They did. What was it one of the patch notes said..... they allowed the arms to traverse slightly which helps with the Aim. It certainly FEELS better after that patch then it did before.
1:00 all time peak on deep rock 2 months ago? The deep rock that is like helldivers? Like when helldivers started dying 2 months ago? Hmmmm…. Almost like people want a game like helldivers / deep rock but don’t want to play a game where anything fun is nerfed into the ground
Remember when that one dev/spokesperson said "have we shown you everything in the new update? Of course not!" And did infact show us everything in the update in the trailer? (Aside from the balance stuff)
I think there are things in the update we haven’t seen yet that aren’t going to show until something narratively arrives, like how the shriekers, factory striders, and gunships rolled out
@@DavidUtau nah, I'm just watching what new buffs/nerfs are happening. Played 300+ hours on release but then it just became worse so I uninstalled. Anything important in these leaks?
@@hariman7727it’s not playable atm, people are crashing out like crazy when not hosting and joining in on randoms. I’m getting multiple campaigns done with I’m hosting with my friends during the day, but then I spent the last two nights joining randos and it’s more than 50/50 that the game is gonna crash. And none of these nerfs they are doing are actually making the game more difficult or challenging, they’re just an annoyance. Super Helldive is on farm status already and they could flat remove the flamethrower and incendiary breaker from existence and that wouldn’t change the fact people are clearing 10 with ease already. All they’re doing is reducing fun for players when doing that.
Helldivers 2 succeeded in being just as, if not even more predatory than a Ubisoft game! 🤷 At least when you pay $5 for a skin pack in a Ubisoft game, you get it immediately, while in Helldivers 2 you have to pay $10 just to be ELIGIBLE TO EARN SEASONAL REWARDS! After you pay that $10, you have to grind hell and back for tons of medals just to unlock the stuff one by one, which takes EASILY over 10 hours of gameplay of doing the same repetitive missions over and over! It's one of the most predatory games I've ever played! And don't tell me the BS "you can earn super credits through the gameplay" cuz that's just bollocks! You can only earn 10-40 super credits MAX per match and you need other players to help you open doors and stuff, and one match takes 30 mins! So I have to play anywhere from 40 to 100 matches to earn 1000 credits so then I'll be able to unlock just one of dozen seasonal events! It seriously gives a whole new meaning to "predatory" and it's absolutely disgusting that people are eating this up! 🤦🤦🤦
@@doomslayer9513You can get it from just playing the game and never spending a dollar though, although it is true that it's quite a chore. It's also akin to a season pass rather than a direct transaction for a specific item. I personally wouldn't complain much about it, but it's just a fucking mess. Weapons are always hit or miss at best due to their terrible balancing decisions, the armors are uninteresting because their perks are always the same boring ass perks... terrible all around.
@@doomslayer9513bro this is the least predatory game out right now honestly. Super credits are super easy to come by. Never felt the need to spend money on the game. Where they fucked up is their 3rd party linking, horrible balancing, and banning over 3/4 of possible player countries.
@@doomslayer9513there is a Lot wrong but If they didnt fudge the number a Update or 2 ago it Takes About 10 houers of non Farming to get 1000 Premium Not that i know of anything Post Sony skullduggery that plus stupid communety Managers killed my desier to Play for me
@@doomslayer9513tf do you mean, you mean your brainrotted by Ubisoft? Seems to me a Ubisoft player would only care about grinding the stuff instead of enjoying gameplay. A warbond is also not about cosmetics. Although how bad you try to spin it, 70% of it gets buffered by lore and gameplay. Therefore, it’s not a problem.
The issue Arrowhead can't seem to wrap it's head around is that we want EVERYTHING to be good, even if it's a bit broken at times. On top of it, why does does the enemy always get massive buffs before we even get 1 mediocre strategem?
I just want vehicle. They said they will release things as we need them. These maps are so big that coming in with the full supplies and experimental infusion are mandatory.
You know how Hello Neighbor went to complete shit? Well, Arrowhead saw that, and hired the main manager of that disaster to be the LEAD of the balance team for HD2. Genius!
@@BagelmanSupreme I'm aware. I also still advocate to remove the failed Lead designer from ANY balancing roles. If want to design, then he can focus on making things pretty, instead of making weapons pretty shit.
@@user-zj6tl2jt9h My guess is that with them teasing new City maps that they'll probably drop them around then. I also want the vehicles, but I think Arrowhead is struggling to understand suspension, steering and environmental terrain affecting your steering.
First they came for the Breaker, and I did not speak out because I wasn’t a Breaker user. Then they came for the Railgun, and I did not speak out because I wasn’t a Railgun user. Then they came for the Flamethrower, and I did not speak out because I wasn’t a Flamethrower user. Then they came for us Autocannon users-and there were no players left to speak for us
In hd1, you could call in vehicles, upgrade guns , bring in multiple mech stratagems, do a stealth run with suppressors, melee bugs with swords and bayonets - there were different playstyles
@@Uefeti they were definitely more viable. You could take a not meta weapon like the Ninja smg and still do okay, compare the ninja to something like the lib pen in this game. The 'lower' floor of gear in this game is far less usable than HD1's.
Co op games lack replayability trough multyplayer content. Where players make their own content. Competition. Tournaments. Co Op games need to try even harder in content and gamemodes, progression, leaderboards...
@@Ultradocker I racked up over 100 hours in the first 2 weeks. (I had a few weeks off work) and was absolutely hooked playing it with my brothers and friends. The problem was all the disconnections pissed them off so much 3 of them dropped it and never came back. I played till I hit max level at the time but once I unlocked everything I saw no reason to keep going. It needs much better progression and it needs new game modes. A tough raid style mode would be sweet. The have made so much money I really hope they have some stuff in the pipe that will really shake things up. I have just gone back to back 4 blood which is my fave go to.
I think too many ppl are just in delulu land. Just play the game, and enjoy playing. Everyone has so little attention span they cant enjoy anything if its not getting updates nonstop. But if you enjoy a game you can play it just to play it because you have time to. You dont follow meta, you dont care if you win or lose, you just play. I played Bo3 for like 4 years and people cant play a game for 6 months? 😂
People have been saying these things this for months just to be shouted at: “Get gud”, “sounds like a skill issue”, “go play something else”… I’m looking forward to space marine 2 now.
@@eskeladder7751 very strange that this is not addressed in the video. Most people left with the community disaster that the psn force and general response to the community from Sony and arrowhead cm was.
I left cause of the nerds, didn’t mind the grind the gampkey was fun, but It was draining trying to meta every little step I take to unlock a gun that wouldn’t do much, or what I had Wasn’t good enough cause of nerfs and I needed to save 1000 credits to use a specific set of guns, I just got tired of it.
@@d19sbp Almost 75% of the 458k peak player number had left before the account linking debacle. The actual point when most people left was a few weeks after the bots were defeated. People were riding high on the feels, enjoying the accomplishment. The Illuminate were also being teased at this point, leading people to believe they would be coming in shortly. Instead, we just got the bots again, this time even stronger, which didn't make any sense then, and it sure as hell doesn't now. On top of that, the Quasar was nerfed. All of those things happened before the end or April. The account linking debacle was in May.
When I find a weapon I like, I want to stick with that weapon. So when someone else comes along and breaks my weapon, and says “you have had your fun, now do what I say and use something different” I just remove myself from the situation entirely.
@@trevorstone9060 exactly. These egotards just keep bending over and doing what they are told, but not even getting paid for it. 🤣🤣🤣 And then have the audacity to chirp Git gud and skill issue to complete strangers. Stupid is, as stupid was, and always will be.
I'm not defending the devs, but this makes you sound like a petulant child with a skill issue. You sound like the Elden Ring players that complained when the Mimic Tear get nerfed.
@@eskeladder7751 they literally did it again with the fire shotgun. I find a weapon I like, and they break it. I go and find a new one, and they break that one too. It’s like they’re actively trying to kick fans in the face. And they succeeded, because I deleted the game and won’t be playing it anymore.
It's a good point. Largely, my time in hd2 has been to jump in when I feel like playing, do several operations with randoms, and leave when it gets boring or randoms drain my faith in humanity enough. My currencies sit at their maximum limit and I stand there after we get back to the carrier and watch as the other randoms hit the upgrade terminals. I check the store only to see the same six armor sets that have been on two-day rotation for months, check my already completed bonds, and either dive back in or quit. For me, the only remaining reason I play is because the gameplay is still fun enough to draw me back every now and then, which they are eroding away every time they drop nerfs and make what I use less effective and fun. A new tenth level means nothing to me, because my friends dont play and I'm only ever on for a few operations at a time, so I tend to stray away from the higher levels because, again, I'm here for fun, which decreases every time the equipment I use loses function. So it's just like my interest is circling the drain.
I know this doesn’t really fix the issue but I’m kinda on same boat rn. Something I’ve been doing is trying out well… stupid builds lol. By that I mean using gear that is generally considered to be bad and make a build surrounding it. Sounds tedious I know but try it out. For example I was trying to make a build for the purifier and found one after like 3 days of using it and tbh… it was pretty fun and felt rewarding when I finally figured it out! I started off on difficulties 5 and 6 to start but once I figured out the build and how to use it, I was able to breeze through helldive missions. Again, it doesn’t really fix anything and it probably isn’t for everyone but this is just my 2 cents
I miss the times when the game had just released, and almost everyone had their mic on. Since the game got popular no one does, and it makes strategy - the whole point of the game - frustrating almost impossible and almost impossible with randoms.
I think the lack of late game progression is actually WHY the nerfs are so painful. When the progression becomes stale, the fun you have with the weapons is the only thing bringing you back. If your favorite weapon loses what made it fun though, there is little incentive to move on to other weapons.
it’s crazy how the original had an upgrade system that made you feel stronger, had a place for your resources to go, and made guns better. and it’s just not here
Even as someone who never played Helldivers 1, I'm starting to see just how inferior the sequel really is. All the guns are nerfed to shit, there's no variety, the game's idea of difficulty is to just introduce loads of instant kills, stuns, and knock down effects, there's nothing to do after level 20, the list just goes on and on. I really wish I could get my $40 back.
I dont care about progression or leveling... That is useless artificial stuff... But beeing able to customise my gameplay is so much more important.. let me use my samples to upgrade, add, boost the parts that gives me the style i like to play.
All the things i hear about hd1 sound better than hd2 so i kinda want to try it, but like... i dont trust the devs... well it seems to be a lot cheaper than hd2 but i still dont feel like giving them more of my money.
What funny is HD1 had a similar upgrade system to Deep Rock Galactic end game. The HD2 devs will never bring it back because it goes against their game design of "use you're strategems"
The primary and support weapons are being designed around a baseline of "Functional, has a role, can be used if you learn how", but the whinedivers want broken weapons that will kill the game because everyone will use only them.
@@Nobody32990 They AREN'T pea shooters... if you learn how to aim for weak points, which the game gives immediate feedback for with red, grey, and deflected hit markers.
@@hariman7727 They actually are peashooters though, with a select few exceptions. Though then people start using those exceptions and they get nerfed into the ground cus "Muh spreadsheets say uhhhh... 40% of seshionz use dis wepun!" People want to be able to fight off enemies, especially on higher difficulties, without having to rely on stratagems alone. Which has a good reason; the higher the difficulty, the more modifiers. And most of the modifiers are meant to either make stratagems unreliable, take forever to reload/deploy, or deny their use outright. How are we supposed to "rely on stratagems" when there's a massive horde attacking us, we have the 50% increased spread, 20% longer cooldown and an ion storm all at once? How do you expect to take out 10 chargers with peashooters when all the above is happening? How are you supposed to fight off 30 devastators with nothing but a paintball gun? Yes, I know. Devastators die instantly from a sniper headshot. I use the Diligence CS specifically to fill that role. But I cant hit all of those 30 at once to cover my team. Hell oftentimes it takes me 5-10 shots to even land a single hit on a Heavy Dev head when its moving and shooting in my direction. "Just git gud" - not everyone is a nolife deadshot who can play the game for days on end without break, and hell even on days I'm free I dont WANT to spend that much time on the game. Because, big surprise, when your main weapons are weak garbage, you tend to get discouraged from playing entirely.
@@shoulderpyro ...Experiment with builds, like a machine gun guild or a plasma punisher or other weapons, or learn to use grenades to disrupt groups and kiting so your allies aren't so exposed. It's YOUR mentality that you have to stick in on every fight and never move, that your weapon is a "PeA sHoOtEr", which is a self fulfilling prophecy. You're hyper focusing on how you CAN'T play one specific way YOU think is best, and thus you miss ways to make the game easier.
My biggest gripe is the fact that we can't take planets anymore. Every planet aside from the major order planet is stuck at zero liberation. Which makes taking planets impossible.
Give my team back our railguns and we’d come back today. Until then I’ll be touching grass, catching pals, and scratching my big itch on Starship Troopers Extermination instead.
@@jakquinn4207 actually, railgun is kinda wicked rn, tried it again last few nights and you 2 shot a charger leg to open it just like before, in automatons it one shots devastators and hulks if you hit the head, etc etc.. it seems to be sort of back to it's prime (although you have to play it on unsafe mode)
It’s less that devs are too eager with nerfs, rather they never really had a proper philosophy to balance things by. It’s clear to see they haven’t a clue what they are doing for the most part.
on the same note: the fight on planets don't go anywhere. I know there is like a game-master and there is live, unfolding story but it seems like the moment we push anywhere on one front, we get a new objective to push another front - and work done prior is lost. Are we really going to fight on Hellmire against bugs, yet again??
Exactly my problem. I don't even feel like we actually do anything. Joel just allows us to make moves, before pushing us right back to where we started for the "story"
Welcome to the 8th Liberation of Hellmire! It won't matter if you get close to liberating it again because if the game master doesn't want us to then we won't making the feeling of us doing our part is more fabricated than bot fabricators.
I was saying the same thing to my friend. The first game existed on 2 levels, the actual matches themselves and the the current enemie's proximity to Super Earth. The war wouldn't go on forever, instead ending when either Super Earth wins or gets destroyed. In this game, since the war is said to go on forever, it looses all stakes as we will never fully win or lose. Instead of the war being a game on its own its story driven which means the devs have to keep creating content for time limited events. In the 6 months this game has been out Super Earth has never been threatened. And since this is story driven, what happens when we take cyberstan? Will it get retaken or is that just the end?
On top of that, none of the MO completions actually equate to anything. Why don't they tie content releases or upgrades (even temporary ones) and give us choices what we want? Capture X planet, get X as reward. Capture Y planet, get Y as a reward.
I tried to give the understaffed, overclocked devs the benefit of the doubt for the first few months. But I can't pretend any longer, the balancing team is utterly incompetent. Lying, hypocrisy, inconsistent design application, and ratio of good to bad changes aside, what really kills me is that they just will not LISTEN. We've been all but screaming at them for months, every major HD2 content creator parroting almost exactly the same points about the flaws in the design approach, the disconnect between the player's experience and the developer theories, and they just drone on with their empty bullet points about encroaching on a weapon's fantasy, needing to set up difficulty scaling for the future, rely more on strategems, etc. The sheer obstinance is painful. I was ready for this to be in my top 3 games, but man. Just man.
Thats how you distinguish between the ones who are skillfully competent and the ones that just riding on the trend or a good idea the had ONCE in their life. And don't have the capacity to execute.
Devs said "we have our vision"😂 And well... It is what it is. It's their vision. They forgot to ask players how they feel but it doesn't matter. What's more important is their vision.
The dev team based their entire weapon balance around difficulty 5. Only 3 of their members play on difficulty 9 Helldive...that's all I'm going to say guys🤦
For devs that always change things because of realism I feel that nerfing guns all the time isn’t very realistic I don’t think any military organization has been like “ You know our soldiers are using this particular gun too much out in the field it’s too reliable. Let’s send them out with less ammo and let’s replace them with heavier versions and rubber bullets instead.”
What's really stupid as that they care about "realism" in a game where space troopers are fighting and taking planets from giant alien bugs and terminators lmfao. Like WHY is realism even a FACTOR
I think this is the main reason people hate the flamethrower nerf so much. It's the reason behind the nerf that makes no sense. Fire will absolutely cook through armor and won't bounce because it's napalm it's supposed to stick and burn.
