Fun fact, the melee damage in this game is calculated *per click*, not *per hit*. So you can actually do a bunch of damage in a single swing animation by just spamming the click or using an auto-clicker.
That magic just being massive explosions that completely block player view and turn the screen a solid color for 40 seconds, it's just good game design.
That was no child. Look at it. It's a vessel for Azazil's power that's being recalled now that he's awakened once more. Immunity to fire? Absolutely calm while being flown off by a demon? Surviving that fall and toddling off? That's a vaguely salient magical nuke with planted memories.
4:56 This alternative architecture style is called post-brainaneurysmism. It revolves around the idea of building a house while having a stroke to increase the dramatic atmosphere and to fit well into a chaotic-hopeless surrounding.
@@SvengelskaBlondie I live in Germany and the post-war brutalist architecture is equally awful. Instead of giving people a stroke, it makes them depressive and feel imprisoned.
@@hyperturbotechnomike Would be hard not to get depressed if surrounded by soulless grey concrete boxes, even Sweden had some of that in the form of the "Million apartment program". One nice thing is that they at least bothered to try and add some colour to many of said commie blocks, used to live in one (was alright, I'd still prefer a house).
It is 100% convinced. I feel like ai succeeds at one thing and that is - showing the shortcomings of someone who is not creative or doesn't want to make something themselves cause learning a skill is too hard i guess so they take a shortcut, but the problem is they learn absolutely nothing and the result is worse than if they simply failed at least trying, but still learned something new in the process.
I made those 3D succubus models many years ago when I was starting out in 3D to sell on unity storefront, it's a bizarre feeling to recognize them like this haha
I think the zweihänder was there for test runs. They gave themselves an op weapon to be able to blast through the game ‘testing’ and forgot to remove it.
I loved how the dev had that Witcher sorcerer character in there, but seemed to assume that because the character had long hair that it was a woman, and gave him a woman's voice when attacking.
I must surprisingly say that the intro is actually absolutely great in setting very weird dream-like atmoshpere. The text to speech voice of the child is just so so creepy and it really feels ominous. The furniture being turn to the wrong side also gives a weird uncanny valley feeling. Big shame that it's well not intentional haha
You know, I think I know what's happening. The kid is told to go to the player's position. That is the center of the player. However the kid can't get the that position in the world because the player's physics collider is in the way. The collider is almost always a smooth capsule that doesn't get stuck easily. It is very easy to set a target NEAR the player (usually behind) for the NPC to go to. But whoever made this is a lazy idiot and told the son the bury itself in the player's ribcage instead. It can't, so the physics engine makes it slide around the slippery capsule of the player while the navmesh looks for better paths to fuse with the player.
I was so distracted by the main character's annoying hair. I desperately wanted to force him to drag a comb through it!!! What the heck is going on with that hair? And that kid.... HAHA!! The dev obviously bought a "Baby" asset pack and stuck hair and clothes on him, and then scaled his size up to be the size of a 12 year old. Haha!! Because of that scaling, the kid's head was twice the size of his dad's head, while his limbs were teeny! Haha! There was definitely something wrong with this guy's kid. The kid's mom had to have been a looker.
The sheer amount of entertainment I get from watching you play aggravating and most of the time insufferable games while giving great commentary with an English accent, is why I'm subscribed.
Honestly I think the reason they put that trigger box there at the end is because they didn't know how to trigger loading into a different area without having the player run into a trigger box (which ofc didn't need to be textured and could have been placed someplace the player couldn't reach). But they also wanted you to see that 2 second cutscene of looking at this guy before. So they had you go to the place the cat led you to, so you can look at the guy and then they teleported the player into the trigger. That's my guess at least
Oh, of course the main character is called "Ares" and he has a son and it all takes place in a snowy environment. Even for this kind of game, I feel like that's a bit on the nose about the God of War reference hahaha. I guess they could take Ares since it's public domain, unlike Kratos.
@@bag-manbaron2547 I challenge this. I feel like the logic is just "Ares is cool!!!" No one ever remembers Mars for some reason, even though that guy's the one with all the lore. All Ares has is "uh so he was chained a lot and he's generally a loser".
