Bonera (Blender Addon) - Manual Rigging Toolkit

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  • เผยแพร่เมื่อ 8 ม.ค. 2025

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  • @activemotionpictures
    @activemotionpictures 3 ปีที่แล้ว +2

    30:20 - Awesome function!!

    • @CGDive
      @CGDive  3 ปีที่แล้ว

      I use it all the time now. :)

  • @wadeeliason969
    @wadeeliason969 3 ปีที่แล้ว

    just purchased it, the ability to create armatures for hard surface models did it for me, I have done it the manual way and this way looks cleaner

  • @retromograph3893
    @retromograph3893 4 หลายเดือนก่อน

    Would be nice to have the option to align the bones & empties to the normals.

  • @workflowinmind
    @workflowinmind 3 ปีที่แล้ว

    Awesome one as always!
    Will buy using your link next week!

  • @Blendercage
    @Blendercage 2 ปีที่แล้ว

    Been using it for about 2 weeks and Now working without it feels like too much work.
    I would have bought it just for the duplicate and constrain option. I like to have an entire set of deform bones constrained to another set of non deform bones and that can be tedious without this automation. You can choose new naming, bone layer position, and the deformation toggle of the duplicated bones and damn that’s nice.
    The quick hydraulic and IK generation has been nice as well.

  • @MrGravicaper
    @MrGravicaper 3 ปีที่แล้ว

    Oh heavens! The amazing things in Blender are getting bigger and bigger. Hail to civilisation!

    • @MrGravicaper
      @MrGravicaper 3 ปีที่แล้ว +1

      It is difficult for me to confirm or deny this. But there is no doubt that Blender and UE4 are very good.

  • @wadeeliason969
    @wadeeliason969 3 ปีที่แล้ว +1

    I like the changing bone names option, would be handy to set up a jsn file for the ROKOKO nameing scheme or from mixamo or other mocap companies and streamline the process. or have it built in to the naming scheme

    • @CGDive
      @CGDive  3 ปีที่แล้ว +1

      Yep, I am also working on retargeting workflows now and was thinking the same thing.

    • @wadeeliason969
      @wadeeliason969 3 ปีที่แล้ว +1

      @@CGDive awesome.

  • @bigboss9150
    @bigboss9150 3 ปีที่แล้ว

    Thanks for sharing!

  • @tusharmaurya493
    @tusharmaurya493 3 ปีที่แล้ว

    Nice one 🙂🙂

  • @FX_AnimationStudios
    @FX_AnimationStudios 3 ปีที่แล้ว

    will this work with other rigs..like Autorig pro? i mean for example attaching bones to the ARP system for example

    • @CGDive
      @CGDive  3 ปีที่แล้ว +1

      It works with any bones (ARP just automates the creation of bones). If you're interested in a specific workflow, make sure you ask Blenderboi and check if it's possible.

  • @CopyCatBlack
    @CopyCatBlack 3 ปีที่แล้ว

    Sir really sorry that i dont know where i can talk or ask question 2 U so i have upgraded the rigify the way that i want but i did not touch the finger and its not working what i have upgrade is the IK of hand and leg, I have also gave an extra root bone but i did not touch the finger and its not rotating well and top of that its twisting the finger..... HELP!!

    • @CGDive
      @CGDive  3 ปีที่แล้ว

      Hi, sorry I'm unable to help. I'm not sure what you mean by "upgraded the IK".

    • @CopyCatBlack
      @CopyCatBlack 3 ปีที่แล้ว

      @@CGDive here is the link th-cam.com/video/8WPPRn2gKAA/w-d-xo.html

    • @CopyCatBlack
      @CopyCatBlack 3 ปีที่แล้ว

      Okay finally i have found the problem :)

  • @Anthro
    @Anthro 2 ปีที่แล้ว

    Would you recommend bonera to someone who is new to rigging? (Understands some concepts of rigging but still very new)

    • @CGDive
      @CGDive  2 ปีที่แล้ว +1

      Maybe... although I'd say it's meant for people who are experienced with rigging and just want to do some time consuming operations faster.

    • @retromograph3893
      @retromograph3893 4 หลายเดือนก่อน

      I'm totally new to rigging, but i'm finding this very useful, because the functions of the addon tell you a lot about the ideas of rigging!