@@BaldingSasquatch that's the problem, people say ghosting has been an issue for a while now, and I just didn't really notice it most of the time, but here in this game I do, so it has to be really bad for those how notice it a lot.
@@TeryonTheHuman Not true. Look at Elden Ring, Ghostwire: Tokyo, Horizon: Forbidden West, RDR2, and many more. Those games look great on the PS5 and are open world games. Square Enix just doesn't seem to understand how to use LOD on their assets properly, and it shows.
the game is on a much bigger scale than Remake and UE is more demanding than the FF16 engine, that game's 30 fps mode with extremely compared to Rebirth
@@DarkRei7 You're discounting FF16, FF15, FF14, and even games like RDR2, Elden Ring, and Horizon: Forbidden West/Zero Dawn, which are larger than FF7 Rebirth and have better graphics.
I prefer playing on performance mode, but I found out recently that I’m missing out on some content. In more populated areas like Costa de Sol, certain background npcs will only appear in graphics mode. These npcs can be very unique, having their own animations and dialogue. On the beach you’ll find a couple of muscle heads showing off. Switching between the modes these npcs disappear and reappear like Thanos just snapped his fingers.
Or Red riding a Chocobo. Which I love BTW. I love that they embraced the goofiness of cert things. It's not like the OG FF7 didn't have plenty of very goofy moments, along with the darker stuff.
Looking at it closer via other cutscenes and gameplay, it's nothing special. Her chest is basically two firm spheres that react to outside force, there aren't actual "physics" going on
There are a lot of areas that go from pitch black to very bright purely based on camera angle. For example when you enter the reactor for the first time, its pitch black then goes very bright depending on camera position/location.
@@DrumsBah Never seen it in any other game, you can position the camera so that with the tiniest movement you get ultra dim or ultra bright, not a good transistion.
@@JamieRobert_ it seems to be an odd choice regarding the way it upscales. other games do 60fps with a solid image quality just fine. FF7 is not even super impressive graphically. Look at Horizon... Also, why is it always the image quality that has to suffer? They could cut back on FX instead, couldn't they? I feel generally, the PS5 hasn't even been fully utilized until now, with all the cross gen games. which makes this half-assed ps5 exclusive even more disappointing graphically...
@@JamieRobert_lmao the two year old Forbidden West looks leagues better than this. And that was a CROSS-GEN game while Rebirth is current gen only. It’s a problem with the game not the console
That's almost every asset when you take a second to look. Literally 9/10 are low detailed and don't interact with lighting. This game is the Scarlet and Violet of the PS5-fun gameplay but a technical disaster. Shame to see FF still unable to be a quality franchise after it went downhill with 10.
@@PlazDreamweaver I will definitely be waiting for a PC port on this one whatever the case but yeah a lot of that just looks really jarringly out of place for 2024.
you make it sound like graphical fidelity makes or breaks quality lol FF7 had crude character models for the time even for a game of that scale and battles ran at 15. It's nothing particularly new. Not defending it obviously but people conveniently forget the negatives of the past in an attempt to downplay the present@@PlazDreamweaver
@@EfecanYSL wow, that is brutal. so it's 1080p dynamic. I didn't even notice from my brief time with the game... Couldn't get into it anyway, it's a movie more than a game. Graphics issues aside, rebirth is phenomenal so far.
i think the same. And most of the test NEVER said that before I bought it, everyone was saying "one of the beautiful game ever". It clearly was bullshit. How could they lie so much ?
I've been playing this and can say that the low graphic textures are very apparent. The biggest issue IMO is the lack of a motion blur toggle for the graphics mode, reverse ff16 kind of way, which if present might help hide some of the texture issues. Fortunatly, I am having enough fun to enjoy the whole but it is sad that FF7 Intergrade a 2.5 year old game, has better visual fidelity than its sequel.
Remake's scope is much tighter and more predictable. They have gone from concistent urban environments to a huge and complex landscape. There were bound to be teething issues as a result
except it's not irrelevant with the context of the original comment lol he's not saying it's a good thing or acceptable is he he's saying linear non open game = going to look prettier than open world non-linear game it's how it's always been@@teddyholiday8038
To me it looks like the segway is not even touching the ground it's just gliding over it, that is the most annoying thing to me in games, if you wanted to be lazy just make it a hoverboard for crying out loud!
Remake had some terrible visual touches though, such as some really weird background textures that looked like they were ripped straight from the PS1 game.
When I played FF7 remake, even on PS4, I didn't spend a lot of time thinking about the graphics at all. In this, even though I love the gameplay, I'm constantly aware of the graphical limitations.
@@oceanedetotes Depending on the upscaling method/setting used but not generally. I've a video driving a car in the city with DLSS set to quality and frame generation enabled it doesnt look like that.
I am astonished to see such awful shadows and low-resolution textures in a game made exclusively for the PS5. How did they look at this and think "This is good enough"?
A wild guess, thanks to Squares less than stellar financial choices they were hurting for money and rushed the game into market. Hopefully it doesn't reflect into the quality of the game itself. While I am saddened to see the occasionally rather crappy graphics, I am still looking forward to the game. My copy is in the mail right now.
Square can’t optimise games to save their life. FF16 had the same issue, and so did FF15 too Basically wait for the PC release for the definitive version
Square forgot that ambient occlusion exist. Nextgen devs really forgot the art of baked lightning, simple but efficient AO, simple cubemap reflections on large body of water, and dynamic shadows. Those super poor shadows and lack of shadow casting lights makes you forget Unreal is even using deffered rendering. Honestly sometimes it feels like going back to oldgen style of rendering and focusing on more poly, and higher final picture quality would lead to better looking games overall.
@@user-le2hu1ct4t one of the worst looking AAA games of the new generation of consoles, looks worse than some ps4 games. Best reviewed? Are you new here? Square Enix always gets stellar reviews on their FF games, no matter how mediocre they receive 8, 9, 10/10 like it was candy.
@@user-le2hu1ct4t FF 13 has like 80 on MC, a game that being generous could be a 70, so take each recent FF game in Mc and subtract like 10 points for the bloat from sellout reviews and then you have something close to reality
@@user-le2hu1ct4t the discussion got sidetracked to review scores when it was originally about the game looking bad. A good game can look bad and this one is an example of that, I hope they can improve it but what incentive do they have when so many people just don’t care and reviewers are giving 10/10 some without even mentioning the issues.
I feel like these reviews overestimate the max power of ps5. It was never powered adequately for full res 4k and i feel like the expectations are ridiculous. I found this game graphically impressive for the sheer amount of geometry and draw distance on the screen at a single time.
@@HI-DEF100 Nah, he's right. There's 1080p games that look sharper even on PS4. I'm playing on Graphics Mode due to how big of a difference it is in sharpness. It looks too blurry in performance.
Some of the lighting and texture issues are strange because FF16 (although a different dev house and engine of square) is also on PS5 and it looks absolutely amazing. It’s a huge night and day difference if you look at both games side by side in terms of lighting and texture detail. Both are great either way.
What are you smoking. FF16 looked crap too. Compared to this game, it looked alright. But trash nonetheless when compared against current games in the market.
@@ejlennon2353for real. I’m not gonna lie, it’s really disappointing that an exclusive PS5 game only looks marginally better (to WORSE) in some areas than its PS4 counterpart. I’ll probably wait for the game to get patched before I buy it because it still looks great, but not worth $70
That FF practically has no performance mode the fps is all over the place and in combat it got down to 720p making it look more blurry than the things we have here. Nonetheless truth be said Graphics mode of FF16 destroys this
@@thebrigade7684 I agree. I was focusing om the graphics modes. I’m curious if it will be possible to port it over to UE5 with all the custom plugins and tools they’re using. Possibly not.
@@thomk3282 I honestly don't really see it happening the game in other aspects its just better than Ff16 and has a very strong nostalgia factor to it and just better characters. We might see the upscaling touched in the future because blurryness in performance mode despite how many people like the game is very noticeable
This game makes me really wish we had a PS5 pro or a PC release. The 60fps mode verges on unacceptably soft on a 4k monitor up close, and I can definitely notice the lack of motion blur in the 30fps mode. Getting a patch for motion blur on 30fps should be possible, if not a sharper resolve for the 60fps mode.
I think the problem is with the developers/optimization if a PS5 is not powerful enough or has hardware really advanced that much in the last 4-5 years and I'm just unaware of it?
