Movement Optimization is Simple in Splatoon

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  • เผยแพร่เมื่อ 3 ก.ย. 2023
  • • Strafing: The Most Imp... Video on combat movement
    • Optimized Ledge Moveme... Video on Ledge cancelling and related optimizations
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    #splatoon3 #movement #competitive
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ความคิดเห็น • 48

  • @MantaKizaemonFTW
    @MantaKizaemonFTW 10 หลายเดือนก่อน +175

    Just keep swimming swimming swimming Just keep swimming swimming SWIMMING JUST KEEP SWIMMING SWIMMING SWIMMING JUST KEE-

    • @swampygaming2975
      @swampygaming2975 10 หลายเดือนก่อน +9

      Can I shoot eventually?

    • @summyt09
      @summyt09 10 หลายเดือนก่อน +14

      @@swampygaming2975 no

    • @Photo0021
      @Photo0021 10 หลายเดือนก่อน +4

      Running away from a Kraken or Ultra Stamp be like

    • @swampygaming2975
      @swampygaming2975 10 หลายเดือนก่อน +1

      @@summyt09😞

    • @Azurouroup
      @Azurouroup 10 หลายเดือนก่อน +1

      ​@@Photo0021or booyah bomb

  • @Aviivix
    @Aviivix 10 หลายเดือนก่อน +121

    This video comes out right after my team has given me a "go a whole game without squid rolling" challenge as an intervention for my excessive kickflips mid-match... it's definitely more harmful than good since it also locks your direction to a certain extent, sometimes it looks like I'm TRYING to be splatted by a bomb because I absentmindedly squid roll into it and then can't change direction fast enough to avoid it.

    • @brandonelm4891
      @brandonelm4891 10 หลายเดือนก่อน +6

      Lmfao. Try varial flipping or tre flipping (is it trey? Been forever since I skated)
      Basically you can rotate the stick well squid jumping off something (left stick after snapping direction change and you legit can varial off of high objects and get like two rotations. It's stupid addictive so be careful. I try and save them for the beginning of matches or after salmon run timer 😂

  • @MidX4
    @MidX4 10 หลายเดือนก่อน +28

    Finally a video I can use to explain when I always have to run at least 1 main of swim speed on all of my mains

    • @giant-woman
      @giant-woman 10 หลายเดือนก่อน +1

      I suggest nautilus for my fellow swim speed enjoyers

    • @MidX4
      @MidX4 10 หลายเดือนก่อน

      Nope stamper player for life

  • @felixa4705
    @felixa4705 10 หลายเดือนก่อน +29

    You can also use squid rolling to get you a little past your paint like jumping over a gap or a grate. Learning to forward squid roll is pretty useful for traversing uninkable terrain. The other point I don't hear people talk about is that you recover ink while squid rolling as fast as swimming. If you know you need to drop off a tall ledge you can squid roll off to keep recovering ink while falling.

    • @apollo4294
      @apollo4294 10 หลายเดือนก่อน

      You recover ink for a short time after jumping out of it without squid rolling too.

    • @trickygamer555
      @trickygamer555 10 หลายเดือนก่อน

      @@apollo4294 Not a short time, it takes like a whole second and you're not very likely to be airborne for longer than that.

  • @spooky-helix217
    @spooky-helix217 10 หลายเดือนก่อน +13

    You can ledge cancel a squid surge by letting go of swim

  • @ShriekScara
    @ShriekScara 10 หลายเดือนก่อน +3

    I can heavily relate to the thumbnail, since if I remember a tip during the middle of a match, I forget 1-2 more

  • @leothepuma4915
    @leothepuma4915 10 หลายเดือนก่อน +17

    I'm glad you made this, you're helping me reinforce that I need to substrafe. I've been practicing in salmon run it's so much better than squid rolling

  • @Crowboy101
    @Crowboy101 10 หลายเดือนก่อน +8

    Not me getting baited into thinking he would be talking about speedrunning the story mode☠️

  • @muno
    @muno 10 หลายเดือนก่อน +42

    is squid rolling as slow as normal air movement? it feels faster to me but it's hard to tell

    • @rouge-ish324
      @rouge-ish324 10 หลายเดือนก่อน +3

      To my knowledge it is faster, about as fast as the slowest ninja squid swim speed.

  • @KazefuYousomo
    @KazefuYousomo 10 หลายเดือนก่อน +1

    Thr movement is probably what I love most about Splatoon. I really like the platforming elements to it, and it's what makes it feel so good to play

  • @weewoo3023
    @weewoo3023 10 หลายเดือนก่อน +3

    MY YELLOW PIKMAN LOVES SWIMBING

  • @maple201
    @maple201 10 หลายเดือนก่อน

    Squid rolling has one more situational advantage over sub strafing: ink refill. In a squid roll, you never leave squid form so you keep the max ink refill rate. This makes a noticeable difference in, e.g. Salmon Run tornado waves, being able to throw eggs faster if you squid roll (instead of sub strafe) while picking them up.

