I get that they wanted a hazard that can punish flying types because they are immune to (toxic) spikes. But ice, bug and fire didn't do anything wrong.
@@gregorymirabella1423Thematically? it is creative since no other status move at the time factored in type interactions. Did they think through the consequences? No, they did not. Imo, they could get rid of the *4 weakness and resistance effects, so that any Pokemon would only take 25% damage max from any hazard.
@@TheWanderingNight Thunder wave has always factored type matchups. If it's affected by normalize then it's able to hit ground types, but unable to hit ghost types.
Poison really should have been Water's physical weakness. It makes so much sense, too, and it completely rewrites every meta with such a simple change. Now Sludge Bomb is a terrifying move and Waters switch out in the face of it. So many poison types would have viable, genuine uses with this one change.
U would think poison is supposed to be a offensive type (its literal fucking poison) and then u look at the "types" it hits super effectively before gen 6 😂
Poison type should have been like a rpg rogue type but for some reason gamefreak decided to give double team, toxic and protect to basically every pokemon out there.
It is kind of funny that every Pokémon getting toxic seems to imply that the move is just like injecting the foe with a needle or something rather than creating poison from the user’s body
You say that Ice type is your spiciest take, but Electric seems even spicier! Fun list. I agree that Fairy should be lowest. After all, it's so bad that there's not a single Fairy type that's useable in Gen 3 OU!
Not too true. By Jim's tier list of OU, 6/10 of the top 10 pokemon have _Earthquake._ th-cam.com/video/y1XMocSzkjs/w-d-xo.html Salamence is yes for EQ. I checked. 3 of those 6 are even STAB EQ. When ~nearly every sandstorm immune pokemon has EQ, you can't afford to be weak to EQ. They'll always show up with sand weather and maybe even click spikes on you if you're forced out of EQ damage.
Yeah, this thing can threaten the wisp blockers with thunderbolt or hp fighting, pass calm mind boosts, threaten the spinners with shadow ball, or if worst came to worst, blow up/memento to a teammate. Not to mention other ludicrous tools like knock off, destiny bond, hypnosis if you really wanted, pain split which is crazy good with its hp stat, and trick.
Tier list was fine except the Electric placement was wrong ❌ Electric types offensively are so strong and great to use in the ADV OU metagame. Zapdos , Jolteon and Raikou are all amazing Mons, with their STAB Thunderbolt posing a serious threat and allowing for momentum to be generated through Baton Pass for the former 2. Keeping Mons like Suicune Skarmory Starmie Gyarados and Charizard in check is invaluable and made possible through the Electric typing. The electric typing also comes in useful defensively against Metagross, Skarmory's Drill Peck and of course opposing electric attacks
I dont even play against people but i just like these discussions youre definitely made a great point . Suicune can get out of hand without electric types because it will calm mind right in yoyr face with leftovers
Im confident he placed it low because as a defensive type electric is extremely bad. It IS an S tier offensive type (look at boltbeam coverage) however in most cases its better to utilize the attacking type on a mon who isnt electric since electric weaknesses are far too exploitable. Zapdos is only viable because it flies, Jolteon is only viable because its fast and has baton pass, Raikou fell off because despite its good speed and high hp/ special attack it simply cant overcome that monoelectric type weakness.
Rock is an interesting one. It has such polarised match ups, it either dominates or disintegrates. Defensively its a complete liability, but its incredible offensively. Often considered the strongest offensive type. Very true that most of them are bad. Game freak just seems to like making rock types that are terrible. They give them un-useable speed and special defense in particular, so most of them can be easily outsped and one hit. Often with secondary types like ground and steel that compound their weaknesses. Because their type match up makes them glass cannons, I think speed tier is the big difference between a harmless rock type and a devastating one. When they get decent stats, in particular speed, it shows how uniquely dangerous rock types can be. Aerodactyl with its high speed and flying type. Tyranitar has only middling speed but dragon dance and an actual special defense stat. Rocks become incredibly dangerous when gamefreak actually thinks about their stats beyond "Its a rock so its slow and weak to water". To that point, many of the lower tier rocks that are un-useable on typical teams are devastating on paralysis spam teams. Rhydon in particular in a menace when it gets to move first. I would rate rock a bit higher, behind grass at the bottom of A tier. Not too far off your own placement. I like the placement of grass in particular. Its another one with very polarised type match ups. It has many clear defensive weaknesses, and yet has great defensive utility. Id personally put psychic in the c tier. I was undecided about the best type, but you convinced me about flying. Built in heavy duty boots is just cracked. Immunity to earthquake and arena trap. Zapdos, moltres, Aerodactyl are all examples of how being a strong electric, fire or rock type means being a flying type. Give a steel type flying type and you have the best wall in the game. Interesting video topic. Ive been thinking about this one myself for a while. I agree with the vast majority of your choices here. I thought it would be fun to share some differences of opinion. Bless you Jim. May all your Mondays be Magcargo Mondays
Interesting how the best types in Gen 3 OU (SS, S and A tier) are mostly so good for their defensive properties, rather than their offense. I think this is a core component of Gen 3 having such an interesting and dynamic metagame, where the priority is placed more on survivability and switch-in counter play. As opposed to later generations, where the meta is instead, much more focused on boosts and sweepers who can 1-shot most Pokemon they come across. This defensive focus is definitely one of the biggest reasons I find myself drawn to Gen 3's metagame the most.
