VRay Interior HDRI Lighting

แชร์
ฝัง
  • เผยแพร่เมื่อ 28 พ.ย. 2024

ความคิดเห็น • 58

  • @Mhughh
    @Mhughh 5 ปีที่แล้ว +1

    Really good educational video. Getting back into VRay so this helped me remember a few things and learn some new things, my work is already look better, cheers man

  • @jusakbudisantoso178
    @jusakbudisantoso178 2 ปีที่แล้ว +1

    Really good educational video !!

    • @vrayguide
      @vrayguide  2 ปีที่แล้ว

      Thanks! Glad you liked it

  • @piotrcimachowski5999
    @piotrcimachowski5999 8 ปีที่แล้ว +1

    Hi Alex, Big big thanks for this tutorial. You're amazing. Saying hello from busy New York and all best. Piotr

  • @iamski
    @iamski 8 ปีที่แล้ว +3

    I have a question if you don't mind answering. It's regarding around 8:03 where you're changing the HDRI multiplier values to fix the exposure on the reflection. I understand you're lowering the render multiplier to fix the over-exposed reflection of the window, but I've always been confused at the relationship between Overall and Render multiplier,.What are the differences between the two? When should the Overall be higher or lower, and vice versa? If you could elaborate for me, I would greatly appreciate that. Thanks!

    • @liquidtm
      @liquidtm 7 ปีที่แล้ว

      One is for viewport and the other is for render, they are both 1:1, so if one becomes 2 the other becomes 0.5 so both are multiplied by each other and end up at the same end result of = 1 for example, if the background is too bright, you can lower the overall until the background is no longer too bright, but if you have lowered the overall to 0.5, then you need to raise the render multiplier to 2 so the overall outcome is still 1:1. www.archvis.com.au for more info

    • @kkafa619khizar
      @kkafa619khizar 6 ปีที่แล้ว

      8:31 if the hue is too much
      Add colour correction map over hdri n decrease saturation(p.s. don't make hdri mono chrome)

  • @kristiandimitrov3694
    @kristiandimitrov3694 8 ปีที่แล้ว +1

    Thanks man - you are great as always!

  • @kalakurivenky7213
    @kalakurivenky7213 3 ปีที่แล้ว +1

    thank u somuch sir u r class it helped me a lot sir suuper expaination sir thank u sir

    • @vrayguide
      @vrayguide  2 ปีที่แล้ว

      Glad you liked it

  • @1DaytoDay-089
    @1DaytoDay-089 8 ปีที่แล้ว

    Excellent video! A question. The hdri texture that you use for the dome, it is an alpha??? Because when you loaded on the material editor it just look so. You could have also use one of the other with clouds??

  • @rrdwiki
    @rrdwiki 7 ปีที่แล้ว +1

    I loved the lesson, cheers!

  • @abduljabbardumrai7904
    @abduljabbardumrai7904 6 ปีที่แล้ว +2

    Really Helpful. Thanks a lot

  • @mehemmedmehemmedli5334
    @mehemmedmehemmedli5334 8 ปีที่แล้ว

    hello.please answer my question.when I create room and add dom light appear noise in everywhere.I do everything but noise doesn't delete.

  • @archirj
    @archirj 5 ปีที่แล้ว +1

    Thanks a lot. It is quite helpful. You're brilliant! :)

  • @kkafa619khizar
    @kkafa619khizar 6 ปีที่แล้ว

    8:31 if the hue is too much
    Apply color correction map over hdri n decrease saturation(ps. Don't make hdri monochrome)

  • @박주현-f7g
    @박주현-f7g 8 ปีที่แล้ว

    hey.... i just started vray, not sure how to set up the for Render setup! can you teach me how to do...? im using vray 3.2

  • @marvluebke
    @marvluebke 8 ปีที่แล้ว +8

    I don't get it.. I am trying to do the exact same thing and my renders look like shit.

    • @xy22
      @xy22 7 ปีที่แล้ว +2

      I tried boosting intensity multiplier in general light settings from 1 to 100 and it worked pretty well. Seems like the photo i used as a map was too dark I guess:)

  • @20S02-v9s
    @20S02-v9s 7 ปีที่แล้ว

    why in the dome light parameters you have the sample subdivisions grayed out?

  • @ДмитрийБаринов-б2т
    @ДмитрийБаринов-б2т 8 ปีที่แล้ว

    Thanks that's great! But to achieve the sun effect with out applying vray sun? I mean with Hdri map

    • @henrique-3d
      @henrique-3d 5 ปีที่แล้ว +1

      You need to use a high contrast hdris, in hdri haven each map has a preview with the shadows projection

  • @imaginedesign2825
    @imaginedesign2825 8 ปีที่แล้ว +2

    thanks...bro..and 1000ns of like

  • @dumbravatraian7222
    @dumbravatraian7222 7 ปีที่แล้ว

    Can someone share a good and free sky HDRI collection , tnx and very good video

  • @DanielChelles
    @DanielChelles 7 ปีที่แล้ว

    Excelent video!

