From Software's Dark Souls game on pc are terrible ports with menus designed around a gamepad and not all keyboard prompts show up in DS3. DS3 and Sekiro have plenty of framedrops even on a beefy pc while Elden Ring is locked to 60 fps. Also cheaters and hackers are rampant on pc.
I worked at Eidos, back in the day, when the original FF7 was released on PC. This is like a deja vu trip, as we had customers calling us with complaints & technical issues for a good while afterwards. It was more or less a port from PlayStation. Great eh. Not much has changed.
If you think what was achieved on FF15 PC, the dev time they had for this PC port as it was released so late, the 88% share on Epic store. The fact Lightning Returns had more graphical options when it launched at £17 on steam, it is very hard to sympathise with Square Enix, I felt the summary from DF was what was deserved and I am glad the media has gave it attention.
The difference are the teams. FFXV was led by Tabata, who wanted basically anything the fans wanted to be done. FF7R is by Nomura, same guy as Kingdom Hearts. And while those ports run well, they are equally barebones. Dude doesn’t care.
I've been waiting for this one. It's good for the industry when disappointing ports (or ports with obvious room for improvement) are covered by you guys
@@simulify8726 yea for some reason after they drop their vids on PC ports and they turn out bad it’s always a patch that comes after that for that particular game lol
@@SamPLayss But based on what SE was done for thier old PC ports, which I mean an update for those game, are... not very helpful and costs a lot time to come, especially Nier. But I really hope they are gonna patch FF7R soon, because I really love this game and want to play more with some well deserved performance.
PlayStation button icons when using an Xbox controller is a true benchmark when it comes to exposing the absolute laziest of the laziest console ports!
Funny, usually it's Xbox buttons when using a Playstation controller, and barely anyone complains. As a DS4 user, I'm glad there's one game that's the other way 'round.
This is a legendary Remake that I LOVE...but in this state, I can't recommend it to anyone...being expensive too and an Epic games exclusive... Stay away from this for now, until the price drops at the very least or when it comes on Steam too. Thank you guys from DF for exposing it.
@UCKfRlOqtNWOsC4mBsnidK0Q The lack of refunds and user reviews is certainty convenient for them, but I find it more likely that Epic showed up to Square Enix headquarters with a large bag of money
@Brendan DS 2, 3 and sekiro were all solid pc ports other than bad netcode and anticheat. The core code was well optimized, had the basic options you would expect, did not crash, and ran well. Only DS1 was sucky and at least it was stable.
@Brendan This kind of stuff should be unnaceptable. Still, I'm willing to cut Dark Souls and Halo some slack because Fromsoft did say they didn't know how to make PC ports back then, plus it was fairly cheap when it came out. You can pretty much play Halo Infinite for free thanks to gamepass. Now FF7R!? A full priced 2-year-old game that's asking for $70 dollars on top of Epic's money? That's a scam.
@@WayStedYou I literally have never seen this anyone with this issue till now with you. The button prompts automatically change when I switch from an xbox one controller to KB&M and back. However there are no prompts for PS controllers. Interesting
But wait, the button icon issue gets better: when you are using a DS4 or DualSense, it STILL displays the button prompt underneath the big button prompt. So you have two prompts that display the same thing, stacked on top of each other. Now that's a quality port!
if people would just modify some setting of their gpu it could fix the stuttering issues. consumers need to actually look up solutions too see if their are any and than apply them to their gpu software.
@@supersaiyaman11589 or square could put in the work after charging $70 for an old shit game that still is missing 2/3rds the content. Ff7 remake is a milking cash grab.
@@whitekong316 they have made a good game.they were upfront about part 1 being midgar only if you looked online before the game was released their were interviews with the creators saying that. also i personally think it is better having individual parts so the can focus more on different aspects of the game. Part 1 was midgar only and i agree with that, i will be buying part 2 and so will a lot of other people. if they charged you for how much it would cost it would probably be 140 dollars plus and be more time to make the game is that what you want them to do. please explain to me your line of thinking as to why you think this game should just fit on 1 disk and take no longer than it took for part 1 to realese a game that was originally multiple parts. with the technological advancements that would need to be put into the game today.
As someone who plays Wii games on Dolphin a lot, this stinks 100% of shader compilation. Shader compilation can last anywhere from half a second to 2 whole seconds depending on the CPU and GPU, meaning there's no framerate cap in the world that's going to absorb such a massive stutter if a game attempts to compile those shaders during active gameplay. And the better your GPU is, the more intensive the compilation task will be for your CPU, meaning it's going to be difficult to find any hardware that could tank it. On PC, the game should be compiling all the shaders it needs while it's loading, to ensure a smooth experience. On consoles, games don't need to compile shaders on runtime, because console hardware is predictable. The underlying architecture and instruction set is always the same, and therefore, the compiled shader bytecode is also always the same. This is why emulators like Dolphin, without either resorting to straight-up implementing the entire GPU emulation as one big shader (aka Ubershaders) or skipping rendering things until the shaders are ready to go, will stutter every time something new is loaded for the first time. Because the code throws its shaders at the system the frame right before it needs them, and the computer can't really predict what shaders it's going to need. The game either needs to know to preload all the shaders for a scene as it loads it into memory, or the driver has to have had a cache built over multiple playthroughs. This is especially visible (and perfectly illustrated) on the scene at 8:43, where the game stops completely right before Cloud can be seen. This is definitely the result of a rushed PC release, as is kinda to be expected of the holiday season, and it should be trivial for the developers to fix with a patch. I suppose something about the engine settings changes with the hidden DX11 command-line switch, resulting in shaders being loaded & compiled during loading screens (as it should for a PC release) This makes fixing the issue on DX12 even simpler than I imagined, and a patch surfacing (official or not) is practically guaranteed. By the way, a 1fps drop under DX11 is not enough imo to call stutter. It should be possible (via the barebones graphics menu or trivial modding) to reach a stable 60 from there. If it doesn't, I could chalk it up to the game's lack of proper Vsync under DX11, and poor framecap implementation in general. All of those things are so trivial to fix for the developer (often down to a single settings toogle), they _will_ be fixed with mods if the developer can't even bother.
Here's the problem: Square-Enix really doesn't patch their PC ports. It took Nier: Automata 4 years to get a patch, and it didn't fix the game's problems. It took PC FFXII a year to receive the improvements the console versions of The Zodiac Age got. And other games don't get ports at all, leaving them broken until someone like Kaldaien works on a fix.
@@TFSned This is rarely the case, and the shaders never stick there for long. GPU drivers have to cater to a wide array of GPU architectures with wildly different instruction sets and designs. The amount of space it would require to store several full games' worth of shader bytecode for all supported systems would be significant.
Most likely because he wasn't playing it in HDR. I've been playing it at 1440p 60fps HDR and it looks STUNNING so it will suck going back to SDR for more stable frame times.
I swear, the amount of time and energy I've spent messing around with settings in a typical pc port is just insane considering the money I've spent on the rig lmao
That's the magic of PC gaming! This is the very reason I downgraded to consoles. It would seem like a downgrade, but in reality is just better, you simply play the games and you are done with it. Instead on PC would take most of my time tweaking and at the end of it, I would hardly play my games...
Square is seemingly doing everything in their power to piss off users on the PC fanbase. Game after game after game comes out with awful performance, bizarre issues, high prices, and a patches that take years to materialize. It makes excellent ports like FFXII: The Zodiac Age seem like flukes.
I think it's important to note that PC version of 15 was also bad on launch. People make it sound like "it's surprising because 15 was good". no it wasn't. it was crashy and had performance issues too until several patches later. don't have goldfish memory. Squares porting methods always leave much to be desired and usually ship betas that take a while to fix, which is ironic because the platform a title starts on is usually solid and needs few updates.
To be fair FFXV actually had an excuse for having issues at launch, it ran on the Luminous engine, which is notorious for being excessively shitty to code and optimize, it could've been much worse and it's clear that despite issues a lot of effort was put into properly porting that game to PC, even ifbthe results were less than stellar at launch. The same can't be said about FFVIIR, it runs on the fucking Unreal 4, one of the best optimized and easy to code engines on the market, basically built to run games on PC very smoothly, and they still fucked up.
@@jf_paes1589 exactly, they at least really tried with FFXV. it had a good amount of options and was enhanced for pc. they also had a free demo and free benchmark tool so people could see how it ran before buying. they had steam workshop support and promised mod tools would come out (even though they later cancelled mod tools). it was the very first game to support dlss. none of which they bothered with ff7 remake. right now there is no reason to play ff7 remake on pc. it offers nothing that the ps5 doesn't. and is in fact worse at times with stutter and other bugs.
Honestly them flat out missing an option for me to select what monitor I want the game displayed on is a huge oversight. Every recent game I've played has had it but most of the time I dont need to fix the option as the game detects my main monitor. FF7R on PC sadly does not.
And they expect you to pay $70 for this crap. Don't let them succeed in normalizing $70 on PC. Screw the publishers who are clearly trying their hardest to normalize $70 across the board.
Most PC gamers haven't actually played FF7R Intergrade I'm guessing. Because it's definitely not crap. But the stutter bug needs to be corrected which I'm sure it will be. I get it, if I'd have spent upward of $1k on the best gpu plus a powerful cpu on top of that, I'd be irritated by a stutter too.
"$100 in 2005 is equivalent in purchasing power to about $142.32 today, an increase of $42.32 over 16 years. The dollar had an average inflation rate of 2.23% per year between 2005 and today, producing a cumulative price increase of 42.32%" $60 × 40% = $24 Price increase, so full AAA games could reasonably be expected to cost an average of $84 after accounting ONLY for inflation.
Don't blame the Japanese; Guerilla Games is a Dutch company and even they fucked up their PS-exclusive's PC port. I firmly believe this is an issue with devs used to working exclusively on consoles diving porting things to PC without any consideration for the differences in the platform. Square shouldn't have let Sony buy Nixxes. That company had been a godsend to porting their western titles to PC (See the Tomb Raider reboot trilogy)
What is barebones about it? It runs great for me. It is the best looking game I have ever seen and maintains a stable 120fps for 98% of the content. And when it did drop it was to 108 at the lowest.,
@@totallynottrademarked5279 you obviously haven’t seen the video or played any other pc game with standard graphic options, I’m running this on a 3080ti and the stuttering is disappointing
It always seems to be the way with nearly every PC port. I try and play some PC games for their mods and graphical and FPS enhancements but most of the time it's nice just to sit down, press a button, pick up your controller and that's it.
That's in the case the game actually runs on pc properly. You can go to a forum of a console version of the game and there will be only discussions about the game itself. And then go to a forum of the pc version fo the same game and its pages upon pages about how to run it without bugs or errors. There will be nothing about the game itself. The tradeoff in performance is not worth it in the end. The only reason I sometimes buy the pc versions on steam is because of the game prices being 2-3 lower than the console ones for my region.
@CJ P. Your eyesight must be supreme 😂 6 inches from my monitor is a blur. You are supposed to sit, ideally, about an arms length away, maybe an inch or two closer than that.
A totally ridiculous cash grab by Square, yet again. I gotta wonder if Epic are a little embarassed about having a game running on their engine, on their store, being so bad.
