The State of Diddy Kong Racing Modding
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- เผยแพร่เมื่อ 17 พ.ค. 2023
- Regarding performance, one of the big problems has finally been fixed. The game now supports triple buffer vsync and the performance gain is absolutely massive. Huge shoutout to Ryan Dwyer from Perfect Dark's decompilation for figuring this out.
Otherwise I've mainly done small tweaks on my end. I added the fast anti aliasing system I made for SM64, to balance speed and visual quality with pretty good results, plus finally integrated some tweaks into ingame options for the end user to play around with. The biggest challenge has been trying to fit this safely in memory, triple buffering has made the margins horrendously tight.
It's looking good though. We're already at the point where 4 player with full anti aliasing (something vanilla doesn't have) runs at a better framerate across the board than vanilla's single player ever did. - เกม
please obs by all means smear vaseline all over my recording quality
Awesome achievements and even for the real Console! Glad to see people try to improve those classic games from the past ! Love it ❤
Amazing work!
oh my god this is amazing
This looks so smooth!... Almost feels wrong, in a way
It would be funny if during every race, every racer instead of using the same vehicle, uses a random one, like.. 4 using hovercrafts, 3 using the kart and one using a plane or similar
If i ever made a Spiritual Successor to Dkr, that would be for a special Mode called All Track yet Wack!, where every kart is Randomised each track.
The game with increased fps was excellent! Would it be possible to do it for other Nintendo 64 games?
Sure, it's just reasonably possible if there's source code
Impressive, it seems like performance fluctuates and can't quite make it to 60FPS on a consistent basis but even just a 30FPS cap would make the game feel much smoother.
Are these available publicly? Would love to try the improved multiplayer.
Source code: github.com/FazanaJ/Diddy-Kong-Racing/tree/dkrMod
I haven't made a habit of releasing pre-made patches though, at this point maintaining them would be a pain.
Here's a patch though: github.com/FazanaJ/Diddy-Kong-Racing/releases/tag/1.0
not sure what works and what doesn't,
@@FazanaJ Multiplayer is best now with the music. It was a bit boring with the music turned off. I understand why the multiplayer mode of Mario Kart 64 is better.
@ MK64 has no music in 3/4 player either
How does "fast anti aliasing" work?
the N64 has two kinds of anti aliasing it can do, AA and RA, reduced aliasing. RA is a lot faster but also a lot uglier when used with complex shapes, so I use AA for objects and RA for level geometry, and the end result is an image that looks almost as good but better fps
I hope there is a mod where Timber marries Banjo