How do you play your Mesa? Quick corrections regarding the vid: 1. Unfortunately only Wyrm PRIME can get over 1200 Shields, not the normal one :/ 2. You can have Combat Discipline at max rank because the damage reduction from Mesa's 3 applies to this aswell making it safe. Thank you for pointing these out 😉
Hi, hardcore Mesa main here :) I posted Replyed twice by now but youtube deletes it for some reason, probably cus i posted the link from overframe with my whole build. I guess imma type in here i guess. So for mesa i use full umbral mods, Primed Redirection and sure footed with duration, effiency and strength. For arcanes i go with Arachne and velocity. Also 5x Tauforged topaz shards. and also which is gonna be weird is for hemith i use Infested Mobility. Cus mesa is already doing nuke dmg so i would rather go for mobility. Secondary Epitaph for putting corrosive, heat and cold status effects. With Seconondary Outburst. Melee Ceramic dagger only build for initial combo that i can go up to 209 (11x combo) It also does dmg but not the purpose of it. Pet Adrza Kavat same bond mods with final crit and fire rate. Thats my build. Curious what ur gonna say about it.
Yeah the melee arcane is getting nerfed it can literally give u a x12 combo for the rest of the game even if u heavy attack it wont wither away, and it just works soo well with outburst theres no way this wont get nerfed, even a rank 0 melee crescendo is broken
I realise this is an older Video and you might have found out yourself already. but if you use archon continuity on your Mesa, you only have to add toxin to the regulators in order to get corrosive ON TOP of the Toxin damage. so 2 Status effects with only ONE elemental mod on the regulators, that gives you the option to add a Base Damage mod like hornet strike. some arcanes work while other dont. Precision works but Fortifier doesnt, Deadhead works and havent tried encumber yet. you can use a sentinel as a Status spreader. using Verglas you can easily spread cold and freeze entire groups or if you add toxing to it, you will spread viral, the companion bond mods are crucial for that, as MHB has done in this video, I would recommend replacing her first with nourish and spreading cold with Nautilus and Verglas, . I also use the muzzle flash augment to blind enemies permanently which incapacitates them completely and applies the stealth dmg multiplier. Replace Anemic Agility with Accelerated Isotop so that instead of losing damage you add to it, that one mod makes a huge difference in the end because not only are you adding to the total damage but also apply another status effect which boosts the dmg buff from galvanized shot. now you apply 3 different types of status effects with just your regulators; toxin, corrosive and radiation. then Cold from the sentinel and Viral from Nourish. plus whatever status effects the enemies try to apply to you by reflecting their bullets with your 3rd.
Cool build, two notes though: - Shatter Shield actually reduces damage taken from Combat Discipline and due to rounding it actually prevents any damage up to and including R4 Combat Discipline (at R5 you only take 1 damage per kill with Shatter Shield active). You can even see in the video that killing enemies doesn't chip her health in the slightest. Since you should already always have Shatter Shield on, this means you can use R4 Combat Discipline, giving you +8 capacity, which just so happens to be the exact amount that an Umbral Forma saves you, so you can avoid using it in this build. As to the interaction with Arcane Avenger - worry not, even taking 0 health damage still counts as taking health damage, so there's no issue with activating it. If this interaction is a bug, it might or might not get fixed sometime in the future, but for now we can use it to our advantage. - It might be worth considering to use 2 green shards in place of 2 of the orange ones, to get a total of +4 max corrosive stacks. This makes the crits slightly weaker (on Mesa's Regulators it ends up being 25% less final crit chance), however for unarmored enemies, that crit chance isn't really needed, as this build is an overkill for anything not protected by armor. 2 green shards however, make it possible to fullstrip enemies, so long as you use corrosive on your Regulators. This (especially in longer SP runs) ends up yielding much higher DPS than making that extra crit chance and the +75% corrosive damage bonus vs Ferrite Armor (which you ofc lose once the target is stripped). So, if you're willing to accept seeing slightly less red crits to instead melt heavily armored enemies much more quickly, green shards are probably what you'd wanna go with.
"please DON'T NERF this Mesa!" Proceeds to list off perfect synergy and tailor made builds that requires not just a melee but also a secondary and a companion dedicated to the build. If they nerf it they got something personal.
If u somehow want even more firerate, equip the afentis as the primary. Use only the secondary fire that throws the spear down forming a bubble, when in the bubble you get decreased recoil, and 100% increase in firerate and reload speed. His speargun can be throw down as many times as u want.
Honestly the build lost me when asking to use not only the bronco, but asking me to get finisher kills. I’d rather stick to ceramic dagger and use a good secondary too.
just use the ceramic dagger, you won't get that 45% fire rate, but you get 25% Parkour velocity from the ceramic dagger, and you can use evolution 2 of the ceramic dagger "gun and blade" to get +100 initial combo by killing 100 enemies with your mesa 4 (they count for some reason). and then you can get an x9 combo without doing any finishers, and if you want to get to x12, it's really easy to get finishers with a dagger, just heavy attack an enemy with a dagger, and spame X, (Enemies are vulnerable to finishers upon being hit by a Heavy Attack with any Dagger weapon). and going from x9 to x12 is way faster than doing it all the way from x1. and if you don't want to do any finishers you can use the rauta like Miggle suggested, but then you need to switch back to your pistol to activate the buff and you are locked to that primary, it's more fun for me to just E+LeftClick every 30 seconds.
@@Daniel._..lol a heavy attack from my dagger is going to kill anything it touches immediately idk if I’m getting a finisher off anything but an eximus
I have recently started building Mesa after i finally finished building my Wisp, so this video came like a godsend for me! Thank you for your hard work as always Blacky 👍
Vulpaphylas and hounds can both get reinforced and tenacious bond with full uptime, and hounds can status prime really well, while vulps can keep the buffs active while downed and in sentinel mode
Whilst this is true if you don’t have bite mod, which is a pain to get, you don’t get the crit boost from tenacious bond. Whereas with a sentinel and Vulklok you just boost its crit with critical delay etc.
>Be me >Doesnt have bronco cause its shit nor augment due to 4 years gap >checks my weapons and realises Zakti opens to finisher when it detonates >Profit
4:00 apparently the normal Wyrm only has a base shield of 250 (875 with primed redirection). So i guess, i have to wait for my foundry to complete Wyrm Prime :')
I appreciate your work, the meticulous build, and love how extreme it goes, but I would also appreciate it if in the disclaimer, along with the complexity element, you mentioned the absolute insanity of investment in it. 4 Topaz (so 8 'normal') archon shards maxed Primed Redirection (introduced just last month) maxed Secondary Outburst Melee Crescendo (the higher, the more expensive) I'm not necessarily saying everything should be a budget build, but I'd like to know how easy or difficult it is to replicate before having to watch the entire video to figure out I'll need several months of farming just to consider getting this. That said, thank you for thinking these out and putting them together.
@@kevokev4009 I appreciate that optimizing a warframe would take similar resources for each, but wouldn't you rather have at least the basic list of materials before you start cooking, rather than in the middle of it? :P
honestly you dont even need everything about the build , just have around half the fire rate from the video and have arcane avenger and all the required mods for regulators with nourish and ur all good. Secondary outburst isnt really needed if you're going for low steel path content. Although for things like netracells you might need the full build.
@@blueglas7463 yeah mb i sent that comment before i completed the build , with the build complete (except outburst) , its shredding to extremely high lvls
Archon Shards are items you can istall in a max number of 5 on any frame. You use your Helminth to do that. They provide additional stats like +25% Strength, Casting Speed, Health and that kind of stats. Just an additional thing to make your frame stronger in a way you want. Currently you can get Archon Shards mostly by doing two things weekly: Kahl's Mission or Archon Hunt. The Archon Hunt can randomly reward you with a stronger (Tauforged) type Archon Shard. That's basically the summary. The newest Update from December - Whispers in the Wall - introduced 3 new shards but I haven't delved into that yet.
Hi! About Combat Discipline, you can have it at rank 3 (maybe even 4), and the 95% damage reduction from your 3rd ability makes it that you are not damaged by the aura mod, but the arcane triggers
Hey Blacky, I was wondering if you could make a video like your returning player/new player one but for those of us that are starting to get towards end game. Focus on showing off the things we should be grinding and how to get all the different systems and things to know about them like the helminth.
if you ever need help the q and a chat is very helpful, i too was a returning player and i managed to work my way to endgame. ever need a question answered im no blacky or tactical potato but im happy to help
Why would they nerf this Mesa? Its an incremental improvement over how strong Mesa has always been (S-tier on most everyone's list every year). The big thing this guide demonstrated for me was how flexible Mesa modding is. For instance, while I made a lot of changes based on this video, I kept some things like heat on Regulators with Archon Vitality, Catalyzing Shields, Natural Talent, etc.
@@noahboddie3482 you're right. wouldnt be that much of a downside anyways because of shield gating but with panzer vulp you barely reach 1200 shield and you only get the overshield for it when you reloade. with mesa you dont reloade that often so we woulnd get that fire rate buff all that often. havent thought about that ^^'
Aaaaw thank you for the sweet feedback ❤️ To be fair, there are more accessable ways to build her, too. So don't feel forced to fully replicate this super minmaxed build 😉
combat discipline combo stacking can be achieved much faster by using Vazarin focus schools second ability (group ragdoll), which opens them up to ground finishers thats still count towards combat discipline. Much faster and easier to set up with most melee weapons. Rest of the build is pretty cool.