It’s not simply that they nerfed fire. It’s that they have been nerfing over and over, and then saying, “yeah maybe we went too far.” THEN THEY STARTED NERFING AGAIN ANYWAY. They don’t listen, and it’s disheartening.
Helldivers 2 succeeded in being just as, if not even more predatory than a Ubisoft game! 🤷 At least when you pay $5 for a skin pack in a Ubisoft game, you get it immediately, while in Helldivers 2 you have to pay $10 just to be ELIGIBLE TO EARN SEASONAL REWARDS! After you pay that $10, you have to grind hell and back for tons of medals just to unlock the stuff one by one, which takes EASILY over 10 hours of gameplay of doing the same repetitive missions over and over! It's one of the most predatory games I've ever played! And don't tell me the BS "you can earn super credits through the gameplay" cuz that's just bollocks! You can only earn 10-40 super credits MAX per match and you need other players to help you open doors and stuff, and one match takes 30 mins! So I have to play anywhere from 40 to 100 matches to earn 1000 credits so then I'll be able to unlock just one of dozen seasonal events! It seriously gives a whole new meaning to "predatory" and it's absolutely disgusting that people are eating this up! 🤦🤦🤦
@@doomslayer95131. The “seasonal” events are permanent 2. It’s better to have a way to earn free super credits than not at all, also you get 300 super credits per premium war bond and the free one has 750 for a head start 3. You are supposed to buy warbonds that YOU like NOT meta, it’s what they talked about in viper commando warbond. It was meant to satisfy the commando wannabes part of the community 4. Medals are passively earned even if you don’t participate in major orders and you only play for medals if you want to speed up progress which isn’t slow either, you earn a fair amount per mission (you can find them too), but I do say the daily mission is not much as a bonus compared to Helldive and above
@@doomslayer9513 you clearly don't have much experience with different genres. Calling Helldivers 2 predatory for having a measly "10 hour" grind isn't what that means. Go play Destiny 2 where they would be happy to charge you $10 for an armor shader. Then get back to us.
Arrowhead’s intention seems to be that *progressing the story forward* is the endgame reward. You log in, do your part to complete the major order, and “tune in next week for another exciting adventure,” as it were. Players were able to feel like a *part* of something as they banded together to take on insurmountable odds. WE took back the Creek. WE drove out the bots. WE held the line against their second wave. And then we blew up a planet and since then the stakes have been sort of meaningless. I think the inherent flaw with that approach is that they just didn’t have enough content prepped and ready for the pace we’d all expect. With the EoF update that flaw has become a lot more glaringly obvious, because yes, we’ve got new enemies to fight in even more ridiculous quantities, but the content does nothing to further the *plot,* it’s just filler. And even then, once the story’s over it’s over. Remember what happened when the bots got “destroyed?” Everyone collectively realized “oh yeah, if we kill all the bots we can’t actually play half the game’s content.” As cool as the plot-driven engagement idea is, it’s just not sustainable in the long term.
@@hariman7727Did you even watch the video?? The game suffers from a massive tedious farming issue right now. You really are just posting L after L in these replies lmao
@@BaronSterling It's player attitude of "Hurt me more Destiny-Kun! Take more of my soul World Of Warcraft-Sama! WHY AREN'T YOU ABUSING ME WITH A BROKEN GAME, HELLDIVERS TWO?!?!?!?!?!?!?!!!!!!!!"
@@hariman7727 I don't understand how what you're saying relates to my comment at all. All I've really said is that using an unfolding narrative for endgame engagement is a cool strategy but isn't working because Arrowhead doesn't have the amount of content or good faith from its players necessary to back it up.
Except "we" didn't do any of that. Joel allowed us to do all that. If it hadn't been part of the plan, Joel would have cranked up the numbers to stop us taking planets.
I've literally never seen devs snatch defeat from the jaws of victory so fast. A lot of the falloff is rightfully from Sony being absolutely braindead but the devs have no clue what they're doing.
The dev team based their entire weapon balance around difficulty 5. Only 3 of their members play on difficulty 9 Helldive...that's all I'm going to say guys🤦
Exactly, nobody is mad that the game is difficult especially when so many of us are playing on the higher difficulties for that exact thrill. The weapons feel like trash and honestly I think the sound design on a ton of the weapons can be fixed up a good bit. They sound as weak as they feel but that’s just my opinion.
I'm a Helldivers 1 veteran and it's incredibly frustrating that the first game solved this problem already. If you cleared a campaign on the hardest difficulty against one of the factions, you got a cape themed around that faction. Weapons also had attachments that used samples to unlock that made them more effective or gave them a new ability like a bayonet that massively increased melee damage. There were also the faction bosses that you got to fight once you reached an enemy home world. They incentivized players to push the enemy back until they were defeated and once all 3 factions were defeated, you also got an outfit and cape to commemorate partaking in a successful victory for Super Earth. How they dropped the ball so hard after solving so many of these issues in the first game really shows that Helldivers 2 was released as a minimun viable product and is stuck playing catch up with the first game.
Its becoming more and more obvious that the balance team and a lot of the developers don't play the game, they just look at stats and spreadsheets which of course don't cover a metric called FUN.
Good assessment, early game grind is a lot more fun than late game grind. Hopefully some kind of incentive is added in the future for endgame rewards , samples definitely doesn’t cut it. I know there’s been lots of suggestions to allow weapon modifications and that could fix both the nerfing issues and endgame loot if that’s ever considered.
That's my problem, I'm having fun rn with the new update, but it's short lived bc there's nothing new and worth it, I think if they introduced higher level weapons then it would be way more fun, having a level 100 or 150 reward that gives me a cool ass gun would make me want to actually grind levels
@@itapproaches3484True, because as it stands theres 0 reason to close bug nests or shut down bot factories post level 25. I do it for fun but other than that the XP and Req gain don't do anything. Yes there are samples in them but you can easily just run in, grab them and leave without engaging with the objective itself.
Incredible how this game when from being the savior of gaming to just another failed live service in the span of less than a year. Shame, too. I could have seen myself playing this for years, but I'm already fed up with the shoddy updates and the godforsaken bRiNgEr oF bAlAnCe constantly balancing all the fun out of the game. Well, it was fun while it lasted, I guess. This diver is hanging up his cape. Maybe I'll come back if the state of the game improves, but I'm not holding my breath.
Yep I dropped it a after this update. Sick of nerfs and just not enough variety with mission types. Can only do the fuel pump mission so many times, also space marine 2 is right around the corner. I’ll just be on DRG until then.
It’s not even just nerfs but the lack of new toys to play with that are actually engaging and good enough to use. I remember back in the first 2-3 months where every week logging on was a treat as there could be something new that someone’s discovered with hidden stratagems like when the mechs were first teased or just some new stratagems to try but now we have to wait months for a singular new stratagem that more likely than not doesn’t change anything. They need to focus less on nerfing and instead start reverting most of the nerfs they’ve made to favorites like the eruptor and breaker and revamp the neglected weapon classes like ARs/DMRs as well as speeding up the implementation of new stratagems cause it’s ridiculous that they can add all these new enemies and bigger objs while simultaneously nerfing and limiting our kits to fight them. The game went from an ever evolving war with adaptations happening on both sides in real time to a stale and almost lifeless grind for nothing where the enemies get harder to kill not just from their own stat increases but from the bits of power we have getting taken away from us every patch
I hear you brother. First the eruptor but then the fucking flamethrower. At that point I said fuck this game I'm uninstalling. Been needing space on my ps5 anyways
@speedyazi5029 the only thing to adapt to is using the next best option which usually isn't great. In the case of the flamethrower there is no next best option that does the same thing. There are no other weapons that leave lingering damage on the ground or (used to) be able to pierce through multiple enemies and clear a few of them away or burn through a chargers leg and kill them fast.
There’s just no sense of progress. In Deep Rock, you’re constantly trying to increase your level, unlock new upgrades and overclocks. Also, Breaker Incendiary was my favorite weapon.
No shit it was the only viable weapon vs bugs😂 Other guns are either no-damage trash or lose their ammo after 1 wave of enemies. Devs can safely buff damage by 50% on every weapon and guns will just START feeling good. Scythe laser gun tho will feel good only after 2x damage buff, same as laser pistol🤣
I think the devs need to take a big step back and go focus on creating a massive update that introduces multiple new rewards and incentive to continue playing
Bigtime, new progression is a must. For the ones who are really okay with how this game is, kudos to them and let them carry on the good fight. When a game constantly goes down bad paths like this plus all the game breaking bugs you really are better off finding something else to play. Hell I remember there was an entire 2-3 weeks where if you or anyone in your match used an arc thrower there was a big chance your game would crash before the mission was completed. People dealt with a lot of BS with this game. Thank god some more games are soon to drop this month and September.
@@DarkZemX Yeah I think after this update that just came out they should really focus more on bug fixing before adding new content. I love this game currently and the only thing thats made me hate it and not want to play are the literal game breaking bugs. I'll never forget when a whole mission of mine was ruined because we couldnt access a terminal required to complete the main objective...
Clearly you didn't play the first game then....That isn't how it works. They supported the first game for around 8 years with steady but not constant flow of content. IF the cancer meta trash kids are looking for that then its finally time for the meta trash cancer kids to move on to the next new hawt thing so those of us actual fans of the first can enjoy the game again without the constant crying
Nerfdiver meme exists for a reason. Every time a loadout is enjoyable and effective, they nerf it into oblivion and give nothing else in return. They nerf what is effective and/or fun and call it a day. Just yesterday they said the incendiary breaker is used 30% of the time when fighting bugs so they nerf it. But it is so used because every other primary is trash against bugs! They have no clue how to balance their game properly and people get bored of the same loadout again and again, and that is when they don't nerf said loadout. Make more guns useful/fun arrowhead.
The PS Account debacle also didnt help and i feel that did more harm than the nerfs, as we lost a lot of countries and potential divers with it., but we now start to see the longterm effect of those nerfs as well. Back during release we had close to 100 countries avaiable, now we have barely 20.
Not really… if you look at by the steam chart graphs, the psn thing was barely a drop in the pan. People want it to be a big cause cuz it furthers their desired narrative, but it really doesn’t seem to be the case. it’s definitely more about how the devs are balancing the game, plus the fact that the gameplay loop just gets a bit old after a while.
Two things would make this game incredibly good. 1. Increased fodder enemy density even on lower difficulties. 2. Increased weapon power. Give me nearly impossible odds of success, but enough firepower to stand a fighting chance
my biggest issue with HD2 is pace of play - I just got tired of it's unrelenting nature after a 100+ hours of play. I don't have a solution either - it was a fun game, until it wasn't
@@cjthenarhwalking1378 That’s not a lie lol. They had lots of buffs throught the patches, and if we exclude the Flamethrower almost every other nerf was kinda justified
I agree wholly. They are a bit trigger happy with the nerfs, so the game is a bit less fun every time and there's no reward incentive to keep players engaged either. The reward and progression system past the mid-late game is nonexistent.
The dev team based their entire weapon balance around difficulty 5. Only 3 of their members play on difficulty 9 Helldive...that's all I'm going to say guys🤦
What happened to the recon vehicle that was teased months ago? Where’s the Illuminate that was teased months ago? Why are day 1 bugs still in the game? Why do weapons people enjoy using, get nerfed EVERY TIME?! The devs say one thing, then do the complete opposite, while saying “we’re listening!”
About 3500 hours in Deep Rock and still going. I finally gave up on HD2 after a couple hundred hours. You nailed it with this video. This game gets to be a real repetitive drag after you hit about 50 hours and you have the upgrades. I stuck with it for about 100 hours longer than I was having fun. I finally just realized I was having to force myself to play even with friends and asked myself “ Why the hell am I bothering?” The cinematic visuals are great, but they can’t sustain players when the foundation is so fundamentally flawed.
@@LazzySeal nahhh there should have been more meaningfull progession from the start , just like Hd1 had.... they had more then enough time. The game is dieng
Oh and don't forget... unless you spend money or WASTE your life farming... you'll never get new weapons, armors, NOTHING. There's no cash-free reward system lol...
I am annoyed at the nerfs, but not because of the nerfs themselves. I don't mind that much that the flamethrower doesn't kill chargers super easily anymore or that I have 2 mags less in the breaker incendiary. What makes me beyond frustrated is what those two nerfs indicate while nothing was buffed or re-worked, despite how much the community has said that the primary weapons in particular are not satisfying or fun to use. For me, I have been hoping for Assault Rifles (the Liberator "line" of rifles in the game) would get a bigger magazine size, as it doesn't make much sense that these special forces go take on huge hordes of alien bugs and robots with 30 bullet mags on their rifles when we easily have 60 bullet mags in reality. Functionally it means that you reload your weapon after every single kill of a medium sized enemy or a handful of the small ones. Unless you put it on semi-auto and tapfire shooting it one bullet at a time.. Then you might be able to dispatch more with careful shots, but then it's not really an assault rifle feeling vibe either. Picking a Primary weapon should be fun, like a kid in a candystore wanting to try different things to have fun with, but instead I'm browsing through em trying to pick the least bad option, while if I want a genuinely good and reliable weapon, I gotta look to getting the Machine Gun or Stalwart as a strategem. Which I have been doing for 180 hours now since release. Meanwhile, the amount of enemies and threats just keep compounding and the chaos gets crazier, while we have barely anything new or barely anything genuinely fun and reliable to see us through that chaos. Every weapon seems to just NEED some inconvenience and struggle along with it, be it constantly having to reload, slow reloads or just really slow handling. Sure, they gotta be balanced to not be too great, but they're not even good, even if - yes - they are usable and "viable" if you grit your teeth and just struggle through. I just don't think the challenge should come from reloading every 3 seconds or constantly fighting your own gear. What I wouldn't do to be a Colonial Marine dropped to fight some bugs, as they get pulse rifles with 99 bullet mags and great performance. Even then, there'd be plenty of chaos as a challenge. If todays warbond comes with nothing satisfying, I'm genuinely calling it here. I did get my money's worth. But it will be a damn shame as I think this game could easily be so much fun and satisfying to play that I'd gladly pop in just for the fun of it with no rewards for years to come, if it wasn't just constant frustration from ragdolls, acid slowdowns, random flora explosions, new monster playing me like a drum with it's appendixes, poor visibility all the time etc.
TL;DR version: It wasn't what was nerfed, but the nerfs showed the direction and I had been wishing for buffs and reworked FUN weapons and there was nothing.
Aim for weak points and you'll stop running out of ammo. I play difficulty 7 and above, and I've seen people rock almost all the weapons at those difficulties. You can't play Helldivers 2 like it's CoD hardcore mode, or EDF. You HAVE to play the game by hitting weakpoints and maneuvering around the enemies and using your stratagems well.
@@hariman7727my dude nobody out here is John wicking it and only hitting weak points all the time. The game doesn't really allow for that on high difficulty. Also the weak points don't matter that much anyways because if we keep going the direction we are going the helldiver's are gonna have to start throwing marshmallows and mean words to try and kill anything.
The fact that there is no real progression past level 25 is rough. Like yeah you can make your current stratagems more effective but at the same time there’s no super high tier stratagems or stratagem upgrades at higher level. It’s all either samples (forcing you to farm on low diffs) or warbonds (which are also best farmed on low diffs). I would love to see vehicle stratagems or very powerful stratagems that are only unlocked at like level 100 but that are absolutely overpowered but can only be dropped once and use a stratagem slot. Or literally anything to work towards 😂
Hard disagree that end game rewards are the biggest issue. For me the issue is a lack of build variety which only has gotten worse with this update with the flame thrower and throwing knives not being able to kill chargers. I'd play happily for no reward if it was fun.
That would give an extra 30 hours of fun, before it wears off and we are back to the same problem. There would still remain a core progression issue that remains.
If the reasoning for nerfing weapons is balance, they should buff other weapons, never nerd weapons that people enjoy using. That’s ruining fun by definition.
it would be nice if they added weapon upgrades. Either like in helldivers 1 where its medals and its specific upgrades per weapon or like what people found in the code for helldivers 2 with changeable sights, attachments, ammo types.