A lot of that has to do with many good mons (gengar, for instance) don't always have a movepool with powerful stab option. Many have good coverage moves instead, so defensive typing is more important than stab potential
This is because all of the strongest mons have stabs that dont utilize their superior stats ( gengar is a great example) or the moves they do have there arent powerful variants of available (ttar, and salamence suffer both of these). So overall the power level is much lower since the ability to throw out absurly powerful stab moves is limited on the most top tiers of pokemon.
Ttars highest rock stab is 75 power, and its dark stab is special with a max power of 80 (crunch). Salamences highest dragon stab is 80 power and uses special ( lower attack stat) and his strongest flying options are aerial ace (60 pwr) or hp flying (70)
I have a few things I disagree on here. I think Rock should absolutely be A tier, defensively being immune to sandstorm as well as resist fire normal and flying is really good, offensively rock is one of the strongest types in the game, there's a reason Tyranitar, Aerodactyl and friends are paired together as much as they are, overall these traits put it on the same level as dragon and fighting for me even if the weaknesses are a little rough. Electric is also absolutely not that bad, being the definitive type to kill water types is a huge deal, and the good electric types have their way around their weaknesses, they're definitely on the same level as Psychic for me. Lastly, I think Grass and Dark are fundamentaly great types and u ranked them well, the problem is they're basically entirely carried by a single mon in the tier, which I think limits their value, I would put them a tier below for that reason. Great tier list tho, I enjoy your gen 3 OU content a lot
We often think about types in the offensive and defensive sense. I think it's important to think about the types as coverage moves also, like Ice Beam on Swampert for example.
I agree with most of these, but small adjustments like Water over Steel, Dark below Dragon and Fighting, Rock on top of B and Fire in bottom B. Jim is obviously a better player than myself but well I have can my opinions too
I think you’re underrating Rock a little bit. Offensively it’s just so good. Hitting skarm neutrally and having nothing immune to it makes it so much more spammable than other physical types. Also resisting normal, flying, and fire gives it some decent defensive utility. Not to mention immunity to sandstorm
I largely agree, but I would swap the positions of Bug and Psychic. Most Psychic Pokémon gain nothing from their Psychic type aside from weaknesses, Psychic STAB is risky and hits little for reliable super effective damage. You will rarely ever see Psychic-type Hidden Power. Bug, though? Just imagine how much better certain Pokémon would be with the Bug type added, complete with Bug STAB. Dugtrio with Bug STAB and a Ground resistance would be bonkers, and if you took Metagross and swapped its Psychic type for the Bug typing, its nightmarish power would only grow as it becomes even stronger against Tyranitar, Celebi, Jirachi, Swampert, and Suicune. A double weakness to Fire is more than worth the elimination of a Ground weakness.
I feel like people always forget that electric resists steel, not that Jolteon or Zapdos are checks to metagross, but still surprised it wasn’t mentioned.
Kinda interesting from being i the lowest of lows, the poison type's role and viability has changed a lot, and is probably the best that it has ever been in gen 9. Toxic's 100% hit chance, fairy/fighting resistance, access to tera, hits fairy and grass for supereffective damage. Nowadays it's surely at least A ranked if not botton of S. At least while iron valiant and other fairy types are running around the tier.
Before Fairy came out, Poison only existed to make Grass Starters mad, and they never really gave grass types a solution for Poison until Ferrothorn came out. I wish Poison Heal made recieving poison attacks heal you as well as the status healing. Storm Drain used to not nullify water damage so I dont see why they cant fix this too
Gen 3 electric is kinda like fighting in gen 1, where you assume it MUST be good because it counters the best type in the game, but in reality, everything else is bad for it.
@@ArchChrono it's better than nothing. Also, Landorus now always runs sludge bomb as coverage in vgc, fighting type pokemon appreciates poison coverage, since they mostly don't have coverage to fairy, but they can deal with steel pokemon that would try to come in on poison move, pokemon like Mienshao runs poison jab oftenly. Darkrai also like to run sludge bomb for fairys. And etc, offensively having poison coverage right now is not something bad, as it were in first 5 generations. And if you don't have a way to remove toxic spikes and don't have poison pokemon, you're screwed
Also Toxic immunity and resistance to Fighting are more important these days with Zamazenta, Iron Valiant and Fighting coverage moves in general that you mentioned.
Having Fire and Electric low on the list just validates having Flying at the top since the best Fire and Electric types are completely redeemed due to their Flying tyoe.
You know I never thought about the fact that some types are only weak to either physical or special types before the physical/special split. That's interesting.
I think Psychic is one of the worst types in gen 3. It's almost as bad as poison. The only real advantages are hitting Gengar and resisting Focus Punch. The type offers little else offensively, and its a pure detriment defensively. You did change my mind on Electric. Electric type is bad. It's true.
