it's an organic thing that shouldn't ever be intervened upon because it will always fix itself. "The market will correct itself". I remember when I got to this area the first time in 2007. I used my plasmids to make two Big Daddies fight each other. One died and the other was super low health so I just capped him. Two little sisters for nearly no resources.
It's basically religion for atheists, putting faith in the markets instead of a divine being. But especially in a place like Rapture you know it's going to be much worse, because you know it's pretty selfish interests that direct the system, since it was founded specifically for that purpose.
That was a great video, the cats made me really sad too, I didn't remeber that and I didn't know you could reaserch the little sisters, I learned something new. You're doing great, keep going and thank you so much for sharing.
Whoever said it was pronounced “PERsonal” doesn’t know what they’re talking about. It’s “personnEL.”
It's however anyone wants to pronounce it.
No. It’s definitely personEL.
I feel like Atlas should be shrugging in his poster 🤷
Absolutely wicked game! You make it so fun to watch!
Little sisters draw the Adam from corpses, regurgitate 20-30x more than they ingest because of the slug implant. They add more Adam to the circulating supply to keep up with demand and addiction
Objectivism. A world where the powerful can kidnap children and turn them into monsters for the sake of personal gain. It's actually poetic.
The gauge at the start of hacking tells you how difficult the hack is. Green being easy all the way to red, difficult
I didn’t notice this, thanks!
kicking off my work day the right way, pumped :)
Bioshock is a great choice for first let's play (on youtube). A Hint: you could use Telekinesis more - throwing stuff will do very big damage (can also throw corpses at enemies) and will save you ammo. Throw explosive containers at them, throw their own grenades and projectiles, throw chairs etc.
52:45 At the beginning of the game, in the part where they didn't let you go back (just before your first encounter with Little Sister and Big Daddy) there is a diary that belongs to Dianne and in the diary the attack on New Year's happens which caused Dianne to go with Steiman, but there is a detail in that diary and it is that if you pay attention to when the attack happens you can subtly hear "Long live Atlas! Death to Ryan!"
Love the Houdini splicers - not because they're fun enemies - they're annoying a heck - but because researching them enough gives you my fav plasmid in the game. Security Bullseye.
If you destroy the med stations you get a few extra health kits that drop out. Little tip if you need some spare ones.
The weird symbols on the walls are just astrology symbols. The Saturnine just put them there because they 'look cool'.
The game does a really good job of showing just how messed up things became in Rapture
Would you kindly save the forest
35:38 It wasn't until about my 3rd playthrough that I noticed a crawlspace here above on the right side. It doesn't show up on the map. You can use a crate to get onto the U-invent station and then jump onto the ledge to get to the crawlspace.
Its not an accident that And Ryan is an anagram for Ayn Rand, the creator of Objectivism, a real life extreme libertarian/neolibral ideology pushing rugged individualism, rationalism, and pure unrestrained capitalism -- or that Ayn Rand's book is titled "Atlas Shrugged."
Noooooo! Please tell me you post weekly!! I need more!!
I do but this week has been so hectic for Twitch! I will record soon :)
this game does crash sometimes. so yes you should save often.
no autosaves in this game except for level loadings. When you forget to save regularely and die with vita chambers disabled, it's painful...
Lovely! Happy to get more. It's great fun to watch someone think. Bioshock really reveals that. Thanks again for sharing! Here we go! :)
You can rebind keys in the options maybe if the sprint button is messing you up
There is no sprint in this game, there is only a toggle between run and walk.
oh, snaps. This brings back memories!
Keep up the good work, would you kindly!
I don't know if you noticed it but one of the tonics you equipped allows you to search again containers by pressing R. If you don't want what you find or find nothing, you can reroll the loot, but it doesnt allow you to loot twice.
Also, nice to see you using the camera! Maxing out your research on enemies (this also includes bots, cameras and turrets btw) can grant you some really good bonuses in the long run. You can also zoom in with the camera (default Z I think) to get better pictures from further away. This button also allows you to aim down sights with some other guns but is not as usefull as it is on the camera.
Let's just pretend the cat was a plushie...
Basically, God created the Garden of Eden for Adam and Eve so they could live in bliss forever but a serpent convinced Eve to eat from the one tree they weren't allowed to touch (the tree of knowledge). Eve convinced Adam to eat from it, God got mad and kicked them out of Eden forever. That's the gist of it. Enjoying the playthrough by the way.
So this is kind of a personal pet peeve of mine and you may not have done this purposefully but I'm so happy you specifically said a serpent and not the devil or Satan. Because the serpent is never explicitly said to be either it's just a common day theological assumption.
@@jackcoleman1784 But we know god is a pr!ck for setting them up like that.
@@Cheepchipsable Exxxxactly.
Hey @Krysttl, I just wanted to say that if you continue this playthrough and play the follow-up games too, to make sure to play all the DLC's. Not only is Minerva's Den (Bioshock 2 DLC) regarded as one of the best DLCs of any game, Burial at Sea Episode 1, but especially Episode 2 tie the whole franchise together. Burial at sea Episode 2 is my favorite DLC ever!
I will for sure!
Thank you from Australia,,, be well and stay safe,,, 👍👍✌️✌️😎
She's already in Aus!
