Do you know how Adobe Medium works? Do you know the difference between polygonal modelling or sculpting and Voxel sculpting? Well if not take a look at this video and understand what's going on under the hood of Adobe Medium and similar sculpting programs.
This was SO helpful! I am just getting started in Medium (with a Rift) and my goal is to make abstract, gestural sculpts and export them for 3D printing. My first questions were all about resolution. And you have explained the concept (and the actual 1024 x 1024 measurements) very clearly and in great detail. THANK you! I will be subscribing and alerting my fellow sculptors about your channel!
This video was exactly what I needed! I was wondering about how the video resolution was handled in medium and how to really look at the way to manipulate it. I did not know that each layer had its own grid! Thanks for the lesson!
For real, this is one of the BEST videos ive ever seen, so much amazing and useful information for us artists to understand more this beautiful tool more indepth. Ive been using medium for professional concept art work for a few months and its been amazing but i didnt find any good information explaining with clarity how it really works, which for me it is always helpful to understand, since the brain begins to feel more of a natural flow while working when it understands what really is in front of our eyes. Just found your channel when trying to learn Nomad sculpt and saw you also had Medium tutorials and videos, Im very happy to have found your channel and wanted to thank you for this videos🙌!
Just the info I was hoping for! I was having a hard time understanding the logic behind resolution in Adobe Medium, but I believe I got a good grisp now thanks to you!
Cheers Martin! We are building up a nice Adobe Medium catalog between us. I keep forwarding people onto your content. And just to reinforce that, everyone go take a look at Martins channel: th-cam.com/users/wearesculptorvideos
Thank you for the explanation! I just posted a video after having experienced a weird pixelated mesh in UE4 from an Alembic coming from Quill, a good friend had directed me to your video, thank you for explaining this visually and not by 0’s and 1’s 👍👍👍
Hi Mike. We use a few different setups and not all of them powerful. The lowest is an MSI GS65 laptop with a 1060 and 16 gig. Our highest is a Lenovo P520 with a P5000 and 64gig and that’s the one most of these recording are done on. I’m not sponsored by Lenovo but I work with them a lot and I’ve grown to trust their workstations and the P5000 card is expensive by bullet proof.
Thanks for the very nice work ! I was wonderfing if you have a tutorial on successfully working on different layers? For example when exporting you might see some clipping happening in the parts where the layerr boxes overlapped.
Hey I always watch your vids cause you know what your on about clearly! I was just arriving at the conclusion that for Medium you can EITHER increase the resolution OR scale the object bigger so it fills up the square. Would they not both be the same thing? I need to know because I am trying to import a car into medium from Grav Sketch and it usually crashes or is not high rez enough. I have decided to import in bits at higher rez. Can you confirm this to be the best way to do it? Could you import a large flat surface model into Medium and add Grebulous details to it? Thanks for any response and your vids are great!
I would LOOOOOOVE to see you do a Gravity to Medium workflow for perhaps a Cyberpunk car or something similar. Flat surface car in GS with loads of subtractive lines, pipes and details added after in medium.
I think adding a bit at a time is perfect. Thing is, Gravity Sketch is a mix of NURB surfaces and Polygons so the output can be messy. As soon as you send that to a Voxel program is gets worse.
@@SouthernGFX Man seriously, if you can overcome the problems I have been having - trying to make a GS to Medium workflow then good one! I just hope the model you import from GS isn't some simple thing - that tends to be unproblematic. But a car with high detail - ready for some subtractive tinkering and tiny details (like rivets, piping, etc) seems to require the import of a few parts at a time - or Medium crashes! You may also get a problem of being inside the imported object's bounding box after import. This disables all control unless you walk outside of it - hard to explain.....
Yeah i'd say it will never happen on the Quest 2 hardware unless tethered to a host PC. I have never heard anyone say it could be done on that hardware spec. The Voxel grid is 2048x2048x2048 with is over a billion voxels. They feasibly could do a version with a small grib say 245x256x256 but it would be so limited and the resource is better spent making the core program better I'd say. Gravity Sketch is rock solid though!
Do you know how Adobe Medium works? Do you know the difference between polygonal modelling or sculpting and Voxel sculpting? Well if not take a look at this video and understand what's going on under the hood of Adobe Medium and similar sculpting programs.
This was SO helpful! I am just getting started in Medium (with a Rift) and my goal is to make abstract, gestural sculpts and export them for 3D printing. My first questions were all about resolution. And you have explained the concept (and the actual 1024 x 1024 measurements) very clearly and in great detail. THANK you!
I will be subscribing and alerting my fellow sculptors about your channel!
Thank you very much for your comment and I very much appreciate you subscribing.
This video was exactly what I needed! I was wondering about how the video resolution was handled in medium and how to really look at the way to manipulate it. I did not know that each layer had its own grid! Thanks for the lesson!