Watching this, it almost feels like ground should be higher than it is here, because a ton of viability of other types is basically determined by their matchup against ground. Flying is at the top mostly because of immunity to spikes and eq. Offensively, it really struggles from a lack of good flying type moves, and relies a lot on a good movepool, secondary typing, and good stats to make up for these offensive shortcomings. Defensively, flying types also really hate their weakness to rock slide. One thing flying does do better than any other type, though, is to make otherwise bad types good, and that's because it's... immune to ground. In OU, you have aerodactyl, charizard, moltres, skarmory, and zapdos that use its flying typing to change an earthquake weakness in to an earthquake immunity, which is what flying really shines at doing! Ghost has a unique niche of blocking rapid spin and being immune to explosion, which is utterly ridiculous. This makes ghost typing ridiculously valuable to have on a team. However, it's also prone to being pursuit trapped and STAB shadow ball isn't that great, especially for special attackers. The benefits of ghost typing probably are pretty insane in a vacuum, but since all of them have such low stats aside from gengar, every ghost type in the actual game has glaring and exploitable weaknesses. So... Ghost is really useful for being spin and explosion blockers, but that's basically its one main trick. Offensively its probably below average, and defensively it gets switch ins on normal/fighting moves, but isn't going to wall a whole lot of common pokemon. Ground though, is incredible offensively and defensively. Fire, electric, poison, and rock all struggle largely because of their weakness to earthquake. EQ is also the primary thing that prevents metagross and other steel types from being blatantly overpowered. Defensively, the weakness to water does hurt a lot, but the resistance to rock is incredible, and an immunity to electric is one of the only things holding electric types back in this game (the other being blissey). Offensively, ground is probably the best type in the game, and defensively, it's still up there near the top. Ground types are also immune to sandstorm chip damage, which is insane in this meta. I guess one argument against this is that earthquake is valuable even on non ground type pokemon, so types should be valued for their defense more than for their offense. Another argument could be that the metagame is so centralized around earthquake primarily because of dugtrio, not because the ground typing itself is so good. Still, it's pretty clear that the meta warps around the ground type more than it does around flying or ghost types, so I feel like the ground type has a pretty good argument for being the best type in the game.
I would rank ghost above flying 100%. Also ice and normal above psychic. Before the special-physical split, ice is an amazing special wall, just as normal type. Except that it is also strong offensively. Psychic have nothing going for it except it resists fighting. It just happens to have strong mons. Otherwise I agree with your list. Dark is an underrated type absolutely.
Ghost is probably the best overall type in Pokemon. Only defensive resists are bug and poison, which aren't staple types in team building typically, but offensively the only thing that resists it is Dark. Ghost in modern gens is pretty close to Normal in gen 1.
Interestingly, if there were a version of this for gen3 random, I would put poison type in S or S+ because of how valuable toxic immunes are in that metagame. Change the environment a bit, and unexpected types can thrive.
Personally I think poison should be super effective on water, it’s a thematic way to reference water pollution and would reduce the power of water as a defensive typing
It’s still so amusing to me how the one generation without stealth rocks but does have other more modernized mechanics (abilities, natures, etc) puts Charizard in OU
I think this is a good list if you value the defensive properties of the type heavily over their offenses, which does have some merit. However some positions still feel a bit questionable in this (normal feels too high, electric a bit low)
I think something you neglect is how powerful electric STAB is. I would argue that makes up for the defensive shortcomings. Electric types are fast and threaten much of the meta game with powerful electric stab and para.
I'm curious where Fairy type would rank in this gen if it was a special-based type like the rest of the eeveelutions + dragon. This is assuming the gen 1-3 mons that were given fairy typing are still given it too; clefable, granbull, gardevour etc.
Gengar would be so much better as a levitating pure Ghost. It seems like it should have been changed to Ghost/Dark in Gen 2, thematically. Going from the Ghost/Poison Gas Pokemon (Haunter) to the Ghost/Dark Shadow Pokemon (Gengar) would have been a very cool way to integrate the new type with an old favorite.
Watching this video has got me thinking. What would gen3 look like without dugtrio arena trap? The enhanced viability of fire, electric, rock etc would shift things a lot. Would make a cool video idea.
Do 3 different videos of tierlists. One for typing as an attack, another for typing as a solo primary Pokemon Type and the 3rd for typing as a SECONDARY type.
my hottake is that Water isnt actually a good type in Gen 3. their defensive ability is less good than usually bc sand immunity is just so important. on most good water types their water type is their biggest liability. their biggest asset is usually that Surf + ice Beam has few resistance outside of Blissey.
A bit surprised that Rock ends up in B tier even though you essentially have to have a Rock-resistance on your team - that alone should indicate how dominant Rock is as an offensive type (defensively it indeed is rather mediocre). I guess it's a bit tedious to differentiate between the usefulness of the type and the Pokémon of this type, though.
I think the electric type is actually insane and it has a lack of good Pokemon to abuse it. It's immune to paralysis, it's only weakness is ground, and it hits almost everything for neutral except for ground, grass, and dragon types. Zapdos comes the closest
So... stealth rocks was specificly created to nerf flying type right? I've never been into competitive battles, I'm only exploring now so it's all new to me😅
flying type is weak to rock, electric (magnet says hello to skarm), there are some pokemon with levitate and immunity to spikes and arena trap. Not sure about flying type ranking
The only good thing about poison is its variant: toxic. Poison itself hardly even exists as a type and most pokemon that use it have some other dual type situation that makes them strong. I don’t feel like poison should even be a “type” since it is traditionally a status effect in other RPGs. Regardless I think toxic as a status effect carries teams and counters these bulky offense teams which is why it is still so relevant. Toxic can swing a match so hard in one direction for how it changes the tempo of a game that I would venture to say Toxic is a top five move.
Hot take but I think Posion should hit Water for Super Effective damage; would buff Poison and nerf Water while also making some sense since the idea of water being contaminated would make the animals in it suffer or die.