@@iSkyLiTz Totally deserved to be pirated, installed and deleted the same moment. It looks like shit even on PS5 at performance mode. Low budget AAA lol
It is not that bad....I am running this game on the slow HDD, max settings, DX12...no issue whatsoever, with or without mods, with or without reshade....experience it yourself
@@Kittysune12 Good point. Its your call but for me there are other good games to play that dont have terrible performance. Yea I would like to play this game but its a skip for me unless I get a PS5 someday or it comes to steam. But I am not dropping $70 bucks on this garbage port on a trash platform. Maybe just look for a sale if you really want to play it on Epic.
They didn't include it "for some reason", that's how UE4 games ship by default, with a DX11 and a DX12 renderer that you can switch to manually via command line argument. SCARLET NEXUS can also be forced into DX12 and runs better that way but depending on what API they developed for, it could have rendering issues in the API mode that is not native to the game. For example, lighting or textures not rendering as they should, missing lights, low res textures, etc.
The point remains, that they listed the minimum requirements as a "DX12 PC", even though a DX11 user can just click a hidden DX11 executable. It's misleading and unnecessary.
@@Harry101UK I highly doubt that there's any user out there with a GPU that does not support d3d12 that could actually run this game, given that Nvidia GPUs going all the way back to the GTX 400 series support it.
@@robotic38 They don’t have full support. Only Maxwell-based 900 series and above cards do. Kepler and Fermi only have partial DX12 support, which is why they can’t run certain DX12 games at all - eg, Halo Infinite.
I suspect for a lot of PC gamers, attention, care and optimization of the port will likely be a factor in how much they are willing to pay for a game. Me for instant, if I get any signs of a bad unoptimised port, automatically, I won't buy that game and if I do, it will be dirt cheap on a sales, whereas developers that make an effort on the PC port, I'm willing to pay full or near full price for it. I know a lot of other PC gamers think the same way and I have to wonder how much money publishers and developers are losing out on in that opening window where the real money is with gaming and the funny thing is, it doesn't take that much resources to put more polish, attention to detail and optimize the game better that it will easierlly pay it's self back by the extra sales and good reviews the game will get. Boggles my mind that publishers and developers don't see that, especially because games that do make an effort on the PC tend to sell as well as the console versions lol.
@@XZ-III What's aiming for your own experience got to do with expecting a decent port? lol. In fact, what I was saying above is also true for console gamers depending on the quality of the port where a lot of gamers wait it out for a sale if the port isn't that great. In any case guys, don't reward companies for bad ports, punish them with either not buying the game or buying it dirt cheap on sale.
Dear DF, A sincere thank you for highlighting issues in this and other games. As someone who tends to notice frame pacing issues and other performance issues, it drives me crazy that other people dont notice it and therefore it never gets attention by devs/publishers. PC may be the red-headed step child of gaming, but these companies are still making tons of money from us. We deserve quality as well.
im extremely sensitive to micro stuttering etc, it reallly pisses me off haha some people just dont seem to notice. i notice it often in halo infinite but no one really talks about it ............. i can't stand it lol pay all this money for a good PC for smooth gaming and then some PC ports have these annoying issues which makes me regret getting into PC gaming lol
@@PCgamingbenchmarktime i feel the same way. Alot of those hitches and frametime issues are also in the console versions too, people just dont talk about it. But yes, when paying 3x-4x the price, you would think a pc could brute force some frametime issues lol
@@HighSpeedTV I don't have the series X version but I did notice it in a TH-cam video showing gameplay video but the TH-camr didn't mention it so I thought maybe it was just TH-cam being laggy 🤣 extremely noticeable in cutscenes ,I have no idea how people can just accept it and play like that . I'm waiting for halo to be patched so the issue is fixed before I play the campaign. It's just not acceptable imo , just because some people don't seem to notice it doesn't make it ok 😔
It's unfortunate. Square has repeatedly had rough PC port launches. Anyone remember release day for Final Fantasy XV: Windows Edition? Game was a stuttering, glitch fest. That being said - thanks to the modding community, the game can be experienced much more enjoyably.
How on earth did they do this? The game has been out on PS4 for over a year and i would have thought they would have had it optimized and ready to go for other platforms ages ago. I wanted to play the Intrograde version but at £70 and poor optimization i think i'll wait for a sale (if patched) or until i get a PS5. Very dissapointing.
@@XZ-III There are lots of videos saying the same thing. And thats why both you and i are watching this video, to hear what other people have to say. Plus we don't all have £70 to throw at a game that will probably run like garbage.
@@lucasmucas2807 I am running this game on the slow HDD, max settings, DX12...no issue whatsoever, with or without mods, with or without reshade....experience it yourself
@@christophergartner1056 weird....I can assure you I don't have any of that problem....120fps constant, you can check it on my channel...I am not even using the latest hardware
DF made mistake cause the barbed wire scene my RX570 got 58 and his 3090 got 49. It is very rediculous. I don't think they are seriousing to their job.
I'm probably one of the few people who don't care that this is an EGS exclusive, but the fact that they're selling it for 80 euros is insane. The fact that it's only a barebones port and even has technical issues only adds insult to injury. I'm admittedly a huge FFVII fanboy and I was really looking forward to the PC version, but until it's fixed and drops in price it's just a nope for me.
Big FFVII fan as well. I was really hopping to play this game in my ultrawide, just to find out I can't unless I use mods. Once again we need to wait for the mod community to implement features that should be on the game since the beginning. Very disappointing.
@@PrefoX I said I won't buy it, I didn't say I won't play it. There's certainly alternatives to paying extortionate prices if you know what I mean. I've in fact played it for a few hours and the issues are quite noticeable and annoying. Aside from the stuttering I'm also getting huge framerate drops if I try to play in 4k. Dropping the resolution seems to alleviate that issue but the stuttering is still there. I also don't want to use DX11 mode because I didn't pay 1500 euros for an OLED TV to not be able to use HDR in one of my most anticipated games. I also didn't spend over 8 months hunting for a graphics card only to have to lower the paltry graphics settings so that the game actually runs like it should. I wish people weren't so willing to reward complete lack of effort with their money.
I played this like 4 times on my console and was really looking forward to playing it again on my pc but damn, this is a disappointment and worst of all, it's a $70 disappointment.
You know it's sad when the best PC JRPG port this year has probably been Ys IX: Monstrum Nox which is made by the small team at Falcom and ported to PC by equally small teams at PH3 and Engine Software.
Just to let folks know, there is a fix for the stutters without using DX11 and losing HDR if you're on an Nvidia card. You need to swap your game ready driver for the latest Studio one instead! Stutters are 95% gone then.
Given the massiv upgrade of Intergrate on PS5, this bare bones port does not do it justice. Seems Squeenix interest in good PC-Ports was short lived...
Seems like revenge for all the times I've had to deal with Xbox button prompts even though I use a DualShock4 on the PC. I still run into this issue today.
@@apoclypse At least that can be ignore since the button positions are the same. Also admittedly PlayStation weren't really officially supported on windows till later.
I find it fascinating that DirectX 11 fixes many issues. It makes me wonder what's the difference between it and 12 that would cause these issues. It really does look like a shader compilation issue, so I'm guessing that DX11 has the shaders compiled by the time they are needed.
Nvidia's matured DX11 driver versus incompetent StutterEngine4/Developers. Let's move work from the driver to the developers when 90% of developers are incompetent, great idea...
Runs really well 5800X3D, RX 5900 XT, 16GB 3600 CL2, NVME pci-x 4 SSD, HDR 4K60 no stutter at all; no upscaling or down-scaling, pretty much runs at 50-60 fps at ultra max settings
It was and then wasn't. No, really. Performance got worse with updates, especially after a steam related update they messed up and then took years to patch it, even now it's not as good as the launch version.
Yeah it runs like fucking dogshit half maybe less the fps than ff7 remake and has far worse stutters and hiccups, Honestly so does half of the games that have come out in the last 5 years, Monster hunter world for example runs even worse than ffxv.
He's using revisionist history. It was also awful and bare bones on release, but after some patches it became really great. Same will happen for FF7 so not sure why he's surprised. SQEX will obviously do a ff7 uppergrade definitive re-re-re-release on steam in a year or 2, with all the bells and whistles and well than call it a good port. Than when FF16 comes out half assed on release, well complain, and the endless cycle will continue.
DF has missed to mention one key aspect of this classic Square Enix port. The modding community has already discovered this is rather a DEBUG BUILD rather than a COMPLETE BUILD. Another game I will wholeheartedly pirate the heck out of.
@@AceStrife they have 3 issues plaguing the game from being successful on PC... 1: the actual port itself being shit. 2: price, the majority of PC players will not stand for overpriced games, they won't support this bullshit (some will though lmao) 3: exclusivity to epic, which will make a ton of people skip the game until it releases on other stores, alot of PC players will not support anti consumer monopolistic practises by a company trying to become a monopoly and fuck the consumer over.
@@CodeStrife7 Ummm, thats not a freedom of pc gaming. People like you are the reason games like Dying Light 2 had anti pirating and anti cheat software added as the last minute lowering the performance of the game for all. Either support the game and buy it or don't and don't play it. TL:DR? A THEIF IS A THEIF. Period.
@@steven8229 Why should I support a shitty port of an amazing game thats exclusive to a dogshit launcher instead of being on Steam? Nah I think I'm gonna keep pirating these kinds of games. Me paying for this game is just enforcing the idea that SE can get away with half-assing ports which is something that you and I shouldn't be okay with.
@@thebeetalls It's hard to talk about stuff that really isn't there. It's not an excuse for the constant repeating, but he didn't have much material to work with in the first place, and as you know, videos have to be 10 minutes to get revenue, so I'm sure it was to get to at least 10 minutes.
Hey guys, great video, and really interesting regarding DX12. Might be worth noting that the game The Ascent has almost identical issues with the DX12 renderer. Switching to DX11 eliminates stuttering and frame pacing issues on that too. Might be some kind of commonality there with DX12 issues on Unreal Engine 4 which both games use.
many games that offer both runs better on dx11....division 2 also had this issue on launch....i though dx12 was suposed to improve game performance....then what microsoft ? its been YEARS of 12 and nothing
@@bladerj Vulkan has always been better than DX12, but Microsoft drives the market on PC. It's unfortunate too because Microsoft could still make money from Vulkan since it's open source.
@@hueypautonoman Yup, if Vulkan is an option, I always use it. Hands down better then DX12 in every game. At least any game I have personally played. Can't speak for them all but it would be a safe bet to assume so.
@@hueypautonoman Microsoft is pushing direct X 12 because it makes it easy to port to the Xbox series S/X. All Xboxes use a modified version of Direct X. Xbox Series S/X use a modified version of Direct X 12 Ultimate. It was for the reason that many multiplatform games on PS5 and Xbox Series X ran better on the PS5 for the first few months until Microsoft optimized Direct X 12 for the Xbox Series.
@@BurritoKingdom I understand how they got to this point. Vulkan didn't even exist back when they created DirectX. At the time, it was an improvement over OpenGL. I'm just pointing out that it's a shame considering how far Vulkan has come.
So $70 for a bad port, that's not even the full game of the original? Honestly I think I can wait a half a decade... or a full one for the full pagage, and fixes for that price.
dude. The "not the full game" is bullshit.. since its more like a re-imagening. You have all summons in the remake.. in the original you didnt even have one in Midgar.. there are complete new story lines, bosses and a new finale to Midgar. It has the playtime of a full FF. so dont talk about "not the full game"...
