Tekken 8 PEWGF. You can hold the Forward input. -_-

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  • เผยแพร่เมื่อ 16 ม.ค. 2025

ความคิดเห็น • 76

  • @Sin-pt2eq
    @Sin-pt2eq 3 หลายเดือนก่อน +27

    It’s not buffering, you’re just releasing forward on the perfect frame, it’s negative edge. For a while this method worked the best for me, it’s all about preference

    • @KouryuTube
      @KouryuTube  3 หลายเดือนก่อน +2

      Ahh yes, yes, yes... For a while this helped me get the PEWGF itch scratched. I find myself now just timing it! (still only happens once in a blue moon in match, but its something!) It's wild how a few months of hard work can result in landing it with just good ass timing.

    • @zedrinbing
      @zedrinbing 2 หลายเดือนก่อน

      aha so its a negative edge not buffering i think it can work offline only or with 5 bar online

  • @esqeleteT8
    @esqeleteT8 7 หลายเดือนก่อน +51

    Because you can't, thats not buffering, buffering is putting inputs in queue when you're performing an action that can't be interrupted, this can't be done when talking about movement. Holding f while the df2 animation occurs is not buffering since if u let go before the move ends the forward movement won't happen, you're just waiting for it to happen and confirming on sight (since moving forward is a continous action and not an "event" holding it is like inputing once per frame, again, you can't buffer movement). It's cool if it helps you but this is not buffering.

    • @Justlookingaround19
      @Justlookingaround19 7 หลายเดือนก่อน +1

      Dude guy in the video doesn't even know what button buffering is 😂

    • @KouryuTube
      @KouryuTube  7 หลายเดือนก่อน +11

      @@Justlookingaround19 Just trying to help bro

    • @esqeleteT8
      @esqeleteT8 7 หลายเดือนก่อน +4

      ​@@KouryuTubeyeah dw, no hate, if it's helpful for you that's alr, just wanted to clarify that

    • @filthyjones6150
      @filthyjones6150 6 หลายเดือนก่อน +1

      @@Justlookingaround19 dude... relax. people learn stuff all the time. stop shaming individuals for learning

    • @rouenpaulo3986
      @rouenpaulo3986 5 หลายเดือนก่อน +1

      @@Justlookingaround19 totally agree! it's a "time filler" as you are actually afforded some amount of time, that you can input any direction you want (e.g. forward, back, etc.) before recovering from a ch df2 to do a PEWGF. saw someone on reddit already done it way way back in 7.

  • @petekaiser
    @petekaiser 7 หลายเดือนก่อน +5

    ooh i remember this. its been talked about before and a tool was used to count the frames where you hold forward slightly and then hit DF+2. its a bit of an old tech that no one seems to remember. specially if your like me that likes to a lot of combos this is actually helpful. FYI i still can't do it consistently but this method somehow works

  • @Myst1c_OW
    @Myst1c_OW 7 หลายเดือนก่อน +17

    this was already a thing in previous games its not a new concept, its honestly more inconsistent than just timing the forward press though so no one talks about or uses it

    • @Noname696
      @Noname696 7 หลายเดือนก่อน +1

      This.

    • @UltimateBallaPOM
      @UltimateBallaPOM 5 หลายเดือนก่อน

      No one talks about it because they think it's a triple Just-frame.
      They didn't know.

    • @Banshuush
      @Banshuush หลายเดือนก่อน

      It's not a triple just frame? Could u try to tell me the timings of the inputs and where each should be ​@@UltimateBallaPOM

  • @NaniBakaYaru
    @NaniBakaYaru 7 หลายเดือนก่อน +2

    Honestly nice little video, this makes it indeed a lot simpler.

  • @zedrinbing
    @zedrinbing 2 หลายเดือนก่อน +1

    yeah its kind of a visual key you need to focus on your character model dashing forward then pressing the down forward

  • @Evolutionforever123
    @Evolutionforever123 7 หลายเดือนก่อน +7

    This deserves more views and likes

  • @DarrienDixon
    @DarrienDixon 7 หลายเดือนก่อน

    I actually never knew this and I've playing been playing tekken for years. Use to be a Kazuya main also. Thanks for this video.

  • @Kibzdabibz
    @Kibzdabibz 6 หลายเดือนก่อน

    I felt like holding forward made it more consistent but it wasn't until this video that i realized i wasn't crazy lol.

  • @JuliusCaesar103
    @JuliusCaesar103 7 หลายเดือนก่อน +10

    So df2, hold forward, and then slide the finger to df and press 2 simultaneously, got it.