If you look at gengars ghost/poison typing with levitate, it gives basically all the advantages of ghost flying lol. The only difference is a weakness to poison I think
It feels nice hearing someone praise Grass Type. It gets a bad rap a lot of the time and every Grass Type Legendary(besides base Shaymin which I don't like and Grass Arceus which doesn't count) having a 4x Weakness is just dirty.
this was a really odd video to watch because i felt myself aggressively objecting to everything but the deeper into the video i got the more i realised he's totally right lol. electric in particular is confusing it seems so good, but zapdos is only good because it's a flying type, and jolteon is only used because of its speed. something funny about jolt that i realised recently is it's actually a terrible switch in to zapdos, it hates getting paralysed and the best case scenario is you trade t-waves. it doesn't beat zapdos it trades with it or dies to get a t-wave off, and half the tier can do that. i built an offense team recently with jolt, heracross, medicham, pory 2, swampert and defensive starmie, and whenever a zapdos came in i just went to pory 2 anyway since it's way more consistent in the 1v1 and can trace natural cure later. jolt needs heal bell or aromatherapy support to be consistent against zap which defeats the whole point of replacing a defensive mon
I had a great chat with Big Yellow on my new podcast, "The Fridge". Check it out!
th-cam.com/video/vHCrFVIkkcA/w-d-xo.html
It was incredible
And now you're ripping off his content!
(I'm joking, no one has a monopoly on tier lists )
is your refrigerator running?
@@toolofthelord yes, why?
6:19 “water tends to be solid” I think it’s a liquid actually Jim 👍
Only omastar and kabutops would fit that statement
facts. Relicanth too.
Regice is made of water and is solid. It is made of ice.
@@jchadwick4918 how could I forget good ol grandpa fish 😓
Solid water is actually ranked as the 3rd worst type here..
I guess we'll never know Jimothy's opinions on the Fairy type in Generation 3 OU
It’s in the future paradox tier
😂
Going off of the reasons given for every type, I'm thinking High A, low S
:(
Not a single fairy in OU, F-
Jim, you clearly forgot that electrode can also outspeed dugtrio. Then electrode can use taunt to make dugtrio really mad before it dies to earthquake
It can also use Reflect to make Dugtrio use a second earthquake to kill
🤓☝🏼
Don't forget thiefing its choice band! If you go max defense investment, it can barely live the earthquake and die to sand instead.
32 Atk 30 IVs Electrode Explosion vs. 0 HP / 0 Def 30 IVs Dugtrio: 382-450 (181 - 213.2%) -- guaranteed OHKO
Get the reflect up, then boom.
@@jaketerpening3284 0- Atk 30 IVs Electrode Explosion vs. 252 HP / 252+ Def 30 IVs Dugtrio: 201-237 (73.3 - 86.4%) -- guaranteed 2HKO
Bet you feel stupid now
Birds in gen 3: Yay I don't have to step on spikes!
Birds after gen 3: Ow stop stupid sharp rocks.
Birds after gen 7
“THESE BOOTS WERE MADE FOR WALKIN’” 💃🕺
I think dragon and ghost should be much lower because they're very scary to me
Best thing about gen 3 is no stealth rock.
I get that they wanted a hazard that can punish flying types because they are immune to (toxic) spikes. But ice, bug and fire didn't do anything wrong.
@@EggscellentTree Making it factor type weaknesses was such a lazy decision.
@@gregorymirabella1423Thematically? it is creative since no other status move at the time factored in type interactions. Did they think through the consequences? No, they did not. Imo, they could get rid of the *4 weakness and resistance effects, so that any Pokemon would only take 25% damage max from any hazard.
@@TheWanderingNight Thunder wave has always factored type matchups. If it's affected by normalize then it's able to hit ground types, but unable to hit ghost types.
@@gregorymirabella1423 well yes, also flying types being immune to spikes, and steel types immune to toxic. You know what I meant.
The way the G from flying completes the G for ghost but not exactly the same scale has taken all of my attention this video
Same for fightinG & Grass !!
Gengarchomp
@@KBlastburn dugdrio
Wait no
Salemencetitan
me when three little moles tell me I can't leave but I'm a bird
They're above all the peer pressure
You've failed to consider that OU threats Swalot and Muk are of the poison typing, Jim
Swalot is a powerful threat on Swalot Sundays but this is inconsistent
Swalot Sunday is for the boys
@@jimothycoolAh yes, similar to the famous "Muk Monday" phenomenon.
@@glitchedoom The world isn't ready for Weezing Wednesday
A Swalot enjoyer AND a Zack and Wiki enjoyer? Holy based
Poison really should have been Water's physical weakness. It makes so much sense, too, and it completely rewrites every meta with such a simple change. Now Sludge Bomb is a terrifying move and Waters switch out in the face of it.
So many poison types would have viable, genuine uses with this one change.
U would think poison is supposed to be a offensive type (its literal fucking poison) and then u look at the "types" it hits super effectively before gen 6 😂
Agreed. Like cmon, water pollution makes total sense
I like when the g in flying and g in ghost were cut off but came together to support one another. What a wholesome moment.
Poison type should have been like a rpg rogue type but for some reason gamefreak decided to give double team, toxic and protect to basically every pokemon out there.