@@darkmanure dude...and the original Midgar wasnt even 1/8 of the Midgar in the Remake. So you compare apple with beans.. Midgar in the OG: 4-5 hours gameplay. Midgar in the Remake: 48+ hours + Yuffie side story DLC even more. You fight all primals like Shiva, Ifrit, there is tons of side missions like fighting a Behemoth and in the underground Shinra labratory, you have a new background story and side missions to Jessie and the others a complete new ending and endbosses etc.. side quests, new mini games, highend Skills and equipment. So you really compare apple with beans. So stfu if you have absolutely no clue about the Remake... since you very obviously dont have. You cant just compare apples with beans.
@@Coldsilfur4 DUUUUUUUDE DUUUUUUUUUUUUUUUUUDE DUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUDE no one cares for your weak excuses, it's an episodic version of the first part of an old game made by a company notorious for cancelling episodic games. For all we know they won't even bother finishing this damn thing.
@@cormoran2303 what a childish toxic comment, roflmao. Which episodic games have been canceled by square Enix? Final Fantasy XIII-1, XIII-2, XIII-3? oder do you mean maybe the Kingdom Hearts trilogy? hmmm... And these are no excuses. I am just not a crying fanboy of an 20+ year old nerd game who cries about changes.
I think it's funny, they can afford a PC with expensive specs but complain about the price of expensive games, like being able to buy a 1000cc sports motorbike but complaining about the price of gasoline.
You can greatly help the stuttering with a mod, in addition to running it in DX11 Mode. It works by wrapping the DX11 API in a Vulkan layer, so as to aid async shader compilation, as well as other things to reduce stutter. Performance may take a small hit.
The PC port for FF15 was the worst optimized game I think I have ever installed. My PC could play 1080p Witcher 3 max settings (besides the 1080p) at a great framerate.
Especially in combat, those random stutters and drops are terrible, you really need to go overkill on your hardware then limit the game because its so variable.
Seriously. It boggles my mind he can talk about the barely noticeable microstutter here, while FFXV is over here in the corner with quarter-second full on pause the game stutters every 5 seconds. FFXV is a game I love and beat before its street release date from a leaked copy, but the PC version stutters an insane amount even on my 3090. It's just a huge circlejerk at this point.
I have it on PS5 as well, and can’t say enough about how great it is. I loved it so much. It’s a shame the PC port is so poor, since it is fantastic on PS5. I also just don’t understand why the PC port is so bad … given the PS5 is kind of the equivalent of a low end gaming PC, and nowhere near the performance of the 3080 and 3090s that PC players are throwing at it. This is now one of those rare games where we “console peasants” have the superior version … but I feel that shouldn’t be the case. There’s no reason the PC port couldn’t have been better, so more players could enjoy the game.
@@n00bfishie as a console and pc gamer, i consider the console versions as generally FAR superior to pc versions. That's because of stability and polish that is simply not possible on pc due to non standardized hardware. Resolution and a few graphical effects are not everything...
The trend of companies dumping failures on EGS continues. Similarly, expect a big update/content when they drop the Steam version 6-12 months from now.
EGS offers a guaranteed minimum payout for exclusive games, and Steam has a 100 million user install base, so the simple question is do you have faith in your product to make sales? if not have ol Sweeny eat the losses. Thanks Timmy! EGS exclusivity model actually encourages this sort of low effort crap, in an open market where its important to stand out and make sales publishers would have to allocate appropriate resources for a good port, but for an exclusive deal with a minimum payout they can instead allocate as few resources as possible for the most inexpensive and barebones release they can and just get that Epic welfare.
@@ryviussan Oh boy, Nier: Automata. I love that game, but... 4 fucking years. 4 motherfucking years for a patch, and only after people review-bombed the game on Steam. And that patch still didn't fix the game's issues.
Weird, I am running this on a LG C9 at 4K with HDR, using a 5800x, 6900XT and have experienced no stutters or frame drops. Also playing at the 120 fps lock. I have noticed some dense areas will load in garbage textures however. Something I expect will be fixed with mods eventually.
I was indeed wondering that. This video is a bit shallow for a DF review as it emphasizes strongly on the stuttering, which I can understand, but seem oblivious to the fact that AMD and NVIDIA DX12 behaviors usually vary, which in this case could actually be an issue with nvidia drivers (yes, even if DX11 are ok, ofc), therefore maybe not being as objective as it should be, but as this video just test with 2 intel/nvidia configurations, its conclusions is limited to these. It would have been nice to include some 6xxx or even ryzen also in order to validate/invalidate this behavior, as would be expected from a DF video.
The PS4 version was included with PS+, and they recently allowed that version to be upgraded for free to the PS5 version (which is exceptionally good, like 1st party level). It's pretty messed up to consider that situation and the state of this PC port happening at around the same time.
Well deserving of that $70 price tag in a series of games with an unknown number of entries that are going to charge $70 each at this point. It boggles my brain that they literally don't know how many installments ff7r will have
I already decided to never buy the FF7R when they announced it to be episodic. When I know the first FF7R is just the disc 1 chapters, solidified my decision. This is like the hobbit movies, stretching 1 not so long book into 3 long movies. This game stretches 1 medium length game into God knows how many episodes its going to be.
@@TonyTonyRedgrave It's a full length game, but quite a bit of it is padding. They could have easily gone further in the story without adding stuff with the sole purpose of making it feel like a full game. And it's not exactly the same as Dark Souls. FF7 as a complete game/story already exists, this one? Not so much. I still think it's a good game. I enjoyed it. That said, I don't think SE is handling this episode stuff very well.
@@TonyTonyRedgrave That's such a weird comparison. Each Dark Souls stands completely alone and is a whole experience from start to finish. FF7R is not. Sure, it's technically a full length game, but they took the source material (FF7) and hacked it into pieces and rearranged it. And we don't even know how many pieces it's going to be now.
Wow, a 3080m is only equal to a desktop 3060? Thats crazy. They charge ridiculous for those laptops too lol Like $2500-3000+. Calling it a 3080 is misleading even if there is an "m" at the end.
Thanks for the heads up, not that I was dying to ever buy an Epic exclusive, yuck, but it's nice to call out on SE's lazyness. At $ 95 dollars, this port is an insult.
I dont know if this is the same for everyone, but for me forcing vsync and triple buffer in nvidia control panel solved most frame rate issues for my 1660 Ti laptop. 1080p 60 almost flawless. Edit: also setting refresh rate to .01 under my screen refresh (my screen is 60, so I set it to 59.99) in rivatuner also seems to help, no longer need triple buffer, just forced vsync. Only ever so slight stutter in towns, but not at all game breaking.
Same here. This is something I do for almost every game by default now because it solves sooo many issues, especially on 60hz displays. Also rivatuner. Here's what I do: Disable the game's vsync (if possible) Set vsync and triple buffering to on in the game's profile on NVIDIA control panel Add the game's exe to rivatuner and set an FPS limit of 59.97. This is a godsend for removing stuttering and input latency from 60hz.
I turned of all blurs, TAA and dynamic resolution via mods and am getting a smooth 120 in battle areas and 80-90 in Wall Market and more demanding areas.. Also switched to DX11. Silky smooth, loving the game right now as well. Played 1 hour without mods and came back the next day with the mods and realised that 1 hour was a blurry, sub-720p mess. This is on an overclocked 1660ti Desktop so obviously performance is better.
@@mcterrylesterson3280 That's pretty damn good. I'm on a 3060 ti, and doing what I said made the game butter smooth at 1800p 60 FPS, which is a very high resolution when you consider the PS5 performance mode runs at like 1510p 60 most of the time. I think this port is being overhated a bit, maybe because of the price and epic... sure it lacks options and that sucks, but the actual experience of playing the game has been smooth for me.
I have never seen more bare bones graphic settings in a current day release. 7-8 year old games have more robust options. Square Enix should be ashamed of themselves.
@@rexthewolf3149 nah this is just a square problem, fromsoft = better ports, capcom = better ports, bandai = better ports and many others lmao, its a square issue, look at most of their games they are hit and misses for quality and ports, they are inconsistent af
I don't get it. My 6600XT is running flawlessly in 4k without any framedrops, stutter or anything else. Til now, nothing to blame. In fact, the best FF I ever played
@@marcuskane1040 you can throw some clones emote everywhere but i'm not joking when i say it runs fine even on my rx580 (5 years old GPU). While it does stutter the first 30 sec when i open the game, but it runs almost flawlessly at lock 60fps without dynamic resolution at 1080p (mod). I'm actually surprised with how well it runs on an acient GPU. Yes i don't deny the port sucks with how barebones the graphical options are but this is far from the worse port this year, it's surprisingly decent with how even a gtx 1050ti owners can surely run this game at 60fps 720p
Some friends of mine have issues with this game. I really don't get it but I know this is happening to some people. There are mods for fix some stuff in Nexus Mods, worth check it out.
Square Enix is shameful for making it an Epic Games Store exclusive, charging $69.99 and delivering one of the worst console-to-PC ports I've seen in a long time. Even as a diehard FFVII fan, I can't defend this disappointment of a port. At it's core the game is still fun but it should've been more.
@@Carlisho I'm still enjoying it on PC but I was expecting Final Fantasy XV Windows Edition levels of improvement. Instead, we got the barest of minimum for this port. Final Fantasy VII is one of the most beloved games ever and this is how the PC port is treated? No bells and whistles? No optimizations? No PC features exclusive to PC version? Nothing. 😔
The simple mod that disables the dynamic resolution tied to the framerate fixed literally all of the issues in this video, and I'm running on an rx580. The game runs absolutely perfectly now, and even the odd frame skipping is gone. I even restarted the game and when cloud jumped off the train it was smooth as butter. It also looks much better at target resolutions.
@@qwertmom It fixes a lot of problems for a lot of people, If you're tired of people recommending a fix that helps a lot, it not most people, then maybe you should re-evaluate your life.
@@user-vi3tb3bw5t Eh. I guess I came off unnecessarily rude towards you. My b. I'm more frustrated with all the people who claim to know how to fix the game for everyone else and are obnoxious about it.
Games on PC should be made from the ground up to fully use the power of the PC so it can really stand out from everything else and to avoid issues with ports. Not just a subtle difference. This is one issue I have for years from developer's.
PC’s advantages being reduced to higher resolution and frame rate is fucking boring. I remember how games used to evolve in more ways than just visually back then, with PC leading the charge.
@@protocetid Yeah it's just sad now. All bullshit. ID Software were the PC leaders always putting the PC first and it showed when compared to consoles the difference was huge that was former ID Software with Romero and Carmack.
Since this video was released there has been some ini tweaks discovered to further improve stability such as tweaking memory pool to better match your GPU based on VRAM capacity, it seems what this port really needs is some memory settings beyond just high/low textures, some games have settings specifically for the memory pool so i guess that might do the trick, looking at the ini it does seem they never even bothered changing it from the PS5 version.
There’s some sort of program or API in most games that handles memory allocation, in some games you can even change which one. It sounds to me like they just used the same one (and even worse, the same settings for it) as the PS5 version. If this is the case it can fortunately be fixed in a patch.
In game vsync seems to be main cause of problem the reason dx11 works is because it breaks in game vsync. I just set vsync to on in nvidia control panel and the major stutters are gone even in dx12 mode.There is still some weird vram management and shader compilation drops to 30 fps if running at 4k resolution but at 1620p they are gone too.Running a rtx 3070 , intel 6600k , wd black nvme ssd and 32 gb of ram
DX11 doesn't solve the issues on my 3900X + RTX 3080 machine, still stutter mania. The lack of options and a 120 fps cap + DSR lock is an insult. 120Hz for monitors at 1440p and 1080p was phased out 6+ years ago, that's only a TV thing now.