@@alastor8091 That was the fight with Poseidon's renegade sons Otus and Ephialtes. And to be fair, they gave everybody a run for their money while on the offensive and I think had something going on where others couldn't harm them. They were ultimately beaten via Artemis shapeshifting into a deer and pulling off a brilliant example of deadly dodging that got them to kill each other. Ares was definitely something of a fair-weather fighter. He was fierce and powerful on the field, but if someone actually managed to rough him up - as happened in the siege of Troy, I think it was Odysseus' handiwork - he got absolutely tilted over it and couldn't deal.
30:00 This part reminds me of a small section in Deadly Premonition 1. The game wants you to follow a dog, through multiple rooms. However, there is a blood trail that leads to the correct door, but you have to wait for the dog go to the door to trigger a short cutscene and it takes awhile for each room.
This whole game literally feels like someone fed an ai the prompt of "Make a game that'll be popular", and fed the ai all of the best selling games of the last decade or so, and this was the result. Its fucking uncanney.
It's like someone dropped a rough Skyrim mod, it shattered into a million shards, & the dev just scooped up as much of the debris as possible, rolled packing tape around it a few times to hold it together, & stuck it back on the shelf.
The starting building having all the firniture backwards is all i need to confirm the dev lives in some type of mirror dimension and is trying to drag peoples souls in with him.
The "minimap" being just the camera at a weird top down view with an arrow over your character is quite possibly one of the laziest "creative" things I've seen in one of these games.
To be fair, I understand why pretty much all of the weird glitches happen. From the procedurally generated houses that were not checked by a human afterwards, to the cylindrical distance LOD
"It turns out, in this game, you can actually pick up items" -A revelation that understandably took 12 minutes of video to come to. You know it's a good game when you're that far in and suddenly...items.. are a thing
You know the chairs being turned away from the tables would have some meaning or be a hint to something in an actual souls game but in this its just pisspoor execution lmao
"harry is not flammable" my dissappointment is immeasurable and my day is ruined.. literally.. smh.. all I needed today was a flammable harry.. was it really too much to ask for game?
as an amateur game dev, games like this are just fascinating. Take, for example, the minimap, which is just a camera rendering the scene from above. Such a thing literally halves your FPS since you're rendering everything twice per frame. Just incredible. One can only imagine what other things there are buried in the game that devastate performance. I assume a lot of these asset pack models don't even come with LODs
Yup and it shows very hard. If they didn't use ai at least they would be justified to say they at least tried. This completely removes that excuse now.
The interface alone is what gets summoned up when you say "asset flip" But the graphics options could be worse. It could be "Graphics: on | off" and nothing else. But hey, you caused Geralt to use 10% of his power to defeat the demon
To all gamers with back issues: Focus your training on strengthening your back and you’ll be good. Ofc you’ll need to get off your ass first, but when you’ve done that then do strength training for backsies
I think the cat's head was a hair larger than your son's. I just got the feeling that everything in this game was pulling double duty or something... GG 🧙♂️
0:42 You probably need more lumbar support. Even if you think you have a good chair, prop a pillow in the small of your back and it makes all the difference. Even "straight-backed" isn't curved enough for the human spine, let alone hunched. Also get up and go outside. Use an Apple Watch or something to gamify not being sedentary.
Even the UI and menus in this game look like random assets cobbled together with no regard to cohesion or theming. The bar of spells on the bottom is straight from Diablo, the pointless dialogue wheel reminds me of Mass Effect, and the font in the menus looks like it belongs in Need for Speed.
It's so funny seeing this as it's just a shovelware game with a ton of assets I recognize. Invector controller for the player, Pixel Crusher's dialogue system (with the Sci Fi ring interface template), parts of Honeti's RPG UI. It's just so badly thrown together. Zero consistency with pretty much everything in this treasure.
"Why are the chairs facing away from the table?"
I guess you could say....
The assets got flipped.😎
Oh. My. God.
I'm seriously wondering how they flipped so many assets 180° in the editor.
@@midori_the_eldritchSome even 270°, especially the weapons and shields.
Is "the assets got flipped" some kind of a saying? I've never heard of it
@@eetuthereindeer6671 an "asset flip" is a game that uses assets not made by the developer itself. Oftentimes quick cashgrabs.