It is kind of funny that every Pokémon getting toxic seems to imply that the move is just like injecting the foe with a needle or something rather than creating poison from the user’s body
I wanna see a poison type with an ability that instakills any mon that uses a biting move on it
@@NoahRankin59 yeah I absolutely never understood this. Really confused me as a kid. What if my favourite companion accidentally poisoned me irl
Gen9 fixed this sorta
That's dark type.
You say that Ice type is your spiciest take, but Electric seems even spicier!
Fun list. I agree that Fairy should be lowest. After all, it's so bad that there's not a single Fairy type that's useable in Gen 3 OU!
Even Geomancy Xerneas has no place in Gen 3 Ubers, this just goes to show how bad the typing is
This is because every single Fairy type has been banned to Ubers
@@tsawy6 Oh really? Name every fairy type in gen 3 ubers
@@pokeoh1831 Here we go:
-
When your type's viability is determined by Dugtrio.
Not too true. By Jim's tier list of OU, 6/10 of the top 10 pokemon have _Earthquake._ th-cam.com/video/y1XMocSzkjs/w-d-xo.html Salamence is yes for EQ. I checked. 3 of those 6 are even STAB EQ. When ~nearly every sandstorm immune pokemon has EQ, you can't afford to be weak to EQ. They'll always show up with sand weather and maybe even click spikes on you if you're forced out of EQ damage.
@@dddmemaybe Being weak to earthquake versus being prevented from switching out and eating an earthquake are two very different dynamics.
It seems drifblim came a little late to the party
I wanted to say the same about Hisuian Electrode. A fast grass/electric mon seems fun in this generation!
Yeah, this thing can threaten the wisp blockers with thunderbolt or hp fighting, pass calm mind boosts, threaten the spinners with shadow ball, or if worst came to worst, blow up/memento to a teammate. Not to mention other ludicrous tools like knock off, destiny bond, hypnosis if you really wanted, pain split which is crazy good with its hp stat, and trick.
Me when im a bird
Underrated comment
Bird type OP
Hallo everynyan how are you fine thank you
uh I wish I were a bird
@@butteredsalmonellaamagaad!!
kakaw kakaw
Another day, another reminder of the pain of being a Poison enjoyer who mainly plays the first four generations.
Poison designs 🎉🎉
Poison matchups 😢😢
I was so curious about what types are good in the gen 3 ou metagame, until this video, now i know everything!!!!
Tier list was fine except the Electric placement was wrong ❌
Electric types offensively are so strong and great to use in the ADV OU metagame. Zapdos , Jolteon and Raikou are all amazing Mons, with their STAB Thunderbolt posing a serious threat and allowing for momentum to be generated through Baton Pass for the former 2.
Keeping Mons like Suicune Skarmory Starmie Gyarados and Charizard in check is invaluable and made possible through the Electric typing. The electric typing also comes in useful defensively against Metagross, Skarmory's Drill Peck and of course opposing electric attacks
I dont even play against people but i just like these discussions youre definitely made a great point . Suicune can get out of hand without electric types because it will calm mind right in yoyr face with leftovers
most suicune dont rly care about eating a tbolt but thats just cause suicune have no weak
Epectric and grass dont sven do that good of a job keeping suicune in check. Remember calm mind suicune has no weak
Im confident he placed it low because as a defensive type electric is extremely bad. It IS an S tier offensive type (look at boltbeam coverage) however in most cases its better to utilize the attacking type on a mon who isnt electric since electric weaknesses are far too exploitable. Zapdos is only viable because it flies, Jolteon is only viable because its fast and has baton pass, Raikou fell off because despite its good speed and high hp/ special attack it simply cant overcome that monoelectric type weakness.
This is education folks
Imagining a flying Muk scares me
This is literally a top 3 most wanted Jim vid for me
Rock is an interesting one. It has such polarised match ups, it either dominates or disintegrates. Defensively its a complete liability, but its incredible offensively. Often considered the strongest offensive type.
Very true that most of them are bad. Game freak just seems to like making rock types that are terrible. They give them un-useable speed and special defense in particular, so most of them can be easily outsped and one hit. Often with secondary types like ground and steel that compound their weaknesses.
Because their type match up makes them glass cannons, I think speed tier is the big difference between a harmless rock type and a devastating one. When they get decent stats, in particular speed, it shows how uniquely dangerous rock types can be. Aerodactyl with its high speed and flying type. Tyranitar has only middling speed but dragon dance and an actual special defense stat. Rocks become incredibly dangerous when gamefreak actually thinks about their stats beyond "Its a rock so its slow and weak to water".
To that point, many of the lower tier rocks that are un-useable on typical teams are devastating on paralysis spam teams. Rhydon in particular in a menace when it gets to move first.
I would rate rock a bit higher, behind grass at the bottom of A tier. Not too far off your own placement. I like the placement of grass in particular. Its another one with very polarised type match ups. It has many clear defensive weaknesses, and yet has great defensive utility. Id personally put psychic in the c tier.
I was undecided about the best type, but you convinced me about flying. Built in heavy duty boots is just cracked. Immunity to earthquake and arena trap. Zapdos, moltres, Aerodactyl are all examples of how being a strong electric, fire or rock type means being a flying type. Give a steel type flying type and you have the best wall in the game.
