Purple Druid Presents Wargame Culture
Purple Druid Presents Wargame Culture
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Hyde River Valley War - Turn 3
The next Strategic Turn, featuring some maneuvers by both Blue & Red forces. Many random events are sorted out!
#WargameCampaign Map Based Wargame Campaign
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วีดีโอ

Fluid on Terrain - A Wargame Conversation
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Fluid the Druid talks about his terrain card system for a game he is designing
Mass combat - Scaling with troops and leveled characters
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Mass combat - Scaling with troops and leveled characters
Chainmail play by post - turn 10
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Be sure to check for the Final Wrap-up Post on the Design Journal at wargameculture.substack.com/ Yellow Orders AF: rest. If allowed to make a 1/2 move facing change and still rest, face southwest. Composite bowmen fire twice and rest. Heavy foot w/superhero charge enemy heavy foot. Take the oblique depending on enemy movement. HH rest! Heavy crossbowmen extend their line to the northwest (1/2 ...
Chainmail PbP Turn 9
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We are having quite a debate on whether or not the Green Superhero can cause a Morale Check on the Yellow Heavy Foot...as his FIGURE is more than 6" away from the unit, but his UNIT can reach the Yellow unit in a charge. Green Orders Western LF Archers charge green A inf western flank Heavy Foot Right face west (should cost 1/2 move of 4.5 inches) Charge AF. AF Move 6 inches advance forcing mor...
Chainmail Play by Post - Turn 8
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Thoughts on Fatigue from @ThePinkPhantom nerdusinterruptus.blogspot.com/2024/04/fatigue-in-chainmail.html Yellow Orders Composite bowmen - left face [1/2 move] and then move 4.5" to the west. If they can shoot during the missile segment [must dice for it] - engage enemy archers with indirect fire. AF - Oblique left face [1/4 move] facing northwest toward enemy archers. Advance 4.5" to the north...
Chainmail - play by post - turn 7
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where lots and lots of melee happens Green Orders Skirmish charge A inf Western archers move as close to skirmish rear as movement allows, wrap into melee on western flank of A Inf. Heavy Infantry charge Western red skirmish line. Armored Infantry 6 inch advance screening archer flank. Force casualty check to all within 6 inches. Wrap into combat with archers if within 3 in and archers are in c...
Mordheim Monday | 13 May 2024
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Resin & scratch build terrain pieces
Chainmail Play by Post - Turn 6
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Chainmail Play by Post - Turn 6
Hero vs Hero, Fantasy Combat
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this is the most insane war game I have ever played
Chainmail Play by Post - Turn 5
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Chainmail Play by Post - Turn 5
Chainmail Play by Post - Turn 4
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My dumb phone ran out of memory, so the final man-to-man battle didn't get captured, but I'll put it in a special supplemental video.
Chainmail play by post Turn 3
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YES, there are some mistakes! Please share any thoughts or questions!
Chainmail Play by Post - Turn 2
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This is the un-edited game play
Chainmail Play by Post - Turn 1
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Chainmail Play by Post - Turn 1
Chainmail PbP Introduction
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Chainmail PbP Introduction
Coming Soon! Chainmail play by post!!
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Coming Soon! Chainmail play by post!!
Battle of Don Benito Arthur Taylor Demo
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Battle of Don Benito Arthur Taylor Demo
FIGHT! FIGHT!! FIGHT!!! - Melee Rounds in Chainmail
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FIGHT! FIGHT!! FIGHT!!! - Melee Rounds in Chainmail
Hyde River Valley War Part 1
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Hyde River Valley War Part 1
Mini Campaign Rules for Solo Play
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Mini Campaign Rules for Solo Play
The Hyde River Valley War - Coming Soon!
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The Hyde River Valley War - Coming Soon!
Mini Campaign Teaser
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Mini Campaign Teaser
Boardgame Unboxing!!
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Boardgame Unboxing!!
Warriors of Krynn...in the DISCOUNT BIN!
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Warriors of Krynn...in the DISCOUNT BIN!
Miniature Monday MORDHEIM MONDAY | 18 March 2024
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Miniature Monday MORDHEIM MONDAY | 18 March 2024
Miniature Monday -- 4 March 2024
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Miniature Monday 4 March 2024
Let's Play Crown & Dragon - Mini Campaign Game Zero
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Let's Play Crown & Dragon - Mini Campaign Game Zero
Hyde River Valley War - Crown and Dragon Skirmish
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Hyde River Valley War - Crown and Dragon Skirmish
Dawn of Battle - Look Inside
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Dawn of Battle - Look Inside

ความคิดเห็น

  • @coinneachmacraibeart7891
    @coinneachmacraibeart7891 14 วันที่ผ่านมา

    The most difficult part of solo gaming is working out what your opponent's decisions are/ should be. Maybe as AI improves it will be able to help.