Fun fact, the melee damage in this game is calculated *per click*, not *per hit*. So you can actually do a bunch of damage in a single swing animation by just spamming the click or using an auto-clicker.
Why do you know that?
@@vectorequinox6202 Dark Days pro player.
I am in the presence of greatness, and am humbled@@CoracaoAcidental98
@@vectorequinox6202hes the creator
@@vectorequinox6202 critikal played this game before and found that out he mustve saw his youtube clip or stream
The combat in this game is literally just, "Cause the enemy to have an epileptic seizure and die".
That magic just being massive explosions that completely block player view and turn the screen a solid color for 40 seconds, it's just good game design.
That was no child. Look at it.
It's a vessel for Azazil's power that's being recalled now that he's awakened once more. Immunity to fire? Absolutely calm while being flown off by a demon? Surviving that fall and toddling off?
That's a vaguely salient magical nuke with planted memories.
We both know what needed to be done...
4:56 This alternative architecture style is called post-brainaneurysmism. It revolves around the idea of building a house while having a stroke to increase the dramatic atmosphere and to fit well into a chaotic-hopeless surrounding.
That's one way of saying "Danish architecture" 😁
@@SvengelskaBlondie I live in Germany and the post-war brutalist architecture is equally awful. Instead of giving people a stroke, it makes them depressive and feel imprisoned.
@@hyperturbotechnomike Would be hard not to get depressed if surrounded by soulless grey concrete boxes, even Sweden had some of that in the form of the "Million apartment program". One nice thing is that they at least bothered to try and add some colour to many of said commie blocks, used to live in one (was alright, I'd still prefer a house).
@@SvengelskaBlondie Even our family houses have been taken over by dead all-white painted copy and paste boxes with a flat roof.
The constant subconscious vibe of this game is 'AI-generated'. The storytelling, the landscape, the voice acting...
The voice acting is definitely AI, the weird fluctuation of the delivery just reeks of AI
It feels nightmareish
Mr. Wizard is stuck in real life version of Portal, going through increasingly insane AI generated trials.
Hope he at least gets some cake.
It is 100% convinced.
I feel like ai succeeds at one thing and that is - showing the shortcomings of someone who is not creative or doesn't want to make something themselves cause learning a skill is too hard i guess so they take a shortcut, but the problem is they learn absolutely nothing and the result is worse than if they simply failed at least trying, but still learned something new in the process.
@@regularbloke2117I say just regular text to speech with some voice filters put over it, doesn't have that static (?) that AI voices tend to have.
I made those 3D succubus models many years ago when I was starting out in 3D to sell on unity storefront, it's a bizarre feeling to recognize them like this haha
lol
"You're an asset flip Harry!" "I'm a WHAT?!" "An asset flip! And a thumpin' bad one I'd wager!"
i love how harry just cant stop moving arround, even if you´re standing still he walks circles for no reason :P
Harry, you have adhd
Most realistic part of the game
@@ComradeMaryFromMars Yeah, I was going to say, that part works pretty well: a small child constantly running around even when staying in one spot.
I think the zweihänder was there for test runs. They gave themselves an op weapon to be able to blast through the game ‘testing’ and forgot to remove it.
The fear must be struck into everyone's eyes with a demon called Azazil then it gets defeated by someone called Robert 😂
Remember that Robert did it by using 10% of his power
Good ol' Bobby.
I loved how the dev had that Witcher sorcerer character in there, but seemed to assume that because the character had long hair that it was a woman, and gave him a woman's voice when attacking.
I thought that was the demon making that noise
On the other hand, they did name him Robert... It's some next-level logic
The dev was AI, that's why it couldn't understand
Automated dev was prolly told the character identifies as a woman.
I must surprisingly say that the intro is actually absolutely great in setting very weird dream-like atmoshpere. The text to speech voice of the child is just so so creepy and it really feels ominous. The furniture being turn to the wrong side also gives a weird uncanny valley feeling. Big shame that it's well not intentional haha
Can that kid just stop walking in circles around you? Good god that was the most cursed thing in the game.
Look again.... that's literally a midget pretending to be a kid like that horror movie called "orphan"
What is even more cursed is that you were able to replicate the broken english from the game.
