Veeeery interesting and enjoyble, thank you for sharing this. I have been using these Arthur Taylor rules since they came out in 1971, and have added many homebrew bits and pieces to it all over the years. Its a delightful system from a gentler pioneering age in the hobby..when wargamers had to think a lot more, and not expect to be spoon fed by overbloated rules running into far too many pages lol. They work surprisingly well for solo, especially if you do what I do, and add couple of average dice to the firing and melee charts to create a little randomness (I doubt most people nowadays remember average dice). The knack of using these rules well (for solo play) is to create a good narrative and have firm set of objectives to follow, and to use the terrain on the table to gain maximum advantage :-)
wow! last thing I expected to find; these rules were a big thing back in the day, most people then added there own die rolls to generate the missing (missed) random event! The main thing was missing troop scales so 1:33 was our organisation, and after a third (33%) a dice was thrown to see if the unit still hung around. Played my first live opponant with these rules in 75....
Good morning, what do you think of the charts vs dice?
Veeeery interesting and enjoyble, thank you for sharing this. I have been using these Arthur Taylor rules since they came out in 1971, and have added many homebrew bits and pieces to it all over the years. Its a delightful system from a gentler pioneering age in the hobby..when wargamers had to think a lot more, and not expect to be spoon fed by overbloated rules running into far too many pages lol. They work surprisingly well for solo, especially if you do what I do, and add couple of average dice to the firing and melee charts to create a little randomness (I doubt most people nowadays remember average dice). The knack of using these rules well (for solo play) is to create a good narrative and have firm set of objectives to follow, and to use the terrain on the table to gain maximum advantage :-)
wow! last thing I expected to find; these rules were a big thing back in the day, most people then added there own die rolls to generate the missing (missed) random event!
The main thing was missing troop scales so 1:33 was our organisation, and after a third (33%) a dice was thrown to see if the unit still hung around.
Played my first live opponant with these rules in 75....
Hey Purple 👋
Algorithm. Does it help the algorithm to type algorithm. This is not a question because I'm just testing the algorithm. :-)