@@jouby3109 Probably wont, Focus actually knows what they're doing. That's already a far better state than arrowhead's ever been in. There'll probably be dlc/mtx stuff but, its a warhammer game. Its pretty much expected and I doubt itll be frowned upon much. Depends on the pricing. They could never go as far as Total War though, those guys really made the most outrageous warhammer dlcs yet. "oh you want to play Immortal Empires? Okay first you gotta buy TW: Warhammer 1, and all its DLC. And then TW: Warhammer 2, with all its DLC, and then TW: Warhammer 3 - with a lot of dlc as well. (x
The problem with this game is that it has too little of everything, and everything it has is too... Tame. Also, nothing of what is given to you is enough, it lacks basic things like a training room to try setups. I dunno man, to me the tension of playing is almost enough reward in itself, but i think they should just go apeshit with what they release. What is this about a charger that generates mist? What is that? How is that an improvement over a normal charger? Normal chargers are stealthy too because: A) they make NO FUCKING SOUND like EVERYTHING ELSE in this god damn fucking game, and B)Almost every bug planet has 0 visibility automatically. So what's the news here? A big pile of nothing. Do you know what that charger should have? Do you know what it needs? CONTACT EXPLOSIVES. He touches you, BOOOM, fuck off. Make bugs that shoot spikes at the players and bury underground lying in wait, like the Hydralisks from Starcraft. Make weapons that can and will wipe out your entire squad if used incorrectly with how powerful they are. Why not a repeater rocket launcher? You enjoy your 10 seconds of utter destruction and drop it, no refills. More variety for stationary stratagems, not just fucking turrets, minefields and a big bubble. Gives us deploy-able walls that can be destroyed by enemy fire. I dunno man, it's late and i'm just spouting ideas that come to mind, but this i know for sure: this game needs to go APESHIT.
"Make weapons that can and will wipe out your entire squad if used incorrectly with how powerful they are." HD variant of this is a weapon that wipes out you entire squad even if used correctly and is absolute trash against enemies (airburst rocket launcher).
You hit the nail on the head. The game is fun to play, but it lacks MEANINGFUL progression which makes much of your playtime feel pointless. I feel like there's a major lack of concrete, exciting goals to work towards once you unlock all the stratagems and purchase the few warbonds you're interested in. The game is in dire need of a real endgame progression system to keep people engaged.
Day one player here, I did like 50 hours of gameplay in the first weeks of the game, it was really really funny, so funny that I think the lack of content was not a problem. In my 50 hours I did 40 hours again bugs only and only being able to beat lvl 7-8 at best, and have problem with bots at lvl 6, so I think for mastering level 9 at bugs and bots it would take me another 40+ hours easily, and even after all that hours it was still very funny. Until they nerfed the railgun until it was unusable, but ok I tried the other weapon and start to have fun again , but they dont stopped there… As now I find the game very very boring a frustrating, there are no weapon that I found funny to use, and even if I learn a new lodaout and buy the new “pass” with the new weapons those will be nerfed soon ( and most of the weapons come to the game that already sucks ) Even if I may have a lot of fun learning how to play the bots, I leterally don’t have weapons to do it, it’s like killing a dragon with a spoon Is it possible? Yes But the game wasn’t so hardcore at the beginning, it’s like dropping a funny game that’s anyone can play ( maybe not at lvl 9) and after a lot of people bought it and finished the time for the refound they transformerd the game in a souls like difficulty but also removing the fun a souls game have. I don’t care if they add Jesus as the next faction I find the game very unfunny right now and very different form the beginning
@@Metranomix Yep probably best gun in the game,Tbf the machine guns stratagems are OP if used right,The smaller one has over 1000 RPM which is essentially a mini A-10 warthog lol
The game is built around communication and teamwork.. but if you don't have a solid team to play with then everybody's just running around playing solo on the map it seems. I think some of these changes are forcing players to work together and be more tactical. Instead of just having overpowered weapons to melt everything
You’re absolutely right. Cause the only time I’ve had real fun lately has been with a full squad of good players. I usually just join randoms. Whenever me and my friend just do duos we don’t have the best time lol
Super Helldive is kinda not worth it. Yeah, it's exciting, and the super base is just... 3 or 4 side objectives crammed into one base (for the bots, at least). Extracting the Automaton head just gives you samples... 4 pink and 2 orange... so, for me, who has everything unlocked and sitting at lvl 110, I'll just stick to difficulty 7. So yeah, I agree, It's pretty lackluster but I still love the game.
This video exactly captures ALL the feelings i have towards this game, but about supercredits, thankfully they are easy to farm on lvl 1, so i can get around 30-40 super credits for 10 minutes (sometimes even get a rare 100 credits drop)
Devs are simply obsessed with cucking the player base and trying to make players not be overpowered in lower difficulties (in turn making them woefully underpowered in higher difficulties). Every update more stuff gets gutted, compensation buffs are sparse and very toned down, and either enemies get buffed or the rules that apply to us (obstacles block flamethrower, significant cooldowns for stratagems, limited respawns) don't apply to them (hulk flamethrowers hitting you through blatant terrain, you kill a bot or bug trying to to summon reinforcements and then another bug or bot besides them will immediately stop whatever they're doing to summon, until you are forced to reload and cannot stop them any longer, infinitely stacking waves of enemies if you can't clear them fast enough, etc). This update added even more powerful units for bots and bugs, but did almost nothing to give players more power to make up for the enemy powercreep. Every update you're just playing with weaker and weaker weapons and stratagems while the enemy gets more and better elites spawning in ever higher amounts and covering ever more different ways of disrupting and killing you.
The devs are making a game with balanced weapons that are ALL viable, but the whinedivers want broken weapons and a game that will stop being fun for all but them when the next new broken DLC comes out. it's like those whinedivers got addicted/stockholm syndrome for abusive cash grabs like Destiny and World of Warcraft.
I think they want to pander to the masochist crowd who loves dark soul. But sadly dark soul with rag doll physic and rockets and swarm enemies will not work
@@ricoanderson6626 if you believe that then you aren't even trying to play the game, you're just finding whatever is the most broken and then you are spamming fire at the enemy without aiming for weak points.
@@hariman7727 yeah sure bro, I've never played Destiny or WoW and have always played games with little to no monetized endgames. Matter of fact, the closest I've ever come to a grindy endgame with "overpowered" stuff was doing Greater Rift pushing in Diablo 3. Keep convincing yourself that it's just people wanting overpowered shit while you enjoy getting cucked methaporically and probably in real life too.
Its a simple answer: According to the devs Helldivers 2 isnt a game you are supposed to play for eternity. They said its fine for players to move on when they finished the game.
The thing that I miss the most about Helldivers 1 is that the devs will not let the war progress at all. After almost half a year, we have not gotten any closer to an alien homeworld, nor has the infamous 3rd faction appeared. It's just an endless hamster wheel
The Whinedivers who want Call of Duty: Starship Hardcore Earth Defense Force Bug Stomper Troopers The Killening are the problem. They're trying to play their imaginary game instead of playing the Helldivers 2 the devs are making.
It just feels like there's no sense of progression and the nerfs suck. Also, requisition feels pretty much useless late game. Maybe purchasable timed boosters like the ability to bring an extra stratagem could spice things up.
Speaking as someone who isn't typically motivated by progression, but rather by how fun a game is to play, I think the game's main issue is a complete lack of variety. After only about 30 hours I feel like I've already seen all that the game has to offer (multiple times even). I have yet to unlock all the stratagems but I don't particularly care to do so either. Whatever fun I have at this point comes mostly from my friends and I messing with each other. To be clear, I really like this game, but it definitely needs more. I completely agree with you when you say the developers are putting too much trust in how fun the game is to play.
The lack of variety comes out of the fact that only 10% of the arsenal is actually viable and enjoyable to use, but devs just keep nerfing fun things and doing nothing about other guns and stratagems
Yeah I agree with both your guys’ points. Devs are putting too much trust in how fun the loop is (and simultaneously destroying it), which is contributing to an overall lack of variety. They really need to pull their heads out of their asses if they want to fix this. The first game was far more enjoyable imo, but they haven’t applied that same philosophy to 2 very well.
this is my sentiment as well, very fun but not enough variety, just play it with friends but my friends stopped playing tho cause of raging from the jank and glitches 😭
Then play it a little every couple weeks, save up super credits, and rejoin when there's something big that comes out. Helldivers 2 is MADE for players who don't want to have their game time become a second job, who just want to play a couple missions and be done with it for the day.
@@Sp1d3r_ If only 10% of the arsenal is viable you're not shooting weak points, you're not maneuvering for an advantage, and you're not using your stratagems efficiently. You NEED to learn how weak points work, because I arrived AFTER the nerfs, and all of the weapons are viable... if you hit weak points and use proper strategies for both factions.
Fighting bugs just feels more annoying than difficult. Bile titan headshots don’t register half the time, chargers can only be killed with AT, and bile spewers requiring very specific weapons. This pidgeonholes your playstyle and is annoying when you can’t kill an enemy because you didn’t bring a specific weapon. Being overwhelmed is only fun when you can actually kill the enemies effectively.
I have to admit, the nerfs broke my interest in the game, but the lack of end game was definitely a part of it as well. The community and their discord have issues, too. I've still to return to the game, and don't see it happening any time soon, if at all.
The Friend List system literally doesn't work. Just tried to use it today to add some people I was having fun with, they were on PSN and I was on PC. We couldn't add each other at all. The game is full of bugs that make playing it a literal chore. This ranges from poor physics, hitboxes, collision, lighting issues, etc and we even had loads of missing textures about a month back. There's more with every update. The game's performance on PC gets worse with every update. My 3080 keeps having to work harder and harder to run this game, to the point that I have gone from rendering the game native, all the way down to performance scaling, it's gotten that bad. The game has no end game progression other than the super sample grind which is tedious as hell. And then the nerfs to top it all off. People will tune in for the newest update and a week later we will be sub 10k players. Arrowhead will then grasp at straws again to try and get people to play and the cycle will continue. Wasted potential is an understatement.
Yeah it’s really confusing why they won’t just listen to the community. Like these devs want to retain their playerbase and have more ppl play the game right??? So why are they doing the opposite of what ppl want? They should buff most primary weapons to where they actually feel fun to use against normal chaff enemies and aside from that the teams number one priority should be improving the games overall stability and fixing bugs and crashes. They’re so focused on balance when they should just forget about that shit in a pve game and just try to make the game run as best as it can and improve quality of life features like the friends list which still doesn’t work!!
I disagree. I was playing for a good while after release, a couple of months past when Rata initially stopped playing. I had everything unlocked and I was playing enough that anything new that unlocked I could gain access to basically instantly. I never once found myself lamenting the lack of end game progression. I don't need a wheel with cheese that is permanently just out of reach. The game is fun on its own merits. The thing that sucks. The thing that builds up over time and makes people want to stop playing. Is that the game is in a never ceasing beta test state. There's never any sense of consistency. You never know when something that has worked a certain way for a long time wasn't "working as intended" and will be altered. You never know how badly a new patch is going to break the game. You never know when, if ever, problems will be resolved. If it didn't feel like the devs were flailing, I'd probably still be playing. But ultimately what I discovered is that a handful of strats that the game launched with were basically the golden children and never got severely altered and as a result were functionally the best things to bring to most missions and then the game got stale. What would keep me playing is variety. And not of the kind they currently offer where everything but that handful of strats is an objective downgrade. The problem isn't that the game lacks a predatory time sink mechanic like other live services. It's that the devs have no idea what they're doing and keep breaking the game and leaving stuff broken for months on end without even acknowledging some of the things they've broken. Like, just ask yourself, if the rockets on the Patriot were functioning as you'd expect them to, would you find yourself annoyed at the lack of progression? Would you even be thinking about it? Or would you be out there blowing up Bile Titans with a twinkle in your eye and not even worrying about useless currency/time sinks?
This is a great point. Lack of end game progression does lose some people, but its the kind of game you can come back to. I started to play less often but still regularly. But the parts of the game that I love have been broken for idk, 2 months or so. Bots shooting through walls, aimbotting too well and not reacting to supressive fire system takes a lot of the fun out of it. Ragdoll system sucks and makes bots as frustrating as it is fun. I’ve started swearing at me character for being a dumb PoS that keeps standing up into enemy rockets… I login and can’t tell if I got worse or if the game is extra broken that week. I’m mostly still playing because the one buddy I play with doesnt have a better game.
Yeah, progression systems aren't really needed, but resource caps this low aren't either. If they let me, in theory, collect 99 billion super samples, I'd never stop trying to collect them to see how many I could get over time. It's not the lack of a proper progression system: it's the fact they won't even recognize a player's dedication with simple numbers, except grey and sometimes inaccurate career stats. I don't want to care about total kills more than objective completion! Why can I endlessly tick up the kill counter, but not the medal count? To force people who actually play the game more to grind every time a warbond comes out? If somebody plays enough to hit max medals after buying everything, then they like the game enough to keep playing with new content. People like me don't *need* the grind as incentive. Arrowhead doesn't understand players, and they don't want to. It's their stated philosophy to take our feedback, not believe us, figure out why they think we REALLY feel that way, and then fix that problem they made up by deliberately not listening to us.
@@GnarledStaff I think people default to the live service manipulation tactics mostly because it's what they're familiar with. Personally though, I find it almost insulting that people want to shove in predatory systems which were designed to keep people playing bad games. HD2 is a good, fun game all on its own. It's just also perpetually frustrating due to the dev's failures to produce a stable, functioning product.
I'd be blowing up bile titans for about 3 days before I was bored of doing the same things in the same places against the same enemies... Again. Which is the real issue with the game. Even the tastiest ice cream is going to make you sick if you just eat it over and over. You will get bored of it. You will hate it. The game is supposed to be "live service" but like with all other "live service" the "service" part is milquetoast at best. A few cosmetics here. A gun or two there. Oh we re-arranged some assets on the map this month! wowowee! Boring. Having a progression system, unlocks, level up, weapon attachments, etc... Calling any or all of that "predatory systems designed to keep people playing bad games" is highly disingenuous and comes from a place of bad faith. No one is asking for lootboxes. Be sensible. Put the strawman away.
@@user-ef5ug6jx5n Nah, it's an accurate appraisal of where these systems come from and what their purpose is. Sorry you've become inured to being manipulated but I think we can and should demand better. Notice, "Having a progression system, unlocks, level up, weapon attachments..." You are completely ignoring the actual systems which underlie these things in an end game system. Currencies, time sinks, currency sinks, endless "progress" bars. All things designed to keep you playing because they prey, not hyperbole these are things which are borrowed from advertising, on getting you to remain within an ecosystem and to keep the brand at the top of your mind, such that your positive feelings might eventually translate to more purchases. It's gross, we don't need it, if you're bored with the game, it's not the game for you. If you think you need these types of systems to have fun, you've been completely captured by the people who design and impose these systems. Also, speaking of disingenuous, "I'd be blowing up bile titans for about 3 days". Buddy, if you're blowing up Bile Titans for three days and getting bored, that's a you problem. Go fight bots, change your loadout, drop the difficulty so you don't see Bile Titans. The only person making you do the same thing over and over is you. But since you won't change of your own volition, you want the game force you change things up. So you'll invite in lazy, predatory systems just so you can get on the dopamine squirt treadmill til you burn out a year from now and start calling the game trash for reasons that are entirely your fault. Miss me with that shit. It's old and tired and a little pathetic that there are still defenders of these systems.
Uhh... No. It's the nerfs. Everything your saying is true, but the fun of the game is going on a short little power trip fantasy with the boys. But arrowhead isn't concerned us having fun.They're concerned with us playing the game the way they want it played. And the more people pamper their little feelings, the more they're going to keep screwing things up.
Yeah....more rewards would be cool, but we're never going to get that if the devs are always stuck in a "nerf nerf nerf, all the guns are SUPPOSED to feel like shit" mindset. The mentality that has them hammering down anything that even slightly sticks out is exactly why we don't have fun upgrades to play around with in the endgame.