Interesting video topic. Ive been thinking about this one myself for a while. I agree with the vast majority of your choices here. I thought it would be fun to share some differences of opinion. Bless you Jim. May all your Mondays be Magcargo Mondays
Jim, this vid was cool
Interesting how the best types in Gen 3 OU (SS, S and A tier) are mostly so good for their defensive properties, rather than their offense. I think this is a core component of Gen 3 having such an interesting and dynamic metagame, where the priority is placed more on survivability and switch-in counter play.
As opposed to later generations, where the meta is instead, much more focused on boosts and sweepers who can 1-shot most Pokemon they come across.
This defensive focus is definitely one of the biggest reasons I find myself drawn to Gen 3's metagame the most.
A lot of that has to do with many good mons (gengar, for instance) don't always have a movepool with powerful stab option. Many have good coverage moves instead, so defensive typing is more important than stab potential
This is because all of the strongest mons have stabs that dont utilize their superior stats ( gengar is a great example) or the moves they do have there arent powerful variants of available (ttar, and salamence suffer both of these). So overall the power level is much lower since the ability to throw out absurly powerful stab moves is limited on the most top tiers of pokemon.
Ttars highest rock stab is 75 power, and its dark stab is special with a max power of 80 (crunch). Salamences highest dragon stab is 80 power and uses special ( lower attack stat) and his strongest flying options are aerial ace (60 pwr) or hp flying (70)
this was a fun video. it would be super cool to see an Ability tier list!
Jim fading in and out of existence while explaining types. This is insane
I have a few things I disagree on here.
I think Rock should absolutely be A tier, defensively being immune to sandstorm as well as resist fire normal and flying is really good, offensively rock is one of the strongest types in the game, there's a reason Tyranitar, Aerodactyl and friends are paired together as much as they are, overall these traits put it on the same level as dragon and fighting for me even if the weaknesses are a little rough.
Electric is also absolutely not that bad, being the definitive type to kill water types is a huge deal, and the good electric types have their way around their weaknesses, they're definitely on the same level as Psychic for me.
Lastly, I think Grass and Dark are fundamentaly great types and u ranked them well, the problem is they're basically entirely carried by a single mon in the tier, which I think limits their value, I would put them a tier below for that reason.
Great tier list tho, I enjoy your gen 3 OU content a lot
We often think about types in the offensive and defensive sense. I think it's important to think about the types as coverage moves also, like Ice Beam on Swampert for example.
I agree with most of these, but small adjustments like Water over Steel, Dark below Dragon and Fighting, Rock on top of B and Fire in bottom B. Jim is obviously a better player than myself but well I have can my opinions too
I think you’re underrating Rock a little bit. Offensively it’s just so good. Hitting skarm neutrally and having nothing immune to it makes it so much more spammable than other physical types. Also resisting normal, flying, and fire gives it some decent defensive utility. Not to mention immunity to sandstorm
I’m surprised Regirock didn’t get a mention when discussing Rock type
I got really confused by flying at #1 until i seen it was gen 3
I largely agree, but I would swap the positions of Bug and Psychic. Most Psychic Pokémon gain nothing from their Psychic type aside from weaknesses, Psychic STAB is risky and hits little for reliable super effective damage. You will rarely ever see Psychic-type Hidden Power. Bug, though? Just imagine how much better certain Pokémon would be with the Bug type added, complete with Bug STAB. Dugtrio with Bug STAB and a Ground resistance would be bonkers, and if you took Metagross and swapped its Psychic type for the Bug typing, its nightmarish power would only grow as it becomes even stronger against Tyranitar, Celebi, Jirachi, Swampert, and Suicune. A double weakness to Fire is more than worth the elimination of a Ground weakness.
I feel like people always forget that electric resists steel, not that Jolteon or Zapdos are checks to metagross, but still surprised it wasn’t mentioned.
Kinda interesting from being i the lowest of lows, the poison type's role and viability has changed a lot, and is probably the best that it has ever been in gen 9.
Toxic's 100% hit chance, fairy/fighting resistance, access to tera, hits fairy and grass for supereffective damage.
Nowadays it's surely at least A ranked if not botton of S.
At least while iron valiant and other fairy types are running around the tier.
Poison types in SV OU: 😁👍
Poison types in SV LC: 😈
Gen 3 is my favourite gen and poison is my favourite type
Before Fairy came out, Poison only existed to make Grass Starters mad, and they never really gave grass types a solution for Poison until Ferrothorn came out.
I wish Poison Heal made recieving poison attacks heal you as well as the status healing. Storm Drain used to not nullify water damage so I dont see why they cant fix this too
Gen 3 electric is kinda like fighting in gen 1, where you assume it MUST be good because it counters the best type in the game, but in reality, everything else is bad for it.
Poison typing is my favourite, but i do not like how bad it is before fairy type introduction
It's still bad, despite being able to hit the best type SE, it's not usually used as coverage
@@ArchChrono it's better than nothing. Also, Landorus now always runs sludge bomb as coverage in vgc, fighting type pokemon appreciates poison coverage, since they mostly don't have coverage to fairy, but they can deal with steel pokemon that would try to come in on poison move, pokemon like Mienshao runs poison jab oftenly. Darkrai also like to run sludge bomb for fairys. And etc, offensively having poison coverage right now is not something bad, as it were in first 5 generations.
And if you don't have a way to remove toxic spikes and don't have poison pokemon, you're screwed
Also Toxic immunity and resistance to Fighting are more important these days with Zamazenta, Iron Valiant and Fighting coverage moves in general that you mentioned.