  • @TarotGuidance01
    @TarotGuidance01 7 ปีที่แล้ว +1

    good works

  • @matheushenrique9773
    @matheushenrique9773 7 ปีที่แล้ว

    Are GPUs important when rendering?

  • @rf-jl
    @rf-jl 6 ปีที่แล้ว

    MAESTRO

  • @dinaadel4582
    @dinaadel4582 7 ปีที่แล้ว

    beautiful, thaanks :)

  • @enensis
    @enensis 8 ปีที่แล้ว

    fantastic thanks you

  • @jungpk0102
    @jungpk0102 5 ปีที่แล้ว

    YOU ARE BEST! ^^

  • @cloudgold1
    @cloudgold1 8 ปีที่แล้ว +1

    thank you!!

  • @1790joshi
    @1790joshi 7 ปีที่แล้ว +1

    Awesome

  • @Sherifeldfrawy
    @Sherifeldfrawy 6 ปีที่แล้ว

    Can u please give us the hdri you use

  • @ghiekorg
    @ghiekorg 6 ปีที่แล้ว

    great man

  • @MariMuthu-pw6tg
    @MariMuthu-pw6tg 5 ปีที่แล้ว

    Max scene please for workout

  • @vickyjhon7869
    @vickyjhon7869 5 ปีที่แล้ว

    vray nice tools Hdri render

  • @ДмитрийБаринов-б2т
    @ДмитрийБаринов-б2т 8 ปีที่แล้ว

    How to achieve

  • @muhammadyounas1479
    @muhammadyounas1479 7 ปีที่แล้ว

    Hi All. I Recently Installed 3ds Max 2016, Vray 3.20. max is Perfect with Modeling. but Vray. I Don't Know What is With Vray. Any New Edition to Vray 3.20? Because its Not Rendering any Scene. Can Anyone Help me with this? Intel Xeon CPU, Quadro FX 3700. 32 GB RAM

  • @abdelnadri2225
    @abdelnadri2225 8 ปีที่แล้ว

    please somebody help me i have a problem in my vray 3ds max 2016. so when i render all the object it'a coming converse. i want to explaine more sorry my english is not well i hope some body figerout what i mean waht's the problem is. thank you guys

    • @harbibofjursen7470
      @harbibofjursen7470 8 ปีที่แล้ว

      Abdel Nadri can j help you?

    • @muhammadyounas1479
      @muhammadyounas1479 7 ปีที่แล้ว

      Hi All. I Recently Installed 3ds Max 2016, Vray 3.20. max is Perfect with Modeling. but Vray. I Don't Know What is With Vray. Any New Edition to Vray 3.20? Because its Not Rendering any Scene. Can Anyone Help me with this? Intel Xeon CPU, Quadro FX 3700. 32 GB RAM

    • @harbibofjursen7470
      @harbibofjursen7470 7 ปีที่แล้ว

      Dude try ti install 3.30...maybe 3.2 is not compatible with max 2016...chears...

  • @HONVIET59
    @HONVIET59 8 ปีที่แล้ว

    Thank pro

  • @BrunoCS77
    @BrunoCS77 8 ปีที่แล้ว +1

    thanks wat pc you have how many cores?

    • @Advection357
      @Advection357 8 ปีที่แล้ว

      +Bruno Silva Judging by the 12 render boxes... it's a 6 core i7 (makes it 12 with hyperthreading) But can't be sure of which gen or specific model.

    • @mazenezou
      @mazenezou 8 ปีที่แล้ว

      +Advection357 (makes it 12 with hyperthreading) ?!!

    • @Advection357
      @Advection357 8 ปีที่แล้ว

      mazen mazz Yeah... sorry Im not gonna explain that to you. Wikipedia :P

    • @mazenezou
      @mazenezou 8 ปีที่แล้ว

      +Advection357 lol yea but he can't make it 12 boxes right? just the 6 cores will tender the 12 boxes

    • @mazenezou
      @mazenezou 8 ปีที่แล้ว +1

      guess what? i almost forgot my processor is 6 cores -_- 5820k i just checked out with 12 Threads

  • @amirankakachia133
    @amirankakachia133 8 ปีที่แล้ว

    thx ))

  • @haroonaaron5177
    @haroonaaron5177 7 ปีที่แล้ว +2

    Broo you are awesome i wanna kiss your hand.

  • @portnoyrlz14
    @portnoyrlz14 6 ปีที่แล้ว

    worst wind simulation ever seen on a curtain though...

  • @mehemmedmehemmedli5334
    @mehemmedmehemmedli5334 8 ปีที่แล้ว

    hello.please answer my question.when I create room and add dom light appear noise in everywhere.I do everything but noise doesn't delete.

    • @Sushilkennedy
      @Sushilkennedy 8 ปีที่แล้ว +1

      inc the noise threshold to 0.002 and inc the light multiplier