I agree that the main issue in player loss is endgame content. For reference I have over 2,000 hours in Deep Rock Galactic, and the main reason I still play HD2 is because I'm used to the repetitive nature of horde based movement shooters - so I think I'm an anomaly. Even in DRG we have our own complaints about endgame, but now that we have HD2 for reference, myself and a large amount of veteran players in the community are becoming increasingly more grateful for what we've been given by Ghostship Games. Arrowhead actually managed to do something pretty incredible on release. They captured the largest amount of Warzone, Apex, Fortnite, and CS players in a way that no other horde shooter has ever been able to do so before. That should be noted more. THAT should be celebrated more. I think a lot of the frustration of HD2 players stems from this, because the live service game upon release actually felt like a live service game. You were fighting bugs/bots under a common goal, and you knew a STRONG percentage of the FPS/shooter community (400k+ concurrent ARE YOU KIDDING ME?!?!), was doing the exact same thing. It was so big that it bled into IRL for a lot of players. Co-workers were talking about it - people felt a part of something. It felt incredible. I view DRG as the gold standard in this genre, who's one weakness was they never managed to break into the "multiplayer" scene. The best they could do was a small Discord-based clan system, which most players didn't even know existed. For Arrowhead - if the clan system rumors are true, it may be one of the last saving graces for HD2. Yes, we need to kill the nerf culture (for reference I main Quasar, LAS GD, Incendiary Breaker, & grenade pistol - ALL of which have now received Cro-Magnon nerfs in the last 6 months), but if Arrowhead understood how crazy it is in the first place that they captured so many unlikely folks into a game that was never intended for them, maybe they would realize that HD2 could become something exponentially greater than Deep Rock Galactic ever could. To see the potential of that slip through the cracks this year has been entirely saddening. If I ever had a voice in this community I'd tell Arrowhead that "Ghosting" Ghostship Games with all but a silly Twitter post was probably one of their biggest fumbles ever.
The video could have been summarized as a single one line question : "Why would i spam the same mission types to unlock a weapon I know has been nerfed 3 times already ?"
Interestingly enough, I've never felt this about the first game, Helldivers 1. Played it for years, and I still sometimes comeback to do a dive or 2 for fun. Probably because it wasn't a live service. No excessive grind. No expected rewards. Just pure twin-stick fun. Maybe it's just the top-down perspective.
They just need to shake the meta up big time with vehicles. And also figure out what they're doing with mechs, are they disposable tools or are they heavy hitters for the whole mission. In both cases the game shifted slightly from your character being a badass soldier to a goofy ditzy moron who is very ironically proficient with firearms.
From the beginning you've been the latter. The "training" is a joke and each respawn is a new helldiver, barely trainer, barely competent but loyal and zealous
Yeah this is pretty accurate. I enjoyed the game, and once i unlocked everything, i just kind of stopped playing. When new content came out, I'd already have it done within the day. And most of the new content was ultimately unimpactful. They constantly nerf weapons, and it doesn't feel good. I used to love using the arc thrower against bots, because it could stagger the hulks. They then nerfed the stopping power of the arc thrower, so now they no longer get staggered. This is something they keep doing to weapons over and over. The moment people find a new strategy, it gets nerfed because it's "not what the developers intended". They keep saying that people should just use stratagems, but that's simply not viable on higher levels, when most stratagems have a cooldown of 60-80 seconds, and you need one constantly to deal with all the big enemies. The equipment system seems pretty barebones, in retrospect, and I think they should definitely have implemented some sort of upgrade system for individual weapons. Even if any given weapon isn't great, you can *make* it a great weapon. This would have been the perfect system for an endgame loop. The could also have implemented some sort of "weekly challenge" type mission, where there's some crazy caviat to the mission.
Ngl helldivers doesn't seem like it was ready to be a live service game, not enough mission types, not enough weapons, not enough things to upgrade, simply not enough content to grind I think the solution is a prestige system, a way to cash out and reset your diver, inchange for a currency that'll give you something completely new, they'll need to bake loads of game changing items (like deep rock) that can only be earned through this reset, i'd honestly love to relive those early stages of the game, and think they should absolutely be stingy with the amount of points given, so many players are already max level, if they prestige and immediately get enough points to buy all these exclusive items it'll be pointless, so absolutely, be stingy with these points, wanna grind out and prestige 10+ times, no joke the early game of earning is THAT fun, some will be salty they lose all their points and lose their rank, but i honestly think its a risk worth taking in the grand scheme of things
My frustration with the nerfs comes mainly from their reasoning, like no nerf really broke any of the affected weapons for me. But their reasoning is just trash, like, "this weapon is used to much, but we want people to use different weapons, so we make it weaker" but I wasn't using that weapon because it was incredibly strong in the first place, but because it did well at best. And I didn't use the other weapons because there was something better, but because they were trash in themselves. So after any such nerf, I may try something different, come to the conclusion it's still trash, and just keep using what I was using to begin with, with an inferior experience, dreading the day the devs look at their spreadsheets again, determining the weapon is still "to popular" and finally breaking it for good. Like I didn't play the game in the days of the Rail Gun, but when I later tried it, it was basically useless. It was serviceable when you disabled the safety, at the risk of blowing yourself up, it was just not worth it. And the fact that nobody seems to be using it anymore doesn't tell a tale of balance, if it was, at least some people out there would fancy using it. I think, instead of just looking at what guns are to popular and nerfing those, they also should look at what guns aren't used and buff those, and people will naturally shift to those, and if it's only for the sake of trying something new. Or having a different experience. Like there is nothing wrong, with nerfing strong stuff in itself. But when nerfing is all you do, you eventually end up with a junk arsenal. Taking all the fun away. It's supposedly a shooter, so shooting is the core of the game, if that isn't fun, the game has a serious problem.
Pretty much. I used the rail gun a lot at launch. It was admittedly quite good but it also felt good. The nerf destroyed that weapon. Not just damage but its utility of being a reliable way to take out medium armored enemies. I moved onto a different stratagem. AH has a bad track record of over correcting. Not all their changes are bad but enough are. All the while yeah most of the arsenal is just junk. DMRs for example are basically dead dev time. Loads of stratagems have no place in any loadout. It’s truly puzzling.
The railgun nerf was not about the railgun at all, it was done to reduce toxicity. And it worked. They arent addressing the underlying problems with the game design that cause weapons to feel bad. They need to let primaries feel powerful.
@@GnarledStaff though to my understanding, it was because it was actually a tad bit overpowered, so people would demand its usage. Of course utterly breaking it does work to prevent that, but actually carefully balancing it would so too. Without making the game overall worse. I mean this way, you have toxicity for people using it, because it's garbage. Though arguable less, yet still. While actually balancing it, would be overall more effective in reducing toxicity, because it would neither be too good of a pick to pass on it nor would it do any damage using it.
@@shadowxps People say things are "toxic" when they want you to stop doing it but don't really have a good reason or explanation as to why beyond "I want."
@@herbertwatts9237 both of u were most likely playing on the new swamp map, the bomb does explode, just does so 100 meters away from where u threw it, in some tree top. The trees on the map catch 500kg bombs almost 50% of the time, they also block the barrages and pretty much everything else coming in unless it's a fast multi hit one. Super bad map design
in my opinion the biggest reason why getting super credits is so difficult is because once you finish the main objective the number of patrols increase to a point where its a near constant stream of them, forcing you to either look for them before doing the objective, risking the mission and making the objective harder do to less revives and less time, or scavenge after the objective is done, which is extremely difficult do to the increase in patrols and lack of time. once we get vehicle most of this wont be a problem, but we still dont know when that will be and AH might end up changing there mind if they really like how difficult super credits are to get currently
How AH thought this was sufficient for a live service is mind boggling. They just released their "biggest update ever!" and it didn't move the needle whatsoever. No end game. No progression. No story. No raids or dungeons. No gear game. No pvp. No bosses. Just the same four (identical) mission types over and over. It is an embarrassment.
I think this is it for me. Honestly if the devs do make an in game reward system it's probably gonna be like a reverse prestige where every time you complete X missions a random weapon in your arsenal gets a nerf.
I think a roles system would be a cool thing to add. Imagine demolition or specialist that can carry an extra stratagem or carry a second support weapon but only have one backpack so you can’t just have an auto canon and recoilless. Would that solve the repetitiveness of Helldivers? No but I believe it would be a step towards making it more fun
It's also worth pointing out how complex the game is, the balistics, armor, weak points, etc. are making it more difficult to both drop more content and balance weapons because they have too much to consider. I think the game will continue to die no matter what because if they're struggling to put out content now, adding new end game mechanics will completely destroy their ablity to make changes to the game without screwing up.
tbf, most of those parameters exist so that the devs can have a plethora of options that function differently by having different strengths and feel unique in different ways. but the fact they wanted to make it so much like Warhammer made it too one sided for what people want to bring using the armor rating system. it leads to the same mentality when build planning of, i need to have something for these enemies or I'm walled so nothing else really matters cause i can kill lesser things with the same weapon. the new content is mostly suffering from lack of testing, bugs are inevitable and only time will iron them out ontop of the engine being very old so many bugs can spontaneously pop up without any notice but they are trying to live service content so they add up
No, the game is not that complex. And no, the "ballistics, armour, and weak points" are not in any way specific or unique to this game. the original UT had all those things. Quake 1 had all those things. Duke Nukem 3d had all those things. The game is just a 3rd person hoard shooter. It's basic as fuck.
lotta hot takes in the comments. But let's get real: - constant tweaking of weapons ruins peoples fave builds. why cant ppl have fun ? what's the obsession with balance ? balance is, frankly, boring as shit. - the "gamepasses" suck dick. there's rarely anything in them worthwhile. - when do we get to see the illuminati ? when do we get to defend super earth ? why isn't there a PVP mode, or just even PVP events or missions ? The SAME FUCKING MISSION OVER AND OVER AGAIN is boring.
When they announced meganests for both automatons and terminids, I was elated, but then when I got my friends together to get to super helldive to find them (who would've guessed that since there's utterly no difference between the 9, 8, 7 difficulties except they get harder with small amounts of more SAMPLES, we never did helldive so we needed to do that before super helldive) all that we found were extremely hard bases with a small reward of the same SAMPLES that you can't even redeem until you've FINISHED the mission. To say the least, it would've been *actually* cool if for example you could further the comoletion of a planet by a substantial amount if you collected the reward, or more lore. And the thing is, there's an upgrade tree for your super destroyer, why tf is there not an upgrade tree for EACH weapon / your helldiver? ARMOR AS WELL. Armor is so pointless in this game because even though they toned down the crits that enemies do, it just feels bad when you are *forced* to use ONLY heavy armor in higher level missions.
I’m glad that you made this. I could never put my finger on why I quickly got burnt out from Helldivers. I usually rotate playing mostly one game for a month or a little less, but my Helldiver “phases” last under a week
Fix the rockets on the EXO-45 PATRIOT.
They say it's as intended 😂
Fix the patriot in general, no more ten minute cd bs
They did. What was it one of the patch notes said..... they allowed the arms to traverse slightly which helps with the Aim. It certainly FEELS better after that patch then it did before.
1:00 all time peak on deep rock 2 months ago? The deep rock that is like helldivers? Like when helldivers started dying 2 months ago? Hmmmm…. Almost like people want a game like helldivers / deep rock but don’t want to play a game where anything fun is nerfed into the ground
the rocket payload is indeed fixed to the walker
Remember when that one dev/spokesperson said "have we shown you everything in the new update? Of course not!" And did infact show us everything in the update in the trailer? (Aside from the balance stuff)
I think there are things in the update we haven’t seen yet that aren’t going to show until something narratively arrives, like how the shriekers, factory striders, and gunships rolled out
@@errantvice7335you hope😂
Hace you seen the leaks? @@LaserTractor
@@DavidUtau nah, I'm just watching what new buffs/nerfs are happening.
Played 300+ hours on release but then it just became worse so I uninstalled.
Anything important in these leaks?
@@errantvice7335honestly at this point who the fuck cares.
Helldivers devs just managed snatch defeat from the jaws of victory! truly inspiring!
Isn't it fuckin impressive?
So impressive I had to uninstall the game due to impressiveness overload.
No, the whinedivers are complaining that the game is playable and fun, just not ROFLSTOMP DUR HUR EDF BUGS ALL DIE fun.
@@hariman7727the homosexual urge to comment shit like this must be astounding. Stop going on youtube just go pleasure your boyfriend buddy
@@hariman7727it’s not playable atm, people are crashing out like crazy when not hosting and joining in on randoms. I’m getting multiple campaigns done with I’m hosting with my friends during the day, but then I spent the last two nights joining randos and it’s more than 50/50 that the game is gonna crash.
And none of these nerfs they are doing are actually making the game more difficult or challenging, they’re just an annoyance. Super Helldive is on farm status already and they could flat remove the flamethrower and incendiary breaker from existence and that wouldn’t change the fact people are clearing 10 with ease already. All they’re doing is reducing fun for players when doing that.
"Devs have a talent of shooting themselves in the foot.".....
You meant their heads? They're called Arrowhead for a reason.
Helldivers 2 succeeded in being just as, if not even more predatory than a Ubisoft game! 🤷
At least when you pay $5 for a skin pack in a Ubisoft game, you get it immediately, while in Helldivers 2 you have to pay $10 just to be ELIGIBLE TO EARN SEASONAL REWARDS! After you pay that $10, you have to grind hell and back for tons of medals just to unlock the stuff one by one, which takes EASILY over 10 hours of gameplay of doing the same repetitive missions over and over! It's one of the most predatory games I've ever played! And don't tell me the BS "you can earn super credits through the gameplay" cuz that's just bollocks! You can only earn 10-40 super credits MAX per match and you need other players to help you open doors and stuff, and one match takes 30 mins! So I have to play anywhere from 40 to 100 matches to earn 1000 credits so then I'll be able to unlock just one of dozen seasonal events! It seriously gives a whole new meaning to "predatory" and it's absolutely disgusting that people are eating this up! 🤦🤦🤦
@@doomslayer9513You can get it from just playing the game and never spending a dollar though, although it is true that it's quite a chore. It's also akin to a season pass rather than a direct transaction for a specific item.
I personally wouldn't complain much about it, but it's just a fucking mess. Weapons are always hit or miss at best due to their terrible balancing decisions, the armors are uninteresting because their perks are always the same boring ass perks... terrible all around.
@@doomslayer9513bro this is the least predatory game out right now honestly. Super credits are super easy to come by. Never felt the need to spend money on the game. Where they fucked up is their 3rd party linking, horrible balancing, and banning over 3/4 of possible player countries.
@@doomslayer9513there is a Lot wrong but If they didnt fudge the number a Update or 2 ago it Takes About 10 houers of non Farming to get 1000 Premium Not that i know of anything Post Sony skullduggery that plus stupid communety Managers killed my desier to Play for me
@@doomslayer9513tf do you mean, you mean your brainrotted by Ubisoft? Seems to me a Ubisoft player would only care about grinding the stuff instead of enjoying gameplay. A warbond is also not about cosmetics. Although how bad you try to spin it, 70% of it gets buffered by lore and gameplay. Therefore, it’s not a problem.
The issue Arrowhead can't seem to wrap it's head around is that we want EVERYTHING to be good, even if it's a bit broken at times. On top of it, why does does the enemy always get massive buffs before we even get 1 mediocre strategem?
I just want vehicle. They said they will release things as we need them. These maps are so big that coming in with the full supplies and experimental infusion are mandatory.
You know how Hello Neighbor went to complete shit? Well, Arrowhead saw that, and hired the main manager of that disaster to be the LEAD of the balance team for HD2. Genius!
@@BagelmanSupreme I'm aware. I also still advocate to remove the failed Lead designer from ANY balancing roles. If want to design, then he can focus on making things pretty, instead of making weapons pretty shit.
@@user-zj6tl2jt9h My guess is that with them teasing new City maps that they'll probably drop them around then. I also want the vehicles, but I think Arrowhead is struggling to understand suspension, steering and environmental terrain affecting your steering.
@@BagelmanSupremeisn't arrowhead's old CEO the creative director?
First they came for the Breaker, and I did not speak out
because I wasn’t a Breaker user.
Then they came for the Railgun, and I did not speak out
because I wasn’t a Railgun user.
Then they came for the Flamethrower, and I did not speak out
because I wasn’t a Flamethrower user.
Then they came for us Autocannon users-and there were no players left to speak for us
Haven’t played the game in months. Did they seriously neef the autocannon too?
also I was pissed when they nerfed the Eruptor right after release and buffed enemy armor on top of that too
#repost
@@lucabarnardo6613 they didn’t they’re using it as a statement if that makes sense
@@lucabarnardo6613 no they did not...yet.
In hd1, you could call in vehicles, upgrade guns , bring in multiple mech stratagems, do a stealth run with suppressors, melee bugs with swords and bayonets - there were different playstyles
Most of them sucked tho.
This is the same thing as it is with a the second game.