When I played the demo I was baffled at how blurry it looks in performance mode and I saw what looked like upscaling artifacts all over the place. They should have implemented fsr 2.1 or something similar because we have way better upscaling tech.
I'm still shocked how polarizing the FF7Remake entries are. Same with Integrade. How in the world is the general art direction so good but the lack of polish so apparent?? Even on PC Integrade isnt really good to this day, yet the basic visuals are really good even on older hardware. There are so many low res assets mixed in with beautiful scenery, I dont understand Square
It's a very big company so there are probably two main factors. One is deadlines set by people who aren't actually making the game and the farming of certain jobs out to contractors/"lesser" studios.
Square in Asia in general has been mediocre for the past years, maybe even decade (definitely on PC). They mostly blame it on their new western acquired studios but its the Asian branch that truly seems in a weird spot rn. I hope they take the feedback and atleast THIS time do a better job at PS5 and especially PC @@machinefannatic99
What bothers me the most is when the lighting goes off (no shadows) and character models look like something from PS3 era. Just check when Cloud/Sephiroth do their synergy ability in the prologue. It's jarring when Remake character models were always gorgeous no matter what happens on screen. Also nobody's gonna mention the weird pop in in the open environments? (bushes disappearing, etc).
Really curious, what you can do in the PC port just through the ini. In Remake you were able to quite drastically increase aspects of the visuals just through the ini. Add upscaled Textures and the visuals of Remake were a lot improved.
The modding community for an eventual Rebirth PC port is going to really make the title shine I think. All those low res 2D textures will surely get reamde or AI upscaled, performance should be better too, and if not.. modders will fix that as well hahaha. Regardless, I'm looking forward to the PC release and hope it's sooner rather than later. I know that Square can't talk about other platforms for the game until the end of May I believe... so I guess we'll see what/if they say anything about a PC port around then.
@@dwight2310 Absolutly. First thing i did on my brandnew rig last year and it was a seriously moving experience. So smooth and so beautiful. Also my first time experiencing HDR. And that was something else.
Rebirth looks great most of the time but what is up with developers messing up indirect lighting? I was puzzled seeing Persona 3 Remake lacking indirect lighting the PS2 original had. Baked GI should be a thing of past but if it is used, I expect much better results in a PS5 title. Lumen and other real-time techniques seen in the likes of Metro Exodus Enhanced and Avatar look better to me and are still used in the performance modes.
Thank you for not going into any story, character, or set piece specifics. I’ve gone on a total promotional material blackout, sans this video and the demo, and this was exactly as informative to listen to (I didn’t even watch) as I wanted it to be. Thank you for that discretion.
Honestly kinda surprised some troll didn't respond with a spoiler but I'm doing the same thing, not watching any vids on it besides this one. I was a kid when the original came out (when I bought it because it looked cool) so I don't remember a lot of it
As someone who is struggling to finish 16 due to (amongst other gripes) the huge delta in Graphics and Performance modes, this isn't boding well either. Please can we have a sweet-spot between the two - like a 1440p/60 mode?
Unreal Engine is pretty much either a corridor simulator or a game that looks bad to get it to render more. It does look pretty good when simulating corridors on a US$3,000 PC with everything set to max though, and I can admit that. Engines, being code, follow the same rules programmers deal with when coding anything. Basically, it is a pipedream to make an incredibly generic solution to a group of similar problems (Here, the problem is "Make an engine to power our game") that does everything well. Here, doing stuff well is achieving better performance at a given fidelity. What a generic solution (UE) brings to the table is the coder not having to program the engine... at the cost of efficiency, and it also brings to the table corporations being able to steal workers from each other. Company A uses UE and company B uses UE. That means A can steal from B and vice versa with the worker joining the team ready to work on UE rather than needing to learn a new, priority engine. The fact is, if experts are doing it correctly, an engine designed specifically for a style of game will have higher FPS for a given fidelity compared to a generic solution like UE (unless your game is a mirror copy of what UE does best). I dislike the proliferation of UE and the excitement of that proliferation. What excites me is games that are not corridor simulators using their own handcrafted engines made specifically for a style of game a studio tends to make. Viva la résistance! Corporations, do the right thing and make your own dang engines for your style of game instead of forcing your game into generic UE, which makes for a.) lower performance for a given fidelity and b.) many games that feel incredibly similar in gameplay as to fit the game to the engine instead of fitting the engine to the game. I get it. You don't have to program an engine if you choose UE -- just modify it instead. And you can steal workers from other companies without them being in learning mode for as long. It's the right thing to do, however, when a company hires extremely potent experts to handcraft an engine for a particular game style. If you don't believe me, think of your top 10 games of all time. Check if they use a proprietary engine. Likely, the vast majority do.
Seems to streamline development they just made a continuation of the PS4 version. They made the improvements to PS5 like they did with Intergrade but the baseline is still PS4. Tbh, for FF7, I don't care lol. The character models look great and the overall scenery is beautiful. I could nit pick textures in the environments all day but then I'd be missing one of the best games of the year.
@@fajaradi1223exactly. Ideally Square would’ve created their own engine but the FF7R series would’ve been shelved for almost a decade because of it. They ain’t doing that
Funny enough, Forbidden West had a terrible performance mode at launch as well. Very blurry and had some other issues as well, thankfully GG eventually fixed it and made it look great. Hope SE fixes this as well eventually.
Weird edge case for those with Sony TVs. TURN ON REALITY CREATION. If you do this on the performance modes, the TV will use the onboard cpu to run a super-sampling that literally makes all the difference for having the best of both worlds. The sharpness is incredibly improved and the framerate gets to stay high.
I honestly doubt it, just look at ff16 they still have not fixed the performance in that game even tho they said they were gonna fix it before the game even came out, the frame drops there are horrible.
Please put icon/symbols on materia next installment so you can identify any materia at a glance when in the menu. Eg, lightning symbol on lightning materia. This will make for easier, faster materia management and equipping.
Doesn't this significantly mess up the UI though? Also the sharpening option certainly reduces blur but it should also make the pixelating effect due to nearest neighbor upscaling even worse, right? This game is really a visual mess, I can't recall many games that suffered both from blurry visuals and pixelation lol.
I have to agree I finished remake on Ps5 60 fps high quality assets and performance mode on rebirth looks like a ps3 game. This is pretty insane to me the downgrade .update I got used to playing on 30fps graphics mode and this game is astounding. I'm in Junon and I'm in love
i believe nier automata and nier replicant have something like a 1080p or possibly even less resolution, yet the resolution there still looks better than performance mode here.
I think that it might have been 1080p on Pro but IIRC it was something like 900p on base PS4. Either way, the Pro build absolutely looked clearer than this.
Huge fan of Nier: Automata, one of my all-time faves. But let's not forget that there were many compromises in that game - the frame dropping was atrocious lol.
@@janguvpes7518 One strong suit of Nier Automata is the music. The music in that game is absolutely amazing and lifts the game. Final Fantasy VII Rebirth also has great music, and does the same for this game, although perhaps not at such a high level as Nier Automata.
@@BryceCzirr-jz7ju 40fps looks already very similar to 60fps in practical cases. I use 40fps on Steam Deck and PC as well to get the most of 4K TV and the Deck's battery life.
I'm so tired of console games having the choice between poor frame rate and unsharp presentation. Can the devs just balance the graphics too a point where we can have a sharp image with an acceptable framerate? I'd rather have less fidelity if it means the game runs good and has a sharp presentation..
There are difference aside from image resolution between graphics and performance. For example you lose a lot of crowd npcs in performance mode and some objects have lower poly count.
7:11 the reason for that is that Remake was made of much smaller environments. The shadow resolution is already dynamic, they are using cascading shadows, they are using UE there is no reason they wouldn't. The thing is when you have a much larger environment you will have to compromise on the shadows resolution somewhere, even using cascading shadows, the shadow map is a texture and there is a limit a to the resolution of any texture that you can get in the GPU depending on the GPU model.
