Have been wanting to do it for a while now, some things i mentioned i haven't seen anyone mention in the optimizing render times context. Feel free to share it so more people can try the tips and share their benchmarks : D
re fast GI approximation, you forgot the most important aspect, which is if you bring the AO distance down, there is more GI in the shadows. works really well, but if you go too far, it just looks too bright overall ( obviously). works amazingly well on indoor scenes, eliminating most of the noise so yeah set the Fast GI to 'replace', 1 for the viewport and render bounces,then bring the distance down overall I agree with your settings, good stuff
Definitely true, fast gi approximation works okay in most cases, the key to take it to the next level is to make a regular full GI render and use it as a reference, take the renders from the approximated version and try to match the brightness curve.
@@AlternaVisionStudio maybe its a bit fake looking though, not sure. but it certianly works well for indoor scenes. why doesn't blender have proper GI I wonder? like vray
@@mikerusby vray is out for blender, will be the next videos topic : D Cycle is fine though, can get great results but for me corona and vray are way ahead.
@@AlternaVisionStudio sounds good, i wil defintitely be looking at those. Vray is pretty sweet, gives a nice illustrative look Might take me another 4 years to learn :)
Great video! But i want to add/rectify something. You recommanded to enable both the GPU and CPU in Cycles Render Devices. I'm don't agree with you. In fact I did that and test 2 renders, and by enably only the GPU, I always got quicker render time than GPU+CPU. It might be counter-intuitive I know, so I recommand to everyone to do the tests for their scenes and see what feets best for them. I have a RTX 3060 and Ryzen 9 5900HX
For sure ! In my case the result differed depending on the scene, most cases, like you mentioned, the gpu alone is better, but in some cases both, ultimately every user should do his own tests depending on the scene, especially if it's an animation. This seems like a recurring theme in terms of engines that utilize both, i tried the same thing with vray gpu and using the gou alone was superior most of the time.
this is the most awaited video i guess
Have been wanting to do it for a while now, some things i mentioned i haven't seen anyone mention in the optimizing render times context.
Feel free to share it so more people can try the tips and share their benchmarks : D
re fast GI approximation, you forgot the most important aspect, which is if you bring the AO distance down, there is more GI in the shadows. works really
well, but if you go too far, it just looks too bright overall ( obviously).
works amazingly well on indoor scenes, eliminating most of the noise
so yeah set the Fast GI to 'replace', 1 for the viewport and render bounces,then bring the distance down
overall I agree with your settings, good stuff
Definitely true, fast gi approximation works okay in most cases, the key to take it to the next level is to make a regular full GI render and use it as a reference, take the renders from the approximated version and try to match the brightness curve.
@@AlternaVisionStudio maybe its a bit fake looking though, not sure. but it certianly works well for indoor scenes. why doesn't blender have proper GI I wonder? like vray
@@mikerusby vray is out for blender, will be the next videos topic : D
Cycle is fine though, can get great results but for me corona and vray are way ahead.
@@AlternaVisionStudio sounds good, i wil defintitely be looking at those. Vray is pretty sweet, gives a nice illustrative look
Might take me another 4 years to learn :)
Thank you! 🙂👍❤
Glad you liked it : D
Great video!
But i want to add/rectify something. You recommanded to enable both the GPU and CPU in Cycles Render Devices. I'm don't agree with you. In fact I did that and test 2 renders, and by enably only the GPU, I always got quicker render time than GPU+CPU. It might be counter-intuitive I know, so I recommand to everyone to do the tests for their scenes and see what feets best for them.
I have a RTX 3060 and Ryzen 9 5900HX
For sure !
In my case the result differed depending on the scene, most cases, like you mentioned, the gpu alone is better, but in some cases both, ultimately every user should do his own tests depending on the scene, especially if it's an animation.
This seems like a recurring theme in terms of engines that utilize both, i tried the same thing with vray gpu and using the gou alone was superior most of the time.