Lot’s of options, most of them are bad,
@@Uefeti they were definitely more viable. You could take a not meta weapon like the Ninja smg and still do okay, compare the ninja to something like the lib pen in this game. The 'lower' floor of gear in this game is far less usable than HD1's.
That sounds fucking awesome, They took away double mech so now I can’t be dedicated armor support .
Co op games lack replayability trough multyplayer content. Where players make their own content. Competition. Tournaments. Co Op games need to try even harder in content and gamemodes, progression, leaderboards...
If you played 9 or later difficulties, literaly 99% of players plays with same laser shotgun. Why are you lying bro?
Finally, someone is saying it. This game should be more fun than it is. It's got most of the right ingredients, but it gets stale super super fast.
i am honestly surprised people are still playing. I really enjoyed my 50-ish hours but it gets repetitive too fast.
I made it 12 hours and got super bored and quit@@Ultradocker
@@Ultradocker I racked up over 100 hours in the first 2 weeks. (I had a few weeks off work) and was absolutely hooked playing it with my brothers and friends. The problem was all the disconnections pissed them off so much 3 of them dropped it and never came back. I played till I hit max level at the time but once I unlocked everything I saw no reason to keep going. It needs much better progression and it needs new game modes. A tough raid style mode would be sweet. The have made so much money I really hope they have some stuff in the pipe that will really shake things up. I have just gone back to back 4 blood which is my fave go to.
I think too many ppl are just in delulu land. Just play the game, and enjoy playing. Everyone has so little attention span they cant enjoy anything if its not getting updates nonstop.
But if you enjoy a game you can play it just to play it because you have time to. You dont follow meta, you dont care if you win or lose, you just play.
I played Bo3 for like 4 years and people cant play a game for 6 months? 😂
People have been saying these things this for months just to be shouted at:
“Get gud”, “sounds like a skill issue”, “go play something else”…
I’m looking forward to space marine 2 now.
I will die on the hill of,
Farming isn't gaming.
It's artificial playtime padding...
Haven't heard it put that way before, but yeah. I agree.
Man such a true statement. Every game now adds artificial farming to keep you on the game. Its either time or money in most cases and it's sad.
No need to die on that hill. We'll rally with you 😂.
I hate excessive grind/farming. It's the worst. And too many games have too much of it. HATE it.
The level of cope some one would have to have, to even say this is incorrect. I'm with you brother
Meanwhile ARPG players : If you ain't farming, you ain't playing
I don’t think the nerfs got rid of the 90% of players but they’re definitely eating through the last 10%
Most true statement.The 90 percent or at least a solid 60 percent went away with the country bans 😂
@@eskeladder7751 very strange that this is not addressed in the video. Most people left with the community disaster that the psn force and general response to the community from Sony and arrowhead cm was.
I left cause of the nerds, didn’t mind the grind the gampkey was fun, but It was draining trying to meta every little step I take to unlock a gun that wouldn’t do much, or what I had Wasn’t good enough cause of nerfs and I needed to save 1000 credits to use a specific set of guns, I just got tired of it.
@@d19sbp Almost 75% of the 458k peak player number had left before the account linking debacle. The actual point when most people left was a few weeks after the bots were defeated. People were riding high on the feels, enjoying the accomplishment. The Illuminate were also being teased at this point, leading people to believe they would be coming in shortly. Instead, we just got the bots again, this time even stronger, which didn't make any sense then, and it sure as hell doesn't now. On top of that, the Quasar was nerfed. All of those things happened before the end or April. The account linking debacle was in May.
@@eskeladder7751Bro, you can look at the steam charts and see that the drop off was long before that.
When I find a weapon I like, I want to stick with that weapon. So when someone else comes along and breaks my weapon, and says “you have had your fun, now do what I say and use something different” I just remove myself from the situation entirely.
@@trevorstone9060 exactly. These egotards just keep bending over and doing what they are told, but not even getting paid for it. 🤣🤣🤣
And then have the audacity to chirp Git gud and skill issue to complete strangers.
Stupid is, as stupid was, and always will be.
I'm not defending the devs, but this makes you sound like a petulant child with a skill issue. You sound like the Elden Ring players that complained when the Mimic Tear get nerfed.
Exactly 😂, We'll switch weapons at our own goddamn pace bro. Some of us actually like using the same loadout for 50 operations straight.
@@eskeladder7751 they literally did it again with the fire shotgun. I find a weapon I like, and they break it. I go and find a new one, and they break that one too. It’s like they’re actively trying to kick fans in the face. And they succeeded, because I deleted the game and won’t be playing it anymore.
this is oddly poetic
It's a good point. Largely, my time in hd2 has been to jump in when I feel like playing, do several operations with randoms, and leave when it gets boring or randoms drain my faith in humanity enough. My currencies sit at their maximum limit and I stand there after we get back to the carrier and watch as the other randoms hit the upgrade terminals. I check the store only to see the same six armor sets that have been on two-day rotation for months, check my already completed bonds, and either dive back in or quit. For me, the only remaining reason I play is because the gameplay is still fun enough to draw me back every now and then, which they are eroding away every time they drop nerfs and make what I use less effective and fun. A new tenth level means nothing to me, because my friends dont play and I'm only ever on for a few operations at a time, so I tend to stray away from the higher levels because, again, I'm here for fun, which decreases every time the equipment I use loses function. So it's just like my interest is circling the drain.
I know this doesn’t really fix the issue but I’m kinda on same boat rn. Something I’ve been doing is trying out well… stupid builds lol. By that I mean using gear that is generally considered to be bad and make a build surrounding it. Sounds tedious I know but try it out. For example I was trying to make a build for the purifier and found one after like 3 days of using it and tbh… it was pretty fun and felt rewarding when I finally figured it out! I started off on difficulties 5 and 6 to start but once I figured out the build and how to use it, I was able to breeze through helldive missions. Again, it doesn’t really fix anything and it probably isn’t for everyone but this is just my 2 cents
Your comment may very well be the best way to sum up my situation as well..
Slowly going hollow..
Brother, this honestly like completely explains my experience aswell. I feel you.
This... This comment perfectly describes how I feel about the game and my personal situation with HD2. Couldn't have worded it better myself 👏
I miss the times when the game had just released, and almost everyone had their mic on. Since the game got popular no one does, and it makes strategy - the whole point of the game - frustrating almost impossible and almost impossible with randoms.
What do you mean it’s not a 30 second video only talking about fixing the missiles?
It could've been payday 2 but it's turning into payday 3
Forgot payday 3 even existed until just now 😭
@@blackout1518it’s that bad.
Even pay day 2 is bad now
They went back to pd2 and ruined it with uodates
No, payday 2 has insane repayablity compared to helldivers 2
I think the lack of late game progression is actually WHY the nerfs are so painful. When the progression becomes stale, the fun you have with the weapons is the only thing bringing you back. If your favorite weapon loses what made it fun though, there is little incentive to move on to other weapons.
The real problem is I don't want to play Ammunition Simulator 2024 while all the enemies have infinite ammo.
But it ties in so nicely with the walking simulator mechanics that the game is based on.
True, I at least want a nerf to the MOTHERFUCKING rocket devastators
This the shootings are not fun if you spend 90% reloading
it’s crazy how the original had an upgrade system that made you feel stronger, had a place for your resources to go, and made guns better.
and it’s just not here
Even as someone who never played Helldivers 1, I'm starting to see just how inferior the sequel really is. All the guns are nerfed to shit, there's no variety, the game's idea of difficulty is to just introduce loads of instant kills, stuns, and knock down effects, there's nothing to do after level 20, the list just goes on and on. I really wish I could get my $40 back.
I dont care about progression or leveling... That is useless artificial stuff... But beeing able to customise my gameplay is so much more important.. let me use my samples to upgrade, add, boost the parts that gives me the style i like to play.
All the things i hear about hd1 sound better than hd2 so i kinda want to try it, but like... i dont trust the devs... well it seems to be a lot cheaper than hd2 but i still dont feel like giving them more of my money.
hd1 lol 4 AT mines build went hard
...for now. Have you ever thought this is why weapons sucks now?
What funny is HD1 had a similar upgrade system to Deep Rock Galactic end game. The HD2 devs will never bring it back because it goes against their game design of "use you're strategems"
The primary and support weapons are being designed around a baseline of "Functional, has a role, can be used if you learn how", but the whinedivers want broken weapons that will kill the game because everyone will use only them.
@@hariman7727 you are spouting nonsense. People want their primaries to be reliable, not a pee shooters.
@@Nobody32990 They AREN'T pea shooters... if you learn how to aim for weak points, which the game gives immediate feedback for with red, grey, and deflected hit markers.
@@hariman7727 They actually are peashooters though, with a select few exceptions. Though then people start using those exceptions and they get nerfed into the ground cus "Muh spreadsheets say uhhhh... 40% of seshionz use dis wepun!"
People want to be able to fight off enemies, especially on higher difficulties, without having to rely on stratagems alone. Which has a good reason; the higher the difficulty, the more modifiers. And most of the modifiers are meant to either make stratagems unreliable, take forever to reload/deploy, or deny their use outright. How are we supposed to "rely on stratagems" when there's a massive horde attacking us, we have the 50% increased spread, 20% longer cooldown and an ion storm all at once? How do you expect to take out 10 chargers with peashooters when all the above is happening? How are you supposed to fight off 30 devastators with nothing but a paintball gun?
Yes, I know. Devastators die instantly from a sniper headshot. I use the Diligence CS specifically to fill that role. But I cant hit all of those 30 at once to cover my team. Hell oftentimes it takes me 5-10 shots to even land a single hit on a Heavy Dev head when its moving and shooting in my direction. "Just git gud" - not everyone is a nolife deadshot who can play the game for days on end without break, and hell even on days I'm free I dont WANT to spend that much time on the game. Because, big surprise, when your main weapons are weak garbage, you tend to get discouraged from playing entirely.
@@shoulderpyro ...Experiment with builds, like a machine gun guild or a plasma punisher or other weapons, or learn to use grenades to disrupt groups and kiting so your allies aren't so exposed.
It's YOUR mentality that you have to stick in on every fight and never move, that your weapon is a "PeA sHoOtEr", which is a self fulfilling prophecy.
You're hyper focusing on how you CAN'T play one specific way YOU think is best, and thus you miss ways to make the game easier.
My biggest gripe is the fact that we can't take planets anymore. Every planet aside from the major order planet is stuck at zero liberation. Which makes taking planets impossible.
Well we did lose like 70 percent of our army 😂
Give my team back our railguns and we’d come back today.
Until then I’ll be touching grass, catching pals, and scratching my big itch on Starship Troopers Extermination instead.
@@jakquinn4207 actually, railgun is kinda wicked rn, tried it again last few nights and you 2 shot a charger leg to open it just like before, in automatons it one shots devastators and hulks if you hit the head, etc etc.. it seems to be sort of back to it's prime (although you have to play it on unsafe mode)
@@loubar2134 What difficulty are you playing on?
@@jayc342009 9-10
It’s less that devs are too eager with nerfs, rather they never really had a proper philosophy to balance things by. It’s clear to see they haven’t a clue what they are doing for the most part.
on the same note: the fight on planets don't go anywhere.
I know there is like a game-master and there is live, unfolding story
but it seems like the moment we push anywhere on one front, we get a new objective to push another front - and work done prior is lost.
Are we really going to fight on Hellmire against bugs, yet again??
Exactly my problem. I don't even feel like we actually do anything. Joel just allows us to make moves, before pushing us right back to where we started for the "story"
Welcome to the 8th Liberation of Hellmire! It won't matter if you get close to liberating it again because if the game master doesn't want us to then we won't making the feeling of us doing our part is more fabricated than bot fabricators.
I was saying the same thing to my friend. The first game existed on 2 levels, the actual matches themselves and the the current enemie's proximity to Super Earth. The war wouldn't go on forever, instead ending when either Super Earth wins or gets destroyed. In this game, since the war is said to go on forever, it looses all stakes as we will never fully win or lose. Instead of the war being a game on its own its story driven which means the devs have to keep creating content for time limited events. In the 6 months this game has been out Super Earth has never been threatened. And since this is story driven, what happens when we take cyberstan? Will it get retaken or is that just the end?
@HeroTripleT The 1st Galactic War on HELLDIVERS is still going on I believe.
On top of that, none of the MO completions actually equate to anything. Why don't they tie content releases or upgrades (even temporary ones) and give us choices what we want? Capture X planet, get X as reward. Capture Y planet, get Y as a reward.
Death by a thousand cuts.
Death by whiny players who want Destiny: EDF von CoD.
@@hariman7727 Are you one of the Devs
@@Jza-GZa40k It's just a troll. I see them in the comments on most HD2 videos I watch.
I tried to give the understaffed, overclocked devs the benefit of the doubt for the first few months. But I can't pretend any longer, the balancing team is utterly incompetent. Lying, hypocrisy, inconsistent design application, and ratio of good to bad changes aside, what really kills me is that they just will not LISTEN. We've been all but screaming at them for months, every major HD2 content creator parroting almost exactly the same points about the flaws in the design approach, the disconnect between the player's experience and the developer theories, and they just drone on with their empty bullet points about encroaching on a weapon's fantasy, needing to set up difficulty scaling for the future, rely more on strategems, etc. The sheer obstinance is painful. I was ready for this to be in my top 3 games, but man. Just man.
I can’t tell if they’re stupid or pompous over doing things their way. Similar to 7 days to die developers who just do not listen to feedback at all.
Thats how you distinguish between the ones who are skillfully competent and the ones that just riding on the trend or a good idea the had ONCE in their life. And don't have the capacity to execute.
Devs said "we have our vision"😂
And well...
It is what it is. It's their vision.
They forgot to ask players how they feel but it doesn't matter. What's more important is their vision.
The dev team based their entire weapon balance around difficulty 5. Only 3 of their members play on difficulty 9 Helldive...that's all I'm going to say guys🤦
Just man. 😔
For devs that always change things because of realism I feel that nerfing guns all the time isn’t very realistic I don’t think any military organization has been like “ You know our soldiers are using this particular gun too much out in the field it’s too reliable. Let’s send them out with less ammo and let’s replace them with heavier versions and rubber bullets instead.”
What's really stupid as that they care about "realism" in a game where space troopers are fighting and taking planets from giant alien bugs and terminators lmfao. Like WHY is realism even a FACTOR
Why bother with realism when.....yeah were fighting fucking aliens and skynet, this should be tagged as scifi at this point lol
I think this is the main reason people hate the flamethrower nerf so much. It's the reason behind the nerf that makes no sense. Fire will absolutely cook through armor and won't bounce because it's napalm it's supposed to stick and burn.
I've been waiting 6 months for them to fix some of the weapons from the first month, it's exhausting
It’s not simply that they nerfed fire. It’s that they have been nerfing over and over, and then saying, “yeah maybe we went too far.” THEN THEY STARTED NERFING AGAIN ANYWAY. They don’t listen, and it’s disheartening.
Helldivers 2 succeeded in being just as, if not even more predatory than a Ubisoft game! 🤷
At least when you pay $5 for a skin pack in a Ubisoft game, you get it immediately, while in Helldivers 2 you have to pay $10 just to be ELIGIBLE TO EARN SEASONAL REWARDS! After you pay that $10, you have to grind hell and back for tons of medals just to unlock the stuff one by one, which takes EASILY over 10 hours of gameplay of doing the same repetitive missions over and over! It's one of the most predatory games I've ever played! And don't tell me the BS "you can earn super credits through the gameplay" cuz that's just bollocks! You can only earn 10-40 super credits MAX per match and you need other players to help you open doors and stuff, and one match takes 30 mins! So I have to play anywhere from 40 to 100 matches to earn 1000 credits so then I'll be able to unlock just one of dozen seasonal events! It seriously gives a whole new meaning to "predatory" and it's absolutely disgusting that people are eating this up! 🤦🤦🤦
@@doomslayer95131. The “seasonal” events are permanent
2. It’s better to have a way to earn free super credits than not at all, also you get 300 super credits per premium war bond and the free one has 750 for a head start
3. You are supposed to buy warbonds that YOU like NOT meta, it’s what they talked about in viper commando warbond. It was meant to satisfy the commando wannabes part of the community
4. Medals are passively earned even if you don’t participate in major orders and you only play for medals if you want to speed up progress which isn’t slow either, you earn a fair amount per mission (you can find them too), but I do say the daily mission is not much as a bonus compared to Helldive and above
I agree brother they fumbled the bag
@@doomslayer9513 never in my life have I heard such a disingenuous take 🤦♂️
@@doomslayer9513 you clearly don't have much experience with different genres. Calling Helldivers 2 predatory for having a measly "10 hour" grind isn't what that means. Go play Destiny 2 where they would be happy to charge you $10 for an armor shader. Then get back to us.