Having Fire and Electric low on the list just validates having Flying at the top since the best Fire and Electric types are completely redeemed due to their Flying tyoe.
Pretty sure flying being overpowered is why we got Stealth Rock, in an attempt to try to balance the type chart a bit. That sure worked out well.
As much as Dug is not really overpowered in ADV, it is still interesting how much his presence warps the overall viability of types weak to ground.
You know I never thought about the fact that some types are only weak to either physical or special types before the physical/special split.
That's interesting.
what are the best pokemon types in generation 3?
In every generation there are different mechanics and different metagames to consider that impact which types are good and which are bad.
This tier list for half the types turned into, how weak are you to Arena trap Dugtrio. That's how good it is lol.
Gutted there was no information on the fairy type. I waited all video for it too
5:16 Well, technically twin needle can poison steel types in gen3
It was only in gen 2. Twin needle can't poison steel types in gen 3 onward
@@lolidemon3163 I thought that changed in Gen 4. My mistake
i feel great like a flying type switching in to 3 layers of spikes when i watch Jimmy
I love u
I think Psychic is one of the worst types in gen 3. It's almost as bad as poison. The only real advantages are hitting Gengar and resisting Focus Punch. The type offers little else offensively, and its a pure detriment defensively.
You did change my mind on Electric. Electric type is bad. It's true.
I would personally put ORMA type above SYCHI type, but we can all agree that RAGO type is A tier
I haven't finished the video yet, I'm scared about where he places OISO and LECTRI
ROUN should be 1st, but RAS should be a bit higher
jim what typing would old money be?
Old Money has a Normal/Ghost type combination.
Very powerful combination indeed, 3 immunities for only one weakness
I hope fairy is high on the tier list, fairy type pokemon are my favourite
Watching this, it almost feels like ground should be higher than it is here, because a ton of viability of other types is basically determined by their matchup against ground. Flying is at the top mostly because of immunity to spikes and eq. Offensively, it really struggles from a lack of good flying type moves, and relies a lot on a good movepool, secondary typing, and good stats to make up for these offensive shortcomings. Defensively, flying types also really hate their weakness to rock slide. One thing flying does do better than any other type, though, is to make otherwise bad types good, and that's because it's... immune to ground. In OU, you have aerodactyl, charizard, moltres, skarmory, and zapdos that use its flying typing to change an earthquake weakness in to an earthquake immunity, which is what flying really shines at doing!
Ghost has a unique niche of blocking rapid spin and being immune to explosion, which is utterly ridiculous. This makes ghost typing ridiculously valuable to have on a team. However, it's also prone to being pursuit trapped and STAB shadow ball isn't that great, especially for special attackers. The benefits of ghost typing probably are pretty insane in a vacuum, but since all of them have such low stats aside from gengar, every ghost type in the actual game has glaring and exploitable weaknesses. So... Ghost is really useful for being spin and explosion blockers, but that's basically its one main trick. Offensively its probably below average, and defensively it gets switch ins on normal/fighting moves, but isn't going to wall a whole lot of common pokemon.
Ground though, is incredible offensively and defensively. Fire, electric, poison, and rock all struggle largely because of their weakness to earthquake. EQ is also the primary thing that prevents metagross and other steel types from being blatantly overpowered. Defensively, the weakness to water does hurt a lot, but the resistance to rock is incredible, and an immunity to electric is one of the only things holding electric types back in this game (the other being blissey). Offensively, ground is probably the best type in the game, and defensively, it's still up there near the top. Ground types are also immune to sandstorm chip damage, which is insane in this meta.
I guess one argument against this is that earthquake is valuable even on non ground type pokemon, so types should be valued for their defense more than for their offense. Another argument could be that the metagame is so centralized around earthquake primarily because of dugtrio, not because the ground typing itself is so good. Still, it's pretty clear that the meta warps around the ground type more than it does around flying or ghost types, so I feel like the ground type has a pretty good argument for being the best type in the game.
I would rank ghost above flying 100%.
Also ice and normal above psychic. Before the special-physical split, ice is an amazing special wall, just as normal type. Except that it is also strong offensively.
Psychic have nothing going for it except it resists fighting. It just happens to have strong mons.
Otherwise I agree with your list. Dark is an underrated type absolutely.
Ghost is probably the best overall type in Pokemon. Only defensive resists are bug and poison, which aren't staple types in team building typically, but offensively the only thing that resists it is Dark. Ghost in modern gens is pretty close to Normal in gen 1.
Interestingly, if there were a version of this for gen3 random, I would put poison type in S or S+ because of how valuable toxic immunes are in that metagame. Change the environment a bit, and unexpected types can thrive.
Personally I think poison should be super effective on water, it’s a thematic way to reference water pollution and would reduce the power of water as a defensive typing
It’s still so amusing to me how the one generation without stealth rocks but does have other more modernized mechanics (abilities, natures, etc) puts Charizard in OU
I think this is a good list if you value the defensive properties of the type heavily over their offenses, which does have some merit. However some positions still feel a bit questionable in this (normal feels too high, electric a bit low)
I think something you neglect is how powerful electric STAB is. I would argue that makes up for the defensive shortcomings. Electric types are fast and threaten much of the meta game with powerful electric stab and para.
Hypothetical gen 3 Fairy type would have been interesting on the tier as a bonus, even if it was just your best guess.
*Floating cat from Azumanga Daioh*: I wish I were .... a bird
How are you doing, Jim?