U can have combat discipline at max rank. Her 95% dmg reduction actually applies to combat discipline making it only do 1 dmg anyway. That way you get the benefit of more capacity and more healing for Allies
*For anyone wanting to scale Mesa to level cap, this is what you will need to know and what you should do (prepare for two long paragraphs):* Lets begin, galv shot isn't better than a faction mod in the long run as base damage falls off + going corrosive heat is much better to synergize with your archon shards, so swap out galv shot + anemic agility for primed heated charge + a primed expel mod while also using primed convulsion and pathogen rounds over 60/60, all you need is rolling guard and catalyzing shields to survive as damage reduction falls off compared to gating and crowd control, should add 2 green shards to armor strip and 2-3 topaz crit shards, 1 cast speed shard (all better as tau forged), adding the muzzle flash augment for mesa's 2 gives you more broken amounts of cc and building more range is better by adding stretch and augur reach to shield gate (over equilibrium and primed redirection), melee crescendo is nice and all but ceramic dagger and tandem bond on your pet is much easier to maintain when the enemies will not die to finishers, use a maxed combat discipline because mesa 3 negates all damage done by it but still procs nourish viral wave and arcane avenger, you do not need Wyrm Prime to get 1200 shields and instead you can bring a high magazine secondary and use the passive reload magazine mod when holstered to trigger reinforced bonds overshield gain on your pet and maintain the fire rate buff (I use the Dex Furis). Using Vazarin to get protective sling is a good idea, Madurai for cast speed/damage/sling strength or Zenurik will for more energy so pick any for your focus school. As for the primary, I have been using the Burston and Latron incarnons for incredible scaling dps, even though I still end up using regulators more anyways. My pet is usually the Adarza Kavat for another 60% crit and because I find most beast mods better than robotic mods (tandem bond is also beast exclusive). The kavat dies sometimes, but with Tenacious, Tandem, Reinforced AND Momentous Bond, it comes back incredibly quick in level cap runs. Are you going to miss out on guardian and manifold bond? Yes. Do you need either for this set up/skill level? No. The exilus is personal preference, I do not run waltz because it removes the knockdown immunity when falling (and I like seeing the animation when mesa shoots) and I use primed sure-footed, but this is a semi-flex slot and can also be waltz/power drift/cunning drift. For the waltz lovers, it can save your energy and pairs with rolling guard/dodge speed increases, bear that in mind. Making these changes will bring you a more scaling Mesa build that can be brought for all types of endurance runs, bear in mind that this is not needed and most players do not care about this, but some do including myself and this is what I would do to make the most min maxed build you can get. If you don't care about level cap runs or even steel path, highly suggest building completely into peacemaker and ignoring the some of the range + survivability + shield gating shenanigans. *Side Notes:* Precision intensify is NOT a good idea for min maxing, trust me, I have tested this, and will give diminishing returns in the scaling scheme, while also weakening your shooting gallery and nourish substantially. Pillage is probably the only other good alternative for a helminth but I do not like it as much. Do realize that Eclipse and are Roar are diminishing returns with the former being inconsistent and the latter just not benefiting the build anywhere near to what Nourish provides. Brief Respite in the aura is solid and will help shield gate, but is not needed as negative efficiency and 1 augur mod on your frame + 2 augur mods on your secondary will allow full shield gates with 3 out of the 4 abilities (and because you will miss out of the nourish viral explosion and arcane avenger). Afentis is an option for Balisitari Might and it's fire rate buff, but god is it awful having to do that all the time, I would rather have a competent primary for when I am not shooting regulators. The flex slot in the build would be stretch (as augur reach is necessary), so you can swap stretch for streamline or anything else "reasonable" if you please. Yes, I know the Panzer keeps the bond buffs when its down, but as I already said my kavat comes back so fast that I do not need it. And again, please do not come at me for "GUARDIAN U MISSIN GUARDIAN WHERE SENTINEL" my friend I am aware, Guardian is what you do if you are not an incredibly consistent shield gater and can not handle the stress of level cap runs, however, if you are skilled at shield gating you will never ever need it and I said this is MINMAXED for experienced players and I have played Mesa so much by this point that I can safely do gating myself. The Nourish, Shooting Gallery AND Muzzle Flash cc will help you stay alive regardless, just don't get melee'd. There is a cool Rauta trick to which helps you get your combo back so fast but Tandem bond is super good already so I don't run it and the ceramic dagger fits my playstyle more. Do not listen to anyways who says subsume over Mesa's 2, or says her 2 is not good or the augment is not useful and thus she shouldn't be built for range, they are completely wrong and assume they do not play Mesa. Cheers + great video MHBlacky
What is the fire rate cap on the regulators? (Is there one?) Also, what shards should I use? I have one green and 4 red on her. The reds are all secondary crit and the green is corosive dmg but would the more coros stacks be better?
@@R1otRex mesas regulators do not have a fire rate, however there is still not infinite exponential way to increase it to infinite fire rate yet. As for shards, as I said in the comment, sticking with the 2 corrosive green shards to allow armor strip is a MUST and its good you have it. Red shards are now beaten by topaz shards, so I recommend switching in 3 of those. If you want, you can go 2 topaz and 1 cast speed yellow shard or 1 energy max blue shard.
you said ''Wyrm or Wyrm prime'' But the default wyrm can not exceed 1200 Shield even with redirect. I bought it thinking it would but at the end was disappointed.
i love the niche builds that are coming out now with the whispers in the wall and the archon fusion. tactical potato did one on ember fire mage and its great to see this level of synergy between all the modifiers the game has to offer. even with the setup needed with the melee arcane, like you said after setup it wipes the rest of the way, so its only viable in missions that are endless { survival, interception, defense} but still top of its class. Keep up the good work and love the video
I'll be honest this is one of the worst mesa builds I've seen on youtube in a long time. First issue it's impractical/dedicated to long term survival missions as with your choice of furax wraith over cermaic dagger you're stuck getting finishers to build up your combo mult. You're looking at something like 36 kills to max your combo best case scenario. That's 36 times you have to stop and shoot a guy to set up a finisher. That's what five mins of nothing but just setting up your build when most missions are over by then. However only 36 kills is unlikely to actually be the case unless you have 3k plat to drop on a max melee crescendo. Your rank two arcane needs 72 kills to max combo but I'll still keep the 36 for comparison purposes. We have to hit 220 combo count to max our multiplier. Let's look at ceramic dagger incarnon, Gun and Blade +100 initial combo count at max stacks that can be built off of peacemaker kills something we were already going to do, Adept Reflexes +20 combo count, corrupt charge +30 combo count, Covert Lethality +16 combo count. 100+20+30+16= 166 We're at 9x mult without having to go out of our way to get finisher kills once Gun and blade is stacked. We start at a 4x mult without those stacks something that takes the furax build 10 kills to reach. With a maxed melee crescendo we need only 9 kills 1/4 of furax's 36 to hit max mult. The ease of use and quality of life of ceramic dagger blows the added firerate of furax away. If you're really that desperate for fire rate where's your afentis? We're already jumping through hoops here why not add another. Second issue is the topaz shards. We need 34 kills to max the cc/cd on them but you're only source of heat is the bronco of all things. Fine we can use it to open stuff up to finishers instead of Sling Stun letting us keep Zen. However, that being your only source of heat is a big issue. Going corrosive heat on peace makers would allow you to get those stacks without having to manually build them up with a secondary. Third issue the combo of Rolling Guard and waltz. I'll be honest I think Rolling Guard is a shitty mod. It limits your movement options on any build you have it on. You're running it with a mod that requires you to roll to get any use out of it. Waltz or Guard one of this should go because a slot is being wasted here. I can keep going but I'll stop for now. The build is one of those super specialized builds that is impractical in 99% of the content in the game and is requiring an arcane that likely less than 1% of the playerbase even own much less have at max rank. Who is this even for? Vets have better builds and want to go fast and newbies can't build it.
Bro I have a ceramic dagger with a riven combo count that gives me x3. Resets before I can swap back to the secondary. X12 all the time in a matter of seconds starting a match. The only good thing that came from the video was the wyrm build for warframe survivability. Everything else is pretty much trash.
@@ErrorCode576 Could you be more specific about what makes the build "trash?" I feel as if this is the highest possible damage you can get as mesa, no? Maybe some green shards would be better, but im not sure. Ceramic dagger seems easier to use with this build but that doesn't make the build trash, just higher effort. I'm looking for the best mesa build possible if you could point me in the right direction.
