SOLIDWORKS World 2018: Zen and the Art of SOLIDWORKS Surfacing

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  • เผยแพร่เมื่อ 23 พ.ย. 2024

ความคิดเห็น • 20

  • @superluminal3602
    @superluminal3602 5 ปีที่แล้ว +13

    Everything I learned about surfacing that really mattered, I learned from this guy's content and nowhere else. Thanks Andrew!

    • @lowe9
      @lowe9  5 ปีที่แล้ว

      Kinder words have never been spoken. Glad you enjoyed the content!

  • @kobe12345456780
    @kobe12345456780 ปีที่แล้ว

    This guy is one of the best instructors i've ever seen and i've learnt so much from his videos. Nothing redundant, only good stuff. Greatly appreciated.🙏

  • @flotr6465
    @flotr6465 ปีที่แล้ว

    Finally YT guided me here, i understand now so much more about surfacing. Thank you very much Andrew, PLEASE teach us more!

  • @vishank7
    @vishank7 4 ปีที่แล้ว +5

    They've added the G3 continuity feature in SW 2020! This is soo neat! Love the tutorial, sir.😄

  • @riri8264
    @riri8264 3 ปีที่แล้ว

    I appreciate your sincerity about Solidworks malfunctions. Thank you for great explanations and your generosity. Be blessed Salutations from France.

  • @akinyemifapohunda1843
    @akinyemifapohunda1843 6 ปีที่แล้ว +1

    Andrew i stumbled upon your video on accident and i have to say you are very thougrough and i apriciate it man!

  • @neil9768
    @neil9768 5 ปีที่แล้ว

    Hey Andrew, this excellent video should have more views. Very well done presentation. That Style Spline tool really is a gamechanger. Thanks for sharing.

  • @gokiburi-chan4255
    @gokiburi-chan4255 3 ปีที่แล้ว

    You’re an amazing presenter!!

  • @pedroortiz4755
    @pedroortiz4755 3 ปีที่แล้ว

    Thank you for sharing this content!

  • @CADable
    @CADable 3 ปีที่แล้ว

    Really Nice Work

  • @darshanveershetty3233
    @darshanveershetty3233 5 ปีที่แล้ว

    Hey Andrew, for the G3 between two straight lines you gave equal collinearity and equal length for the control segments but for the G3 between two arcs or two splines, try an equation defined through geometric progression for the length of the control segments apart from having equal curvature for both arcs and curves. I'm thinking it should work, mathematically.

  • @BSneider10
    @BSneider10 ปีที่แล้ว

    Nice work

  • @hamishchilton6237
    @hamishchilton6237 3 ปีที่แล้ว

    Hi Andrew. Thanks for the tutorial. I am learning a lot from what you have shared. I am busy modeling the Eams chair, but I am struggling to fill in the gaps you haven't covered in the video or the PDF. Would you be so kind as to share your model with me? I noticed it is not included in your download pack.

  • @Bravo3d
    @Bravo3d 6 ปีที่แล้ว +1

    Great Class, thank you for sharing.

  • @samnanrasheed1443
    @samnanrasheed1443 6 ปีที่แล้ว

    Tanks for Teaching. Helped alot. Great Video

  • @nickdejesus9980
    @nickdejesus9980 6 ปีที่แล้ว

    fantastic, thank you for sharing this!

  • @HoundDogRock
    @HoundDogRock 4 ปีที่แล้ว

    Hi! Thanks for the amazing video!
    I was wondering why you use helper surfaces at 1:01:14 to set a boundary surface edges tangent to those helper faces, instead of selecting the sketch without a helper surface and applying a 'normal to face' option with an angle when making a boundary surface.
    Is the result the same? If so, is the benefit of helper surfaces that you can reference the draft angle to a global variable?

    • @lowe9
      @lowe9  4 ปีที่แล้ว +1

      Hi Daniel, the result between "normal to profile" or using a helper surface with the "tangency" option is the same. Using the helper surface is just the way I'll always done it. And you're right, using the helper surface allows you to bake in global variables for draft, which I don't think the "normal to profile" lets you do.
      Glad you enjoyed the video!

    • @HoundDogRock
      @HoundDogRock 4 ปีที่แล้ว

      @@lowe9 Thanks a lot for the reply! That helps me a lot. All clear!