GBO2 Engage Gundam INCOM Type: The new best 550-700 cost support!

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024
  • This video contains three matches I had with the recently released LV1 and LV4 Engage Gundam INCOM Type on Gundam Battle Operation 2. It is a 550-700 cost support with ridiculous DPS, multiple instant staggers, access to a piercing heavy stagger, access to Overload, access to a skill which reduces beam heat recovery time while boosting, good mobility alongside amazing scaling on each MS level up. It doesn't really have any weaknesses, though it struggles to build both beam resistance and damage on the LV1 version because of the custom part slots. This suit feels really broken. It is like a suit that started off as a 700 cost, but it got scaled down to 550 cost. I think that it is the strongest support from 550-700 cost now. I hope that you enjoy watching!
    Its primary weapon is a beam rifle with 2100 power, 5 ammo, 5.5 seconds cooldown, 18 seconds reload, 0.77 seconds swap time, 350m range and 20% stagger value. This has short cooldown and instant staggers. This is good as a tool to continue staggering with.
    Its primary melee weapon is a beam saber with 2100 power, 2.5 seconds cooldown, 0.77 seconds swap time and standard modifiers. This has a very similar downswing to the GP03 Stamen, making it highly effective to use in self defence.
    Its first sub weapon is a head vulcan with 100 power, 40 ammo, 512 RPM, 10 seconds reload, 0.5 seconds swap time, 200m range, 853 DPS and 4% stagger value. This has fairly good DPS, but it takes about 3 seconds to stagger with on its own.
    Its second sub weapon is a back beam cannon with 1500x2 power, 100% heat, 22 seconds overheat, 0.77 seconds swap time, 450m range and 4 seconds focus time. These stop to fire and must be focused before firing, but they can focus while moving. They pierce and heavy stagger, making them a good tool for starting off big damage combos or as a self defence tool.
    Its third sub weapon is a pair of megaparticle cannons with 600x2x2 power, 40%x2 heat, 1 second cooldown, 15 seconds overheat, 0.5 seconds swap time, 400m range and 17%x2x2 stagger value. These stop to fire and only stagger on their own if you overheat, but they have long range. You cannot use it while the wireless megaparticle cannons or wireless beam sabers are deployed, so they are most useful when you aren't close enough to lock on.
    Its fourth sub weapon is a wireless megaparticle cannon with 700x2x3 power, 38%x3 heat, 2 seconds cooldown time, 15 seconds overheat time, 0.5 seconds swap time, 275m range and 10%x2x3 stagger value. These can't stagger on their own, but they do pretty ludicrous damage for a 550 cost lock on weapon that doesn't overheat.
    Its fifth sub weapon is a wireless beam saber with 1200x2 power, 13 seconds reload time, 0.5 seconds swap time, 275m range and 20%x2 stagger value. These basically function the same as the Todesritter tri-blades, albeit they aren't quite as reliable. They instant stagger if they hit, counting as a beam attack.
    Its sixth sub weapon is a pair of INCOM beam guns with 650x2x2 power, 60%x2 heat, 0.77 seconds swap time, 15 seconds overheat, 0.5 seconds swap time, 300m range and 35%x2x2 stagger value. These overheat after one lock on attack and don't deal as much damage as the other wireless cannons, but they have high stagger potential.
    The Engage Gundam INCOM Type has 18500 HP, 22 ballistic resist, 24 beam resist and 14 melee resist. It isn't the most durable suit at cost, but throwing lock on attacks out from behind a wall is pretty safe to begin with. It has a 15% damage reduction back buffer to further improve durability.
    In terms of mobility it has 120 walking speed, 195 boosting speed, 65 thrust and 66 turning speed. It has average mobility for a 550 cost support, but its thrust and walk speed are improved every level up. It also has LV1 Forced Injector and LV2 Flight Control, which are upgraded at higher levels.
    It has access to LV1 Overload and LV1 Thrust Based Cooling System. Overload, for 25 seconds after using the touchpad, reduces beam heat usage by 30% and takes your beam weapons instantly off overheat, but your beam weapons are forcefully overheated for twice the normal amount of time once it ends. Thrust Based Cooling System reduces beam overheat time by half and makes your non-overheated beam weapons cool 30% faster while you are boosting.
    In conclusion, I think that this suit is way too powerful, it needs to be nerfed immediately. You don't need any other suit when this thing is around, it throws out staggers and insane DPS all day, and that is before you even consider the Overload and Thrust Based Cooling skills, it just never stops firing. I can highly recommend that you roll for it, it is meta at every cost, even at 700 cost it has ridiculous DPS. 120 tokens for the strongest 550, 600, 650 and 700 cost support is the best bargain in GBO2 history. Thanks for watching!
    Music used:
    Resident Evil 4, Ada Wong's theme
    Dynasty Warriors Gundam 2, A Good Thing is Possible

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