The State of Diddy Kong Racing Modding

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  • เผยแพร่เมื่อ 17 พ.ค. 2023
  • Regarding performance, one of the big problems has finally been fixed. The game now supports triple buffer vsync and the performance gain is absolutely massive. Huge shoutout to Ryan Dwyer from Perfect Dark's decompilation for figuring this out.
    Otherwise I've mainly done small tweaks on my end. I added the fast anti aliasing system I made for SM64, to balance speed and visual quality with pretty good results, plus finally integrated some tweaks into ingame options for the end user to play around with. The biggest challenge has been trying to fit this safely in memory, triple buffering has made the margins horrendously tight.
    It's looking good though. We're already at the point where 4 player with full anti aliasing (something vanilla doesn't have) runs at a better framerate across the board than vanilla's single player ever did.
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ความคิดเห็น • 17

  • @FazanaJ
    @FazanaJ  ปีที่แล้ว +4

    please obs by all means smear vaseline all over my recording quality

  • @iamturokn64
    @iamturokn64 ปีที่แล้ว +3

    Awesome achievements and even for the real Console! Glad to see people try to improve those classic games from the past ! Love it ❤

  • @Anthon1996
    @Anthon1996 ปีที่แล้ว +1

    Amazing work!

  • @aluigiFromKart
    @aluigiFromKart ปีที่แล้ว +1

    oh my god this is amazing

  • @wakkowarner123
    @wakkowarner123 ปีที่แล้ว

    This looks so smooth!... Almost feels wrong, in a way

  • @elhabitantedetusparedes
    @elhabitantedetusparedes 6 หลายเดือนก่อน +1

    It would be funny if during every race, every racer instead of using the same vehicle, uses a random one, like.. 4 using hovercrafts, 3 using the kart and one using a plane or similar

    • @azurecorviknight4189
      @azurecorviknight4189 6 หลายเดือนก่อน +1

      If i ever made a Spiritual Successor to Dkr, that would be for a special Mode called All Track yet Wack!, where every kart is Randomised each track.

  • @apache4739
    @apache4739 11 หลายเดือนก่อน +1

    The game with increased fps was excellent! Would it be possible to do it for other Nintendo 64 games?

    • @FazanaJ
      @FazanaJ  11 หลายเดือนก่อน +1

      Sure, it's just reasonably possible if there's source code

  • @chemergency
    @chemergency ปีที่แล้ว

    Impressive, it seems like performance fluctuates and can't quite make it to 60FPS on a consistent basis but even just a 30FPS cap would make the game feel much smoother.

  • @Gingasaywhat
    @Gingasaywhat ปีที่แล้ว +1

    Are these available publicly? Would love to try the improved multiplayer.

    • @FazanaJ
      @FazanaJ  ปีที่แล้ว +1

      Source code: github.com/FazanaJ/Diddy-Kong-Racing/tree/dkrMod
      I haven't made a habit of releasing pre-made patches though, at this point maintaining them would be a pain.
      Here's a patch though: github.com/FazanaJ/Diddy-Kong-Racing/releases/tag/1.0
      not sure what works and what doesn't,

    •  ปีที่แล้ว

      @@FazanaJ Multiplayer is best now with the music. It was a bit boring with the music turned off. I understand why the multiplayer mode of Mario Kart 64 is better.

    • @FazanaJ
      @FazanaJ  ปีที่แล้ว +3

      @ MK64 has no music in 3/4 player either

  • @buzinaocara
    @buzinaocara 6 หลายเดือนก่อน

    How does "fast anti aliasing" work?

    • @FazanaJ
      @FazanaJ  5 หลายเดือนก่อน +1

      the N64 has two kinds of anti aliasing it can do, AA and RA, reduced aliasing. RA is a lot faster but also a lot uglier when used with complex shapes, so I use AA for objects and RA for level geometry, and the end result is an image that looks almost as good but better fps

  • @enid9911
    @enid9911 4 หลายเดือนก่อน

    I hope there is a mod where Timber marries Banjo