My Twitter is linked here if you want to follow! mobile.twitter.com/Avenger1GBO Feel free to join my competitive Discord if you want to talk with other new players or ask questions of veteran players! discord.gg/s5tDQcbNY8
The The epitome of whats wrong with modern midlining generals. good-to-perfect ranged midliner keeping you away from it and when you do pressure it into melee, it gets buffed and just invalidates the attempt of you pressuring it.
I like to use GP01FB for the most part. The fear of seeing multiple Yonghwavin is real man! However, it is very satisfying when able to have a good fight against it in matches.
When silver bullet (funnel type) came out i got it on a single. Then took it into 600 where i had do fight a ridiculous amount of yongs. Silverbullet funnel feels fun but the sheer amount of yongs in that cost is insanity and its hard to run other 600 generals cuz its too good.
we need mp narrative gundam with pauedo nt-d installed. It's not real yet but we can only hope the team over at uc engage game can pull it off. this will DEFINITELY be a counter to yonghwavin
The Dev Lead: “We need something new in 600! Give me ideas!” “What about independent funnel attacks?” “What about Melee priority 3 after suit pop?” Last guy, “Why not buff say the Tristan or Dijeh Luio and Co?” Last guy gets yeeted out the door while the team makes the OP Yonfavin.
This thing is so annoyingly op it feels like I'm throwing if I don't use it in 600 cost games its better than most 4 stars I really be moving with no fear in this thing good video tho
I have such a hate boner for this suit, if I see it I B line for it. I rock a standard Zeta Gundam in A ranked matches. Always come out on top if one of them is my rival
Nice, the zeta gundam has just been unusable for me. I just keep getting fricking gang banged by everyone and my teammates don't do shite. Im very aggressive when playing the zeta and the zeta doesn't have maneuver armor so I need my teammates to support me. However the ZII has been surprisingly good. The buffs really helped out and can do great both close and long range.
Lol youtube deleted my comment -_- but nice that you can have fun with the zeta gundam. I can't have any fun with it on A+ rating match. The best Zeta rn for me is the buffed ZII which I'm happy for bc I've always wanted to use the suit.
@King_posidien32i personally like to save up for the random 4-star banners instead, they cost lesser then specific suit banners and gives you more time to save up
You know it be cool if they made a part that gave a suit plus one to dodging it would literally give you an additional Dodge now it wouldn’t work on suits that can’t dodge but if it suit has a dodge, it’ll give them one more dodge before your thruster are overheated. I wouldn’t even care what suit banner it would be attached to I’ll buy that in a heartbeat
Besides nerfs, any ideas on 600 buffs or likely new units that might be able to help keep this in check a little bit. Also, the Psycommu skill on this feels like it's similar to what the Zeta should get. I want a Biosensor K, with MA and Aerial Melee, among other things. It could even have reduced ranged damage taken, like how it deflects shots in the anime. It'd be far less broken without all the funnels and ranged weapons, though I still wouldn't mind seeing the Vulcans get better build stun.
In all honesty the best way to balance it is by having it not be able to use all funnel attacks at the same timenthats the main reason this thing is so broken maybe have two of the funnel weapons share the same heat gauge for starters.
But then what about the 50% HP skill? +50 melee damage, MA, -50% thrust used, 230 boost speed, flap booster, high priority, aerial melee, -30% ranged damage taken... This skill is way better than skills like Psychoframe Resonance LV2, as found on suits like Hi-Nu.
@avenger1_gbo260 that also needs to be addressed I think your recommendation of having its HP skill activate at 30% HP than 50% as that makes it easier to combat it when it's caught in a combo and it can't retaliate as easily
@@dynomight385530% hp is too little. that's not enough be good in anyway since low hp players get top priority in the match. Maybe remove the melee damage buff, reduce the range damage taken, reduce the range damage buff and players should not be spamming the flap booster skill 24/7 and use it more on the same level as byarlant units, boosting too much will cost it to overheat but it has good mobility so you have to pick and choose instead of mashing your buttons. This thing's gameplay just screams range yet they give it melee buff like why? aerial melee i get it but having a gen that can both beat raids in range and melee battle invalidates the concept of playing them in the first place, your melee should be your bread and butter but yonghwavin can do both at the same time? range based raid unit do exist but they have their own cons like delta kai ground type which can work as a long range unit too but they have low hp to compensate for their jack of all trait capabilities. while the yonghwavin? just stack for defense and you won't evenlose out on the potential damage This thing is WAY too overtuned and it shows that any suits from a different game or from a popular series making a cameo would be given the best treatment regardless of what the game enviroment is.
Xi Gundam killed 700 cost, so I moved to 600 where I was consistently having the most fun matches, then they add this thing and now 600 is just unbearable. It's far too durable and strong for the mobility it has.