@@liesiontheir It's too much inconvenience for too little reward. There are tons of other builds with a lot less setup but still achieves the same end-result. That end-result being "kills stuff fast"
i would say mesa was a top 3 warframe back in the olden days of warframe back in 2014 or 15 wen she got added nd she could solo defense till wave 40 which was unheard of back then
A couple notes: Panzer Vulpaphyla can also get both bond mod bonuses easily, so you don't have to use Wyrm Prime, which depending on the mission, might be a better idea overall. The Viral Quills in particular are useful. Galvanized Shot is currently bugged so that Mesa doesn't get to see the full bonuses applied to Peacemakers, so generally people aren't using it right now. This is why either bane mod or a third elemental mod gets slotted in there. Using a max ranked Combat Discipline is not actually detrimental to your build, because Shatter Shield reduces the hit to 1 hp per kill due to the way Combat Discipline applies the damage to you. You are worse off for being forced to take a suboptimal capacity bonus if you don't.
its already been confirmed by pablo that the topaz shards are not working as intended, they are giving final crit multiplier like avenger, instead of the regular crit chance which is gonna be changed
I dont play cause need to get her first so, i gonna save this video for the future to see if she recieves a nerf or still broken. Can u make a Equinox video in the future? Took me 3 hours just to get all her blueprints and really love her concept
Combat discipline is affected by mesa's 3 so leveling it up is alright, as when it's maxes you take 1 damage. I'm pretty sure there's a level where you take 0 dmg (rounded down)
I run a similar build with molt reconstruct, avanger and corrosive green shards. When I woke up today and I saw Baro selling primed convulsion though, I thought damn, mesa and orange shards is going to be busted.
I love my Mesa build in the circuit where you get the faster rate of fire on each hit. No idea how much damage it’s pumping out per second as the numbers popping off are so dense you can’t make them out.
This is pretty awesome. I would point out that for the Bronco modding, Amalgam Barrel Diffusion gives slightly less multishot, but also gives you a ton more mobility when using Mesa's Waltz and rolling as you should to move. Also, if you roll constantly, it keeps your targeting from shrinking so you would only have to cancel the ability every 30 seconds to refresh your buff from secondary arcane. I also personally prefer Pistol Amp for my aura and cutting my crit rate down some by running another arcane like either Arcane Energize and using Pillage instead of Nourish for armor strip and shield regen or sticking to Nourish and using Arcane Aegis to be very tanky with the damage reduction to shields. Either way, very interesting and well done build
This is such a difficult build for a lot of people because the amount of time to input to even have a chance of getting arcane crescendo, archon shards everything else is just insane. Arcane crescendo is one of the new legendary melee arcane so it’s difficult to get at any levek due to it being in the netracells 😅
100% yes, but this is very much meant to be a minmax build and it was a ton of fun to put together. I will put out a more general Mesa video in 2024 ;)
because efficiency is at 45%. I play Mesa a lot and I got a build a long time ago that still rocks. Corrosive Projection - Mesa's Waltz. Primed Flow - Vitality - Narrow Minded - Umbral Intensify - Fleeting Expertise - Transient Fortitude - Adaption - Primed Continuity. I never run out of energy and still do good damage and its a nice overall build :)
It's nice to see some advanced builds in your videos, not just begginers stuff. Great synergy. Going to test it today. I would add a part to talk about fornas in theese builds, as it might be the real challenge for non veterans to build this pack (Frame-weapons-sentinel). Excellent work. Keep at it.
i have asked me that questin aswell. Vulklok has better crit and status chance + its not a mr14. Only difference is that Vulcax is a beam weapon and Vulklok a sniper rifle. Maybe because of fire rate and priming potential but idk
@TRBN420 the weapon doesn't matter as long as you can get it to 50% crit for Tenacious Bond. He didn't put the "Assault Mode" or "Warrior" mod on the Wyrm so it's never going to attack.
@MageSkeleton @TRBN420 It's because The Vulklok has abysmally Terrible Fire Rate (Shoots once every 4 Seconds) So it's better to have a normal Sentinel Weapon that can still clear the 50% Threshold.
@@TheNinjafroman you're right but why do youtubers/streamers make guides with the vulcax then? i had a vulklok laying around but knightmareframe recommended vulcax aswell, so i bought it.... man.. what a waste of standing, materials and forma ._.
Very intersting build but a long way to go before to have all the details.... (shards... arcanes velocity and outburst, crescendo.... a lot of formats) LETS GO GRIND !
Remember, Jolt is only obtained from Baro. (As of right now) If you missed it in october, it' likely gonna be a wait before it shows back up. It shows up for 1 week, twice a year.
BRO BEST WARFRAME VIDEO I EVER WATCHED THIS YEAR u got a sub man imma watch and tune in more ty for this. Its complex like u said but id like to learn how u mod,come up with sinergies thisbis incredible
WOW, thank you so much for the awesome compliment and welcome to the crew ❤️ Happy you liked it so much ^^ To be fair, not all my builds are that complex, but it was a ton of fun to put together and I'll make more nexr year 😉
You could theoretically make this build even more crazy with precision intensify instead of umbral. Because it gives a 90% increase to your 4th ability strength when maxxed out.
You can do cascadia flare on your secondary, your primary will be ignis, ingame you proc. cascadia flare with ignis for 480% dmg boost than you can press 4
The melee stance mod matters. Seismic Palm. Because with that, if you ever would want to use your melee the regular way, you now have one of the best stances in the game. Gaia's tragedy does nothing for you. Especially if you put an arcane adapter on.
Honestly this feels like a great build for solo SP because of all the set up. If you end up with a super good squad all the enemies are already going to be nuked, leaving this build useless.
@@lookalike4805 I mean, jamming guns is cool and all, but at base it's radius is only 16m, and it only affects up to 3 enemies per 1.5s. What this means, is in high enemy-density environements, like SP, Shooting Gallery does close to nothing for your defence. If anything, lower range is actually better, as it means pretty much only melee enemies will be affected (stunning them, and in case of Volatile Runners - preventing their detonation), which helps cover for Shatter Shield's inability to reduce melee damage.
@nellone What Circle? @MajorBraumstrong 1) in what Universe is 16 Base Range Small ? Even Booben's Bastille isn't that Big. 🤔 And that's before you Factor in any Team Mates in your Squad Effectively Double It's Radius. 2) Where did you Read it only Affects 3 Enemies ? Once the 1.5 Second Animation Ends the Ability will just force them to Loop it Again... You know... Exactly the way Wisp's Shock Motes Work. 3) Pretty sure it has no Affect on Melee Units because they Don't Have Guns. 4) *Muzzle Flash* Work on Eximus Units. 👀 Me thinks a Certain someone hasn't Actually Used The Ability. 🤔
@@lookalike4805 1) It is small if you take into consideration the entire context of how it works. Shooting Gallery is centered around you, meaning enemies need to get, at base range, within 16m of you to get affected by it, but the problem is - enemies might not get this close all that often, since: a) you're murdering them pretty much as soon as you see them, so it's hard for them to walk up to you, b) your 4's auto-aim area narrows down while shooting, making it harder to hit nearby targets, so you'll probably gonna keep a considerable distance anyway - not saying you need to be 16m+ away from the enemies ofc, but even if you keep a distance of, say, 10m, that still drastically reduce the effective AoE of this ability c) enemies don't only start shooting at you when they are 16m away or closer Comparing it with Bastille isn't really fair since: - Bastille hold up to 12 enemies, which further scales with strength (number of affected enemies on Mesa's Shooting Gallery does not) - you can have 2+ instances of Bastille, with no teammates required - the CC lasts for the entire ability duration, without any RNG as to whether you manage to stunlock the enemies affected (more on that down below) - since Bastille is not centered on your frame, you can actually use it in various choke points to actually prevent enemies other than eximus units from even getting close enough to shoot you. Also, if anything, when you have one or more teammates you get double the area, not double the radius, because maths. 2) Quoting my earlier comment and "it only affects up to 3 enemies per 1.5s", I didn't say that it affects 3 enemies total, for the entire ability duration, just that it can only affect 3 enemies at once every 1.5s (taken from the wiki), so whenever you have enemies coming at you, only up to 3 of them will be affected every 1.5s. This means 2 things: a) as the effect seems to last around 3-6s (it seems be quite inconsistent), you could say it affects up to 6-12 enemies at the same time (possibly 15 if the stun/jam is over 6s on the first affected enemies). In SP you'd generally have way more than 6-12 enemies coming at you at once, say 20-30 for example, so the what you get from Shooting Gallery (even in the ideal case) doesn't seem to account for much. Not to mention that due to that inconsistency, it's hard to tell when you're safe and when you're not. b) since only 3 enemies get affected every 1.5 seconds, that means when a group of 12 enemies pops up, it should take time to stun all of them, more precisely 4.5s (first 3 immediately, the other nine after 1.5s intervals for each three), and that's again, assuming the first enemies get stunned for the highest duration, which might or might not happen. That being said even that is inconsistent, as after some testing (spawn 12 corrupted heavy gunners in ballroom > wall latch in the middle of them > activate Shooting Gallery > repeat) it seems like it sometimes they all immediately get stunned on cast, sometimes it takes way more than the theoretical time of 4.5s to get all of them to get jammed etc. (even though they are always withing the 16m base range), so it's hard to tell what is actually happening there. 3) Pretty sure it does, as the wiki says it does, and I just went to the Simulacrum to confirm that it - as a matter of fact - does. Also, as I was doing my tests vs 3 Axio Stropha Crewmen (melee corpus units), I noticed that even against 3 of them, the Shooting Gallery wasn't even capable of completely stunlocking them, so I still got hit occasionally. It seems like bacause the ability affects enemies once per 1.5s, but the stun/jam duration can vary, so you often run into situations where the enemy starts moving again at an awkward moment, which lets them hit you despite Shooting Gallery. 4) Irrelevant, as the build which we're talking about (the one in the video) doesn't use Muzzle Flash. In summary - does Shooting Gallery provide some additional level of defence? Sure, no question about it. Is it relevant enough to make sure not to go into negative duration? That's questionable, mainly because the inconsistency of jamming/stunning can easily get you killed. Don't get me wrong though, to each their own, and if you like the ability and want to build around it, go ahead, but even looking at most of the builds online, it seems like people tend to share the sentiment that Shooting Gallery isn't all that worth building around.