Harry is terrifying. I think he has to keep moving due to his big head for keeping his counterbalance. :P
Harry is the antichrist
You know, I think I know what's happening. The kid is told to go to the player's position. That is the center of the player. However the kid can't get the that position in the world because the player's physics collider is in the way. The collider is almost always a smooth capsule that doesn't get stuck easily. It is very easy to set a target NEAR the player (usually behind) for the NPC to go to. But whoever made this is a lazy idiot and told the son the bury itself in the player's ribcage instead. It can't, so the physics engine makes it slide around the slippery capsule of the player while the navmesh looks for better paths to fuse with the player.
I was so distracted by the main character's annoying hair. I desperately wanted to force him to drag a comb through it!!! What the heck is going on with that hair? And that kid.... HAHA!! The dev obviously bought a "Baby" asset pack and stuck hair and clothes on him, and then scaled his size up to be the size of a 12 year old. Haha!! Because of that scaling, the kid's head was twice the size of his dad's head, while his limbs were teeny! Haha! There was definitely something wrong with this guy's kid. The kid's mom had to have been a looker.
_"I'm teaching my son."_
_You're a Wicked Wiz, Harry._
This is as if Neil Breen tried his hand at video games.
I can't believe you commited s*icide!
I can not believe you commited s*icide!
Na, I have a very clear image of what that would be like. Somewhat similar to silver soul but more preachy.
@@zarrg5611 ...and probably with a lot of government and corporate secrets... THE most secret.
10:26
That was the most genuine "WHOA!" I ever heard
He got IRL flashbanged
The sheer amount of entertainment I get from watching you play aggravating and most of the time insufferable games while giving great commentary with an English accent, is why I'm subscribed.
I don‘t think I‘ll ever get over that Littlest Pet Shop looking cat asset.
Ah yes. “Ares”. Now I can’t remember what exactly he’s the god of, again…. God of battle? No… God of skirmishes? No… Oh, well. Just a coincidence
God of Large-Scale Armed Conflict.
God of escalated disagreements between differing socio-political ideologies.
God of the continuation of diplomacy with alternate means.
God of the continuation of diplomacy with alternate means.
God of extreme weaponized disagreeing
Honestly I think the reason they put that trigger box there at the end is because they didn't know how to trigger loading into a different area without having the player run into a trigger box (which ofc didn't need to be textured and could have been placed someplace the player couldn't reach). But they also wanted you to see that 2 second cutscene of looking at this guy before. So they had you go to the place the cat led you to, so you can look at the guy and then they teleported the player into the trigger. That's my guess at least
Oh, of course the main character is called "Ares" and he has a son and it all takes place in a snowy environment. Even for this kind of game, I feel like that's a bit on the nose about the God of War reference hahaha. I guess they could take Ares since it's public domain, unlike Kratos.
Kratos already exists in greek mythology, so they probably only chose Ares because they thought people would think it is different to God of War.
@@bag-manbaron2547 I challenge this. I feel like the logic is just "Ares is cool!!!"
No one ever remembers Mars for some reason, even though that guy's the one with all the lore. All Ares has is "uh so he was chained a lot and he's generally a loser".
@@neoqwerty Well I meant more of a "This isn't a god of war rip off, we named our guy Ares, see? Our guy isn't Kratos." Kind of action
@neoqwerty all I remember is him getting stuffed in a jar during a fight.
@@alastor8091 That was the fight with Poseidon's renegade sons Otus and Ephialtes. And to be fair, they gave everybody a run for their money while on the offensive and I think had something going on where others couldn't harm them. They were ultimately beaten via Artemis shapeshifting into a deer and pulling off a brilliant example of deadly dodging that got them to kill each other.
Ares was definitely something of a fair-weather fighter. He was fierce and powerful on the field, but if someone actually managed to rough him up - as happened in the siege of Troy, I think it was Odysseus' handiwork - he got absolutely tilted over it and couldn't deal.
I love the frequent ambient background noise of subway train breaks squealing. Gets me super immersed. That's what it sounds like to me, anyway.