I can't believe they didn't include nearly ANY options in game. That's ridiculous. It looks like the kind of port you'd see from a company who has never made a PC version of a game before. Scant options, busted performance, and locked down video settings that have unintended consequences like forced DRS no matter what. Dang SquEnix, you need to make some major updates to fix this nonsense. And add DLSS to it while you're at it!
I'm hoping they add more graphics settings to the options menu, because I don't like having to use Unreal Unlocker just to change them (even if the game runs very smoothly on my laptop)
It's square new money maker strategy. Hold exclusivity for a year then rerelease the same game at full price with dlc and finally releasing it again PC full price. I won't be surprise if they pull this move on Xbox next year.
Great analysis. I played this game for first time on day one of PC release on Helios 300 (GTX 1660 Ti) and I loved every single second of the game. I didn't notice any frame drop and wide range of Details settings is not deal breaker for me. But thank you for great video.
@@ThatNormalBunny 10700k, gtx 1070, 32 gb 3600mgz ram, playing at 1440p and its runs pretty well noo hard stutters like in the video at all. Weird frame dips on rare occasion though but it always fixes itself wiithin 5 seconds, plus my GPU is old so I'm not expecting it to be flawless at all.
Hmm... There might be something going on with 3000 series cards. All I had to do was add the no DRS mod to stop stuttering on my 6800XT(would have been nice to see you guys actually use yours in the video👿). If 3000 series cards are still stuttering after adding the MOD there is something else going on too.
@@final3119 Do you play at 90fps? I play at 90FPS... I had 2 big stutters during intro (exactly like 8:43), then a few micro stutters in big towns, but absolutely no drops in battles or cutscenes. For me, that is a lazy port, but the game is as beautiful as the PS5 Graphic mode, without any popping and at 90 fps instead of 30... So it's by far the best version of this game.
I’m glad that the game performs so well on my PC. I have an i7 920 and GTX 660. Didn‘t expect this to run at all but I can play it with around 50fps on 900p low settings. Don‘t plan on buying a PS5 and I‘m glad to be able to play the Intergrade content now.
I'm a bit confused by this video, because my PC (Intel 12700K, GTX 3080 Ti 12GB, 64GB DDR4) hasn't had any stutters on the first mission so far. Whereas this video is saying it stutters right from the first mission. I wonder if the issue lies with the CPU or RAM? My 12700K CPU is newer than the Intel 11800 CPU used for this video.
Now for $70 you too can beta test this EPICLY botched PC port. This is a pass for me till I see it come to Steam and see what the game looks like at that point.
Does the PC have the same audio problem that the PS5 has when using surround sound? Where the field dialogue is super low when being heard through the front speakers.
Another banger, great job on this one. I'd love to see a bit more focus on audio from DF in these breakdowns. In this game, for example, the audio is also a total mess. Stuttering and a completely missing center channel in the field on the surround mix--making dialog nigh impossible to understand. Keep up the great work!
Square Enix and bad pc ports. Name a more iconic duo.
EGS exclusives becoming cheaper and fixed by their Steam launch
fred and rose west
From Software's Dark Souls game on pc are terrible ports with menus designed around a gamepad and not all keyboard prompts show up in DS3. DS3 and Sekiro have plenty of framedrops even on a beefy pc while Elden Ring is locked to 60 fps. Also cheaters and hackers are rampant on pc.
Koei Tecmo and bad PC ports!
Lol I was looking for this exact comment
I worked at Eidos, back in the day, when the original FF7 was released on PC.
This is like a deja vu trip, as we had customers calling us with complaints & technical issues for a good while afterwards.
It was more or less a port from PlayStation.
Great eh. Not much has changed.
They wanted the true remake experience!
So this is literally Final Fantasy VII for PC Remake lol
Wow. Were you a game developer?
That original FF7 PC port was a slide show for me, still completed it.
thats cool bro! did you work on tomb raider 2? im 36 i loved eidos work
If you think what was achieved on FF15 PC, the dev time they had for this PC port as it was released so late, the 88% share on Epic store. The fact Lightning Returns had more graphical options when it launched at £17 on steam, it is very hard to sympathise with Square Enix, I felt the summary from DF was what was deserved and I am glad the media has gave it attention.
The difference are the teams. FFXV was led by Tabata, who wanted basically anything the fans wanted to be done.
FF7R is by Nomura, same guy as Kingdom Hearts. And while those ports run well, they are equally barebones. Dude doesn’t care.
@@crysiscore2051 Does the leaders of the projects seriously have so much power that they can dictate the way PC ports are handled?
They kind of scamed epic lol
@@crysiscore2051 I don't know if game directors are involved with this tbh....feels like a different department.
@@crysiscore2051 Nomura is no longer the director of ff7 remake. He left some time ago. Citing too many projects working on as a reason.
I've been waiting for this one. It's good for the industry when disappointing ports (or ports with obvious room for improvement) are covered by you guys
Also Digital Foundry are now big enough to have a direct effect on these games
@@simulify8726 yea for some reason after they drop their vids on PC ports and they turn out bad it’s always a patch that comes after that for that particular game lol
@@SamPLayss their basically gods
@@SamPLayss But based on what SE was done for thier old PC ports, which I mean an update for those game, are... not very helpful and costs a lot time to come, especially Nier. But I really hope they are gonna patch FF7R soon, because I really love this game and want to play more with some well deserved performance.
the final fantasy 15 port was very well done
PlayStation button icons when using an Xbox controller is a true benchmark when it comes to exposing the absolute laziest of the laziest console ports!
Funny, usually it's Xbox buttons when using a Playstation controller, and barely anyone complains.
As a DS4 user, I'm glad there's one game that's the other way 'round.
A good solution is not to buy the game, then Square in the future leaves these games exclusive on the playstation
@@Fellipe2k5 ps fanboy
@@GM-xk1nw I'm not a fanboy, I just spoke the reality. If you don't like it, don't buy it. The game will find the audience on the other platform
@@Fellipe2k5 I read your message as if you were crying because it sounds like it lmao
This is a legendary Remake that I LOVE...but in this state, I can't recommend it to anyone...being expensive too and an Epic games exclusive... Stay away from this for now, until the price drops at the very least or when it comes on Steam too. Thank you guys from DF for exposing it.
€79.99 in EU, this is beyond a joke honestly...
@@Mizgala28 My god. I also have prices in Euro because I'm in Italy. That's atrocious...
@@Megaspartan23 The Epic Store does have a refund option. It's the standard under two hours play time within 14 days of purchase.
@@Megaspartan23 You new to gaming?
@UCKfRlOqtNWOsC4mBsnidK0Q The lack of refunds and user reviews is certainty convenient for them, but I find it more likely that Epic showed up to Square Enix headquarters with a large bag of money
You know it's a lazy port when they don't even bother changing the button prompts.
Halo infinite on PC shows me xbox prompts despite playing with keyboard and mouse
@Brendan DS 2, 3 and sekiro were all solid pc ports other than bad netcode and anticheat. The core code was well optimized, had the basic options you would expect, did not crash, and ran well. Only DS1 was sucky and at least it was stable.
@Brendan This kind of stuff should be unnaceptable. Still, I'm willing to cut Dark Souls and Halo some slack because Fromsoft did say they didn't know how to make PC ports back then, plus it was fairly cheap when it came out. You can pretty much play Halo Infinite for free thanks to gamepass.
Now FF7R!? A full priced 2-year-old game that's asking for $70 dollars on top of Epic's money?
That's a scam.
@@WayStedYou I literally have never seen this anyone with this issue till now with you. The button prompts automatically change when I switch from an xbox one controller to KB&M and back. However there are no prompts for PS controllers. Interesting
Holy shit
But wait, the button icon issue gets better: when you are using a DS4 or DualSense, it STILL displays the button prompt underneath the big button prompt.
So you have two prompts that display the same thing, stacked on top of each other. Now that's a quality port!
We still have mouse prompts on Surviving Mars ps4 how many years later lol. And Xcom 2 was an awful pc port. Ports suck in general lol
Being shamed by Digital Foundry should go on a game developer's permanent record.
if people would just modify some setting of their gpu it could fix the stuttering issues. consumers need to actually look up solutions too see if their are any and than apply them to their gpu software.
@@supersaiyaman11589 or square could put in the work after charging $70 for an old shit game that still is missing 2/3rds the content. Ff7 remake is a milking cash grab.
@@whitekong316 they have made a good game.they were upfront about part 1 being midgar only if you looked online before the game was released their were interviews with the creators saying that. also i personally think it is better having individual parts so the can focus more on different aspects of the game. Part 1 was midgar only and i agree with that, i will be buying part 2 and so will a lot of other people. if they charged you for how much it would cost it would probably be 140 dollars plus and be more time to make the game is that what you want them to do. please explain to me your line of thinking as to why you think this game should just fit on 1 disk and take no longer than it took for part 1 to realese a game that was originally multiple parts. with the technological advancements that would need to be put into the game today.
@@whitekong316 if you think that than don't buy the game but those of us hoo loved part 1 will buy part 2
@@supersaiyaman11589 TLWR Simpin.
As someone who plays Wii games on Dolphin a lot, this stinks 100% of shader compilation. Shader compilation can last anywhere from half a second to 2 whole seconds depending on the CPU and GPU, meaning there's no framerate cap in the world that's going to absorb such a massive stutter if a game attempts to compile those shaders during active gameplay. And the better your GPU is, the more intensive the compilation task will be for your CPU, meaning it's going to be difficult to find any hardware that could tank it. On PC, the game should be compiling all the shaders it needs while it's loading, to ensure a smooth experience.
On consoles, games don't need to compile shaders on runtime, because console hardware is predictable. The underlying architecture and instruction set is always the same, and therefore, the compiled shader bytecode is also always the same. This is why emulators like Dolphin, without either resorting to straight-up implementing the entire GPU emulation as one big shader (aka Ubershaders) or skipping rendering things until the shaders are ready to go, will stutter every time something new is loaded for the first time. Because the code throws its shaders at the system the frame right before it needs them, and the computer can't really predict what shaders it's going to need. The game either needs to know to preload all the shaders for a scene as it loads it into memory, or the driver has to have had a cache built over multiple playthroughs. This is especially visible (and perfectly illustrated) on the scene at 8:43, where the game stops completely right before Cloud can be seen.
This is definitely the result of a rushed PC release, as is kinda to be expected of the holiday season, and it should be trivial for the developers to fix with a patch.
I suppose something about the engine settings changes with the hidden DX11 command-line switch, resulting in shaders being loaded & compiled during loading screens (as it should for a PC release)
This makes fixing the issue on DX12 even simpler than I imagined, and a patch surfacing (official or not) is practically guaranteed.
By the way, a 1fps drop under DX11 is not enough imo to call stutter. It should be possible (via the barebones graphics menu or trivial modding) to reach a stable 60 from there. If it doesn't, I could chalk it up to the game's lack of proper Vsync under DX11, and poor framecap implementation in general. All of those things are so trivial to fix for the developer (often down to a single settings toogle), they _will_ be fixed with mods if the developer can't even bother.
I think GPU drivers come with pre-compiled shaders for games. SE should have worked with Nvidia and AMD to have these ready for the game's release.