You are the best warframe content creator I've seen, normally I found warframe content a bit tedious but yours is different. Just returned to the game a couple days ago after many years thanks to cross save and I feel a bit lost, I just found your channel and been watching your videos constantly, I'm interested in learning to mod for the first time (I'm MR18 and never actually understood how lol), trying to keep up with todays content and your guides are so easy to follow and entertaining to watch that I'm hooked even when I'm not playing. Thank you for such top quality content Blacky :)
i am actually not a fan of this build. i mean have you seen the price of just getting one melee crescendo right now? not putting heat on regulators either is just lame, forcing you to stack up cc on other kills.
what would you use instead of anemic agility? My regulators currently use pathogen rounds, galvanized diffusion, lethal torrent, anemic agility, primed pistol gambit, primed target cracker, primed convulsion, primed heated charge. I'm open to not using anemic agility but fire rate is an infintely scaling damage boost on mesa due to bottomless mag so not sure what would actually be better, maybe that new mod that adds fire rate and radiation
@thermicterror2951 the issue isn't anemic agility itself on regulators but the fact your stacking it with so much other fire rate. The bonus is diminished and at the point it would be better to use a damage mod like heat. Especially in team play, and you end up getting a wisp, which is nearly every time.
@lucasramirez5962 is it diminished? I haven't noticed any dimishing returns on fire rate? I'm already running heat and corrosive, like the only thing I could run that I'm not running is some kind of additive damage buff but those are saposidly not as good as fire rate on regulators, especially if your strength is above 200
Holy moly, that right there is what I call a min-maxers steelpath build. Thank you for the warning in the beginning too. I felt like in a math lecture where you look away for a single second and suddenly there are 20 calculations with variables and parts you have no clue where they came from lol
Haha big love for the awesome feedback ❤️ Why you still up? Time to get some sleep 😜 But honestly, I think this is my most minmaxed build to date and I was crazy afraid KnightMare might come up with the same idea before me xD
I guess you could also try using (Precision Intensify) as it improves the strength of your 4th Ability. As for the Damage reduction, 95% Damage Reduction are already reached just using (Blind Rage).
@@MHBlacky_ENG also if I recall correctly. The afentis has a unique talent that increases fire rate by +100% when standing in the radius of a missed throw on its alt fire. Just something to note.
hello, I think there is something you have to know, someone took this video to other video web and made it need about 4dollars to watch. I think you should take care about this cause they are doing bad things like this
@@MHBlacky_ENG if you see it, you will find this guy translated many videos of yours and published them on that web, but this time, he wants the audience to pay
@@MHBlacky_ENG he just translated that and the audience need to pay about 4dollars, many people dont know that he is not the person who made the teaching and also dont know it is originally for free
lol good luck using this in a casual run by the time you do ur 12x combo ur team mate is already at the end of mission. i love ur content i always watch them but Brozime made also an updated mesa build but less step and same result jast saying dont mind me.
Ummm....if you're doing a casual run you wouldn't need the 12x combo....the regulators would kill them easily without the extra crit. Sounds more like you're salty that you can't afford this build 😂
If you got trouble with that, you can use the rauta trick with infinite 12x combo, that would mean sacrificing arcane avenger buff, but a really good quality of life
this is why i turn off every warframe chat in game and dont visit forum warframe community is so toxic you cant say a bit of bad things why cant they just say "yeah u dont need 12x combo and just use regulator" but no they always say toxic things
@MHBlacky_ENG Another easy little thing you could do to add more damage is use the Madurai Focus for Phoenix Talon's +30% to Physical Damage. It's probably not as big a bonus to damage as some of these other things but compounded with those nasty crit multipliers and shredded armor values from the corrosion effects, it's not exactly small either. I just came back to Warframe after a several year break and have been enjoying seeing your content. I appreciate you!
Wow just wow, im curious how long it took to find all of the connections in this video. As a mesa main who just finished his ceramic dagger build it looks like I'm not done yet lmao. Great video keep up the great work, looking forward to all the videos next year.
How do you play your Mesa?
Quick corrections regarding the vid:
1. Unfortunately only Wyrm PRIME can get over 1200 Shields, not the normal one :/
2. You can have Combat Discipline at max rank because the damage reduction from Mesa's 3 applies to this aswell making it safe.
Thank you for pointing these out 😉
in a wrong way
I build her for single target damage, rather then nuking, way cheaper and still super useful for disruption.
Hi, hardcore Mesa main here :)
I posted Replyed twice by now but youtube deletes it for some reason, probably cus i posted the link from overframe with my whole build. I guess imma type in here i guess.
So for mesa i use full umbral mods, Primed Redirection and sure footed with duration, effiency and strength. For arcanes i go with Arachne and velocity. Also 5x Tauforged topaz shards.
and also which is gonna be weird is for hemith i use Infested Mobility. Cus mesa is already doing nuke dmg so i would rather go for mobility.
Secondary Epitaph for putting corrosive, heat and cold status effects. With Seconondary Outburst.
Melee Ceramic dagger only build for initial combo that i can go up to 209 (11x combo) It also does dmg but not the purpose of it.
Pet Adrza Kavat same bond mods with final crit and fire rate.
Thats my build. Curious what ur gonna say about it.
I started to use Mesa withou Peacemaker, focusing on Ballistic Battery + Ballistic Bullseye. Worth a video?
@@skuawill1820i play her almost the same way. Besides the new shards and without the tankyness. But she still does a good job
fun fact, saying " please don't nerf this" then saying that it's "broken and /busted" may result in the develovpers nerfing said build.
Yeah not the brightest move lol.
Yeah the melee arcane is getting nerfed it can literally give u a x12 combo for the rest of the game even if u heavy attack it wont wither away, and it just works soo well with outburst theres no way this wont get nerfed, even a rank 0 melee crescendo is broken
It got nerfed
This guy knows what he’s doing
@@Frodo-zi9bzHe did it because it's a much attractive title, he doesn't care if they nerf it or not
Been away 6 years. Blown away by how much has changed and the build breadth and depth achievable. It's amazing and overwhelming at the same time.
Wow, after 6 years, definitely :O
There's a lot of new stuff. But I'm sure you'll be able to wrap your head around it ;)
I realise this is an older Video and you might have found out yourself already. but if you use archon continuity on your Mesa, you only have to add toxin to the regulators in order to get corrosive ON TOP of the Toxin damage. so 2 Status effects with only ONE elemental mod on the regulators, that gives you the option to add a Base Damage mod like hornet strike.
some arcanes work while other dont. Precision works but Fortifier doesnt, Deadhead works and havent tried encumber yet.
you can use a sentinel as a Status spreader. using Verglas you can easily spread cold and freeze entire groups or if you add toxing to it, you will spread viral, the companion bond mods are crucial for that, as MHB has done in this video, I would recommend replacing her first with nourish and spreading cold with Nautilus and Verglas, . I also use the muzzle flash augment to blind enemies permanently which incapacitates them completely and applies the stealth dmg multiplier. Replace Anemic Agility with Accelerated Isotop so that instead of losing damage you add to it, that one mod makes a huge difference in the end because not only are you adding to the total damage but also apply another status effect which boosts the dmg buff from galvanized shot. now you apply 3 different types of status effects with just your regulators; toxin, corrosive and radiation. then Cold from the sentinel and Viral from Nourish. plus whatever status effects the enemies try to apply to you by reflecting their bullets with your 3rd.
Cool build, two notes though:
- Shatter Shield actually reduces damage taken from Combat Discipline and due to rounding it actually prevents any damage up to and including R4 Combat Discipline (at R5 you only take 1 damage per kill with Shatter Shield active). You can even see in the video that killing enemies doesn't chip her health in the slightest. Since you should already always have Shatter Shield on, this means you can use R4 Combat Discipline, giving you +8 capacity, which just so happens to be the exact amount that an Umbral Forma saves you, so you can avoid using it in this build. As to the interaction with Arcane Avenger - worry not, even taking 0 health damage still counts as taking health damage, so there's no issue with activating it. If this interaction is a bug, it might or might not get fixed sometime in the future, but for now we can use it to our advantage.
- It might be worth considering to use 2 green shards in place of 2 of the orange ones, to get a total of +4 max corrosive stacks. This makes the crits slightly weaker (on Mesa's Regulators it ends up being 25% less final crit chance), however for unarmored enemies, that crit chance isn't really needed, as this build is an overkill for anything not protected by armor. 2 green shards however, make it possible to fullstrip enemies, so long as you use corrosive on your Regulators. This (especially in longer SP runs) ends up yielding much higher DPS than making that extra crit chance and the +75% corrosive damage bonus vs Ferrite Armor (which you ofc lose once the target is stripped). So, if you're willing to accept seeing slightly less red crits to instead melt heavily armored enemies much more quickly, green shards are probably what you'd wanna go with.
"please DON'T NERF this Mesa!" Proceeds to list off perfect synergy and tailor made builds that requires not just a melee but also a secondary and a companion dedicated to the build. If they nerf it they got something personal.