Glad it was helpful! This video should help you when planning your sculpts now!
For real, this is one of the BEST videos ive ever seen, so much amazing and useful information for us artists to understand more this beautiful tool more indepth. Ive been using medium for professional concept art work for a few months and its been amazing but i didnt find any good information explaining with clarity how it really works, which for me it is always helpful to understand, since the brain begins to feel more of a natural flow while working when it understands what really is in front of our eyes. Just found your channel when trying to learn Nomad sculpt and saw you also had Medium tutorials and videos, Im very happy to have found your channel and wanted to thank you for this videos🙌!
You have a knack for teaching! This was very instructive and easy to follow, cheers!
Just the info I was hoping for! I was having a hard time understanding the logic behind resolution in Adobe Medium, but I believe I got a good grisp now thanks to you!
You are so good in explaining ! Keep going my friend. Merci 🙏
Thank you Christophe
lots of useful info here if folks are new to the world of 3d, a top quality 'info dump' Glen!
Cheers Martin! We are building up a nice Adobe Medium catalog between us. I keep forwarding people onto your content.
And just to reinforce that, everyone go take a look at Martins channel:
th-cam.com/users/wearesculptorvideos
@@SouthernGFX too kind Sir, thank you very much for the share!
Super useful and informative tutorial, I really appreciate this!
Glad to hear it! I'm loving making the content.
Thank you for the explanation! I just posted a video after having experienced a weird pixelated mesh in UE4 from an Alembic coming from Quill, a good friend had directed me to your video, thank you for explaining this visually and not by 0’s and 1’s 👍👍👍
I wish my professors explained things like you do sir
Thank you for this video! explained with tons of insight.
You're very welcome!
This broke it down for me so well. Thanks man!
Really important to understand this. Thank you!
Thanks a ton for this video, its super informative and helps me to understand voxels better. Out of curiosity, whats the pc you are running this on?
Hi Mike. We use a few different setups and not all of them powerful. The lowest is an MSI GS65 laptop with a 1060 and 16 gig. Our highest is a Lenovo P520 with a P5000 and 64gig and that’s the one most of these recording are done on. I’m not sponsored by Lenovo but I work with them a lot and I’ve grown to trust their workstations and the P5000 card is expensive by bullet proof.
Really useful video that I can actually use to help my workflow. Thank you for the concise explanations.
Thanks for the very nice work ! I was wonderfing if you have a tutorial on successfully working on different layers? For example when exporting you might see some clipping happening in the parts where the layerr boxes overlapped.
Hey I always watch your vids cause you know what your on about clearly! I was just arriving at the conclusion that for Medium you can EITHER increase the resolution OR scale the object bigger so it fills up the square. Would they not both be the same thing? I need to know because I am trying to import a car into medium from Grav Sketch and it usually crashes or is not high rez enough. I have decided to import in bits at higher rez. Can you confirm this to be the best way to do it? Could you import a large flat surface model into Medium and add Grebulous details to it? Thanks for any response and your vids are great!
I would LOOOOOOVE to see you do a Gravity to Medium workflow for perhaps a Cyberpunk car or something similar. Flat surface car in GS with loads of subtractive lines, pipes and details added after in medium.
I think adding a bit at a time is perfect. Thing is, Gravity Sketch is a mix of NURB surfaces and Polygons so the output can be messy. As soon as you send that to a Voxel program is gets worse.
I'm currently doing one for Gnomon
@@SouthernGFX Man seriously, if you can overcome the problems I have been having - trying to make a GS to Medium workflow then good one! I just hope the model you import from GS isn't some simple thing - that tends to be unproblematic. But a car with high detail - ready for some subtractive tinkering and tiny details (like rivets, piping, etc) seems to require the import of a few parts at a time - or Medium crashes! You may also get a problem of being inside the imported object's bounding box after import. This disables all control unless you walk outside of it - hard to explain.....
@@SouthernGFX Thanks, if only GS had subtractives - which it likely never will...
very clear, very interesting !
Just perfect ! THANKS ! 🙂🙃
very informative tut 🙏
your content is awesome!
This is REALLY helpful. Thanks!
Great content! Subbed for educational purposes in Medium !
This helped so much!!!
Thank You!
This is useful, cheers
Thx a lot!!
It's a pleasure
TY!
Thankyou!
Any news of this coming to quest
Only on Link :) Nawwt enough power captain !!
Yeah i'd say it will never happen on the Quest 2 hardware unless tethered to a host PC. I have never heard anyone say it could be done on that hardware spec. The Voxel grid is 2048x2048x2048 with is over a billion voxels. They feasibly could do a version with a small grib say 245x256x256 but it would be so limited and the resource is better spent making the core program better I'd say. Gravity Sketch is rock solid though!
@@SouthernGFX I think so too. Am enjoying gravity sketch but miss the sculpting side of things. Medium keeps teasing lol