Here's the problem: Square-Enix really doesn't patch their PC ports. It took Nier: Automata 4 years to get a patch, and it didn't fix the game's problems. It took PC FFXII a year to receive the improvements the console versions of The Zodiac Age got. And other games don't get ports at all, leaving them broken until someone like Kaldaien works on a fix.
@@TFSned This is rarely the case, and the shaders never stick there for long. GPU drivers have to cater to a wide array of GPU architectures with wildly different instruction sets and designs. The amount of space it would require to store several full games' worth of shader bytecode for all supported systems would be significant.
Or compile them before entering the game like MW19 & Cold War.
@@jangelelcangry That's the real solution, and the standard practice for PC game development.
You forgot to mention an important detail: enabling dx11 makes HDR unusable so the visual quality is NOT the same in this case.
I was wondering what the f__k is wrong...now I know, thanks.
There's always Special K to fix that...
DF in a nutshell lol.
Most likely because he wasn't playing it in HDR. I've been playing it at 1440p 60fps HDR and it looks STUNNING so it will suck going back to SDR for more stable frame times.
@@ApexLodestar HDR implementation on pc is overall pretty terrible, that’s why it doesn’t get much attention from people.
I swear, the amount of time and energy I've spent messing around with settings in a typical pc port is just insane considering the money I've spent on the rig lmao
That's the magic of PC gaming! This is the very reason I downgraded to consoles. It would seem like a downgrade, but in reality is just better, you simply play the games and you are done with it. Instead on PC would take most of my time tweaking and at the end of it, I would hardly play my games...
@ignacio6454 yeah I like to add mods to make games better. You can simply do more to game on pc. But I totally understand what you mean
I’ve thought about getting a high end gaming pc many times but with my ocd I don’t think it’s worth it lol
@@RickGrimes97 Yeah that's exactly it. Not a good time if you have to have everything perfect
Thank you to Square Enix for making cross buy possible for PC and Playstation owners by teaming up with Codex! Great move!...
What did you say?
Oh...
Jack sparrow ftw 🙌🏾
Square is seemingly doing everything in their power to piss off users on the PC fanbase. Game after game after game comes out with awful performance, bizarre issues, high prices, and a patches that take years to materialize. It makes excellent ports like FFXII: The Zodiac Age seem like flukes.
xD xD xD haha
epic already paid them, why would they care
That port also very high demanding for no reason
No.. the Japanese are not experienced in pc porting. Please inform yourself next time .
@@SpanishArmadaProd Not an excuse. They charge full price, so I expect a full game.
I think it's important to note that PC version of 15 was also bad on launch. People make it sound like "it's surprising because 15 was good". no it wasn't. it was crashy and had performance issues too until several patches later. don't have goldfish memory. Squares porting methods always leave much to be desired and usually ship betas that take a while to fix, which is ironic because the platform a title starts on is usually solid and needs few updates.
To be fair FFXV actually had an excuse for having issues at launch, it ran on the Luminous engine, which is notorious for being excessively shitty to code and optimize, it could've been much worse and it's clear that despite issues a lot of effort was put into properly porting that game to PC, even ifbthe results were less than stellar at launch. The same can't be said about FFVIIR, it runs on the fucking Unreal 4, one of the best optimized and easy to code engines on the market, basically built to run games on PC very smoothly, and they still fucked up.
@@jf_paes1589 exactly, they at least really tried with FFXV. it had a good amount of options and was enhanced for pc. they also had a free demo and free benchmark tool so people could see how it ran before buying. they had steam workshop support and promised mod tools would come out (even though they later cancelled mod tools). it was the very first game to support dlss. none of which they bothered with ff7 remake. right now there is no reason to play ff7 remake on pc. it offers nothing that the ps5 doesn't. and is in fact worse at times with stutter and other bugs.
I didnt have issues with ff15 at launch. i thought it was a great port. Square really went all in on PC. Meanwhile they didnt care at all with this
@@whodatninja439 yeah idk, I never had issues either. I am hoping I will not have issues with FF7
Those issues only occur on the Steam version, the Microsoft Store and Origin versions were fine
Bad Port + EPIC Exclusive = Money saved.
Thank you DF and happy holidays.
Good thing is, codex saved us on the first day this game released
The game is awesome! What are you hating on? 😕
FramePacing Issues, Barely any improvements, Full Price, Epic Games Store Exclusivity. It's like they don't want me to buy their product...
more like a unnecessary $10-20 premium that sold for less last year
Wait next year!
It's a joke that DF got 48 fps by 3090, in my case my RX570 took 58 fps.
Honestly them flat out missing an option for me to select what monitor I want the game displayed on is a huge oversight. Every recent game I've played has had it but most of the time I dont need to fix the option as the game detects my main monitor. FF7R on PC sadly does not.
And they expect you to pay $70 for this crap.
Don't let them succeed in normalizing $70 on PC. Screw the publishers who are clearly trying their hardest to normalize $70 across the board.
It's $78 where I live, in a third world country, because god knows why.
90$ / 79€ where i live
Most PC gamers haven't actually played FF7R Intergrade I'm guessing. Because it's definitely not crap. But the stutter bug needs to be corrected which I'm sure it will be. I get it, if I'd have spent upward of $1k on the best gpu plus a powerful cpu on top of that, I'd be irritated by a stutter too.
82$ in my country. ~22$ more than usually, even ~32$ compered to some AAA games like Dying Light 2 or Cyberpunk and even most of EA games.
"$100 in 2005 is equivalent in purchasing power to about $142.32 today, an increase of $42.32 over 16 years. The dollar had an average inflation rate of 2.23% per year between 2005 and today, producing a cumulative price increase of 42.32%"
$60 × 40% = $24 Price increase, so full AAA games could reasonably be expected to cost an average of $84 after accounting ONLY for inflation.
Insane. I was hoping the days of terrible PC ports from Japanese companies was over. The complete lack of a real settings menu is unforgivable.
One could almost say those Japanese companies are selling those games for Japanese systems as well...
I WONT FORGIVE THE JAPANESE
- Joseph Joestar
Don't blame the Japanese; Guerilla Games is a Dutch company and even they fucked up their PS-exclusive's PC port. I firmly believe this is an issue with devs used to working exclusively on consoles diving porting things to PC without any consideration for the differences in the platform.
Square shouldn't have let Sony buy Nixxes. That company had been a godsend to porting their western titles to PC (See the Tomb Raider reboot trilogy)
It could've had every setting available and PC players still wouldn't have been happy.
still it isnt an awful port.. i dont see why it is an "awful" port.. cant see issues in the video actually
Imagine already alienating your fan base by having it a EGS exclusive and THEN making it the most barebones console port released in years
SE have never cared what PC gamers think/want, which is why they'll never get my money.
Don't forget they made it $70
What is barebones about it? It runs great for me. It is the best looking game I have ever seen and maintains a stable 120fps for 98% of the content. And when it did drop it was to 108 at the lowest.,
@@totallynottrademarked5279 you obviously haven’t seen the video or played any other pc game with standard graphic options, I’m running this on a 3080ti and the stuttering is disappointing
too me it doesn't mater that is on EGS it is a game i want and i have bought it from that storefront.
It always seems to be the way with nearly every PC port. I try and play some PC games for their mods and graphical and FPS enhancements but most of the time it's nice just to sit down, press a button, pick up your controller and that's it.
Except games like this are the exception and not the rule.
@CJ P. I do that on my PC. You're creating a problem that doesn't exist.
That's in the case the game actually runs on pc properly. You can go to a forum of a console version of the game and there will be only discussions about the game itself. And then go to a forum of the pc version fo the same game and its pages upon pages about how to run it without bugs or errors. There will be nothing about the game itself. The tradeoff in performance is not worth it in the end. The only reason I sometimes buy the pc versions on steam is because of the game prices being 2-3 lower than the console ones for my region.
@CJ P.
Your eyesight must be supreme 😂
6 inches from my monitor is a blur.
You are supposed to sit, ideally, about an arms length away, maybe an inch or two closer than that.
You don't have to use a monitor on a PC it's all personal preference.
A totally ridiculous cash grab by Square, yet again. I gotta wonder if Epic are a little embarassed about having a game running on their engine, on their store, being so bad.
Epic doesn't care. They got their exclusivity from Square-Enix. As long as they deny these releases from Steam, even for a year, they're happy.
I agree but I also don't think Epic care because it's a timed exclusive so they'll get their cash either way.
@@iSkyLiTz Totally deserved to be pirated, installed and deleted the same moment. It looks like shit even on PS5 at performance mode. Low budget AAA lol
@@ek2who what?
It is not that bad....I am running this game on the slow HDD, max settings, DX12...no issue whatsoever, with or without mods, with or without reshade....experience it yourself
This was such a massive shame. I was so hyped for the PC release. So sad that it got an extremely terrible port. fingers crossed it gets fixed ASAP
Same. Played the original when it first came out, been looking forward to playing this now as can only afford a pc and not multiple systems
Just wait for a Steam release.
@@theolong6689 yeah, I'm confident modders will fix what square seemed disinterested in fixing
@@theolong6689 but what if steam release didn't happened ? it's been years since they ported kingdom hearts to epic and no news it's coming to steam.
@@Kittysune12 Good point. Its your call but for me there are other good games to play that dont have terrible performance. Yea I would like to play this game but its a skip for me unless I get a PS5 someday or it comes to steam. But I am not dropping $70 bucks on this garbage port on a trash platform. Maybe just look for a sale if you really want to play it on Epic.
They didn't include it "for some reason", that's how UE4 games ship by default, with a DX11 and a DX12 renderer that you can switch to manually via command line argument. SCARLET NEXUS can also be forced into DX12 and runs better that way but depending on what API they developed for, it could have rendering issues in the API mode that is not native to the game. For example, lighting or textures not rendering as they should, missing lights, low res textures, etc.
It probably shipped with DX12 because DX11 breaks ingame Vsync and HDR.
The point remains, that they listed the minimum requirements as a "DX12 PC", even though a DX11 user can just click a hidden DX11 executable. It's misleading and unnecessary.
Do other games list DX12 as a requirement?
@@Harry101UK I highly doubt that there's any user out there with a GPU that does not support d3d12 that could actually run this game, given that Nvidia GPUs going all the way back to the GTX 400 series support it.
@@robotic38 They don’t have full support. Only Maxwell-based 900 series and above cards do. Kepler and Fermi only have partial DX12 support, which is why they can’t run certain DX12 games at all - eg, Halo Infinite.
I suspect for a lot of PC gamers, attention, care and optimization of the port will likely be a factor in how much they are willing to pay for a game.
Me for instant, if I get any signs of a bad unoptimised port, automatically, I won't buy that game and if I do, it will be dirt cheap on a sales, whereas developers that make an effort on the PC port, I'm willing to pay full or near full price for it.
I know a lot of other PC gamers think the same way and I have to wonder how much money publishers and developers are losing out on in that opening window where the real money is with gaming and the funny thing is, it doesn't take that much resources to put more polish, attention to detail and optimize the game better that it will easierlly pay it's self back by the extra sales and good reviews the game will get.
Boggles my mind that publishers and developers don't see that, especially because games that do make an effort on the PC tend to sell as well as the console versions lol.
Then no you're not a true pc gamer because you don't aim for your own experience kinda taking out the P in the C
@@XZ-III What's aiming for your own experience got to do with expecting a decent port? lol.
In fact, what I was saying above is also true for console gamers depending on the quality of the port where a lot of gamers wait it out for a sale if the port isn't that great.