I hate playing 600 because of this fcking suit. Teams with 3-4 of these damn things makes for a lovely one sided match. I can deal with the Penelope, Xi, and demeter, but this damn abomination is a raids kryptonite.
@@nekrumzero8117 you mean the V type right? Yeah I just wondering when it'd be added to the game. But yeah I would love that in the game too; I think It'd be a support type. And to answer your question from before, I'd say the new sup weapon and the ability of maneuver armor really helped out. Also Idk if it's just me or it got buffed but the charge rate of the huge beam gun doesn't take as long to charge up.
600-700 costs are unfun these days. Prolly 500 cost too since the arrival of the Proto Zeta. 550 has been a lot better since the nerfs of the Perfect Gundam. If this keeps up the only playable costs are 400 or less
its legit just an armored core the movement and thrust gauge are fucking bonkers as is the dmg love the vids but power creep incarnate shit like this is why i quit playing this suit is cancer like all the uc engage suits
the other people :"300,350,400,and 450 cost this is game of gundam,enjoyable,no rush no mush " me who enjoy the suffering of the loses,get wreck by pay to win MS in 450 above be like:"G.U.N.D.A.M(General Unique Neuron Divorce Activation Maneuver)" hahahaha💀☠
dangit, once again a suit that looks really cool, but should absolutely not be as powerful as it is TvT really a fan of yonfavin but i hope it gets nerfed soon!
My Twitter is linked here if you want to follow! mobile.twitter.com/Avenger1GBO
Feel free to join my competitive Discord if you want to talk with other new players or ask questions of veteran players! discord.gg/s5tDQcbNY8
This thing is in the same boat as Demeter. They make the cost they are natively in stale and unfun.
Gearra psycommu test type too
The The epitome of whats wrong with modern midlining generals. good-to-perfect ranged midliner keeping you away from it and when you do pressure it into melee, it gets buffed and just invalidates the attempt of you pressuring it.
The king of "Probably should have been a 650 instead"
0:30 man that guy really took the wrong turn
More often than not will I see this thing as having top dmg after a match
I agree with the 30% skill activation, that's enough to make it balanced
I like to use GP01FB for the most part. The fear of seeing multiple Yonghwavin is real man! However, it is very satisfying when able to have a good fight against it in matches.
When silver bullet (funnel type) came out i got it on a single. Then took it into 600 where i had do fight a ridiculous amount of yongs. Silverbullet funnel feels fun but the sheer amount of yongs in that cost is insanity and its hard to run other 600 generals cuz its too good.
Man this Ms is so unfun to play against that I wish a ntd suit is at 600 cost
A 600 cost ewac style ntd suit
we need mp narrative gundam with pauedo nt-d installed.
It's not real yet but we can only hope the team over at uc engage game can pull it off. this will DEFINITELY be a counter to yonghwavin
The Dev Lead: “We need something new in 600! Give me ideas!” “What about independent funnel attacks?” “What about Melee priority 3 after suit pop?” Last guy, “Why not buff say the Tristan or Dijeh Luio and Co?” Last guy gets yeeted out the door while the team makes the OP Yonfavin.
This thing is so annoyingly op it feels like I'm throwing if I don't use it in 600 cost games its better than most 4 stars I really be moving with no fear in this thing good video tho
I have such a hate boner for this suit, if I see it I B line for it.
I rock a standard Zeta Gundam in A ranked matches. Always come out on top if one of them is my rival
Nice, the zeta gundam has just been unusable for me. I just keep getting fricking gang banged by everyone and my teammates don't do shite. Im very aggressive when playing the zeta and the zeta doesn't have maneuver armor so I need my teammates to support me. However the ZII has been surprisingly good. The buffs really helped out and can do great both close and long range.
Lol youtube deleted my comment -_- but nice that you can have fun with the zeta gundam. I can't have any fun with it on A+ rating match. The best Zeta rn for me is the buffed ZII which I'm happy for bc I've always wanted to use the suit.
I don't even want to play 600 anymore I've been to ask you avenger any tips for saving tokens
I would recommend rolling only on 4 and 5 star step ups, but only when you have the 195 tokens needed to get it guaranteed.
@avenger1_gbo260 Thanks I've been wanting to get good suits for awhile now thanks for the tip
@King_posidien32i personally like to save up for the random 4-star banners instead, they cost lesser then specific suit banners and gives you more time to save up
You know it be cool if they made a part that gave a suit plus one to dodging it would literally give you an additional Dodge now it wouldn’t work on suits that can’t dodge but if it suit has a dodge, it’ll give them one more dodge before your thruster are overheated. I wouldn’t even care what suit banner it would be attached to I’ll buy that in a heartbeat
It should work on suits with no dodge but they get resist move instead. Otherwise it levels up their existing dodge roll type skill.
