It feels like the game is a reverse souls-like in theme but not in gameplay. You could look at how the game "Legend of Keepers" is the reverse of "Darkest Dungeon". In Legend of Keepers, you play as the monsters. The heroes are the ones who can heal and dodge, while you rely on things like poison, traps and multiple waves of monsters to defeat the few heroes. You have something like this with the wisp possession mechanic, so why not lean into it? What if the creature you possessed couldn't dodge? The player would have to be super aggressive instead, and likely their minion would die and be replaced multiple times before they defeated a single hero. That's what Dark Souls is like! I know you mentioned the settlement defense part of the game, which does sound like this, but is there some way you could make the rest of the game more like this?
there are 2 sides of the game. first part is similar to darksouls where you fight bosses to retake territories. these territories will then become your dungeon where you will upgrade and defend. there will be random raid events that will happen. there are also several territories you will be retaking as well. that's the longterm gameplay loop of the game. you will also play as guardians of settlements, similar to how boss fights work in darksouls, but we're the boss in areas where enemies raid. I suggest taking a look at the devlog where I talk about the scope of the game, and game design.
@@jirouchitsuki7438 thanks. A lot of features are already in our game. A little more to go and maybe we can already make a steam demo. Fingers crossed. 😁👍
Really Cool and Unique Idea. This reminds me of a comic by the name "Skeleton soldier couldn't protect the dungeon". It's a good read for anyone who like dark fantasy world.
@@Eonsgu yeah, I read that one, but this game is inspired by Overlord. Where we play as the villain in a human world, and we build our dungeon and territory.
They could implement in Elden ring and Dark souls series invading mechanic which could let u control roaming enemies like in strategy game, where u could gather them in one big army or armies and rush into host and his coop helpers .
mutliplayer mechanic will be added but it will be added at the very last part of the development. still a lot of things to polish in the single player mode. but definitely will be adding it in the future. invasions is one of the things i like in darksouls.
This looks great! I hope you also plan on implementing clothing to make your character look unique and different weapon buff's like frost,bleed,magic or fire damage
Looks great! The combat system looks deep. Just one issue I had from the moment I saw the thumbnail, where does "playing as the monster" come in? I mean I see that the character is a skeleton, but what differentiates him from a regular souls game character? When I read the title of the video I expected to see the main character be like a huge boss or something against smaller enemies etc.
there's a huge boss, the tree creature and golems, but that's for the later chapters of the game. there will be settlement guardians as well where you can control and defend your dungeon, these are the big bois. but the guardian mechanics are not yet in the current build of the game.
there's no date for open beta yet. but right now we are playtesting with the community. we're doing one on one live stream on discord to check for bugs and improve the game.
I really appreciate the detail you’re putting into the enemy AI and group dynamics. Can’t wait to play the finished product!
Thanks. It's going to be a while though. 😅
Reuploaded a new version of the video. the old one seems to have issues with TH-cam's compression.
👍👍
Progress looks good. 👍👍
Appreciate it!
Looks real promising! Keep up the amazing work!
@@MrSmoofist thank you.
I love the way you think about this project! Nice work
thanks
It feels like the game is a reverse souls-like in theme but not in gameplay.
You could look at how the game "Legend of Keepers" is the reverse of "Darkest Dungeon".
In Legend of Keepers, you play as the monsters. The heroes are the ones who can heal and dodge, while you rely on things like poison, traps and multiple waves of monsters to defeat the few heroes.
You have something like this with the wisp possession mechanic, so why not lean into it?
What if the creature you possessed couldn't dodge? The player would have to be super aggressive instead, and likely their minion would die and be replaced multiple times before they defeated a single hero. That's what Dark Souls is like!
I know you mentioned the settlement defense part of the game, which does sound like this, but is there some way you could make the rest of the game more like this?
there are 2 sides of the game. first part is similar to darksouls where you fight bosses to retake territories. these territories will then become your dungeon where you will upgrade and defend. there will be random raid events that will happen. there are also several territories you will be retaking as well. that's the longterm gameplay loop of the game.
you will also play as guardians of settlements, similar to how boss fights work in darksouls, but we're the boss in areas where enemies raid.
I suggest taking a look at the devlog where I talk about the scope of the game, and game design.
I've been waiting for this game for awhile now, had this wish listed on steam since April of 2023 and it's so nice to see all the progress so far
@@jirouchitsuki7438 thanks. A lot of features are already in our game. A little more to go and maybe we can already make a steam demo. Fingers crossed. 😁👍
Nice update!
Appreciate it! 😊
Really Cool and Unique Idea. This reminds me of a comic by the name "Skeleton soldier couldn't protect the dungeon". It's a good read for anyone who like dark fantasy world.
@@Eonsgu yeah, I read that one, but this game is inspired by Overlord. Where we play as the villain in a human world, and we build our dungeon and territory.
@blackcitadelstudios Cool hope you succeed.
@@Eonsgu thanks. 😊👍
They could implement in Elden ring and Dark souls series invading mechanic which could let u control roaming enemies like in strategy game, where u could gather them in one big army or armies and rush into host and his coop helpers .
mutliplayer mechanic will be added but it will be added at the very last part of the development. still a lot of things to polish in the single player mode. but definitely will be adding it in the future. invasions is one of the things i like in darksouls.
This looks great! I hope you also plan on implementing clothing to make your character look unique and different weapon buff's like frost,bleed,magic or fire damage
@@sheriffcr420 there will be armor for the skeleton. Buffs as of the moment is poison and paralyze. Lifesteal will be a thing as well
Great work!
Thanks. 😊
Great concept 👍
But why it running on low frame rate
Wishlisted ❤
not sure, maybe it's some youtube compression. in game it runs smooth though.
🎉💀
☠
Looks great!
The combat system looks deep.
Just one issue I had from the moment I saw the thumbnail, where does "playing as the monster" come in?
I mean I see that the character is a skeleton, but what differentiates him from a regular souls game character?
When I read the title of the video I expected to see the main character be like a huge boss or something against smaller enemies etc.
there's a huge boss, the tree creature and golems, but that's for the later chapters of the game. there will be settlement guardians as well where you can control and defend your dungeon, these are the big bois. but the guardian mechanics are not yet in the current build of the game.
This was insanely hard, can you tell when will the first open beta will arrive? Just wishlisted on steam
there's no date for open beta yet. but right now we are playtesting with the community. we're doing one on one live stream on discord to check for bugs and improve the game.
So just Dark souls.
Nope. There’s territory capturing and settlement building… dark souls part is just for the combat.
@@blackcitadelstudios I meant that in Dark souls, you are the monster.
@@danieladamczyk4024 yeah, there's something like that when humans raid our settlements, we become the boss in our boss arena.