Realistic Exterior Architecture In 20 Minutes In Blender - Beginner tutorial

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

ความคิดเห็น • 19

  • @AlternaVisionStudio
    @AlternaVisionStudio  5 หลายเดือนก่อน +3

    If you have any question message me in instagram (description ) Or if you want to share anything or download community assets join the discord here : discord.gg/y83RUP7rxQ

  • @htetoowaiyan1340
    @htetoowaiyan1340 5 หลายเดือนก่อน +2

    I just started learning blender as an architecture student. It's super helpful. Thank you so much!

    • @AlternaVisionStudio
      @AlternaVisionStudio  5 หลายเดือนก่อน +3

      Glad you found it useful, CGI for architects is a must !

  • @SFE-Viz
    @SFE-Viz 5 หลายเดือนก่อน

    Some useful information in there with the light path as a factor in the world shader. 👍

  • @damnpeggy4373
    @damnpeggy4373 5 หลายเดือนก่อน

    Love the content, I'm curious if you ever use matte paintings / photos for the foreground/background? I draw a lot of inspiration from the rendering studio "mir", and most of their renderings seamlessly blends 2D and 3D to make their renderings as photorealistic as possible. Its obviously more difficult for us, as renderings studios at times hire freelance photographers to take pictures of a specific context/city.

    • @AlternaVisionStudio
      @AlternaVisionStudio  5 หลายเดือนก่อน +1

      Matte paintings are important, one form of it is backplates for car rendering for instance which is mostly do involving 2D/3D, but yeah matt painting is very important, recently i am doing most things in full cgi, especially humans and if the realism is not up to the level i want i enhance it either by drawing on top of the render or enhancing it with stable diffusion.

  • @lautaroarroyo8527
    @lautaroarroyo8527 5 หลายเดือนก่อน +1

    I think it would be great if you made a tutorial on animation

  • @nicep83
    @nicep83 5 หลายเดือนก่อน

    use node wrangler for material setting

  • @Pattisek
    @Pattisek 5 หลายเดือนก่อน

    Could you please show how you import the SketchUp models ?
    I tried playing with the settings but it never imports correctly (missing materials on faces so I couldn't even properly replicate the first step correctly) which made me unable to follow the tutorial

    • @AlternaVisionStudio
      @AlternaVisionStudio  5 หลายเดือนก่อน

      A common issue with the importer, did you try importing the Collada ?

    • @Pattisek
      @Pattisek 5 หลายเดือนก่อน

      @@AlternaVisionStudio I did and it looks better but the clip start and end got weird. I had to change it to 4000m clip end.
      Do you prefer the .skp or collada import ?

    • @Pattisek
      @Pattisek 5 หลายเดือนก่อน

      Would it be possible to make a video where you show step by step how to import and clean up the model ?
      I tried following the steps but it seems like it's cleaned up already so I cannot see the changes happening.
      For example after import have some parent relations do I keep them or delete them ? you have 25 objects, I have 300+ after importing and separating by material, the bevels don't do anything

    • @AlternaVisionStudio
      @AlternaVisionStudio  5 หลายเดือนก่อน

      @@Pattisek Generally i prefer Skp files, in my process i like to use 3Ds max for importing the file as it natively has skp as an import options and handles ATFs really really well, after which i export as fbx to blender where i do the cleanup work.
      I might do an unlisted tutorial where i show the cleanup process.

    • @Pattisek
      @Pattisek 5 หลายเดือนก่อน

      @@AlternaVisionStudio The cleanup video would be very appreciated.
      I guess I'm stuck with .dae at least for tutorials
      It seems to me that direct .skp import has problems when objects/faces in SketchUp aren't grouped or made into components.

  • @raniashehata1103
    @raniashehata1103 5 หลายเดือนก่อน

    please , i want tree asset

    • @AlternaVisionStudio
      @AlternaVisionStudio  5 หลายเดือนก่อน

      I did show how to get rhe assets in the video early on, feel free to search for the same resources or get a different poplus tree.