    • @DeadeyeGamble
      @DeadeyeGamble 7 หลายเดือนก่อน +2

      you need a neutral input tho between the forward and downforward. or you need to skip neutral input and do down input into downforward input which still involves letting go of the forward

    • @Guitar-Dog
      @Guitar-Dog 7 หลายเดือนก่อน +1

      Instead of press forward for 1 frame this dude wants you to hold and let go

  • @alexanderbruce8950
    @alexanderbruce8950 7 หลายเดือนก่อน +2

    I’ll have to try this, thanks for the tip

  • @BeeBN
    @BeeBN 7 หลายเดือนก่อน

    Im not even a mishima player , but i tried it out and i do get more consistent electrics like this

  • @Strangz_ODT
    @Strangz_ODT 7 หลายเดือนก่อน +1

    I knew I wasn’t trippin, I play dvj and he has ch ws3 into perfect 14 frame electric. And I notice I would get it sometimes but I didn’t do the input I’ve known to give a 14 frame electric (➡️⬇️↘️2)
    Instead my command history would says
    ↘️2
    ⬇️ (1 frame)
    *( 1 frame of neutral)
    ➡️( 6 frames) which implies that I was burrefring the forward

  • @kyoukazama9662
    @kyoukazama9662 5 หลายเดือนก่อน

    Yes indeed it's not buffering but anyways this hint helps a lot ! I'll definitely use it when I try to learn PEWGF thanks !

  • @kdhansome
    @kdhansome 5 หลายเดือนก่อน

    I use controller and tap forward and then and then with my left hand C grip my L1 button which is mapped to do the heat engage and then hit down-forward together. Although I am less likely to use kazuya god step inputs in a match.

  • @natural_lucidity9781
    @natural_lucidity9781 7 หลายเดือนก่อน

    I actually do the same thing with raven and his forward dash instead in df and whatever attack I wanna do, I normally hit fdf and it makes it a lot smoother

  • @alvinkim1305
    @alvinkim1305 7 หลายเดือนก่อน

    I think you can hold df instead of f becayse df has a f input in it. I know you can input the first f for the ddewgf after 2 ewgfs by holding onto the df on the second ewgf. F n d df2, f n d [df]* 2 then f n d df2. The df in parenthesis is when you hold the input.

    • @KouryuTube
      @KouryuTube  6 หลายเดือนก่อน

      I dont understand what you mean.

  • @via_negativa6183
    @via_negativa6183 7 หลายเดือนก่อน +1

    good tip, I personally knew about this technique but don't like it, basically you remove the neutral input doing it this way and do it more like the devil jin Ultimately ive found most important aspect is speed on the first frame of recovery and using the df,3 non float timing to train muscle memory, thank F for the last patch cause its worth doing again.

  • @xsmoelf
    @xsmoelf 7 วันที่ผ่านมา

    I can tell you that the best method is just timing it, negative edge will not make it consistent. Not that it will ever be consistent, but more consistent is def easier with just timing it.
    Tho a very good way to get into the timing, as this can be kinda rough to practice when you want to learn. Its just my opinion so if this works for you, then thats great aswell.
    I play on stick, so this might be just because of that i find it easier with timing.

    • @KouryuTube
      @KouryuTube  7 วันที่ผ่านมา +1

      I agree now as well. Thats what I discussed in the previous comments.

  • @foray4a
    @foray4a 7 หลายเดือนก่อน +3

    you can also buffer every direction of ewgf during heat dash and get an 11f electric

    • @arsenguler8092
      @arsenguler8092 7 หลายเดือนก่อน +10

      No you can't lol

    • @Myst1c_OW
      @Myst1c_OW 7 หลายเดือนก่อน +2

      straight up not true at all 13 frames is the absolute limit and even then u cant buffer the full electric input

    • @ethankairos5498
      @ethankairos5498 7 หลายเดือนก่อน +2

      me when i lie on the internet

    • @foray4a
      @foray4a 7 หลายเดือนก่อน

      @@Myst1c_OW you absolutely can during heat dash, and since all directions are buffered its 11f. if you dont believe me just try it

    • @RockinHardWithStyle
      @RockinHardWithStyle 7 หลายเดือนก่อน

      holy shit you are right. I assume you mean heat engage tho. Heat dash would be after expending hit heat.

  • @Alexman208GR
    @Alexman208GR 7 หลายเดือนก่อน +2

    The confusion has more to do with semantics than a difference in understanding of the mechanics. To me buffering is if you press forward, let go, then after recovery the move ends a forward command comes out. This doesn't happen here, you still need to be holding forward on the frame after your recovery ends. So it's more that you don't need to time the initial press of the forward, but you still need to time the release of the forward. Which is an important detail that should help with executing the move, but imo "buffering the forward" doesn't describe this thing well enough.