If u somehow want even more firerate, equip the afentis as the primary. Use only the secondary fire that throws the spear down forming a bubble, when in the bubble you get decreased recoil, and 100% increase in firerate and reload speed. His speargun can be throw down as many times as u want.
if you want to put mods on it, id recommend only ammo and fire rate mods
Honestly the build lost me when asking to use not only the bronco, but asking me to get finisher kills. I’d rather stick to ceramic dagger and use a good secondary too.
Just use rauta and skip ceramic, every time the buff goes off just shoot rauta a few times and you’re good
just use the ceramic dagger, you won't get that 45% fire rate, but you get 25% Parkour velocity from the ceramic dagger, and you can use evolution 2 of the ceramic dagger "gun and blade" to get +100 initial combo by killing 100 enemies with your mesa 4 (they count for some reason). and then you can get an x9 combo without doing any finishers, and if you want to get to x12, it's really easy to get finishers with a dagger, just heavy attack an enemy with a dagger, and spame X, (Enemies are vulnerable to finishers upon being hit by a Heavy Attack with any Dagger weapon). and going from x9 to x12 is way faster than doing it all the way from x1.
and if you don't want to do any finishers you can use the rauta like Miggle suggested, but then you need to switch back to your pistol to activate the buff and you are locked to that primary, it's more fun for me to just E+LeftClick every 30 seconds.
@@Daniel._..lol a heavy attack from my dagger is going to kill anything it touches immediately idk if I’m getting a finisher off anything but an eximus
there is a crazy thing you can do called ‘properly modding your mesa and favourite weapons’ which works just as well and takes no setup at all
Or, you can do the fun build because it is indeed fun
I have recently started building Mesa after i finally finished building my Wisp, so this video came like a godsend for me! Thank you for your hard work as always Blacky 👍
Aaaw perfect timing :D
Thank you for the sweet words and the nice feedback
Mesa should be known as “Body Regulating Unit”
Haha regulating the numbers of bodies in the room xD
Mesa could regulate my body
@@ochan4924lol
@@Unknown-gq4qgshut up
@@Aegis4521 child
idk what u mean, she was top tier before.
2:26 Regulators
16:12 Wyrm
15:56 Mesa
10:19 Bronco
10:32 Furax
7:43 Vulcax (Wyrm gun)
13:10 extra Wyrm mod explanations
Vulpaphylas and hounds can both get reinforced and tenacious bond with full uptime, and hounds can status prime really well, while vulps can keep the buffs active while downed and in sentinel mode
Whilst this is true if you don’t have bite mod, which is a pain to get, you don’t get the crit boost from tenacious bond. Whereas with a sentinel and Vulklok you just boost its crit with critical delay etc.
How are you getting 50% Crit Chance on your Hound ? 🤔
TIL that Combat Discipline can proc health damage triggers. This opens up so many weird build ideas
It's been basically mandatory for chroma since shield gating was made a universal thing
>Be me
>Doesnt have bronco cause its shit nor augment due to 4 years gap
>checks my weapons and realises Zakti opens to finisher when it detonates
>Profit
4:00 apparently the normal Wyrm only has a base shield of 250 (875 with primed redirection). So i guess, i have to wait for my foundry to complete Wyrm Prime :')
I appreciate your work, the meticulous build, and love how extreme it goes, but I would also appreciate it if in the disclaimer, along with the complexity element, you mentioned the absolute insanity of investment in it.
4 Topaz (so 8 'normal') archon shards
maxed Primed Redirection (introduced just last month)
maxed Secondary Outburst
Melee Crescendo (the higher, the more expensive)
I'm not necessarily saying everything should be a budget build, but I'd like to know how easy or difficult it is to replicate before having to watch the entire video to figure out I'll need several months of farming just to consider getting this. That said, thank you for thinking these out and putting them together.
Yeah this is kinda my issue with some of his builds, great work but he doesn't mention costs as much as he should.
thing is its like this for every warframe. its almost implied.
@@kevokev4009 I appreciate that optimizing a warframe would take similar resources for each, but wouldn't you rather have at least the basic list of materials before you start cooking, rather than in the middle of it? :P
this is too much work for my lazy ass, but i take about half of it. Tyvm for the video :)
Haha that's fair xD
Wish you much fun ^^
honestly you dont even need everything about the build , just have around half the fire rate from the video and have arcane avenger and all the required mods for regulators with nourish and ur all good. Secondary outburst isnt really needed if you're going for low steel path content. Although for things like netracells you might need the full build.
@@aximoral3657 Low SP? I don't use secondary outburst either and my Mesa still shreds in all content, even in EDA.
@@blueglas7463 yeah mb i sent that comment before i completed the build , with the build complete (except outburst) , its shredding to extremely high lvls
Anemic agility can be replaced with new Accelerated isotope mod, giving extra DMG and survivability
Spend 10 minutes building finisher kills ---> its an extermination mission that my teammates did in 40 seconds.
new players forget this build
true
new players can still use all of the mods showed here as they get them.
Arguing that new players can not affort the build is pointless.
@@satoutatsuhiro866 By "all of the mods" are you including the mods exclusive to old nightwave series that havent been available for literal years?
Too much cooking
dude, this is insane, this is building, you are insane, keep going like this
fun fact you can actually boost firerate even more using afentis as your primary because of its unique trait for another +
20 percent firerate
I just got back to Mesa after years of not playing
What the fuck is an archon shard
Archon Shards are items you can istall in a max number of 5 on any frame. You use your Helminth to do that. They provide additional stats like +25% Strength, Casting Speed, Health and that kind of stats. Just an additional thing to make your frame stronger in a way you want. Currently you can get Archon Shards mostly by doing two things weekly: Kahl's Mission or Archon Hunt. The Archon Hunt can randomly reward you with a stronger (Tauforged) type Archon Shard. That's basically the summary.
The newest Update from December - Whispers in the Wall - introduced 3 new shards but I haven't delved into that yet.
Hi! About Combat Discipline, you can have it at rank 3 (maybe even 4), and the 95% damage reduction from your 3rd ability makes it that you are not damaged by the aura mod, but the arcane triggers
Thank you for the heads up, for some reason this didn't struck me xD
Hey Blacky, I was wondering if you could make a video like your returning player/new player one but for those of us that are starting to get towards end game. Focus on showing off the things we should be grinding and how to get all the different systems and things to know about them like the helminth.
if you ever need help the q and a chat is very helpful, i too was a returning player and i managed to work my way to endgame. ever need a question answered im no blacky or tactical potato but im happy to help
Why would they nerf this Mesa? Its an incremental improvement over how strong Mesa has always been (S-tier on most everyone's list every year).
The big thing this guide demonstrated for me was how flexible Mesa modding is. For instance, while I made a lot of changes based on this video, I kept some things like heat on Regulators with Archon Vitality, Catalyzing Shields, Natural Talent, etc.
you can mod the shields of panzer vulperphylers to over 1200 aswell + overguard when reloading. no wyrm prime needed
But you couldnt use the robotic mod that instantly restores shield would you?
@@noahboddie3482 you're right. wouldnt be that much of a downside anyways because of shield gating but with panzer vulp you barely reach 1200 shield and you only get the overshield for it when you reloade. with mesa you dont reloade that often so we woulnd get that fire rate buff all that often. havent thought about that ^^'
I like panzer because you do not need to invest into shields as much since panzer can also keep you alive to some extend.
You can actually use up to rank 4 combat discipline and not take damage while your 3 is active, which can give you some better mod capacity.
Ive had mesa prime for ages but never knew how to build her, so seeing this is awesome to see, thank you so much for this amazing video
Aaaaw thank you for the sweet feedback ❤️
To be fair, there are more accessable ways to build her, too. So don't feel forced to fully replicate this super minmaxed build 😉
combat discipline combo stacking can be achieved much faster by using Vazarin focus schools second ability (group ragdoll), which opens them up to ground finishers thats still count towards combat discipline. Much faster and easier to set up with most melee weapons. Rest of the build is pretty cool.
Me watching this knowing damn well I can’t do this build: 😃😃😃
U can have combat discipline at max rank. Her 95% dmg reduction actually applies to combat discipline making it only do 1 dmg anyway. That way you get the benefit of more capacity and more healing for Allies
*For anyone wanting to scale Mesa to level cap, this is what you will need to know and what you should do (prepare for two long paragraphs):*
Lets begin, galv shot isn't better than a faction mod in the long run as base damage falls off + going corrosive heat is much better to synergize with your archon shards, so swap out galv shot + anemic agility for primed heated charge + a primed expel mod while also using primed convulsion and pathogen rounds over 60/60, all you need is rolling guard and catalyzing shields to survive as damage reduction falls off compared to gating and crowd control, should add 2 green shards to armor strip and 2-3 topaz crit shards, 1 cast speed shard (all better as tau forged), adding the muzzle flash augment for mesa's 2 gives you more broken amounts of cc and building more range is better by adding stretch and augur reach to shield gate (over equilibrium and primed redirection), melee crescendo is nice and all but ceramic dagger and tandem bond on your pet is much easier to maintain when the enemies will not die to finishers, use a maxed combat discipline because mesa 3 negates all damage done by it but still procs nourish viral wave and arcane avenger, you do not need Wyrm Prime to get 1200 shields and instead you can bring a high magazine secondary and use the passive reload magazine mod when holstered to trigger reinforced bonds overshield gain on your pet and maintain the fire rate buff (I use the Dex Furis). Using Vazarin to get protective sling is a good idea, Madurai for cast speed/damage/sling strength or Zenurik will for more energy so pick any for your focus school. As for the primary, I have been using the Burston and Latron incarnons for incredible scaling dps, even though I still end up using regulators more anyways. My pet is usually the Adarza Kavat for another 60% crit and because I find most beast mods better than robotic mods (tandem bond is also beast exclusive). The kavat dies sometimes, but with Tenacious, Tandem, Reinforced AND Momentous Bond, it comes back incredibly quick in level cap runs. Are you going to miss out on guardian and manifold bond? Yes. Do you need either for this set up/skill level? No. The exilus is personal preference, I do not run waltz because it removes the knockdown immunity when falling (and I like seeing the animation when mesa shoots) and I use primed sure-footed, but this is a semi-flex slot and can also be waltz/power drift/cunning drift. For the waltz lovers, it can save your energy and pairs with rolling guard/dodge speed increases, bear that in mind.