THey don't actually know anything about coding or how game development works, they love to throw around buzzwords terms that they barely understand. Yeah of course FF7 Remake can have 'higher quality shadows', like ye I expect 2K res cascade shadows to stretch well across small PS2 game design corridors which was basically all FF7 Remake was, small corridors. The requirements for Rebirth are far higher now that it has to render a vast big open world, and this happens to be one thing that UE4 particularly sucks at. I guess these guys expect the shadowmap to be like 8K or 16K or so so there is no shadowmap aliasing LOL, good luck with that on a base PS5 ROFL. Considering those limitations I think they still did fairly well. It doesn't look state of the art but frankly I'd place the blame more at UE4 there, it's just a dogshit engine for anything open world.
4 months later and it's still the same. I just got this game and a 4k tv. it's honestly hard to pick between 60fps with blurred graphics or 30fps with good graphics
The game looks amazing and is managed to be much bigger and at the same time more detailed than FF16.This review really shows the limits of doing a technical analysis only. Especially jarring is the comment at the end saying that FF fans will like it, as if the game isn't amazing enough. There simply isn't another game as detailed as this out there, every single angle looks handmade (even though it probably wasn't). The environments are vast and believable.
Game is still worth playing in Performance mode though. Once you accept and get over the blurriness the game is great and completely playable (unlike say the choppy 30fps mode).. Ofcourse I wish the blurryness would not be there, but it's mostly character faces, which kind of makes it stand out a bit. But it's easy to get over it and on with the game, once you stop focusing on it.
Man, can't really decide between the two modes. I always go for the higher frame-rate but the hit in res/sharpness is just too noticeable, especially in a game as beautiful and full of detail as this one. On the other hand though, it's really difficult for me to go back to 30fps, just simply panning the camera makes me want to go back to 60fps asap and combat feels super awful in 30fps. I really wish Square would've put more effort into the performance mode optimization, especially when we have so many examples out there with really good-looking performance modes. I have an oled Samsung s90c and perhaps I will play with 30fps and the motion interpolation turned on, the results are way far from ideal but it does smooth things a little bit. Either that or wait for the PC release, but there's no way I'll be able to avoid spoilers until then.
@@pencilcheckI ended up with performance mode, I really tried but I can’t stand 30fps anymore. Playing in 1440p as recommended and bumping up the sharpness level in your tv settings does help a little bit
I just started the game. I played Intermission a few days ago and the difference in graphical quality is jarring so I immediately came here to make sure I wasn't crazy. I'm still in Nibelheim but so far Graphics mode is much sharper but feels like 20fps. Performance is significantly smoother but is so blurry that I can tell sitting 10ft from the TV and my god when I actually walked up to it to see how blurry it was, I was kind of astonished at how bad it was. Graphics mode feels unplayable to me so I guess I just have to deal with Performance. I hope they do something to fix this soon.
Is funny how the Intergrade version of Remake solved problems such as textures, shadows and lighting and they went back to the same problems now on Rebirth. I seriously don't get it, this is literally a downgrade
@@Xerzene Far larger world, that's why. Kalm is far larger than most of the map in Remake. Than, you times that by 100X. Remake is an insanely large game and Unreal Engine is such a tough engine when dealing with open world.
basically they put their focus on the cutscenes to the determent of the overworld, just like in Remake but more pronounced with the larger world not surprised, or even particularly disappointed, but the performance mode being so blurry is pretty bad, hopefully it'll get patched
Really great tech summary, Oliver! You maybe downplayed how high expectations are for the FF7 graphics to be top bar, especially for a current-gen only release. Missed opportunity in that light!
Performance-wise and visually, it's worse than DF made it seem. However, it's a lot of fun. I'd say if you're on the fence, give it time for patches or wait a year for the PS5 Pro to release (if it's even real). I'm primarily a Nintendo gamer, so I'm used to low fidelity and 30fps max, but Rebirth is so bad it constantly detracts from the experience.
@@PlazDreamweaverdon’t talk crazy. The game is perfectly fine to play and looks great even in performance mode. It’s not perfect but it’s still a good looking title.
@@iamthewalrus4998 depends on what you are used to. I mostly play on pc so this game looks super dated to me and it completely takes me out of the experience.
@@iamthewalrus4998 It looks great actually, despite the graphics being substandard, it has a really great art style/direction, just like Remake, even better due to scale and different locations etc etc.
I’ve been playing on graphics mode and it’s fine on a large TV with sensitivity turned up. I’ll play at 4k 120+ fps on my monitor when it comes to pc. My main problem is the LIGHTING and HDR looks mad washed out
My god the ambient occlusion is so awful in this game. IDK wtf is up with square lately. It is a shame because tech aside, this is a lot better than remake.
@@SPG8989 Yeah it’s a great game story / gameplay wise. I will def sell it once I get done with it though and buy it on pc later. We will probably have to rely on mods again
I just finished Remake on PC and I absolutely adored it, I'm super excited to play Rebirth but having to go from a high resolution and framerate experience on PC to either choosing between 30fps or a blurry 50-60 fps experience is kind of a bummer. I really wish that Square would do multiplatform day and date releases for their major FF releases. I was also hoping that some of the terrible textures found in FF: Remake would have been addressed for FF: Rebirth but oh well, I will still play this at launch as I enjoyed Remake so much.
@@davemeredith6964 Title literally says - Tech review. And that's what it is. I have NO CLUE what are you on about so I donno... Whatever dude. Guess you're new here
Yeah they deserve to be called out for this so they don't keep textures like that in there. The performance mode is a travesty, I'll be playing on graphics mode this time because of that.
@@Schizm1 new, no. I've been in gaming from the 70s and have superior knowledge and time over the DF team. My issue is that it's nowhere near as bad as Oliver makes out. The game is incredible...the gameplay is more important and this area is sublime. Story and gameplay, solid visuals which are a step up from Remake ...it's far more dense and open and extremely varied. Remember the PS5 is not a high end PC. It's far from it.
@@davemeredith6964 " have superior knowledge and time over the DF team" ;P You sure you're not a comedian? "it's far more dense and open" - I'm afraid something else is 'dense' in here... Anyway - Thx for good laugh mate!
With the PC version of remake I found that I needed at least 90fps after I have turned up the camera sensitivity for it to not look laggy (I leave my frame cap at 120). IDK why the devs always aim for either (30fps)4k or performance. An option for balanced graphics(1440p) while targeting a higher framerate would be a much better experience.
4:30 Nah..Look at the bottom of the wheels on that segway. the lighting is just killed by the TAA ghosting to a level so far it goes beyond the viewpoint with over 3 layers of seperate ghosting at different update rates. They gotta fix that up.... I'd rather play with FXAA over this and that's saying a lot. FSR 3.0 looks less ghosty to me. Gee if it's stuck like this? its gonna be a long wait for the PC port.
@@sinimini9688This worked for Forspoken so I assume it would work for this game. Edit: Nah you can test this in the demo it doesn’t make it better thing still look awfully blurry I think it worked for Forspoken because there it was merely low resolution that was affecting the image quality
That is actually genius idea! Although the quality of the image then depends on how good is the built in upscaler of your TV. But if you have something like Panasonic or other high end brand TV they usually have very good upscalers that work wonders on 1080p bluray content. There is no reason why they wouldn't work for games also. I have to test this out when I get home.
Is anybody else getting signal drops when scenes change? It's like it's having to drop the input signal in order to render the beginning of a cutscene from gameplay. Any thoughts?
Thanks for uploading the very first honest review of this game. I’m baffled at how every other media outlet is overestimating how good and pristine this game looks. I've started chapters one and two, and I was shocked by the amount of poor textures and low-res objects - not to mention the annoying amount of pop-in. And despite how lush the open world is, the characters sliding over slopes and the lack of interaction with foliage are way too distracting. Damn, this is a PS5 game. I’ve seen better open worlds in PS4. I’m in a love / hate relationship with this game. Really hope they see this video and fix it ASAP.
The Anti-aliasing on the hair and foliage is exceptionally bad and yes the lighting and shadows is very inconsistent and don't even get me started on the obvious pop in and glitches throughout the world.
@@MarcoLoves360gamernostalgia of seeing a game they grown up playing I supposed. As someone who got into FF recently this doesn't look good and idk how a lot of reviews didn't talked about this
Nice. SquareEnix. Amazing artists. Not great engineers... Their art direction and strengths do cover a lot of ground though. I think this is an overall beautiful game, but not flattering for analysis.
@@npcimknot958 my super cynical take is.... yes. But they also more-than-occasionally make games I like, hahaha. so no. don't just stick to CGI movies.