  • @Scutifer_Mike
    @Scutifer_Mike 14 วันที่ผ่านมา

    I want your map.

  • @againsttheleftandright4065
    @againsttheleftandright4065 18 วันที่ผ่านมา

    When I first saw this map in the thumbnail I thought this was a game about Mongolia.

  • @lauramumma2360
    @lauramumma2360 20 วันที่ผ่านมา

    I actually built a red army with 1/72 Libyans and then we split the army (so we could try the rules out on the dining room table) and used the two groups to do a capture the flag (a statue) land battle with some terrain (trees & rocks) and one wild beast (a dinosaur I sculpted extra legs on) for extra difficulty. We had fun but I had to delve into Chainmail and other combat games from that time to get a better idea of how to play it. I plan to revisit playing the game with friends. I will be using different minis for the army next time we take the game for a spin and with more people playing.

  • @dartmart9263
    @dartmart9263 25 วันที่ผ่านมา

    Most excellent!!!

  • @WARdROBEPlaysWWII
    @WARdROBEPlaysWWII 27 วันที่ผ่านมา

    What an amazing channel - great work. Just subbed.

  • @stephengilbert8166
    @stephengilbert8166 29 วันที่ผ่านมา

    Veeeery interesting and enjoyble, thank you for sharing this. I have been using these Arthur Taylor rules since they came out in 1971, and have added many homebrew bits and pieces to it all over the years. Its a delightful system from a gentler pioneering age in the hobby..when wargamers had to think a lot more, and not expect to be spoon fed by overbloated rules running into far too many pages lol. They work surprisingly well for solo, especially if you do what I do, and add couple of average dice to the firing and melee charts to create a little randomness (I doubt most people nowadays remember average dice). The knack of using these rules well (for solo play) is to create a good narrative and have firm set of objectives to follow, and to use the terrain on the table to gain maximum advantage :-)

  • @MisterMac4321
    @MisterMac4321 หลายเดือนก่อน

    Do you factor in the time it takes for couriers to ride the distance back from the front to the respective capitols? In other words, if the courier arrives is there any delay to troops in the capitol being able to march to any orders being issued?

    • @WargameCulture
      @WargameCulture หลายเดือนก่อน

      @@MisterMac4321 yes, it depends on the CCR of the commander.

  • @tagg1080
    @tagg1080 หลายเดือนก่อน

    Woo!

  • @BenjaminScherrey
    @BenjaminScherrey หลายเดือนก่อน

    Agree 100%. I got into D&D at a boy scout camp about 1980 after having some limited wargaming experiences (got D-Day for Christmas when I turned 11). I can still remember the feeling of how D&D opened up so many gaming possibilities. With 5e everything is overpowered and under-thought out thanks to constant "perception checks". Now WotC has made to political and condemned the original concept. Screw them.

  • @BenjaminScherrey
    @BenjaminScherrey หลายเดือนก่อน

    That was unexpected...

  • @BenjaminScherrey
    @BenjaminScherrey หลายเดือนก่อน

    Turn 4 got cut off. What happened to the hero vs hero fight?

    • @WargameCulture
      @WargameCulture หลายเดือนก่อน

      @@BenjaminScherrey it's in the next video

  • @ThePinkPhantom
    @ThePinkPhantom หลายเดือนก่อน

    How will you class the leveled characters given the first part of the Men section indicates leveled fighters of all men types wear plate and ride medium horses?

    • @WargameCulture
      @WargameCulture หลายเดือนก่อน

      I was saving that for part 2 when we go over the setup of the battle... 😉

    • @ThePinkPhantom
      @ThePinkPhantom หลายเดือนก่อน

      @@WargameCulture Awesome look forward to it

  • @jellybryce7742
    @jellybryce7742 หลายเดือนก่อน

    algorithm sent me here in your solo rules video. Solid channel! Thank you for the content.

    • @WargameCulture
      @WargameCulture หลายเดือนก่อน

      Awesome, thank you!

  • @Robocopster
    @Robocopster หลายเดือนก่อน

    Can this work with 1 cube = 10 bandits? Stack the heroes?

