Here’s a thought, they didn’t care about sleeves. That critique is a bit much for a cheap casual card game. There aren’t many must-not-follow trick takers. One that comes to mind is Potato Man. Aurum is more sophisticated, due to the bidding and the trump suit. It’s also a lot harder to short-suit yourself in Aurum, because there is always one more suit than the number of players. The symbols have to do with the main elements used in alchemy, where one of the goals was to synthesize gold (Aurum). For a trick taker it’s actually a pretty decent theme.
Thanks for the review. It's one of those games that I would play if someone else brought it, but I have so many small games already that sing at three or four people that I will not be buying it.
Interesting take (ahem) on trick taking. The card size honestly a weird decision since I can't believe anyone who publishes a trick taking card game isn't aware of sleeving. But personally I agree it's more of an annoyance than a big problem, since I generally only sleeve things that get reshuffled a lot, so it would be big for most deck builders, but not so much with trick takers if they don't get a *lot* of play. But I do think this "can't follow" rule should make it relatively easier for people who don't play trick taking games, compared to people who have experience in the genre. As someone who plays a lot of these, and used to splitting games between "must follow" and not, knowing that the winning card is usually highest of the lead suit or highest trump, this one will require specifically paying attention all the time to how it does things differently. I'd tend to automatically play cards of the same suit when relevant. But I'd expect for someone who doesn't play a lot of trick takers, a rule like "you need to play a card of a suit that wasn't played before, and the highest card wins the turn, or highest gold if there's a gold" is really no more complicated, even simpler, than "you must play a card of the same suit as the first one if you have one, the highest card of the same suit of the first card wins the turn, unless there is a card of another suit that may change during the game in which case the highest of that one wins"... Was your comment that it would be more confusing to people who don't play a lot of trick taking games based on experience (so, well, it did happen), or do you just assume that? If the latter, what am I missing?
Based on experience. If they know trick taking, they have to switch. If they don't, the idea of not following still for some reason trips the odd player up - this is mainly for those not easily accustomed to more complex games.
It's funny, I don't get why people go goo goo gaga over trick taking games. The reason why I don't find trick taking games interesting is that I played them a lot in my childhood with my parents and with my friends. I probably could count about ten different games from my childhood. All of them are played with a standard deck of cards.
It's a niche genre for sure - I grew up with a few of them, they resonate with me for clever abstract card games. But I totally get why some just don't care for them.
Here’s a thought, they didn’t care about sleeves. That critique is a bit much for a cheap casual card game.
There aren’t many must-not-follow trick takers. One that comes to mind is Potato Man. Aurum is more sophisticated, due to the bidding and the trump suit. It’s also a lot harder to short-suit yourself in Aurum, because there is always one more suit than the number of players.
The symbols have to do with the main elements used in alchemy, where one of the goals was to synthesize gold (Aurum). For a trick taker it’s actually a pretty decent theme.
Best trick taking game for me is Schadenfreude, given its quirky rules.
Kingdom Death Gambler's Chest sleeves work here.
Thanks for the review. It's one of those games that I would play if someone else brought it, but I have so many small games already that sing at three or four people that I will not be buying it.
Well, 3-4 player lets me out. All of my game playing is almost exclusively 2 player. Thanks for the video, Luke!
Glad to help!
Interesting take (ahem) on trick taking.
The card size honestly a weird decision since I can't believe anyone who publishes a trick taking card game isn't aware of sleeving. But personally I agree it's more of an annoyance than a big problem, since I generally only sleeve things that get reshuffled a lot, so it would be big for most deck builders, but not so much with trick takers if they don't get a *lot* of play.
But I do think this "can't follow" rule should make it relatively easier for people who don't play trick taking games, compared to people who have experience in the genre. As someone who plays a lot of these, and used to splitting games between "must follow" and not, knowing that the winning card is usually highest of the lead suit or highest trump, this one will require specifically paying attention all the time to how it does things differently. I'd tend to automatically play cards of the same suit when relevant. But I'd expect for someone who doesn't play a lot of trick takers, a rule like "you need to play a card of a suit that wasn't played before, and the highest card wins the turn, or highest gold if there's a gold" is really no more complicated, even simpler, than "you must play a card of the same suit as the first one if you have one, the highest card of the same suit of the first card wins the turn, unless there is a card of another suit that may change during the game in which case the highest of that one wins"...
Was your comment that it would be more confusing to people who don't play a lot of trick taking games based on experience (so, well, it did happen), or do you just assume that? If the latter, what am I missing?
Based on experience. If they know trick taking, they have to switch. If they don't, the idea of not following still for some reason trips the odd player up - this is mainly for those not easily accustomed to more complex games.
@@TheBrokenMeeple hmm, I do find it a little surprising, so interesting observation. Thank you for clarifying.
Try twinkle starship. Really cool trick taking game
Never heard of it, but I'm going to go look it up thanks!
Hmm that does sound cool, but will we see any copies in UK or Essen?
It's funny, I don't get why people go goo goo gaga over trick taking games. The reason why I don't find trick taking games interesting is that I played them a lot in my childhood with my parents and with my friends. I probably could count about ten different games from my childhood. All of them are played with a standard deck of cards.
It's a niche genre for sure - I grew up with a few of them, they resonate with me for clever abstract card games. But I totally get why some just don't care for them.