This is how I felt about the demo. Including the part about FFXVI looking better. I had forgotten that the remake was using unreal4. Still gonna pick it up later. I'm hoping Sqenix gives it a bit more love and considers switching engines for the final game.
I play on 1080p display and there is a visible difference between these two display modes. Id love a "mixed mode" battles on performance mode, traveling on graphics mode. Image clarity/quality is a night and day difference even on 1080p display.
I can live with low res textures here and there or else the game would be >300GB. The gameplay is what makes or breaks a game and this game has insane amounts of it. Same goes for the story in this case and RPGs in general. However the auto exposure in this game is atrotious at times. UE4 is not meant for seamless, big open worlds that can transition from in door to out door and it shows. I sincerely hope they will address this for the next installment. Also curious if there's gonna be patches that smooth things out. If there will be DLC I hope it won't be exclusive to the next console version like it was with Intergrade and PS4 Pro.
FF7 Remake came out in 2020, basically the last year for Ps4. IF a DLC for Rebirth were to come out it still be Ps5 lol. Hell, even the next game will be Ps5
12:15 a BIT of ghosting!?!
It looks absolutely atrocious!
That's actually insane.
Context clue would tell you it's at a minimum throughout the game
Obviously that's an example of bad ghosting
that's the same for Cyberpunk 2077 when driving a car
You didn't play remnant 2 did you champ
Ghosting was in remake also so Im not sure where the 4year shock is from lol
"A bit of ghosting" is an understatement. It's insanely noticeable, and I don't usually see TAA's ghosting.
It was in the last game too. But way less
DF typically simps for temporal-anything. That's why it's an understatement.
@@BaldingSasquatch that's the problem, people say ghosting has been an issue for a while now, and I just didn't really notice it most of the time, but here in this game I do, so it has to be really bad for those how notice it a lot.
@@BaldingSasquatch I don't think RE4 had bad ghosting
@@BaldingSasquatch Yeah you're right I have shit memory about it
Very strange how they downgraded the lighting compared to the first remake
That’s what happens when everyone pushes for everything to be more “free and open”
That comes at a graphical cost
@@TeryonTheHuman Not true. Look at Elden Ring, Ghostwire: Tokyo, Horizon: Forbidden West, RDR2, and many more. Those games look great on the PS5 and are open world games. Square Enix just doesn't seem to understand how to use LOD on their assets properly, and it shows.
@@TeryonTheHuman the free and open nature works perfectly for this game though
the game is on a much bigger scale than Remake
and UE is more demanding than the FF16 engine, that game's 30 fps mode with extremely compared to Rebirth
@@DarkRei7 You're discounting FF16, FF15, FF14, and even games like RDR2, Elden Ring, and Horizon: Forbidden West/Zero Dawn, which are larger than FF7 Rebirth and have better graphics.
I prefer playing on performance mode, but I found out recently that I’m missing out on some content. In more populated areas like Costa de Sol, certain background npcs will only appear in graphics mode. These npcs can be very unique, having their own animations and dialogue. On the beach you’ll find a couple of muscle heads showing off. Switching between the modes these npcs disappear and reappear like Thanos just snapped his fingers.
Wild! Did not know that. Played through most of the game in performance mode too :/
"Barret's climbing animations seem implausible" while Red XIII is just jumping around in the background lmao.
Or Red riding a Chocobo. Which I love BTW. I love that they embraced the goofiness of cert things. It's not like the OG FF7 didn't have plenty of very goofy moments, along with the darker stuff.
Ok no joke I'm really impressed that Tifa's chest at 2:36 reacts to her arms realistically!!!
If there's one thing the gaming industry has experience with it's boob physics
Let's be real, mainly the Japanese. @@anonony9081
An absolutely lovely pair of details MAH GAWD!
Looking at it closer via other cutscenes and gameplay, it's nothing special. Her chest is basically two firm spheres that react to outside force, there aren't actual "physics" going on
@@ImGonnaFudgeThatFishthey’re implants
6:50 just standing there letting Aerith struggle.
"I'm trying to film a tech review here Aerith, I'll be there in a second."
Chad move
"There's a lot of nice incidental details in Rebirth's open world segments" he says, as a deer disappears into the wind before his eyes.
That’s a pretty cool detail honestly. It’s nice they display the effects of mako overuse in the game world in real time.
🤣🤣🤣🤣
2:37 Yes, big upgrades.
Two big upgrades
Got to love how nonchalantly he timed that.
+1
Best graphics of 2024
Was Tifa censored on the beach in Rebirth's release version like people are saying? I haven't reached that part of the game yet and want to know.
There are a lot of areas that go from pitch black to very bright purely based on camera angle. For example when you enter the reactor for the first time, its pitch black then goes very bright depending on camera position/location.
Thats just a cinematic visual flare to simulate high dynamic range adaptive exposure that occur on cameras.
@@DrumsBah Never seen it in any other game, you can position the camera so that with the tiniest movement you get ultra dim or ultra bright, not a good transistion.
@@Pandemonium088yeah, it's pretty horrible. Goes with the very bad work from developpers. Never saw that on 10years old game.
Performance mode is super underwhelming the way it looks rn.
Correct. I find myself using graphics mode because the compromise to hit 60fps is so not worth it.
Ps5 is getting old what do you expect, we need a pro asap
Good for streaming though, planning on mostly playing on portal
@@JamieRobert_ it seems to be an odd choice regarding the way it upscales. other games do 60fps with a solid image quality just fine. FF7 is not even super impressive graphically. Look at Horizon...
Also, why is it always the image quality that has to suffer? They could cut back on FX instead, couldn't they? I feel generally, the PS5 hasn't even been fully utilized until now, with all the cross gen games. which makes this half-assed ps5 exclusive even more disappointing graphically...
@@JamieRobert_lmao the two year old Forbidden West looks leagues better than this. And that was a CROSS-GEN game while Rebirth is current gen only.
It’s a problem with the game not the console
Glad to see they kept in the random PS2 era textures and geometry. Spotting those was my favorite part of Remake.
Those are worse than PS2. Quite a few later PS2 titles had detailed textures, the 480i limit made them seem blurrier.
That's almost every asset when you take a second to look. Literally 9/10 are low detailed and don't interact with lighting. This game is the Scarlet and Violet of the PS5-fun gameplay but a technical disaster. Shame to see FF still unable to be a quality franchise after it went downhill with 10.
@@PlazDreamweaver I will definitely be waiting for a PC port on this one whatever the case but yeah a lot of that just looks really jarringly out of place for 2024.
you make it sound like graphical fidelity makes or breaks quality lol
FF7 had crude character models for the time even for a game of that scale and battles ran at 15. It's nothing particularly new.
Not defending it obviously but people conveniently forget the negatives of the past in an attempt to downplay the present@@PlazDreamweaver
@@PlazDreamweaver unbelievable hyperbole to compare this to scarlet and violet
The lighting choices are truly baffling.
Modern gaming, look at FF16 it's bad as well
and the resolution for FF16 720 60 or 1080P 30
Square use to be the best all through the 90's and 2000.
@@chickenwings6172 1440p 30 or 1080 60, there's no 720p mode. Still, a fair point. It's crazy to have sub 4k at 30 FPS on a modern title.
60 fps mode on ff16 drops to 720p in combat. Outside of combat its 900-1080p. 30 fps mode is 1080p-1440p @@supershiva11
@@EfecanYSL wow, that is brutal. so it's 1080p dynamic. I didn't even notice from my brief time with the game... Couldn't get into it anyway, it's a movie more than a game. Graphics issues aside, rebirth is phenomenal so far.
FF16 never had these issues lmao, it looked stunning all the time.@@chickenwings6172
The amount of pop in in this game is insane, also has graphical bugs even in graphics mode. Crazy how no one is speaking how bad it is.
i think the same. And most of the test NEVER said that before I bought it, everyone was saying "one of the beautiful game ever". It clearly was bullshit. How could they lie so much ?
what? theres barely any and only on very specific and detailed spots. The game has its issues but assets streaming is not one of them.
Really wish 40fps was more standard. Really enjoy it on games that have it.
this ! 40fps is godsend for LG's Cx owners
40fps mode should be an option in every big AAA game
games should target 40fps
@@dewille-pl:D why do LG OLED owners think that these old tech tvs are some sort of marvel?