I dunno if "souls-like you can listen to an irritated man playing while you wash the dishes" is what they were going for, but I'm entertained lmao
They were afraid to make it have a souls like tag because pineapple would have found them and tore them apart but instead they found you
I don't know if Wiz meant to sound disappointed that his son wasn't flammable, but he did, and it was very funny.
It's like this game is a soup of all the games the creator likes but they made it by throwing the hair into a boiling pot of their piss
20:53 That 'witcher' flashback reminds me of the shadow of Mordor dlc. Where you play as celeb years in the past.
30:00 This part reminds me of a small section in Deadly Premonition 1. The game wants you to follow a dog, through multiple rooms. However, there is a blood trail that leads to the correct door, but you have to wait for the dog go to the door to trigger a short cutscene and it takes awhile for each room.
This whole game literally feels like someone fed an ai the prompt of "Make a game that'll be popular", and fed the ai all of the best selling games of the last decade or so, and this was the result. Its fucking uncanney.
It's like someone dropped a rough Skyrim mod, it shattered into a million shards, & the dev just scooped up as much of the debris as possible, rolled packing tape around it a few times to hold it together, & stuck it back on the shelf.
The starting building having all the firniture backwards is all i need to confirm the dev lives in some type of mirror dimension and is trying to drag peoples souls in with him.
Ahh yes the classic weapon of old war times... the "one handed two hander sword"
The axes being golf clubs instead had me rolling.
Actually, the whole equipment jank was quite hilarious!
Forget Elden Ring, THIS is the ultimate souls game.
Dark souls? Never heared of it.
your videos makes me wanna make weird steam games
Do it and I’ll review it
me too (already made 3 of them)
The "minimap" being just the camera at a weird top down view with an arrow over your character is quite possibly one of the laziest "creative" things I've seen in one of these games.
To be fair, I understand why pretty much all of the weird glitches happen. From the procedurally generated houses that were not checked by a human afterwards, to the cylindrical distance LOD
"It turns out, in this game, you can actually pick up items"
-A revelation that understandably took 12 minutes of video to come to. You know it's a good game when you're that far in and suddenly...items.. are a thing
The shields literally being ripped off of Age of Empires 2 is so fucking funny to me, I can't
The Imperial Age shield is the worst offender, I think.
😂😂 glad I wasn’t the only one to notice
This is a blessing for those who trespass into the domain of the Metal Fruit
Did you know that pineapples are actually a berry ?
You know the chairs being turned away from the tables would have some meaning or be a hint to something in an actual souls game but in this its just pisspoor execution lmao
I dont know why but for some reason low effort games like this actually gives me a headache to look at
"harry is not flammable"
my dissappointment is immeasurable and my day is ruined..
literally..
smh..
all I needed today was a flammable harry..
was it really too much to ask for game?
always a good day when Wiz uploads
as an amateur game dev, games like this are just fascinating. Take, for example, the minimap, which is just a camera rendering the scene from above. Such a thing literally halves your FPS since you're rendering everything twice per frame. Just incredible. One can only imagine what other things there are buried in the game that devastate performance. I assume a lot of these asset pack models don't even come with LODs
I wish I knew what drives a man to do this to himself.
Ad revenue?
Us
For real it's like fucking a 500 pound woman with flaps that hang down to her knees
He gets paid for more views so that helps likely 😅
This was just fantastic. I laughed out loud several times. I love this series but this one was a gem.
This seems like someone took AI and had it make a game.
It definitely feels like ChatGPT wrote the dialogue and a very early ElevenLabs TTS voice read it.
@@NorthStarBlue1 no way, ChatGPT can't be that bad at making stuff up like that
Yup and it shows very hard. If they didn't use ai at least they would be justified to say they at least tried. This completely removes that excuse now.
Why u have the lofi games profile pic
The Glitcher 3 - Weird Hunt!
I love how WickedWiz always takes playing all these shovelware garbage games so seriously with such serious and conetrated tone.
A discount god of war soulslike with a UI straight out of a racing game at chuck e cheese's
This is gonna be a ride
Thank you for always going where no other youtuber will go with your videos! keep them coming Wiz! 🤘
This dudes videos make me happy, man. I appreciate that.