    • @WargameCulture
      @WargameCulture หลายเดือนก่อน

      You could do 1:10, of course. I personally prefer to have a few more figures available on the table for the actual battle. At 1:10 you only have 23 figures, whereas with 1:6 you have 38 figures. IMHO this makes for a better game, in the sense of playing it out as a wargame. I wouldn't combine the heroes into one figure.

    • @RHampton
      @RHampton หลายเดือนก่อน

      Polearms win again!

  • @KraftyMattKraft
    @KraftyMattKraft 2 หลายเดือนก่อน

    What size blocks are you using?

  • @ThePinkPhantom
    @ThePinkPhantom 2 หลายเดือนก่อน

    Why when measuring the armored foot charge did you measure from the corner rather than the middle like with the two heavy foot units?Why did you take the superhero out? When the green units with heroes surrendered the heroes fought on alone.

    • @WargameCulture
      @WargameCulture 2 หลายเดือนก่อน

      > Why when measuring the armored foot charge did you measure from the corner rather than the middle Because the two units of HF were charging each other and I wanted to calculate the point where they would meet. > Why did you take the superhero out? To make the measuring easier, because he sticks up above the cubes! > When the green units with heroes surrendered the heroes fought on alone The Yellow superhero had orders NOT to engage in any challenge.

  • @kirkalbrecht9557
    @kirkalbrecht9557 2 หลายเดือนก่อน

    hi. great video. you and joy of wargaming got me into the hobby, but there is one thing I am confused about in chainmails rules. Can u explain how the 1 figure equals 20 men rule affects gameplay, because in rules for morale for example it only cares about how many figures survived. Not how many men survived

    • @WargameCulture
      @WargameCulture 2 หลายเดือนก่อน

      That is correct. The scaling concept means that you treat each figure as a single combatant, even though it represents 20 men. If you have 20 figures in a unit (400 men) and that unit takes 3 casualties (60 men), you remove 3 figures and do the math based on the number of figures. For in-game purposes, the number of men doesn't matter. For the purposes of your D&D CAMPAIGN, however, those 60 men are not all "dead". Different games have different rules (D&D doesn't have any...), but generally speaking 25% are "Scattered" and unable to fight again until the next day; 50% are wounded and unable to fight again until healed (1-2 weeks) and the remaining 25% are actually dead. I have a video on the RPG channel that explains it more fully th-cam.com/video/0Rq_trDp2A8/w-d-xo.html

    • @kirkalbrecht9557
      @kirkalbrecht9557 2 หลายเดือนก่อน

      @@WargameCulture thank you so much!

  • @dbc330
    @dbc330 2 หลายเดือนก่อน

    Have a look at WoFun Games. Standees and no painting required

  • @ThePinkPhantom
    @ThePinkPhantom 2 หลายเดือนก่อน

    Have you discussed how close you have to be to issue a challenge? Is the loss of abilities for refusing a challenge permanant for the combat, or just for that turn? Does that include rolling 4 or 8 dice to attack? I don't think a unit can turn and charge. The move distance is listed as different from the charge distance, so I think it's a choice, not mix and match. Also, while the 45 degree limit part of the charge rule specifically mentions cavalry, I don't think infantry would be more agile than cavalry during a charge. If I were the green player I would start paying more attention to that heavy horse unit, because the morale roll when charged is at -2 when charged from the rear, meaning the armored foot would have to have to roll a 8 or 9 (depending on if ya'll adjudicate the superhero effect as +1 or +2 based on the "about twice as powerful as a hero" phrase). As for the yellow, it looks like they are trying to lutre the green heavy foot into a 3 way ambush. And trying to plink away at the armored foot before the heavy horse charges. That's a good plan.

  • @AuthoritativeNewsNetwork
    @AuthoritativeNewsNetwork 2 หลายเดือนก่อน

    The hero forcing those morale checks was huge.

  • @ThePinkPhantom
    @ThePinkPhantom 2 หลายเดือนก่อน

    Thanks for the shout out! Question: if the northmost group of skirmishers were already in charge range of the superhero last turn, should they have to check again when they never moved out of range? I also find the wording of that rule interesting "When a superhero *approaches* within his charge movement". Does that mean the superhero must be advancing to be considered a threat and trigger the check? Thanks for pointing out the rule.

  • @tolemykus4805
    @tolemykus4805 2 หลายเดือนก่อน

    Half timber. :)

    • @WargameCulture
      @WargameCulture 2 หลายเดือนก่อน

      Thank you! I totally spaced it!