@@Cheepchipsable 🤔🤔??
14:11 had me in tears 😂
HAHA
Krys what are you saving all that ADAM for? Perhaps acquiring some more passive slots would be beneficial
wont say too much but i am very excited for the next episode
1:13:10 i guess, they never thought about electrolysis? Getting oxygen on the bottom of the ocean is quite easy IRL, if you have means to generate electricity. Getting rid of CO2 is a bit harder, though. But not impossible by any means.
If you want to continue playing the Bioshock games, please don't miss Bioshock 2, it is very underrated.
I won’t miss it :)
25:56 missed a crawlspace
Edit: you ended up finding it 😎
lol, using lots of high power ammo on the big daddies isn't really a waste, like what are you saving it for? the bigger zaddies? you can only save so much, and proper ammo management is about knowing when to save it, AND when to use it
now firing all those anti-personal pistol rounds ya built into armored security bots, that actually was pretty wasteful, but also done in panic mode, so efficiency isn't exactly the expectation there
2:30 That crypt annoys me so much in the remastered version. It's supposed to be closed, and you have to figure out how to open it, but for some reason they left it open in the remastered version. ☹ (It's supposed to be a throwback to a very old classic game puzzle.)
You’re supposed to light the torch right? At least that what i remember.
@@abdulazizmari9021 Yes. The door is closed and only one of the torches are lit. You light the other torch to open the door. It's kind of arbitrary and weird, but it goes way back to some old adventure game, I've forgotten which. They kept it in Bioshock: Infinite though.
To be fair I can see why they changed it. How would you know to light it otherwise unless you used a guide, someone told you, or you played the specific game in question and connected the reference? I grew up in the era of adventure games and some of them were borderline obtuse in regards to puzzle solutions. Like stuff you wouldn't ever know unless you bought a strategy guide/magazine or knew someone that had one. I remember in The Neverhood near the end of the game there's a puzzle that's madatory to complete the game and all it is is a giant grid with made up symbols on it. Like well over 50 of them in total. With like at least 10 different symbols in terms of variety. And you have to copy this grid symbol for symbol onto another grid in another room that is nowhere near it. You literally just had to write down every symbol describing it with a word you assign to it that comments on what it looks like. Not of the obtuse category obviously but just a point that designwise some of those adventure games were beyond being able to relate to in their design.
@@jackcoleman1784 Well, I figured it out, and I hadn't even played the old game it came from. But I think they should have kept it, it was a nice nod to gaming history, and it's not like it's an important stage in the game, just a side room with some stuff, no big deal if you can't open it. Bioshock is full of little nooks and crannies that people miss. (I'm not even sure it was intentional to leave it open. They might have forgotten to reset it in the code before shipping.)
@@demopem True that. I wasn't really saying I thought they should have changed it just that I realize why they did. There are a lot of people like me that are surface level completionists. Meaning if I know there's something to do in a game and I can do it then I want to do it. So I can understand someone being irritated because they could see something with loot but never managed to figure out how to get into it reasonably.
Hell yeah lets go! Love this format!
1:20:20 yeah, they kinda look like some versions of fertility totem.
This game punishes you for not using your brain.
if you do not use all your possibilities you have (plasmids, hacking, research cam, environment) and play it as dumb FPS, it become harder and harder.
Especially at higher difficulties.
Did anyone tell her to take photo of Lilttle Sister and Security turret, cam, and bots as well?
This is the way I play Bioshock. Can something move of it's own accord? Snap that shit! That ceiling fan? Snap it. Wouldn't want to risk losing out on a possible ceiling fan tonic.
@@jackcoleman1784 "You see that slug boyo? take a pic of it would you kindly? You see that Rosie's boots? SNAP IT."
24:31 please reload your weapons! For some reason it’s a pet peeve for me 😂😂
yes! more
Who is John Gault?
Yay, I was waiting ❤
Romulus was good, coming from an H.R. Giger / Aliens fan. It was faithful to the Giger art design, showed a xenomorph in a metamorphic state which I don't think was ever shown the way it was, and the characters weren't bad. It gave a lot of nods to the franchise itself, but they made Rook (the actor from Alien 1 who played Ash) overtly evil whereas Ash played both sides and was a more complex and nuanced character until he snapped and tried to kill Ripley the way that he did. I'll buy Romulus when it arrives on Blu Ray, for sure. Hopefully it revives the movie franchise.
The second you said it reminds you of tomb raider popped to my mind before you even said it 😂
love from Bilibili
5:10 they are memories but they’re memories of someone else I believe
You know you can jump, right? 59:07
Are you native Australian? Just notice some times your speaking english and others your accent comes out. Love the videos.
こんにちは^^
👍
Haha yeah you are right where are the boy kids nice plot hole cutie.
Great Bioshock uploads, btw. Recently started following here and on Twitch, and I hope you check out Bioshock 2 and Bioshock Infinite if you haven't already. They're both worthy sequels.
💘💘💘
Quote: "yes, i love having a big daddy!".
I was waiting for this comments HAHA
@@Krysttl :)
The BDSM community loves BioShock. You knoooopw it's true.
Bless you Krystal your streams are incredible and your loveliness makes my heart smile best wishes (Murdoch) murdoch007 💕🙏