Making these changes will bring you a more scaling Mesa build that can be brought for all types of endurance runs, bear in mind that this is not needed and most players do not care about this, but some do including myself and this is what I would do to make the most min maxed build you can get. If you don't care about level cap runs or even steel path, highly suggest building completely into peacemaker and ignoring the some of the range + survivability + shield gating shenanigans.
*Side Notes:* Precision intensify is NOT a good idea for min maxing, trust me, I have tested this, and will give diminishing returns in the scaling scheme, while also weakening your shooting gallery and nourish substantially. Pillage is probably the only other good alternative for a helminth but I do not like it as much. Do realize that Eclipse and are Roar are diminishing returns with the former being inconsistent and the latter just not benefiting the build anywhere near to what Nourish provides. Brief Respite in the aura is solid and will help shield gate, but is not needed as negative efficiency and 1 augur mod on your frame + 2 augur mods on your secondary will allow full shield gates with 3 out of the 4 abilities (and because you will miss out of the nourish viral explosion and arcane avenger). Afentis is an option for Balisitari Might and it's fire rate buff, but god is it awful having to do that all the time, I would rather have a competent primary for when I am not shooting regulators. The flex slot in the build would be stretch (as augur reach is necessary), so you can swap stretch for streamline or anything else "reasonable" if you please. Yes, I know the Panzer keeps the bond buffs when its down, but as I already said my kavat comes back so fast that I do not need it. And again, please do not come at me for "GUARDIAN U MISSIN GUARDIAN WHERE SENTINEL" my friend I am aware, Guardian is what you do if you are not an incredibly consistent shield gater and can not handle the stress of level cap runs, however, if you are skilled at shield gating you will never ever need it and I said this is MINMAXED for experienced players and I have played Mesa so much by this point that I can safely do gating myself. The Nourish, Shooting Gallery AND Muzzle Flash cc will help you stay alive regardless, just don't get melee'd. There is a cool Rauta trick to which helps you get your combo back so fast but Tandem bond is super good already so I don't run it and the ceramic dagger fits my playstyle more. Do not listen to anyways who says subsume over Mesa's 2, or says her 2 is not good or the augment is not useful and thus she shouldn't be built for range, they are completely wrong and assume they do not play Mesa. Cheers + great video MHBlacky
Replying so I can find this later
yes
😮
What is the fire rate cap on the regulators? (Is there one?) Also, what shards should I use? I have one green and 4 red on her. The reds are all secondary crit and the green is corosive dmg but would the more coros stacks be better?
@@R1otRex mesas regulators do not have a fire rate, however there is still not infinite exponential way to increase it to infinite fire rate yet. As for shards, as I said in the comment, sticking with the 2 corrosive green shards to allow armor strip is a MUST and its good you have it. Red shards are now beaten by topaz shards, so I recommend switching in 3 of those. If you want, you can go 2 topaz and 1 cast speed yellow shard or 1 energy max blue shard.
I AINT DOING ALLAT
you said ''Wyrm or Wyrm prime'' But the default wyrm can not exceed 1200 Shield even with redirect. I bought it thinking it would but at the end was disappointed.
Woah this is high level content. Amazing guide
Aaaaw thank you ❤️
i love the niche builds that are coming out now with the whispers in the wall and the archon fusion. tactical potato did one on ember fire mage and its great to see this level of synergy between all the modifiers the game has to offer. even with the setup needed with the melee arcane, like you said after setup it wipes the rest of the way, so its only viable in missions that are endless { survival, interception, defense} but still top of its class. Keep up the good work and love the video
I'll be honest this is one of the worst mesa builds I've seen on youtube in a long time.
First issue it's impractical/dedicated to long term survival missions as with your choice of furax wraith over cermaic dagger you're stuck getting finishers to build up your combo mult. You're looking at something like 36 kills to max your combo best case scenario. That's 36 times you have to stop and shoot a guy to set up a finisher. That's what five mins of nothing but just setting up your build when most missions are over by then. However only 36 kills is unlikely to actually be the case unless you have 3k plat to drop on a max melee crescendo. Your rank two arcane needs 72 kills to max combo but I'll still keep the 36 for comparison purposes.
We have to hit 220 combo count to max our multiplier.
Let's look at ceramic dagger incarnon, Gun and Blade +100 initial combo count at max stacks that can be built off of peacemaker kills something we were already going to do, Adept Reflexes +20 combo count, corrupt charge +30 combo count, Covert Lethality +16 combo count. 100+20+30+16= 166 We're at 9x mult without having to go out of our way to get finisher kills once Gun and blade is stacked. We start at a 4x mult without those stacks something that takes the furax build 10 kills to reach. With a maxed melee crescendo we need only 9 kills 1/4 of furax's 36 to hit max mult. The ease of use and quality of life of ceramic dagger blows the added firerate of furax away.
If you're really that desperate for fire rate where's your afentis? We're already jumping through hoops here why not add another.
Second issue is the topaz shards. We need 34 kills to max the cc/cd on them but you're only source of heat is the bronco of all things. Fine we can use it to open stuff up to finishers instead of Sling Stun letting us keep Zen. However, that being your only source of heat is a big issue. Going corrosive heat on peace makers would allow you to get those stacks without having to manually build them up with a secondary.
Third issue the combo of Rolling Guard and waltz. I'll be honest I think Rolling Guard is a shitty mod. It limits your movement options on any build you have it on. You're running it with a mod that requires you to roll to get any use out of it. Waltz or Guard one of this should go because a slot is being wasted here.
I can keep going but I'll stop for now. The build is one of those super specialized builds that is impractical in 99% of the content in the game and is requiring an arcane that likely less than 1% of the playerbase even own much less have at max rank. Who is this even for? Vets have better builds and want to go fast and newbies can't build it.
Bro I have a ceramic dagger with a riven combo count that gives me x3. Resets before I can swap back to the secondary. X12 all the time in a matter of seconds starting a match. The only good thing that came from the video was the wyrm build for warframe survivability. Everything else is pretty much trash.
@@ErrorCode576 Could you be more specific about what makes the build "trash?" I feel as if this is the highest possible damage you can get as mesa, no? Maybe some green shards would be better, but im not sure. Ceramic dagger seems easier to use with this build but that doesn't make the build trash, just higher effort. I'm looking for the best mesa build possible if you could point me in the right direction.
@@liesiontheir It's too much inconvenience for too little reward. There are tons of other builds with a lot less setup but still achieves the same end-result. That end-result being "kills stuff fast"
Dude writing a whole paragraph just to point out pointless pov
@@hajimaruidolaku5675 You think brozimes build is better?
This mesa shoots faster (70 rps) than an a10 warthog (65rps).
i would say mesa was a top 3 warframe back in the olden days of warframe back in 2014 or 15 wen she got added nd she could solo defense till wave 40 which was unheard of back then
but to be fair she needed a balance, especially in comparison to the rest of the frames, although niche this build seems incredible
A couple notes:
Panzer Vulpaphyla can also get both bond mod bonuses easily, so you don't have to use Wyrm Prime, which depending on the mission, might be a better idea overall. The Viral Quills in particular are useful.
Galvanized Shot is currently bugged so that Mesa doesn't get to see the full bonuses applied to Peacemakers, so generally people aren't using it right now. This is why either bane mod or a third elemental mod gets slotted in there.
Using a max ranked Combat Discipline is not actually detrimental to your build, because Shatter Shield reduces the hit to 1 hp per kill due to the way Combat Discipline applies the damage to you. You are worse off for being forced to take a suboptimal capacity bonus if you don't.
How do i get crit on my panzer
@@KhoiNguyen-iq3gj you need to get either hunter synergy mod or bite mod.
its already been confirmed by pablo that the topaz shards are not working as intended, they are giving final crit multiplier like avenger, instead of the regular crit chance which is gonna be changed
I thought it was already patched in the last hotfix
This. This video should be having eveything working as intended.
@@MHBlacky_ENG oh, in that case then yeah the build shouldnt be nerfed
Can you post screenshots of build. Too much moving around putting one mode. lol trying to take a full pic
I dont play cause need to get her first so, i gonna save this video for the future to see if she recieves a nerf or still broken.
Can u make a Equinox video in the future? Took me 3 hours just to get all her blueprints and really love her concept
Been waiting to see your Mesa build for awhile now! Thanks for sharing. Good stuff!