I don't understand why 40 fps isn't a standard in all games at this point in time....Like 10 more frames is that hard to optimize?? 🤦🏾♂️🤦🏾♂️
I've been playing this and can say that the low graphic textures are very apparent. The biggest issue IMO is the lack of a motion blur toggle for the graphics mode, reverse ff16 kind of way, which if present might help hide some of the texture issues. Fortunatly, I am having enough fun to enjoy the whole but it is sad that FF7 Intergrade a 2.5 year old game, has better visual fidelity than its sequel.
Remake's scope is much tighter and more predictable. They have gone from concistent urban environments to a huge and complex landscape. There were bound to be teething issues as a result
@@PrinceRapthorne that’s absolutely irrelevant
The upscaling blur is unacceptable
FF VII Intergrade is from 2021, in fact from July of that year, so, it has 2 and a half years
@@eduardoj.hudson1238 thanks, updated my comment to reflect this.
except it's not irrelevant with the context of the original comment lol
he's not saying it's a good thing or acceptable is he
he's saying linear non open game = going to look prettier than open world non-linear game
it's how it's always been@@teddyholiday8038
The ghosting on that Segway hurts my eyes
that's the same for Cyberpunk 2077 when driving a car
To me it looks like the segway is not even touching the ground it's just gliding over it, that is the most annoying thing to me in games, if you wanted to be lazy just make it a hoverboard for crying out loud!
Both modes look undercooked. I honestly like Remake visuals much more. Especially the lighting. Shinra building chapters were pure CGI tier.
Remake had some terrible visual touches though, such as some really weird background textures that looked like they were ripped straight from the PS1 game.
@@BasketCase-rr7txseriously minor, relatively speaking lol
@@BasketCase-rr7tx the skyboxes only looked bad on ps4, not the ps5 version.
Exactly!!
@@BasketCase-rr7txI'll never forget that super blurry ground around seventh heaven on ps4
I expect PC release to have all the same flaws but with added shader compilation and traversal stutters.
UE4 is terrible on PC these days
The Integrade on PC doesn't have shader comp. What are you talking about?
@@jerardtanThe port was garbage and they only updated it twice. lol You people getting excited for a PC port are delusional.
@jerardtan it most definitely does mate 😂😂😂
sigh...correct
When I played FF7 remake, even on PS4, I didn't spend a lot of time thinking about the graphics at all.
In this, even though I love the gameplay, I'm constantly aware of the graphical limitations.
It’s impossible to ignore the performance mode blur in this game
They didn’t utilize the ps5s power… FF7 Remake used up every bit that that ps4 could offer, this game feels half baked graphically.
Same.
I read a couple of articles, its not just resolution and resampling, also the bad texture utilized in this game
@@iamthewalrus4998 lol, you need go see eye doctor
4:30 holy ghosting
Oh dang! I thought it was just my tv
that's the same for Cyberpunk 2077 when driving a car
@@oceanedetotes Depending on the upscaling method/setting used but not generally. I've a video driving a car in the city with DLSS set to quality and frame generation enabled it doesnt look like that.
@@TerraWare Ah ok I didn't know that, I htought it was always like this, because I play CB on PS5 and it is exactly like that. I didn't play it on PC
@@gouki290 Ditto.
You all saw the disappearing deer @3:53 right?
Its common, there are a variety of animals you can interact passively that would vanish. Its okay I guess...
The deer disappeared into another universe
@@date5960time jannies got rid of it, prease undastand!
I am astonished to see such awful shadows and low-resolution textures in a game made exclusively for the PS5. How did they look at this and think "This is good enough"?
Square Ennix is trash at optimization. There's 0 excuses. They made a great game tho.
A wild guess, thanks to Squares less than stellar financial choices they were hurting for money and rushed the game into market. Hopefully it doesn't reflect into the quality of the game itself. While I am saddened to see the occasionally rather crappy graphics, I am still looking forward to the game. My copy is in the mail right now.
Square can’t optimise games to save their life. FF16 had the same issue, and so did FF15 too
Basically wait for the PC release for the definitive version
Im assuming they were hitting a memory limit and had to cut things back..
@@bes12000 Yeah, perhaps. If the PS5 Pro gets, say, 24 GB of memory, they could alleviate this issue.
Square forgot that ambient occlusion exist. Nextgen devs really forgot the art of baked lightning, simple but efficient AO, simple cubemap reflections on large body of water, and dynamic shadows. Those super poor shadows and lack of shadow casting lights makes you forget Unreal is even using deffered rendering. Honestly sometimes it feels like going back to oldgen style of rendering and focusing on more poly, and higher final picture quality would lead to better looking games overall.
@@user-le2hu1ct4tand this is what “some of the best devs” working with the creators of the engine can achieve?
That is laughable
@@user-le2hu1ct4t one of the worst looking AAA games of the new generation of consoles, looks worse than some ps4 games.
Best reviewed? Are you new here? Square Enix always gets stellar reviews on their FF games, no matter how mediocre they receive 8, 9, 10/10 like it was candy.
@@user-le2hu1ct4t FF 13 has like 80 on MC, a game that being generous could be a 70, so take each recent FF game in Mc and subtract like 10 points for the bloat from sellout reviews and then you have something close to reality
@@user-le2hu1ct4t the discussion got sidetracked to review scores when it was originally about the game looking bad.
A good game can look bad and this one is an example of that, I hope they can improve it but what incentive do they have when so many people just don’t care and reviewers are giving 10/10 some without even mentioning the issues.
@@user-le2hu1ct4t Square Enix shill detected.
I feel like these reviews overestimate the max power of ps5. It was never powered adequately for full res 4k and i feel like the expectations are ridiculous. I found this game graphically impressive for the sheer amount of geometry and draw distance on the screen at a single time.
Idk, I played 1080p games that appear way sharper than this
We don’t believe you, you need more people…
@@HI-DEF100 Nah, he's right. There's 1080p games that look sharper even on PS4. I'm playing on Graphics Mode due to how big of a difference it is in sharpness. It looks too blurry in performance.
@@HI-DEF100 it looks blurry even on my ally.
and I have played games with higher resolution that don't even come close to this one in terms of technical quality.
@@funcioguerra9998 No one's talking about that, that was never in question to begin with 💀
Some of the lighting and texture issues are strange because FF16 (although a different dev house and engine of square) is also on PS5 and it looks absolutely amazing. It’s a huge night and day difference if you look at both games side by side in terms of lighting and texture detail. Both are great either way.
Yeah UE4 sucks, especially in open world games
@@yanceyboyz Makes me wish that square got UE5 early in someway cause the leap between remake and rebirth wouldve been huge
What are you smoking. FF16 looked crap too. Compared to this game, it looked alright. But trash nonetheless when compared against current games in the market.
@@ejlennon2353for real. I’m not gonna lie, it’s really disappointing that an exclusive PS5 game only looks marginally better (to WORSE) in some areas than its PS4 counterpart. I’ll probably wait for the game to get patched before I buy it because it still looks great, but not worth $70
Oh. That 30fps game lol
I’ve said it for a long time now. Visually 16 looks so much better and polished. People over at reddit are fanboy coping when they disagree.
That FF practically has no performance mode the fps is all over the place and in combat it got down to 720p making it look more blurry than the things we have here. Nonetheless truth be said Graphics mode of FF16 destroys this
@@thebrigade7684 I agree. I was focusing om the graphics modes. I’m curious if it will be possible to port it over to UE5 with all the custom plugins and tools they’re using. Possibly not.
@@thomk3282 I honestly don't really see it happening the game in other aspects its just better than Ff16 and has a very strong nostalgia factor to it and just better characters. We might see the upscaling touched in the future because blurryness in performance mode despite how many people like the game is very noticeable
Imagine caring what some plebbittor thinks
10:37. You should've tried 1080p as well depending on your TV upscaler
This game makes me really wish we had a PS5 pro or a PC release.
The 60fps mode verges on unacceptably soft on a 4k monitor up close, and I can definitely notice the lack of motion blur in the 30fps mode.
Getting a patch for motion blur on 30fps should be possible, if not a sharper resolve for the 60fps mode.
Sony knows this.
It could be that this is one of the reasons why the game currently looks like this. So that we all have a reason to buy Pro.
I think the problem is with the developers/optimization if a PS5 is not powerful enough or has hardware really advanced that much in the last 4-5 years and I'm just unaware of it?