  • @ThePinkPhantom
    @ThePinkPhantom 2 หลายเดือนก่อน

    So do you only add/keep fatigue markers if they move during the movement phase? How do you adjudicate forced movement (retreat/rout)? Did I miss something, were the composite bows and crossbows too close to friendlies to fire?I keep losing track, how did the yellow A foot acquire the second fatigue after only 2 rounds of melee?

  • @LadySapling
    @LadySapling 2 หลายเดือนก่อน

    Super cool! I love Mordheim.

  • @CaptSpaceOrange
    @CaptSpaceOrange 2 หลายเดือนก่อน

    Really cool terrain, are you going to use weathering powders ( Pastel dust ) ?

    • @WargameCulture
      @WargameCulture 2 หลายเดือนก่อน

      Thanks! I've never used those, but I am interested in giving them a try

  • @AuthoritativeNewsNetwork
    @AuthoritativeNewsNetwork 2 หลายเดือนก่อน

    Always interesting. "They're not meant to measure range." ...I may have missed something, do you mind elaborating on the standard procedure for archer units? 🤔

    • @WargameCulture
      @WargameCulture 2 หลายเดือนก่อน

      We are doing written orders, so if you order your archers to fire at the enemy footmen, you have to do so without any pre measuring of the range, before you issue the orders. For example if you'd like to fire two times, you can't move. But if the enemy is out of range by just a couple inches, you won't know until after you have essentially missed your chance at shooting.

    • @AuthoritativeNewsNetwork
      @AuthoritativeNewsNetwork 2 หลายเดือนก่อน

      @@WargameCulture Ah, so its fog of war and not a quirk of Chainmail. 👍

  • @ThePinkPhantom
    @ThePinkPhantom 2 หลายเดือนก่อน

    Ah the contrary convenience and inconvenience of unit trays. 😄 I smell charges coming!!!! Some of that green side arrow fire would have been indirect (over friendly or enemy troops). Armored troops are arrowproof from indirect fire. Will the retreated unit figures count as 'scattered' or will they still be considered a coherent unit?

  • @ThePinkPhantom
    @ThePinkPhantom 2 หลายเดือนก่อน

    Just an idle opinion, but I think the single combat would be his 'action' for this turn and a rally attempt would have to wait one turn. Interested to se what the players decide.

  • @ThePinkPhantom
    @ThePinkPhantom 2 หลายเดือนก่อน

    Interesting, I've always considered any result that ends with "back to the enemy" to be a rout, because in the post melee morale section it is written as "Retreat or rout, with backs to the enemy," considering the part between the commas as the definition of a rout. Where did you find that definition of oblique (moving at an angle)? I've only ever seen it portrayed as a turning about the center of the formation. Should the extra medium horse have been able to wrap around to the flank on the third melee round? Should the rally roll have been before the melee, since the medium horse were already retreating from the initial charge? The heavy horse should have gotten 3 dice each vs the heavy foot. Sorry for all the questions; you got my brain burning!

    • @WargameCulture
      @WargameCulture 2 หลายเดือนก่อน

      No worries, definitely mistakes were made! It is my understanding that retreat and rout are two different results. Regarding advancing on the oblique, I guess I probably learned that from whoever taught me Warhammer fantasy battle back in 1992. I'll have to watch it again and get back to you on the medium horse. Yes they definitely should have been a moral check for the rally. I messed this up badly.

    • @ThePinkPhantom
      @ThePinkPhantom 2 หลายเดือนก่อน

      @@WargameCultureIt's amazing how much I've learned watching my own battles again. You're doing a great job here. Good stuff!

  • @rwustudios
    @rwustudios 2 หลายเดือนก่อน

    This Match takes some wild swings. It was a ton of fun.😊

  • @ThePinkPhantom
    @ThePinkPhantom 2 หลายเดือนก่อน

    I'm really curious to see the endgame of this skirmisher "V" formation.

  • @demitrisioannou7730
    @demitrisioannou7730 3 หลายเดือนก่อน

    It’s really good seeing it played out, kudos for having the brain power to remember what’s what! There’s a lot to it!

  • @ThePinkPhantom
    @ThePinkPhantom 3 หลายเดือนก่อน

    I'm not 100% but I think that move by the charging cavalry was the movement part of an oblique order. It's never been clear to me if it's just the center pivot or the concentration of mass is also needed. Since the skirmishers rolled as separate units to see if they could shoot, shouldn't they also have rolled as separate units when they fired? Green really took a chance letting their forces get separated.