In any case guys, don't reward companies for bad ports, punish them with either not buying the game or buying it dirt cheap on sale.
@@paul1979uk2000 True
@@XZ-III what's exactly your point sir ?
You're totally correct. A bad game for $60 can be a fantastic $20 game.
Dear DF, A sincere thank you for highlighting issues in this and other games. As someone who tends to notice frame pacing issues and other performance issues, it drives me crazy that other people dont notice it and therefore it never gets attention by devs/publishers. PC may be the red-headed step child of gaming, but these companies are still making tons of money from us. We deserve quality as well.
im extremely sensitive to micro stuttering etc, it reallly pisses me off haha some people just dont seem to notice. i notice it often in halo infinite but no one really talks about it ............. i can't stand it lol pay all this money for a good PC for smooth gaming and then some PC ports have these annoying issues which makes me regret getting into PC gaming lol
@@PCgamingbenchmarktime i feel the same way. Alot of those hitches and frametime issues are also in the console versions too, people just dont talk about it. But yes, when paying 3x-4x the price, you would think a pc could brute force some frametime issues lol
@@HighSpeedTV I don't have the series X version but I did notice it in a TH-cam video showing gameplay video but the TH-camr didn't mention it so I thought maybe it was just TH-cam being laggy 🤣 extremely noticeable in cutscenes ,I have no idea how people can just accept it and play like that . I'm waiting for halo to be patched so the issue is fixed before I play the campaign. It's just not acceptable imo , just because some people don't seem to notice it doesn't make it ok 😔
Microstutters are worse than the low framerate.
Especially when game operates internally on a stable tickrate.
It's unfortunate. Square has repeatedly had rough PC port launches. Anyone remember release day for Final Fantasy XV: Windows Edition? Game was a stuttering, glitch fest. That being said - thanks to the modding community, the game can be experienced much more enjoyably.
It even stutters to this day. It's a horrible PC port.
was still a better port than this garbage and at least had options in the the settings
@@mikesilver9285 That's not saying that much, though, as the bar was super low. It's a shame how much of a clown company Square Enix is.
@@googlewolly im not disagreeing with you on that however id prefer ff15 with options then this port with nothing
@@mikesilver9285 Yeah, fair enough. And it being an Epic exclusive doesn't exactly help things.
How on earth did they do this? The game has been out on PS4 for over a year and i would have thought they would have had it optimized and ready to go for other platforms ages ago. I wanted to play the Intrograde version but at £70 and poor optimization i think i'll wait for a sale (if patched) or until i get a PS5. Very dissapointing.
This video is bs have your own experience and stop going by what people say
@@XZ-III There are lots of videos saying the same thing. And thats why both you and i are watching this video, to hear what other people have to say. Plus we don't all have £70 to throw at a game that will probably run like garbage.
@@lucasmucas2807 I am running this game on the slow HDD, max settings, DX12...no issue whatsoever, with or without mods, with or without reshade....experience it yourself
@@drkmonn9153 I had the exact problems eg mentioned here. It plays miles better on my ps5 than on my pc
@@christophergartner1056 weird....I can assure you I don't have any of that problem....120fps constant, you can check it on my channel...I am not even using the latest hardware
Have you tested the -dx11 flag on HDR mode? I find that it breaks HDR with that enabled. Thanks for the tip!
Yea, PC Gaming Wiki states that using the DX 11 setting dose break HDR.
Thanks for this info. having to choose between framerate issues or HDR means I'll wait until this thing is on a heavy sale before I bother with it.
This is the laziest port we've seen in a long time.
And for $70?
What a joke.
DF made mistake cause the barbed wire scene my RX570 got 58 and his 3090 got 49. It is very rediculous. I don't think they are seriousing to their job.
I'm probably one of the few people who don't care that this is an EGS exclusive, but the fact that they're selling it for 80 euros is insane. The fact that it's only a barebones port and even has technical issues only adds insult to injury. I'm admittedly a huge FFVII fanboy and I was really looking forward to the PC version, but until it's fixed and drops in price it's just a nope for me.
just play it, its not a huge problem :D srsly
Big FFVII fan as well. I was really hopping to play this game in my ultrawide, just to find out I can't unless I use mods. Once again we need to wait for the mod community to implement features that should be on the game since the beginning. Very disappointing.
@@PrefoX I said I won't buy it, I didn't say I won't play it. There's certainly alternatives to paying extortionate prices if you know what I mean. I've in fact played it for a few hours and the issues are quite noticeable and annoying. Aside from the stuttering I'm also getting huge framerate drops if I try to play in 4k. Dropping the resolution seems to alleviate that issue but the stuttering is still there. I also don't want to use DX11 mode because I didn't pay 1500 euros for an OLED TV to not be able to use HDR in one of my most anticipated games. I also didn't spend over 8 months hunting for a graphics card only to have to lower the paltry graphics settings so that the game actually runs like it should. I wish people weren't so willing to reward complete lack of effort with their money.
I like it and buy it cause this is the best JRPG ever!!!
It's not even a game, it's an interactive movie for most of the time. Just watch the "game" on TH-cam's playthroughs and save your money.
It’s still runs terrible in 2024. Stuttering on a 4090 is crazy. And no matter what I do I can’t fix it.
I'm hoping that Steam refund me. It's a joke!
I played this like 4 times on my console and was really looking forward to playing it again on my pc but damn, this is a disappointment and worst of all, it's a $70 disappointment.
Watch FFVIIR Part1 gameplay on PC. Look the performance on the gameplay without looking numbers. Then take your own conclusions.
80 euros here
@@pedronicolau9246 that equals to over 90$ Crazy
Normally the conversion was around the same number, so 70$ were 70€, which is already stupid but now it's even worse, since 80€ is worth like 90$.
@@alinepiroutek8932 gotta love those in-depth performance options I guess.
You know it's sad when the best PC JRPG port this year has probably been Ys IX: Monstrum Nox which is made by the small team at Falcom and ported to PC by equally small teams at PH3 and Engine Software.
They have Durante tho
that game is trash tho
@@chumlee9562 Terrible opinion
@@chumlee9562 True
I own this one but I haven’t committed to playing it. Is it worth?
Just to let folks know, there is a fix for the stutters without using DX11 and losing HDR if you're on an Nvidia card. You need to swap your game ready driver for the latest Studio one instead! Stutters are 95% gone then.
Really?
@@robertlawrence9000 yeah really
@@Ocirek Fo' shizzle ma nizzle.
95% is still 5% there. Unacceptable.
Given the massiv upgrade of Intergrate on PS5, this bare bones port does not do it justice. Seems Squeenix interest in good PC-Ports was short lived...
Seems like revenge for all the times I've had to deal with Xbox button prompts even though I use a DualShock4 on the PC. I still run into this issue today.
Their best PC port was DQ11 and that's not even a big game in the west
@@crestofhonor2349 Yeah DQ11 is gorgeous on PC. It's also UE4.
@@apoclypse And It runs so well. Personally it was one of my top games in graphics when it came out in 2018
@@apoclypse At least that can be ignore since the button positions are the same. Also admittedly PlayStation weren't really officially supported on windows till later.
I find it fascinating that DirectX 11 fixes many issues. It makes me wonder what's the difference between it and 12 that would cause these issues. It really does look like a shader compilation issue, so I'm guessing that DX11 has the shaders compiled by the time they are needed.
dx 11 breaks ingame vsync that is causing the stutter. just turn on vsync in gpu contol panel and try dx 12 mode it should work
@@GAGPalia Well, I don't have a copy of the game. Just wondering what the issue is from like a game developer's prospective.
Nvidia's matured DX11 driver versus incompetent StutterEngine4/Developers. Let's move work from the driver to the developers when 90% of developers are incompetent, great idea...
Shader compilation
@@ygny1116 yeah it's incompetent developers and not publishers rushing ports. Can't believe people still think like you do
Runs really well 5800X3D, RX 5900 XT, 16GB 3600 CL2, NVME pci-x 4 SSD, HDR 4K60 no stutter at all; no upscaling or down-scaling, pretty much runs at 50-60 fps at ultra max settings
@Minicrom I don't have this issue with most games but I have noticed FFXV does this. Not helped but its animation bugs that occur at 120 sometimes
The PC port of FFXV was far from excellent.
It was and then wasn't. No, really. Performance got worse with updates, especially after a steam related update they messed up and then took years to patch it, even now it's not as good as the launch version.
Yeah it runs like fucking dogshit half maybe less the fps than ff7 remake and has far worse stutters and hiccups, Honestly so does half of the games that have come out in the last 5 years, Monster hunter world for example runs even worse than ffxv.
@@iamcll Maybe your pc just can't handle it's a demanding game and looks better than Final Fantasy remake lmao
@@eclisis5080 Since i'm playing ff7 remake at 60fps native 4k and hdr i doubt it.. Trolls lol.
He's using revisionist history. It was also awful and bare bones on release, but after some patches it became really great. Same will happen for FF7 so not sure why he's surprised. SQEX will obviously do a ff7 uppergrade definitive re-re-re-release on steam in a year or 2, with all the bells and whistles and well than call it a good port.
Than when FF16 comes out half assed on release, well complain, and the endless cycle will continue.
DF has missed to mention one key aspect of this classic Square Enix port. The modding community has already discovered this is rather a DEBUG BUILD rather than a COMPLETE BUILD. Another game I will wholeheartedly pirate the heck out of.
well deserved to be pirated
Its was already debunked that its not actually a debug build
After it's fixed, you mean.
The price alone will drive a lot of people to pirate it, but in its current awful state, it's not even _worth_ pirating.
@@AceStrife they have 3 issues plaguing the game from being successful on PC...
1: the actual port itself being shit.
2: price, the majority of PC players will not stand for overpriced games, they won't support this bullshit (some will though lmao)
3: exclusivity to epic, which will make a ton of people skip the game until it releases on other stores, alot of PC players will not support anti consumer monopolistic practises by a company trying to become a monopoly and fuck the consumer over.
A shame that they charged $70 for this. I’ll pass till it goes on sale and gets fixed. Thanks for the video.
i pirated it instead
@@fwef7445 Pretty pathetic, but ok
@@esquiredan2702 Pathetic? nah, thats the freedom of pc gaming lol
@@CodeStrife7 Ummm, thats not a freedom of pc gaming. People like you are the reason games like Dying Light 2 had anti pirating and anti cheat software added as the last minute lowering the performance of the game for all. Either support the game and buy it or don't and don't play it.
TL:DR?
A THEIF IS A THEIF. Period.
@@steven8229 Why should I support a shitty port of an amazing game thats exclusive to a dogshit launcher instead of being on Steam? Nah I think I'm gonna keep pirating these kinds of games. Me paying for this game is just enforcing the idea that SE can get away with half-assing ports which is something that you and I shouldn't be okay with.
“Is this the Definitive version of FF7 remake?”
Well... acording to Rockstar, yes
Good video as always from the DF team, although the conclusion repeats stuff mentioned before way too many times
yeah I’ve noticed that too with this new guy Oliver. I hope the others can give him tips on ending his videos better
A solid two minutes could be trimmed from this video if all the repeated topics were cut. Some things were mentioned more than 3 times.
@@thebeetalls It's hard to talk about stuff that really isn't there. It's not an excuse for the constant repeating, but he didn't have much material to work with in the first place, and as you know, videos have to be 10 minutes to get revenue, so I'm sure it was to get to at least 10 minutes.