@@Marc_bryan all those games ran on the ps4, they are not better looking than this game despite its flaws lmao
or just optimize better...
When I played the demo I was baffled at how blurry it looks in performance mode and I saw what looked like upscaling artifacts all over the place. They should have implemented fsr 2.1 or something similar because we have way better upscaling tech.
Yeah the demo has me waiting for a black friday sale.
I really find the camera judder in quality mode to be an absolute deal breaker. Think I'll just suck up performance modes blurry visuals
I thought my eyes were playing tricks on me . I m glad I m not the only one that noticed this problem
I switched back and forth a few times because of this.
Well this is unfortunate since many reviewers were promising that “the final game looks much better than the demo”
Gameranx in particular
I wouldn't say much better, but demo to what i played this morning there is a noticeable difference.
@@Davidrupa No, there is not.
@@teddyholiday8038 yes there is, I played the demo on the same TV twice through and I am 10 hours into rebirth.
@@Davidrupa🧢
I'm still shocked how polarizing the FF7Remake entries are. Same with Integrade. How in the world is the general art direction so good but the lack of polish so apparent?? Even on PC Integrade isnt really good to this day, yet the basic visuals are really good even on older hardware. There are so many low res assets mixed in with beautiful scenery, I dont understand Square
It's a very big company so there are probably two main factors. One is deadlines set by people who aren't actually making the game and the farming of certain jobs out to contractors/"lesser" studios.
I guess it’s 2 departments, the art team is amazing but the engine team and level design is mediocre, I see this in almost all Japanese studios
Square in Asia in general has been mediocre for the past years, maybe even decade (definitely on PC). They mostly blame it on their new western acquired studios but its the Asian branch that truly seems in a weird spot rn. I hope they take the feedback and atleast THIS time do a better job at PS5 and especially PC @@machinefannatic99
unreal engine 4, simple as that.
@@FreeFlow__ This isn't just UE4 this seems to be really old UE4 before they even added proper upscalers.
I'll forgive chapter 1 low rez rock textures because they have to use gpu power to render Sephiroth and his glorious hair.
What bothers me the most is when the lighting goes off (no shadows) and character models look like something from PS3 era.
Just check when Cloud/Sephiroth do their synergy ability in the prologue. It's jarring when Remake character models were always gorgeous no matter what happens on screen.
Also nobody's gonna mention the weird pop in in the open environments? (bushes disappearing, etc).
Really curious, what you can do in the PC port just through the ini. In Remake you were able to quite drastically increase aspects of the visuals just through the ini. Add upscaled Textures and the visuals of Remake were a lot improved.
The modding community for an eventual Rebirth PC port is going to really make the title shine I think. All those low res 2D textures will surely get reamde or AI upscaled, performance should be better too, and if not.. modders will fix that as well hahaha. Regardless, I'm looking forward to the PC release and hope it's sooner rather than later. I know that Square can't talk about other platforms for the game until the end of May I believe... so I guess we'll see what/if they say anything about a PC port around then.
I'd love to see if adding in RT is possible. With newer versions of UE4 you can enable it like with Persona 3 Reload being able to add in RTGI
@@crestofhonor2349 Wait, P3R has RTGI? I thought it only had RT reflections
absolutely. remake + texture mod and disabled resolution scaling was stellar in 4k/120.
@@dwight2310 Absolutly. First thing i did on my brandnew rig last year and it was a seriously moving experience. So smooth and so beautiful. Also my first time experiencing HDR. And that was something else.
2:12 her arms, right...
4:30 someone call ghost busters
Rebirth looks great most of the time but what is up with developers messing up indirect lighting? I was puzzled seeing Persona 3 Remake lacking indirect lighting the PS2 original had. Baked GI should be a thing of past but if it is used, I expect much better results in a PS5 title. Lumen and other real-time techniques seen in the likes of Metro Exodus Enhanced and Avatar look better to me and are still used in the performance modes.
10:45 Is some of the cliff missing? I can see through some of it
Yep. While playing I noticed that sometimes chunks will be missing out of textures depending on your distance from it.
@@HonorThyGamerShitty LOD models.
@@HonorThyGamer Yup, even when you are only a few in game meters. Some props never stream their high detail models.
I'm glad I wasnt the only one to notice the pretty rough lighting. Definitely the greatest thing that stands out. Not sure what happened ....
We really need a dynamic mode with 30-ish fps while exploring and 60fps when entering any battle
Thank you for not going into any story, character, or set piece specifics. I’ve gone on a total promotional material blackout, sans this video and the demo, and this was exactly as informative to listen to (I didn’t even watch) as I wanted it to be. Thank you for that discretion.
Honestly kinda surprised some troll didn't respond with a spoiler but I'm doing the same thing, not watching any vids on it besides this one. I was a kid when the original came out (when I bought it because it looked cool) so I don't remember a lot of it
As someone who is struggling to finish 16 due to (amongst other gripes) the huge delta in Graphics and Performance modes, this isn't boding well either. Please can we have a sweet-spot between the two - like a 1440p/60 mode?
Unreal Engine is pretty much either a corridor simulator or a game that looks bad to get it to render more. It does look pretty good when simulating corridors on a US$3,000 PC with everything set to max though, and I can admit that.
Engines, being code, follow the same rules programmers deal with when coding anything. Basically, it is a pipedream to make an incredibly generic solution to a group of similar problems (Here, the problem is "Make an engine to power our game") that does everything well. Here, doing stuff well is achieving better performance at a given fidelity. What a generic solution (UE) brings to the table is the coder not having to program the engine... at the cost of efficiency, and it also brings to the table corporations being able to steal workers from each other. Company A uses UE and company B uses UE. That means A can steal from B and vice versa with the worker joining the team ready to work on UE rather than needing to learn a new, priority engine.
The fact is, if experts are doing it correctly, an engine designed specifically for a style of game will have higher FPS for a given fidelity compared to a generic solution like UE (unless your game is a mirror copy of what UE does best).
I dislike the proliferation of UE and the excitement of that proliferation. What excites me is games that are not corridor simulators using their own handcrafted engines made specifically for a style of game a studio tends to make. Viva la résistance! Corporations, do the right thing and make your own dang engines for your style of game instead of forcing your game into generic UE, which makes for a.) lower performance for a given fidelity and b.) many games that feel incredibly similar in gameplay as to fit the game to the engine instead of fitting the engine to the game. I get it. You don't have to program an engine if you choose UE -- just modify it instead. And you can steal workers from other companies without them being in learning mode for as long. It's the right thing to do, however, when a company hires extremely potent experts to handcraft an engine for a particular game style.
If you don't believe me, think of your top 10 games of all time. Check if they use a proprietary engine. Likely, the vast majority do.
💯
At this rate , FF7 part 3 will look like a PS1 era game
Final Fantasy 7 Regurgitated. I look forward to 256 x 224 resolution!
Seems to streamline development they just made a continuation of the PS4 version. They made the improvements to PS5 like they did with Intergrade but the baseline is still PS4. Tbh, for FF7, I don't care lol. The character models look great and the overall scenery is beautiful. I could nit pick textures in the environments all day but then I'd be missing one of the best games of the year.
Very disappointing seeing as how gorgeous and well developed FF16 looks even on performance mode
If horizon Forbidden West can look as good as it does and run pretty smoothly I feel the issues can be solved to run at least a little better
HFW uses in house developed engine.
@@fajaradi1223exactly. Ideally Square would’ve created their own engine but the FF7R series would’ve been shelved for almost a decade because of it. They ain’t doing that
@@fajaradi1223 Square does have two big inhouse engines, Luminous and the modified Crystal tools
Funny enough, Forbidden West had a terrible performance mode at launch as well. Very blurry and had some other issues as well, thankfully GG eventually fixed it and made it look great. Hope SE fixes this as well eventually.
@@zachlogan2058They tried creating their own engine and did a horrible job hence why they went back to UE4.
Weird edge case for those with Sony TVs. TURN ON REALITY CREATION. If you do this on the performance modes, the TV will use the onboard cpu to run a super-sampling that literally makes all the difference for having the best of both worlds. The sharpness is incredibly improved and the framerate gets to stay high.
I do wonder if they will try to patch a bit the lighting. Kinda like how forspoken did
I honestly doubt it, just look at ff16 they still have not fixed the performance in that game even tho they said they were gonna fix it before the game even came out, the frame drops there are horrible.