This developer has multiple games on Steam. All of them released this year.
what the hell is that ambient background noise anyway, sounds like the screeching of car breaks like youre in a modern city lol
There's some sparkly sound in the music that keeps making me think of the ambient sounds that play when you're glitching Echoes of the Eye
You had me at Souls Like, hope the day is finding you well Wiz
The interface alone is what gets summoned up when you say "asset flip"
But the graphics options could be worse. It could be "Graphics: on | off" and nothing else.
But hey, you caused Geralt to use 10% of his power to defeat the demon
The kid, the useless "minimap", the commentary... Dude, I love this series lol.
He did it. The mad lad did it. Wicked Wiz showed me a game that, within 10 seconds of seeing gameplay, I went "Oh hell no. This is bad."
Love your videos, could watch them for hours.
As a German, I'm really proud of the way you pronounce the word Zweihänder ;P
Harry was definitely outsourced from The Ring.
Lmao, Iron Pineapple will see any game with a stamina bar and immediately SLAM the "souls-like" title on it.
As a German I love how u say sweihänder
What do you mean? Is it pronounced differently? Thats how i thought it was pronounced.
@@ThePaperKhanI mean he's close to it, but he is saying the z to soft and it sounds more like a S. Instead of Zweihänder.
The mini map is actually not a terrible idea, I mean this was horribly implemented but I think a good dev could make it work.
It's more than Starfield managed to give us
It is more than what Starfield managed to give us.
19:22 one handed zweihänder (literally "two-hander") is just a slap in the face xD
The age of empires 2 icon textures being used on the shields is so funny to me especially the imperial age shield.
That random white cat made me laugh more than anything else
Fire Dragon? Is that anything like a Water Fish or a Sky Bird?
"Hey ChatGPT, write me a soulslike!"
i am 100% convinced this entire game is intentional.
I hope you're right, for all our sakes.
Bruh, walking into the fog wall teleports you to a Dhar Mann video
@9:39 Viking Duel Disk 😂
The center hud reminds me of Diablo
WoW Croatia shield? We got our own shield. Games score is now 10/10 xD
To all gamers with back issues: Focus your training on strengthening your back and you’ll be good. Ofc you’ll need to get off your ass first, but when you’ve done that then do strength training for backsies
I love and i miss this kind of vídeo...
Ah i remember this game moist played it a while back and it was funny asf
harry is nightmare fuel and makes me want to cry
Dude, the random break dancing demon during the boss fight killed me, big evil dead vibes.
I was expecting the Iron Pineapple mention since the start XD thx
I think the cat's head was a hair larger than your son's. I just got the feeling that everything in this game was pulling double duty or something... GG 🧙♂️
Technically, that dialogue wheel is illegal cause I kid you not EA has patented choosing dialogue based on a wheel.
Thanks for the video. I needed it.
0:42 You probably need more lumbar support. Even if you think you have a good chair, prop a pillow in the small of your back and it makes all the difference. Even "straight-backed" isn't curved enough for the human spine, let alone hunched. Also get up and go outside. Use an Apple Watch or something to gamify not being sedentary.
It's not like "Zweihänder" literally means "two-handed" or anything.
Did they just nick all the faction symbols from age of empires and use them for the textures on all their shields?
Wicked : Can my child survive fire?
*not 2 seconds late*
Not Wicked: You're a wizard, Harry.
We haven't laughed as much as in your films for a long time, thank you
I love how the font has a generic sci-fi edge
You really make me laugh plis keep this kind of material going
Wiz you should get one of those adjustable desks so you can stand when you’re just editing or writing for your back bro. Love your vids
Even the UI and menus in this game look like random assets cobbled together with no regard to cohesion or theming. The bar of spells on the bottom is straight from Diablo, the pointless dialogue wheel reminds me of Mass Effect, and the font in the menus looks like it belongs in Need for Speed.
Ai bros will tell you that this is the future of videogames
Ironpineapple on the dole
It's so funny seeing this as it's just a shovelware game with a ton of assets I recognize. Invector controller for the player, Pixel Crusher's dialogue system (with the Sci Fi ring interface template), parts of Honeti's RPG UI. It's just so badly thrown together. Zero consistency with pretty much everything in this treasure.
Ah, my favourite Wizard, here with my regular jank delivery!
I knew kids were kinda indestructible , but Harry is sure another breed.