Besides nerfs, any ideas on 600 buffs or likely new units that might be able to help keep this in check a little bit.
Also, the Psycommu skill on this feels like it's similar to what the Zeta should get. I want a Biosensor K, with MA and Aerial Melee, among other things. It could even have reduced ranged damage taken, like how it deflects shots in the anime. It'd be far less broken without all the funnels and ranged weapons, though I still wouldn't mind seeing the Vulcans get better build stun.
In all honesty the best way to balance it is by having it not be able to use all funnel attacks at the same timenthats the main reason this thing is so broken maybe have two of the funnel weapons share the same heat gauge for starters.
But then what about the 50% HP skill? +50 melee damage, MA, -50% thrust used, 230 boost speed, flap booster, high priority, aerial melee, -30% ranged damage taken... This skill is way better than skills like Psychoframe Resonance LV2, as found on suits like Hi-Nu.
@avenger1_gbo260 that also needs to be addressed I think your recommendation of having its HP skill activate at 30% HP than 50% as that makes it easier to combat it when it's caught in a combo and it can't retaliate as easily
@@avenger1_gbo260 💀
@@dynomight385530% hp is too little. that's not enough be good in anyway since low hp players get top priority in the match.
Maybe remove the melee damage buff, reduce the range damage taken, reduce the range damage buff and players should not be spamming the flap booster skill 24/7 and use it more on the same level as byarlant units, boosting too much will cost it to overheat but it has good mobility so you have to pick and choose instead of mashing your buttons.
This thing's gameplay just screams range yet they give it melee buff like why? aerial melee i get it but having a gen that can both beat raids in range and melee battle invalidates the concept of playing them in the first place, your melee should be your bread and butter but yonghwavin can do both at the same time? range based raid unit do exist but they have their own cons like delta kai ground type which can work as a long range unit too but they have low hp to compensate for their jack of all trait capabilities. while the yonghwavin? just stack for defense and you won't evenlose out on the potential damage
This thing is WAY too overtuned and it shows that any suits from a different game or from a popular series making a cameo would be given the best treatment regardless of what the game enviroment is.
Xi Gundam killed 700 cost, so I moved to 600 where I was consistently having the most fun matches, then they add this thing and now 600 is just unbearable. It's far too durable and strong for the mobility it has.
I hate playing 600 because of this fcking suit. Teams with 3-4 of these damn things makes for a lovely one sided match. I can deal with the Penelope, Xi, and demeter, but this damn abomination is a raids kryptonite.
This suit should have been a 4 star its crazy broken.
I shredded a few of these with an act zaku commander a few times
I swear the yong’s funnels recover from overheat way too fast
I want to join this newbie game….especially there is NT-1
😊
im surprise that ppl dont play A2 but still play this..
Well yeah it's way stronger than A2.
I'm like the only one who plays A2😂 tbh the buffed ZII is actually better at least from what I've experienced.
@@KidZ3ta It is? It's stat wise or the new subweapon?
@@KidZ3ta I love the zeta project suits, I'm hopping for them to add the modified ZII from Walpurgis and Teta Plus from Moon Gundam.
@@nekrumzero8117 you mean the V type right? Yeah I just wondering when it'd be added to the game. But yeah I would love that in the game too; I think It'd be a support type. And to answer your question from before, I'd say the new sup weapon and the ability of maneuver armor really helped out. Also Idk if it's just me or it got buffed but the charge rate of the huge beam gun doesn't take as long to charge up.
This is one of many units that are placed in costs that don't make sense. This makes other units not worth playing no more
I feed on this suit with Delta Gundam.
600-700 costs are unfun these days. Prolly 500 cost too since the arrival of the Proto Zeta. 550 has been a lot better since the nerfs of the Perfect Gundam. If this keeps up the only playable costs are 400 or less
This suit should have been 650 cost
It’s more the fact no one has skills anymore tbh
this shoudlve been 650
its legit just an armored core
the movement and thrust gauge are fucking bonkers as is the dmg
love the vids but power creep incarnate shit like this is why i quit playing this suit is cancer like all the uc engage suits
the other people :"300,350,400,and 450 cost this is game of gundam,enjoyable,no rush no mush "
me who enjoy the suffering of the loses,get wreck by pay to win MS in 450 above be like:"G.U.N.D.A.M(General
Unique
Neuron
Divorce
Activation
Maneuver)" hahahaha💀☠
dangit, once again a suit that looks really cool, but should absolutely not be as powerful as it is TvT really a fan of yonfavin but i hope it gets nerfed soon!
My second favorite suit in the whole game. I can handle almost anything I go up against with little difficulty. Damage is always good too
Yeah no shit, it's the best suit at 600, of course you have little difficulty lol
Crazy shit is playing bad with this thing