    • @Rayketsu
      @Rayketsu 7 หลายเดือนก่อน

      That was a very Reddit comment. He did exactly what a buffer is (inputting a move that the game holds until the 1st possible executable frame) only he held it. This helps with the timing bc instead of having to wait till the exact frame your recovery ends, you can instead just let go of forward into immediate df+2

    • @Alexman208GR
      @Alexman208GR 7 หลายเดือนก่อน

      @@Rayketsu The game isn't holding anything though, if you let go of forward ON the frame your recovery finishes, there's no forward input coming out. So there's no buffer, your forward input wasn't stored anywhere. The actual buffer window for attacks is 9 frames (for sidesteps it's 16f!) so you can press and release an attack button several frames before your recovery finishes, and that input will be stored (buffered) and will be replayed the moment you come out of recovery. That's not what's happening with holding forward and releasing it on the frame you've recovered.

    • @nairdacnalbel
      @nairdacnalbel 7 หลายเดือนก่อน

      ​@@Rayketsu why are you being dense? do people really not understand what a buffer is?
      if you input a DP while blocking in street fighter 6, you'll get a frame one DP because it stores a SEQUENCE OF BUTTONS

  • @nap_01
    @nap_01 6 หลายเดือนก่อน

    Man, you saved my life

  • @ynwo
    @ynwo 10 วันที่ผ่านมา

    how do you skip neutral in fdf2??

    • @KouryuTube
      @KouryuTube  10 วันที่ผ่านมา +1

      brah its just gotta be faster. if you think you are doing it fast.... do it faster.

  • @pointlessaccount100
    @pointlessaccount100 7 หลายเดือนก่อน +1

    phenomenal

  • @hersheedenwerf
    @hersheedenwerf 5 หลายเดือนก่อน

    Cool guide though, but it sounds like CH df+2, f,n,df+2 but with extra steps to me

    • @KouryuTube
      @KouryuTube  5 หลายเดือนก่อน

      I think going for the 3 input all together in the command history yeilds better results. If you are good at ensuring the neutral input is 1 frame, by all means go for that route.

  • @DeadEndzMusic
    @DeadEndzMusic 6 หลายเดือนก่อน +2

    Think the closest term is "Negative Edge"

  • @jr-2nd
    @jr-2nd 7 หลายเดือนก่อน

    It's been in every Tekken that has DF2 ch PEWGF, that's not new.

    • @KouryuTube
      @KouryuTube  7 หลายเดือนก่อน +1

      Just weird its never mentioned

  • @spencyyyyyy
    @spencyyyyyy 7 หลายเดือนก่อน

    what is that ssl and ssr mod

  • @MrGosuto
    @MrGosuto 7 หลายเดือนก่อน

    what mods u got

  • @Yamagatabr
    @Yamagatabr 7 หลายเดือนก่อน

    So you just hold forwad and then press down then 2 ?

    • @Someone_Somewhere7
      @Someone_Somewhere7 7 หลายเดือนก่อน +3

      Hold forward, and immediately as the input comes out, press the diagonal down forward at the exact same time as 2. Not one frame earlier, not one frame later.

    • @Yamagatabr
      @Yamagatabr 7 หลายเดือนก่อน

      @@Someone_Somewhere7 thanks! But what do you mean by "the input comes out" ?

    • @Someone_Somewhere7
      @Someone_Somewhere7 7 หลายเดือนก่อน +1

      @@Yamagatabr I mean as soon as the first walking frame occurs. You won't be able to see it, so it'll be down to timing, and many re-tries.

  • @HCWz-_-Over9000
    @HCWz-_-Over9000 7 หลายเดือนก่อน

    No longer possible with the new patch

    • @KouryuTube
      @KouryuTube  7 หลายเดือนก่อน

      Its possible still.

    • @HCWz-_-Over9000
      @HCWz-_-Over9000 7 หลายเดือนก่อน

      @@KouryuTube Oh wow

  • @tracephage
    @tracephage 6 หลายเดือนก่อน

    Isn't this just Mist Step?

    • @KouryuTube
      @KouryuTube  6 หลายเดือนก่อน

      @@tracephage idk what you are asking

    • @tracephage
      @tracephage 6 หลายเดือนก่อน

      @@KouryuTube #52 in the movelist.
      You're saying you can do that after downforward 2 by holding forward?
      Either way, it doesn't seem to work for me atm.

    • @KouryuTube
      @KouryuTube  6 หลายเดือนก่อน

      @@tracephage Try holding forward after the downforward 2, but DONT hit the d, df+2. Do this a few times to get used to the frames of animation. What you are looking for is the first frame of Kaz moving forward. Once you've seen that a few time, try to start inputing the d, df+2 (EWGF) on that same frame. I hope that makes sense. You want to hold forward and try to do the EWGF at that same frame that Kaz would of moved forward.

  • @iDefineProdigy
    @iDefineProdigy 7 หลายเดือนก่อน

    i still cant for the fckn life of me do this ......

  • @paden6082
    @paden6082 7 หลายเดือนก่อน +1

    your technically not buffering the forward as you are letting go of the button 1 frame after you are able to act giving you 1 frame of forward, definitely makes it easier but not a buffer

  • @zach4281
    @zach4281 7 หลายเดือนก่อน

    that’s not a buffer