No RT or AI upscaling ? What’s the point of releasing to PC ?
120fps & 4k 60
@@stevegordon3856 im not sure you payed any attention to the video
Resolution is dynamic. There is no '4k'.
And youre not really getting 120fps
Hey guys, great video, and really interesting regarding DX12. Might be worth noting that the game The Ascent has almost identical issues with the DX12 renderer. Switching to DX11 eliminates stuttering and frame pacing issues on that too. Might be some kind of commonality there with DX12 issues on Unreal Engine 4 which both games use.
many games that offer both runs better on dx11....division 2 also had this issue on launch....i though dx12 was suposed to improve game performance....then what microsoft ? its been YEARS of 12 and nothing
@@bladerj Vulkan has always been better than DX12, but Microsoft drives the market on PC. It's unfortunate too because Microsoft could still make money from Vulkan since it's open source.
@@hueypautonoman Yup, if Vulkan is an option, I always use it. Hands down better then DX12 in every game. At least any game I have personally played. Can't speak for them all but it would be a safe bet to assume so.
@@hueypautonoman Microsoft is pushing direct X 12 because it makes it easy to port to the Xbox series S/X. All Xboxes use a modified version of Direct X. Xbox Series S/X use a modified version of Direct X 12 Ultimate. It was for the reason that many multiplatform games on PS5 and Xbox Series X ran better on the PS5 for the first few months until Microsoft optimized Direct X 12 for the Xbox Series.
@@BurritoKingdom I understand how they got to this point. Vulkan didn't even exist back when they created DirectX. At the time, it was an improvement over OpenGL. I'm just pointing out that it's a shame considering how far Vulkan has come.
So $70 for a bad port, that's not even the full game of the original? Honestly I think I can wait a half a decade... or a full one for the full pagage, and fixes for that price.
dude. The "not the full game" is bullshit.. since its more like a re-imagening. You have all summons in the remake.. in the original you didnt even have one in Midgar.. there are complete new story lines, bosses and a new finale to Midgar. It has the playtime of a full FF. so dont talk about "not the full game"...
It’s not bullshit. It’s not even a quarter of the old game.
@@darkmanure dude...and the original Midgar wasnt even 1/8 of the Midgar in the Remake. So you compare apple with beans.. Midgar in the OG: 4-5 hours gameplay. Midgar in the Remake: 48+ hours + Yuffie side story DLC even more. You fight all primals like Shiva, Ifrit, there is tons of side missions like fighting a Behemoth and in the underground Shinra labratory, you have a new background story and side missions to Jessie and the others a complete new ending and endbosses etc.. side quests, new mini games, highend Skills and equipment. So you really compare apple with beans. So stfu if you have absolutely no clue about the Remake... since you very obviously dont have. You cant just compare apples with beans.
@@Coldsilfur4 DUUUUUUUDE
DUUUUUUUUUUUUUUUUUDE
DUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUDE
no one cares for your weak excuses, it's an episodic version of the first part of an old game made by a company notorious for cancelling episodic games. For all we know they won't even bother finishing this damn thing.
@@cormoran2303 what a childish toxic comment, roflmao. Which episodic games have been canceled by square Enix? Final Fantasy XIII-1, XIII-2, XIII-3? oder do you mean maybe the Kingdom Hearts trilogy? hmmm... And these are no excuses. I am just not a crying fanboy of an 20+ year old nerd game who cries about changes.
No mention of the insane price? I have to pay nearly $90 for this 2 year old port.
I think it's funny, they can afford a PC with expensive specs but complain about the price of expensive games, like being able to buy a 1000cc sports motorbike but complaining about the price of gasoline.
@@mrmoro11tv Imagine paying for a 2 year old motorbike at its release price and telling you that its brakes are gonna get fixed in a month...
You can greatly help the stuttering with a mod, in addition to running it in DX11 Mode. It works by wrapping the DX11 API in a Vulkan layer, so as to aid async shader compilation, as well as other things to reduce stutter. Performance may take a small hit.
What mod?
@@clipCommander101 dxvk-async wrapper running the game in DX11
@@bandoneon_ar bless
@@clipCommander101 or you could just turn on vsync in NVidia control panel
i would try that first at the very least before any other options are considered
The PC port for FF15 was the worst optimized game I think I have ever installed. My PC could play 1080p Witcher 3 max settings (besides the 1080p) at a great framerate.
Especially in combat, those random stutters and drops are terrible, you really need to go overkill on your hardware then limit the game because its so variable.
Seriously. It boggles my mind he can talk about the barely noticeable microstutter here, while FFXV is over here in the corner with quarter-second full on pause the game stutters every 5 seconds. FFXV is a game I love and beat before its street release date from a leaked copy, but the PC version stutters an insane amount even on my 3090.
It's just a huge circlejerk at this point.
@@final3119 It is a circlejerk this game honestly runs better than most games released recently.
I would mention that if you activate -dx11 using the command line to avoid frame-pacing issues, the HDR feature breaks too.
Good thing i didnt waste my money on the pc port lol got the free upgrade for the ps5 today from ps plus 🤣
I have it on PS5 as well, and can’t say enough about how great it is. I loved it so much. It’s a shame the PC port is so poor, since it is fantastic on PS5. I also just don’t understand why the PC port is so bad … given the PS5 is kind of the equivalent of a low end gaming PC, and nowhere near the performance of the 3080 and 3090s that PC players are throwing at it.
This is now one of those rare games where we “console peasants” have the superior version … but I feel that shouldn’t be the case. There’s no reason the PC port couldn’t have been better, so more players could enjoy the game.
@@n00bfishie Japanese game companies for the most part makes shitty PC ports. Also how are Series X and PS5 low end?
@@n00bfishie m8,saying that ps5 and sx are low end is a lie
@@n00bfishie its far from 3080 perf but also far above low end pc (5700xt level of performance is still better than majority of pc's)
@@n00bfishie as a console and pc gamer, i consider the console versions as generally FAR superior to pc versions. That's because of stability and polish that is simply not possible on pc due to non standardized hardware. Resolution and a few graphical effects are not everything...
The trend of companies dumping failures on EGS continues.
Similarly, expect a big update/content when they drop the Steam version 6-12 months from now.
EGS offers a guaranteed minimum payout for exclusive games, and Steam has a 100 million user install base, so the simple question is do you have faith in your product to make sales? if not have ol Sweeny eat the losses. Thanks Timmy! EGS exclusivity model actually encourages this sort of low effort crap, in an open market where its important to stand out and make sales publishers would have to allocate appropriate resources for a good port, but for an exclusive deal with a minimum payout they can instead allocate as few resources as possible for the most inexpensive and barebones release they can and just get that Epic welfare.
Don't hold your breath tho. See Nier automata...
@@ryviussan Oh boy, Nier: Automata. I love that game, but... 4 fucking years. 4 motherfucking years for a patch, and only after people review-bombed the game on Steam. And that patch still didn't fix the game's issues.
Expecting nomura to even care about pc players at all was probably the first mistake made here lmao
So tired of this standard with every AAA game now raising prices and charging more money for less quality and broken releases...
Not bad for a beta version, will be fixed for the real PC release on Steam
well it took them 4 years to fix Nier Automata...you can always wait
I mean, most AAA games don't go to Steam anymore, but okay..
@@sdngy There will be bandaid fixes like farmod im sure so you don't have to wait that long i guess
Goddammit I hope FFXVI gets a good PC port or I'll have to buy a PS5 😞
Oh you sweet summer child.
Weird, I am running this on a LG C9 at 4K with HDR, using a 5800x, 6900XT and have experienced no stutters or frame drops. Also playing at the 120 fps lock. I have noticed some dense areas will load in garbage textures however. Something I expect will be fixed with mods eventually.
I was indeed wondering that. This video is a bit shallow for a DF review as it emphasizes strongly on the stuttering, which I can understand, but seem oblivious to the fact that AMD and NVIDIA DX12 behaviors usually vary, which in this case could actually be an issue with nvidia drivers (yes, even if DX11 are ok, ofc), therefore maybe not being as objective as it should be, but as this video just test with 2 intel/nvidia configurations, its conclusions is limited to these. It would have been nice to include some 6xxx or even ryzen also in order to validate/invalidate this behavior, as would be expected from a DF video.
And they had the nerve to price it at $70. Glad I found other ways.
The PS4 version was included with PS+, and they recently allowed that version to be upgraded for free to the PS5 version (which is exceptionally good, like 1st party level). It's pretty messed up to consider that situation and the state of this PC port happening at around the same time.
Well deserving of that $70 price tag in a series of games with an unknown number of entries that are going to charge $70 each at this point.
It boggles my brain that they literally don't know how many installments ff7r will have
Yeah, this is a major, giant complaint of mine.
I already decided to never buy the FF7R when they announced it to be episodic. When I know the first FF7R is just the disc 1 chapters, solidified my decision.
This is like the hobbit movies, stretching 1 not so long book into 3 long movies. This game stretches 1 medium length game into God knows how many episodes its going to be.
How would they know? They haven't made them yet. Of course they can guess, but guessing is not knowing.
@@TonyTonyRedgrave It's a full length game, but quite a bit of it is padding. They could have easily gone further in the story without adding stuff with the sole purpose of making it feel like a full game. And it's not exactly the same as Dark Souls. FF7 as a complete game/story already exists, this one? Not so much.
I still think it's a good game. I enjoyed it. That said, I don't think SE is handling this episode stuff very well.
@@TonyTonyRedgrave That's such a weird comparison. Each Dark Souls stands completely alone and is a whole experience from start to finish. FF7R is not. Sure, it's technically a full length game, but they took the source material (FF7) and hacked it into pieces and rearranged it. And we don't even know how many pieces it's going to be now.
Wow, a 3080m is only equal to a desktop 3060? Thats crazy. They charge ridiculous for those laptops too lol Like $2500-3000+. Calling it a 3080 is misleading even if there is an "m" at the end.
Thanks for the heads up, not that I was dying to ever buy an Epic exclusive, yuck, but it's nice to call out on SE's lazyness. At $ 95 dollars, this port is an insult.
its 95 dollars?
@@clownavenger0 Maybe he's in Australia or something.
@@clownavenger0 95 canadian.
@@hueypautonoman In Australia it's $115 🤦♂️
@@cormoran2303 Ouch!
I dont know if this is the same for everyone, but for me forcing vsync and triple buffer in nvidia control panel solved most frame rate issues for my 1660 Ti laptop. 1080p 60 almost flawless.
Edit: also setting refresh rate to .01 under my screen refresh (my screen is 60, so I set it to 59.99) in rivatuner also seems to help, no longer need triple buffer, just forced vsync. Only ever so slight stutter in towns, but not at all game breaking.
Same here. This is something I do for almost every game by default now because it solves sooo many issues, especially on 60hz displays. Also rivatuner.
Here's what I do:
Disable the game's vsync (if possible)
Set vsync and triple buffering to on in the game's profile on NVIDIA control panel
Add the game's exe to rivatuner and set an FPS limit of 59.97.
This is a godsend for removing stuttering and input latency from 60hz.
I turned of all blurs, TAA and dynamic resolution via mods and am getting a smooth 120 in battle areas and 80-90 in Wall Market and more demanding areas.. Also switched to DX11. Silky smooth, loving the game right now as well. Played 1 hour without mods and came back the next day with the mods and realised that 1 hour was a blurry, sub-720p mess. This is on an overclocked 1660ti Desktop so obviously performance is better.
