Diddy Kong Racing Courses Benchmarked [Update]

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  • เผยแพร่เมื่อ 15 ต.ค. 2023
  • Since triple buffering basically ended world hunger I went and made an updated comparison between vanilla and what we have now.
    Don't believe a word the vanilla RSP says though, it reads way lower than it really is. It's not obvious to me why and I don't feel like investigating rn so I'm just dealing with it. also oops pirate lagoon oh well easy fix
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ความคิดเห็น • 7

  • @overwatch761
    @overwatch761 7 หลายเดือนก่อน +3

    The N64 homebrew dev scene is really taking off - from optimising SDKs, advanced custom microcode writing which Nintendo banned, ever increasing programming knowledge and development racing forward, can't wait to see what kind of optimisations can be made to it's back catalogue of games and new games going forward.

  • @SirGiggles
    @SirGiggles 7 หลายเดือนก่อน

    Incredible work. Looking forward to playing it!!!

  • @ChromiusMixin
    @ChromiusMixin 7 หลายเดือนก่อน

    Curious what the multiplayer and intro benchmarks looks like now, otherwise hoping for an updated patch for this when Pirate Lagoon gets fixed!

  • @InsideOutAnus
    @InsideOutAnus 7 หลายเดือนก่อน +1

    It feels like a brand new game now, this is really impressive stuff.
    Edit: Pirate Lagoon looks... interesting.

  • @spaghetto181
    @spaghetto181 7 หลายเดือนก่อน

    so now the game just runs against it's 30fps cap (almost) the whole time? impressive.

  • @sanchiani9717
    @sanchiani9717 7 หลายเดือนก่อน

    hi, cool stuff, is there a way to download this in rom file, or to get that improvement? ty

    • @FazanaJ
      @FazanaJ  7 หลายเดือนก่อน

      github.com/FazanaJ/Diddy-Kong-Racing/releases/tag/1.1