This guy is one of the best instructors i've ever seen and i've learnt so much from his videos. Nothing redundant, only good stuff. Greatly appreciated.🙏
Hey Andrew, this excellent video should have more views. Very well done presentation. That Style Spline tool really is a gamechanger. Thanks for sharing.
Hey Andrew, for the G3 between two straight lines you gave equal collinearity and equal length for the control segments but for the G3 between two arcs or two splines, try an equation defined through geometric progression for the length of the control segments apart from having equal curvature for both arcs and curves. I'm thinking it should work, mathematically.
Hi Andrew. Thanks for the tutorial. I am learning a lot from what you have shared. I am busy modeling the Eams chair, but I am struggling to fill in the gaps you haven't covered in the video or the PDF. Would you be so kind as to share your model with me? I noticed it is not included in your download pack.
Hi! Thanks for the amazing video! I was wondering why you use helper surfaces at 1:01:14 to set a boundary surface edges tangent to those helper faces, instead of selecting the sketch without a helper surface and applying a 'normal to face' option with an angle when making a boundary surface. Is the result the same? If so, is the benefit of helper surfaces that you can reference the draft angle to a global variable?
Hi Daniel, the result between "normal to profile" or using a helper surface with the "tangency" option is the same. Using the helper surface is just the way I'll always done it. And you're right, using the helper surface allows you to bake in global variables for draft, which I don't think the "normal to profile" lets you do. Glad you enjoyed the video!
Everything I learned about surfacing that really mattered, I learned from this guy's content and nowhere else. Thanks Andrew!
Kinder words have never been spoken. Glad you enjoyed the content!
This guy is one of the best instructors i've ever seen and i've learnt so much from his videos. Nothing redundant, only good stuff. Greatly appreciated.🙏
Finally YT guided me here, i understand now so much more about surfacing. Thank you very much Andrew, PLEASE teach us more!
They've added the G3 continuity feature in SW 2020! This is soo neat! Love the tutorial, sir.😄
I appreciate your sincerity about Solidworks malfunctions. Thank you for great explanations and your generosity. Be blessed Salutations from France.
Andrew i stumbled upon your video on accident and i have to say you are very thougrough and i apriciate it man!
Hey Andrew, this excellent video should have more views. Very well done presentation. That Style Spline tool really is a gamechanger. Thanks for sharing.
You’re an amazing presenter!!
Thank you for sharing this content!
Really Nice Work
Hey Andrew, for the G3 between two straight lines you gave equal collinearity and equal length for the control segments but for the G3 between two arcs or two splines, try an equation defined through geometric progression for the length of the control segments apart from having equal curvature for both arcs and curves. I'm thinking it should work, mathematically.
Nice work
Hi Andrew. Thanks for the tutorial. I am learning a lot from what you have shared. I am busy modeling the Eams chair, but I am struggling to fill in the gaps you haven't covered in the video or the PDF. Would you be so kind as to share your model with me? I noticed it is not included in your download pack.
Great Class, thank you for sharing.
Tanks for Teaching. Helped alot. Great Video
fantastic, thank you for sharing this!
Hi! Thanks for the amazing video!
I was wondering why you use helper surfaces at 1:01:14 to set a boundary surface edges tangent to those helper faces, instead of selecting the sketch without a helper surface and applying a 'normal to face' option with an angle when making a boundary surface.
Is the result the same? If so, is the benefit of helper surfaces that you can reference the draft angle to a global variable?
Hi Daniel, the result between "normal to profile" or using a helper surface with the "tangency" option is the same. Using the helper surface is just the way I'll always done it. And you're right, using the helper surface allows you to bake in global variables for draft, which I don't think the "normal to profile" lets you do.
Glad you enjoyed the video!
@@lowe9 Thanks a lot for the reply! That helps me a lot. All clear!