Arrowhead’s intention seems to be that *progressing the story forward* is the endgame reward. You log in, do your part to complete the major order, and “tune in next week for another exciting adventure,” as it were.
Players were able to feel like a *part* of something as they banded together to take on insurmountable odds. WE took back the Creek. WE drove out the bots. WE held the line against their second wave. And then we blew up a planet and since then the stakes have been sort of meaningless.
I think the inherent flaw with that approach is that they just didn’t have enough content prepped and ready for the pace we’d all expect. With the EoF update that flaw has become a lot more glaringly obvious, because yes, we’ve got new enemies to fight in even more ridiculous quantities, but the content does nothing to further the *plot,* it’s just filler.
And even then, once the story’s over it’s over. Remember what happened when the bots got “destroyed?” Everyone collectively realized “oh yeah, if we kill all the bots we can’t actually play half the game’s content.” As cool as the plot-driven engagement idea is, it’s just not sustainable in the long term.
Isn't it fun that you DON'T have to make Helldivers 2 your new second job, instead of having to play obsessively like Destiny or World of Warcraft?
@@hariman7727Did you even watch the video?? The game suffers from a massive tedious farming issue right now.
You really are just posting L after L in these replies lmao
@@BaronSterling It's player attitude of "Hurt me more Destiny-Kun! Take more of my soul World Of Warcraft-Sama! WHY AREN'T YOU ABUSING ME WITH A BROKEN GAME, HELLDIVERS TWO?!?!?!?!?!?!?!!!!!!!!"
@@hariman7727 I don't understand how what you're saying relates to my comment at all. All I've really said is that using an unfolding narrative for endgame engagement is a cool strategy but isn't working because Arrowhead doesn't have the amount of content or good faith from its players necessary to back it up.
Except "we" didn't do any of that. Joel allowed us to do all that.
If it hadn't been part of the plan, Joel would have cranked up the numbers to stop us taking planets.
I've literally never seen devs snatch defeat from the jaws of victory so fast. A lot of the falloff is rightfully from Sony being absolutely braindead but the devs have no clue what they're doing.
The dev team based their entire weapon balance around difficulty 5. Only 3 of their members play on difficulty 9 Helldive...that's all I'm going to say guys🤦
@@Robert-fr9wli prefer the game being harder. That is whats fun, the nerfs are fine, people just mad its more difficult
@@normanbestboi9117 Making the game tedious to play isn't making it hard, nice try charger.
@@Robert-fr9wlmaking weapons feel worse isn’t fun. Using a weapon that used to be good that now is sub par ain’t fun. Nice try rocket devastator.
Exactly, nobody is mad that the game is difficult especially when so many of us are playing on the higher difficulties for that exact thrill. The weapons feel like trash and honestly I think the sound design on a ton of the weapons can be fixed up a good bit. They sound as weak as they feel but that’s just my opinion.
I'm a Helldivers 1 veteran and it's incredibly frustrating that the first game solved this problem already. If you cleared a campaign on the hardest difficulty against one of the factions, you got a cape themed around that faction. Weapons also had attachments that used samples to unlock that made them more effective or gave them a new ability like a bayonet that massively increased melee damage. There were also the faction bosses that you got to fight once you reached an enemy home world. They incentivized players to push the enemy back until they were defeated and once all 3 factions were defeated, you also got an outfit and cape to commemorate partaking in a successful victory for Super Earth. How they dropped the ball so hard after solving so many of these issues in the first game really shows that Helldivers 2 was released as a minimun viable product and is stuck playing catch up with the first game.
Did the first game launch like that or was that something that came after the years of support it got that helldivers 2 will likely also get
@@zacharys8141 Only one of these that came after launch was the boss fights. Everything else was present at launch.
@@zacharys8141 Back then all games just came out finished, lad.
@@zacharys8141you really thought you had them with that one huh bud?
@@Blurs8761 I didn’t think I had anyone I was literally just asking a question why do you assume I was antagonizing
Its becoming more and more obvious that the balance team and a lot of the developers don't play the game, they just look at stats and spreadsheets which of course don't cover a metric called FUN.
Look up the guy who runs their balance team. He's known for over-nerfing things and ruining game balance.
@@IIMiikexDII and a literal piece of shit too, guy have an ego the size of mountain everest
Good assessment, early game grind is a lot more fun than late game grind. Hopefully some kind of incentive is added in the future for endgame rewards , samples definitely doesn’t cut it. I know there’s been lots of suggestions to allow weapon modifications and that could fix both the nerfing issues and endgame loot if that’s ever considered.
That's my problem, I'm having fun rn with the new update, but it's short lived bc there's nothing new and worth it, I think if they introduced higher level weapons then it would be way more fun, having a level 100 or 150 reward that gives me a cool ass gun would make me want to actually grind levels
@@itapproaches3484True, because as it stands theres 0 reason to close bug nests or shut down bot factories post level 25. I do it for fun but other than that the XP and Req gain don't do anything. Yes there are samples in them but you can easily just run in, grab them and leave without engaging with the objective itself.
They could just introduce weapon colors and paint patterns and let people grind for em and it would at least be something to get excited about.
ROCK AND STONE BROTHER
FOR KARL!!!!
My life, FOR ROCK AND STONE!
STONE AND ROCK! Oh wait..
Did I hear a Rock and Stone!?
Yeah yeah, Rock and Stone.
Incredible how this game when from being the savior of gaming to just another failed live service in the span of less than a year. Shame, too. I could have seen myself playing this for years, but I'm already fed up with the shoddy updates and the godforsaken bRiNgEr oF bAlAnCe constantly balancing all the fun out of the game.
Well, it was fun while it lasted, I guess. This diver is hanging up his cape. Maybe I'll come back if the state of the game improves, but I'm not holding my breath.
Yeah the “BrIngEr of bAlaNcE” is literally trying to kill this game…
Yep I dropped it a after this update. Sick of nerfs and just not enough variety with mission types. Can only do the fuel pump mission so many times, also space marine 2 is right around the corner. I’ll just be on DRG until then.
just another game added to the kill list for bringer of balance, first hello neighbour 2 now hd2
It hasn't failed whatsoever. Now it has the amount of players that they expected lol
@@For_the-Emperorim thinking the same thing.
This is why everybody wants buffs, so they can consistently play at higher levels and get more fun out of it
It’s not even just nerfs but the lack of new toys to play with that are actually engaging and good enough to use. I remember back in the first 2-3 months where every week logging on was a treat as there could be something new that someone’s discovered with hidden stratagems like when the mechs were first teased or just some new stratagems to try but now we have to wait months for a singular new stratagem that more likely than not doesn’t change anything. They need to focus less on nerfing and instead start reverting most of the nerfs they’ve made to favorites like the eruptor and breaker and revamp the neglected weapon classes like ARs/DMRs as well as speeding up the implementation of new stratagems cause it’s ridiculous that they can add all these new enemies and bigger objs while simultaneously nerfing and limiting our kits to fight them. The game went from an ever evolving war with adaptations happening on both sides in real time to a stale and almost lifeless grind for nothing where the enemies get harder to kill not just from their own stat increases but from the bits of power we have getting taken away from us every patch
FOR ME IT WAS THE NERFS. I WOULDNT PUT UP WITH THAT BS ANYMORE.
Idem
IDEM🗿
I hear you brother. First the eruptor but then the fucking flamethrower. At that point I said fuck this game I'm uninstalling. Been needing space on my ps5 anyways
You can adapt to nerfs. But I don’t give a shit about weapon balance of missions are the same and environments barely change.
@speedyazi5029 the only thing to adapt to is using the next best option which usually isn't great. In the case of the flamethrower there is no next best option that does the same thing. There are no other weapons that leave lingering damage on the ground or (used to) be able to pierce through multiple enemies and clear a few of them away or burn through a chargers leg and kill them fast.
There’s just no sense of progress. In Deep Rock, you’re constantly trying to increase your level, unlock new upgrades and overclocks. Also, Breaker Incendiary was my favorite weapon.
No shit it was the only viable weapon vs bugs😂
Other guns are either no-damage trash or lose their ammo after 1 wave of enemies.
Devs can safely buff damage by 50% on every weapon and guns will just START feeling good.
Scythe laser gun tho will feel good only after 2x damage buff, same as laser pistol🤣
@@LaserTractor Sythe would actually be so fire if it had the sniper scope
@@K-tw4wb it has 350 dps. For example her close weapon-sister "Sickle" has 687 dps 💀
😏LETS MAKE WEAPONS GREAT AGAIN
Deep rock easily runs out of new content as well as soon as you have all the overclocks. It's the same thing
nerfdivers 2 has been nerf nerf nerfed to oblivion
Okay Chris Chan
@@captaincorundum9788 I mean, you are the one literally defending sonic at this point.
Nerfs never should have happened but does it really ruin everything else added?
Yes
@@harmless9336 the new battle pass items are nerfed yes
DRG has a strong playerbase because ROCK AND STONE!!!!
The problem with Helldivers:
The Devs and the Producers - which basically spells doomed product.
I think the devs need to take a big step back and go focus on creating a massive update that introduces multiple new rewards and incentive to continue playing
Bigtime, new progression is a must. For the ones who are really okay with how this game is, kudos to them and let them carry on the good fight. When a game constantly goes down bad paths like this plus all the game breaking bugs you really are better off finding something else to play. Hell I remember there was an entire 2-3 weeks where if you or anyone in your match used an arc thrower there was a big chance your game would crash before the mission was completed. People dealt with a lot of BS with this game. Thank god some more games are soon to drop this month and September.
@@DarkZemX Yeah I think after this update that just came out they should really focus more on bug fixing before adding new content. I love this game currently and the only thing thats made me hate it and not want to play are the literal game breaking bugs. I'll never forget when a whole mission of mine was ruined because we couldnt access a terminal required to complete the main objective...
They also need to hire more playtesters since the devs themselves cant clear anything above difficulty 4. Pilested humself only reached difficulty 6.
Clearly you didn't play the first game then....That isn't how it works. They supported the first game for around 8 years with steady but not constant flow of content.
IF the cancer meta trash kids are looking for that then its finally time for the meta trash cancer kids to move on to the next new hawt thing so those of us actual fans of the first can enjoy the game again without the constant crying
That's what Escalation of Freedom was meant to be. Now we know it was just as anticlimactic as all the other updates
IMAGINE IF FOR ONE MONTH THEY BUFFED THE HELL OUT OF EVERY WEAPON AND LET US HAVE A POWER HUNGRY TIME! Think that would help?
If apples taste like bacon 😂
Better yet. Overclock wednesdays. Every wednesday, everything gets buffed by 200% and we get to have a grand old time.
MAKE WEAPONS GREAT AGAIN😏
Ehh this be boring, I like the challenge helldivers has
@@kiojon2255not gonna lie. Compared to HD 1
This game is still easier in comparison despite the recent difficulty boost
Nerfdiver meme exists for a reason. Every time a loadout is enjoyable and effective, they nerf it into oblivion and give nothing else in return. They nerf what is effective and/or fun and call it a day. Just yesterday they said the incendiary breaker is used 30% of the time when fighting bugs so they nerf it. But it is so used because every other primary is trash against bugs! They have no clue how to balance their game properly and people get bored of the same loadout again and again, and that is when they don't nerf said loadout. Make more guns useful/fun arrowhead.
The PS Account debacle also didnt help and i feel that did more harm than the nerfs, as we lost a lot of countries and potential divers with it., but we now start to see the longterm effect of those nerfs as well. Back during release we had close to 100 countries avaiable, now we have barely 20.
To be fair, majority of those countries were third world and didn’t contribute much to population or communication.
Not really… if you look at by the steam chart graphs, the psn thing was barely a drop in the pan. People want it to be a big cause cuz it furthers their desired narrative, but it really doesn’t seem to be the case. it’s definitely more about how the devs are balancing the game, plus the fact that the gameplay loop just gets a bit old after a while.
Two things would make this game incredibly good. 1. Increased fodder enemy density even on lower difficulties. 2. Increased weapon power. Give me nearly impossible odds of success, but enough firepower to stand a fighting chance
my biggest issue with HD2 is pace of play - I just got tired of it's unrelenting nature after a 100+ hours of play. I don't have a solution either - it was a fun game, until it wasn't
I got burnt out by the constant fumbles of the dev team, the lies, and the toxicity of the community.
What lies tho?
Yeah, that sounds about right.
@@Uefeti them constantly stating they will change how the approach balancing only to once again nerf anything viable.
@@cjthenarhwalking1378
That’s not a lie lol.
They had lots of buffs throught the patches, and if we exclude the Flamethrower almost every other nerf was kinda justified
I agree wholly. They are a bit trigger happy with the nerfs, so the game is a bit less fun every time and there's no reward incentive to keep players engaged either. The reward and progression system past the mid-late game is nonexistent.
The dev team based their entire weapon balance around difficulty 5. Only 3 of their members play on difficulty 9 Helldive...that's all I'm going to say guys🤦
@@Robert-fr9wl nevermind that they dont balance based on in-game performance. They balance based on spreadsheet data
"a bit trigger happy with the nerfs" Bro i probably could count the weapons that have yet to be nerfed on the fingers of one hand.
What happened to the recon vehicle that was teased months ago? Where’s the Illuminate that was teased months ago? Why are day 1 bugs still in the game? Why do weapons people enjoy using, get nerfed EVERY TIME?! The devs say one thing, then do the complete opposite, while saying “we’re listening!”
Holy fuck I completely forgot about that vehicle oh my god
The Devs did everything in their power to kill the player base in shortest time possible.
About 3500 hours in Deep Rock and still going. I finally gave up on HD2 after a couple hundred hours. You nailed it with this video. This game gets to be a real repetitive drag after you hit about 50 hours and you have the upgrades. I stuck with it for about 100 hours longer than I was having fun. I finally just realized I was having to force myself to play even with friends and asked myself “ Why the hell am I bothering?” The cinematic visuals are great, but they can’t sustain players when the foundation is so fundamentally flawed.
Drg gets repetitive too.... and stfu the game hasnt been out for a year!!! Like just give it time
@@adwans1491you sound real angry and butt hurt that DRG is better than helldivers in almost every way.
@@Blurs8761rock and stone
@@Blurs8761 At least he is making a valid point. Any work needs time. All you so far made is "Womp Womp you mad HA HA"
@@LazzySeal nahhh there should have been more meaningfull progession from the start , just like Hd1 had.... they had more then enough time. The game is dieng
Oh and don't forget... unless you spend money or WASTE your life farming... you'll never get new weapons, armors, NOTHING.
There's no cash-free reward system lol...
I am annoyed at the nerfs, but not because of the nerfs themselves. I don't mind that much that the flamethrower doesn't kill chargers super easily anymore or that I have 2 mags less in the breaker incendiary. What makes me beyond frustrated is what those two nerfs indicate while nothing was buffed or re-worked, despite how much the community has said that the primary weapons in particular are not satisfying or fun to use.
For me, I have been hoping for Assault Rifles (the Liberator "line" of rifles in the game) would get a bigger magazine size, as it doesn't make much sense that these special forces go take on huge hordes of alien bugs and robots with 30 bullet mags on their rifles when we easily have 60 bullet mags in reality.
Functionally it means that you reload your weapon after every single kill of a medium sized enemy or a handful of the small ones. Unless you put it on semi-auto and tapfire shooting it one bullet at a time.. Then you might be able to dispatch more with careful shots, but then it's not really an assault rifle feeling vibe either.
Picking a Primary weapon should be fun, like a kid in a candystore wanting to try different things to have fun with, but instead I'm browsing through em trying to pick the least bad option, while if I want a genuinely good and reliable weapon, I gotta look to getting the Machine Gun or Stalwart as a strategem. Which I have been doing for 180 hours now since release.