Where’s the heat damage for the topaz shards buff coming from?
bronco
@@user-ur7xd4yo9b Ah so the crit buff you get from killing an enemy inflicted with heat is permanent?
Yes, it is 😉
Suffered through Mutalist Alad V to build her non-Prime version. Worth it
Hey, how did you manage to get past him?
@@handler89 Invisible Octavia, Rubico with max zoom, headshots only.
Combat discipline is affected by mesa's 3 so leveling it up is alright, as when it's maxes you take 1 damage.
I'm pretty sure there's a level where you take 0 dmg (rounded down)
Also isn't having 4 shards for crits pointless since the cap of 50% doesn't change? (Unless another update came out idk)
@@LetrollerIGNtroll they stack
15:56 for Mesa
Combat discipline+ Mesa's Waltz
Rolling guard - primed Redirection - umbral intensify - primed continuity
Primed flow - adaption - equilibrium - blind rage.
Arcane velocity and avenger.
15:02 vulcax build
16:01 wyrm build
now dont work any red crit here.. only orange
I run a similar build with molt reconstruct, avanger and corrosive green shards. When I woke up today and I saw Baro selling primed convulsion though, I thought damn, mesa and orange shards is going to be busted.
I love my Mesa build in the circuit where you get the faster rate of fire on each hit. No idea how much damage it’s pumping out per second as the numbers popping off are so dense you can’t make them out.
That's the problem with Mesa. There are just too many numbers xD
Didn't know that primed redirection existed until now, well hyldrin shield count will go brrr
Baro brought it for the first time ever 2 weeks ago
Hahaha yeah its pretty new :D
I like to add negate on my wyrm so I can save rolling guard for just a bit longer
Very good idea and smart use of the last slot 😉
This is pretty awesome. I would point out that for the Bronco modding, Amalgam Barrel Diffusion gives slightly less multishot, but also gives you a ton more mobility when using Mesa's Waltz and rolling as you should to move. Also, if you roll constantly, it keeps your targeting from shrinking so you would only have to cancel the ability every 30 seconds to refresh your buff from secondary arcane.
I also personally prefer Pistol Amp for my aura and cutting my crit rate down some by running another arcane like either Arcane Energize and using Pillage instead of Nourish for armor strip and shield regen or sticking to Nourish and using Arcane Aegis to be very tanky with the damage reduction to shields.
Either way, very interesting and well done build
This is such a difficult build for a lot of people because the amount of time to input to even have a chance of getting arcane crescendo, archon shards everything else is just insane. Arcane crescendo is one of the new legendary melee arcane so it’s difficult to get at any levek due to it being in the netracells 😅
100% yes, but this is very much meant to be a minmax build and it was a ton of fun to put together. I will put out a more general Mesa video in 2024 ;)
@@MHBlacky_ENGCould you also maybe do a budget build that's like this one but obviously not as good?
why do I never have energy with this? love the build, but I never seem to have energy.
because efficiency is at 45%. I play Mesa a lot and I got a build a long time ago that still rocks.
Corrosive Projection - Mesa's Waltz.
Primed Flow - Vitality - Narrow Minded - Umbral Intensify - Fleeting Expertise - Transient Fortitude - Adaption - Primed Continuity.
I never run out of energy and still do good damage and its a nice overall build :)
Yep ready to make this build in a few hours at MR 9 (my mesa prime ain’t even done crafting)
Bro is ready to fight against lvl 9999 now !
I will still need an Amber for parkour up because I like rolling in mesa waltz
It's nice to see some advanced builds in your videos, not just begginers stuff. Great synergy. Going to test it today. I would add a part to talk about fornas in theese builds, as it might be the real challenge for non veterans to build this pack (Frame-weapons-sentinel). Excellent work. Keep at it.
Poor new warframe player watching this ⚰️⚰️⚰️⚰️⚰️⚰️
Why
@@MilanVannooij Bro stuff are actually expensive to get if you check the market. You have to put crazy amounts of time...
I use Sling Stun to get finishers, means i can completely bypass bronco
This is a cool alternative. I was expecting another ceramic dagger vid but this is surprisingly refreshing! Thanks!
havent played the game for a long time now but this was really entertaining to watch
Vulcax??? Not vulklok???? Ok....
i have asked me that questin aswell.
Vulklok has better crit and status chance + its not a mr14.
Only difference is that Vulcax is a beam weapon and Vulklok a sniper rifle.
Maybe because of fire rate and priming potential but idk
@@deanradley65 He already included Tenacious Bond at 7:30
@TRBN420 the weapon doesn't matter as long as you can get it to 50% crit for Tenacious Bond. He didn't put the "Assault Mode" or "Warrior" mod on the Wyrm so it's never going to attack.
@MageSkeleton
@TRBN420
It's because The Vulklok has abysmally Terrible Fire Rate (Shoots once every 4 Seconds)
So it's better to have a normal Sentinel Weapon that can still clear the 50% Threshold.
@@TheNinjafroman you're right but why do youtubers/streamers make guides with the vulcax then? i had a vulklok laying around but knightmareframe recommended vulcax aswell, so i bought it....
man.. what a waste of standing, materials and forma ._.
I think Mesa is gonna be safe when saryn is a frame
But at the same time they have nerfed hydroid and ivara before so 🤷
I don't remember an Ivara nerf, do you remember what it was exactly?
Very intersting build but a long way to go before to have all the details.... (shards... arcanes velocity and outburst, crescendo.... a lot of formats) LETS GO GRIND !
Remember, Jolt is only obtained from Baro. (As of right now)
If you missed it in october, it' likely gonna be a wait before it shows back up.
It shows up for 1 week, twice a year.
ty for the reminder 🤗
Thank you for bringing this up ❤️
Only real Mesa mains remember Dual Toxotcysts
Ew, gatekeeping.. you're hopefully just joking around though?
@@christianskidmore4830 your 3 months late ofc im joking smfh
@@SmallAndSoft It's hard to tell online, some people really are such pricks that they would say what you did and be entirely serious
@@christianskidmore4830 no i was drunk sorry. 😞 have a good day
@@SmallAndSoft I didn't think you were being rude or anything, no worries mate. Good day to you too :)
Do you have a written guide? I think its quiet comprehensive but I am bad at seeing which polarities I need to build.
BRO BEST WARFRAME VIDEO I EVER WATCHED THIS YEAR u got a sub man imma watch and tune in more ty for this. Its complex like u said but id like to learn how u mod,come up with sinergies thisbis incredible
WOW, thank you so much for the awesome compliment and welcome to the crew ❤️
Happy you liked it so much ^^
To be fair, not all my builds are that complex, but it was a ton of fun to put together and I'll make more nexr year 😉
@@MHBlacky_ENG Thank you i can not wait
You could theoretically make this build even more crazy with precision intensify instead of umbral. Because it gives a 90% increase to your 4th ability strength when maxxed out.
Could u help me abit? Im new and dont see a single mesa build every1 agrees on
@@MilanVannooij That's honestly because there isn't one, she's a very forma intensive 'Frame, so there's a lot of discourse on how to make her work.
You can do cascadia flare on your secondary, your primary will be ignis, ingame you proc. cascadia flare with ignis for 480% dmg boost than you can press 4
Too much synergy is needed
The synergy is what makes this cool imo, but I can understand why you wouldn't like it
The melee stance mod matters. Seismic Palm. Because with that, if you ever would want to use your melee the regular way, you now have one of the best stances in the game. Gaia's tragedy does nothing for you. Especially if you put an arcane adapter on.
I just got mesa so this is a godsend video, thanks Blacky
Aaaaw thank you ❤️
Wish you much fun with her ^^
Nah they will no nerf since it need so many setup to get this strong
Would you look at that, Topaz shards were nerfed!
use panzer vulpa incase yoou dont have wyrm prime, 100% upkeep even if it dies since it comes back as a drone with the mods
Honestly this feels like a great build for solo SP because of all the set up. If you end up with a super good squad all the enemies are already going to be nuked, leaving this build useless.
Too much work and the arcane is hardest one to get in the game xD.
u can use narrow minded instead of primed continuity, range is pretty useless for mesa
I don't think you understand how "Shooting Gallery* Works. 🤔
@@lookalike4805 the circle is quite the same even without the range, but if it makes you unconfortable, keep continuity ;)
@@lookalike4805 I mean, jamming guns is cool and all, but at base it's radius is only 16m, and it only affects up to 3 enemies per 1.5s. What this means, is in high enemy-density environements, like SP, Shooting Gallery does close to nothing for your defence. If anything, lower range is actually better, as it means pretty much only melee enemies will be affected (stunning them, and in case of Volatile Runners - preventing their detonation), which helps cover for Shatter Shield's inability to reduce melee damage.
@nellone
What Circle?
@MajorBraumstrong
1) in what Universe is 16 Base Range Small ? Even Booben's Bastille isn't that Big. 🤔 And that's before you Factor in any Team Mates in your Squad Effectively Double It's Radius.
2) Where did you Read it only Affects 3 Enemies ? Once the 1.5 Second Animation Ends the Ability will just force them to Loop it Again... You know... Exactly the way Wisp's Shock Motes Work.
3) Pretty sure it has no Affect on Melee Units because they Don't Have Guns.