@@mcterrylesterson3280 That's pretty damn good.
I'm on a 3060 ti, and doing what I said made the game butter smooth at 1800p 60 FPS, which is a very high resolution when you consider the PS5 performance mode runs at like 1510p 60 most of the time.
I think this port is being overhated a bit, maybe because of the price and epic... sure it lacks options and that sucks, but the actual experience of playing the game has been smooth for me.
Not being able to turn off MOTION BLUR seriously kills me......
I have never seen more bare bones graphic settings in a current day release. 7-8 year old games have more robust options. Square Enix should be ashamed of themselves.
Japan and pc gaming
@@rexthewolf3149 nah this is just a square problem, fromsoft = better ports, capcom = better ports, bandai = better ports and many others lmao, its a square issue, look at most of their games they are hit and misses for quality and ports, they are inconsistent af
Has this been fixed since release?
Still no. And it's 2024. Rebirth is on its way, so prob wont be fixed.
And we get the same barebones stuttery version on Steam....
I don't get it. My 6600XT is running flawlessly in 4k without any framedrops, stutter or anything else. Til now, nothing to blame. In fact, the best FF I ever played
🤡🤡
@@marcuskane1040 you can throw some clones emote everywhere but i'm not joking when i say it runs fine even on my rx580 (5 years old GPU). While it does stutter the first 30 sec when i open the game, but it runs almost flawlessly at lock 60fps without dynamic resolution at 1080p (mod). I'm actually surprised with how well it runs on an acient GPU. Yes i don't deny the port sucks with how barebones the graphical options are but this is far from the worse port this year, it's surprisingly decent with how even a gtx 1050ti owners can surely run this game at 60fps 720p
Some friends of mine have issues with this game. I really don't get it but I know this is happening to some people. There are mods for fix some stuff in Nexus Mods, worth check it out.
Same also AMD gpu 5700xt, I think this is a nividia problem lol.
Square Enix is shameful for making it an Epic Games Store exclusive, charging $69.99 and delivering one of the worst console-to-PC ports I've seen in a long time. Even as a diehard FFVII fan, I can't defend this disappointment of a port. At it's core the game is still fun but it should've been more.
Same, i even bought a PS5 just for Yuffie, thats how much i love this game, but this PC port is crossing the line.
@@Carlisho I'm still enjoying it on PC but I was expecting Final Fantasy XV Windows Edition levels of improvement. Instead, we got the barest of minimum for this port. Final Fantasy VII is one of the most beloved games ever and this is how the PC port is treated? No bells and whistles? No optimizations? No PC features exclusive to PC version? Nothing. 😔
@@ApexLodestar yeah man its a shame, i will wait a bit longer to see if they patch it but im not getting my hopes up
The simple mod that disables the dynamic resolution tied to the framerate fixed literally all of the issues in this video, and I'm running on an rx580. The game runs absolutely perfectly now, and even the odd frame skipping is gone. I even restarted the game and when cloud jumped off the train it was smooth as butter. It also looks much better at target resolutions.
This is really good to know! I actually have the same graphics card. Thank ya
I'm tired of people recommending this old news fix. It's not a universal fix for everyone like you think
@@qwertmom It fixes a lot of problems for a lot of people, If you're tired of people recommending a fix that helps a lot, it not most people, then maybe you should re-evaluate your life.
@@user-vi3tb3bw5t Eh. I guess I came off unnecessarily rude towards you. My b. I'm more frustrated with all the people who claim to know how to fix the game for everyone else and are obnoxious about it.
Steam port when
Is this still a waste of money 5 months later? Any improvements? So want to play it but apparently it sucks ass?
Games on PC should be made from the ground up to fully use the power of the PC so it can really stand out from everything else and to avoid issues with ports. Not just a subtle difference. This is one issue I have for years from developer's.
PC’s advantages being reduced to higher resolution and frame rate is fucking boring. I remember how games used to evolve in more ways than just visually back then, with PC leading the charge.
@@protocetid Yeah it's just sad now. All bullshit. ID Software were the PC leaders always putting the PC first and it showed when compared to consoles the difference was huge that was former ID Software with Romero and Carmack.
got it on PC ... its a STUTTER HELL .. refunded it , bought a PS5 and I do not regret it
Recently? Or at launch?
@@mikem2253 Recent man.. and The game itself doesn't have any updates since day 1
The steam version appears to have managed stuttering, but the lack of settings is still disappointing.
I'm waiting until 2052 when all 4 parts have been released and buying the collection on sale for £20
Same
Since this video was released there has been some ini tweaks discovered to further improve stability such as tweaking memory pool to better match your GPU based on VRAM capacity, it seems what this port really needs is some memory settings beyond just high/low textures, some games have settings specifically for the memory pool so i guess that might do the trick, looking at the ini it does seem they never even bothered changing it from the PS5 version.
There’s some sort of program or API in most games that handles memory allocation, in some games you can even change which one. It sounds to me like they just used the same one (and even worse, the same settings for it) as the PS5 version.
If this is the case it can fortunately be fixed in a patch.
In game vsync seems to be main cause of problem the reason dx11 works is because it breaks in game vsync. I just set vsync to on in nvidia control panel and the major stutters are gone even in dx12 mode.There is still some weird vram management and shader compilation drops to 30 fps if running at 4k resolution but at 1620p they are gone too.Running a rtx 3070 , intel 6600k , wd black nvme ssd and 32 gb of ram
DX11 doesn't solve the issues on my 3900X + RTX 3080 machine, still stutter mania.
The lack of options and a 120 fps cap + DSR lock is an insult. 120Hz for monitors at 1440p and 1080p was phased out 6+ years ago, that's only a TV thing now.
They literally had years to work on this and this is what they came up with
Suddenly I don't feel so bad that it's an Epic Games exclusive.
Epic exclusives are always worse i swear lol
By the time it releases on steam all the problems will mostly be patched out 🤣
They suckered us early adopters
@@HoudiniFontmeister feels good to have a ps5 and pc at the moment 🤣
Main issue was the game being horrible and the dialogue being borderline criminal
I can't believe they didn't include nearly ANY options in game. That's ridiculous. It looks like the kind of port you'd see from a company who has never made a PC version of a game before. Scant options, busted performance, and locked down video settings that have unintended consequences like forced DRS no matter what. Dang SquEnix, you need to make some major updates to fix this nonsense. And add DLSS to it while you're at it!
SQEX usually outsources their ports, I think. I wonder why they didn't have the same crew that did FF15 do FF7R.
Have you ever played Horizon PC? It adds dlss recently not the day release!!!
I'm hoping they add more graphics settings to the options menu, because I don't like having to use Unreal Unlocker just to change them (even if the game runs very smoothly on my laptop)
Yet another epic store beta (alpha?) test. It will get fixed up for steam release next year.
Can’t justify $70 for a two year old game, should have been $40
It's square new money maker strategy. Hold exclusivity for a year then rerelease the same game at full price with dlc and finally releasing it again PC full price.
I won't be surprise if they pull this move on Xbox next year.
@@RIELSG They will do the same with Xbox, idiotic.
@@UmbraWeiss imagine if part 2 isn't the final chapter. The fans will have to wait 10-15 years for a complete story ( it's KH all over again ).
Great analysis. I played this game for first time on day one of PC release on Helios 300 (GTX 1660 Ti) and I loved every single second of the game. I didn't notice any frame drop and wide range of Details settings is not deal breaker for me.
But thank you for great video.
Same
I don't know what everyone is complaining about runs fine for me. No stuttering at all. Didn't have to use any mods or anything just vanilla.
What are your specs?
@@ThatNormalBunny 10700k, gtx 1070, 32 gb 3600mgz ram, playing at 1440p and its runs pretty well noo hard stutters like in the video at all. Weird frame dips on rare occasion though but it always fixes itself wiithin 5 seconds, plus my GPU is old so I'm not expecting it to be flawless at all.
Hmm... There might be something going on with 3000 series cards. All I had to do was add the no DRS mod to stop stuttering on my 6800XT(would have been nice to see you guys actually use yours in the video👿). If 3000 series cards are still stuttering after adding the MOD there is something else going on too.
I didn't have stutter on my 3000 card at all.
@@final3119 Do you play at 90fps?
I play at 90FPS... I had 2 big stutters during intro (exactly like 8:43), then a few micro stutters in big towns, but absolutely no drops in battles or cutscenes.
For me, that is a lazy port, but the game is as beautiful as the PS5 Graphic mode, without any popping and at 90 fps instead of 30... So it's by far the best version of this game.
@@-Barbo- 120 1440p. Could probably do 4k
Same with 5700xt i'm able to play in 4k 60fps hdr with drops to 50 when there's ALOT going on, Also DRS mod
I’m glad that the game performs so well on my PC.
I have an i7 920 and GTX 660.
Didn‘t expect this to run at all but I can play it with around 50fps on 900p low settings.
Don‘t plan on buying a PS5 and I‘m glad to be able to play the Intergrade content now.
I'm a bit confused by this video, because my PC (Intel 12700K, GTX 3080 Ti 12GB, 64GB DDR4) hasn't had any stutters on the first mission so far. Whereas this video is saying it stutters right from the first mission. I wonder if the issue lies with the CPU or RAM? My 12700K CPU is newer than the Intel 11800 CPU used for this video.
I hate you I thought there was hair on my screen!!!
Now for $70 you too can beta test this EPICLY botched PC port.
This is a pass for me till I see it come to Steam and see what the game looks like at that point.
I'll admit it's a sub-par PC port, but who honestly cares that it doesn't have Raytracing? I don't understand DFs zealotry in this department.
I can imagine FFVII fans getting angry at DF instead of Square Enix.
I have had some unsavory words said to me on reddit, some people sadly are just too brand loyal.
I'll be keeping an eye out for this game on PC. Hope they fix it soon, but definitely not paying $70 for it right now.
Hopefully, it'll be patched out when it releases on Steam ;D
yo ho, yo ho, a pirate's life for me...
@@RDR911 Applies only when a game is fully patched
Codex release is free.
Download it illegally!
The game is on Steam now so can we do a tech review of the game on Steam?
It's almost 100% the same barebones stutter-filled version we got on Epic, which was barely updated (in typical Square Enix fashion).
@@recklesflam1ngo968 Really? That's so sad. I wish they fix them soon I really wanna play the game on PC because of mod support 🤣
TLDW: Just add -dx11 in the launcher and enabled vsync in Nvidia/AMD control panel.
Thank god I didn’t pay 80€ for this game 🤣
believing in god? how old are you? well then continue playing bad pc games with great settings. I prefer a great game with bad settings.
lmao me too
@@PrefoX oh I am sorry I offended you. No, it’s just, that I don’t want wo Pay 80€ for a 2 year old game
Excellent port of 15? Well it wasn't bad it was pretty unstable between field and combat.
He's just mad he couldn't turn on hairworks and grassworks.
The FFXV stuttering has gotten even worse with the Avatara patch.
Does the PC have the same audio problem that the PS5 has when using surround sound? Where the field dialogue is super low when being heard through the front speakers.
Yes it does, it happened to me and I had to switch from surround to stereo.
Another banger, great job on this one.
I'd love to see a bit more focus on audio from DF in these breakdowns. In this game, for example, the audio is also a total mess. Stuttering and a completely missing center channel in the field on the surround mix--making dialog nigh impossible to understand.
Keep up the great work!
What?
Missing Center channel?
I'll be verifying this happens tonight.