  • @dewroot5176
    @dewroot5176 10 หลายเดือนก่อน +2

    Rules for going fast in Splatoon:
    1. Spend as little time not swimming as possible.
    2. Traverse as much of a distance by swimming as possible.
    Only two exceptions:
    1. Jump onto any wall you want to climb.
    2. Jump and/or strafe forward when painting.
    i.e. just keep swimming just keep swimming just keep swimming swimming swimming

  • @Kabilapok
    @Kabilapok 10 หลายเดือนก่อน

    Great video Gem! Thank you!

  • @Technically_Techy
    @Technically_Techy 10 หลายเดือนก่อน +12

    why does this video look so damn good? did u switch to HEVC/H.265 or AV1 from H.264 recently or something? or is this bc 1440p degrades the quality of content significantly less than 1080p looking a lot better?

    • @nicoper
      @nicoper 10 หลายเดือนก่อน +1

      Yes, 1440p looks better than 1080p.
      As for the codec, it was streamed in vp9 to my phone - might be another one on other devices.

    • @SquidSchool
      @SquidSchool  10 หลายเดือนก่อน +3

      It's H.264, but I am using 1440p

  • @epicsause21
    @epicsause21 10 หลายเดือนก่อน +5

    In clam blitz, is "clam strafing" faster than sub strafing?

    • @marshall3973
      @marshall3973 10 หลายเดือนก่อน +4

      It's the same, as long as you don't throw the clam which would make it slower.

  • @deusdavillain3554
    @deusdavillain3554 10 หลายเดือนก่อน +2

    I love this context... but is all this information Shooter biased due to their ability to shoot immediately out of squid form?

  • @threeb3e
    @threeb3e 10 หลายเดือนก่อน +3

    damn bro, motoro got bopped by dory 💀

  • @darkstrategy674
    @darkstrategy674 10 หลายเดือนก่อน +1

    I've seen a different video mentioning that it takes the same amount of frames to squid roll as it does sub strafe. Are they aftually the same speed or were they just wrong?
    I agree that sub strafing is better in scenarios that dont explicitly need a jump, but I question the point on squid rolling being "slower".

    • @maple201
      @maple201 10 หลายเดือนก่อน

      I think the best possible squid roll is identical to a sub strafe, but if you start from not-max-speed, you'll get a slower squid roll. Squid rolls also have a lot more lag frames and it's easy to bop into walls if you try to use them in close quarters.

  • @luxrayblast
    @luxrayblast 10 หลายเดือนก่อน +6

    Sounds like a lot of frame perfect stuff that would be used in a Catalog % Speed run during events and I'm not good at frame perfect things.

    • @joshuaearle4083
      @joshuaearle4083 10 หลายเดือนก่อน +9

      Actually, most of the movement tech shown in this video is pretty forgiving with the timing. Obviously you don't need to know any of it to have fun with the game, but I'd definitely recommend taking a couple minutes to try some of it out in the lobby, or simply practice a little between matches. Splatoon's movement is the most unique aspect of the game, and can be a real blast to master.

  • @Boooo
    @Boooo หลายเดือนก่อน

    I get that sub strafing is better, but personally I find it feels kinda clunky to me, squid rolling feels way more intuitive for changing directions

  • @flingking5
    @flingking5 10 หลายเดือนก่อน +1

    shows the any% leaderboard, doesnt talk about speedrunning :

  • @MysteriousStranger50
    @MysteriousStranger50 10 หลายเดือนก่อน +6

    Controversial take; they need to patch out sub strafing as it’s a hanky and obtuse non-mechanic and now that squid roll exists, squid roll should be the quick turn option. Then buff squid roll too, make it faster and easier to do.

    • @pokemaster2352
      @pokemaster2352 10 หลายเดือนก่อน +3

      I'm pretty sure if you run intensify action it makes squid rolls easier, as well as more efficient I believe. So If squid rolls get buffed it would be very small.

    • @TheCosmicCloud
      @TheCosmicCloud 10 หลายเดือนก่อน +18

      I don’t see how removing a movement option in a game about movement would be a good thing. It’s really not obtuse, just a little tricky to get the hang of, and has different use cases than squid roll. Personally I think it’s very cool to have both in the game

    • @jgr094
      @jgr094 10 หลายเดือนก่อน +2

      How is it obtuse??? It only requires you to hold R while swimming out and in. You dont need any timing you can just hold R until you dont need to substrafe anymore

    • @saltocorto
      @saltocorto 10 หลายเดือนก่อน +2

      Not sure if "non-mechanic" is really accurate since you can also do basically the exact same thing just by standing up while swimming, just a bit slower and losing more speed. So it's the byproduct of being able to use intended movement mecahnics very quickly.

    • @marshall3973
      @marshall3973 10 หลายเดือนก่อน +7

      The devs are definitely aware that it's a thing and want it there, since in s2 they patched ink mine so that you could sub strafe with it