4) *Muzzle Flash* Work on Eximus Units. 👀
Me thinks a Certain someone hasn't Actually Used The Ability. 🤔
@@lookalike4805
1) It is small if you take into consideration the entire context of how it works. Shooting Gallery is centered around you, meaning enemies need to get, at base range, within 16m of you to get affected by it, but the problem is - enemies might not get this close all that often, since:
a) you're murdering them pretty much as soon as you see them, so it's hard for them to walk up to you,
b) your 4's auto-aim area narrows down while shooting, making it harder to hit nearby targets, so you'll probably gonna keep a considerable distance anyway - not saying you need to be 16m+ away from the enemies ofc, but even if you keep a distance of, say, 10m, that still drastically reduce the effective AoE of this ability
c) enemies don't only start shooting at you when they are 16m away or closer
Comparing it with Bastille isn't really fair since:
- Bastille hold up to 12 enemies, which further scales with strength (number of affected enemies on Mesa's Shooting Gallery does not)
- you can have 2+ instances of Bastille, with no teammates required
- the CC lasts for the entire ability duration, without any RNG as to whether you manage to stunlock the enemies affected (more on that down below)
- since Bastille is not centered on your frame, you can actually use it in various choke points to actually prevent enemies other than eximus units from even getting close enough to shoot you.
Also, if anything, when you have one or more teammates you get double the area, not double the radius, because maths.
2) Quoting my earlier comment and "it only affects up to 3 enemies per 1.5s", I didn't say that it affects 3 enemies total, for the entire ability duration, just that it can only affect 3 enemies at once every 1.5s (taken from the wiki), so whenever you have enemies coming at you, only up to 3 of them will be affected every 1.5s. This means 2 things:
a) as the effect seems to last around 3-6s (it seems be quite inconsistent), you could say it affects up to 6-12 enemies at the same time (possibly 15 if the stun/jam is over 6s on the first affected enemies). In SP you'd generally have way more than 6-12 enemies coming at you at once, say 20-30 for example, so the what you get from Shooting Gallery (even in the ideal case) doesn't seem to account for much. Not to mention that due to that inconsistency, it's hard to tell when you're safe and when you're not.
b) since only 3 enemies get affected every 1.5 seconds, that means when a group of 12 enemies pops up, it should take time to stun all of them, more precisely 4.5s (first 3 immediately, the other nine after 1.5s intervals for each three), and that's again, assuming the first enemies get stunned for the highest duration, which might or might not happen. That being said even that is inconsistent, as after some testing (spawn 12 corrupted heavy gunners in ballroom > wall latch in the middle of them > activate Shooting Gallery > repeat) it seems like it sometimes they all immediately get stunned on cast, sometimes it takes way more than the theoretical time of 4.5s to get all of them to get jammed etc. (even though they are always withing the 16m base range), so it's hard to tell what is actually happening there.
3) Pretty sure it does, as the wiki says it does, and I just went to the Simulacrum to confirm that it - as a matter of fact - does. Also, as I was doing my tests vs 3 Axio Stropha Crewmen (melee corpus units), I noticed that even against 3 of them, the Shooting Gallery wasn't even capable of completely stunlocking them, so I still got hit occasionally. It seems like bacause the ability affects enemies once per 1.5s, but the stun/jam duration can vary, so you often run into situations where the enemy starts moving again at an awkward moment, which lets them hit you despite Shooting Gallery.
4) Irrelevant, as the build which we're talking about (the one in the video) doesn't use Muzzle Flash.
In summary - does Shooting Gallery provide some additional level of defence? Sure, no question about it. Is it relevant enough to make sure not to go into negative duration? That's questionable, mainly because the inconsistency of jamming/stunning can easily get you killed.
Don't get me wrong though, to each their own, and if you like the ability and want to build around it, go ahead, but even looking at most of the builds online, it seems like people tend to share the sentiment that Shooting Gallery isn't all that worth building around.
If you don’t have the plat for melee crescendo just use rauta
You are the best warframe content creator I've seen, normally I found warframe content a bit tedious but yours is different. Just returned to the game a couple days ago after many years thanks to cross save and I feel a bit lost, I just found your channel and been watching your videos constantly, I'm interested in learning to mod for the first time (I'm MR18 and never actually understood how lol), trying to keep up with todays content and your guides are so easy to follow and entertaining to watch that I'm hooked even when I'm not playing. Thank you for such top quality content Blacky :)
My brain hurts
i am actually not a fan of this build. i mean have you seen the price of just getting one melee crescendo right now? not putting heat on regulators either is just lame, forcing you to stack up cc on other kills.
You could use ceramic dagger which as said in the video has a base 9x combo multiplier
what would you use instead of anemic agility? My regulators currently use pathogen rounds, galvanized diffusion, lethal torrent, anemic agility, primed pistol gambit, primed target cracker, primed convulsion, primed heated charge. I'm open to not using anemic agility but fire rate is an infintely scaling damage boost on mesa due to bottomless mag so not sure what would actually be better, maybe that new mod that adds fire rate and radiation
you need to tedt with and without and 1000% anemic ability let's you kille faster
@thermicterror2951 the issue isn't anemic agility itself on regulators but the fact your stacking it with so much other fire rate. The bonus is diminished and at the point it would be better to use a damage mod like heat. Especially in team play, and you end up getting a wisp, which is nearly every time.
@lucasramirez5962 is it diminished? I haven't noticed any dimishing returns on fire rate? I'm already running heat and corrosive, like the only thing I could run that I'm not running is some kind of additive damage buff but those are saposidly not as good as fire rate on regulators, especially if your strength is above 200
Holy moly, that right there is what I call a min-maxers steelpath build.
Thank you for the warning in the beginning too. I felt like in a math lecture where you look away for a single second and suddenly there are 20 calculations with variables and parts you have no clue where they came from lol
Haha big love for the awesome feedback ❤️
Why you still up? Time to get some sleep 😜
But honestly, I think this is my most minmaxed build to date and I was crazy afraid KnightMare might come up with the same idea before me xD
Ive waited so long for this moment, and now that I have my Mesa, my attentive stance is out
Haha then I hope thid one is achieving complete fulfillment :D
he didn't work anymore bc you can't one shot with furax after the shot of bronco, thy i lost 120pl ~
Due to the status rework? Why it's not working anymore?
@@Would_he_be_Manbat_Manbat_Man because the furax don't make any damage for one shot the ennemi
@@MonsieurCup it still works just use diffrent mods on the furax so you have more dmg but dont try it on max health eximus
I dont have an umbral forma 🙃
I guess you could also try using (Precision Intensify) as it improves the strength of your 4th Ability. As for the Damage reduction, 95% Damage Reduction are already reached just using (Blind Rage).
This 😉
@@MHBlacky_ENG also if I recall correctly. The afentis has a unique talent that increases fire rate by +100% when standing in the radius of a missed throw on its alt fire. Just something to note.
Have fun getting that melee arcane T-T 5% drop chance in netracells 5 times a week
for finishers just try vazarin school and grouping abilty, you can ground finisher multiple enemies at once :)
Very good point, thank you ❤️
hello, I think there is something you have to know, someone took this video to other video web and made it need about 4dollars to watch. I think you should take care about this cause they are doing bad things like this
Thank you for sharing ❤️
Can you tell me on which website you saw this?
@@MHBlacky_ENG if you see it, you will find this guy translated many videos of yours and published them on that web, but this time, he wants the audience to pay
@@MHBlacky_ENG he just translated that and the audience need to pay about 4dollars, many people dont know that he is not the person who made the teaching and also dont know it is originally for free
@@MHBlacky_ENG seems i cant give links on youtube, the web is called "bilibili" and the Channel Master's name is Ourark
@@MHBlacky_ENG if you cant find that web, I send the link to your email, just check it
lol good luck using this in a casual run by the time you do ur 12x combo ur team mate is already at the end of mission. i love ur content i always watch them but Brozime made also an updated mesa build but less step and same result jast saying dont mind me.
Ummm....if you're doing a casual run you wouldn't need the 12x combo....the regulators would kill them easily without the extra crit. Sounds more like you're salty that you can't afford this build 😂
If you got trouble with that, you can use the rauta trick with infinite 12x combo, that would mean sacrificing arcane avenger buff, but a really good quality of life
@@tamalpodrido8960 You literally don't even need the 12x combo I don't know what you're on about Lmao
this is why i turn off every warframe chat in game and dont visit forum warframe community is so toxic you cant say a bit of bad things why cant they just say "yeah u dont need 12x combo and just use regulator" but no they always say toxic things
@@---Kyle--- wasn’t talking to you bud, but anyway, back to I was saying, I did a test and turns out the rauta trick does consume all your combo rip.
@MHBlacky_ENG Another easy little thing you could do to add more damage is use the Madurai Focus for Phoenix Talon's +30% to Physical Damage. It's probably not as big a bonus to damage as some of these other things but compounded with those nasty crit multipliers and shredded armor values from the corrosion effects, it's not exactly small either.
I just came back to Warframe after a several year break and have been enjoying seeing your content. I appreciate you!
Wow just wow, im curious how long it took to find all of the connections in this video. As a mesa main who just finished his ceramic dagger build it looks like I'm not done yet lmao. Great video keep up the great work, looking forward to all the videos next year.
Oh wow, thank you so much for your awesome compliment ❤️
Really happy you liked it so much ^^ Wish you much fun with your future Mesa minmaxing :D