@@mbouzubar different team completely.
@@dangy785 I know but its square, as long as its making them money they wont bother fixing it
@@mbouzubar I think they might. I’m hopeful.
@@dangy785Any news on that? I’m looking to buy the game soon, but I’m afraid of the performance ngl
Please put icon/symbols on materia next installment so you can identify any materia at a glance when in the menu.
Eg, lightning symbol on lightning materia.
This will make for easier, faster materia management and equipping.
I found turning up the sharpness on my tv made it look better/less blurry. Not an actual fix but worth a try
this combined with 1440p output seems to be they way
Doesn't this significantly mess up the UI though? Also the sharpening option certainly reduces blur but it should also make the pixelating effect due to nearest neighbor upscaling even worse, right? This game is really a visual mess, I can't recall many games that suffered both from blurry visuals and pixelation lol.
This is exactly what I did and it literally made the game a different game lmao
I did the same. It's better but still not great. They really need a 40 fps balanced mode. The difference between the two modes is pretty damn stark
they should just call the Performance mode "Pixel-Art Mode"
Minecraft Mode
Wait if the resolution of performance mode is 1080+ then why does it look so freaking blurry?
One of those rare cases where the game needs a remaster right on launch.
But the game is amazing, so I am still having a blast.
That’s how I feel about it. It’s super stupid fun.
But it needed another few months in the oven to iron out the bad visual settings.
I think the last game looked better 😮
Agree. Is was way less jarring. Won’t not have mind they stuck with last char-models and just improved all the rest
Yeah the lighting here is a fucking joke, FF XV had better lighting than this.
The eyebrow.. they need to patch clouds eyebrows
I have to agree I finished remake on Ps5 60 fps high quality assets and performance mode on rebirth looks like a ps3 game. This is pretty insane to me the downgrade .update I got used to playing on 30fps graphics mode and this game is astounding. I'm in Junon and I'm in love
i believe nier automata and nier replicant have something like a 1080p or possibly even less resolution, yet the resolution there still looks better than performance mode here.
I think that it might have been 1080p on Pro but IIRC it was something like 900p on base PS4. Either way, the Pro build absolutely looked clearer than this.
Huge fan of Nier: Automata, one of my all-time faves. But let's not forget that there were many compromises in that game - the frame dropping was atrocious lol.
@@janguvpes7518 One strong suit of Nier Automata is the music. The music in that game is absolutely amazing and lifts the game. Final Fantasy VII Rebirth also has great music, and does the same for this game, although perhaps not at such a high level as Nier Automata.
2:38 to 2:42 scene made my heart melt 🫠
This game REALLY needs a 40fps mode.
Yeah, like spiderman 2
More games need that mode
40fps lol console gamers
I run games at 40fps on PC as well so they can be 4K as well on a 6750xt @@BryceCzirr-jz7ju
@@BryceCzirr-jz7ju 40fps looks already very similar to 60fps in practical cases. I use 40fps on Steam Deck and PC as well to get the most of 4K TV and the Deck's battery life.
It's like they accidently gave us the PS4 Port on the PS5.
At this rate PS4 Remastered games look better than Native PS5 games. : (!
I'm so tired of console games having the choice between poor frame rate and unsharp presentation. Can the devs just balance the graphics too a point where we can have a sharp image with an acceptable framerate? I'd rather have less fidelity if it means the game runs good and has a sharp presentation..
That's why 30fps exist lol. Not every game can run at 60fps and look good. YOu can't make it 40-50 fps.
There are difference aside from image resolution between graphics and performance. For example you lose a lot of crowd npcs in performance mode and some objects have lower poly count.
7:11 the reason for that is that Remake was made of much smaller environments. The shadow resolution is already dynamic, they are using cascading shadows, they are using UE there is no reason they wouldn't. The thing is when you have a much larger environment you will have to compromise on the shadows resolution somewhere, even using cascading shadows, the shadow map is a texture and there is a limit a to the resolution of any texture that you can get in the GPU depending on the GPU model.
THey don't actually know anything about coding or how game development works, they love to throw around buzzwords terms that they barely understand. Yeah of course FF7 Remake can have 'higher quality shadows', like ye I expect 2K res cascade shadows to stretch well across small PS2 game design corridors which was basically all FF7 Remake was, small corridors. The requirements for Rebirth are far higher now that it has to render a vast big open world, and this happens to be one thing that UE4 particularly sucks at. I guess these guys expect the shadowmap to be like 8K or 16K or so so there is no shadowmap aliasing LOL, good luck with that on a base PS5 ROFL. Considering those limitations I think they still did fairly well. It doesn't look state of the art but frankly I'd place the blame more at UE4 there, it's just a dogshit engine for anything open world.
@@hellorandomperson221 The only thing they'd have to do is push back the cascade closest to the camera further. UE4 is not to blame here.
4 months later and it's still the same. I just got this game and a 4k tv. it's honestly hard to pick between 60fps with blurred graphics or 30fps with good graphics
I wonder if this game started development as a PS4 game, or if a PS4 port was intended at some point _à la_ Resident Evil 4.
The game looks amazing and is managed to be much bigger and at the same time more detailed than FF16.This review really shows the limits of doing a technical analysis only. Especially jarring is the comment at the end saying that FF fans will like it, as if the game isn't amazing enough. There simply isn't another game as detailed as this out there, every single angle looks handmade (even though it probably wasn't). The environments are vast and believable.
Do we know when and how they will improve performance mode graphics already?
Think I'll wait and see if Square makes a patch. Performance mode looks too blurry to me atm.
They technically already did
Game is still worth playing in Performance mode though. Once you accept and get over the blurriness the game is great and completely playable (unlike say the choppy 30fps mode).. Ofcourse I wish the blurryness would not be there, but it's mostly character faces, which kind of makes it stand out a bit.
But it's easy to get over it and on with the game, once you stop focusing on it.
Man, can't really decide between the two modes. I always go for the higher frame-rate but the hit in res/sharpness is just too noticeable, especially in a game as beautiful and full of detail as this one. On the other hand though, it's really difficult for me to go back to 30fps, just simply panning the camera makes me want to go back to 60fps asap and combat feels super awful in 30fps.
I really wish Square would've put more effort into the performance mode optimization, especially when we have so many examples out there with really good-looking performance modes.
I have an oled Samsung s90c and perhaps I will play with 30fps and the motion interpolation turned on, the results are way far from ideal but it does smooth things a little bit. Either that or wait for the PC release, but there's no way I'll be able to avoid spoilers until then.
I also struggle between those two modes
@@pencilcheckI ended up with performance mode, I really tried but I can’t stand 30fps anymore.
Playing in 1440p as recommended and bumping up the sharpness level in your tv settings does help a little bit
I just started the game. I played Intermission a few days ago and the difference in graphical quality is jarring so I immediately came here to make sure I wasn't crazy. I'm still in Nibelheim but so far Graphics mode is much sharper but feels like 20fps. Performance is significantly smoother but is so blurry that I can tell sitting 10ft from the TV and my god when I actually walked up to it to see how blurry it was, I was kind of astonished at how bad it was. Graphics mode feels unplayable to me so I guess I just have to deal with Performance. I hope they do something to fix this soon.
Is funny how the Intergrade version of Remake solved problems such as textures, shadows and lighting and they went back to the same problems now on Rebirth. I seriously don't get it, this is literally a downgrade
@@Xerzene Far larger world, that's why. Kalm is far larger than most of the map in Remake. Than, you times that by 100X. Remake is an insanely large game and Unreal Engine is such a tough engine when dealing with open world.
basically they put their focus on the cutscenes to the determent of the overworld, just like in Remake but more pronounced with the larger world
not surprised, or even particularly disappointed, but the performance mode being so blurry is pretty bad, hopefully it'll get patched
What background music do you play at 14:34? Is it from the game itself?
It's a cue from FFVII Remake called The Promised Land - Cycle of Souls
It needs like a 45 fps mode that mixes resolution and fps to find a sweet spot.
Really great tech summary, Oliver! You maybe downplayed how high expectations are for the FF7 graphics to be top bar, especially for a current-gen only release. Missed opportunity in that light!
So better wait another 2months to play this.
i doubt they will patch it
Or PC
Thx for keeping it spoiler free. I'm still on the fence about this title, so will wait for some more information. This helped a bit at least.