I'm curious where Fairy type would rank in this gen if it was a special-based type like the rest of the eeveelutions + dragon. This is assuming the gen 1-3 mons that were given fairy typing are still given it too; clefable, granbull, gardevour etc.
Gengar would be so much better as a levitating pure Ghost. It seems like it should have been changed to Ghost/Dark in Gen 2, thematically. Going from the Ghost/Poison Gas Pokemon (Haunter) to the Ghost/Dark Shadow Pokemon (Gengar) would have been a very cool way to integrate the new type with an old favorite.
Watching this video has got me thinking. What would gen3 look like without dugtrio arena trap? The enhanced viability of fire, electric, rock etc would shift things a lot. Would make a cool video idea.
flying type's only real flaw in gen 3 OU is low availability of good stabs
Do 3 different videos of tierlists. One for typing as an attack, another for typing as a solo primary Pokemon Type and the 3rd for typing as a SECONDARY type.
We will never know how he rates fairy types in Gen 3
my hottake is that Water isnt actually a good type in Gen 3. their defensive ability is less good than usually bc sand immunity is just so important. on most good water types their water type is their biggest liability. their biggest asset is usually that Surf + ice Beam has few resistance outside of Blissey.
in short: don't be weak to ground and you're mostly good
6:19 me when someone asks me what happens to water when you put it in the freezer
Every type has its tier.
but jimothy you forgot the fairy type!! whats the fairy types viability in gen 3? i never see anyone talking about it and i dont know why
A bit surprised that Rock ends up in B tier even though you essentially have to have a Rock-resistance on your team - that alone should indicate how dominant Rock is as an offensive type (defensively it indeed is rather mediocre). I guess it's a bit tedious to differentiate between the usefulness of the type and the Pokémon of this type, though.
My favourite type is bug, but bug didn’t really get good until gen 5. I played monotype bug teams in ou before monotype was a format 😅😅
I think the electric type is actually insane and it has a lack of good Pokemon to abuse it. It's immune to paralysis, it's only weakness is ground, and it hits almost everything for neutral except for ground, grass, and dragon types. Zapdos comes the closest
Electric isn’t immune to para in Gen 3. Also being weak to ground makes you fear a good third of the metagame.
I knew it. Drifblim would definitely be the best mon in ADV OU
Bird Type is truly the most valuable type in Bird gen
Winona approves of this list.
The comment on Muk makes me wonder if Alolan Muk would have been good in gen 3.
This video just makes me wonder how good Drifblim would've been in Gen 3 OU
i think electric is your spiciest take, yes they are weak to ground/dugtrio but at the same time, they keep a lot of the stronger types in check
So... stealth rocks was specificly created to nerf flying type right?
I've never been into competitive battles, I'm only exploring now so it's all new to me😅
No, it was to nerf the overpowered defenses of the ice type. (Joke)
I may be late to this but which generation of Pokemon do you think that the Water Type was weakest in?
How good would a freaky type be in Gen 3 OU
Now eating cereal before bed, with delicious dehydrated strawberries
Type combo tier list?
flying type is weak to rock, electric (magnet says hello to skarm), there are some pokemon with levitate and immunity to spikes and arena trap. Not sure about flying type ranking
would you change fire's spot if you were to regard pure fires like arcanine/typhlosion/entei
The only good thing about poison is its variant: toxic. Poison itself hardly even exists as a type and most pokemon that use it have some other dual type situation that makes them strong. I don’t feel like poison should even be a “type” since it is traditionally a status effect in other RPGs. Regardless I think toxic as a status effect carries teams and counters these bulky offense teams which is why it is still so relevant. Toxic can swing a match so hard in one direction for how it changes the tempo of a game that I would venture to say Toxic is a top five move.
Hot take but I think Posion should hit Water for Super Effective damage; would buff Poison and nerf Water while also making some sense since the idea of water being contaminated would make the animals in it suffer or die.
So what my pea brain sees is that Oricorio sensu is the best pokémon of all time
if it existed in gen 3 wouldve been wild for sure
If you look at gengars ghost/poison typing with levitate, it gives basically all the advantages of ghost flying lol. The only difference is a weakness to poison I think
What are the best Pokèmon types in gen 3?
It feels nice hearing someone praise Grass Type. It gets a bad rap a lot of the time and every Grass Type Legendary(besides base Shaymin which I don't like and Grass Arceus which doesn't count) having a 4x Weakness is just dirty.
this was a really odd video to watch because i felt myself aggressively objecting to everything but the deeper into the video i got the more i realised he's totally right lol. electric in particular is confusing it seems so good, but zapdos is only good because it's a flying type, and jolteon is only used because of its speed. something funny about jolt that i realised recently is it's actually a terrible switch in to zapdos, it hates getting paralysed and the best case scenario is you trade t-waves. it doesn't beat zapdos it trades with it or dies to get a t-wave off, and half the tier can do that. i built an offense team recently with jolt, heracross, medicham, pory 2, swampert and defensive starmie, and whenever a zapdos came in i just went to pory 2 anyway since it's way more consistent in the 1v1 and can trace natural cure later. jolt needs heal bell or aromatherapy support to be consistent against zap which defeats the whole point of replacing a defensive mon
Ah yes, "how weak are you to Dugtrio?", the tier list!
They should have made water weak to poison. It would have given poison some viability while giving water a physical weakness.