    • @WargameCulture
      @WargameCulture 3 หลายเดือนก่อน

      We had a big discussion behind the scenes after this turn regarding orders for movement and charges and how they would work out. When one unit strikes another unit at an angle we had to come up with some rules for that.

    • @WargameCulture
      @WargameCulture 3 หลายเดือนก่อน

      Regarding the skirmishers, we had decided in advance that each group would respond to things individually but they could act together as one unit if needed. Because Chainmail doesn't really have any specific skirmisher rules.

    • @rwustudios
      @rwustudios 3 หลายเดือนก่อน

      We have also discussed skirmishers not having a facing when it comes to being able to fire. This is something that we're still discussing and hope you get in on it in the server.

    • @rwustudios
      @rwustudios 3 หลายเดือนก่อน

      The split force was a little bit of misunderstanding of the initial turn. No fault of the ref just travel getting in the way of a team fully paying attention etc.

  • @BanditsKeep
    @BanditsKeep 3 หลายเดือนก่อน

    I’m enjoying this series - makes me want to do simultaneous movements, I’ve always gone with rolling for initiative, but this seems to add a bit of chaos I would enjoy.

    • @rwustudios
      @rwustudios 3 หลายเดือนก่อน

      I have really enjoyed playing simultaneous move. It did cause some havoc in the first turns. Learning curve but I am experimenting with implementing this in our physical games too. Druids been a gracious host letting us borrow his table for almost 3 weeks now. Seriously looking forward to our next game

  • @ThePinkPhantom
    @ThePinkPhantom 3 หลายเดือนก่อน

    Should the light infantry at the bottom have gotten a shot since thebvheavy cav moved closer when it finished it's move? I like how you're using the wheel as deducting movement.

  • @tolemykus4805
    @tolemykus4805 3 หลายเดือนก่อน

    Seems like its going to be a fierce struggle for survival. :)

  • @frankblazkiewicz2636
    @frankblazkiewicz2636 3 หลายเดือนก่อน

    Did you check it out? Thoughts?

  • @ThePinkPhantom
    @ThePinkPhantom 3 หลายเดือนก่อน

    I believe right face is a 1/2 move. Oblique is 1/4 move. Are the skirmishers regular archers/light foot or longbowmen/light crossbow? Because the former only move 9" not 12" like the latter.

    • @WargameCulture
      @WargameCulture 3 หลายเดือนก่อน

      The yellow Force skirmishers, the red cubes, are unarmored composite Bowmen who can move 12 in. And, yes, right face is a 1/2 move, I made a boo-boo there.

  • @demitrisioannou7730
    @demitrisioannou7730 3 หลายเดือนก่อน

    Oh man this looks interesting

  • @nERVEcenter117
    @nERVEcenter117 3 หลายเดือนก่อน

    I do definitely want to try using FFoL Bigger Battles for some rank & flank, but I want to do ancient warfare. I'll likely convert inch ranges to centimeters to slow things down, and maybe allow for a more compact board. As for counters and tracking, I want to be minimalist: A red die for wounds, a yellow die for shock, and max 2 traits for normal units to keep cognitive load down.

  • @user-so9gw2po7n
    @user-so9gw2po7n 3 หลายเดือนก่อน

    Played this fun game so much in my youth!

  • @RHampton
    @RHampton 3 หลายเดือนก่อน

    Our medium horse morale you did not count our Superhero. But as with everything, I can live with it.

    • @WargameCulture
      @WargameCulture 3 หลายเดือนก่อน

      Aargh. Within 12" Rats.

  • @jeffreyscarbroughboardgame2822
    @jeffreyscarbroughboardgame2822 3 หลายเดือนก่อน

    Have this game its great

  • @AyebeeMk2
    @AyebeeMk2 3 หลายเดือนก่อน

    wow! last thing I expected to find; these rules were a big thing back in the day, most people then added there own die rolls to generate the missing (missed) random event! The main thing was missing troop scales so 1:33 was our organisation, and after a third (33%) a dice was thrown to see if the unit still hung around. Played my first live opponant with these rules in 75....

  • @elohimalpha
    @elohimalpha 3 หลายเดือนก่อน

    The Algorithm led me here. Looks really interesting! Can't wait to see how it all gels together!

  • @paularnold377
    @paularnold377 3 หลายเดือนก่อน

    Fantastic game, my all time favorite. Endless hours of gameplay and enjoyment.