Meanwhile, the amount of enemies and threats just keep compounding and the chaos gets crazier, while we have barely anything new or barely anything genuinely fun and reliable to see us through that chaos. Every weapon seems to just NEED some inconvenience and struggle along with it, be it constantly having to reload, slow reloads or just really slow handling. Sure, they gotta be balanced to not be too great, but they're not even good, even if - yes - they are usable and "viable" if you grit your teeth and just struggle through.
I just don't think the challenge should come from reloading every 3 seconds or constantly fighting your own gear.
What I wouldn't do to be a Colonial Marine dropped to fight some bugs, as they get pulse rifles with 99 bullet mags and great performance. Even then, there'd be plenty of chaos as a challenge.
If todays warbond comes with nothing satisfying, I'm genuinely calling it here. I did get my money's worth. But it will be a damn shame as I think this game could easily be so much fun and satisfying to play that I'd gladly pop in just for the fun of it with no rewards for years to come, if it wasn't just constant frustration from ragdolls, acid slowdowns, random flora explosions, new monster playing me like a drum with it's appendixes, poor visibility all the time etc.
TL;DR version: It wasn't what was nerfed, but the nerfs showed the direction and I had been wishing for buffs and reworked FUN weapons and there was nothing.
the candy store analogy is spot on. and ill never set foot on hellmire again if i do play again 😂
Aim for weak points and you'll stop running out of ammo.
I play difficulty 7 and above, and I've seen people rock almost all the weapons at those difficulties.
You can't play Helldivers 2 like it's CoD hardcore mode, or EDF. You HAVE to play the game by hitting weakpoints and maneuvering around the enemies and using your stratagems well.
@@hariman7727my dude nobody out here is John wicking it and only hitting weak points all the time. The game doesn't really allow for that on high difficulty. Also the weak points don't matter that much anyways because if we keep going the direction we are going the helldiver's are gonna have to start throwing marshmallows and mean words to try and kill anything.
@@dingohotel ...Watch some of the really good streamers out there. Git gud.
The fact that there is no real progression past level 25 is rough. Like yeah you can make your current stratagems more effective but at the same time there’s no super high tier stratagems or stratagem upgrades at higher level. It’s all either samples (forcing you to farm on low diffs) or warbonds (which are also best farmed on low diffs). I would love to see vehicle stratagems or very powerful stratagems that are only unlocked at like level 100 but that are absolutely overpowered but can only be dropped once and use a stratagem slot. Or literally anything to work towards 😂
Difficulty 10's major difference is showing how much the devs like to nerf weapons without playing their own game
Hard disagree that end game rewards are the biggest issue. For me the issue is a lack of build variety which only has gotten worse with this update with the flame thrower and throwing knives not being able to kill chargers. I'd play happily for no reward if it was fun.
I’ve just been waiting for the new enemy faction
That would give an extra 30 hours of fun, before it wears off and we are back to the same problem. There would still remain a core progression issue that remains.
By the time you will have it, you will have to fight with no weapons, only flashlight
If the reasoning for nerfing weapons is balance, they should buff other weapons, never nerd weapons that people enjoy using. That’s ruining fun by definition.
it would be nice if they added weapon upgrades. Either like in helldivers 1 where its medals and its specific upgrades per weapon or like what people found in the code for helldivers 2 with changeable sights, attachments, ammo types.
Extracting super samples for "+1% increased cooldown speed on X" was so fun.
Good news, at least:
Space Marine 2 releases next month
Starship Troopers: Extermination releases the month after that
Goodbye nerfdivers.
Starship Troopers will bury this game.
Yeah probably for like...5 months and then that game'll die too, nothing is good anymore man I swear to god
@@jouby3109 Seems to be doing just fine so far though, and its not even out yet.
@@shoulderpyro hopefully it doesn't meet the same fate as this stupid game
@@jouby3109 Probably wont, Focus actually knows what they're doing. That's already a far better state than arrowhead's ever been in.
There'll probably be dlc/mtx stuff but, its a warhammer game. Its pretty much expected and I doubt itll be frowned upon much. Depends on the pricing. They could never go as far as Total War though, those guys really made the most outrageous warhammer dlcs yet.
"oh you want to play Immortal Empires? Okay first you gotta buy TW: Warhammer 1, and all its DLC. And then TW: Warhammer 2, with all its DLC, and then TW: Warhammer 3 - with a lot of dlc as well. (x
The problem with this game is that it has too little of everything, and everything it has is too... Tame.
Also, nothing of what is given to you is enough, it lacks basic things like a training room to try setups.
I dunno man, to me the tension of playing is almost enough reward in itself, but i think they should just go apeshit with what they release.
What is this about a charger that generates mist? What is that? How is that an improvement over a normal charger?
Normal chargers are stealthy too because: A) they make NO FUCKING SOUND like EVERYTHING ELSE in this god damn fucking game, and B)Almost every bug planet has 0 visibility automatically. So what's the news here? A big pile of nothing.
Do you know what that charger should have? Do you know what it needs? CONTACT EXPLOSIVES. He touches you, BOOOM, fuck off.
Make bugs that shoot spikes at the players and bury underground lying in wait, like the Hydralisks from Starcraft.
Make weapons that can and will wipe out your entire squad if used incorrectly with how powerful they are.
Why not a repeater rocket launcher? You enjoy your 10 seconds of utter destruction and drop it, no refills.
More variety for stationary stratagems, not just fucking turrets, minefields and a big bubble. Gives us deploy-able walls that can be destroyed by enemy fire.
I dunno man, it's late and i'm just spouting ideas that come to mind, but this i know for sure: this game needs to go APESHIT.
"Make weapons that can and will wipe out your entire squad if used incorrectly with how powerful they are."
HD variant of this is a weapon that wipes out you entire squad even if used correctly and is absolute trash against enemies (airburst rocket launcher).
You hit the nail on the head. The game is fun to play, but it lacks MEANINGFUL progression which makes much of your playtime feel pointless. I feel like there's a major lack of concrete, exciting goals to work towards once you unlock all the stratagems and purchase the few warbonds you're interested in. The game is in dire need of a real endgame progression system to keep people engaged.
Day one player here, I did like 50 hours of gameplay in the first weeks of the game, it was really really funny, so funny that I think the lack of content was not a problem.
In my 50 hours I did 40 hours again bugs only and only being able to beat lvl 7-8 at best, and have problem with bots at lvl 6, so I think for mastering level 9 at bugs and bots it would take me another 40+ hours easily, and even after all that hours it was still very funny.
Until they nerfed the railgun until it was unusable, but ok I tried the other weapon and start to have fun again , but they dont stopped there…
As now I find the game very very boring a frustrating, there are no weapon that I found funny to use, and even if I learn a new lodaout and buy the new “pass” with the new weapons those will be nerfed soon ( and most of the weapons come to the game that already sucks )
Even if I may have a lot of fun learning how to play the bots, I leterally don’t have weapons to do it, it’s like killing a dragon with a spoon
Is it possible? Yes
But the game wasn’t so hardcore at the beginning, it’s like dropping a funny game that’s anyone can play ( maybe not at lvl 9) and after a lot of people bought it and finished the time for the refound they transformerd the game in a souls like difficulty but also removing the fun a souls game have.
I don’t care if they add Jesus as the next faction I find the game very unfunny right now and very different form the beginning
I love using the heavy machine gun and ammo pack, absolutely destroys both bugs and bots alike.
@@Metranomix Yep probably best gun in the game,Tbf the machine guns stratagems are OP if used right,The smaller one has over 1000 RPM which is essentially a mini A-10 warthog lol
The game is built around communication and teamwork.. but if you don't have a solid team to play with then everybody's just running around playing solo on the map it seems. I think some of these changes are forcing players to work together and be more tactical. Instead of just having overpowered weapons to melt everything
You’re absolutely right. Cause the only time I’ve had real fun lately has been with a full squad of good players. I usually just join randoms. Whenever me and my friend just do duos we don’t have the best time lol
grinding 250 samples plus 200 rare samples for ONE incremental upgrade is tiresome, not fun especially with the small rewards in missions
Super Helldive is kinda not worth it. Yeah, it's exciting, and the super base is just... 3 or 4 side objectives crammed into one base (for the bots, at least). Extracting the Automaton head just gives you samples... 4 pink and 2 orange... so, for me, who has everything unlocked and sitting at lvl 110, I'll just stick to difficulty 7. So yeah, I agree, It's pretty lackluster but I still love the game.
This video exactly captures ALL the feelings i have towards this game,
but about supercredits, thankfully they are easy to farm on lvl 1, so i can get around 30-40 super credits for 10 minutes (sometimes even get a rare 100 credits drop)
Devs are simply obsessed with cucking the player base and trying to make players not be overpowered in lower difficulties (in turn making them woefully underpowered in higher difficulties).
Every update more stuff gets gutted, compensation buffs are sparse and very toned down, and either enemies get buffed or the rules that apply to us (obstacles block flamethrower, significant cooldowns for stratagems, limited respawns) don't apply to them (hulk flamethrowers hitting you through blatant terrain, you kill a bot or bug trying to to summon reinforcements and then another bug or bot besides them will immediately stop whatever they're doing to summon, until you are forced to reload and cannot stop them any longer, infinitely stacking waves of enemies if you can't clear them fast enough, etc).
This update added even more powerful units for bots and bugs, but did almost nothing to give players more power to make up for the enemy powercreep. Every update you're just playing with weaker and weaker weapons and stratagems while the enemy gets more and better elites spawning in ever higher amounts and covering ever more different ways of disrupting and killing you.
The devs are making a game with balanced weapons that are ALL viable, but the whinedivers want broken weapons and a game that will stop being fun for all but them when the next new broken DLC comes out.
it's like those whinedivers got addicted/stockholm syndrome for abusive cash grabs like Destiny and World of Warcraft.
I think they want to pander to the masochist crowd who loves dark soul. But sadly dark soul with rag doll physic and rockets and swarm enemies will not work
@@hariman7727
There are literally as many viable primary weapons that exist than there are fingers on the average human hand.
@@ricoanderson6626 if you believe that then you aren't even trying to play the game, you're just finding whatever is the most broken and then you are spamming fire at the enemy without aiming for weak points.
@@hariman7727 yeah sure bro, I've never played Destiny or WoW and have always played games with little to no monetized endgames. Matter of fact, the closest I've ever come to a grindy endgame with "overpowered" stuff was doing Greater Rift pushing in Diablo 3.
Keep convincing yourself that it's just people wanting overpowered shit while you enjoy getting cucked methaporically and probably in real life too.
Its a simple answer: According to the devs Helldivers 2 isnt a game you are supposed to play for eternity. They said its fine for players to move on when they finished the game.
The thing that I miss the most about Helldivers 1 is that the devs will not let the war progress at all. After almost half a year, we have not gotten any closer to an alien homeworld, nor has the infamous 3rd faction appeared. It's just an endless hamster wheel
the devs ruined it, they killed there own game. There discord mods are clowns
Yep, it's been super disheartening to see this whole thing fall apart.
Reminded me of Realm Royale. Amazing game when it came out, then the devs killed it by releasing one terrible patch after another.
The Whinedivers who want Call of Duty: Starship Hardcore Earth Defense Force Bug Stomper Troopers The Killening are the problem.
They're trying to play their imaginary game instead of playing the Helldivers 2 the devs are making.
@@hariman7727 proceed to play deep rock galactic instead because atleast that game wants you have fun
@@XxInfinityxXTimer Oh grow up. Helldivers 2 is a ton of fun, IF you're not relying on crutch broken weapons without learning the game.
It just feels like there's no sense of progression and the nerfs suck. Also, requisition feels pretty much useless late game. Maybe purchasable timed boosters like the ability to bring an extra stratagem could spice things up.
Speaking as someone who isn't typically motivated by progression, but rather by how fun a game is to play, I think the game's main issue is a complete lack of variety. After only about 30 hours I feel like I've already seen all that the game has to offer (multiple times even). I have yet to unlock all the stratagems but I don't particularly care to do so either. Whatever fun I have at this point comes mostly from my friends and I messing with each other.
To be clear, I really like this game, but it definitely needs more. I completely agree with you when you say the developers are putting too much trust in how fun the game is to play.
The lack of variety comes out of the fact that only 10% of the arsenal is actually viable and enjoyable to use, but devs just keep nerfing fun things and doing nothing about other guns and stratagems
Yeah I agree with both your guys’ points. Devs are putting too much trust in how fun the loop is (and simultaneously destroying it), which is contributing to an overall lack of variety. They really need to pull their heads out of their asses if they want to fix this. The first game was far more enjoyable imo, but they haven’t applied that same philosophy to 2 very well.
this is my sentiment as well, very fun but not enough variety, just play it with friends but my friends stopped playing tho cause of raging from the jank and glitches 😭
Then play it a little every couple weeks, save up super credits, and rejoin when there's something big that comes out.
Helldivers 2 is MADE for players who don't want to have their game time become a second job, who just want to play a couple missions and be done with it for the day.
@@Sp1d3r_ If only 10% of the arsenal is viable you're not shooting weak points, you're not maneuvering for an advantage, and you're not using your stratagems efficiently.
You NEED to learn how weak points work, because I arrived AFTER the nerfs, and all of the weapons are viable... if you hit weak points and use proper strategies for both factions.
Fighting bugs just feels more annoying than difficult. Bile titan headshots don’t register half the time, chargers can only be killed with AT, and bile spewers requiring very specific weapons. This pidgeonholes your playstyle and is annoying when you can’t kill an enemy because you didn’t bring a specific weapon. Being overwhelmed is only fun when you can actually kill the enemies effectively.
I have to admit, the nerfs broke my interest in the game, but the lack of end game was definitely a part of it as well. The community and their discord have issues, too. I've still to return to the game, and don't see it happening any time soon, if at all.
The Friend List system literally doesn't work. Just tried to use it today to add some people I was having fun with, they were on PSN and I was on PC. We couldn't add each other at all.
The game is full of bugs that make playing it a literal chore. This ranges from poor physics, hitboxes, collision, lighting issues, etc and we even had loads of missing textures about a month back. There's more with every update.
The game's performance on PC gets worse with every update. My 3080 keeps having to work harder and harder to run this game, to the point that I have gone from rendering the game native, all the way down to performance scaling, it's gotten that bad.
The game has no end game progression other than the super sample grind which is tedious as hell.
And then the nerfs to top it all off.
People will tune in for the newest update and a week later we will be sub 10k players. Arrowhead will then grasp at straws again to try and get people to play and the cycle will continue.
Wasted potential is an understatement.
They're working on those, and it's gotten better with each patch.
Yeah it’s really confusing why they won’t just listen to the community. Like these devs want to retain their playerbase and have more ppl play the game right??? So why are they doing the opposite of what ppl want? They should buff most primary weapons to where they actually feel fun to use against normal chaff enemies and aside from that the teams number one priority should be improving the games overall stability and fixing bugs and crashes. They’re so focused on balance when they should just forget about that shit in a pve game and just try to make the game run as best as it can and improve quality of life features like the friends list which still doesn’t work!!
@@hariman7727 working on what?
@@lance7909 All the bugs.
@@lance7909 The game the Helldivers 2 developers are making IS NOT THE USUAL ONLINE GRIFT of a second job plus broken weapons every DLC.
I disagree.
I was playing for a good while after release, a couple of months past when Rata initially stopped playing. I had everything unlocked and I was playing enough that anything new that unlocked I could gain access to basically instantly.
I never once found myself lamenting the lack of end game progression. I don't need a wheel with cheese that is permanently just out of reach.
The game is fun on its own merits. The thing that sucks. The thing that builds up over time and makes people want to stop playing. Is that the game is in a never ceasing beta test state.
There's never any sense of consistency. You never know when something that has worked a certain way for a long time wasn't "working as intended" and will be altered. You never know how badly a new patch is going to break the game. You never know when, if ever, problems will be resolved.
If it didn't feel like the devs were flailing, I'd probably still be playing. But ultimately what I discovered is that a handful of strats that the game launched with were basically the golden children and never got severely altered and as a result were functionally the best things to bring to most missions and then the game got stale. What would keep me playing is variety. And not of the kind they currently offer where everything but that handful of strats is an objective downgrade.
The problem isn't that the game lacks a predatory time sink mechanic like other live services. It's that the devs have no idea what they're doing and keep breaking the game and leaving stuff broken for months on end without even acknowledging some of the things they've broken.