Performance-wise and visually, it's worse than DF made it seem. However, it's a lot of fun.
I'd say if you're on the fence, give it time for patches or wait a year for the PS5 Pro to release (if it's even real). I'm primarily a Nintendo gamer, so I'm used to low fidelity and 30fps max, but Rebirth is so bad it constantly detracts from the experience.
@@PlazDreamweaverdon’t talk crazy. The game is perfectly fine to play and looks great even in performance mode. It’s not perfect but it’s still a good looking title.
@@iamthewalrus4998 depends on what you are used to. I mostly play on pc so this game looks super dated to me and it completely takes me out of the experience.
About the ending of the game.. Here is...
Just kidding 😁
@@iamthewalrus4998 It looks great actually, despite the graphics being substandard, it has a really great art style/direction, just like Remake, even better due to scale and different locations etc etc.
For some reason putting the PS5 in 1440p and playing in performance looks way better than 4K in performance.
No difference on an oled
I've had the same experience. Game looked like pixel art of a blurred image in 4k. 1440p loses the pixel filter, but is still quite blurry haha
I’ve been playing on graphics mode and it’s fine on a large TV with sensitivity turned up. I’ll play at 4k 120+ fps on my monitor when it comes to pc. My main problem is the LIGHTING and HDR looks mad washed out
My god the ambient occlusion is so awful in this game. IDK wtf is up with square lately. It is a shame because tech aside, this is a lot better than remake.
@@SPG8989 Yeah it’s a great game story / gameplay wise. I will def sell it once I get done with it though and buy it on pc later. We will probably have to rely on mods again
I just finished Remake on PC and I absolutely adored it, I'm super excited to play Rebirth but having to go from a high resolution and framerate experience on PC to either choosing between 30fps or a blurry 50-60 fps experience is kind of a bummer. I really wish that Square would do multiplatform day and date releases for their major FF releases. I was also hoping that some of the terrible textures found in FF: Remake would have been addressed for FF: Rebirth but oh well, I will still play this at launch as I enjoyed Remake so much.
What is performance mode like on a 1080p screen where there is no upscaling to 4k required?
Still somewhat blurry but I got over it pretty fast. I already love this game.
Great review Oliver.
Artstyle looks great but yeah... Good god lightning and some low res textures look awful:/
It's not a review though. It's a technical critique.
If the game is your thing and sucks you in then Oliver's nit picking won't matter.
@@davemeredith6964 Title literally says - Tech review. And that's what it is.
I have NO CLUE what are you on about so I donno... Whatever dude. Guess you're new here
Yeah they deserve to be called out for this so they don't keep textures like that in there. The performance mode is a travesty, I'll be playing on graphics mode this time because of that.
@@Schizm1 new, no. I've been in gaming from the 70s and have superior knowledge and time over the DF team. My issue is that it's nowhere near as bad as Oliver makes out. The game is incredible...the gameplay is more important and this area is sublime. Story and gameplay, solid visuals which are a step up from Remake ...it's far more dense and open and extremely varied.
Remember the PS5 is not a high end PC. It's far from it.
@@davemeredith6964 " have superior knowledge and time over the DF team" ;P You sure you're not a comedian? "it's far more dense and open" - I'm afraid something else is 'dense' in here...
Anyway - Thx for good laugh mate!
With the PC version of remake I found that I needed at least 90fps after I have turned up the camera sensitivity for it to not look laggy (I leave my frame cap at 120). IDK why the devs always aim for either (30fps)4k or performance. An option for balanced graphics(1440p) while targeting a higher framerate would be a much better experience.
4:30 Nah..Look at the bottom of the wheels on that segway. the lighting is just killed by the TAA ghosting to a level so far it goes beyond the viewpoint with over 3 layers of seperate ghosting at different update rates. They gotta fix that up.... I'd rather play with FXAA over this and that's saying a lot. FSR 3.0 looks less ghosty to me. Gee if it's stuck like this? its gonna be a long wait for the PC port.
I’m playing on a 1080p monitor and performance mode still looks very low res
Set native to 1080p then play performance and it looks sharp!
Have you tested ?
@@sinimini9688This worked for Forspoken so I assume it would work for this game.
Edit: Nah you can test this in the demo it doesn’t make it better thing still look awfully blurry
I think it worked for Forspoken because there it was merely low resolution that was affecting the image quality
That is actually genius idea! Although the quality of the image then depends on how good is the built in upscaler of your TV. But if you have something like Panasonic or other high end brand TV they usually have very good upscalers that work wonders on 1080p bluray content. There is no reason why they wouldn't work for games also. I have to test this out when I get home.
The PS3 textures are unforgivable
Is anybody else getting signal drops when scenes change? It's like it's having to drop the input signal in order to render the beginning of a cutscene from gameplay. Any thoughts?
It's doing this on both graphics mode and performance, and it is incredibly irritating...🤔😤
Thanks for uploading the very first honest review of this game. I’m baffled at how every other media outlet is overestimating how good and pristine this game looks.
I've started chapters one and two, and I was shocked by the amount of poor textures and low-res objects - not to mention the annoying amount of pop-in. And despite how lush the open world is, the characters sliding over slopes and the lack of interaction with foliage are way too distracting. Damn, this is a PS5 game. I’ve seen better open worlds in PS4.
I’m in a love / hate relationship with this game. Really hope they see this video and fix it ASAP.
The Anti-aliasing on the hair and foliage is exceptionally bad and yes the lighting and shadows is very inconsistent and don't even get me started on the obvious pop in and glitches throughout the world.
Crazy how the media doesn't talk about this. The amount of glitches things disappear in the front of the camera. Terrible optimization
@@MarcoLoves360gamernostalgia of seeing a game they grown up playing I supposed. As someone who got into FF recently this doesn't look good and idk how a lot of reviews didn't talked about this
@@MarcoLoves360gamer Huh they just confirmed a patch is coming to address these issues the timing lol
12:15 Stop pulling punches. This looks horrible and unexcusable. It's not "a bit"
they can't put it down too much cuz then they wont get review codes lol
Nice. SquareEnix. Amazing artists. Not great engineers... Their art direction and strengths do cover a lot of ground though. I think this is an overall beautiful game, but not flattering for analysis.
They should just release cgi movies 😂
@@npcimknot958 my super cynical take is.... yes. But they also more-than-occasionally make games I like, hahaha. so no. don't just stick to CGI movies.
This is how I felt about the demo. Including the part about FFXVI looking better. I had forgotten that the remake was using unreal4. Still gonna pick it up later. I'm hoping Sqenix gives it a bit more love and considers switching engines for the final game.
I play on 1080p display and there is a visible difference between these two display modes.
Id love a "mixed mode"
battles on performance mode, traveling on graphics mode.
Image clarity/quality is a night and day difference even on 1080p display.
It's subtle, but a major difference this time around is that Tifa is italian.
It's a 'coverup'!
What do you mean?
I think this game would look perfect made with Decima engine!
Facts plus decima would of charged less then 15-30 percent unreal takes I think
Then they'd have to learn a new engine. They'd sooner switch to the modified Crystal tools they used with FF16 than Decima
Horizon Forbidden West has the best performance mode I’ve seen this generation
@@outsideredge There's a reason kojima picked them for his engine
@@crestofhonor2349FF16 is a Luminous fork, Crystal Tools have been long-ditched.
Even FFXIV was based on a pre-FFXV fork.
I'll have to wait for the PC version to hop in, can't wait.
Sorry to hear that
We'll get 120fps on PC once again, not this slideshow blurfest like console.
@@JFinns 120fps with stutters! 😳😬😂
I beat Reunion just minutes before launch and almost preferred it graphically. Performance mode is like looking through foggy glasses.
I can live with low res textures here and there or else the game would be >300GB. The gameplay is what makes or breaks a game and this game has insane amounts of it. Same goes for the story in this case and RPGs in general.
However the auto exposure in this game is atrotious at times. UE4 is not meant for seamless, big open worlds that can transition from in door to out door and it shows. I sincerely hope they will address this for the next installment. Also curious if there's gonna be patches that smooth things out. If there will be DLC I hope it won't be exclusive to the next console version like it was with Intergrade and PS4 Pro.
FF7 Remake came out in 2020, basically the last year for Ps4. IF a DLC for Rebirth were to come out it still be Ps5 lol. Hell, even the next game will be Ps5