Like, just ask yourself, if the rockets on the Patriot were functioning as you'd expect them to, would you find yourself annoyed at the lack of progression? Would you even be thinking about it? Or would you be out there blowing up Bile Titans with a twinkle in your eye and not even worrying about useless currency/time sinks?
This is a great point. Lack of end game progression does lose some people, but its the kind of game you can come back to. I started to play less often but still regularly.
But the parts of the game that I love have been broken for idk, 2 months or so. Bots shooting through walls, aimbotting too well and not reacting to supressive fire system takes a lot of the fun out of it. Ragdoll system sucks and makes bots as frustrating as it is fun. I’ve started swearing at me character for being a dumb PoS that keeps standing up into enemy rockets…
I login and can’t tell if I got worse or if the game is extra broken that week.
I’m mostly still playing because the one buddy I play with doesnt have a better game.
Yeah, progression systems aren't really needed, but resource caps this low aren't either. If they let me, in theory, collect 99 billion super samples, I'd never stop trying to collect them to see how many I could get over time. It's not the lack of a proper progression system: it's the fact they won't even recognize a player's dedication with simple numbers, except grey and sometimes inaccurate career stats. I don't want to care about total kills more than objective completion! Why can I endlessly tick up the kill counter, but not the medal count? To force people who actually play the game more to grind every time a warbond comes out? If somebody plays enough to hit max medals after buying everything, then they like the game enough to keep playing with new content. People like me don't *need* the grind as incentive.
Arrowhead doesn't understand players, and they don't want to. It's their stated philosophy to take our feedback, not believe us, figure out why they think we REALLY feel that way, and then fix that problem they made up by deliberately not listening to us.
@@GnarledStaff I think people default to the live service manipulation tactics mostly because it's what they're familiar with.
Personally though, I find it almost insulting that people want to shove in predatory systems which were designed to keep people playing bad games.
HD2 is a good, fun game all on its own. It's just also perpetually frustrating due to the dev's failures to produce a stable, functioning product.
I'd be blowing up bile titans for about 3 days before I was bored of doing the same things in the same places against the same enemies... Again.
Which is the real issue with the game. Even the tastiest ice cream is going to make you sick if you just eat it over and over. You will get bored of it. You will hate it. The game is supposed to be "live service" but like with all other "live service" the "service" part is milquetoast at best. A few cosmetics here. A gun or two there. Oh we re-arranged some assets on the map this month! wowowee!
Boring.
Having a progression system, unlocks, level up, weapon attachments, etc... Calling any or all of that "predatory systems designed to keep people playing bad games" is highly disingenuous and comes from a place of bad faith. No one is asking for lootboxes. Be sensible. Put the strawman away.
@@user-ef5ug6jx5n Nah, it's an accurate appraisal of where these systems come from and what their purpose is.
Sorry you've become inured to being manipulated but I think we can and should demand better.
Notice, "Having a progression system, unlocks, level up, weapon attachments..." You are completely ignoring the actual systems which underlie these things in an end game system. Currencies, time sinks, currency sinks, endless "progress" bars. All things designed to keep you playing because they prey, not hyperbole these are things which are borrowed from advertising, on getting you to remain within an ecosystem and to keep the brand at the top of your mind, such that your positive feelings might eventually translate to more purchases.
It's gross, we don't need it, if you're bored with the game, it's not the game for you. If you think you need these types of systems to have fun, you've been completely captured by the people who design and impose these systems.
Also, speaking of disingenuous, "I'd be blowing up bile titans for about 3 days". Buddy, if you're blowing up Bile Titans for three days and getting bored, that's a you problem. Go fight bots, change your loadout, drop the difficulty so you don't see Bile Titans. The only person making you do the same thing over and over is you. But since you won't change of your own volition, you want the game force you change things up. So you'll invite in lazy, predatory systems just so you can get on the dopamine squirt treadmill til you burn out a year from now and start calling the game trash for reasons that are entirely your fault.
Miss me with that shit. It's old and tired and a little pathetic that there are still defenders of these systems.
Uhh... No. It's the nerfs.
Everything your saying is true, but the fun of the game is going on a short little power trip fantasy with the boys. But arrowhead isn't concerned us having fun.They're concerned with us playing the game the way they want it played.
And the more people pamper their little feelings, the more they're going to keep screwing things up.
Yeah....more rewards would be cool, but we're never going to get that if the devs are always stuck in a "nerf nerf nerf, all the guns are SUPPOSED to feel like shit" mindset.
The mentality that has them hammering down anything that even slightly sticks out is exactly why we don't have fun upgrades to play around with in the endgame.
I agree that the main issue in player loss is endgame content. For reference I have over 2,000 hours in Deep Rock Galactic, and the main reason I still play HD2 is because I'm used to the repetitive nature of horde based movement shooters - so I think I'm an anomaly. Even in DRG we have our own complaints about endgame, but now that we have HD2 for reference, myself and a large amount of veteran players in the community are becoming increasingly more grateful for what we've been given by Ghostship Games.
Arrowhead actually managed to do something pretty incredible on release. They captured the largest amount of Warzone, Apex, Fortnite, and CS players in a way that no other horde shooter has ever been able to do so before. That should be noted more. THAT should be celebrated more. I think a lot of the frustration of HD2 players stems from this, because the live service game upon release actually felt like a live service game. You were fighting bugs/bots under a common goal, and you knew a STRONG percentage of the FPS/shooter community (400k+ concurrent ARE YOU KIDDING ME?!?!), was doing the exact same thing. It was so big that it bled into IRL for a lot of players. Co-workers were talking about it - people felt a part of something. It felt incredible.
I view DRG as the gold standard in this genre, who's one weakness was they never managed to break into the "multiplayer" scene. The best they could do was a small Discord-based clan system, which most players didn't even know existed. For Arrowhead - if the clan system rumors are true, it may be one of the last saving graces for HD2. Yes, we need to kill the nerf culture (for reference I main Quasar, LAS GD, Incendiary Breaker, & grenade pistol - ALL of which have now received Cro-Magnon nerfs in the last 6 months), but if Arrowhead understood how crazy it is in the first place that they captured so many unlikely folks into a game that was never intended for them, maybe they would realize that HD2 could become something exponentially greater than Deep Rock Galactic ever could. To see the potential of that slip through the cracks this year has been entirely saddening. If I ever had a voice in this community I'd tell Arrowhead that "Ghosting" Ghostship Games with all but a silly Twitter post was probably one of their biggest fumbles ever.
The video could have been summarized as a single one line question : "Why would i spam the same mission types to unlock a weapon I know has been nerfed 3 times already ?"
Interestingly enough, I've never felt this about the first game, Helldivers 1. Played it for years, and I still sometimes comeback to do a dive or 2 for fun.
Probably because it wasn't a live service. No excessive grind. No expected rewards. Just pure twin-stick fun.
Maybe it's just the top-down perspective.
They just need to shake the meta up big time with vehicles. And also figure out what they're doing with mechs, are they disposable tools or are they heavy hitters for the whole mission. In both cases the game shifted slightly from your character being a badass soldier to a goofy ditzy moron who is very ironically proficient with firearms.
From the beginning you've been the latter. The "training" is a joke and each respawn is a new helldiver, barely trainer, barely competent but loyal and zealous
Yeah this is pretty accurate. I enjoyed the game, and once i unlocked everything, i just kind of stopped playing. When new content came out, I'd already have it done within the day. And most of the new content was ultimately unimpactful. They constantly nerf weapons, and it doesn't feel good. I used to love using the arc thrower against bots, because it could stagger the hulks. They then nerfed the stopping power of the arc thrower, so now they no longer get staggered. This is something they keep doing to weapons over and over. The moment people find a new strategy, it gets nerfed because it's "not what the developers intended". They keep saying that people should just use stratagems, but that's simply not viable on higher levels, when most stratagems have a cooldown of 60-80 seconds, and you need one constantly to deal with all the big enemies.
The equipment system seems pretty barebones, in retrospect, and I think they should definitely have implemented some sort of upgrade system for individual weapons. Even if any given weapon isn't great, you can *make* it a great weapon. This would have been the perfect system for an endgame loop. The could also have implemented some sort of "weekly challenge" type mission, where there's some crazy caviat to the mission.
You nailed it man. Same reason I quit HD1. After all the upgrades are done, the galactic war is all that's left.
Space marine 2 got my back for a horde shooter
Ngl helldivers doesn't seem like it was ready to be a live service game, not enough mission types, not enough weapons, not enough things to upgrade, simply not enough content to grind
I think the solution is a prestige system, a way to cash out and reset your diver, inchange for a currency that'll give you something completely new, they'll need to bake loads of game changing items (like deep rock) that can only be earned through this reset, i'd honestly love to relive those early stages of the game, and think they should absolutely be stingy with the amount of points given, so many players are already max level, if they prestige and immediately get enough points to buy all these exclusive items it'll be pointless, so absolutely, be stingy with these points, wanna grind out and prestige 10+ times, no joke the early game of earning is THAT fun, some will be salty they lose all their points and lose their rank, but i honestly think its a risk worth taking in the grand scheme of things
My frustration with the nerfs comes mainly from their reasoning, like no nerf really broke any of the affected weapons for me. But their reasoning is just trash, like, "this weapon is used to much, but we want people to use different weapons, so we make it weaker" but I wasn't using that weapon because it was incredibly strong in the first place, but because it did well at best. And I didn't use the other weapons because there was something better, but because they were trash in themselves. So after any such nerf, I may try something different, come to the conclusion it's still trash, and just keep using what I was using to begin with, with an inferior experience, dreading the day the devs look at their spreadsheets again, determining the weapon is still "to popular" and finally breaking it for good.
Like I didn't play the game in the days of the Rail Gun, but when I later tried it, it was basically useless. It was serviceable when you disabled the safety, at the risk of blowing yourself up, it was just not worth it. And the fact that nobody seems to be using it anymore doesn't tell a tale of balance, if it was, at least some people out there would fancy using it.
I think, instead of just looking at what guns are to popular and nerfing those, they also should look at what guns aren't used and buff those, and people will naturally shift to those, and if it's only for the sake of trying something new. Or having a different experience. Like there is nothing wrong, with nerfing strong stuff in itself. But when nerfing is all you do, you eventually end up with a junk arsenal. Taking all the fun away. It's supposedly a shooter, so shooting is the core of the game, if that isn't fun, the game has a serious problem.
Pretty much. I used the rail gun a lot at launch. It was admittedly quite good but it also felt good. The nerf destroyed that weapon. Not just damage but its utility of being a reliable way to take out medium armored enemies. I moved onto a different stratagem. AH has a bad track record of over correcting. Not all their changes are bad but enough are. All the while yeah most of the arsenal is just junk. DMRs for example are basically dead dev time. Loads of stratagems have no place in any loadout. It’s truly puzzling.
The railgun nerf was not about the railgun at all, it was done to reduce toxicity. And it worked.
They arent addressing the underlying problems with the game design that cause weapons to feel bad. They need to let primaries feel powerful.
@@GnarledStaff though to my understanding, it was because it was actually a tad bit overpowered, so people would demand its usage. Of course utterly breaking it does work to prevent that, but actually carefully balancing it would so too. Without making the game overall worse. I mean this way, you have toxicity for people using it, because it's garbage. Though arguable less, yet still. While actually balancing it, would be overall more effective in reducing toxicity, because it would neither be too good of a pick to pass on it nor would it do any damage using it.
@@GnarledStaff Can you explain this? I genuinely don't know how the railgun was used as a toxicity tool.
@@shadowxps People say things are "toxic" when they want you to stop doing it but don't really have a good reason or explanation as to why beyond "I want."
There is a bug with the 500kg bomb, which doesn't detonate too frequently.
On the swamp map?
omg I thought it was just me. I would call one in and wait.. and wait.. then nothing.
@@herbertwatts9237 both of u were most likely playing on the new swamp map, the bomb does explode, just does so 100 meters away from where u threw it, in some tree top. The trees on the map catch 500kg bombs almost 50% of the time, they also block the barrages and pretty much everything else coming in unless it's a fast multi hit one. Super bad map design
It's not a bug; the 500 kg just stuck on some random tree. That is the reason why I never bring them to the swamp map.
@@eri4163 damn imagine London had more trees in 1944. Jokes aside, how the freaking way trees can stop bomb from detonation?
The real problem is the friends we make along the way.
My goodness yes, lack of endgame progression is serious
in my opinion the biggest reason why getting super credits is so difficult is because once you finish the main objective the number of patrols increase to a point where its a near constant stream of them, forcing you to either look for them before doing the objective, risking the mission and making the objective harder do to less revives and less time, or scavenge after the objective is done, which is extremely difficult do to the increase in patrols and lack of time. once we get vehicle most of this wont be a problem, but we still dont know when that will be and AH might end up changing there mind if they really like how difficult super credits are to get currently
at some point they'll start to preemptively nerf the war bonds in case that, god forbids, the players have any semblance of fun with the new content
They preemptively nerfed the flame war bond.
How AH thought this was sufficient for a live service is mind boggling. They just released their "biggest update ever!" and it didn't move the needle whatsoever.
No end game. No progression. No story. No raids or dungeons. No gear game. No pvp. No bosses. Just the same four (identical) mission types over and over. It is an embarrassment.
I think this is it for me. Honestly if the devs do make an in game reward system it's probably gonna be like a reverse prestige where every time you complete X missions a random weapon in your arsenal gets a nerf.
I think a roles system would be a cool thing to add. Imagine demolition or specialist that can carry an extra stratagem or carry a second support weapon but only have one backpack so you can’t just have an auto canon and recoilless. Would that solve the repetitiveness of Helldivers? No but I believe it would be a step towards making it more fun
"Recently I've gotten back into playing HD2" and that was your mistake... The game was fun by mistake, then they patched it to be as intended.
Sure bud
Honestly its sad that games just can't be games nowadays
No it’s still very fun. You just sound whiny and annoying.
It's also worth pointing out how complex the game is, the balistics, armor, weak points, etc. are making it more difficult to both drop more content and balance weapons because they have too much to consider. I think the game will continue to die no matter what because if they're struggling to put out content now, adding new end game mechanics will completely destroy their ablity to make changes to the game without screwing up.
tbf, most of those parameters exist so that the devs can have a plethora of options that function differently by having different strengths and feel unique in different ways. but the fact they wanted to make it so much like Warhammer made it too one sided for what people want to bring using the armor rating system. it leads to the same mentality when build planning of, i need to have something for these enemies or I'm walled so nothing else really matters cause i can kill lesser things with the same weapon. the new content is mostly suffering from lack of testing, bugs are inevitable and only time will iron them out ontop of the engine being very old so many bugs can spontaneously pop up without any notice but they are trying to live service content so they add up
No, the game is not that complex. And no, the "ballistics, armour, and weak points" are not in any way specific or unique to this game.
the original UT had all those things. Quake 1 had all those things. Duke Nukem 3d had all those things.
The game is just a 3rd person hoard shooter. It's basic as fuck.
lotta hot takes in the comments. But let's get real:
- constant tweaking of weapons ruins peoples fave builds. why cant ppl have fun ? what's the obsession with balance ? balance is, frankly, boring as shit.
- the "gamepasses" suck dick. there's rarely anything in them worthwhile.
- when do we get to see the illuminati ? when do we get to defend super earth ? why isn't there a PVP mode, or just even PVP events or missions ? The SAME FUCKING MISSION OVER AND OVER AGAIN is boring.
When they announced meganests for both automatons and terminids, I was elated, but then when I got my friends together to get to super helldive to find them (who would've guessed that since there's utterly no difference between the 9, 8, 7 difficulties except they get harder with small amounts of more SAMPLES, we never did helldive so we needed to do that before super helldive) all that we found were extremely hard bases with a small reward of the same SAMPLES that you can't even redeem until you've FINISHED the mission.
To say the least, it would've been *actually* cool if for example you could further the comoletion of a planet by a substantial amount if you collected the reward, or more lore. And the thing is, there's an upgrade tree for your super destroyer, why tf is there not an upgrade tree for EACH weapon / your helldiver? ARMOR AS WELL. Armor is so pointless in this game because even though they toned down the crits that enemies do, it just feels bad when you are *forced* to use ONLY heavy armor in higher level missions.
I’m glad that you made this. I could never put my finger on why I quickly got burnt out from Helldivers. I usually rotate playing mostly one game for a month or a little less, but my Helldiver “phases” last under a week